Ocarina of Time Remake Features — Full Breakdown & Transcript

Now you can RUN in Ocarina of Time, no more rolling to go faster! (You can still roll if you want)

0h 01m video Published Sep 9, 2026 Transcribed Oct 21, 2026 IGN IGN
Beginner 1 min read For: Fans of The Legend of Zelda series and players interested in game remakes and quality-of-life improvements.
AI Trust Score 70/100
⚠️ Average / Some Fluff

"Title promises running, and the video delivers exactly that — plus a few bonus features. Solid, though the title undersells the other updates."

AI Summary

This video showcases a fan-made remake of the classic game Ocarina of Time, highlighting new features such as the ability to run and dash, an updated item menu, a fully explorable 3D Castle Town, and the option to play the ocarina by humming into the microphone. The creator emphasizes that loading screens are retained to preserve the original game's essence.

[00:02]
Running and Dashing

Players can now run by holding the A button, which triggers a roll followed by a dash, replacing the need to roll non-stop for faster movement.

[00:15]
Updated Item Menu

The item menu has been updated to allow swapping between items with a single button, matching the UI from more recent Zelda games.

[00:30]
Explorable 3D Castle Town

The camera is no longer fixed, and Castle Town is now a fully explorable 3D environment, showing what it will look like when Link is an adult.

[00:44]
Humming to Play Ocarina

Players can hum, sing, or play an actual ocarina into the microphone to perform songs Link has already learned.

[00:58]
Preserving Original Essence

Loading screens are still present in the remake to preserve the essence of the original game, and Link can now swim.

💡 Key Takeaways

🔧

Running replaces rolling

A major quality-of-life change that alters core movement mechanics in a beloved classic.

00:02
💡

Humming to play ocarina

Innovative use of microphone input to replicate a key gameplay mechanic.

00:44
⚖️

Loading screens kept for authenticity

Shows a deliberate design choice to preserve the original experience.

00:58

[00:02] automatically jumped when near a ledge. Remember rolling non-stop to move faster? Now, if you hold down the A button, you'll roll and then dash. We'll be running and jumping in 2026. The item menu has been updated to swap between

[00:15] items with a single button, matching the UI from more recent Zelda games. There additional dialogue. >> Even if that much is true, >> The camera isn't fixed anymore. Castle Town is now a fully explorable 3D

[00:30] will look like when Link's an adult. Gulp. The day-night cycle no longer marches on, so you might be playing Sun's Song more often. You can now hum or sing or even play an actual ocarina

[00:44] to play the songs Link has already learned. Just hum into the mic. relive the N64 days. Speaking of, loading screens are still in the game,

[00:58] remake to quote "preserve the essence of the original game." And last but not >> Splish. We fell into the water, but it's fine. We fell into the water, but it's fine. Link can swim.

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