What is Mythic+?
45sClear, concise explanation of a popular MMO endgame mode, appealing to both new and returning players.
▶ Play ClipThis video is a comprehensive guide to Mythic Plus in World of Warcraft, covering everything from basic mechanics and affixes to role responsibilities, score, add-ons, and how to apply for or host keys. It is designed for players of all levels, from beginners to those pushing higher keys.
Mythic Plus is an endgame dungeon mode where players use a Keystone to increase difficulty, with a timer and enemy forces requirement. Clearing under time levels up the key; failing levels it down.
Affixes are modifiers that make keys harder. At +2: seasonal effect. At +4: Tyrannical or Fortified. At +7: Challenger's Peril (death penalty). At +10: both Tyrannical and Fortified active. At +12: seasonal effect replaced by flat 10% difficulty increase.
Heroic dungeons are great for learning. Mythic 0 is similar to +2. The dungeon pool includes 4 current and 4 past dungeons per season. Use the dungeon journal (Shift+J) for boss mechanics.
Everyone is responsible for their own health bar, controlling mobs (crowd control and interrupts), doing mechanics, and dealing damage when not handling other tasks.
Tanks lead the route, pull enemies, maintain threat, and use active mitigation and cooldowns to survive. They also set the pace for stops and kicks.
DPS must understand their damage profile (single target, cleave, AoE, priority) and use abilities like funneling. They also need to use defensives, dispels, and healing when needed.
Healers triage who to save, manage mana and cooldowns, and contribute damage when possible. They should use add-ons like Details to analyze deaths and damage taken.
Raider.io tracks Mythic Plus score. Key levels have expectations: 2-5 beginner, 6-7 license test, 8-9 high-end gate, 10+ portals and both affixes, 12+ perfection required. Gear matters but skill is 70%.
Recommended add-ons: Raider.io (score visibility), Details (damage/healing/death analysis), and DBM/BigWigs (mechanic alerts).
Use group finder to host or apply. Ensure group composition (1 tank, 3 DPS, 1 healer) and bring consumables for +7+. Use ready check and countdown timer before starting.
Mythic Plus is a challenging but rewarding endgame activity that requires teamwork, knowledge, and practice. Start with low keys, learn mechanics, and gradually push higher as you gain confidence and gear.
"Title is accurate; video delivers a thorough tutorial covering all aspects of Mythic Plus."
What is the goal of a Mythic Plus run?
Clear enough enemy forces (mobs/trash) and all bosses within the timer.
01:12
What happens if you fail to time a key?
You can still get gear, but the Keystone will level down.
01:24
At what key level does Tyrannical or Fortified first appear?
+4
03:12
What does Challenger's Peril do?
It makes dying take 15 seconds off the timer instead of the normal 5.
03:29
At what key level do both Tyrannical and Fortified become active?
+10
03:39
What changes at key level +12 regarding affixes?
The seasonal effect turns off and is replaced by a flat 10% difficulty increase.
03:50
What is the difference between a stop and an interrupt?
A stop uses hard CC (stuns, sleeps, etc.) to prevent a cast; an interrupt specifically silences a school of magic, locking it out for a time.
09:00
What color is a kickable cast bar?
Colorful, often yellow.
10:19
What is the healer's primary responsibility in triage?
Keep themselves and the tank alive first, then anyone with a battle resurrection, then other DPS.
14:59
What is funneling in DPS?
A technique where you apply damage resources to multiple enemies and funnel them into a single priority target.
14:24
What item level is recommended for +10 keys in Season 1 of The War Within?
615 and up is what many players look for, but it can be cleared at 608.
19:40
What are the three recommended add-ons for Mythic Plus?
Raider.io add-on, Details, and DBM or BigWigs/LittleWigs.
21:46
Mythic Plus as Co-op Speedrunning
Defines the core gameplay loop succinctly.
01:28Your Health Bar is Your Responsibility
Key principle for all players to reduce healer burden.
07:47Funneling Technique
Advanced DPS technique to optimize priority damage.
14:24Score as In-Game Currency
Explains how score affects group acceptance.
17:36Add-ons Reduce Cognitive Load
Highlights the importance of UI customization for performance.
21:46[00:00] welcome to the Mythic plus guide for
[00:02] World of Warcraft we will be covering
[00:04] everything from group and individual
[00:05] role responsibility how to actually get
[00:08] into Keys the systems of a Mythic plus
[00:10] run and more the table of contents is
[00:13] down below but if you're not sure where
[00:14] to start this video is formatted to be
[00:17] coherent from start to finish and if you
[00:19] want to just know how to actually apply
[00:21] to get into a key there is a section at
[00:23] the end of the video If you're looking
[00:25] for that also there will be some big
[00:27] changes potentially season 2 or season 3
[00:29] of the war within to the Mythic plus
[00:31] system if there are major changes I will
[00:34] re-upload this video and make all the
[00:36] corresponding adjustments that being
[00:37] said my name is Bowser the Healer get
[00:40] subscribed if you like World of Warcraft
[00:41] and hey I appreciate you what is Mythic
[00:44] plus Mythic plus is a form of endgame
[00:47] content alongside raid PVP and delves
[00:50] you go into dungeons on the Mythic
[00:52] difficulty and put your Keystone into a
[00:54] font of power that will determine the
[00:56] difficulty of the dungeon you'll hear
[00:58] throughout this video me say things like
[00:59] PL plus 5 or + 12 every plus is another
[01:03] step up in difficulty more Health on
[01:06] enemies more damage from enemies and
[01:08] various suffixes that get harder as the
[01:10] Keystone grows from completed runs the
[01:12] goal is to clear enough enemy forces
[01:14] known as mobs or trash and take out all
[01:16] of the bosses all within the timer of
[01:19] the dungeon provides if you clear under
[01:22] time the Keystone levels up if you fail
[01:24] you can still get gear but the Keystone
[01:26] will level down Mythic plus is
[01:28] essentially Co-op speed running
[01:31] fast-paced dungeons with lots of damage
[01:33] profiles for the DPS to blast through
[01:35] healing profiles and mistakes for
[01:36] healers to fix and mobs that need to be
[01:39] managed and respected by tanks every
[01:41] role shares responsibilities in dungeons
[01:44] as well as having their own unique roles
[01:46] and every class and spec plays
[01:48] differently in Mythic Plus classes
[01:50] sometimes change drastically between
[01:52] raate to Mythic plus and While others
[01:53] will stay very familiar in both learning
[01:57] Mythic Plus in order to play Mythic plus
[01:59] you you will want to have some
[02:00] experience under your belt but you do
[02:02] not need an expert or even be Advanced
[02:04] at the game to play if you've leveled to
[02:06] 80 maybe run a few delves then you have
[02:09] what you need to start other than the
[02:10] gear let's go over the various things
[02:12] that you can learn from Mythic plus and
[02:14] take it one step at a time you don't
[02:16] need to have all of this memorized let's
[02:19] start with the affixes fixes make keys
[02:22] harder and as the key level goes up you
[02:24] will get more of them at the Keystone
[02:26] level 12 they will stop changing and
[02:28] remain the same although the key level
[02:30] can still go up at plus two the first
[02:33] level of key you get the seasonal
[02:35] effects this hasn't been around since
[02:37] season one of dragon flight and in
[02:39] future Seasons it might go away again we
[02:41] don't know but it seasonal effects will
[02:43] be unique to the season and The Story
[02:46] season one of the war within zotth shows
[02:48] up and makes us do something like
[02:50] collecting orbs breaking balls killing
[02:52] some additional enemy if we do it right
[02:54] we get a buff if we fail the enemies get
[02:57] a buff this is typically known as a kiss
[03:00] curse effect in World of Warcraft these
[03:02] affixes aren't too hard to do and if you
[03:04] mess them up in a low key level the
[03:06] repercussions aren't too bad but in a
[03:08] higher level key messing them up can be
[03:10] detrimental at a plus4 tyrannical or
[03:13] fortified will turn on you get one each
[03:16] week and it will swap to the other on
[03:18] the next week tyrannical makes the
[03:20] bosses hit harder and have more Health
[03:22] fortified makes the enemy forces or the
[03:24] trash as we know them have more health
[03:27] and deal more damage at a plus seven
[03:29] challenge Peril will make dying take 15
[03:31] seconds off the timer instead of the
[03:33] normal five making deaths far more
[03:36] punishing and at plus 10 fortified and
[03:39] tyrannical will both be online and while
[03:41] we talk about score in a later section
[03:44] note that clearing a 10 will count for
[03:46] both your fortified and your tyrannical
[03:48] weeks at a plus 12 the seasonal effects
[03:51] will actually turn off and instead the
[03:53] dungeon is a flat 10% harder on top of
[03:56] everything else once again at the lower
[03:58] level keys the fixes can definitely hurt
[04:01] a run but they aren't nearly as
[04:03] impactful as you get into that plus
[04:05] seven and Beyond territory you will
[04:06] really start to feel that difficulty but
[04:09] you also tackle harder dungeons with
[04:11] more gear and knowledge so they're more
[04:13] approachable than you might think stick
[04:15] to low-l keys until you're prepared to
[04:17] move up to harder content more on that
[04:19] later the dungeons before we head into
[04:22] how to learn a dungeon let's start by
[04:25] just mentioning heroic dungeons are the
[04:27] seasonal dungeons for Mythic plus now
[04:29] meaning heroic is kind of a great place
[04:31] to gear up and learn these dungeons for
[04:34] when you're ready to finally go into
[04:35] Mythic plus and while we're at it a plus
[04:38] two is essentially the same difficulty
[04:40] as a Mythic zero or a non Keystone
[04:43] Mythic dungeon the plus two just adds
[04:45] the timer in the enemy Force requirement
[04:48] the dungeons per season used to be the
[04:50] eight or so dungeons found within an
[04:52] expansion but as of Shadowland season 4
[04:55] they've expanded to older dungeons as
[04:57] well right now we seem to be in a flow
[04:59] of four dungeons from the expansion
[05:01] that's current and four from the past
[05:03] Dungeons and expansions season 3 of
[05:06] dragonflight was all past Dungeons and
[05:08] then season 4 was all dragonflight
[05:11] dungeons this could change but this is
[05:13] likely how the dungeon pool will play
[05:15] out in the war within the various
[05:17] dungeons for each season can be found in
[05:19] your adventurer's guide shift J by
[05:21] default I believe while some of the
[05:23] dungeon is easiest learned by playing
[05:25] through the dungeons bosses are probably
[05:28] the most important thing to learn
[05:30] your dungeon Journal will actually tell
[05:31] you what each boss does and what to look
[05:34] out for as each roll and the bosses on
[05:36] easier difficulties are of course going
[05:38] to be not too hard but as your
[05:41] difficulty level goes up and your key
[05:42] level goes up not only are they doing
[05:45] more damage from that Keystone level but
[05:47] you will also see their mechanics maybe
[05:49] more than once maybe you'll see all the
[05:51] mechanics maybe you'll have to do two or
[05:52] three rounds of the mechanics having a
[05:55] route through the dungeon is also
[05:57] important there are weekly routes on the
[05:59] website radar.io which I'll talk about
[06:01] more but it's where your M plus score is
[06:03] located most dungeons however have a
[06:05] strat that I like to call the whole W
[06:08] where you can just kind of look at the
[06:09] map and take out enemies while running
[06:11] to a boss and that's usually enough to
[06:13] get started but many dungeons present
[06:15] you with options and wasting time on a
[06:17] higher key level can be what fails a run
[06:20] early on Mythic plus is very flexible
[06:23] enemy forces commonly known as mobs or
[06:25] trash will also require some learning
[06:27] but usually these mobs aren't very compc
[06:29] at so running into them a few times is
[06:32] probably all you need and you can see
[06:34] what spells hurt the most if you want to
[06:36] know what's going to be dangerous at a
[06:37] higher level just think to yourself if
[06:39] that move hit me three times harder
[06:41] would it kill me and that's going to be
[06:43] what helps you understand what's going
[06:45] to hurt in like a plus 10 or A+ 12 if
[06:48] you're ever feeling confident with your
[06:49] dungeon knowledge feel free to run a
[06:51] higher key level but I would never move
[06:53] too past the plus five or plus six
[06:56] category until you are confident and
[06:58] pretty well geared from the dungeons
[07:00] that you've already played if you're
[07:01] ever watching this guide before the
[07:03] start of a season things work a little
[07:05] bit differently Week 1 and week two
[07:07] players will go in blind and push their
[07:09] keys up as fast as possible so if you
[07:12] have good gear and even good score going
[07:13] into a season or an expansion's first
[07:15] Mythic plus season you will find you
[07:17] might start hopping up your key level
[07:19] quickly find your limits if you do this
[07:21] and wherever it's comfortable that's
[07:23] going to be where you want to grind team
[07:26] responsibility this may be the most
[07:29] important part part of this video for
[07:30] anyone actually playing Mythic plus
[07:33] everyone has responsibilities in M plus
[07:35] and roles also have more specific
[07:37] responsibilities but we are going over
[07:39] group responsibility first as those are
[07:42] the core of Mythic plus gameplay the
[07:45] sooner you learn this the better first
[07:47] responsibility your health bar is your
[07:50] responsibility the healer is there to
[07:52] fix you up from unavoidable damage in
[07:54] accidents use your defenses before the
[07:57] mechanics and the Damage hit you use
[07:59] your heals into spells after the damage
[08:01] and the effects have gone off if you
[08:03] have nothing left in your tank it's up
[08:05] to the Healer to keep you alive use your
[08:07] health pots your self heals and
[08:09] defensives to survive when the going
[08:11] gets rough and you're worried your
[08:12] healer will not get to you in time or if
[08:15] you have something low coold down like
[08:16] impending Victory or Crimson file you
[08:19] can use those often to help take some of
[08:21] the burden away from the Healer also
[08:23] healers need to make sure they don't die
[08:25] too I've seen them worry about others so
[08:28] much and they end up knocking them out
[08:29] in the process to do this so healers
[08:32] make sure you keep yourself alive next
[08:34] responsibility everyone must control
[08:36] mobs there are two kinds of controls
[08:39] crowd control and interrupts also known
[08:41] as kicks crowd control are all things
[08:44] from soft CC like slows and roots to
[08:47] hard CC like stuns or sleeps when it
[08:49] comes to soft CC you might be slowing an
[08:51] enemy that's fixated chasing after a
[08:54] teammate or rooting a mob so that it
[08:56] doesn't walk in Du all when you're in
[08:58] the middle of a fight but we're really
[09:00] talking about hard CC when we're talking
[09:02] about what we call stops hard CC are
[09:05] things like stuns sleeps disorients
[09:07] knockups and more anything that is also
[09:10] likely to stop a spellcast cast bars or
[09:13] certain abilities when a mob is hard CC
[09:16] it either can't attack or do damage or
[09:18] it can't do more than Auto attack we
[09:20] call this a stop because it stops a move
[09:23] the tanks will usually lead the stops of
[09:25] a pole but it's on everyone to prevent
[09:27] moves from going off especially ones
[09:29] that would be lethal to the party
[09:30] members but there's another way a move
[09:33] can be stopped interrupts also known as
[09:35] kicks are abilities that specifically
[09:37] say the either silence or prevent a
[09:39] school of magic from being cast so if an
[09:42] enemy fire Mage is casting a fire spell
[09:45] and you kick their fire spell with your
[09:47] interrupt it will lock them out of said
[09:49] School of magic for a time this is
[09:51] usually called like fire lock this
[09:53] forces mobs to either swap schools of
[09:55] magic or if unable to start walking into
[09:58] Auto attack
[09:59] it's critical to interrupt moves to
[10:01] prevent incoming damage but it's also
[10:03] good for organizing the mobs some moves
[10:05] are more important than others to
[10:06] interrupt and sometimes you'll find that
[10:08] a stop doesn't put a move on cool down
[10:11] and you must interrupt to get the enemy
[10:12] to actually stop casting the move for a
[10:14] little bit in mobs that can't be crowd
[10:16] controlled might be kickable if a move
[10:19] is kickable it is a colorful and often
[10:21] times yellow cast bar if a move can't be
[10:23] kicked it will be gray or silver some
[10:26] mobs that can be CCD can't be kicked but
[10:29] can be stopped and of course vice versa
[10:32] next
[10:33] responsibility everyone needs to do
[10:36] mechanics there are fights and mobs
[10:38] where maybe there's one person who's the
[10:40] best pick for the job but there are
[10:42] times where your healer has their hands
[10:44] occupied or a tank can't move anymore
[10:47] and it's up to everyone else to get
[10:48] their back mechanics are anything that
[10:51] goes off in a fight or even in a dungeon
[10:54] from swirlies to having to solve a maze
[10:56] removing a curse off you with a black
[10:58] hole or even jacuzzi bosses bosses that
[11:01] can't move but need something in range
[11:03] or they'll probably wipe the whole party
[11:05] and as a final responsibility everyone
[11:08] must fight when you don't have a
[11:10] personal responsibility left like
[11:11] healing mechanics Etc it's time to blast
[11:15] healers do damage tanks try to optimize
[11:17] as much as they can and DPS are playing
[11:20] to their specs abilities I'll talk more
[11:22] about all of this in the individual
[11:24] section coming up but especially to any
[11:26] healers I just scared I promise you I
[11:28] got you
[11:29] let's talk individual role
[11:31] responsibility however if you didn't
[11:33] watch the last section talking about
[11:35] team responsibility that is the most
[11:37] important thing you can ever learn a
[11:39] Mythic plus so make sure you've at least
[11:41] checked that out tanks your job is to
[11:44] have a basic route or at least lead the
[11:46] group along the Route trust you are
[11:49] sometimes just making it up but you're
[11:51] the opener you will generally be the one
[11:53] to pull the enemies with your attacks
[11:55] get threats on them and keep the team
[11:57] safe threat and survival are the the
[11:59] most important things to you if you
[12:01] don't do enough damage threat means that
[12:03] enemies won't be looking at you they'll
[12:05] be looking at your DPS and healer if
[12:07] you're not managing your active cooldown
[12:08] mitigation tools and your cool Downs you
[12:11] might get flattened it's a really tough
[12:13] balance but every single tank has active
[12:16] mitigation their standard defensive
[12:17] tools and their cooldowns bigger buttons
[12:21] to rotate in and out of poles to either
[12:22] stay alive or to do more damage and
[12:25] establish more threat I did mention this
[12:27] earlier but you also set the stop and
[12:29] kick pacing when you open a pole feel
[12:31] free to be the opening crowd control in
[12:34] kicks and then save maybe your next
[12:36] potential kick for an important spell
[12:37] that you know you want to stop DPS your
[12:41] job is obviously to do damage but it's a
[12:43] lot more Nuance than that DPS have
[12:46] profiles of damage outside of
[12:48] augmentation of ochre and if you want to
[12:49] learn more about that spec I have an
[12:51] hour and a half guide on that in Mythic
[12:53] plus you want to have a good area of
[12:56] effect build or damage setup because
[12:58] you're typically not fighting one mob
[13:00] you're fighting multiple mobs at a time
[13:03] but sometimes you do end up with a pack
[13:04] of one mob or a boss two to three mobs
[13:07] or a bazillion mobs sometimes there's an
[13:10] enemy that's stronger than the rest of
[13:11] the pack that has more health and not
[13:13] every DPS is good at dealing with AOE or
[13:16] priority damage Etc so every DPS needs
[13:19] to know what damage profile they're good
[13:21] at the standard damage profiles are
[13:22] single Target 2 to three Target cleave 4
[13:25] to five Target AOE and then massive AOE
[13:28] there's also priority Target as an
[13:30] example Shadow priests do damage through
[13:32] their psychic link Shadow crash will hit
[13:35] eight enemies with vampiric touch to
[13:37] provide this psychic link for damage and
[13:39] while you can manually Target more
[13:41] enemies with vampiric touch for more AOE
[13:44] how worth it is it to set that up when
[13:46] you could already be doing damage to the
[13:48] eight targets that you've already hit
[13:51] arms Warrior has sweeping strikes which
[13:53] makes their single Target moves hit two
[13:55] Targets instead of one there is a break
[13:58] point where the move clear would be
[13:59] stronger in AOE than their single Target
[14:02] move mortal strike hitting two Targets
[14:04] depending on the target Count Their tier
[14:06] set and Etc this one might change which
[14:09] move is more important and when and of
[14:11] course when sweeping strikes goes down
[14:14] you'll also change your button priority
[14:16] again this list goes on forever and
[14:19] every single DPS can think about this
[14:21] one highle technique is called funneling
[14:24] which allows you to get your DPS
[14:26] resources on multiple enemies and funnel
[14:28] them into one Target feral Druid has an
[14:31] ability that allows their bleeds to give
[14:32] them a chance at a free bite their
[14:34] strongest single target attack so they
[14:37] can make multiple enemies bleed and then
[14:39] get more procs on bites that they can
[14:41] all put into a single priority Target
[14:43] like a higher Health mob study your spec
[14:46] and learn where your tools go and what
[14:48] you're good at and while you're looking
[14:49] at your tools don't forget about your
[14:50] dispels your healing and your defensives
[14:52] while you're at it healers I might have
[14:55] scared you earlier but let's start with
[14:57] the basics Trio
[14:59] triage is the concept of who you can
[15:01] save and who you can't save sometimes
[15:03] when the going gets rough you need to
[15:05] pick who can live and who's going to die
[15:07] you and the tank are two of the most
[15:09] important targets to keep alive followed
[15:11] by anybody with a battle Resurrection
[15:13] ability tanks will need your help
[15:15] sometimes but the tank is 80% of the
[15:17] time going to be fine on their own so if
[15:20] the tank is looking okay you can focus
[15:22] on yourself and the DPS more if a tank
[15:24] requires too much healing from the
[15:26] Healer either they're going through some
[15:28] crazy damage mechan pic or the healer is
[15:30] going to start running out of resources
[15:32] and then the DPS that need to be healed
[15:33] will likely be in danger it's not Mana
[15:36] efficient to heal your tank forever and
[15:39] much like DPS you actually have healing
[15:41] profiles and cooldowns are you healing
[15:43] one person two to three Target cleave or
[15:45] many people each healer manages this
[15:48] kind of healing differently usually with
[15:49] a limited amount of AOE healing you also
[15:52] have cooldowns that can be used to
[15:54] either make it through a tough bit of
[15:55] healing or what I like to call emergency
[15:58] cool Downs that can save lives when the
[15:59] going gets rough you will learn as the
[16:01] dungeons get harder where you can save
[16:03] on healing cooldowns and mana and when
[16:05] you need to send your resources to keep
[16:07] people alive if the damage was
[16:09] unreactable and someone died or almost
[16:11] died instantly it was likely a mechanic
[16:14] a needed kick or stop or something that
[16:17] was avoidable that they stood in and
[16:19] don't take those personally it's not
[16:21] always directly your fault one
[16:23] recommendation is using the add-on
[16:25] details which is typically a damage
[16:26] meter you can set it to check death
[16:28] deaths or damage taken this can at a
[16:31] glance give you an idea of what's
[16:32] happening to your teammates and what
[16:34] moves are dodgeable versus undodgeable
[16:37] and you'll understand if it's the pugs
[16:39] standing in circles or if you might have
[16:41] missed a heal on a homie who absolutely
[16:43] needed you healer DPS is important if I
[16:46] get another comment telling me how it
[16:48] isn't so help me God healers can take
[16:51] minutes off a run seconds off priority
[16:53] targets Etc healer damage is also
[16:56] usually not complicated if you're new
[16:59] just throw damage out whenever you can
[17:01] and truly never stress about it but if
[17:04] you're in that plus seven or Beyond key
[17:06] level I'm going to be the meanie who
[17:08] says it you should absolutely know how
[17:11] to do your damage as a Healer and send
[17:12] it when you can sometimes you can't
[17:14] though the world's on fire and you got
[17:16] to be healing but trust me as you get
[17:18] confident and comfortable the damage
[17:20] will come you just don't actually heal
[17:22] every second of a run at higher levels
[17:25] and all the damage that you can do is
[17:27] still time saave we always want that as
[17:29] a team anything you can do helps healing
[17:32] first damage second Bowser what is score
[17:36] you're often going to hear me talk about
[17:37] score or other players Mythic plus is
[17:39] tracked with the score for how well
[17:41] you've done in dungeons purely based on
[17:43] how fast you clear raider.io is a
[17:46] website that works with blizzard as a
[17:47] partner to track these scores letting
[17:49] you check out how well you're doing I am
[17:51] not sponsored by radar.io but I was on
[17:53] their front page recently and I
[17:55] absolutely love the people who work over
[17:56] there that score is iname game as well
[17:59] as on the website score also is what
[18:02] people look at when you apply to keys or
[18:04] post your key we get to know how much
[18:06] score you have what your best runs are
[18:08] for that dungeon and what your gear
[18:10] score or item level is let's talk about
[18:13] understanding player
[18:14] expectations the difficulty of Mythic
[18:16] plus goes up as high as you want it to
[18:18] go there's nothing wrong with sticking
[18:20] to low keys while you're learning or if
[18:22] that's just what you enjoy if you want
[18:24] to push yourself I have some tips coming
[18:26] up for that but as the key level goes up
[18:28] there's more expectation so you know
[18:30] what you're doing so let me help you
[18:32] figure out the numbers and the item
[18:34] levels of keys and expectations from
[18:36] other players now I just want to note
[18:38] this section is entirely biased in my
[18:41] own opinion but it's someone who pugs
[18:43] almost every day of their life I have a
[18:45] really good grasp on this stuff and I
[18:47] want to share as much as I can when it
[18:49] comes to key levels 2 through 5 that's
[18:51] beginner territory it's okay to learn
[18:53] here I recommend having at least done
[18:56] every key at a 2 to three before going
[18:58] to maybe fours and fives as fours when
[19:00] tyrannical or fortified starts to apply
[19:02] and the difficulty goes up quite a bit
[19:04] key level 6 through 7 is my license test
[19:07] key level you know the keys you know
[19:09] most of the mechanics and you're
[19:11] comfortable with your spec and your role
[19:13] players will expect that you know how to
[19:14] interrupt and stop incoming damage if
[19:16] you don't at this level you might burn
[19:18] out taking too much damage as a team
[19:20] eights but mostly nines are what I like
[19:22] to call the high-end gate if you can
[19:25] clear all the dungeons on a nine you're
[19:27] ready for the next big challenge of ATT
[19:28] 10 10 players will expect not only good
[19:30] mechanics but good damage and a more
[19:32] competitive item level whatever the
[19:34] higher end for the season is they're
[19:36] going to want to see you getting closer
[19:37] to that in season 1 of the war within
[19:40] 615 and up is kind of what I look for
[19:43] out of nine some people are pickier and
[19:44] look for higher but you can get away
[19:47] with keys at lower key levels but it's
[19:49] not about if you can do it it's about if
[19:50] the team you're applying for will
[19:53] actually take you 10 will give you a
[19:55] portal to the dungeon if you time them
[19:57] but fortified and tyrannical will both
[20:00] be online so it's the ultimate test of
[20:02] Performing both weeks of difficulty
[20:04] players expect the same from you from
[20:06] nines but with even more Perfection you
[20:09] can't wipe or die too often at this key
[20:11] level and 10 will really punish you for
[20:13] it 12s is the next big gate players will
[20:17] want to see you have done all the keys
[20:18] on 11 before they even start taking you
[20:20] into 12 Perfection is sort of mandatory
[20:24] here I want you to think 90 to 95% of
[20:27] this dungeon has to go great
[20:29] item level this is going to change from
[20:31] season to season but here's the short
[20:33] version heroic dungeons should get you
[20:36] Geared for Mythic plus if you have
[20:38] mostly heroic gear on you're probably
[20:41] good and Whatever item level that is
[20:43] probably the top of Adventure or the
[20:44] bottom of Veteran gear is about where
[20:46] you want to be now just to we're clear
[20:49] you can run Mythic Plus on a pretty low
[20:51] item level we're going to talk about
[20:53] that in a second but players do expect
[20:55] to see a decent amount of gear on you if
[20:57] you're fully kitted out in all Hero gear
[20:59] that's fully upgraded a plus 10 for a
[21:02] midcore player is going to be on the
[21:03] breezier side so gear score really does
[21:06] make a difference however let's be
[21:09] honest 70% of Mythic plus is going to be
[21:11] skill early on and only 30% of it is
[21:13] going to be gear within a season a plus
[21:16] 10 this season can be cleared at 608
[21:18] item level I know because I'm pretty
[21:20] sure that's when I cleared it that being
[21:22] said most pugs aren't going to see you
[21:24] in 608 gear and go oh yeah they can run
[21:27] a 10 the expectation of the players is
[21:29] that you're putting in the work so
[21:31] having a decent gear score is also
[21:33] useful just like having a good dungeon
[21:35] score so while you might be running a
[21:37] lot of keys early on to get that initial
[21:39] score you're eventually going to want to
[21:40] have enough gear that players aren't
[21:42] worried you're just going to fall over
[21:44] in a dunge run all right let's talk
[21:46] about add-ons I don't want to spend too
[21:47] much time here because I have an entire
[21:49] interface video but there are three I
[21:51] want to talk about first of all
[21:53] raider.io has their own add-on this just
[21:55] lets you see a bunch of extra detail on
[21:58] people
[21:59] like what scores they have you might be
[22:00] able to see what their main score is if
[22:02] they're on an ALT very useful
[22:04] information details I mentioned earlier
[22:06] as well as just a DPS meter you can also
[22:08] use it to track things like healing done
[22:11] or if anyone in your party is actually
[22:12] interrupting any spells there's a lot of
[22:15] very useful information here in healers
[22:17] I highly recommend details just so you
[22:20] can check data like why people are dying
[22:22] or what kind of damage they're taking so
[22:24] you can become a better healer or not be
[22:26] gas lit by the pugs you are telling you
[22:28] that you're not healing them when
[22:29] they're standing in a swirly then
[22:30] there's another add-on that you have
[22:32] some choices of deadly boss mods or big
[22:34] wigs and little wigs I'm currently on
[22:36] little wigs and Big Wigs because I
[22:38] really like the default out of thebox
[22:40] experience but these add-ons will call
[22:43] out mechanics to let you know what's
[22:44] going on it doesn't play the game for
[22:46] you it simply adds audio cues to things
[22:49] dbm will default to voiceovers while big
[22:51] wigs and little wigs will default to
[22:53] sound effects I don't care how good you
[22:55] are at this game reducing cognitive load
[22:58] by any amount is going to be useful for
[23:00] any player and we see that across all of
[23:02] Esports and Competitive Gaming they're
[23:04] also extremely customizable so you can
[23:06] have it change certain alerts or notify
[23:09] you when a Spell's about to go off in
[23:10] case you're say playing discipline
[23:12] priest and you want to give yourself a
[23:14] little bit of a ramp window you can set
[23:16] an alert up to help remind you hey I
[23:18] should start ramping right now very
[23:20] useful stuff okay this section we're
[23:23] going to go over how you actually apply
[23:24] for a Mythic plus key or host your own
[23:27] key I'm going to go over everything here
[23:29] and I'm going to try to have all the
[23:30] relevant footage so bear with me before
[23:32] we even apply to a key this is a good
[23:34] time to get consumables right if you're
[23:36] at a key level I would say plus seven
[23:38] and Beyond that's probably the time to
[23:40] start bringing consumables to a dungeon
[23:43] not going to go over consumables and if
[23:44] you're new to the game or doing lower
[23:45] level Keys you really don't need to be
[23:47] wasting gold on more things so don't
[23:50] even worry about food until a little bit
[23:52] later in your journey so let's get our
[23:54] consumables and now it's time to group
[23:55] find her if we're posting our own key
[23:58] simp simply create a group in the group
[24:00] finder page which I want to say is
[24:01] default is I or o I can't remember what
[24:03] button I'm pressing you're going to just
[24:05] go to dungeons start a group and it will
[24:07] probably automatically try to list your
[24:10] key but make sure it's a Mythic plus
[24:11] Keystone make sure the dungeon's correct
[24:13] and that the level difficulty is correct
[24:15] most players will write the dungeon
[24:17] number here or plus and then whatever
[24:19] your Keystone is post the group and then
[24:21] players will start showing up and you
[24:23] can start forming your team if you're
[24:25] applying for a group it's a similar
[24:27] process but you look for groups you
[24:29] search and then you can use the search
[24:30] bar to like say search certain
[24:32] parameters like different difficulty
[24:34] keystones or a specific Keystone that
[24:37] you want to run you can apply up to five
[24:39] groups and when it comes to hosting or
[24:41] joining a key you do kind of want to
[24:44] think about group composition early on
[24:46] don't even worry about this but of
[24:48] course you want one tank three DPS and a
[24:50] Healer typically speaking you want one
[24:52] battle res and a blood lust and of
[24:54] course if you're a tank or a Healer and
[24:56] the group already has a tank or a Healer
[24:58] or you're a DPS and the group already
[24:59] has 3 DPS then you probably shouldn't
[25:01] even apply for the key once you've
[25:03] applied to keys or you've posted a key
[25:05] and you've gathered your players
[25:06] together say hello when you join and
[25:08] it's time to go to the dungeon if the
[25:10] dungeon is in current expansion you'll
[25:12] likely have to actually fly to the
[25:14] dungeon so go do that otherwise you can
[25:17] go over here T when Lind dormy is and
[25:19] you can either talk to her to lower your
[25:21] Keystone level or go through the portal
[25:23] to go to one of the areas where the old
[25:25] dungeons are located once you make it to
[25:27] the dungeon use the summoning Stone to
[25:29] gather your allies for the party and
[25:31] then head on in and it's time to get
[25:33] ready if you're hosting a key you're
[25:35] going to do things a little differently
[25:36] here but make sure everyone's inside
[25:39] once everyone's inside use any
[25:40] consumables you want to have prepped
[25:42] before the run if you're hosting you're
[25:44] going to use the little side menu to
[25:45] initiate a ready check and just make
[25:47] sure that everyone's ready to go then
[25:50] when everyone's ready click on the font
[25:51] of power put your Keystone in and then
[25:54] on that little menu start a countdown
[25:57] timer play ERS have preols that they
[25:59] want to use before The Dungeon starts
[26:01] this allows them to time it once you hit
[26:03] 0 on the timer or you hear the ding hit
[26:06] the button and start the Run do note
[26:09] that a lot of players expect this
[26:11] countdown timer and a lot of people lose
[26:13] confidence in the run when they don't
[26:14] see a countdown timer as it shows a
[26:16] player who isn't familiar with Mythic
[26:18] plus while I'm normally for breaking
[26:20] tradition this is one that I think is
[26:22] pretty safe to go for please try to
[26:24] always do a countdown timer after a
[26:25] ready check to sure that all your
[26:27] players are on the same page page get in
[26:29] there and start blasting the Tank's
[26:31] going to lead the DPS are going to do
[26:33] damage and the Healer will keep people
[26:35] upright and do damage whenever they can
[26:37] my only tips for you at this point is to
[26:39] have fun use your damage cooldowns as
[26:42] often as you can and learn there are
[26:44] many players you can watch guides you
[26:46] can reference to learn more about Mythic
[26:48] Plus Check twitch check YouTube and
[26:50] maybe just watch some top players do
[26:52] some runs and have some fun and finally
[26:54] finally go get your ass kicked wow is an
[26:57] incredibly tough game it might start on
[26:59] the easier side but learn make mistakes
[27:01] make friends and have a wonderful time
[27:05] if you have performance anxiety and
[27:06] you're worried about how others might
[27:08] treat you I have a wonderful video
[27:10] linked below about that topic that I've
[27:11] poured my heart and soul into and I hope
[27:13] it helps trust me this kind of content
[27:16] once you get the hang of it I think it's
[27:18] some seriously Peak MMO endgame push the
[27:21] limits learn and have a great time
[27:24] that's going to do it for this one if
[27:25] you have any other questions about
[27:26] Mythic plus feel free to drop them below
[27:29] and of course on Twitch bows of the
[27:31] Healer all one word I'll always try to
[27:33] talk to new people who show up whenever
[27:36] I can maybe help them with the Mythic
[27:37] plus Journey thank you all so so much
[27:39] for watching and I'll see you in the
[27:41] next one
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