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The Mythic Plus Tutorial

Transcribed Jun 15, 2026 Watch on YouTube ↗
Intermediate 14 min read For: World of Warcraft players new to Mythic Plus or looking to improve their skills.
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AI Summary

This video is a comprehensive guide to Mythic Plus in World of Warcraft, covering everything from basic mechanics and affixes to role responsibilities, score, add-ons, and how to apply for or host keys. It is designed for players of all levels, from beginners to those pushing higher keys.

[00:44]
What is Mythic Plus?

Mythic Plus is an endgame dungeon mode where players use a Keystone to increase difficulty, with a timer and enemy forces requirement. Clearing under time levels up the key; failing levels it down.

[02:20]
Affixes Explained

Affixes are modifiers that make keys harder. At +2: seasonal effect. At +4: Tyrannical or Fortified. At +7: Challenger's Peril (death penalty). At +10: both Tyrannical and Fortified active. At +12: seasonal effect replaced by flat 10% difficulty increase.

[04:21]
Dungeon Learning

Heroic dungeons are great for learning. Mythic 0 is similar to +2. The dungeon pool includes 4 current and 4 past dungeons per season. Use the dungeon journal (Shift+J) for boss mechanics.

[07:26]
Team Responsibilities

Everyone is responsible for their own health bar, controlling mobs (crowd control and interrupts), doing mechanics, and dealing damage when not handling other tasks.

[11:31]
Tank Role

Tanks lead the route, pull enemies, maintain threat, and use active mitigation and cooldowns to survive. They also set the pace for stops and kicks.

[12:41]
DPS Role

DPS must understand their damage profile (single target, cleave, AoE, priority) and use abilities like funneling. They also need to use defensives, dispels, and healing when needed.

[14:55]
Healer Role

Healers triage who to save, manage mana and cooldowns, and contribute damage when possible. They should use add-ons like Details to analyze deaths and damage taken.

[17:36]
Score and Player Expectations

Raider.io tracks Mythic Plus score. Key levels have expectations: 2-5 beginner, 6-7 license test, 8-9 high-end gate, 10+ portals and both affixes, 12+ perfection required. Gear matters but skill is 70%.

[21:46]
Add-ons

Recommended add-ons: Raider.io (score visibility), Details (damage/healing/death analysis), and DBM/BigWigs (mechanic alerts).

[23:23]
Applying and Hosting Keys

Use group finder to host or apply. Ensure group composition (1 tank, 3 DPS, 1 healer) and bring consumables for +7+. Use ready check and countdown timer before starting.

Mythic Plus is a challenging but rewarding endgame activity that requires teamwork, knowledge, and practice. Start with low keys, learn mechanics, and gradually push higher as you gain confidence and gear.

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Tutorial Checklist

1 23:54 Get consumables (for +7 and above).
2 23:55 Open Group Finder (default I or O) and either create a group with your key or search for a group to join.
3 24:15 If hosting, set the dungeon and key level correctly, write the dungeon name and level in the title, and post the group.
4 24:25 If applying, search for groups using filters (difficulty, specific key) and apply to up to five groups.
5 25:03 Once grouped, say hello and travel to the dungeon (fly for current expansion, or use portal for old dungeons).
6 25:27 Use the summoning stone to gather the party, then enter the dungeon.
7 25:39 Use consumables before the run. If hosting, initiate a ready check from the side menu.
8 25:50 Click the font of power, insert your Keystone, and start a countdown timer (players expect this).
9 26:06 When the timer hits 0, start the run. Tank leads, DPS deal damage, healer keeps everyone alive.

Study Flashcards (12)

What is the goal of a Mythic Plus run?

easy Click to reveal answer

Clear enough enemy forces (mobs/trash) and all bosses within the timer.

01:12

What happens if you fail to time a key?

easy Click to reveal answer

You can still get gear, but the Keystone will level down.

01:24

At what key level does Tyrannical or Fortified first appear?

easy Click to reveal answer

+4

03:12

What does Challenger's Peril do?

medium Click to reveal answer

It makes dying take 15 seconds off the timer instead of the normal 5.

03:29

At what key level do both Tyrannical and Fortified become active?

medium Click to reveal answer

+10

03:39

What changes at key level +12 regarding affixes?

medium Click to reveal answer

The seasonal effect turns off and is replaced by a flat 10% difficulty increase.

03:50

What is the difference between a stop and an interrupt?

hard Click to reveal answer

A stop uses hard CC (stuns, sleeps, etc.) to prevent a cast; an interrupt specifically silences a school of magic, locking it out for a time.

09:00

What color is a kickable cast bar?

medium Click to reveal answer

Colorful, often yellow.

10:19

What is the healer's primary responsibility in triage?

hard Click to reveal answer

Keep themselves and the tank alive first, then anyone with a battle resurrection, then other DPS.

14:59

What is funneling in DPS?

hard Click to reveal answer

A technique where you apply damage resources to multiple enemies and funnel them into a single priority target.

14:24

What item level is recommended for +10 keys in Season 1 of The War Within?

medium Click to reveal answer

615 and up is what many players look for, but it can be cleared at 608.

19:40

What are the three recommended add-ons for Mythic Plus?

easy Click to reveal answer

Raider.io add-on, Details, and DBM or BigWigs/LittleWigs.

21:46

💡 Key Takeaways

💡

Mythic Plus as Co-op Speedrunning

Defines the core gameplay loop succinctly.

01:28
⚖️

Your Health Bar is Your Responsibility

Key principle for all players to reduce healer burden.

07:47
🔧

Funneling Technique

Advanced DPS technique to optimize priority damage.

14:24
💡

Score as In-Game Currency

Explains how score affects group acceptance.

17:36
⚖️

Add-ons Reduce Cognitive Load

Highlights the importance of UI customization for performance.

21:46

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

What is Mythic+?

45s

Clear, concise explanation of a popular MMO endgame mode, appealing to both new and returning players.

▶ Play Clip

Affixes Explained Simply

60s

Breaks down complex game mechanics into easy-to-understand segments, helping players improve their performance.

▶ Play Clip

Team Responsibilities in M+

60s

Highlights crucial teamwork aspects that many players overlook, offering actionable advice for better coordination.

▶ Play Clip

Healer Triage Tips

60s

Addresses a common pain point for healers with practical triage strategies, reducing anxiety and improving gameplay.

▶ Play Clip

How to Get Into Keys

60s

Provides a step-by-step guide for joining or hosting Mythic+ runs, solving a major hurdle for new players.

▶ Play Clip

[00:00] welcome to the Mythic plus guide for

[00:02] World of Warcraft we will be covering

[00:04] everything from group and individual

[00:05] role responsibility how to actually get

[00:08] into Keys the systems of a Mythic plus

[00:10] run and more the table of contents is

[00:13] down below but if you're not sure where

[00:14] to start this video is formatted to be

[00:17] coherent from start to finish and if you

[00:19] want to just know how to actually apply

[00:21] to get into a key there is a section at

[00:23] the end of the video If you're looking

[00:25] for that also there will be some big

[00:27] changes potentially season 2 or season 3

[00:29] of the war within to the Mythic plus

[00:31] system if there are major changes I will

[00:34] re-upload this video and make all the

[00:36] corresponding adjustments that being

[00:37] said my name is Bowser the Healer get

[00:40] subscribed if you like World of Warcraft

[00:41] and hey I appreciate you what is Mythic

[00:44] plus Mythic plus is a form of endgame

[00:47] content alongside raid PVP and delves

[00:50] you go into dungeons on the Mythic

[00:52] difficulty and put your Keystone into a

[00:54] font of power that will determine the

[00:56] difficulty of the dungeon you'll hear

[00:58] throughout this video me say things like

[00:59] PL plus 5 or + 12 every plus is another

[01:03] step up in difficulty more Health on

[01:06] enemies more damage from enemies and

[01:08] various suffixes that get harder as the

[01:10] Keystone grows from completed runs the

[01:12] goal is to clear enough enemy forces

[01:14] known as mobs or trash and take out all

[01:16] of the bosses all within the timer of

[01:19] the dungeon provides if you clear under

[01:22] time the Keystone levels up if you fail

[01:24] you can still get gear but the Keystone

[01:26] will level down Mythic plus is

[01:28] essentially Co-op speed running

[01:31] fast-paced dungeons with lots of damage

[01:33] profiles for the DPS to blast through

[01:35] healing profiles and mistakes for

[01:36] healers to fix and mobs that need to be

[01:39] managed and respected by tanks every

[01:41] role shares responsibilities in dungeons

[01:44] as well as having their own unique roles

[01:46] and every class and spec plays

[01:48] differently in Mythic Plus classes

[01:50] sometimes change drastically between

[01:52] raate to Mythic plus and While others

[01:53] will stay very familiar in both learning

[01:57] Mythic Plus in order to play Mythic plus

[01:59] you you will want to have some

[02:00] experience under your belt but you do

[02:02] not need an expert or even be Advanced

[02:04] at the game to play if you've leveled to

[02:06] 80 maybe run a few delves then you have

[02:09] what you need to start other than the

[02:10] gear let's go over the various things

[02:12] that you can learn from Mythic plus and

[02:14] take it one step at a time you don't

[02:16] need to have all of this memorized let's

[02:19] start with the affixes fixes make keys

[02:22] harder and as the key level goes up you

[02:24] will get more of them at the Keystone

[02:26] level 12 they will stop changing and

[02:28] remain the same although the key level

[02:30] can still go up at plus two the first

[02:33] level of key you get the seasonal

[02:35] effects this hasn't been around since

[02:37] season one of dragon flight and in

[02:39] future Seasons it might go away again we

[02:41] don't know but it seasonal effects will

[02:43] be unique to the season and The Story

[02:46] season one of the war within zotth shows

[02:48] up and makes us do something like

[02:50] collecting orbs breaking balls killing

[02:52] some additional enemy if we do it right

[02:54] we get a buff if we fail the enemies get

[02:57] a buff this is typically known as a kiss

[03:00] curse effect in World of Warcraft these

[03:02] affixes aren't too hard to do and if you

[03:04] mess them up in a low key level the

[03:06] repercussions aren't too bad but in a

[03:08] higher level key messing them up can be

[03:10] detrimental at a plus4 tyrannical or

[03:13] fortified will turn on you get one each

[03:16] week and it will swap to the other on

[03:18] the next week tyrannical makes the

[03:20] bosses hit harder and have more Health

[03:22] fortified makes the enemy forces or the

[03:24] trash as we know them have more health

[03:27] and deal more damage at a plus seven

[03:29] challenge Peril will make dying take 15

[03:31] seconds off the timer instead of the

[03:33] normal five making deaths far more

[03:36] punishing and at plus 10 fortified and

[03:39] tyrannical will both be online and while

[03:41] we talk about score in a later section

[03:44] note that clearing a 10 will count for

[03:46] both your fortified and your tyrannical

[03:48] weeks at a plus 12 the seasonal effects

[03:51] will actually turn off and instead the

[03:53] dungeon is a flat 10% harder on top of

[03:56] everything else once again at the lower

[03:58] level keys the fixes can definitely hurt

[04:01] a run but they aren't nearly as

[04:03] impactful as you get into that plus

[04:05] seven and Beyond territory you will

[04:06] really start to feel that difficulty but

[04:09] you also tackle harder dungeons with

[04:11] more gear and knowledge so they're more

[04:13] approachable than you might think stick

[04:15] to low-l keys until you're prepared to

[04:17] move up to harder content more on that

[04:19] later the dungeons before we head into

[04:22] how to learn a dungeon let's start by

[04:25] just mentioning heroic dungeons are the

[04:27] seasonal dungeons for Mythic plus now

[04:29] meaning heroic is kind of a great place

[04:31] to gear up and learn these dungeons for

[04:34] when you're ready to finally go into

[04:35] Mythic plus and while we're at it a plus

[04:38] two is essentially the same difficulty

[04:40] as a Mythic zero or a non Keystone

[04:43] Mythic dungeon the plus two just adds

[04:45] the timer in the enemy Force requirement

[04:48] the dungeons per season used to be the

[04:50] eight or so dungeons found within an

[04:52] expansion but as of Shadowland season 4

[04:55] they've expanded to older dungeons as

[04:57] well right now we seem to be in a flow

[04:59] of four dungeons from the expansion

[05:01] that's current and four from the past

[05:03] Dungeons and expansions season 3 of

[05:06] dragonflight was all past Dungeons and

[05:08] then season 4 was all dragonflight

[05:11] dungeons this could change but this is

[05:13] likely how the dungeon pool will play

[05:15] out in the war within the various

[05:17] dungeons for each season can be found in

[05:19] your adventurer's guide shift J by

[05:21] default I believe while some of the

[05:23] dungeon is easiest learned by playing

[05:25] through the dungeons bosses are probably

[05:28] the most important thing to learn

[05:30] your dungeon Journal will actually tell

[05:31] you what each boss does and what to look

[05:34] out for as each roll and the bosses on

[05:36] easier difficulties are of course going

[05:38] to be not too hard but as your

[05:41] difficulty level goes up and your key

[05:42] level goes up not only are they doing

[05:45] more damage from that Keystone level but

[05:47] you will also see their mechanics maybe

[05:49] more than once maybe you'll see all the

[05:51] mechanics maybe you'll have to do two or

[05:52] three rounds of the mechanics having a

[05:55] route through the dungeon is also

[05:57] important there are weekly routes on the

[05:59] website radar.io which I'll talk about

[06:01] more but it's where your M plus score is

[06:03] located most dungeons however have a

[06:05] strat that I like to call the whole W

[06:08] where you can just kind of look at the

[06:09] map and take out enemies while running

[06:11] to a boss and that's usually enough to

[06:13] get started but many dungeons present

[06:15] you with options and wasting time on a

[06:17] higher key level can be what fails a run

[06:20] early on Mythic plus is very flexible

[06:23] enemy forces commonly known as mobs or

[06:25] trash will also require some learning

[06:27] but usually these mobs aren't very compc

[06:29] at so running into them a few times is

[06:32] probably all you need and you can see

[06:34] what spells hurt the most if you want to

[06:36] know what's going to be dangerous at a

[06:37] higher level just think to yourself if

[06:39] that move hit me three times harder

[06:41] would it kill me and that's going to be

[06:43] what helps you understand what's going

[06:45] to hurt in like a plus 10 or A+ 12 if

[06:48] you're ever feeling confident with your

[06:49] dungeon knowledge feel free to run a

[06:51] higher key level but I would never move

[06:53] too past the plus five or plus six

[06:56] category until you are confident and

[06:58] pretty well geared from the dungeons

[07:00] that you've already played if you're

[07:01] ever watching this guide before the

[07:03] start of a season things work a little

[07:05] bit differently Week 1 and week two

[07:07] players will go in blind and push their

[07:09] keys up as fast as possible so if you

[07:12] have good gear and even good score going

[07:13] into a season or an expansion's first

[07:15] Mythic plus season you will find you

[07:17] might start hopping up your key level

[07:19] quickly find your limits if you do this

[07:21] and wherever it's comfortable that's

[07:23] going to be where you want to grind team

[07:26] responsibility this may be the most

[07:29] important part part of this video for

[07:30] anyone actually playing Mythic plus

[07:33] everyone has responsibilities in M plus

[07:35] and roles also have more specific

[07:37] responsibilities but we are going over

[07:39] group responsibility first as those are

[07:42] the core of Mythic plus gameplay the

[07:45] sooner you learn this the better first

[07:47] responsibility your health bar is your

[07:50] responsibility the healer is there to

[07:52] fix you up from unavoidable damage in

[07:54] accidents use your defenses before the

[07:57] mechanics and the Damage hit you use

[07:59] your heals into spells after the damage

[08:01] and the effects have gone off if you

[08:03] have nothing left in your tank it's up

[08:05] to the Healer to keep you alive use your

[08:07] health pots your self heals and

[08:09] defensives to survive when the going

[08:11] gets rough and you're worried your

[08:12] healer will not get to you in time or if

[08:15] you have something low coold down like

[08:16] impending Victory or Crimson file you

[08:19] can use those often to help take some of

[08:21] the burden away from the Healer also

[08:23] healers need to make sure they don't die

[08:25] too I've seen them worry about others so

[08:28] much and they end up knocking them out

[08:29] in the process to do this so healers

[08:32] make sure you keep yourself alive next

[08:34] responsibility everyone must control

[08:36] mobs there are two kinds of controls

[08:39] crowd control and interrupts also known

[08:41] as kicks crowd control are all things

[08:44] from soft CC like slows and roots to

[08:47] hard CC like stuns or sleeps when it

[08:49] comes to soft CC you might be slowing an

[08:51] enemy that's fixated chasing after a

[08:54] teammate or rooting a mob so that it

[08:56] doesn't walk in Du all when you're in

[08:58] the middle of a fight but we're really

[09:00] talking about hard CC when we're talking

[09:02] about what we call stops hard CC are

[09:05] things like stuns sleeps disorients

[09:07] knockups and more anything that is also

[09:10] likely to stop a spellcast cast bars or

[09:13] certain abilities when a mob is hard CC

[09:16] it either can't attack or do damage or

[09:18] it can't do more than Auto attack we

[09:20] call this a stop because it stops a move

[09:23] the tanks will usually lead the stops of

[09:25] a pole but it's on everyone to prevent

[09:27] moves from going off especially ones

[09:29] that would be lethal to the party

[09:30] members but there's another way a move

[09:33] can be stopped interrupts also known as

[09:35] kicks are abilities that specifically

[09:37] say the either silence or prevent a

[09:39] school of magic from being cast so if an

[09:42] enemy fire Mage is casting a fire spell

[09:45] and you kick their fire spell with your

[09:47] interrupt it will lock them out of said

[09:49] School of magic for a time this is

[09:51] usually called like fire lock this

[09:53] forces mobs to either swap schools of

[09:55] magic or if unable to start walking into

[09:58] Auto attack

[09:59] it's critical to interrupt moves to

[10:01] prevent incoming damage but it's also

[10:03] good for organizing the mobs some moves

[10:05] are more important than others to

[10:06] interrupt and sometimes you'll find that

[10:08] a stop doesn't put a move on cool down

[10:11] and you must interrupt to get the enemy

[10:12] to actually stop casting the move for a

[10:14] little bit in mobs that can't be crowd

[10:16] controlled might be kickable if a move

[10:19] is kickable it is a colorful and often

[10:21] times yellow cast bar if a move can't be

[10:23] kicked it will be gray or silver some

[10:26] mobs that can be CCD can't be kicked but

[10:29] can be stopped and of course vice versa

[10:32] next

[10:33] responsibility everyone needs to do

[10:36] mechanics there are fights and mobs

[10:38] where maybe there's one person who's the

[10:40] best pick for the job but there are

[10:42] times where your healer has their hands

[10:44] occupied or a tank can't move anymore

[10:47] and it's up to everyone else to get

[10:48] their back mechanics are anything that

[10:51] goes off in a fight or even in a dungeon

[10:54] from swirlies to having to solve a maze

[10:56] removing a curse off you with a black

[10:58] hole or even jacuzzi bosses bosses that

[11:01] can't move but need something in range

[11:03] or they'll probably wipe the whole party

[11:05] and as a final responsibility everyone

[11:08] must fight when you don't have a

[11:10] personal responsibility left like

[11:11] healing mechanics Etc it's time to blast

[11:15] healers do damage tanks try to optimize

[11:17] as much as they can and DPS are playing

[11:20] to their specs abilities I'll talk more

[11:22] about all of this in the individual

[11:24] section coming up but especially to any

[11:26] healers I just scared I promise you I

[11:28] got you

[11:29] let's talk individual role

[11:31] responsibility however if you didn't

[11:33] watch the last section talking about

[11:35] team responsibility that is the most

[11:37] important thing you can ever learn a

[11:39] Mythic plus so make sure you've at least

[11:41] checked that out tanks your job is to

[11:44] have a basic route or at least lead the

[11:46] group along the Route trust you are

[11:49] sometimes just making it up but you're

[11:51] the opener you will generally be the one

[11:53] to pull the enemies with your attacks

[11:55] get threats on them and keep the team

[11:57] safe threat and survival are the the

[11:59] most important things to you if you

[12:01] don't do enough damage threat means that

[12:03] enemies won't be looking at you they'll

[12:05] be looking at your DPS and healer if

[12:07] you're not managing your active cooldown

[12:08] mitigation tools and your cool Downs you

[12:11] might get flattened it's a really tough

[12:13] balance but every single tank has active

[12:16] mitigation their standard defensive

[12:17] tools and their cooldowns bigger buttons

[12:21] to rotate in and out of poles to either

[12:22] stay alive or to do more damage and

[12:25] establish more threat I did mention this

[12:27] earlier but you also set the stop and

[12:29] kick pacing when you open a pole feel

[12:31] free to be the opening crowd control in

[12:34] kicks and then save maybe your next

[12:36] potential kick for an important spell

[12:37] that you know you want to stop DPS your

[12:41] job is obviously to do damage but it's a

[12:43] lot more Nuance than that DPS have

[12:46] profiles of damage outside of

[12:48] augmentation of ochre and if you want to

[12:49] learn more about that spec I have an

[12:51] hour and a half guide on that in Mythic

[12:53] plus you want to have a good area of

[12:56] effect build or damage setup because

[12:58] you're typically not fighting one mob

[13:00] you're fighting multiple mobs at a time

[13:03] but sometimes you do end up with a pack

[13:04] of one mob or a boss two to three mobs

[13:07] or a bazillion mobs sometimes there's an

[13:10] enemy that's stronger than the rest of

[13:11] the pack that has more health and not

[13:13] every DPS is good at dealing with AOE or

[13:16] priority damage Etc so every DPS needs

[13:19] to know what damage profile they're good

[13:21] at the standard damage profiles are

[13:22] single Target 2 to three Target cleave 4

[13:25] to five Target AOE and then massive AOE

[13:28] there's also priority Target as an

[13:30] example Shadow priests do damage through

[13:32] their psychic link Shadow crash will hit

[13:35] eight enemies with vampiric touch to

[13:37] provide this psychic link for damage and

[13:39] while you can manually Target more

[13:41] enemies with vampiric touch for more AOE

[13:44] how worth it is it to set that up when

[13:46] you could already be doing damage to the

[13:48] eight targets that you've already hit

[13:51] arms Warrior has sweeping strikes which

[13:53] makes their single Target moves hit two

[13:55] Targets instead of one there is a break

[13:58] point where the move clear would be

[13:59] stronger in AOE than their single Target

[14:02] move mortal strike hitting two Targets

[14:04] depending on the target Count Their tier

[14:06] set and Etc this one might change which

[14:09] move is more important and when and of

[14:11] course when sweeping strikes goes down

[14:14] you'll also change your button priority

[14:16] again this list goes on forever and

[14:19] every single DPS can think about this

[14:21] one highle technique is called funneling

[14:24] which allows you to get your DPS

[14:26] resources on multiple enemies and funnel

[14:28] them into one Target feral Druid has an

[14:31] ability that allows their bleeds to give

[14:32] them a chance at a free bite their

[14:34] strongest single target attack so they

[14:37] can make multiple enemies bleed and then

[14:39] get more procs on bites that they can

[14:41] all put into a single priority Target

[14:43] like a higher Health mob study your spec

[14:46] and learn where your tools go and what

[14:48] you're good at and while you're looking

[14:49] at your tools don't forget about your

[14:50] dispels your healing and your defensives

[14:52] while you're at it healers I might have

[14:55] scared you earlier but let's start with

[14:57] the basics Trio

[14:59] triage is the concept of who you can

[15:01] save and who you can't save sometimes

[15:03] when the going gets rough you need to

[15:05] pick who can live and who's going to die

[15:07] you and the tank are two of the most

[15:09] important targets to keep alive followed

[15:11] by anybody with a battle Resurrection

[15:13] ability tanks will need your help

[15:15] sometimes but the tank is 80% of the

[15:17] time going to be fine on their own so if

[15:20] the tank is looking okay you can focus

[15:22] on yourself and the DPS more if a tank

[15:24] requires too much healing from the

[15:26] Healer either they're going through some

[15:28] crazy damage mechan pic or the healer is

[15:30] going to start running out of resources

[15:32] and then the DPS that need to be healed

[15:33] will likely be in danger it's not Mana

[15:36] efficient to heal your tank forever and

[15:39] much like DPS you actually have healing

[15:41] profiles and cooldowns are you healing

[15:43] one person two to three Target cleave or

[15:45] many people each healer manages this

[15:48] kind of healing differently usually with

[15:49] a limited amount of AOE healing you also

[15:52] have cooldowns that can be used to

[15:54] either make it through a tough bit of

[15:55] healing or what I like to call emergency

[15:58] cool Downs that can save lives when the

[15:59] going gets rough you will learn as the

[16:01] dungeons get harder where you can save

[16:03] on healing cooldowns and mana and when

[16:05] you need to send your resources to keep

[16:07] people alive if the damage was

[16:09] unreactable and someone died or almost

[16:11] died instantly it was likely a mechanic

[16:14] a needed kick or stop or something that

[16:17] was avoidable that they stood in and

[16:19] don't take those personally it's not

[16:21] always directly your fault one

[16:23] recommendation is using the add-on

[16:25] details which is typically a damage

[16:26] meter you can set it to check death

[16:28] deaths or damage taken this can at a

[16:31] glance give you an idea of what's

[16:32] happening to your teammates and what

[16:34] moves are dodgeable versus undodgeable

[16:37] and you'll understand if it's the pugs

[16:39] standing in circles or if you might have

[16:41] missed a heal on a homie who absolutely

[16:43] needed you healer DPS is important if I

[16:46] get another comment telling me how it

[16:48] isn't so help me God healers can take

[16:51] minutes off a run seconds off priority

[16:53] targets Etc healer damage is also

[16:56] usually not complicated if you're new

[16:59] just throw damage out whenever you can

[17:01] and truly never stress about it but if

[17:04] you're in that plus seven or Beyond key

[17:06] level I'm going to be the meanie who

[17:08] says it you should absolutely know how

[17:11] to do your damage as a Healer and send

[17:12] it when you can sometimes you can't

[17:14] though the world's on fire and you got

[17:16] to be healing but trust me as you get

[17:18] confident and comfortable the damage

[17:20] will come you just don't actually heal

[17:22] every second of a run at higher levels

[17:25] and all the damage that you can do is

[17:27] still time saave we always want that as

[17:29] a team anything you can do helps healing

[17:32] first damage second Bowser what is score

[17:36] you're often going to hear me talk about

[17:37] score or other players Mythic plus is

[17:39] tracked with the score for how well

[17:41] you've done in dungeons purely based on

[17:43] how fast you clear raider.io is a

[17:46] website that works with blizzard as a

[17:47] partner to track these scores letting

[17:49] you check out how well you're doing I am

[17:51] not sponsored by radar.io but I was on

[17:53] their front page recently and I

[17:55] absolutely love the people who work over

[17:56] there that score is iname game as well

[17:59] as on the website score also is what

[18:02] people look at when you apply to keys or

[18:04] post your key we get to know how much

[18:06] score you have what your best runs are

[18:08] for that dungeon and what your gear

[18:10] score or item level is let's talk about

[18:13] understanding player

[18:14] expectations the difficulty of Mythic

[18:16] plus goes up as high as you want it to

[18:18] go there's nothing wrong with sticking

[18:20] to low keys while you're learning or if

[18:22] that's just what you enjoy if you want

[18:24] to push yourself I have some tips coming

[18:26] up for that but as the key level goes up

[18:28] there's more expectation so you know

[18:30] what you're doing so let me help you

[18:32] figure out the numbers and the item

[18:34] levels of keys and expectations from

[18:36] other players now I just want to note

[18:38] this section is entirely biased in my

[18:41] own opinion but it's someone who pugs

[18:43] almost every day of their life I have a

[18:45] really good grasp on this stuff and I

[18:47] want to share as much as I can when it

[18:49] comes to key levels 2 through 5 that's

[18:51] beginner territory it's okay to learn

[18:53] here I recommend having at least done

[18:56] every key at a 2 to three before going

[18:58] to maybe fours and fives as fours when

[19:00] tyrannical or fortified starts to apply

[19:02] and the difficulty goes up quite a bit

[19:04] key level 6 through 7 is my license test

[19:07] key level you know the keys you know

[19:09] most of the mechanics and you're

[19:11] comfortable with your spec and your role

[19:13] players will expect that you know how to

[19:14] interrupt and stop incoming damage if

[19:16] you don't at this level you might burn

[19:18] out taking too much damage as a team

[19:20] eights but mostly nines are what I like

[19:22] to call the high-end gate if you can

[19:25] clear all the dungeons on a nine you're

[19:27] ready for the next big challenge of ATT

[19:28] 10 10 players will expect not only good

[19:30] mechanics but good damage and a more

[19:32] competitive item level whatever the

[19:34] higher end for the season is they're

[19:36] going to want to see you getting closer

[19:37] to that in season 1 of the war within

[19:40] 615 and up is kind of what I look for

[19:43] out of nine some people are pickier and

[19:44] look for higher but you can get away

[19:47] with keys at lower key levels but it's

[19:49] not about if you can do it it's about if

[19:50] the team you're applying for will

[19:53] actually take you 10 will give you a

[19:55] portal to the dungeon if you time them

[19:57] but fortified and tyrannical will both

[20:00] be online so it's the ultimate test of

[20:02] Performing both weeks of difficulty

[20:04] players expect the same from you from

[20:06] nines but with even more Perfection you

[20:09] can't wipe or die too often at this key

[20:11] level and 10 will really punish you for

[20:13] it 12s is the next big gate players will

[20:17] want to see you have done all the keys

[20:18] on 11 before they even start taking you

[20:20] into 12 Perfection is sort of mandatory

[20:24] here I want you to think 90 to 95% of

[20:27] this dungeon has to go great

[20:29] item level this is going to change from

[20:31] season to season but here's the short

[20:33] version heroic dungeons should get you

[20:36] Geared for Mythic plus if you have

[20:38] mostly heroic gear on you're probably

[20:41] good and Whatever item level that is

[20:43] probably the top of Adventure or the

[20:44] bottom of Veteran gear is about where

[20:46] you want to be now just to we're clear

[20:49] you can run Mythic Plus on a pretty low

[20:51] item level we're going to talk about

[20:53] that in a second but players do expect

[20:55] to see a decent amount of gear on you if

[20:57] you're fully kitted out in all Hero gear

[20:59] that's fully upgraded a plus 10 for a

[21:02] midcore player is going to be on the

[21:03] breezier side so gear score really does

[21:06] make a difference however let's be

[21:09] honest 70% of Mythic plus is going to be

[21:11] skill early on and only 30% of it is

[21:13] going to be gear within a season a plus

[21:16] 10 this season can be cleared at 608

[21:18] item level I know because I'm pretty

[21:20] sure that's when I cleared it that being

[21:22] said most pugs aren't going to see you

[21:24] in 608 gear and go oh yeah they can run

[21:27] a 10 the expectation of the players is

[21:29] that you're putting in the work so

[21:31] having a decent gear score is also

[21:33] useful just like having a good dungeon

[21:35] score so while you might be running a

[21:37] lot of keys early on to get that initial

[21:39] score you're eventually going to want to

[21:40] have enough gear that players aren't

[21:42] worried you're just going to fall over

[21:44] in a dunge run all right let's talk

[21:46] about add-ons I don't want to spend too

[21:47] much time here because I have an entire

[21:49] interface video but there are three I

[21:51] want to talk about first of all

[21:53] raider.io has their own add-on this just

[21:55] lets you see a bunch of extra detail on

[21:58] people

[21:59] like what scores they have you might be

[22:00] able to see what their main score is if

[22:02] they're on an ALT very useful

[22:04] information details I mentioned earlier

[22:06] as well as just a DPS meter you can also

[22:08] use it to track things like healing done

[22:11] or if anyone in your party is actually

[22:12] interrupting any spells there's a lot of

[22:15] very useful information here in healers

[22:17] I highly recommend details just so you

[22:20] can check data like why people are dying

[22:22] or what kind of damage they're taking so

[22:24] you can become a better healer or not be

[22:26] gas lit by the pugs you are telling you

[22:28] that you're not healing them when

[22:29] they're standing in a swirly then

[22:30] there's another add-on that you have

[22:32] some choices of deadly boss mods or big

[22:34] wigs and little wigs I'm currently on

[22:36] little wigs and Big Wigs because I

[22:38] really like the default out of thebox

[22:40] experience but these add-ons will call

[22:43] out mechanics to let you know what's

[22:44] going on it doesn't play the game for

[22:46] you it simply adds audio cues to things

[22:49] dbm will default to voiceovers while big

[22:51] wigs and little wigs will default to

[22:53] sound effects I don't care how good you

[22:55] are at this game reducing cognitive load

[22:58] by any amount is going to be useful for

[23:00] any player and we see that across all of

[23:02] Esports and Competitive Gaming they're

[23:04] also extremely customizable so you can

[23:06] have it change certain alerts or notify

[23:09] you when a Spell's about to go off in

[23:10] case you're say playing discipline

[23:12] priest and you want to give yourself a

[23:14] little bit of a ramp window you can set

[23:16] an alert up to help remind you hey I

[23:18] should start ramping right now very

[23:20] useful stuff okay this section we're

[23:23] going to go over how you actually apply

[23:24] for a Mythic plus key or host your own

[23:27] key I'm going to go over everything here

[23:29] and I'm going to try to have all the

[23:30] relevant footage so bear with me before

[23:32] we even apply to a key this is a good

[23:34] time to get consumables right if you're

[23:36] at a key level I would say plus seven

[23:38] and Beyond that's probably the time to

[23:40] start bringing consumables to a dungeon

[23:43] not going to go over consumables and if

[23:44] you're new to the game or doing lower

[23:45] level Keys you really don't need to be

[23:47] wasting gold on more things so don't

[23:50] even worry about food until a little bit

[23:52] later in your journey so let's get our

[23:54] consumables and now it's time to group

[23:55] find her if we're posting our own key

[23:58] simp simply create a group in the group

[24:00] finder page which I want to say is

[24:01] default is I or o I can't remember what

[24:03] button I'm pressing you're going to just

[24:05] go to dungeons start a group and it will

[24:07] probably automatically try to list your

[24:10] key but make sure it's a Mythic plus

[24:11] Keystone make sure the dungeon's correct

[24:13] and that the level difficulty is correct

[24:15] most players will write the dungeon

[24:17] number here or plus and then whatever

[24:19] your Keystone is post the group and then

[24:21] players will start showing up and you

[24:23] can start forming your team if you're

[24:25] applying for a group it's a similar

[24:27] process but you look for groups you

[24:29] search and then you can use the search

[24:30] bar to like say search certain

[24:32] parameters like different difficulty

[24:34] keystones or a specific Keystone that

[24:37] you want to run you can apply up to five

[24:39] groups and when it comes to hosting or

[24:41] joining a key you do kind of want to

[24:44] think about group composition early on

[24:46] don't even worry about this but of

[24:48] course you want one tank three DPS and a

[24:50] Healer typically speaking you want one

[24:52] battle res and a blood lust and of

[24:54] course if you're a tank or a Healer and

[24:56] the group already has a tank or a Healer

[24:58] or you're a DPS and the group already

[24:59] has 3 DPS then you probably shouldn't

[25:01] even apply for the key once you've

[25:03] applied to keys or you've posted a key

[25:05] and you've gathered your players

[25:06] together say hello when you join and

[25:08] it's time to go to the dungeon if the

[25:10] dungeon is in current expansion you'll

[25:12] likely have to actually fly to the

[25:14] dungeon so go do that otherwise you can

[25:17] go over here T when Lind dormy is and

[25:19] you can either talk to her to lower your

[25:21] Keystone level or go through the portal

[25:23] to go to one of the areas where the old

[25:25] dungeons are located once you make it to

[25:27] the dungeon use the summoning Stone to

[25:29] gather your allies for the party and

[25:31] then head on in and it's time to get

[25:33] ready if you're hosting a key you're

[25:35] going to do things a little differently

[25:36] here but make sure everyone's inside

[25:39] once everyone's inside use any

[25:40] consumables you want to have prepped

[25:42] before the run if you're hosting you're

[25:44] going to use the little side menu to

[25:45] initiate a ready check and just make

[25:47] sure that everyone's ready to go then

[25:50] when everyone's ready click on the font

[25:51] of power put your Keystone in and then

[25:54] on that little menu start a countdown

[25:57] timer play ERS have preols that they

[25:59] want to use before The Dungeon starts

[26:01] this allows them to time it once you hit

[26:03] 0 on the timer or you hear the ding hit

[26:06] the button and start the Run do note

[26:09] that a lot of players expect this

[26:11] countdown timer and a lot of people lose

[26:13] confidence in the run when they don't

[26:14] see a countdown timer as it shows a

[26:16] player who isn't familiar with Mythic

[26:18] plus while I'm normally for breaking

[26:20] tradition this is one that I think is

[26:22] pretty safe to go for please try to

[26:24] always do a countdown timer after a

[26:25] ready check to sure that all your

[26:27] players are on the same page page get in

[26:29] there and start blasting the Tank's

[26:31] going to lead the DPS are going to do

[26:33] damage and the Healer will keep people

[26:35] upright and do damage whenever they can

[26:37] my only tips for you at this point is to

[26:39] have fun use your damage cooldowns as

[26:42] often as you can and learn there are

[26:44] many players you can watch guides you

[26:46] can reference to learn more about Mythic

[26:48] Plus Check twitch check YouTube and

[26:50] maybe just watch some top players do

[26:52] some runs and have some fun and finally

[26:54] finally go get your ass kicked wow is an

[26:57] incredibly tough game it might start on

[26:59] the easier side but learn make mistakes

[27:01] make friends and have a wonderful time

[27:05] if you have performance anxiety and

[27:06] you're worried about how others might

[27:08] treat you I have a wonderful video

[27:10] linked below about that topic that I've

[27:11] poured my heart and soul into and I hope

[27:13] it helps trust me this kind of content

[27:16] once you get the hang of it I think it's

[27:18] some seriously Peak MMO endgame push the

[27:21] limits learn and have a great time

[27:24] that's going to do it for this one if

[27:25] you have any other questions about

[27:26] Mythic plus feel free to drop them below

[27:29] and of course on Twitch bows of the

[27:31] Healer all one word I'll always try to

[27:33] talk to new people who show up whenever

[27:36] I can maybe help them with the Mythic

[27:37] plus Journey thank you all so so much

[27:39] for watching and I'll see you in the

[27:41] next one

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