The Science of Why We Love Isekai
40sExplains the psychological theory of mind in simple terms, making viewers feel smarter about their favorite genre.
▶ Play ClipThis video explores the enduring popularity of isekai anime, manga, and light novels through a scientific lens, drawing on psychology, sociology, and technology. It argues that isekai's appeal stems from its ability to enhance narrative transportation and theory of mind, its resonance with economically disillusioned youth, and its unique fan-driven production model on platforms like Shousetsuka ni Narou.
The video proposes three explanatory buckets: psychological (narrative transportation and theory of mind), sociological (economic disillusionment among youth), and technological (fan-driven creation on web novel platforms).
Fiction exercises our ability to understand others' mental states. Isekai enhances this by forcing viewers to reason how a protagonist with a distinct background would react in a fantasy world.
Isekai encourages deep immersion. Familiarity with the genre, demographic factors (young, educated), and the literal plot device of being transported all increase transportation.
Isekai appeals to young people who feel trapped by poor economic prospects. The collapse of Japan's lifetime employment system and neoliberal reforms created a generation of irregular workers who reject traditional success paths.
Similar economic trends in China, South Korea, and the West (declining labor force participation, youth pessimism) make isekai's escapist power fantasies globally resonant.
The web novel site Shousetsuka ni Narou allows fans to become creators, bypassing traditional gatekeepers. This participatory culture creates a virtuous cycle where consumers produce new isekai stories.
"The title promises an explanation of isekai's popularity, and the video delivers a thorough, multi-faceted analysis."
What is theory of mind?
The ability to understand others by ascribing motives, emotions, beliefs, and desires that are different from one's own.
02:21
According to Lisa Zunshine, why do we consume fictional narratives?
To exercise our social reasoning and imagination, driven by an evolutionary need to understand others' mental states.
02:48
What is narrative transportation?
The ability of a fictional work to fully immerse or transport the viewer into a narrative, often causing them to lose track of surroundings.
07:23
What three factors did Tom van Laer's meta-analysis identify as predicting narrative transportation?
Familiarity with the story topic/genre, inherent willingness to be transported, and demographic characteristics (young, educated, female).
08:05
What was the lifetime employment system in Japan called?
Shushin koyo.
15:35
What percentage of young Japanese were classified as 'freeters' (irregular workers) by 2001?
21.2% (up from 10.4% in 1990).
19:48
What is the name of the Japanese web novel platform that launched in 2004 and became a major source of isekai adaptations?
Shousetsuka ni Narou (syosetu.com).
30:21
What concept did Henry Jenkins introduce to describe fans as active producers of meaning?
Participatory culture.
32:29
Theory of Mind as Evolutionary Driver
Connects fiction consumption to an evolutionary advantage in social reasoning.
02:21Meta-Analysis of Narrative Transportation
Provides empirical evidence for factors that make isekai particularly immersive.
08:05Collapse of Lifetime Employment
Explains the economic root of isekai's appeal to disillusioned youth.
15:35Fan-Driven Production Cycle
Highlights how the production model itself reinforces isekai's dominance.
29:54[00:00] love it or hate it itai has had a
[00:02] veritable strangle hold on anime manga
[00:04] and light novels for years at this point
[00:07] the continued dominance and popularity
[00:09] of these types of stories has triggered
[00:11] no shortage of commentary Regarding why
[00:13] this specific storytelling device
[00:15] remained so popular in fact the very
[00:17] first video I made for this channel was
[00:19] on this very question but today I want
[00:22] to take a different approach what if
[00:24] there is a scientific explanation for
[00:26] the Evergreen popularity of isekai
[00:28] stories perhaps the animals of
[00:30] peer-reviewed academic literature
[00:32] secretly holds the answer to this query
[00:35] after perusing the Realms of psychology
[00:37] sociology media studies cultural
[00:39] anthropology among others I've developed
[00:42] three buckets from which we can
[00:43] understand the enduring popularity of
[00:45] esaki the first is psychological the
[00:48] story structure of isekai allows viewers
[00:50] to better connect and immerse themselves
[00:52] in the work the second is sociological
[00:55] the mechanics of isekai are particularly
[00:57] appealing to a growing class of young
[01:00] people who were disillusioned by a lack
[01:02] of Economic Opportunity a problem that
[01:04] originated in Japan after their economy
[01:07] stagnated in the early 1990s but has
[01:09] since spread to other parts of East Asia
[01:12] and the developed world the final bucket
[01:14] is technological specifically about the
[01:16] mechanics of how new isekai are created
[01:19] isekai stories come from a uniquely fan
[01:21] driven environment on the Japanese
[01:23] website SCH setat and it's that
[01:26] crossover between consumers and
[01:28] producers that creates a virtuous cycle
[01:30] by which isekai continued to be turned
[01:32] out to start with the psychological
[01:34] Dimension it's useful to confront the
[01:36] broader philosophical question of why do
[01:39] we consume fictional narratives at all
[01:41] on the surface it seems like a trit or
[01:43] even idiotic question but the more you
[01:46] think about it the more the answer is
[01:48] perhaps not as self-evident as it might
[01:50] initially seem by definition fictional
[01:53] stories are not real so why then do we
[01:56] as a species invest so much Collective
[01:58] effort time and brain power to the
[02:00] pursuit of stories worlds and characters
[02:03] that are completely made up after all
[02:05] thinking about fictional narratives
[02:07] wouldn't have helped our ancestors hunt
[02:09] great beasts or avoid dangerous
[02:11] predators one answer to this question is
[02:13] that perhaps a predilection towards
[02:15] fictional narratives may have in fact
[02:17] helped our ancestors survive and
[02:19] reproduce in Psychology there's an idea
[02:21] called theory of mind which essentially
[02:23] refers to our ability to understand
[02:26] others by ascribing motives emotions
[02:28] beliefs and desires to them that are
[02:30] different than our own individuals who
[02:32] are better able to understand the
[02:34] intentions of others both good and bad
[02:37] are much more likely to avoid
[02:38] undesirable outcomes like being
[02:40] ostracized from your village and more
[02:43] likely to achieve desirable outcomes
[02:44] like procreation in her 2006 bug why we
[02:48] read fiction the literature and
[02:50] cognitive science scholar Lisa Sunshine
[02:53] argues that theory of mind is essential
[02:55] for understanding why we are driven to
[02:57] consume fictional stories by Nature sure
[03:00] all fictional stories require engaging
[03:02] theory of mind to this end Zed proposes
[03:05] a thought experiment to imagine how
[03:06] fiction would work in a world in which
[03:08] there is no conception of theory of Mind
[03:10] a world in which we are unable to
[03:12] conceptualize how others might have
[03:15] different thoughts desires and
[03:16] motivations from our own Sunshine argues
[03:19] that in such a world the role of fiction
[03:21] would be significantly diminished if not
[03:23] completely eliminated intuitively this
[03:26] makes sense if we were completely
[03:27] incapable of understanding other people
[03:29] inner workings and how their thoughts
[03:31] might differ from our own there is a
[03:33] little reason to spend time absorbing
[03:35] madeup tales about other people
[03:37] Sunshine's core contention throughout
[03:38] her book is that our drive to consume
[03:40] fictional narratives is driven by a
[03:42] desire to exercise our social reasoning
[03:44] and Imagination she analyzes literary
[03:47] Classics like Bea wolf Don kote or
[03:49] Lolita to show how they employ
[03:51] rhetorical tricks to exercise and
[03:53] stimulate our theory of mind for example
[03:56] take the case of Lita which centers
[03:58] around Humbert humbert's obsession with
[04:00] the ttit Lolita the story forces readers
[04:03] to understand that Humbert is an
[04:04] unreliable narrator requiring the reader
[04:06] to perform the mental exercise to
[04:09] understand how his predilections and
[04:10] Neurosis color The Narrative that's
[04:12] presented to them in short we have an
[04:14] evolutionary drive to process and
[04:17] understand the mental states of others
[04:19] that is mediated through fiction so what
[04:21] does this have to do with isekai I'd
[04:23] argue that the mechanics of isekai can
[04:25] help to enhance theory of mind the
[04:27] central premise of isekai of course is
[04:29] it's where a person from our world finds
[04:31] themselves transported into some other
[04:33] Fantastical world what's interesting
[04:35] about many of the highest rated isekai
[04:37] like yojo seni or No Game No Life Is
[04:40] that the protagonists all come from very
[04:42] distinct pre isekai experiences T deura
[04:45] was a Cutthroat salary man who was
[04:47] murdered by a disgruntled former
[04:48] employee he fired Shido and soda are not
[04:51] just NS which is a fairly common Trope
[04:53] among isekai protagonists but rather
[04:55] they're defined by their obsessive skill
[04:58] and compulsion towards game playing
[05:00] these characters all carry defined and
[05:02] clear experiences and temperaments into
[05:04] their new lives such that the viewer is
[05:06] forced to reason about how someone with
[05:09] those characteristics and background
[05:10] would approach the novel and Fantastical
[05:13] situations thrown at them in their new
[05:15] reality a common plot device at isekai
[05:17] stories is having the main characters
[05:19] knowledge and experiences from our
[05:21] reality translate into success in the
[05:23] fantasy world which naturally encourages
[05:25] the viewer to think about how the
[05:27] experiences of the main character or
[05:28] even themselves would translate into the
[05:31] fantasy world an increasingly popular
[05:33] subgenre of iseki stories are
[05:35] reincarnation villainess Works
[05:37] essentially these Works will feature the
[05:39] protagonist being reborn as a character
[05:41] from one of their favorite books or
[05:42] video games from their previous life
[05:44] they then use their knowledge of said
[05:46] book or game that they got reborn into
[05:48] to influence the plot in essence the
[05:50] mechanics of having a person from our
[05:52] reality transported into a Fantastical
[05:54] one could help enhance the kinds of
[05:56] perspective taking that allow us to
[05:58] enjoy fiction of of course one of the
[06:00] primary criticisms of isekai stories is
[06:02] that most of them do not feature these
[06:04] kinds of unique or particularly
[06:06] memorable characters the kinds of low
[06:08] brow cookie cutter isekai stories that
[06:10] have made these plot devices widely
[06:12] ridiculed are scorned because these
[06:14] stories are seen as uninspired and
[06:16] feature Bland unmemorable characters
[06:18] well many of the genre's best shows
[06:20] feature characters of clearly defined
[06:22] and unique personality traits and
[06:24] experiences these are perhaps the
[06:25] exception rather than the norm one of
[06:28] the defining characteristics of lowbrow
[06:30] isekai stories is that they usually
[06:31] feature completely unremarkable Bland
[06:34] milk toast protagonists usually with the
[06:36] pr elction towards light novels anime or
[06:38] games they then very conveniently find
[06:41] that these traits allow them to become
[06:43] extremely overpowered in their new life
[06:45] The Supporting Cast is often little more
[06:47] than a Pastiche of well trotted anime
[06:49] tropes and the plot generally fares not
[06:51] much better with these kinds of stories
[06:53] trotting out the same W RPG elements and
[06:56] generic fantasy settings it's with these
[06:58] kinds of stories that the theory of Mind
[07:00] explanation starts to fall apart this
[07:03] kind of narrative setup does not
[07:04] particularly challenge one's theory of
[07:06] mind the entire purpose of having these
[07:08] kinds of protagonists is for the viewer
[07:10] to self-insert into them none of these
[07:12] characters typically have any kind of
[07:14] deeper character motivations for the
[07:15] audience to understand or dissect this
[07:18] leads into perhaps one of the more
[07:19] prominent reason why isekai tropes have
[07:21] stuck around for so long namely that
[07:23] they encourage Transportation into
[07:25] narrative worlds and identification with
[07:27] the protagonist as the name implies is
[07:29] transportation into narrative worlds or
[07:31] Transportation Theory as it sometime
[07:33] referred to in the literature refers to
[07:35] the ability of a fictional work to fully
[07:37] immerse or transport the viewer into a
[07:40] narrative if you have ever for instance
[07:42] binged an entire season of anime without
[07:44] any regard for the time you've
[07:46] experienced narrative Transportation
[07:48] when someone is strongly transported
[07:50] into a narrative they often lose track
[07:51] of their surroundings and the real world
[07:53] and they become highly engrossed and
[07:55] connected with the characters through
[07:57] scientific study researchers have been
[07:59] able to identify distinct
[08:00] characteristics and factors that predict
[08:02] narrative transportation in a 2014 meta
[08:05] analysis Tom van leer and his colleagues
[08:08] examined 76 studies on narrative
[08:10] Transportation they identified several
[08:12] key characteristics of the story
[08:14] receiver or the person reading watching
[08:17] or experiencing a narrative and how
[08:18] those influence the likelihood of
[08:20] experiencing narrative Transportation
[08:23] first they identify familiarity as a key
[08:25] driver of narrative Transportation the
[08:27] more knowledge a person has about a
[08:29] story topic or genre the more narrative
[08:31] Transportation they experience to this
[08:34] extent the mass proliferation of isekai
[08:36] works as a kind of virtuous cycle where
[08:38] the ever expanding Universe of isekai
[08:41] stories only increases people's
[08:42] awareness and familiarity with the
[08:44] genres conventions and troops and thus
[08:46] makes them even more likely to be
[08:48] transported into future isekai stories
[08:51] second they point out that certain
[08:52] people are just inherently more willing
[08:54] to be transported when you think about
[08:56] the typical isekai demographic it's
[08:58] usually Young men often without much
[09:00] else going on in their lives thus the
[09:03] specific demographic that isekai stor
[09:05] has appeal to have an inherently High
[09:06] propensity for transportation third they
[09:09] look at more General demographic
[09:11] characteristics they find that young
[09:13] people are more likely to be transported
[09:15] which checks out with the general eite
[09:17] demographic they also found out that
[09:18] more educated people are more likely to
[09:20] experience narrative Transportation
[09:22] likely as a function of the fact that
[09:24] they read more Japan as a society of a
[09:27] high degree of educational attainment
[09:28] fits this Bill the final finding here is
[09:31] a little interesting they find that
[09:33] women generally report higher levels of
[09:35] narrative Transportation than men while
[09:37] we often think of isekai as primarily
[09:39] appealing to young men as I have
[09:41] likewise assumed isekai as a plot
[09:43] mechanic has and continues to be quite
[09:46] popular with female audiences one of the
[09:48] earliest instances of an isekai style
[09:50] story was at the 1976 chjo manga OK no
[09:53] Mano or the crest of the royal family
[09:56] which revolves sort a young girl being
[09:57] sent back in time to an Egypt isekai
[10:00] stories were quite popular in shjo manga
[10:02] during the 1990s such as fushiki Yuki a
[10:05] story about two Junior High School girls
[10:07] they're transported back to ancient
[10:09] China from a book they find in their
[10:10] library of course there's also the most
[10:12] famous example in Inu Yasha which
[10:14] features a girl who was transported to
[10:16] feudo Japan through a well in her family
[10:18] Shrine and as I've previously mentioned
[10:21] we've also seen a recent rise of
[10:22] villainess isekai which primarily appeal
[10:25] to women however many of the
[10:27] characteristics from Van ler at all
[10:29] study are not necessarily unique to
[10:31] isekai the same demographic factors that
[10:34] make young men and women particularly
[10:36] likely to transport into isekai stories
[10:38] could easily apply to other types of
[10:40] narratives for instance before isekai
[10:43] became the invogue genre the early 2010s
[10:45] were heavily saturated by battle Herm
[10:48] shows exemplified by works like data
[10:50] live High School DxD the aster war or
[10:53] shivalry of a failed Knight to name a
[10:55] few both battle Herm shows and isekai
[10:58] share many similar characteristics both
[11:00] generally feature male protagonists that
[11:02] often seem plain or unassuming but
[11:04] conveniently have some kind of unique
[11:06] power that makes them incredibly strong
[11:08] both are often ridiculed for being wish
[11:10] fulfillment fantasy shows for young men
[11:12] however there are a couple of subtle
[11:14] differences that account for isi's
[11:15] enduring popularity while battle heram
[11:18] shows have largely died out the first is
[11:20] a bit on the nose but isekai likely
[11:22] evokes better engagement from the
[11:24] viewers because of the literal plot
[11:26] device of the main character being
[11:27] transported into a new world as I've
[11:30] previously argued this act might make
[11:32] consumers more likely to become invested
[11:34] in and become narratively transported
[11:36] into the story the second part of my
[11:38] argument is a bit more involved and has
[11:40] to do with the sociological conditions
[11:42] of particularly Japanese young people
[11:44] but also an increasing share of young
[11:46] people globally specifically I want to
[11:49] deconstruct a common criticism leveled
[11:51] at isekai stories namely that they often
[11:53] devolve into vapid escapism and wish
[11:55] fulfillment for socially maladjusted
[11:58] young men and boys it's worth
[11:59] interrogating what this contention means
[12:02] what exactly are these people escaping
[12:04] from and why has the narrative device of
[12:06] going to another world become the
[12:08] preferred means from which to execute
[12:10] this escapism people regularly criticize
[12:13] what they perceive to be a glut of
[12:14] unoriginal entr tropy isekai Series
[12:17] without considering the underlying
[12:18] reasons why these stories continue to be
[12:21] successful in our master's thesis fatuma
[12:24] Muhammad argues that isekai consumption
[12:26] has become endemic not as what she calls
[12:28] a quote ill advised coping mechanism or
[12:31] as a sign of Failure to Launch end quote
[12:33] but as a reimagining of the coming of
[12:36] age Tales of old isekai is particularly
[12:39] successful because it navigates the
[12:40] increasing unattainability of the
[12:43] idealized Japanese life for today's
[12:45] youth a defining characteristic of most
[12:47] isekai is that the main characters are
[12:49] usually explicitly defined as being
[12:51] ordinary or unassuming in the real world
[12:54] while there are some exceptions like
[12:56] Tanya who was once a reasonably
[12:58] successful businessman Man by and large
[13:00] these stories revolve around
[13:02] protagonists who have no real skills in
[13:04] their real lives except reading light
[13:06] novels in manga watching anime and
[13:08] playing video games these protagonists
[13:10] are often hii Kodi or people who live
[13:12] excessively withdrawn lives and have
[13:14] little social contact and rarely leave
[13:17] their houses a status exemplified by
[13:19] rudas from mushok kensei this contrasts
[13:22] starkly with the traditional Shonen
[13:24] protagonists people who are ambitious
[13:25] driven and constantly seeking to
[13:27] strengthen themselves even even though a
[13:29] common Trope of battle heram shows
[13:31] involves staring ostensibly forgettable
[13:33] or unassuming protagonists these
[13:35] nobodies usually go through a fairly
[13:38] normal Shen protagonist Arc of
[13:40] strengthening themselves and proving
[13:41] themselves to others consider for
[13:43] instance chivalry of a fail Knight while
[13:45] the protagonist the titular failed
[13:47] Knight is called so because of his
[13:49] inability to invoke magic he Masters a
[13:52] unique fighting style that allows him to
[13:54] defeat those who are supposedly much
[13:56] stronger than him his Arc revolves run
[13:58] him constantly over overcoming
[13:59] challenges and proving his strength on
[14:01] the contrary modern isekai protagonists
[14:04] rarely seem to encounter meaningful
[14:06] obstacles or barriers they transition
[14:08] seamlessly from people who are
[14:09] marginalized from Real World society as
[14:11] neat losers into veritable gods in the
[14:14] fantasy worlds that get transported to
[14:16] think of Ian from Overlord or Sid kago
[14:19] from Eminence and Shadow they're all
[14:21] granted essentially Godlike powers and
[14:24] rarely encounter any meaningful
[14:26] challenges or threats to themselves this
[14:28] character istic of isekai stories as
[14:30] power fantasies is often criticized for
[14:32] being narratively lazy which in all
[14:35] fairness it kind of is one of the
[14:37] fundamental characteristics of good
[14:39] fiction writing is that your character
[14:40] should encounter legitimate challenges
[14:42] that allows them to grow and change as
[14:45] characters however it's precisely
[14:47] because the characters are overpowered
[14:49] and encounter no meaningful challenges
[14:51] that ERS them to the core is aai
[14:53] readership unlike in a traditional
[14:55] shownin story where the characters
[14:57] encounter seemingly insurmountable odds
[14:59] but are ultimately able to Triumph and
[15:01] grow as a result the kinds of people
[15:03] that are drawn to isekai stories
[15:05] fundamentally don't buy into this notion
[15:07] of hard work being justified and
[15:09] rewarded these are people that are often
[15:12] economically marginalized and sometimes
[15:14] rightfully observe that working hard is
[15:16] no guarantee of success in the real
[15:18] world some people work their asses off
[15:20] and reap little reward While others
[15:22] seemingly continually fail upwards
[15:24] despite putting in no effort on their
[15:26] own the popularity of this specific
[15:28] narrative style and form of escapism is
[15:30] a result of persistently poor economic
[15:33] conditions in Japan historically the
[15:35] idealized notion of male adulthood in
[15:37] Japan revolved around a system of
[15:40] Lifetime employment or shushin coyo
[15:42] where people are hired by a firm after
[15:44] college and work at the same company for
[15:46] the rest of their lives the system was a
[15:49] product of the unique conditions of
[15:50] post-war Japan where the country had a
[15:53] significant demand for labor to fuel its
[15:55] booming post-war economy but much of the
[15:57] country's prime age M working population
[16:00] died in the war so to attract labor
[16:02] companies would enter into these
[16:04] lifetime employment agreements providing
[16:06] stable employment pensions and even
[16:08] housing assistance in exchange for this
[16:10] job security people are expected to
[16:13] extend that same loyalty back to the
[16:14] company by working long hours or even
[16:17] being willing to relocate across the
[16:19] country at your boss and the company's
[16:20] request the obvious problem here is that
[16:23] the system relies on a steady rate of
[16:25] economic growth to sustain itself if
[16:27] your employees are guaranteed lifetime
[16:29] tenure the only way to create new
[16:31] opportunities is to constantly expand
[16:33] and grow your business this worked for
[16:35] the 40 years between 1950 and 1990 when
[16:38] the Japanese economy grew at a truly
[16:40] exponential rate however the system
[16:42] would come crashing down in the late
[16:44] 1980s and early 1990s with the collapse
[16:47] of the Japanese asset pricing bubble
[16:49] which plunged the Japanese economy into
[16:51] a deep economic malaise that has never
[16:54] truly recovered from in response to the
[16:56] rapid contraction of the Japanese
[16:58] economy the lifetime employment system
[17:00] that once Define Japanese working life
[17:03] had become completely untenable during
[17:05] an economic recession companies usually
[17:07] respond by firing and laying off workers
[17:10] but Japanese firms didn't have this
[17:12] option due to their lifetime employment
[17:14] agreements as sociologist Hoshi Ono
[17:17] noted Japanese firms instead responded
[17:19] to the New Economic environment by
[17:22] freezing the addition of new lifetime
[17:24] employees in order to avoid having to
[17:26] lay them off the end result of this was
[17:28] that the generation that graduated into
[17:30] the job market of the 1990s and Beyond
[17:33] were confronted with the uncomfortable
[17:35] reality that the vaed status of Lifetime
[17:37] employment was simply no longer
[17:39] available to them the 1980s marked the
[17:42] ascendence of so-called neoliberal
[17:44] economic policy in much of the angl
[17:46] sphere exemplified by the policies of
[17:49] Ronald Reagan in the United States
[17:50] Margaret Thatcher in the United Kingdom
[17:53] and Brian morone in Canada neoliberalism
[17:56] is characterized by a focus on private
[17:58] Enterprise and the free market
[18:00] neoliberal economics promoted reductions
[18:02] in government regulations in spending
[18:04] privatization of formerly state-owned
[18:06] Enterprises and reductions in Union
[18:08] power and greater flexibility in
[18:10] employment it's this last Point that's
[18:12] particularly relevant for the Japanese
[18:14] context by the 2000s these same policies
[18:17] had started to make their way over to
[18:19] Japan in 2001 Japan's ruling liberal
[18:22] Democratic party proposed the succinctly
[18:24] named basic policies for economic and
[18:27] fiscal management and reform better
[18:29] known as HB noin or literally the big
[18:33] boned policy designed to write Japan's
[18:36] alien economic ship the big boned
[18:39] policies were a set of neoliberal
[18:41] reforms put into practice by prime
[18:43] minister Juno qumi who served as Prime
[18:46] Minister of Japan from 2001 to 2006
[18:49] among them was the privatization of the
[18:51] Japan post and reductions in industrial
[18:54] subsidies persistently weak economic
[18:56] conditions also gave Japan's major
[18:58] business interests much more leverage
[19:00] allowing the weakening of labor laws
[19:02] that were designed to protect the
[19:03] lifetime employment system the end
[19:05] result of all these economic reforms was
[19:07] the effective end of Lifetime employment
[19:10] for people who came into the workforce
[19:12] after the 1990s while those who were
[19:14] grandfathered into lifetime employment
[19:16] Arrangements were largely able to keep
[19:18] their jobs new workers increasingly had
[19:20] to rely on part-time employment or
[19:22] non-standard employment Arrangements
[19:24] that provided none of the economic
[19:26] stability and benefits provided by
[19:28] lifetime Employments while keeping all
[19:30] of the terrible working hours and
[19:32] expectations of Japanese work culture
[19:34] between 1990 and 2001 the percentage of
[19:37] young people between the ages of 15 to
[19:39] 34 that were classified as featurers or
[19:42] young people that were either unemployed
[19:44] stuck in part-time or temporary
[19:46] employment Arrangements more than
[19:48] doubled from 10.4% to
[19:51] 21.2% amounting to more than 4 million
[19:54] people in 2001 this problem has only
[19:57] gotten worse in recent years in 2022 the
[20:00] percentage of people stuck in part-time
[20:02] contract or other irregular work
[20:04] agreements has ballooned to nearly 40%
[20:06] of the entire Japanese Workforce by
[20:09] contrast part-time workers make up less
[20:11] than 20% of the US Workforce his
[20:13] increasing Reliance on part-time labor
[20:15] has led to extremely depressed wage
[20:17] growth in Japan with average wages
[20:19] having increased only
[20:21] 11.7% between 1995 and 2020 whereas
[20:25] average wages have jumped over 50% in
[20:27] that same period in the US in 2013 the
[20:31] Japanese government passed a law
[20:32] designed to address the increasing
[20:34] divide between lifetime employees and
[20:36] irregular employees mandating that
[20:38] employers transition their irregular
[20:40] employees into lifetime employment after
[20:42] 5 years and stipulating that the
[20:44] employment conditions should not have
[20:46] quote unreasonable differences
[20:49] unfortunately this law has been
[20:50] effectively moved because the definition
[20:52] of unreasonable has been construed so
[20:54] broadly by the Japanese legal system as
[20:57] to effectively render this law un
[20:58] enforcable given it's essentially
[21:00] impossible for many Japanese youth to
[21:02] access these kinds of vaunted Lifetime
[21:04] employment agreements that once
[21:06] characterized the right of passage into
[21:08] adulthood is it any Wonder then why so
[21:11] many young people have rejected
[21:12] conventional Norms of growing up and
[21:15] entering the real world and are instead
[21:17] retreating into the fictional worlds of
[21:19] isekai by no fault of their own these
[21:21] people are bored into a culture that is
[21:23] not caught up to the current economic
[21:25] reality expectations for men in Japanese
[21:27] Society have largely not changed over
[21:29] the years with men expected to graduate
[21:31] into the workforce and work long hours
[21:34] to support a family that they often
[21:35] rarely get to see even if these jobs
[21:38] were attainable many people are
[21:39] rightfully questioning whether the
[21:41] lifetime employment system was truly the
[21:43] ideal it was held up to be if you've
[21:45] ever watched one of those day in the
[21:46] life of a Japanese acts on YouTube
[21:48] you'll probably see what I mean the day
[21:51] in the life of an average Japanese
[21:52] salary man in Tokyo is genuinely
[21:55] depressing with the subject of the video
[21:57] working nearly 14 18 hours from 7:00
[22:00] a.m. to 900 p.m. despite the fact that
[22:02] Japan is often held up as a modern and
[22:05] advanced Society their working culture
[22:07] is shockingly Antiquated fax machines
[22:09] are still a regular fixture in a
[22:11] Japanese office despite the fact that
[22:13] most of these machines are probably
[22:15] older than I am as someone who does
[22:17] business for Japanese clients for my day
[22:19] job I often find myself scratching my
[22:21] head at some of their business as usual
[22:22] practices of course the realm in which
[22:25] this is the most problematic is in work
[22:27] life balance or lack thereof even though
[22:29] companies are increasingly relying on
[22:31] irregular workers the total share of
[22:33] work to go around has largely not
[22:35] changed a problem that is worsened by
[22:37] the weird reluctance of many Japanese
[22:39] firms to adopt modern labor saving
[22:41] Technologies this results in employees
[22:44] being forced to work longer hours in
[22:46] suboptimal conditions for Worse paying
[22:48] benefits traditional Japanese firms are
[22:50] heavily hierarchical mired in
[22:52] bureaucracy and prioritized FaceTime in
[22:55] the office over actual productivity it
[22:57] isn't exactly a secret that Japan has an
[23:00] exceptionally brutal working culture
[23:02] with the language literally having a
[23:03] term kadoshi for death from over work
[23:07] admittedly a lot of the most undesirable
[23:09] factors of Japanese work culture have
[23:11] gradually improved in recent years Co
[23:14] especially forced a lot of Japanese
[23:16] firms to wildly diverge from what were
[23:18] sometimes decades long entr trenched
[23:20] Norms but the broader point about a lack
[23:22] of Economic Opportunity Still Remains
[23:24] Japan has been trapped in a decades long
[23:27] cycle of deflation resulting in wages
[23:29] that have barely budged since the '90s
[23:31] this criticism that isekai is a lazy
[23:34] plot Point designed to appeal to
[23:35] maladapted young men isn't unique and
[23:38] has been a recurring part of the anime
[23:40] manga discourse for decades indeed the
[23:42] term otaku is a term to describe someone
[23:44] who was obsessed with anime and manga
[23:47] originated in this context the first
[23:49] instance of otaku being applied to anime
[23:52] manga fans is usually traced back to a
[23:54] column written by nakami Akio in the
[23:57] lollycon magazine aaiko in which he ran
[24:00] a short-lived column called otaku no
[24:02] kenu or otaku research in which he
[24:05] denigrates otaku as immature and
[24:07] dysfunctional weirdos who are unwilling
[24:09] to grow up and have normal relationships
[24:11] with women we should probably not be
[24:13] surprised that isai has stuck around for
[24:15] as long as it has because it's simply a
[24:17] direct method of appealing to one of the
[24:19] core attributes of the otaku demographic
[24:22] for decades the preeminence of recycled
[24:24] isekai stories is merely an evolution of
[24:26] a phenomena that has been present in
[24:28] anime since the '90s in his seminal 2001
[24:31] book otaku Japan's database animals
[24:34] author Azuma hioki makes a central claim
[24:37] that the defining characteristic of
[24:38] otaku is that they no longer consume
[24:40] so-called Grand narratives and instead
[24:43] focus on database consumption where
[24:45] anime Maga fans isue complex stories in
[24:48] favor consuming less complex content
[24:50] focuses around the constituent elements
[24:51] of the narratives such as familiar
[24:54] character archetypes and plot points low
[24:56] brow isekai stories are essentially the
[24:58] epitome of database consumption where
[25:00] authors construct their stories from a
[25:02] database of familiar isekai troops
[25:04] resulting in a glut of familiar or
[25:06] otherwise unoriginal isekai stories that
[25:08] have flooded the landscape while the
[25:10] particular socioeconomic factors that
[25:12] have contributed to the rise of isekai
[25:14] originated in Japan I'd argue that one
[25:16] of the reasons that isekai has remained
[25:18] such a dominant player in the anime
[25:20] manga and light novel landscape is
[25:22] because these kind of Escapist power
[25:24] fantasy narratives increasingly have
[25:26] transnational appeal instead of M the
[25:28] appealing to the unique dysfunction of
[25:30] the Japanese economy we're seeing a
[25:32] similar story play out in much of East
[25:34] Asia including China and Korea in both
[25:36] countries we've seen a rapid rise of
[25:38] power fantasy web novels that have many
[25:41] of the same trappings of Japanese isekai
[25:43] such as ridiculously overpowered
[25:45] protagonist and repetitive genre
[25:47] conventions much like Japan China's days
[25:50] of Rapid economic growth are behind it
[25:53] with youth unemployment now a rampant
[25:56] Problem official youth unemployment
[25:58] statistics apparently climbed so high to
[26:00] a record 20% that the Chinese government
[26:03] decided to just stop releasing youth
[26:06] unemployment statistics in South Korea
[26:08] the situation isn't much better with the
[26:10] country carrying on many of the most
[26:12] Antiquated and toxic elements of
[26:14] Japanese work culture in the Western
[26:16] World we're seeing a separate phenomenon
[26:18] where young men in particular
[26:20] increasingly struggle to find purpose
[26:22] and value for men aged 25 to 54 labor
[26:26] force participation rates in the US have
[26:28] declined from 98% in 1954 to 89% in 2024
[26:34] this decline has been particularly
[26:36] pronounced for men without a college
[26:37] education while men with a college
[26:40] degree have a labor force participation
[26:41] rate of 94% men with only a high school
[26:44] degree sit at 85.7 7% with this
[26:48] declining even further to 81% for those
[26:51] without a high school diploma meanwhile
[26:53] young men have rapidly fallen behind in
[26:55] educational attainment women now make up
[26:58] 60% of all college students and are now
[27:01] substantially more likely than men to
[27:03] graduate at all levels of Education as a
[27:06] 20-some yearold living in America one of
[27:08] the trends I've noticed among people my
[27:10] age is a deep sense of pessimism about
[27:13] not just their own prospects but also
[27:15] about the trajectory of society in
[27:17] general there's often a deep sense of
[27:19] hopelessness particularly on economic
[27:21] issues like housing affordability and
[27:23] wage growth even among people who are
[27:25] ostensively well off complaints from
[27:27] Zoomers or younger Millennials about how
[27:29] they'll never own a home or be able to
[27:31] support their family are extremely
[27:33] common and widespread it used to be that
[27:35] when you ask kids what they wanted to be
[27:36] when they grow up theyd give you a
[27:38] somewhat far-fetched but otherwise
[27:40] normal profession like doctor teacher
[27:43] firefighter astronaut Etc but nowadays
[27:45] when you ask that same question the most
[27:47] common answer is that kids now want to
[27:49] become social media influencers of
[27:51] course most of them presumably grow out
[27:53] of this and face reality but it's an
[27:55] interesting reflection of how the young
[27:57] are increasingly skeptical towards the
[27:59] traditional Paths of economic success
[28:01] the broader sociological point I'm
[28:03] getting at is that while it's easy to
[28:05] deride lowbrow isekai stories as smly
[28:07] the product of laziness and consumers of
[28:10] bad taste to insist on consuming the
[28:12] same Escapist power fantasies each
[28:14] season it's worth interrogating what
[28:16] exactly it is these people are escaping
[28:18] from and why these kinds of explicitly
[28:20] Escapist stories have become more and
[28:22] more common across a variety of cultures
[28:25] the consumption and preference for these
[28:27] kinds of isekai stor can be seen as a
[28:29] kind of resistance to increasingly
[28:30] unattainable traditional Norms of
[28:33] getting a quote unquote good job
[28:35] settling down and raising a family the
[28:37] core story structure of isekai is deeply
[28:39] appealing to the kinds of people who
[28:41] feel trapped by an economic system they
[28:43] feel does not work for them it's not a
[28:45] coincidence that the protagonists of
[28:47] isekai stories are almost always young
[28:49] people who are defined by society as
[28:51] being Ena and undesirable they are often
[28:54] obsessive game rard needs with little in
[28:56] the way of traditional educational or
[28:58] job success yet these characters are
[29:00] able to find the kinds of success
[29:01] belonging and meaning in the new worlds
[29:03] they're transported to more sently it's
[29:06] often the very characteristics that make
[29:08] them undesirable in the real world like
[29:10] their obsession with games and mayor
[29:12] manga that make them so successful in
[29:15] their new realities take sort and Shido
[29:17] from No Game No Life who or transported
[29:19] into a world literally designed for them
[29:21] to use their gam playing skills take Ian
[29:24] from Overlord whose Obsession of a dead
[29:26] MMO transforms him from a dead end Life
[29:29] as a salary man into one of the most
[29:31] powerful figures in his new reality look
[29:33] at the large number of villainess
[29:34] stories where the main characters
[29:36] obsession with whatever particular game
[29:38] or story they get trapped in becomes
[29:40] critical to their survival and success
[29:42] the world of isekai provides young
[29:44] people disillusioned with the harsh
[29:45] realities of our world with an idealized
[29:48] alternative reality where their skills
[29:49] and predilections are rewarded and
[29:51] celebrated a final point that helps to
[29:54] understand the nature and Persistence of
[29:55] isekai is the unique method by which is
[29:58] light novels and later then Manga and
[30:00] Anime adaptations are produced before
[30:02] the Advent of the internet aspiring
[30:04] mangaa or light novel authors would
[30:06] submit their Works to literary contests
[30:09] that major publishing houses would hold
[30:11] and if your story tickled their fancy
[30:13] they would pick up your manga or light
[30:14] novel for serialization however this
[30:16] started to change during the mid 2000s
[30:18] with the Advent of the internet in 2004
[30:21] the website
[30:22] show or literally let's become a
[30:25] novelist was launched for convenience
[30:27] I'll be referring to this website by its
[30:29] domain name of cetu because the full
[30:32] name is a mouthful as the name implies
[30:34] the website is a platform where people
[30:36] can post or light novels for others to
[30:38] read most famously while not actually
[30:40] published on cetu sorted online
[30:43] originated as a self-published web novel
[30:46] on author kawaha Rei's personal website
[30:49] from 2002 to 2008 before being picked up
[30:52] by asy media Works in 2009 the breakout
[30:56] success of siio essentially open the
[30:58] floodgates for web novel adaptations
[31:00] particularly those from suu since 2010 a
[31:04] huge number of isekai stories from the
[31:06] website have been adapted into Manga and
[31:08] Anime just to name a few Log Horizon
[31:11] rising of The Shield hero konosuba M
[31:13] kensei slime tensei Overlord and isekai
[31:16] cheat magician all originated on the
[31:18] website suu has even given us some non
[31:21] isekai stories like Alia sometimes hides
[31:24] her feelings in Russian or I want to eat
[31:26] your pacas much like how the
[31:28] protagonists of isekai Stories asso the
[31:30] typical conventions of success in the
[31:32] real world the authors of isekai Works
[31:35] themselves have come to prominence by
[31:36] forgoing the typical conventions of
[31:38] literary success unlike traditional
[31:41] publishing in media which has full to
[31:43] the brim with Gatekeepers most writers
[31:45] onsu presumably started as readers and
[31:48] purveyors of isekai fiction which drove
[31:50] them to write their own stories in the
[31:52] website but stories get picked up by big
[31:54] publishing houses is ultimately often a
[31:56] function of how popular a story is on
[31:58] the website rather than the opinions of
[32:01] some literary agent or editor isekai
[32:03] stories are at their core written for
[32:06] and by the same audience with consumers
[32:08] of isekai fiction frequently crossing
[32:10] over into producers of said fiction the
[32:13] interplay between fans and creators that
[32:15] defines the modern isekai pipeline is a
[32:18] prime example of what the University of
[32:20] Southern California Professor Henry
[32:22] Jenkins describes in many of his seminal
[32:24] books on media studies such as his
[32:26] textual poaches con virgin's culture and
[32:29] participatory culture in a networked era
[32:31] Jenkins publication of textual poaches
[32:34] in 2003 essentially single-handedly
[32:36] willed the serious studies of fans into
[32:39] the academic discourse jenkin's Central
[32:41] Point in textual poachers is that rather
[32:43] than thinking of fans as brainless
[32:45] consumers social outcasts emotionally
[32:47] immature or fundamentally divorced from
[32:50] reality he makes the case that fans are
[32:52] actually active producers of meaning
[32:54] construct their own culture out of
[32:55] elements posted from various texts
[32:58] likewise while it's easy to think of
[32:59] consumers of isekai as similarly
[33:01] brainless or out of touch with the
[33:03] reality these isekai fans have become
[33:05] shockingly integral to the light novel
[33:07] manga anime industrial complex through
[33:10] their active poaching of different
[33:11] character archetypes settings and plot
[33:13] points at new texts on suatu isekai fans
[33:16] produced serious monetary and cultural
[33:18] value through their Endeavors the
[33:20] development of new isekai storus is a
[33:22] largely bottomup phenomenon driven by
[33:24] fan publication on cetu rather than a
[33:27] top- down one where media Executives
[33:29] decide what kind of media to produce
[33:31] show satsuka Naro is also an interesting
[33:33] microcosm of what Jenkins termed
[33:36] participatory culture an idea he
[33:38] introduced in textual Poes and
[33:40] subsequently refined and built on over
[33:42] the years in the 2007 white paper
[33:45] Jenkins gave the following definition of
[33:47] participatory culture a participatory
[33:49] culture is a culture with relatively low
[33:51] barriers to artistic expression and
[33:53] Civic engagement strong support for
[33:55] creating and sharing one's creation and
[33:58] some type of informal mentorship whereby
[34:00] what is known by the most experienced is
[34:02] passed along to novices a participatory
[34:05] culture is also one in which members
[34:07] believe that their contributions matter
[34:09] and feel some degree of social
[34:10] connection with one another or at least
[34:12] they care what other people think about
[34:14] what they have created the
[34:16] characteristics of the kind of particip
[34:18] culture fostered on places like shatu or
[34:21] other online web fiction publishing
[34:23] platforms is diametrically opposed to
[34:25] the kinds of characteristics and values
[34:27] that these people encounter in their
[34:29] real lives while access to good jobs and
[34:31] success in our world is heavily gatee
[34:33] kept and restricted shut n provides a
[34:37] platform by which anyone can write and
[34:39] theoretically become successful
[34:41] familiarity with light novels Manga and
[34:43] Anime is something that actually AIDS in
[34:45] your success in this Arena rather than
[34:47] being a source of scor and ridicule like
[34:49] in the real world publishing online and
[34:52] receiving comments from readers provides
[34:53] a sense of meaning in Social community
[34:56] that many of these people lack in their
[34:57] real lives given this it's not
[34:59] surprising that most isekai stories
[35:01] start out in this kind of direct to
[35:03] Consumer web fiction model instead of
[35:05] traditional models of media creation
[35:07] where business Executives or editors
[35:09] determine what kind of works they think
[35:10] will appeal to the public it's a
[35:12] naturally self-reinforcing cycle where
[35:14] the kinds of people drawn to isekai
[35:16] stories congregate on places like shetu
[35:19] producing popular works that draw in new
[35:21] people that are ultimately remixed and
[35:23] built upon into new isekai stories two
[35:26] the characteristics about partic
[35:28] cultures that Jenkins highlights in his
[35:29] 2015 book is that participatory cultures
[35:32] are inherently Democratic and diverse
[35:34] cetu and other web fiction publishing
[35:37] platforms like Royal Road Archive of Our
[35:39] Own watpad Etc have enabled thousands of
[35:42] socially and economically marginalized
[35:44] people to bring their own stories to the
[35:46] public while the anime manga industry
[35:48] has long revolved around Fan
[35:50] participation exemplified by the Bly
[35:52] ritual of comiket where hundreds of
[35:54] thousands of people Gather in the Tokyo
[35:56] big site to sell self-published binci
[35:59] the internet radically lowered barriers
[36:01] of entry and democratized who could have
[36:03] creative success whereas previously you
[36:06] had to depend on the whims of editors
[36:08] and suits at the major publishing houses
[36:10] to give your manga or light novel a
[36:12] chance the internet gives everyone that
[36:14] chance to prove the success and
[36:16] popularity of their own ideas the
[36:18] process of sidest stepping traditional
[36:20] Gatekeepers and creative success to
[36:21] instead appeal directly to individual
[36:24] consumers is an interesting reflection
[36:25] of the psyche of the core is a High
[36:27] readership the kinds of people who feel
[36:29] marginalized and left behind by an
[36:31] economic system that they feel no longer
[36:33] works for them essentially created an
[36:35] entirely new paradigm for Creative
[36:37] success in the anime manga industry a
[36:39] symbolic rejection of the traditional
[36:41] Norms of success and a prime example of
[36:44] how fans proactively create meaning
[36:46] rather than being just passive consumers
[36:48] of media the rise of isekai is
[36:50] interesting because it's both a product
[36:52] of the story itself and the macro Trends
[36:55] affecting much of the developed World
[36:57] these story are narratively effective
[36:58] because the prime narrative concept of
[37:00] having a character transported into a
[37:02] different world is essentially
[37:03] equivalent to the psychological action
[37:06] that one takes when you enjoy a
[37:08] fictional story but the broader point
[37:10] I'm trying to make and indeed the one I
[37:11] spent most of my time on is
[37:13] interrogating what is exactly meant by
[37:15] the common critique of isekai as wish
[37:17] fulfillment or escapism what exactly are
[37:20] the kinds of desires these people are
[37:21] trying to vicariously feel to their
[37:24] anime manga and light novel consumption
[37:26] what exactly are these people people
[37:27] trying to escape from in their
[37:29] day-to-day lives the case I'm making is
[37:31] that the enduring popularity of isekai
[37:33] is driven by a complex constellation of
[37:35] Economic sociocultural and technological
[37:38] Trends and until the underlying Trends
[37:40] pushing young people towards wish
[37:42] fulfillment media namely bad economic
[37:45] conditions and lack of opportunity
[37:47] improved were likely to continue seeing
[37:49] isekai Remain the top dog of the anime
[37:52] manga and light novel landscape
⚡ Saved you time reading this? Transcribe any YouTube video for free — no signup needed.