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Why Classic WoW Feels More Immersive Than Retail

0h 30m video Transcribed Jun 28, 2026 G GeneralApple
Intermediate 8 min read For: World of Warcraft players, especially those who have played both Classic and Retail, and game design enthusiasts interested in immersion and friction.
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AI Summary

The video analyzes why Classic World of Warcraft feels more immersive than its Retail counterpart. It argues that the core difference lies in 'friction'β€”the deliberate inconveniences and slower pace that force players to engage with the world. The video explores how Classic's friction creates a sense of progression and community, while Retail's removal of friction leads to a checklist-like, less immersive experience.

[1:55]
Friction as the Core Difference

The video argues that the core difference between Classic and Retail WoW is the presence of 'friction'β€”deliberate inconveniences that slow the player down and force engagement with the world.

[2:54]
Walking vs. Flying

Classic WoW's slow RPG pace, where players must walk everywhere, creates a sense of place and awareness of surroundings. This friction makes achievements like getting a mount feel meaningful.

[7:02]
Resource Management (Arrows, Reagents)

The need to buy arrows, reagents, and feed pets in Classic WoW adds an immersive RPG element that makes players feel like their class. Retail's removal of these systems reduces immersion.

[9:10]
Hardcore Mode and Permadeath

Hardcore Classic WoW adds the ultimate friction: permadeath. This makes every decision matter and creates a high-stakes, immersive experience.

[10:04]
Musical Immersion

Classic WoW's ambient music is praised for creating a strong sense of place and immersion, making players feel like they are actually in the zone.

[13:16]
Zone Inconsistencies in Retail

Retail WoW's zones are stuck in past expansions, creating timeline inconsistencies that break immersion. Classic's static world avoids this problem.

[18:15]
The Chore List Problem

Retail WoW's dailies, weeklies, and multiple currencies turn gameplay into a chore list, pulling players out of the world and into a spreadsheet mentality.

[22:02]
The 'Chosen One' Problem

Retail WoW's narrative of making every player the 'chosen one' or 'champion' undermines immersion. Classic's approach of being a normal adventurer in a dangerous world is more immersive.

[26:13]
Community Events as Immersion

Simple community events like the Tuskarr soup event and Brewfest are praised for creating genuine immersion and a sense of a living world, unlike the world-ending threats of the main story.

Clickbait Check

85% Legit

"The title accurately reflects the video's central argument that Classic WoW is more immersive due to friction, slower pace, and RPG elements."

Mentioned in this Video

Study Flashcards (11)

What is the key concept that the video argues Classic WoW has and Retail WoW lacks?

easy Click to reveal answer

Friction

1:55

Name three examples of 'friction' in Classic WoW mentioned in the video.

medium Click to reveal answer

Walking everywhere, having to buy arrows/reagents, and having to run to dungeons.

2:54

Why does the video argue that friction is beneficial for immersion?

medium Click to reveal answer

It gives a sense of progression and makes achievements feel earned.

5:04

At what level did players get their first ground mount in Classic WoW?

easy Click to reveal answer

Level 40

5:28

How does the video describe the impact of flying mounts on immersion in Retail WoW?

hard Click to reveal answer

It completely deleted the friction of traveling, making the world feel smaller and less immersive.

3:13

Why does the video say Hardcore Classic WoW adds to immersion?

medium Click to reveal answer

Because it adds a high-stakes element where death means starting over, making every decision matter.

9:10

What aspect of Classic WoW does the video credit for its strong musical immersion?

easy Click to reveal answer

The ambient music that makes you feel like you are actually in the zone.

10:04

Why does the video say zone inconsistencies in Retail WoW break immersion?

medium Click to reveal answer

Because old zones are stuck in past expansions, creating inconsistencies in the timeline.

13:16

What game mechanics in Retail WoW does the video criticize for making the game feel like chores?

medium Click to reveal answer

Dailies, weeklies, and multiple currencies that turn gameplay into a chore list.

18:15

Why does the video argue that being called 'champion' or 'the chosen one' in Retail WoW hurts immersion?

hard Click to reveal answer

Because it makes every player feel like the 'chosen one,' which diminishes the sense of being a normal adventurer in a living world.

22:02

What type of Retail WoW content does the video praise for its immersion?

easy Click to reveal answer

Community events like the Tuskarr soup event and Brewfest.

26:13

πŸ’‘ Key Takeaways

πŸ’‘

Friction as a Core Design Element

Introduces the central thesis that Classic WoW's immersion stems from its friction, which Retail WoW removes.

1:55
πŸ”§

Progression Through Friction Removal

Explains how earning mounts and abilities creates a satisfying sense of progression by reducing friction.

5:04
πŸ“Š

Musical Immersion in Classic

Highlights the powerful role of ambient music in creating a sense of place and immersion.

10:04
βš–οΈ

The 'Chosen One' Problem

Articulates how Retail's narrative of making every player the hero undermines immersion and community.

22:02
πŸ’‘

Community Events as Immersion

Points out that simple, non-heroic community events like the Tuskarr soup event create genuine immersion.

26:13

βœ‚οΈ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Why classic WoW feels more immersive - friction vs convenience

35s

This segment directly contrasts the core design philosophies of classic and retail WoW, sparking strong opinions about which approach is better for immersion.

β–Ά Play Clip

Flying removed all friction from WoW

32s

The argument that flying destroys the sense of adventure and community is a hot-button topic that resonates with many MMO players.

β–Ά Play Clip

Why hunters need arrows back for immersion

43s

The discussion about removed RPG elements like ammo and the nostalgia for legendary weapons triggers strong reactions from classic WoW fans.

β–Ά Play Clip

Classic WoW music is pure immersion

44s

The emotional connection to classic WoW's soundtrack and the loss of immersion in retail due to clutter resonates deeply with nostalgic players.

β–Ά Play Clip

Retail WoW treats you as a hero while you collect bear asses

58s

The critique of the 'chosen one' narrative versus being a 'nobody' in classic WoW is a widely debated and highly relatable frustration for many players.

β–Ά Play Clip

[00:00] Now, I encountered this video out there

[00:02] in the wild, why World of Warcraft

[00:04] doesn't feel as immersive anymore. I

[00:06] don't know how this dude made a

[00:07] 17-minute video, but there's only one

[00:11] answer. The game is too damn fast.

[00:13] >> Today I want to talk about why World of

[00:15] Warcraft doesn't feel as immersive as it

[00:17] used to. And that's not to say that

[00:19] retail WoW isn't immersive. There's

[00:20] plenty of times I feel immersed in

[00:22] retail WoW.

[00:23] >> The only time you feel immersed in

[00:25] retail WoW is when you rage quit and go

[00:27] outside to touch grass. That is the only

[00:30] way to feel immersed, because you're

[00:31] immersing yourself in the real world

[00:32] rather than the garbage that is called

[00:34] retail.

[00:35] >> But there was something about classic

[00:36] WoW that really just

[00:38] >> That's what he meant, I think.

[00:39] >> pinnacle of immersion. Like when you

[00:41] played the game, you felt like you were

[00:42] in the Barrens. You felt like you were

[00:44] in Feralas. You felt like you were in

[00:45] Tanaris, right? All these different

[00:47] zones. And I think there's a few things

[00:49] that kind of play into that that classic

[00:51] WoW did that retail WoW doesn't do. Um

[00:55] and so I kind of want to just go over

[00:56] some of those things today cuz uh I

[00:58] wrote down a few bullet points of why I

[01:01] think all of this is. And so, let's just

[01:03] jump right into it with uh classic WoW

[01:06] is that slower RPG type of game. And you

[01:09] hear this all the time, right? People

[01:11] >> There you go.

[01:12] There you can end the video right here.

[01:14] You called it. Man, he's right. True and

[01:17] real. Very, very based. Now, I don't

[01:20] know how he's going to elaborate on

[01:22] that, but I think he's going to go into

[01:24] more fine details because

[01:26] the game the game needs to slow down is

[01:29] like it's the root of all things. So, I

[01:31] guess he's just going to see how it

[01:34] went, right? Just you talk about all the

[01:36] little stuff. I appreciate that.

[01:38] >> WoW is like it's a slower RPG game. Some

[01:40] people don't like that. Some people like

[01:42] this is boring. And then the modern game

[01:44] is much more like action RPG. And

[01:48] while I think those are kind of great to

[01:49] compare and contrast, I think one big

[01:52] factor stands with these two, and that's

[01:54] friction.

[01:55] Right? And so,

[01:57] classic WoW is all about friction and

[02:00] slowly either removing that friction or

[02:04] kind of like learning to appreciate that

[02:06] friction in a way. While retail WoW is

[02:09] much more about reducing

[02:12] all of the friction like

[02:14] >> [laughter]

[02:15] >> just reducing as much friction as

[02:17] possible in various ways. So, let me

[02:19] give you some ex-

[02:20] >> It's teleporting you to the mountain top

[02:22] without needing to climb. That's what

[02:24] he's trying to say. Absolutely, he's

[02:26] 100% right. And that's exactly why

[02:29] people don't like retail. I mean, I

[02:32] listen, if someone is going to pull the

[02:33] 9 million players argument like don't,

[02:37] okay? We've been over this too many

[02:38] times. It's 9 million bots. Enough,

[02:41] okay? You can't be that stupid. You

[02:44] can't believe it. Please, just oh my

[02:46] god, like these type of people. I

[02:48] already know I'm going to get that

[02:49] comment.

[02:49] >> examples, right? Um, it's like when

[02:51] people bring up walking versus flying.

[02:54] In Classic WoW, you had to walk

[02:55] everywhere. You know, you start out the

[02:57] game, you have to walk through Durotar,

[02:58] you have to walk through the Barrens,

[03:00] you have to walk through all these

[03:01] places, right? That's that's friction.

[03:03] It's I want to be able to fly. I want to

[03:05] be able to get my mount and just, you

[03:07] know, move faster and not have to do

[03:08] this.

[03:09] >> And stuff happens while you're walking,

[03:11] by the way. That's why flying is so

[03:13] frowned upon these days because people

[03:15] know like flying completely deteriorated

[03:18] the friction of the game. It didn't even

[03:19] deteriorate it, it just deleted it. So,

[03:22] yeah, there was ba- barely any friction.

[03:24] If you played retail, I played it

[03:26] unfortunately, my condolences, right?

[03:28] Um,

[03:29] it's so bad. You have dragon flying,

[03:32] it's cool, it's fast, you go from A to B

[03:35] in a matter of seconds, but you don't

[03:37] really play the game. You're playing a

[03:39] solo game. It's definitely not an MMO or

[03:41] at least it doesn't feel like it.

[03:43] >> But by being forced to do that, it

[03:45] actually makes you

[03:48] stop and kind of be aware of your

[03:50] surroundings, right? Like when you're

[03:51] walking through a zone, you go, "Oh,

[03:53] there's these mobs over there. I need to

[03:55] be careful of those mobs. There's

[03:57] There's a city over there that I need to

[03:59] actually go look at." And

[04:01] you're you're always looking around and

[04:03] being aware cuz you're just moving

[04:04] through the zone. Now, you could just go

[04:05] on auto run and be like, "Whatever."

[04:07] But,

[04:08] that's more of like once you kind of

[04:10] know the zone, right? But, now in the

[04:12] game, you just get flying and you fly

[04:14] around and that's it, right? You just

[04:16] fly over stuff and you're like, "Oh, is

[04:17] that something I need to look at?" I

[04:19] don't even know, right?

[04:20] >> [laughter]

[04:20] >> And so, sure, there are you could fly

[04:23] around and stop and look at something

[04:25] and fly somewhere else and look at some

[04:27] That's what I do for Poile's top 10,

[04:28] honestly.

[04:29] But, it does remove something, right?

[04:31] Like that that friction has been removed

[04:33] and you can kind of say the same thing

[04:35] for

[04:36] instances, right? It's why people go,

[04:38] "Oh, remember when you had to run to the

[04:39] instance and summon people and then go

[04:41] in, right?" Versus just open your menu

[04:44] and click do dungeon, get into a queue,

[04:46] and it pops and you're in the dungeon,

[04:47] right? That's That's friction. You're

[04:49] removing that element of friction, which

[04:51] I think in return is a form of

[04:53] immersion.

[04:55] And so, that slow RPG feel, I think

[04:58] plays into that because sure, you have

[05:00] that source of friction of, "Oh, man, I

[05:02] have to walk everywhere. It's slow."

[05:04] But, then you get your movement

[05:05] abilities and you're like, "Hey, this is

[05:07] actually pretty nice. I can move a

[05:08] little faster, right? I can, you know,

[05:11] get

[05:11] >> Such a great point. He made such a

[05:13] fantastic point there because you used

[05:15] to have solution for such problem and it

[05:18] always felt good whenever you achieve

[05:21] that. Same thing goes for the mount

[05:23] itself, by the way. Like the normal

[05:24] mount, not TBC flying mounts. If we're

[05:26] talking strictly vanilla, the moment you

[05:28] hit 40 and you manage to save up the

[05:30] gold for that first mount, boy, you feel

[05:34] that change immediately.

[05:36] It's crazy and I'm not even going to

[05:38] bother mentioning the epic mount, which

[05:40] is 10 times faster, right? It's so crazy

[05:42] good. And the only reason that you

[05:44] appreciate it is because you get it at

[05:46] level 40. In Ascension World of

[05:48] Warcraft, which is a private server, you

[05:50] get you get your first mount for, you

[05:53] know, classic plus, right? You you get

[05:55] it I think level four or something like

[05:58] that. And it's horrible. It's one of the

[06:00] things that I hated about the server.

[06:02] They've completely made me just

[06:04] not tolerate it, to say the least,

[06:06] because it completely skipped the entire

[06:08] premise of classic. Classic needs to be

[06:11] slow. That's the definition for classic

[06:14] that I think most people hold.

[06:16] >> around and explore a little bit better,

[06:17] then you get your ground mount.

[06:19] >> Yeah. As a Guild Wars 2 player, I tried

[06:21] to play WoW and I didn't even leave the

[06:22] tutorial. Man, do you have any idea how

[06:25] many WoW players are saying the same

[06:26] about Guild Wars 2?

[06:28] >> You're like, "Okay, that was pretty

[06:29] cool." And I saved up enough money and

[06:30] it gives you this sense of progression.

[06:32] >> And I think that's one of the biggest

[06:34] factors. It It gives you the RPG

[06:37] progression system of like, "I was slow.

[06:40] Now I'm less slow.

[06:42] Now I'm getting a lot faster and now I'm

[06:43] going fast cuz I got my epic mount,

[06:45] right?" Or I mean, you could even play

[06:47] into like Burning Crusade. Like you

[06:48] started with ground mounts and then you

[06:50] eventually got flying, even though it

[06:52] was very slow flying, right? It was all

[06:54] sources of friction that you remove by

[06:57] playing the game and just earning stuff.

[07:00] Now, another form of that, I would say,

[07:02] is the the old like arrows, right? Like

[07:05] you had to buy your arrows. You had to

[07:08] um you had to buy reagents to to do

[07:12] stuff. And while that is annoying,

[07:13] right? You're like, "Oh, I ran out of

[07:14] arrows. I got to go buy them." There is

[07:16] an element of immersion to that. Like,

[07:18] "Hey, I'm a hunter. I'm buying my

[07:20] arrows. I'm buying food. I'm feeding my

[07:22] pet." Right? All these different things.

[07:24] And I don't think your pet

[07:25] >> And also, it made one legendary bow

[07:29] extremely

[07:31] cool. I Oh, man, I forgot the name. Was

[07:34] it Quel' No, wait. What

[07:36] Oh my god. The bow name just slipped my

[07:39] mind. It was the cool hunter bow from

[07:40] the raid. Ah, damn it. Any anyone

[07:43] members? I literally forgot the name.

[07:45] I'll check it out. I'll check it out

[07:46] after. My bad. I It completely slipped

[07:48] my mind. I even remember some of the

[07:50] flavor text. You're like, pull this ring

[07:52] back and like an arrow conjure something

[07:55] like Rock Delar. Thank you. Thank you,

[07:57] my brother. Yeah, exactly. For some

[07:59] reason I remembered it from Hearthstone.

[08:01] I don't know why. The image just popped

[08:03] to my mind. Never mind that. But yeah,

[08:05] exactly. It was so cool, right? It was

[08:09] amazing and you can only have this type

[08:12] of weapon if you have arrows. So, I

[08:14] really wish they bring arrows back.

[08:16] Maybe not the same way where you have

[08:17] like, you know, infinite stacks clogging

[08:19] up your bag, but in some sort of a

[08:22] different way. I really wish arrows

[08:24] would make a comeback.

[08:25] >> I should run away from that feeling.

[08:26] >> And also, I really wish it would come

[08:27] back in a form of you can upgrade arrows

[08:30] and you can equip different arrows. I

[08:32] think that would be cool like equipping

[08:33] poison arrows, equipping uh enchanted

[08:36] arrows, something like that that is

[08:38] unique to hunter.

[08:39] >> I think it will. Although, I get why

[08:40] they did it, I guess. Um

[08:42] >> Surely Blizzard will take the mental and

[08:43] do that.

[08:44] >> kind of bring you into the world. It

[08:46] makes you feel like again, you're

[08:48] role-play. You're like, I am a hunter. I

[08:49] have bought my ammo and I have my ammo,

[08:52] right? And now it's just kind of like,

[08:53] I'm a hunter. It's just I'm shooting my

[08:55] gun. I don't have to buy arrows or

[08:57] bullets or whatever. And so,

[08:59] again, that's a form of friction. It's a

[09:01] a little thing you have to do, but that

[09:04] little thing can add an element of

[09:06] immersion. Now, adding on to that, I

[09:08] would say that hardcore classic wow

[09:10] actually adds to that friction and

[09:12] immersion, right? Because now, if you

[09:14] mess up

[09:14] >> Yeah, I was about to say Quel'Delar.

[09:16] >> So, you're you're trying to make these

[09:18] potions. Like, you're getting potions to

[09:20] buff your stuff up. You're trying to

[09:21] increase your stats. You're making sure

[09:23] that everything is correct and you're

[09:24] going to be as strong as possible when

[09:26] you go out into the world so that you

[09:27] don't die because

[09:29] the the ultimate level of friction is

[09:31] you die and you start over and you're

[09:32] like, oh my god, this is terrible,

[09:34] right? And so, that becomes very

[09:36] immersive because now you're just like

[09:39] it's essentially real life in the game.

[09:41] Um

[09:43] and I think that's one of the reasons

[09:44] that classic WoW is also so much fun is

[09:47] you're you're hitting like max levels of

[09:49] friction at that point cuz you know if

[09:51] you die you start over. And then in

[09:53] retail WoW or even just normal classic

[09:55] WoW or whatever, if you die you just

[09:57] respond and there's no friction there.

[09:59] You're like, "Whatever, I just keep

[10:00] going." Now, that brings me to my next

[10:01] point which is the musical immersion and

[10:04] the musical immersion is one of my

[10:06] favorite parts of playing WoW. Like when

[10:08] you play classic WoW and you hear that

[10:10] ambient music wherever you are like in

[10:12] the barrens or in a forest or wherever

[10:14] it might be, it really hits. Like it

[10:16] makes you feel like you're in that zone,

[10:18] you're a part of the game and sometimes

[10:20] it it gives you that feeling of you're

[10:22] not even listening to music. It's almost

[10:24] like you're just there and then

[10:26] >> I love this guy. Nah, this guy this guy

[10:29] is a G. He knows what's up. He knows

[10:31] what's up. No, that's absolutely true. I

[10:35] played, unfortunately, Season of

[10:36] Discovery just a couple of days ago.

[10:39] Even though I quit because it's just

[10:41] same lame rehashed garbage.

[10:43] I I loved leveling in the barrens so

[10:46] much, dude. It's just the music. It

[10:48] truly feels like you're there. Even on

[10:51] stream, which is very difficult to

[10:53] disconnect yourself from like, you know,

[10:55] try to imagine you're from a streamer

[10:57] perspective. I mean, you know, minus the

[10:59] doing crimes on Twitch and all that

[11:01] stuff. Just imagine you're a streamer.

[11:02] You need to be on chat and in the game.

[11:06] You need to kind of split your

[11:07] attention. Bro, I completely lost myself

[11:10] in the game and I went silent for like

[11:13] minutes on end, right? Sometimes even an

[11:15] hour I barely speak because I just I get

[11:18] immersed killing quillboars. That's

[11:21] insane. And only World of Warcraft can

[11:23] pull me this this way. No other game has

[11:27] managed to do that. Literally no other

[11:30] game. And it's all due to the music.

[11:32] It's so good. And I will say

[11:35] you know, to retail credit, I don't

[11:37] think the music has dropped off

[11:39] significantly. I still think that retail

[11:41] World of Warcraft music is still kind of

[11:43] good. I did enjoy midnight music. It

[11:45] wasn't as good as let's say Warlords of

[11:47] Draenor. Warlords of Draenor music was

[11:49] top tier in my opinion. I still listen

[11:50] to the soundtrack. Or Pandaria. Pandaria

[11:52] was goated. Even BFA had some really

[11:55] good tunes. But it was good. It was

[11:58] still good.

[11:58] >> The music belongs there. And I think

[12:00] that's

[12:01] something that's like really powerful.

[12:02] Cuz I always have the music on when I'm

[12:04] playing

[12:05] just really any video game, but

[12:07] especially WoW. And that's not to say

[12:09] retail doesn't have that because there's

[12:10] actually a lot of times in retail WoW

[12:12] I've felt very immersed from the music.

[12:14] Like the the Undermine, honestly.

[12:17] Places like Zuldazar.

[12:19] >> Yeah, but the problem is you have seven

[12:21] different NPCs yapping in your ear about

[12:24] irrelevant garbage. Like that is the

[12:26] problem. It's like, oh, okay, I'm about

[12:28] to be immersed and then it's like eight

[12:30] different RP sessions that you didn't

[12:33] ask for. Just the unsolicited advice of

[12:36] Jaina and Thrall yapping in your ear.

[12:39] Nobody wants that. It completely screws

[12:41] up the immersion and that's why I'm

[12:43] always advocating for less RP in retail

[12:46] World of Warcraft.

[12:47] >> Drustvar.

[12:49] Even like the the Isle of Dorn had some

[12:51] really good music at times. Like there's

[12:53] a lot of good music in retail WoW that

[12:55] is immersive, but I think classic World

[12:57] of Warcraft just had

[12:59] it was like the perfect

[13:01] >> Classic had less noise.

[13:03] >> perfect. Like I think that's like to me

[13:05] classic World of Warcraft music is

[13:07] almost like the pinnacle of video game

[13:08] music. Like it's just phenomenal. And so

[13:11] I think that is also another element of

[13:13] why it felt so immersive. And speaking

[13:15] of zones, that actually brings me to my

[13:16] next point, which is sometimes in retail

[13:19] WoW going to zones can pull you out of

[13:21] that immersion because you get kind of

[13:23] warped back to periods that have already

[13:25] happened. And so let's say I'm going to

[13:29] Booty Bay as a great example, right? And

[13:31] I see the goblins just repairing Booty

[13:33] Bay and I'm like, man, it's been

[13:36] like what, 16, [laughter] 17 years of

[13:39] the goblins repairing Booty Bay?

[13:41] >> Yeah.

[13:41] >> And sure, you could make the argument

[13:43] like they're they're

[13:44] >> Don't worry, next expansion surely

[13:47] Gazlowe would come in and fix

[13:48] everything. That's okay. He's just uh

[13:50] too busy on drinking some elixirs.

[13:53] >> Like actual construction, they're taking

[13:54] forever to get to

[13:55] >> He's He's chugging noggenfogger elixir.

[13:57] >> that to where you see a lot of these old

[13:59] thing. For example, like Stonetalon

[14:01] Mountains. When you go there, there's

[14:02] like the big war going on with Garrosh

[14:05] and the Alliance and stuff and you're

[14:06] like, this already happened. And so,

[14:08] obviously, the the logistical real life

[14:12] part of you kicks in is like, yeah, you

[14:13] know, this is an older expansion, right?

[14:15] Like they're going to update it

[14:16] eventually hopefully.

[14:18] Uh and it's in No, it's just part of it.

[14:19] But, there's that's still something that

[14:22] takes you out of the game, right? Like

[14:24] you have to go You have to get out of

[14:26] the game mindset to realize that and be

[14:28] like, you know, this is just an old

[14:30] expansion cuz you're

[14:31] >> Exactly. Exactly. And let me add

[14:35] something on top of it. It's so weird

[14:37] that you go to

[14:40] Let me Let me think of a zone. Man, why

[14:43] why did Why was zone's name just escape

[14:45] my mind? Like if I I want to say

[14:48] Winterspring, but that's not when the

[14:49] one I I mean. Like the woods one, the

[14:51] one with the woods where the Alliance

[14:53] and the Horde fight. Like completely

[14:55] like Ashenvale. Oh, dude, what the hell

[14:57] is wrong with me today? Okay, so you go

[14:59] to Ashenvale and you see the Horde and

[15:02] the Alliance kind of fighting each other

[15:03] for resources. And then you go up and

[15:06] the story tells you that they're cool

[15:07] now, but they really aren't. And that's

[15:10] just confusing the hell out of you. It's

[15:13] so weird, it's inconsistent, and it's

[15:15] all due to Blizzard keeping piling on

[15:18] expansions on top of each other. Nothing

[15:20] in the old world makes sense anymore.

[15:22] And that's a huge problem that actually

[15:25] really really hurts the game long-term

[15:27] because you're getting no new players.

[15:28] New players can't immerse themselves

[15:30] inside of the world. They're losing

[15:32] their interest. They're dropping out

[15:34] quickly. And you're basically staying

[15:35] with the same old veterans over and over

[15:37] again. Eventually, you're going to run

[15:39] out of whales, right? I know right now

[15:41] it seems like an impossibility, but it

[15:44] will happen in a couple of years,

[15:46] surely.

[15:47] >> If you're playing in the game, you're

[15:48] just like, this is weird. Like, what's

[15:50] going on? This happened 15 years ago.

[15:52] Why is this still occurring in the zone,

[15:54] right? And classic wild doesn't have

[15:56] that because it's just all static. Like,

[15:59] it's it's classic wild. The zones are

[16:01] the way they are. It like it really does

[16:05] pull you out of a zone when you go there

[16:07] and everything's just kind of outdated

[16:08] and things have already been completed

[16:10] and you're just like, yeah, I don't

[16:11] know. It's

[16:13] that's the way it is, right? And now

[16:14] having said that, retail does do a lot

[16:17] of stuff well, right? Like rating and

[16:18] mythic plus and collect

[16:20] >> That's the only thing they're doing

[16:21] well. Everything else is trash. Okay, I

[16:25] I want to see I want to hear what he has

[16:27] to say here.

[16:27] >> thing pets and mounts and transmogs and

[16:29] all that stuff,

[16:30] >> That's the only stuff.

[16:32] >> Um well, actually, I don't really like

[16:34] mythic plus. It's not my thing. I'm bad

[16:35] at the game.

[16:36] Uh but sometimes it almost

[16:39] >> Okay, he literally said retail has a lot

[16:41] of things.

[16:42] And then he gave the three things that's

[16:45] going on for retail. Literally, there's

[16:48] nothing else good about retail save for

[16:51] mythic plus, rating, and collectibles.

[16:53] These are the only things that makes

[16:56] retail survive. Without them, retail's

[16:59] cooked. If you make classic plus with

[17:02] today current rating,

[17:04] people will never play retail again.

[17:06] >> feels like

[17:08] there's too much to do and that can kind

[17:10] of take you out of it. Um for example,

[17:13] when I logged in for this past patch,

[17:17] uh I got to the new zone with all the

[17:19] mushrooms all over and stuff and I was

[17:20] like, this is pretty cool, right? And I

[17:21] was going through and I got it all done

[17:24] and I was like, well, that's that. And

[17:27] it didn't really feel like I immersed

[17:29] myself in this new patch zone. It didn't

[17:31] really feel like I was like, whoa, I'm

[17:33] like I'm in the game right now and I'm

[17:35] loving the aesthetic. Like I I thought

[17:37] >> Why, you got a command prompt bug? Like

[17:39] why why weren't you immersed? Wait, your

[17:41] NPCs glitch through the mountains? I

[17:43] mean, hey, that's a Okay, wait, did you

[17:45] get the same dialogue three times in a

[17:47] row again? Oh, okay, maybe those things

[17:51] actually hurt immersion a little bit. I

[17:52] don't know. But hey, at least we have a

[17:55] pretty solid PTR, no? What do you say,

[17:57] guys? Blizzard would never finish a

[18:00] buggy PTR into live service game. No,

[18:03] they would never do that.

[18:05] >> The zone was cool.

[18:06] >> Never.

[18:06] >> I thought it looked great, but I didn't

[18:07] feel immersed in the zone. And I

[18:09] realized that part of that is due to the

[18:13] way the game is currently structured.

[18:15] So, we have things like weeklys, we have

[18:17] dailies,

[18:18] >> Yes.

[18:18] >> we have all these different currencies.

[18:20] >> Yes.

[18:21] >> When I wanted to go do the new zone, I

[18:23] was like, all right, where do I go? And

[18:25] there was like a million quests all over

[18:27] cuz I don't I didn't do much of the last

[18:29] patch and I was like, okay, here's a

[18:30] quest, but is this quest for the new

[18:32] patch or is this for the old patch? Then

[18:34] people in chat were like, Kraridor, what

[18:35] are you talking about? It's from the the

[18:37] previous patch and like this one I'm

[18:39] like I play this game and I'm confused.

[18:42] >> [laughter]

[18:43] >> That's so true. Oh my god, I'm pausing

[18:46] constantly in this video about this guy.

[18:48] He's just spitting fire and brimstone.

[18:50] That's crazy. Exactly. Dailies should be

[18:54] abolished, weeklys should be abolished,

[18:56] monthlys should be abolished. Everything

[19:00] in World of Warcraft that forces you to

[19:02] log in to the game on a weekly or daily

[19:05] basis should be gone. There is no such

[19:09] room for this in an MMORPG. I know that

[19:11] nowadays it's the meta and everyone's

[19:13] doing it. I don't want to see it in

[19:15] World of Warcraft, okay?

[19:17] >> Imagine a new player

[19:18] here trying to be like, "Hey, a new

[19:20] patch." And there's like stuff all over

[19:22] the place. Like it it pulls you out.

[19:24] Again, like I'm talking about immersion

[19:25] here. And from a immersive standpoint,

[19:28] being in the game trying to like figure

[19:29] out which quest is which and like

[19:31] dailies and weeklies and stuff. And I'm

[19:33] >> It's all technical.

[19:34] >> Like what am I even doing here? Like why

[19:36] why is this happening? And it's just

[19:37] it's it's almost overwhelming. And it

[19:40] >> It's not almost, it is.

[19:41] >> When I do that type of stuff, I'm doing

[19:43] chores rather than immersing myself in

[19:47] the game and just like experiencing the

[19:49] game. And I think that's my biggest

[19:50] issue with modern WoW is when I log in,

[19:53] it's like I have to pull up my my

[19:56] chore list and like check stuff off.

[19:58] Like did I do my weekly? Did I do my

[20:00] daily? Did I do my dungeon? Did I do it,

[20:03] right? And you're going down the list

[20:04] and you're just checking. And sure, you

[20:06] can kind of do that in classic WoW. Like

[20:08] you can make a checklist for yourself of

[20:09] like

[20:10] >> Here's the things I have to do.

[20:11] >> Of kill 10 quillboars? What what

[20:14] checklist you need in classic? Listen,

[20:16] even badges for dungeons weren't that

[20:18] big of a deal. Like yes, there were

[20:20] dailies, true. But I mean, once you got

[20:23] enough badges, you were kind of done

[20:25] with it. So, it's not that big of a deal

[20:27] in my opinion and you can afford to miss

[20:29] a day or two. It honestly wasn't that

[20:31] bad. So, this form of dailies was

[20:33] acceptable. I would still be happy if it

[20:35] was abolished, but

[20:38] this was okay. I guess it was fine. But

[20:42] no, these [Β __Β ] are right. These are

[20:44] chores. These are dark patterns. You

[20:47] don't want this in your games. This is

[20:49] something you do to grab the attention

[20:51] of whales and addicts. Basically, it

[20:54] completely turns away people such as

[20:56] myself because I'm not into that FOMO

[20:59] garbage, okay? I'm just too old for that

[21:01] [Β __Β ] I'm 28, dude. Like I literally had

[21:04] my birthday uh like what, three days

[21:06] ago? I'm old. I'm about to be bald, I

[21:09] had enough. Okay? I don't want any of

[21:11] this. I don't want to waste my time

[21:12] doing a checklist. I just want to have

[21:14] fun anymore as myself in a game that I

[21:15] love with a community that I appreciate.

[21:17] >> But it's not the game kind of telling

[21:19] you what to do. And I saw and so when

[21:21] you do that, I think

[21:23] the immersive part of just going into

[21:26] the world and being like, "What am I

[21:27] going to do in this world?" right? Like

[21:29] you're just a part of it. One of the

[21:30] things I love about Classic WoW is

[21:32] you're just another adventurer out in

[21:34] the world and you're going on the hero's

[21:35] journey. And you're just trying to make

[21:38] it in the world, right? Like you're you

[21:39] start out, you're just some person. And

[21:42] then you play through the world, you go

[21:43] through the world, and you kind of earn

[21:45] your stripes, and you earn your title,

[21:47] and it's like,

[21:48] >> I'm 28.

[21:49] >> And now you are like a a pretty

[21:51] important part of this world. Now you

[21:53] are becoming a hero. And I think I think

[21:57] the weird part about retail WoW that

[21:58] kind of pulls me out of that immersion

[22:00] aspect is

[22:02] they're like, "It's you, champion, the

[22:04] chosen one." And it's like, "Yeah, I

[22:06] mean, I guess. I've been playing for

[22:08] like 20 years, right?" It's like, "All

[22:10] right, yeah." But then somebody's been

[22:12] playing for like five years

[22:14] also gets the same treatment. Somebody

[22:15] who's been playing for like three months

[22:17] can also be at the same tier of you.

[22:20] >> No, that's not a real problem. The real

[22:21] problem is them calling you a champion

[22:23] and then you need to give them 10 bear

[22:25] asses. That's the problem. It's

[22:27] completely immersion breaking. And in

[22:29] the old World of Warcraft war world,

[22:31] sorry, you were a nobody. You just bunch

[22:35] yourself with another hoodlum, and you

[22:37] made progress together. Eventually, you

[22:40] teamed up with 39 more hoodlums, and you

[22:43] went to a raid. That's how it worked. It

[22:45] made sense, and it was beautiful. There

[22:48] was no reason whatsoever to change it

[22:50] into a single player where you are the

[22:52] sole hero of Azeroth. You're the one

[22:55] saving it. It's cringe. It's cringe

[22:58] self-insert millennial writing. Nobody

[23:01] likes that [Β __Β ] save for a few Blizzard

[23:03] employees. And you need to make sure

[23:06] that this is gone. Along with the

[23:08] employees, by the way. Just completely

[23:09] give the boot to Holly Longdale and the

[23:12] entire HR department.

[23:14] >> And they're just like, you're the chosen

[23:15] one, man. Like, you you're going to save

[23:18] Azeroth and all this stuff. And then

[23:19] you're like, okay, and then you talk to

[23:20] your friend and your friend's like, no,

[23:21] wait, I'm the chosen one. I'm going to

[23:23] save Azeroth.

[23:24] And some other guy is like, I'm going to

[23:26] save Azeroth.

[23:26] >> [laughter]

[23:27] >> We're all the chosen ones.

[23:29] >> I'm the hero. I'm going to save Azeroth.

[23:31] And so

[23:32] it just becomes like that.

[23:33] >> Yeah, for that reason I hated Legion

[23:35] artifacts. For For the sake of soul

[23:37] immersion, I think artifacts themselves

[23:39] as an idea were great. But like in terms

[23:42] of immersion, like, oh, you get an

[23:43] Ashbringer, you get an Ashbringer, it

[23:45] was not. Like it was way immersion

[23:47] breaking.

[23:48] It It was way too much.

[23:50] >> argument, where if everybody's a hero,

[23:52] then like nobody's a hero. Or

[23:56] if everybody's like a chosen champion

[23:58] hero, I guess I guess I should say.

[23:59] Because like everybody's a hero

[24:01] technically. Um it it's kind of like the

[24:03] epics, right? If If everybody has epic

[24:06] gear, it's not epic anymore. It's just

[24:07] common.

[24:09] Like if everybody has the same gear,

[24:10] it's just common gear. It's just they

[24:12] painted it purple and go like, yeah,

[24:13] that's epic. And I think a lot of the

[24:14] lore that ties into the world-ending

[24:17] threats every expansion plays into that.

[24:19] Like, we need the ultimate hero champion

[24:21] to save the world, right? And it almost

[24:24] like amplifies that need of you wanting

[24:28] to be this big hero. And like to me

[24:30] personally, it just becomes this thing

[24:31] of I don't want to be the most important

[24:33] person in all of Azeroth or the hero of

[24:35] the world. Like, I just want to be

[24:37] somebody that's a part of the world. And

[24:39] that doesn't mean I have to be a

[24:40] blacksmith or whatever, but

[24:42] >> Azeroth bleeds.

[24:44] >> She needs to be in a house somewhere.

[24:45] But like, I just I want to just be part

[24:47] of the world in some way

[24:48] >> It was so good.

[24:49] >> the most important person

[24:50] >> So good to laugh on.

[24:52] >> And I think that's just a much more

[24:53] immersive experience. And there might be

[24:55] other people that like like being the

[24:57] champion of Azeroth. That's fine. And

[24:59] it's kind of hard to even

[25:00] >> If they love it, just play a

[25:01] single-player game. MMO RPGs are not for

[25:03] you, son. Like if you love Magni yapping

[25:07] in your ear that you're the sole hero of

[25:09] Azeroth, dog, you're in the wrong game.

[25:12] Like this is not for you, okay? Like

[25:14] just go play something else. Go be the

[25:16] hero in whatever game you choose to be

[25:18] in. World of Warcraft is not your thing.

[25:21] >> And dodge that at this point cuz we have

[25:23] killed Titans. We've killed Arthas.

[25:25] We've killed like Illidan. We've killed

[25:26] all these heroes and everything. So we

[25:28] technically are like these insane

[25:30] champions, but I just hope they figure

[25:32] out a way to just knock it down a few

[25:35] pegs. You know what I mean? Cuz I'm just

[25:37] >> [laughter]

[25:37] >> It like it really does

[25:39] >> You can do it without completely nuking

[25:41] the current story. You cannot do that

[25:43] because it's gone too far. You've

[25:45] already done too much, and I don't think

[25:48] any reoccurring villain would make the

[25:50] cut. So I think Zovaal should kind of

[25:52] end the world with the last Titan, and I

[25:55] think classic plus should be the new

[25:57] standard. I think Blizzard does have a

[25:59] way out with this, and I really hope

[26:00] they would take that ticket.

[26:01] >> pull you out of it um

[26:04] when everybody else is also a hero and

[26:06] you're like, "I'm the hero." And it's

[26:07] just yeah, like I said, if everyone's

[26:09] the hero, nobody's the hero. Now with

[26:10] all that being said, I kind of want to

[26:12] wrap this up with one of my favorite

[26:13] parts of retail WoW in terms of

[26:15] immersion, and that's a lot of the

[26:17] community events or holiday stuff

[26:19] because

[26:20] >> Yes, he's talking about the Darkspear

[26:23] Trolls rainbow dash run. Yes, dude.

[26:26] Dude, I for some reason I missed it. I

[26:29] wish I was there. I wish I was there. I

[26:31] heard it was like it's great event.

[26:33] Wait, did it actually happen? I don't

[26:34] even know, you know. I I'm not been

[26:36] following up with the times, but uh

[26:38] people were excited for it. Yeah, for

[26:39] sure, for sure. There was a lot of

[26:41] discourse around it.

[26:42] >> Um much like the soup event with the

[26:44] Tuskarr, it's not the most important

[26:47] event. It's nothing crazy, right? It's

[26:49] just helping the the chef make soup, but

[26:52] it was one of my favorite parts of

[26:54] Dragonflight. Like you just show up at

[26:55] the Tuskarr area and they're just like,

[26:57] "Hey, come on down. We're making a big

[26:59] pot of soup." And they're just stirring

[27:00] it up and everyone's contributing and

[27:02] gathering stuff and you see everybody

[27:04] else like contributing. You're like,

[27:05] "Dude, this is so fun, right?" Like

[27:07] everyone's working together and it

[27:09] creates that sense of like immersion in

[27:11] the world and community and you're

[27:13] you're all helping the Tuskarr make this

[27:14] soup and they're just like, "Hey,

[27:16] everybody come eat it, right?" Those are

[27:17] some of my favorite events. Like even

[27:19] helping the ancients in the Emerald

[27:21] Dream. I enjoyed doing that and I'm sure

[27:23] there's people that didn't enjoy doing

[27:24] it but

[27:25] like those were some of my favorite

[27:26] events. And so, it's one of the reasons

[27:29] I love holidays where you have things

[27:30] like Brewfest and everybody's gathered

[27:32] around at the festival and everyone's,

[27:34] you know, drinking and running around

[27:36] and it's like

[27:38] more music that immerses you in,

[27:41] right? And so, I I really love those

[27:43] types of things cuz it makes it feel

[27:44] like the world is alive. It makes it

[27:46] feel like everybody's out and about.

[27:48] They're doing their thing and, you know,

[27:50] it's nothing groundbreaking. We're not

[27:52] saving the world, but we're just living

[27:53] in the world of Warcraft. And so, it

[27:55] actually gets really depressing. You're

[27:57] kind of sad or eerie to me even when I

[28:00] go to something like Brewfest and it's

[28:02] it's like an empty server or just

[28:04] nobody's there. Like maybe it's towards

[28:06] the end of Brewfest

[28:06] >> or it completely filled with bots. Yeah,

[28:09] don't forget about option number three

[28:11] there, which is the most likely one.

[28:13] >> cuz people have already gotten all their

[28:14] stuff and you're just like walking

[28:15] around. It's just empty.

[28:17] And I'm just kind of like,

[28:20] um I guess I'll

[28:21] get a beer or do my ram racing. It's

[28:24] just you walking around alone. Maybe one

[28:26] person like runs by and it's just like

[28:28] >> [laughter]

[28:29] >> and you're just like,

[28:30] "Okay." Like that that's another thing

[28:32] that just pulls me out of the immersion

[28:33] cuz I'm like, "Where are the people at?

[28:35] Like is the game dying?" Like it like

[28:37] that really does pull me out. So,

[28:40] I think

[28:41] the the main point I'm trying to get at

[28:43] here with everything that I've gotten at

[28:45] is

[28:47] there's a lot of different things that

[28:48] make up immersion and some of them

[28:50] impact the game I'd say more than others

[28:52] and some of them maybe even impact

[28:54] certain people more than others, right?

[28:55] Like some people might feel very

[28:58] immersed when they're doing all these

[28:59] like RPG elements like buying arrows or

[29:01] doing these things and other people

[29:02] might not feel immersed at all. I'd say

[29:04] it's also a very subjective type of

[29:07] thing to you know deal with like

[29:09] different

[29:09] >> He's absolutely right and that's what

[29:12] actually makes developing an MMO so

[29:14] difficult because you always have

[29:16] constant struggle balancing between

[29:19] immersion and

[29:21] gameplay, right? There's always this

[29:23] discussion Jeff Kaplan used to talk

[29:25] about it like way back in the day when

[29:27] he actually worked on World of Warcraft,

[29:29] right? You know the the famous quotes of

[29:32] dragons don't actually hide loot beneath

[29:34] their wings. Yeah, you know that's true,

[29:36] right? That's obviously. So I mean yeah,

[29:39] you always have that constant discussion

[29:41] but I think if Blizzard actually were

[29:44] talented and had some competent people,

[29:46] they would have managed to pull this off

[29:48] like they had back in the day.

[29:49] >> People are going to have different

[29:50] things that immerse them into a world

[29:52] but at the end of the day I think most

[29:55] people want to be immersed in the world

[29:57] and most people want to live in the

[29:59] world and feel like they're a part of

[30:00] this world and

[30:02] really can pull you out of it when so

[30:05] many of these little things add up and

[30:08] it hits a point where you're just like

[30:09] why am I not feeling that sense of

[30:11] immersion and I think all of these

[30:13] little things going one way or the other

[30:15] way, right? Making you feel immersed or

[30:16] not feel immersed really do add up and

[30:19] change how you feel and so

[30:22] yeah, I just wanted to make that video

[30:23] and rant about immersion cuz it's been a

[30:26] topic that's just been on my head for a

[30:27] while. So thanks for watching. If you

[30:29] want more videos, I just made

[30:31] >> Yeah, dude this guy is great. I think

[30:33] that's the second video of him that I

[30:34] watched. This video he absolutely

[30:36] cooked. Thank YouTube for recommended it

[30:38] to me I think but I'm going to leave it

[30:40] link You guys should watch it for

[30:42] yourself. Give him a like. That was

[30:43] amazing.

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