Control Resonant Mission Gameplay — Full Breakdown & Transcript

CONTROL Resonant | Part 18

0h 46m video Published Sep 28, 2026 Transcribed Oct 23, 2026 CohhCarnage CohhCarnage
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Beginner 5 min read For: Fans of Control and casual gamers interested in gameplay commentary and build strategies.
AI Trust Score 50/100
⚠️ Average / Some Fluff

"The title is straightforward for a gameplay video, but the content is mostly casual commentary with no significant educational value."

AI Summary

This video is a gameplay session of Control: Ultimate Edition, specifically the 'Resonant' mission, where the player explores the Oldest House's subway system to reroute power lines and calibrate devices. The commentary covers game mechanics, build strategies, and narrative speculation about the game's characters and events.

[00:20]
Character Backstory Discussion

The player discusses the character Arish's backstory, mentioning he lost many friends in a major incident (likely the Hiss invasion), which explains his attitude towards Dylan.

[01:07]
Dylan's Lack of Control

The player clarifies that Dylan was not in control during the events that led to many deaths, as he was imprisoned and only had contact with Dr. Darling and his team, so Arish may not know this.

[03:34]
Gameplay Progress

The player notes that six hours have passed in the game, and they are progressing through the mission, following cables and solving puzzles.

[07:10]
Mission Completion

The player completes the first major objective and exits the underground area, expressing enjoyment of the sequence.

[11:34]
Sandra Ryder's Logs

The player finds audio logs from Sandra Ryder, which provide context about the mission to reroute power lines and the strange phenomena occurring in the subway.

[18:44]
Game Opening Recap

The player recalls the game's opening, where Jesse stabs Dylan with an aberrant, which is connected to the board's involvement and the current situation.

[20:33]
Build Strategy

The player explains their build focuses on executing enemies to gain power boosts and maintain a constant flame, which is effective for their playstyle.

[23:35]
The Board and The Gap

The player discusses the Board as an entity that communicates through the aberrant, and the 'Gap' is where leveling up occurs.

[28:55]
Witcher 3 Remaster Discussion

The player briefly discusses a rumor about The Witcher 3 remaster having low frame rates on high-end hardware, expressing skepticism and curiosity.

[33:03]
Calibration Puzzle

The player solves a calibration puzzle, noting the logic differs between stations and that wrong combinations can cause teleportation.

[35:27]
Encounter with FBC Engineer

The player meets an FBC engineer named Clark, who claims to have civilians needing help, but the player suspects something is off about him.

[38:33]
Gaming Philosophy

The player states they prefer to skip games rather than play them in a way they don't enjoy, and they plan to complete all side content in Control.

[42:12]
Game Difficulty Assessment

The player notes that Control is not a very difficult game, especially with a strong build, and mentions accessibility options like one-hit kills and immortality.

[44:10]
Mold Spreading

The player observes the mold spreading in the environment, adding to the game's eerie atmosphere and narrative tension.

The video is a casual gameplay session focused on completing the 'Resonant' mission, with commentary on game mechanics, build strategies, and narrative speculation. It provides insights into the player's approach and the game's world-building.

Mentioned in this Video

💡 Key Takeaways

💡

Dylan's Lack of Control

Clarifies a key plot point about Dylan's innocence, which is not common knowledge among characters.

01:07
🔧

Effective Build Strategy

Provides a concrete example of a powerful build that leverages execution mechanics.

20:33
📊

The Board's Nature

Explains the Board as an independent entity, adding depth to the game's lore.

23:35
💡

Game Difficulty Assessment

Offers a player's perspective on the game's difficulty and accessibility options.

42:12

[00:20] remember in his eyes Dylan killed like 500 of his friends. He was like one of the few people. But I don't remember how he survived. But he I think I think he had a story about how he survived. That or he was away at the

[00:35] time. But anyway, Arish lost like hundreds of his friends. There was like hundreds of his friends. There was like 500 plus deaths when that happened. So yeah, he's he's got a little bit of a chip.

[00:48] shoulder. Can I land on this? Can I land on this? Oh god.

[01:07] Yoku uh says it's stupid to blame Dylan for it. I don't know if people understand that Dylan wasn't in control. I don't I don't think that that's like common knowledge cuz you guys got to remember Dylan was squandered away in a

[01:19] cell and the only people that had access to him [music] were Dr. Darling and his very constricted team. So there's a very good chance that Arish has no idea that Dylan was not in control when that happened. So

[01:33] he's [music] coming from. He doesn't know. We've never talked about it with him. So I mean to to Arish Dylan could just be remorseful because he killed 500 people. You know what I mean?

[01:47] And in that case he's like yeah f you dude. Go die somewhere in a hole. dude. Go die somewhere in a hole. [laughter]

[01:59] the cable. Uh oh. Yes.

[02:12] set of blinking lights on it, so it tells us which way to go. >> Zoe, I can't follow the cable any further. God, I'm not going to make it further. God, I'm not going to make it out of here.

[02:29] >> Zoe, I hear something.

[02:54] >> Yo, that's cool how the sound is moving around. >> Zoe, >> Zoe. Hello.

[03:12] Got some explosives lying around. Try to blow up.

[03:34] >> been 6 hours, Dylan. >> 6 hours. It hasn't been that long, >> has it?

[03:57] am I doing this right? Am I supposed to be doing this differently? be doing this differently? >> No, I think we're good.

[04:09] >> You hear the music? >> I hear it, Zoe. I hear it.

[04:21] [groaning] being reassigned immediately. Always another crisis. Oh, god damn it. Sorry, Dylan.

[04:35] Sorry, Dylan. No, Zoe. I'm still here.

[04:54] happened. It seems to go in like a straight line to like here and then it kind of I guess it just keep going down. Okay, cool.

[05:07] Just keep going for Oh my lord. Look at this.

[05:22] >> That really blows. >> Yeah. Checks out. >> Holy [ __ ] name to be found.

[05:40] of a calling from another world. >> Research says I'm wasting my time. [music]

[05:53] >> What you're hearing about 2 hours?

[06:12] >> Growing deeper past of the [music] sand dreams pushing past of the [music] sand dreams pushing through the dark.

[06:27] hear me, >> Zoe? Yeah, I hear you. Can you hear me >> loud and clear? Hey, let's not do that again.

[06:42] thanks for not [music] leaving me alone down there. >> Yeah, well, there's a lot more paperwork to fill out if you die. And I don't abandon people I'm in charge of. You're almost out. Keep going.

[06:56] >> See you soon. What an awesome sequence. That was a What an awesome sequence. That was a That level was just like >> Jeez, >> I'm outside.

[07:10] >> Glad you're still alive, Dylan. >> Let's get back to work.

[07:22] >> Bro, that's the That's wild. They're like dissecting it.

[07:43] >> Man, that was cool. That was really cool. That was a lot of fun. Uh, let's do the other one that he wants us to do. Power lines.

[07:56] where I'm looking. >> Hey, Nicholas. What's up, buddy?

[08:20] or is the timing just coincidental? Maybe there were existing structural Maybe there were existing structural weaknesses in the building's foundation.

[08:45] Yeah, dude. Big same. They sound like Reapers. They sound like the guys from Warframe, too, which I really like. Waffram.

[08:59] We need to go level. It's been a little bit.

[09:46] Is that graffiti, bro? Well done. Did you have to use rigging for that? My lord. [laughter] Jeez. You deserve that mark, sir.

[09:58] Jeez. You deserve that mark, sir. Okay.

[10:58] Okay, we down here. Looks like we might be. Let's take a look.

[11:19] reroute whatever we're doing. Where am I putting this thing? Oh. Aha. Here. Maybe. >> Log three. Sandra Ryder. We're making good progress on our primary mission. If

[11:34] good progress on our primary mission. If you're looking on the bright side. >> Ryder? >> Shifted. Spontaneous teleportation. That's major. Making a note of the time. >> Oh, come on. That is minor at best.

[11:50] What's some stuff moving around compared to I don't know the thing in Philly? The desynchronization incident. This is a cakewalk. >> Right. I will concur with my colleague that things are going smoothly so far.

[12:06] It's only been an hour and we're already a quarter of the way through saving the a quarter of the way through saving the world. Not too shabby. so let's try to get another hint as to what the hell's going on. Identified

[12:21] Ended up with more spots than calibration units. Again, the station and error, but think we figured it out. Calibration works on a principle of perspective. A lineup of machinery in front of you viewed from the correct

[12:35] operative angle. Wrong combo cause tuning device itself to physically transpose. Got to start lining everything up all over again. Okay. >> Sandra writer log four.

[12:54] lines converge in paronautical junctures. Place the three portable junctures. Activate tuning device. Repeat the process at each subway >> Progress is still excellent.

[13:06] We're noticing that the logic of calibration differs between stations. >> Can we move it already? >> We're also seeing more and more mold. >> I don't like the way the mold's acting. What if it's getting smarter? Why is it

[13:19] even down here? >> Come on, Bert. That's why they sent us. We can take care of ourselves. I'm not saying we can't, but we're not mold going to do next? >> We're almost there. Just one more

[13:32] station and then the junction and we'll be done. And when the world saved, who made it happen? You and me. >> I swear you watch too many superhero >> I swear you watch too many superhero movies.

[13:59] it. Awesome. All right. >> Anybody there? Please, we need help.

[14:11] who said that? Why did that sound like it came from right next to me?

[14:25] Oh, cuz it came from right next to me. Hello. Can you hear me? Hello?

[14:54] Is that it? That's it. Cool. Let's go to the next one. What's this?

[15:06] this? Oh, just an elevator.

[15:44] need one of them for my truck. Mhm. Freedom. Freedom. Uh oh, we had a fight in here earlier.

[16:15] Anything? Uh, did did this door open? I don't think so.

[16:40] opened already. Seems like something I do. Okay. Yep, that checks out. Yes, it does. Oh, hi

[17:08] >> [screaming] >> [ __ ]

[17:39] this yet? Uh, no. We'll probably make one towards the end, but the short of it one towards the end, but the short of it is I'm really enjoying it.

[18:04] execute an enemy is doing so much work with this build. It's like letting me keep my fire on just the whole time. It's kind of awesome.

[18:29] Uh, I do want to buy all of these just to have them. Yeah.

[18:44] seen Jesse a bunch. In fact, um to start the game, the game, Jesse found Dylan lying on a gurnie and she walked up and stabbed the aberrant through his heart. And that's how the

[18:59] game started. So that thing that I'm holding in my hand, she took that and jammed it through her heart. And that's like why we are where we are. Yep.

[19:11] >> [laughter] >> We don't really know why yet, but

[20:04] Pentacos is using mold detonations. No, I'm not.

[20:21] What is this dude doing? Stop moving, you jerk. So, what I'm what I'm doing with this build currently is I'm just uh using

[20:33] build currently is I'm just uh using this item here um which gives Wait, where is it? This guy. So, whenever I execute enemies, I get a big boost of power. Um I mean, granted, I take extra damage, but that's not a big deal. And

[20:45] damage, but that's not a big deal. And as long as I don't use any other skills, then as long as I keep executing enemies, my flame never drops. I just keep the flame on the entire time because I'm constantly getting my energy

[20:57] back to keep it going. So, I honestly think that this is this is doing this is doing work. This build is is kind of kicking ass. I don't really want I don't feel the need to thread anything else in. Like this is this is working

[21:13] thanks to this little uh this artifact that's given us power back.

[21:28] things that take advantage of the flame that I'm applying. Kind of like male was to start using like push and stuff to spread it. That go even harder.

[21:54] give a ton of health and stuff on execution, on dodge. So, we're getting a bunch of health back as we do all this, health back as we do all this, which is really great, too.

[22:15] she stabbed us code, do you think the abber what's it woke us up maybe? Oh, we abber what's it woke us up maybe? Oh, we abs Okay. I think that Jesse knew that the board was trapped in the aberrant and used that as a way to get to Dylan.

[22:28] So, I I I think that the whole point of Jesse stabbing Dylan in the heart was to was to get the board involved via the abery. Yep, that's my guess. I think that's too much of a coincidence that the board is is stuck in it and that

[22:41] the board is is stuck in it and that it's also what woke us up,

[22:53] haven't really we haven't figured that out. That has not been something we have talked about.

[23:35] board is, man. That's right. So Dylan controls the board now. No, no, the board the board is is very much its own entity. And we whenever we go into the the level up area, which is here, that's the abery

[23:48] you can see there. And if you go up here, the board talks through us to us through that, which I'm pretty sure is the aberrant that was stabbed into our heart. And then whenever he So like and and the board talks to us through that

[24:04] thing. Yeah. This is called the gap, which is where we do all our leveling up which is where we do all our leveling up and stuff. against his shield. Yes, give me that. We're all about fire

[24:20] Yes, give me that. We're all about fire damage. Yes. Um Oh, that'll be great. damage. Yes. Um Oh, that'll be great. Okay.

[24:59] is nice. Uh, let me try a reset real quick.

[25:11] Just kind of curious how far we can go down the uh the paths.

[25:30] man. Those aberant cuts are are tough.

[25:52] I have far less aberant power by doing this now because I didn't unlock these.

[26:11] So, check this out. We had what like high 40s there. We had what like high 40s there. Um

[26:24] so these little guys unlock some aberant power but not a lot. But then if we go to here. Oh, bro.

[27:13] of uh of burn stuff. That's kind of cool.

[27:27] Dylan can keep spinning forever. Oh my lord. enemy. Oh, drone I guess is the tiniest though. That's not very good.

[27:40] though. That's not very good. Okay. Um, let's do you, cuz that gives Okay. Um, let's do you, cuz that gives us even more strength.

[28:06] perform a switch attack instead of a combo finisher.

[28:35] We are totally out of source. Wow. Okay, but hey, this is good. Let's do it. Yeah, the board's just back there like throat singing for fun. throat singing for fun. As you do.

[28:55] Wait, what? >> Hey co, did you see The Witcher 3 Wild Hunt remastered benchmarks? Average frame rate is 59 on a 5,090. What the frame rate is 59 on a 5,090. What the hell?

[29:11] that more. That's the first I've heard of that. That sounds not good. That also brings up a lot of questions like if there's weird issues with it, why would there's weird issues with it, why would they push it to release it?

[29:23] especially given the cyberpunk debacle. Um, we'll have to we'll have to look into that. Maybe maybe there's something else going on. But that's that's weird. That's real weird. Do not like We'll look into that later.

[29:44] logs. This is log six, right? >> Yeah, that's great, Bert. Uh, work's going fine. That's all you got to say? Come on. This was your whole thing.

[29:56] don't want to miss it. >> Oh, yeah. >> Yeah, that would be a shame. >> So, hey, when they make the movie about us, there's you as that Margaret person and me as the puppet,

[30:11] and me as the puppet, remember? And we're just heroing around. And Whoa. Whoa. Be careful. You don't want to step in a mold. Oh [ __ ] Sandy, look out. Look out. >> Sure, B. Thanks.

[30:32] >> That was weird. That one was weird. She was like being real patronizing. She was like being real patronizing. Okay, we um Okay. Sandy doesn't want to take notes

[30:44] happening more frequently here. Affecting us now, too. Used training teleported Sandy to another part of the station with a calibration unit. Got her station with a calibration unit. Got her back but not right.

[31:02] in one piece. She's not okay. What the in one piece. She's not okay. What the f? Oh no. f? Oh no. So that's not good. So there's like

[31:15] So that's not good. So there's like maybe it's not Sandy that came back.

[31:46] to use a power. What power? It's not fire. What power? It's not fire. Um,

[32:09] this. Let's try this. Let's see if using the wrong combination Let's see if using the wrong combination will teleport us.

[32:26] Interesting. Do we go to the same place every time?

[32:45] my man? It's Remnant all over again. Love it. Okay. Hell yeah.

[33:03] puzzle about four different ways in five different games. cuz I love these poems or these uh well poems sure but also puzzles.

[33:17] >> All right, we are done. Calibration successful. Did we We got this one >> Ryder. >> We're seeing increasing incidences of various objects appearing and disappearing, but so far it hasn't

[33:30] affected our work. >> In fact, we're finished with >> In fact, we're finished with >> Sandy. [ __ ] What the [ __ ] Where'd she Where'd she go? Okay. Okay. Maybe I The

[33:42] calibration. I must have [ __ ] it up. Okay. I just got to >> Anybody out there? >> My name is Mia Floyd. I'm traveling with

[33:54] several others. >> Don't look but your leg. >> Don't look but your leg. >> Oh god. Bird. My leg is Is that Oh my >> Oh god. Bird. My leg is Is that Oh my god. Oh my god. It's not supposed to. I

[34:09] god. Oh my god. It's not supposed to. I can feel it. B, you got to help me. >> Oh god. Did only some of her transport? >> [ __ ] Sandy, just just hold on. I think I can Let me just just don't move, Sandy. Hang on.

[34:33] Huh. I just about [ __ ] myself. You okay, Sandy? You look uh Everything's where it's supposed to be now, huh? >> Yeah. Back in one piece.

[34:45] >> Come on. We're done here, right? Almost finished with the whole thing.

[34:57] >> This is really weird. Um thing from Mia. Is there a a thing nearby we can use? Maybe on the wall or

[35:13] further up. It did sound like it was coming from up the stairs.

[35:27] >> Thank God. I'm a doctor. I have people here who need urgent medical attention. We've been trapped for days. >> I'm a federal agent, ma'am. Let me take >> I'm a federal agent, ma'am. Let me take this. This is Bert Clark, FBC,

[35:41] Maintenance Department, Engineering. My partner didn't make it, but I found these civilians needing assistance. Problem is, the exits disappeared. But you're going to help me help them, right, buddy?

[36:01] >> This is Wait, wait, wait, wait, wait. This is the same guy that was on the the This is the same guy that was on the the the recordings being like crazily the recordings being like crazily flipped out and and not okay. And now he

[36:15] sounds very specific and insidious. >> some people here are pretty close to losing their [ __ ] Stop wasting time. >> Stay calm, Clark. I'll figure this out. >> I am calm.

[36:33] in the subway. >> Zoe, I just spoke with an FBC engineer named Clark. He and some civilians are trapped somewhere in the tunnels. >> Civilians alive, plural. How the hell did they

[36:46] survive down there? >> I'm going to try to find them.

[37:20] Wait, did that has that been there the whole time? You know, my old college friend who went missing in the West incursion zone.

[37:33] Someone just reported seeing him at the field office at the security station. Matthews. >> Oh, wait. Can I respond to her? >> Okay.

[37:47] >> Huh. Reminds me of Jesse's favorite book growing up, The Cat Picnic. Or was it my favorite? It was a cute story. If I could set it

[38:00] It was a cute story. If I could set it up right, maybe I could draw it. >> Dude, these these little scenes are so tragic to like think what Dylan's gone >> Looks about right. The way he's the way he talks about these scenes.

[38:14] he talks about these scenes. >> Just a bunch of cats enjoying a picnic. >> Just a bunch of cats enjoying a picnic. Nothing strange about that.

[38:33] >> One of the things I decided early for the second half of this year is that I'd rather skip games than not play games the way that I want than not play games the way that I want to. So, I actually had a few people

[38:47] you have so many other games you want to play and you haven't even done on Mushia I'm just like, "No, we'll we'll finish the games just like Silent Hill, just we want to finish them." Like no Russian, dude.

[39:02] We'll get there when we get there. And this game I want to do all the side this game I want to do all the side content. So we're doing that for sure.

[39:22] >> Oh my god, chat. You guys are ridiculous.

[39:38] finished Silent Hill. We did everything there was to do in that game uh in in one playthrough. We didn't we didn't do multiple enemies.

[40:01] Dude, there's so many big enemies here right now. What is happening?

[40:26] Need more balls. There's my balls. More balls, chat. More balls. balls, chat. More balls. There we go. Hi. [groaning] Lovely.

[40:45] That's what we wanted. All right, let's keep moving.

[41:48] Boom. Delightful.

[42:12] Am I done with Balheim? Nope. This afternoon. Is co a god gamer or is this game easy as f? Um, I'm a strong build as f? Um, I'm a strong build and it is not a difficult game.

[42:29] doing a very good build. I actually really like the build that I'm using. And uh I would not say this game is very hard. No, I've never actually talked about this yet. But no, so far this game has not been very difficult. I feel like

[42:41] has not been very difficult. I feel like it gives you uh a lot of tools, especially through your uh skill tree to get health back. Um you can play game that has like a lot of time defensive stuff. So it's it you know the

[42:54] gameplay itself is relatively easy compared to like you know timing based games and parry games and stuff like that. So it's it's not a difficult game. Yep. I would not say so. And I think it's

[43:08] >> Uh that being said, you can I' I've heard about this. I haven't actually heard about this. I haven't actually looked yet. You can go into options

[43:30] And then apparently this lets you like do stuff. So, if you did want Wow, look at this. You can even turn on one hit kills, one hit falters, immortality. Whoa. Yeah, I'm actually not going to touch

[43:45] leave it off, but you could make the game harder if you wanted to. Yep. >> Hey, why don't you tell them what the star date is? >> Sandy, [snorts]

[43:58] come take a look at this on the wall. Tell me that ain't the mold. >> No, it can't. [ __ ] Bird. >> How fast is that spreading?

[44:10] >> How fast is that spreading? >> Maybe we better wear the hoods. >> Was that it? Interesting. Okay,

[44:28] let's see what else we got here. The normal [clears throat] notes. to identify where lines conversion to junctures. Mark several spots. Maybe too closest to the tuning device. Same thing with a couple spots farthest [music]

[44:41] away. Try to correct combo and calibration units teleported near the calibration units teleported near the touring device. furthest away. So, we had a good response from this the spot closest,

[44:56] that are furthest. So, we'll look at that, too. >> This is Sandra Ryder, log one. Our mission to reroute underground power lines to power up the CFD is now underway. I brought voice recorders to

[45:10] save my notes on our So, we've tested different locations for the calibration units within this space. The logic still eludes us, but the experimentation is exciting. Let's just get this done.

[45:23] Yeah. Ain't no way any of this is ever getting declassified. So what's the point of doing these logs? Just write a normal report like everybody else. One day the world will know what we did here. They'll make a movie about it.

[45:38] here. They'll make a movie about it. I'll probably be played by a Who's that I'll probably be played by a Who's that actress? You know who looks like me? Margot something. Anyway, and of course they'll have to dig up that puppet for

[45:51] you. You know, the one from that horror show. show. Holy [ __ ] Sandy. Holy [ __ ] Sandy. Rude girl. Damn.

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