This is not my body!
45sThe opening dialogue is cryptic and unsettling, immediately hooking viewers with a mystery.
▶ Play Clip"The title promises a focused sidequest cleanup, but the video is mostly rambling commentary and off-topic tangents, with only a fraction of the content actually addressing the quest."
In this stream, the creator continues playing Control, focusing on completing side quests and exploring the game's world. The session includes a lengthy side quest involving taxis and a mysterious woman, followed by a discussion of game mechanics, community feedback, and theories about the game's lore, particularly the relationship between Jesse and Dylan.
The stream begins with a confusing dialogue where a character seems to be experiencing an identity crisis, setting a mysterious tone for the session.
The creator finishes a 'weird quest' and expresses amazement at its strangeness, highlighting the game's unique narrative style.
The creator begins a new quest involving finding a taxi, which requires recognizing a pattern in the cars.
The creator enables 'assist mode' and increases enemy aggression, noting that this makes combat feel better and encounters faster.
It is mentioned that there is one taxi per region, and the creator is looking for one in the downtown area.
The creator confirms they finished the main game and are now doing side content, which they describe as 'fantastic'.
The creator discusses the old-school MMO 'Monsters and Memories', noting it has passed 20,000 active subscribers and requires a $15 monthly subscription.
The creator praises the game's puzzle design, comparing it favorably to 'Outer Wilds' and noting the game's ability to present novel challenges.
The taxi quest ends with an ambiguous outcome, leading the creator to speculate about alternate endings and the game's lore.
The creator theorizes about the origins of Dylan and Jesse, suggesting they may have been split by the slide projector, and discusses the role of Polaris.
The creator examines a taxi receipt and jokingly connects the driver's initials to Taylor Swift, leading to a humorous theory about time loops.
Monsters and Memories Success
Provides concrete data on an indie MMO's success, challenging the notion that there's no market for old-school MMOs.
28:40Puzzle Design Appreciation
Highlights the importance of novel puzzle design in games, using Outer Wilds as a benchmark.
32:16Lore Theory on Dylan and Jesse
Demonstrates deep fan engagement and analysis of game lore, offering a plausible theory about character origins.
41:25Taxi Receipt Easter Egg
Shows how players find and interpret hidden details, adding to the game's mystery and community discussion.
44:06[00:06] >> I think you're okay now. What happened?
[00:18] This is not This is not my body. It's not mine. get out the gate.
[00:35] Hey. Hey. What's your name? My Elsie games
[01:06] I'm me. Not me. >> What? >> What? >> You don't know who you are. Or is all of
[01:19] that your name? >> This is not me. Not mine. Who am I in?
[01:31] Who am I in? The day. The gate is open. What did you do? It could get out.
[01:48] >> Were you in one of the speakers? >> No.
[02:03] >> This isn't mine. It's mine. >> Maybe you just need to get used to being you again. >> I don't want to be here. >> Take me out.
[02:18] Put me back. Me, too. Me, too. Why did you do this? This isn't me. Why did you do this? This isn't me. Where am I?
[02:37] have messed with the paranal. Who? Me? I wanted to know. I She told me, call her,
[02:53] said she was on to something. Keep searching. >> Who called you? >> Who called you? >> Never said how I know.
[03:08] >> You opened the gate. It's me. You doomed me. Us. All of us. I
[03:20] >> I >> don't worry. Someone will come and get you. A federal agent. Okay.
[03:35] Dude, what a weird quest. Like, I don't even That was wild. That Like, I don't even That was wild. That was really strange, man.
[03:51] Uh, let's see. So, let's do probably switch over to Valheim after that for now. I may even come back and
[04:04] do more or I may park it. We'll see. But I've I've loved these quests, dude. This is This has been awesome. I'm so worried about this coffee. There's not much left. You got this. There you go, my man. Great.
[04:20] >> I need an evac send a team out >> and tell Langston there's a complete altered speaker set here for him. >> I'm sure he'll be very excited.
[04:38] don't know what's wrong with her. This altered item, it was messy. Lots of people came to a bad end. >> Hey, if you put a stop to it, that's a win in my book. >> I mean, did we?
[04:55] her to get involved with the altered item. I mean, she didn't know who. >> That's not great. I'll let people up the chain know.
[05:10] >> Hey KDB, how are you this morning? I'm Nasatro or I'm Natastro with the 10year Nasatro or I'm Natastro with the 10year sub, my dude. Thank you.
[05:22] we're going down to the only taxi we know of, which is it was down here. Was it not down here? Oh, it's that one right there. Yeah,
[05:35] Oh, it's that one right there. Yeah, we're good.
[06:08] of want to see how this works. Uh, assist mode Uh, assist mode enabled.
[06:20] Yes. And then enemy aggression. Hi. So, apparently this makes the combat feel a lot better. I'm kind of curious how like all the
[06:33] I'm kind of curious how like all the enemies like walk over TO ME QUICKER.
[06:48] makes it so could have stopped the hiss. So it so all the the large circle enemies approach you quicker and then that makes encounters faster. >> It was one of the suggestions in my
[07:01] >> I appreciate those. Thank you. >> I know. I'm just saying. >> Yeah, I know. >> Just saying. Oh my lord, look at that.
[07:13] Jeez, >> this place looks like control one. >> Can you stay and help out? >> Oh. Um, >> Okay. >> Okay.
[08:25] cool. I was wondering how that was going to work. That's fun. >> Sure. >> Where is this taxi?
[08:44] >> Back here somewhere. Oh.
[08:56] It's like in this building, [groaning] right? Oh, that's not
[09:49] You're still not here. >> I know. I'm I'm sorry. I can't seem to get to you. This is where I die. This is where I die. Maybe I should just walk somewhere in
[10:03] Maybe I should just walk somewhere in circles if I have to. place, but it's not easy. I was hoping I could Are there any taxis nearby?
[10:16] >> I don't know. I I've been I didn't want to look around anymore. >> I need you to look for a car. If you find the right one, it can take you back. There's a trick to it. You have to recognize a pattern in them.
[10:30] >> I'll try. >> Good. Don't give up. >> Oh man. Are we going to like find her out in the world now or something?
[11:48] see if I can find something. That's a good call. Get the caller back to Manhattan. So, wait, there's another one.
[12:20] Can we get in here? Is this a thing? I don't even know if that's a thing.
[12:36] around and wait for this to do something. What is this? Oh, it's the something. What is this? Oh, it's the arcade stuff.
[12:54] a question mark in the first area. Maybe that's it. Uh maybe. Let's go check. Are that's it. Uh maybe. Let's go check. Are are question marks potentially taxis? Yeah. Yeah, I saw that question mark, too. Hold on. Um,
[13:12] There's one taxi per region. You've not gotten downtown and the unknown. There's gotten downtown and the unknown. There's a taxi in the unknown.
[13:28] Okay. Oh, question mark is drawing. Dang, dude. I don't know how I missed this. Interesting. Okay, so um in the quest log we have underpass, evacuation zone, park, west
[13:45] incursion, and central. Somebody said there was one in downtown. one in downtown. Cool. Let's go poke around there.
[14:25] huh? Unknown area one is near the evac building one unlocks later, right? Is that Somebody said that one that one is that Somebody said that one that one is last.
[14:40] stuff is. Is this whole region downtown? This is all downtown. Okay. Oh, maybe it's like over here. We haven't been over here. Can we even get over there?
[15:22] There's something
[16:14] GREAT. THERE
[16:28] downtown map. Thank you. Over here somewhere. You want to take a look? somewhere. You want to take a look? Mark it.
[17:25] >> I could see me as an old man sitting here watching the birds or drawing them. Just got to make the place look the part.
[17:50] I have no idea where any of this stuff goes yet. Oh god, I just threw that is and I threw it on the ground.
[18:50] we have to switch these. I think so. >> Beautiful. SP
[19:03] SP draw the birds.
[19:30] A nice picture.
[19:58] I'm I'm going to do this uh last quest here and then we'll go play some here and then we'll go play some Valheim. Mhm.
[21:25] Did co finish the game? Yeah, we finished yesterday.
[21:40] [music] >> Did the FBC have an outpost behind HQ? Yeah, that was the oldest house monitoring station during the lockdown. 24/7 surveillance for 7 years, tracking everyone going in and out, which was no
[21:54] one, of course. It was disguised as a construction site. When got out, it was the first place to go. We tried taking it back, but it back, but well, it's not a top priority anymore.
[22:40] for seven years. That tracks I return to play stalker 2 DLC. I will. Yes. Uhoh.
[23:04] Thanks, Greg. I'm going to go refill my coffee here in a minute. very bottom right there. It's It's moving. It's taking a minute.
[23:38] My cat's snoring. It's adorable.
[24:04] >> I'm I am somewhere new, but I'm still trapped. >> Then it's working. Find another cab. Find the pattern. You can do this. >> Okay,
[24:16] >> Okay, I will. Hey, if we don't talk again. Thanks. >> Just keep going.
[25:10] Oh, the one with the blinking taxi light wasn't it?
[25:59] evenings. I have not yet made enough money to make the guild, but uh I'm going to make the guild as soon as I get five silver. I have a level three necromancer and a level four spell. I've had no time to
[26:12] play, man. My life has been crazy this last few days. meetings and family stuff. I got birthdays today. Denver stuff, other project stuff. It's just been all the games we're playing. It's been wild.
[26:37] That says near the evac building, but I mean we ran all around here. So, I'm I'm on either co or co bones right now. Yep.
[26:50] That's my spellblade and my necro. So, if you see me on there, yeah, find me. I thought we beat this game. We did beat this game, but we're doing some of the side content, which honestly is fantastic.
[27:07] I I am like the the side content in this game is just great. All the all the quests you've done have been awesome. been awesome. You ping pong ball. Such a ping pong.
[27:34] 100 co-enting it, which means I want to see all the juicy content, all the stuff which like fun characters, laughs, interesting things to see and do. So, playthrough is because I thought that the only quests we had left were like
[27:48] let's get you trade skill upgrade stuff, right? Um but turned out that was that was wrong. I I I didn't I there was some really good side quests left and that's why I came back. It's been great. It's been awesome. I've loved them all so far
[28:00] been awesome. I've loved them all so far today. on the YouTube comments, which I try to read as much as I can, but um it was the
[28:12] that were like, "Dude, you missed some was like, "Really?" And they were like, "Yeah, without spoiling, like, you fun stuff." And I was like, "Well, [ __ ] now I got to go back."
[28:26] Yep. So, yeah. Thanks to them, dude. That was awesome. Is there a YouTube of on stream yet. Remember, Monsters of Memories is only in early access, so it's it's going to have a 1.0 release one day, so I'm not I'm especially right
[28:40] now. I'm not super like it. Also, Also, for the record, a little bit of a shout For those that don't know, Monsters and Memories is an old school MMO. It's essentially the EverQuest 2. We never really got. Um, it's in early access as
[28:56] of a week ago. It requires an active $15 subscription It requires an active $15 subscription monthly to play the game.
[29:08] monthly to play the game. This old school MMO has passed 20,000 This old school MMO has passed 20,000 active subscribers.
[29:27] And everyone told me there's no market for this. Oh, really? Apparently, it's the market. So, [laughter] it's it's awesome. I'm I'm thrilled for them, dude. I'm thrilled for them. Uh they're apparently already like planning to
[29:42] expand the team and like just I'm I'm so happy for them. Also, good on them for the game, they decided to do hard queuing and it sucks when you're queuing there have been thousands and thousands of people playing this game and every
[29:58] time I've played has been almost no lag. It granted the cues suck, but I think it get in, it feels good and that's awesome. Okay, anyway, I'm done talking going to be playing it offline in the evenings. We'll probably get the guild
[30:10] set up sometime soon. And if you do all co in there, you'll find me if I'm on I'll I'll be on one of all my alts are named co something generally. So if you do all co, you'll find me wherever I am. So, basically, CO is Eminem.
[30:25] If that's what you got from all that, yes, I am the uh the nerd altered yes, I am the uh the nerd altered version of the rapper Eminem. Yes. Instead of slinging dope rhymes, I sling dope gaming content.
[30:53] up to a disconnection sound. Is she going to be here? Are you here going to be here? Are you here somewhere, girl?
[31:18] Excuse [laughter] me.
[31:30] with the light? Am I putting the light somewhere?
[31:54] cool puzzle. Do y'all see it? Y'all see it? Don't you? Y'all see it? Took me a it? Don't you? Y'all see it? Took me a second. Took me a second.
[32:16] I like that. And look, this is the only one that looks like a taxi. That's cool, man. That's some creative thinking right there. All right, let's see. I love puzzles that I love
[32:30] puzzles so much in video games when I get to them and I can safely say I've never done that before. H man. Remedy games are so good for that. There's so you're playing the game and you're just like, I've never [music] done this
[32:44] before in a game and it feels so good. All right, this might be it, but there's no taxi thing on the top. Let's go over here. Yeah, see there's none on the top of that one either.
[32:57] Oh, that one looks pretty good. That one looks pretty good. Yeah, good. Did I play Outer Wilds? Oh god, dude. Outer Wilds is an entire game example of what I'm talking about. Outer Wilds is brilliant. Outer Wilds
[33:12] Wilds is brilliant. Outer Wilds Blueprints away in terms that that's that's that's not a good puzzle design. That is a good puzzle game design. Like that's that's a completely different I I have so much
[33:27] types of games, dude, because that I I can't even imagine what having a brain brilliant, dude. This stuff is brilliant. Super impressive.
[33:45] want to play it. It's It's kind of blueprinty. Um I had a bunch of people in chat recommend it. It's called Revage, I want to say. Like I' I'd love to play that game sometime, but apparently it's pretty good. Yeah.
[34:16] Some loads are literally less than 3 seconds and then others are like a minute plus. Maybe I need to verify my game files or something. Could that fix this? that that would certainly not be
[34:30] something I do too often, but this this is the weirdest [ __ ] man. Think you might try that. Although, I mean, this, you know, we'll see if we come back you know, we'll see if we come back after today. But let me check it out.
[34:47] over a minute." Hey, when you're streaming, if I don't give you something to look at or listen to in 5 seconds, that's most of my viewers gone. Come on now. This entire This entire stream is just a chain of ridiculous dumb jokes
[34:59] from beginning to end. So [sighs] yeah, come on now. Got to fill that dead air with libido time. Fill that dead air with libido time. Fill that dead air. Okay, so whoa, I'm back here.
[35:30] Hello, Mila. >> Dylan. Dylan, listen. I I think I think I saw someone else in here. I think she knows how to get out. >> Hey, hold on. >> I'm going to follow her. I have to go.
[35:42] >> I'm getting out of here this time. I'm sure of it. I won't be back. Goodbye. sure of it. I won't be back. Goodbye. >> Good luck.
[35:59] Wait, I didn't I didn't have to do any puzzles. What is the woman that Was it her? Was Miller following her? Maybe.
[36:11] Miller following her? Maybe. Did Coto take a taxi? I did. Oh, dude. What is What is happening? There was a big curveball right at the of is maybe she saw herself trying to get out. That'd be kind of tiny wimy,
[36:25] but they do kind of do that localized in this universe.
[36:40] Wait, that's the end of the quest. There's nothing else.
[36:53] That That's real weird, brother. We worked through seven sub quests to get worked through seven sub quests to get that ending.
[37:07] >> I just got back from the threshold with the taxis. >> I couldn't get to her. Oh, >> I don't think I'll find her again. But maybe maybe she got out on her own.
[37:21] maybe she got out on her own. >> Is that likely or wishful thinking? okay. >> If she did get out, that means she's
[37:34] somewhere in the city on her own. Hopefully, she runs into someone from the bureau before the H. >> Yeah, I hope so.
[37:48] continues somewhere or if there's something in the city somewhere now about this that or they're going to turn that into a DLC quest or something later there this it's not like remedy to have it end
[38:01] this it's not like remedy to have it end like this. That's weird. That's weird. I That or is there an alternate ending? Can you Is there any way to save her? Did anyone tell her not to go look for other taxis?
[38:15] other taxis? And if so, was the ending different? the alternate ending." David Chu says, "Uh, same ending.
[38:30] You should have the director on the next drop frames and ask him." Yeah, I should drop frames and ask him." Yeah, I should do that. [laughter] awesome to uh to see if Michael would want to come back on for a spoiler cast.
[38:46] Like it it would kind of be cool to bring the game director on and be like, everything. Although, actually, now that I say that, I don't know if he would do I don't know if a game director would want like him talking about spoilers to
[39:02] don't know. That's weird. I've never thought about that. if a game director of a game with a lot of twists and turns would ever do like a spoiler podcast.
[39:16] Probably not. Right. There probably like PR reasons you'd never do that. Yeah. >> Never thought about that. >> He pro someone brought up the really good point. What if he were to come on
[39:28] and start spoiling stuff that we haven't seen yet by accident? Right. like he's game and then he's like, "Yeah, that's one of the reasons it's going to be so cool in Control 3 when they find out that Jesse and and Dylan are actually
[39:40] of them and you get to meet the other ones of the future. I'm sorry, what was the question?" [laughter]
[39:54] Ranger team in the future ones. I guess I'm kidding by the way. That was a complete Yeah. Oh my lord. I still, dude, I cannot wait. Little little game. I cannot wait to see what they're doing with Dylan and Jesse
[40:08] because every single idea I have come up with is completely shattered by the fact different. Like, I I really can't wait to hear what they're going to like. It's so clear that they're related to one person, but
[40:26] it is also so clear that they are two distinct different people. and not twins. So, it's like what the how how how would that what possible and and even crazier, it seems like in the case
[40:40] even crazier, it seems like in the case of the story that it's not like a kid disappeared and then Jesse came for a year and then a year later all of a sudden there there was Dylan. Like what's even stranger is the kid that
[40:54] disappeared, whoever they was, when they came back, the age discrepancy when they came back, the age discrepancy was already there. explanation would there be for that given the context of all the other clues
[41:09] that we have? That's so lame. no. This all happened years ago. This happened so contextually.
[41:25] Here's what's even crazier to think about. Polaris had nothing to do the slide projector potentially had nothing to do. So, we have to we have to figure out did the kid let's call him let's call him um the
[41:40] let's call him let's call him um the proteian the the proto the protodillan. proteian the the proto the protodillan. Did the proto Dylan find the projector and then by himself use the projector to go into a slide that somehow split him.
[41:57] go into a slide that somehow split him. And then very much like Fred, they had some aura around them to make everyone just think that there this was everyone just think that there this was normal.
[42:13] projector. And then Jesse went in and found Polaris. Cuz remember Polaris
[42:31] Polaris realized that Protoillan couldn't do what he needed? So he split couldn't do what he needed? So he split ProtoDillan into someone that could
[42:51] Jesse was able to connect to Polaris and Dylan wasn't cuz remember Dylan had a different experience with Polaris because he couldn't even hear Polaris. And also remember that when Dylan and Jesse were in Polaris's dimension, they
[43:07] could clearly talk to each other while Trench and Darling went in and they said the resonance was so strong they couldn't even communicate. So, there is something going on between Dylan, Polaris, and Jesse that
[43:26] is related to their split, I would argue, because there's no I feel like there's no reason that Dylan and Jesse would be not somehow related to that. You know what I mean? Is co-t talking nonsense?
[43:40] Yes. Yes. I'm comp I'm This is one of my favorite things to do in these games, dude. is just is just remedy has given dude. is just is just remedy has given us so [snorts] many hints so many hints
[43:54] but not a single concrete answer when it comes to this stuff and that and I love that. Oh, somebody said look at the Yeah, dos said look at the taxi receipt that we got. Good call. Thank you for reminding me.
[44:06] Thank you for taking a ride with us today. CB11 driver TS today. CB11 driver TS distance 4,870.5
[44:23] T S is the driver of the taxi. And that means that this driver was driving it the entire time. And now we have to figure out why they're putting a Taylor Swift reference
[44:37] into our remedy game because I'm not okay with this. Okay, let's go. All right. And now we have to figure out why Taylor
[44:49] Oh, maybe this is Maybe Okay, maybe Taylor Swift did some time bubble thing, which is why she just re-released all her old content to make more money off it. See, it's all She's in a time loop, Y'ALL. SHE'S IN A TIME LOOP. OKAY.
[45:03] UM, ANYWAY, we're gonna play some Valheim. Okay, Valheim. Okay, [laughter] if you got that joke, by the way, you're welcome. [laughter]
[45:18] that was a remedy Taylor Swift combo joke. And that and we did that live. That wasn't even pre-rehearsed, chat. You're welcome. That's why you I know that's why you watch me. So, you are welcome.
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