E3 1995: Sony's $299 Mic Drop
40sThe dramatic moment Sony undercut Sega's Saturn price by $100 at E3 1995 is a legendary gaming history highlight that still resonates today.
▶ Play ClipThe DF Retro Super Show hosts reminisce about the first ten years of E3 (1995-2005), sharing personal memories and discussing iconic moments, game reveals, and the evolution of the event from a trade show to a public spectacle. They cover the shift from magazine coverage to online video streaming and highlight key presentations from Nintendo, Sony, and Sega.
The hosts introduce themselves and express nostalgia for E3, which ran for almost 20 years and is now replaced by Summer Games Fest.
Tri discusses the extreme difficulty of Ultimate Ghosts 'n Goblins for PSP, including the need to replay levels multiple times and collect all 33 gold rings to reach the true final boss.
A new solution allows overclocking the PSP beyond 333 MHz, up to 463 MHz, enabling smoother performance in games like OutRun 2 and potentially 60 fps in Ultimate Ghosts 'n Goblins.
A full demo of Castlevania: Circle of the Moon has been ported to the Sega Genesis/Mega Drive, retaining original sprites but with a shifted palette and increased field of view.
A fan-made Mega Man X game called Gemini X was revealed, combining Metroidvania elements with Mega Man X gameplay, featuring a soundtrack by Sean Bo.
The Pixel FX Morph 2K is a budget-friendly upscaler for retro gaming, priced at $200, targeting 1080p with motion adaptive deinterlacing, competing with the OSSC Pro and RetroTink 5X.
E3 started in 1995 as a trade show for video games, born out of dissatisfaction with CES. It was organized by IDG and became the premier event for game announcements.
At E3 1995, Sega launched the Saturn at $399, but Sony countered with the PlayStation at $299, a pivotal moment in console history.
E3 1996 saw the debut of the Unreal Engine, Tomb Raider, Crash Bandicoot, and Super Mario 64, marking the rise of 3D gaming.
Half-Life was first shown at E3 1997, along with Metal Gear Solid, which impressed with its cinematic trailer.
E3 1998 featured Zelda: Ocarina of Time, Half-Life near-final demo, Metal Gear Solid, Starcraft, and Gran Turismo.
E3 1999 focused on the Dreamcast, with Sega showcasing Soulcalibur and other titles. PlayStation 2 hype began with early demos.
The Metal Gear Solid 2 trailer at E3 2000 was a landmark moment, showcasing incredible graphics and gameplay that defined the next generation.
E3 2001 introduced the Xbox and GameCube, with Halo (though a poor demo), Dead or Alive 3, and Jack and Daxter making waves.
Doom 3 was a visual showcase at E3 2002. Valve also prepared a Half-Life 2 demo but chose not to show it, releasing the footage years later.
E3 2003 was the first year live streaming of press conferences became more common, with Nintendo showing Resident Evil 4 and the Hookman demo.
Nintendo's E3 2004 conference is considered iconic, featuring Reggie Fils-Aimé's debut, the reveal of Twilight Princess, and the DS announcement.
E3 2005 saw the first proper reveals of PlayStation 3 and Xbox 360, with Sony's ambitious but misleading demos (e.g., Killzone 2) and Nintendo's Revolution prototype.
The first ten years of E3 were a golden era of video game announcements, from the birth of 3D gaming to the dawn of HD consoles, creating lasting memories for gamers and industry insiders alike.
"Title perfectly matches content: the episode thoroughly revisits E3's first decade with detailed memories and analysis."
What year did E3 first take place?
1995
34:58
What was the price of the PlayStation when announced at E3 1995?
$299
39:31
Which game was famously shown at E3 2000 with a trailer that blew people away?
Metal Gear Solid 2
77:52
What was the name of the PSP overclocking solution mentioned?
A solution by developer M-SID allowing overclock to 463 MHz.
10:23
Which Castlevania game was ported to the Sega Genesis/Mega Drive?
Castlevania: Circle of the Moon
19:38
What was the price of the Pixel FX Morph 2K scaler?
$200
29:28
Which company organized the first E3?
IDG (International Data Group)
37:34
What was the name of the fan-made Mega Man X game revealed?
Gemini X
26:37
Which E3 year is considered Nintendo's most iconic conference?
2004
117:16
What was the codename for Nintendo's next console after GameCube?
Revolution
129:14
Which game's E3 2002 demo was not shown but later released by Valve?
Half-Life 2
105:00
What was the name of the magazine that covered E3 in its early years?
Electronic Entertainment (E2)
35:01
Which company had a booth at E3 2001 featuring a halfpipe and skaters?
Activision (for Tony Hawk Pro Skater 3)
94:34
Sony's $299 Price Drop
This moment defined the console war, as Sony undercut Sega's Saturn and established PlayStation as the dominant brand.
39:31Metal Gear Solid 2 Trailer
The trailer showcased unprecedented graphics and set a new standard for game reveals, becoming a legendary E3 moment.
77:52Nintendo's 2004 Conference
Reggie Fils-Aimé's debut and the Twilight Princess reveal marked a turning point for Nintendo's image, making them 'cool' again.
117:16Half-Life 2's Unshown Demo
Valve's decision to scrap and rebuild the game after a failed demo shows the importance of quality control in game development.
105:00PS3's Misleading Demos
Sony's use of bullshots and CGI trailers at E3 2005 highlighted the gap between marketing and reality, a cautionary tale for the industry.
128:44[00:12] My name is John. I'm about taking notes.
[00:15] I'm about fanning flames. And these guys
[00:18] are here to talk about games. Yes, it's
[00:20] the DFresher Super Show and we're
[00:22] entering into summer. I've got uh DJ
[00:25] Jazzy Jeff and the Fresh Prince going on
[00:27] in the background. And we're gonna
[00:29] reminisce about E3 because I miss it. It
[00:33] used to happen every year for almost 20
[00:35] years and now it's gone. But uh in its
[00:39] place, we have Summer Games Fest, which
[00:40] isn't quite the same. But we thought
[00:42] today we would go through and talk about
[00:44] some of the great moments in E3 history,
[00:46] our personal experiences with E3, and
[00:48] generally reflect back on that sort of
[00:50] period because I think all the
[00:52] excitement around it is one of the
[00:53] reasons we probably got into games to
[00:56] begin with. Uh but first, the cast
[01:00] making his return after a long exodus.
[01:05] We have Audi. He feels just like a
[01:08] purple Pikmin. It's early.
[01:10] >> I'm ready to boom boom shake the room
[01:12] with you today. Uh
[01:14] >> it's good to be back. Yeah, thanks so
[01:16] much. And what a topic. What a time.
[01:19] >> What a place.
[01:20] >> E3, man.
[01:21] >> We And we shared an E3 together that
[01:24] we'll get to and it was a very good
[01:25] time. We have some very good stories to
[01:27] share that I don't know if we've talked
[01:29] about before.
[01:30] >> Uh in brackets at least. Uh there's
[01:33] probably still stories we can't share
[01:35] for legal and sexual reasons, but either
[01:38] try. There's there's things to discuss.
[01:41] >> But of course, we're not alone. In the
[01:44] other chair, we have Mark, "My body is
[01:47] ready." Dles,
[01:49] >> I I am so impressed with that intro you
[01:51] did. Like, usually you have to be like,
[01:53] "Wait, nope. Nope. I want to do it
[01:54] again." Like, you just, man, you just
[01:56] went for that one and it's like the best
[01:58] one. Like, man, wow. You didn't even
[02:01] write that down.
[02:03] You know, I was ready, baby. Just Just
[02:05] like your body. Your Yeah. All All our
[02:07] bodies are ready. Indeed. Including the
[02:10] fourth man. Not the third man. The
[02:12] fourth man. I'm afraid this is not uh
[02:15] you know, mid90s.
[02:17] Wo. Here. It's the man himself, Cory
[02:20] Carlson.
[02:22] >> Hey, I'm back. Ready to go. Uh, you
[02:25] know, that little I was absent last
[02:27] week. No experience with a 007 really.
[02:30] Uh, so it's it's good to be back talking
[02:32] about E3 and maybe a little little CES,
[02:36] >> but of course there is a little CES
[02:37] action in here. Uh, but before that,
[02:39] head over to digitalfoundry.net, check
[02:41] out the Patreon. We really appreciate
[02:44] the support of you guys making this
[02:45] podcast possible. And yes, I swear there
[02:47] will be some more proper DF Retro
[02:49] episodes coming soon. So, look out for
[02:51] that. But for now, let's hop into the
[02:54] news/ what we've been playing section of
[02:56] the show where we talk about the news
[02:58] and what we've been playing.
[03:03] Starting with what Tri's been playing. I
[03:06] want to talk about this. Ultimate Ghosts
[03:08] and Goblins for the PSP. Famously
[03:10] trashed by Jeremy Parish. It created a
[03:13] nightmare for him as people were very
[03:15] angry about this. Uh but this game is
[03:18] extremely controversial, I think,
[03:20] because it's super hard as you'd expect
[03:22] from the series, but in some rather
[03:24] unique ways. And try I can't believe it.
[03:28] you've actually sat down and you went
[03:29] through the whole thing and you finished
[03:32] it. So, this is not the Kai version. The
[03:34] Kai version is like an overhauled
[03:36] alternate version that was released in
[03:37] Japan. This is the original version.
[03:39] >> Yeah, I played the American release. So,
[03:42] uh it it it is infamously brutal. Uh but
[03:45] I still was not prepared for just how
[03:47] brutal it is. I mean, it's it's the kind
[03:49] of thing that you're going through it
[03:50] and you're you're you're like starting
[03:51] to question if the if you even like this
[03:54] series like like wait what did I enjoy
[03:57] these games when I played the other
[03:59] ones? I can't remember for sure. Uh but
[04:02] yeah, this uh I I just wanted to talk
[04:03] about this because it it really was a
[04:06] uniquely brutal experience that I have
[04:09] gone through. uh played it over uh four
[04:13] weeks of Monday backloggery streams uh
[04:17] which are like four plus hour streams.
[04:19] So it yeah it it took a lot of time and
[04:21] effort. Um
[04:23] kind of what's interesting about how
[04:26] brutal this game is is that it kind of
[04:30] lulls you into this sense of security
[04:32] from time to time because you know
[04:35] you've got a save system as you would
[04:37] expect from the PSP. you've got uh the
[04:40] uh you know checkpoints before every
[04:42] boss and the bosses are actually all
[04:45] pretty easy. Uh so there's little things
[04:49] like that. There are warp stabs. There's
[04:51] this kind of uh system where things that
[04:55] you uh need to proceed to the final
[04:59] boss. Uh, and some other other optional
[05:02] items that sort of actually do make a a
[05:04] big difference in playability like um uh
[05:07] the ability to uh you know uh reduce
[05:10] your magic costs and uh uh other things
[05:14] like that. Uh you get uh you can use
[05:17] flying armor, you can use a shield that
[05:20] actually let you fly for a while. Like
[05:21] there's all these little things. It's
[05:22] like oh this seems nice. This seems
[05:24] nice. Uh but then you think, okay,
[05:27] instead of making you replay the whole
[05:29] game from the beginning, you know, the
[05:31] the infamous ghosts and goblins loop, uh
[05:35] that's what the warp stabs are because
[05:36] you do have to revisit the levels and
[05:38] collect these gold rings and other
[05:40] things so you can proceed to the final
[05:41] boss. And you're like, "Okay, that's a
[05:43] clever twist." And you go, you fight
[05:46] Asteroth, as you do, and you still have
[05:50] to loop the whole game again. And they
[05:52] take away all your warp stavs. Uh, and
[05:54] you have to find every single red chest
[05:56] in the game. You know, those hidden
[05:58] chests that just, you know, you you jump
[06:00] past a random trigger point and they
[06:02] appear. You have to find every single
[06:05] ring, which I think there's 33 gold
[06:06] rings in the game. You have to find all
[06:09] of these things to actually proceed to
[06:13] the true final boss. And it it's just it
[06:16] is it's madness. It is madness. That's
[06:20] just to say nothing of the the normal
[06:22] ghosts and goblins difficulty. I mean,
[06:24] even though yes, you get flying armor,
[06:27] flying shields, uh all these nice
[06:30] things,
[06:31] and you end up beating the levels like
[06:34] at least four times over the course of
[06:37] finishing the game. It's still it still
[06:40] continues to be so difficult. Uh, I I
[06:42] know John, you have more experience with
[06:44] the Kai version, which I think modified
[06:46] some things and maybe makes it a little
[06:48] more approachable, but you still never
[06:50] finished it.
[06:51] >> No, I never really did. Uh, it's it's
[06:55] such a what what a brutal game this is,
[06:58] right? Like it's just it's exactly like
[07:00] you said where the redesign kind of is
[07:04] like a balanced tweak and it plays out
[07:07] more like the arcade game and it has
[07:09] like different enemy placements and it
[07:12] actually has like limited continues and
[07:13] stuff like that. So it kind of remove
[07:15] Yeah. Yeah. Yeah.
[07:17] >> And it actually, you know, has proper
[07:19] lives and stuff so it plays out more
[07:22] like the originals, I guess you could
[07:24] say. Um, and it's like a you do like a
[07:28] loop I think to finish it and then you
[07:29] do the second loop, but it's not like
[07:31] the whole warp staff stuff. You're not
[07:32] like walking around and doing all that.
[07:34] So, it basically just makes it a more
[07:36] straightforward version of the game.
[07:37] >> Yeah, like I said, the warp stabs
[07:40] basically make it so you end up playing
[07:42] every level at least four times most
[07:44] likely. It's it's it's insane. Uh, yeah,
[07:48] >> I do think it's a cool game. It's an
[07:50] interesting idea. It's just it's very
[07:52] very brutal. But I mean, the series is
[07:54] known for that. And I think it's cool
[07:56] that they tried to do something
[07:58] different with it. You know, they were
[08:00] like, "How can we evolve this formula?"
[08:02] >> Yeah. Yeah. But, uh, Corey, I'm hoping
[08:04] that when I get around to what was the
[08:07] new one called, uh, Rebirth or
[08:09] >> Resurrection.
[08:10] >> Oh, Resurrection.
[08:12] >> I I I mean, you it didn't take you that
[08:14] long to get through that one, right?
[08:16] >> No, no, no. I think that that one dialed
[08:19] back a lot of the annoying stuff that
[08:21] was in
[08:22] >> was was in uh uh Ultimate, but uh and
[08:26] and kind of goes back to what is was fun
[08:28] about the original ones, specifically
[08:30] the first two, especially the way that
[08:31] it recycles well, I guess, the first
[08:34] three. So, it recycles levels from those
[08:36] games.
[08:37] >> Basically, I'm glad I did it. You know,
[08:40] I I get very stubborn about beating
[08:43] games by the original rules. you know, I
[08:45] don't like using save states or, you
[08:48] know, modifications to make them nicer.
[08:50] You know, I I I'm glad that stuff exists
[08:52] for people who want it, but there's
[08:53] always this voice in the back of my head
[08:55] that's just like, you're not playing it
[08:57] by the the real vanilla rules of the
[09:00] game. So, I don't recommend anyone play
[09:03] through this game the way I did. Uh, but
[09:06] I am glad I did it, you know.
[09:09] >> So, the question is, did you did you
[09:10] play on real PSP hardware? Uh, I ended
[09:13] up playing on PSTV because so I was
[09:16] originally going to play on real PSP,
[09:19] but uh I've taken all of my batteries
[09:23] out of my PSPs uh out of fear of battery
[09:26] bloat and I very quickly realized that
[09:31] it was going to be a problem because uh
[09:34] just a little bit in in my PSP 3000 just
[09:37] a little bit of wiggling on that uh
[09:39] power connector can cause it to the
[09:42] system to reset. So that's annoying.
[09:45] >> Okay.
[09:45] >> Yeah. So I ultimately played on PSTV,
[09:49] but the input lag wasn't too bad. I used
[09:51] a DualShock 3, you know, uh I had to use
[09:55] Adrenaline, uh on my hacked PSTV, uh
[09:58] which can have a good bit of input lag,
[10:01] but it's better if you use a DualShock 3
[10:04] instead of a DualShock 4. Um, but the
[10:07] game is still 30 frames per second,
[10:09] which if the pace the game moves is not
[10:12] that terrible. Um, but it was it was an
[10:17] okay way to play the game, but I I would
[10:19] have preferred to have played on
[10:20] original hardware. But yeah, the reason
[10:23] I mentioned that try is that actually
[10:24] ties into a second bit of news I wanted
[10:26] to mention today. Uh from a developer go
[10:29] note going by M-SID,
[10:32] a new solution for PSP was released
[10:34] allowing you to overclock the system way
[10:37] beyond the previously maximum 333 MHz.
[10:42] Most systems can now reach 463 MHz, but
[10:46] I think it's actually possible to go as
[10:48] high as like 500 something. And
[10:51] basically this massive increase in clock
[10:54] speed allows you to overcome performance
[10:57] in games that had issues. So like now
[10:59] you can play something like Outrun 2 at
[11:00] a very smooth 60 instead of an unstable
[11:03] 60 with the normal overclock and like a
[11:06] horrible 20 to 30 with the stock speeds.
[11:09] Uh it also means that some games have uh
[11:12] patches. A lot of the patches were
[11:14] designed for use on like the emulation,
[11:17] but you can actually apply them to real
[11:19] PSP games. And naturally, if you, you
[11:22] know, normally if you just put the patch
[11:23] on, you're just un you're just removing
[11:25] the frame rate cap, right? And that
[11:27] doesn't necessarily mean your experience
[11:28] is good. But now you can overclock it so
[11:30] far. This means we can take a bunch of
[11:32] games that were previously limited up to
[11:34] like 60 or even just a stable 30. So
[11:38] like it's so the this game for instance,
[11:41] Ultimate Ghouls and Ghost does have a
[11:42] patch from what I can tell that allows
[11:44] you to run it at 60. So conceivably with
[11:47] this overclocked then you should be able
[11:48] to run it at 60 on the real hardware. My
[11:51] my fallback solution was actually going
[11:53] to be PPSSP,
[11:55] but uh it's interesting you Yeah, it's
[11:58] interesting you bring up the emulation
[12:00] though because uh this was the first
[12:03] time I mean I've not used PSPsPP
[12:07] super extensively, but this was the
[12:09] first time I actually ran into a visual
[12:11] glitch that I could not get rid of.
[12:13] Whoa.
[12:13] >> Um where the bloom effect like gets
[12:16] really glitchy uh in Ultimate Ghost and
[12:18] Goblins. You can see it from the very
[12:20] first level. Anytime there's like an
[12:22] enemy that has like a bloom effect and
[12:24] the background like also does a bloom
[12:26] effect that like snaps on off it's
[12:28] combat. Uh and I could not figure out
[12:30] how to get rid of it. It also happened
[12:31] for you know my friend Jumble who was
[12:33] playing it alongside me on the back
[12:35] lotteryy streams. Um
[12:38] he he he was like what? I don't see the
[12:40] problem. And I pointed out and he's like
[12:41] oh okay I don't care. I'm like no I will
[12:43] not play this game this way. So, I spent
[12:46] a bunch of time getting it running on my
[12:49] hacked PSTV instead. Uh, just so I
[12:52] wouldn't have to deal with that issue.
[12:53] If anyone knows how to get rid of that
[12:56] bloom glitch in PPSSP in Ultimate Ghost
[12:59] and Goblins, please tell me because I'm
[13:00] very
[13:01] >> I love how you very curious.
[13:03] >> Spell it out every time
[13:05] >> because it would be it would be uh cool
[13:08] to play this with with a with a uh 60fps
[13:12] agree hack. Uh, and I would be curious
[13:14] to see that running on original hardware
[13:16] or uh can you use this uh mod on PSTV or
[13:21] VA? Do you know, John? Or
[13:23] >> I don't know cuz to use these patches
[13:26] involves there's like an application I
[13:28] forget what it's called that you use on
[13:29] a custom firmware system that allows you
[13:32] to like apply patches to games. And if
[13:35] you can do that on the PSP side of the
[13:37] PSTV, then it should work,
[13:39] >> right? I mean, in Adrenaline, right?
[13:42] It's like a whole PSP,
[13:44] >> right? So, it should technically be
[13:46] possible, I would imagine. And who
[13:48] knows? I mean, maybe the PSTV can be
[13:49] overclocked like crazy high.
[13:52] >> Yeah,
[13:52] >> because it's like
[13:53] >> it already has been, I think, to some
[13:55] extent for uh VA games on there.
[13:57] >> Yeah. And just by default, by the way,
[13:59] playing PSP games on a VA, it does run
[14:02] faster than a stock VA.
[14:04] >> Oh, I didn't know that.
[14:05] >> Yeah. Like I noticed
[14:06] >> Oh, you mean a stock PSP?
[14:08] >> Sorry. A stock PSP, right? So, like you
[14:12] play Maverick Hunter X for instance, it
[14:14] always hits that's a 60 FPS game, but
[14:16] whenever the boss shows up, there's
[14:18] always a lot of slowdown for that logo
[14:20] crawl. But on a PS Vita, it just
[14:22] naturally runs at full speed. It also
[14:24] runs at full speed on a normal 333
[14:26] overclocked VA. It's um so it was always
[14:30] just like limited by the hardware.
[14:32] >> I did not know that. Interesting. To be
[14:34] honest, I've never really been clear on
[14:35] what the backwards compatibility
[14:37] mechanism for PSP on VA is. Like I don't
[14:40] know if it's hardware emulation quasi
[14:43] emulation. I've never known.
[14:45] >> It's I I actually forget. I may have
[14:48] known at some point, but I don't
[14:49] remember off the top of my head.
[14:51] >> I just know that the resolution they
[14:52] picked for VA is exactly four times the
[14:55] pixel count, so everything would scale
[14:57] super cleanly, which is
[14:58] >> two on X-axis. Yeah.
[15:00] >> Yep. Which was a good idea. So
[15:02] >> Oh, yeah.
[15:02] >> All right. Anyway,
[15:03] >> wait. Well, I do want to ask really
[15:05] quick. I want to ask Tri if he would
[15:06] rate this game higher than a two out of
[15:08] 10.
[15:09] Oh. Uh, absolutely. Absolutely. I mean,
[15:12] I think I would give it
[15:15] >> a three.
[15:17] >> I'd probably give it a five.
[15:19] >> Okay.
[15:20] >> Out of 10.
[15:21] >> Out of 10.
[15:21] >> Okay. Not out of 50.
[15:25] >> Not out of 50. No.
[15:26] >> So, 2.5 out of five.
[15:28] >> Yeah.
[15:29] >> Slight slightly better.
[15:31] >> That's funny.
[15:32] >> Solid five. Yeah.
[15:33] >> I remember review.
[15:35] >> Yeah. I mean, and Jeremy got a lot of
[15:37] [ __ ] for it. I think unfairly so, cuz
[15:40] people aren't able to understand that
[15:42] everybody has different opinions on
[15:44] stuff. Uh, but either way, I like that
[15:48] game, but I do I did prefer the Mega Man
[15:50] remakes they did for PSP. I love
[15:53] Maverick Hunter X or Irregular Hunter X
[15:56] and Rockman Rockman. Those are freaking
[15:58] great.
[15:59] >> The voice acting in Maverick Hunter X in
[16:02] the US version is hilarious. X is so
[16:05] intense. He's He just screams every
[16:07] single line pretty much.
[16:08] >> Looks like you've gone maverick.
[16:10] >> Oh, dude. I need to check that.
[16:12] >> You're insane.
[16:14] >> You're insane.
[16:16] >> I I do enjoy those Mega Man games on PSP
[16:19] a whole heck of a lot.
[16:20] >> Yeah.
[16:20] >> Yeah, they're great. They're great.
[16:22] >> I can understand why why uh the Mega Man
[16:26] one remake was not Mega Man Powered Up
[16:29] didn't sell very well. I mean, I think
[16:31] that for people that
[16:32] >> were looking for Mega Man games, seeing
[16:34] something that looked like that was
[16:36] probably not very uh appealing, but I
[16:40] thought it was great. It was very fun.
[16:41] It was like, you know, like like a
[16:42] chibiized uh kid version of it.
[16:45] >> Yeah.
[16:46] >> Today, we'll probably
[16:49] >> Yes. Yeah.
[16:50] >> Can Can we just pivot to doing a PSP
[16:53] episode?
[16:55] Uh, we need
[16:56] >> I'm all I'm on a I'm all in a P I'm all
[16:59] in a PSP mood now. I'm joking. Of
[17:01] course,
[17:01] >> I'm not because I have a bloated
[17:03] Yesterday I was dealing with my battery
[17:06] and it's bloated. So, uh I don't I can't
[17:09] play it right now.
[17:10] >> Uh which frustrates me because it it's
[17:12] only a year since I changed it out.
[17:15] >> So,
[17:16] >> check those lithium ion batteries,
[17:18] everybody.
[17:18] >> That's a new battery that you bought.
[17:20] >> Yeah, it's a third party one though, so
[17:22] I'm I'm suspecting something to do with
[17:25] that.
[17:25] >> That's crazy. Sitting in a warehouse for
[17:28] 10 years. I I really need I really need
[17:31] to buy some kind of replacement battery
[17:32] for my PSP. Maybe people in the comments
[17:35] can give us some uh some some good links
[17:38] to good ones because uh it it is
[17:40] difficult to play my PSP without battery
[17:42] in it because I am so nervous about
[17:45] >> wiggling that power adapter. And
[17:47] >> man, I I have never had a swollen
[17:49] battery on any of my PSPs, including my
[17:51] launch day one. They're perfect. They
[17:53] still work.
[17:54] >> People just like overwhelmingly
[17:56] recommend that you take them out as a
[17:57] precaution.
[17:58] >> No. Yeah, I agree. It's just I'm I'm
[18:00] surprised because like they all still
[18:03] work. Uh
[18:05] >> mine did too when I took them out, but I
[18:07] I
[18:07] >> The system from that era that impresses
[18:09] me the most though is the the Game Boy
[18:12] Micro.
[18:13] >> Yeah,
[18:13] >> cuz like
[18:14] >> I haven't used the Micro that much in a
[18:16] long time because it's so small, right?
[18:18] That's the whole thing. But uh I turned
[18:21] mine on in the last month because I saw
[18:22] it in a drawer. I haven't charged it in
[18:25] like 10 years. It still turns on.
[18:27] >> Yeah. I I I literally
[18:30] >> How?
[18:31] >> I had literally never even charged mine
[18:33] until maybe like six years ago.
[18:37] >> Because I like I bought it more as like
[18:39] a collector's item just because I at
[18:40] that time I had every Game Boy. I'm
[18:42] like, "Okay, I'm going to buy the
[18:43] Famicom
[18:45] >> uh Game Boy Micro. I used it in a couple
[18:48] of videos but never like really played
[18:51] it. And then I was like setting up like
[18:53] a Game Boy charging station. I'm like I
[18:55] literally don't even know what power
[18:56] adapter goes on this. I don't recognize
[18:58] this port. And then I found the adapter
[19:00] and it still had the the zip uh the the
[19:02] like the twist tie on it. I'm like I
[19:05] literally never charged this thing and
[19:07] it just
[19:07] >> and the DS the uh well at least the DS
[19:10] uh light definitely had a battery that
[19:12] just lasted forever. I think we're gonna
[19:14] see a huge epidemic though in the next
[19:16] 10 years where people's batteries are
[19:18] just going to bulge like they're gonna
[19:19] find their old systems in a drawer and
[19:21] it's just gonna be like cracked open and
[19:24] stuff from the the battery experience.
[19:26] >> Yeah, that's a shame, man. I I
[19:28] >> controllers, all kinds of stuff is going
[19:30] to happen with
[19:31] >> Oh boy. Yep. But anyway, we'll get to
[19:35] that once our controllers start
[19:36] exploding. But for now, let's move on to
[19:38] the next bit of of news. Uh, one that
[19:42] really excited me as well, Castlevania
[19:44] Circle of the Moon is being ported to
[19:47] the Sega Genesis Mega Drive and there's
[19:50] a full demo out. That's the entire first
[19:52] area of that game. We talked about this
[19:54] on our GBA launch episode. This was the
[19:57] launch Castlevania for Game Boy Advance.
[20:00] And yeah, it now is like it's crazy.
[20:04] It's really cool to see. And it's a
[20:07] weird combo because they haven't really
[20:10] they tried very closely or they tried
[20:13] very hard to retain the original art,
[20:15] right? So all the sprites, background
[20:17] ties, it's all derived from GBA, but
[20:19] obviously the pallet's been shifted to
[20:21] work in the Mega Drive, but uh they've
[20:25] kept the pixel size, which basically
[20:27] means now it just increases the field of
[20:30] view that you see. The original game is
[20:31] more widescreen with that with that sort
[20:33] of GBA aspect ratio and now it's like
[20:35] proper 4x3 which basically means you see
[20:38] more of the game world above and below.
[20:41] Uh but other than that like it feels
[20:43] like surprisingly faithful. Like yes
[20:46] fewer colors. You can certainly tell
[20:48] that. But I feel like they did a good
[20:49] job with the conversion and the
[20:51] soundtrack conversion is awesome. It
[20:53] sounds really good on that sound chip.
[20:56] It's a really nice version of the music.
[20:58] I have not tried this yet, but I I I'm
[21:01] really curious about how it was ported
[21:03] technically because if you're increasing
[21:05] the field of view like you know are are
[21:07] they actually like relying on the
[21:09] original game code underneath it and
[21:13] >> I don't know does that not create
[21:14] >> problem being rebuilt with like SGDK
[21:18] >> or something like that. So,
[21:20] >> but
[21:21] >> yeah, probably
[21:23] >> if you look at that first area like that
[21:25] first cut scene, right?
[21:27] >> You you see the top is like framed like
[21:29] the Game Boy Advance screen, but you
[21:31] actually see the brick area below the
[21:33] floor, which is where you're going to
[21:35] drop to next, but it's almost like, you
[21:37] know, you're seeing what you shouldn't
[21:38] see.
[21:39] >> Yeah.
[21:39] >> But it works. It works. Okay.
[21:43] >> Uh it's cool seeing these ports though
[21:44] to the uh the Mega Drive or Genesis. Uh
[21:47] because recently there was a um I think
[21:50] this has been in work in the works for a
[21:51] while, but there was a Rondo of Blood
[21:53] port also to the Mega Drive,
[21:55] >> right?
[21:56] >> And the Symphony of the Night.
[21:58] >> Um
[21:59] >> yeah,
[21:59] >> and yeah, there's plenty of like ports
[22:02] being done that we've seen like one
[22:05] level demos of, so hopefully some of
[22:08] them will come to full fruition.
[22:10] >> I wonder what it is about Castlevania
[22:13] games that people just want to put those
[22:14] on the Genesis or Mega Drive. I mean,
[22:18] the Mega Drive is just popular to work
[22:20] on. And I do think part of it, people
[22:22] love the system, but I do think part of
[22:23] it is that because it's a Motorola uh
[22:26] 68,000based system. It's just like that
[22:29] was such a prolific CPU and it's one
[22:33] that people like working with that I
[22:34] think it makes it like a really great
[22:36] candidate for just, you know, porting
[22:38] stuff. Plus, SGDK
[22:42] uh is awesome and it's really open it's
[22:45] opened the door to like just like making
[22:47] it easy to actually develop games for
[22:49] the system. I mean even stuff like
[22:51] Earthon I think uses it, right?
[22:53] >> Yeah. which
[22:55] >> so
[22:56] >> so like old school seg guys guys that
[22:59] worked on this hardware are still like
[23:01] using it and embracing it and it is just
[23:03] like a development environment for the
[23:05] Mega Drive that handles a lot of the
[23:07] annoying stuff that you might have
[23:08] otherwise had to deal with from back
[23:10] then. So I think that is just awesome.
[23:12] Yeah, it's a question that comes up a
[23:14] lot with the aftermarket stuff is why
[23:16] there's so much focus on Mega Drive. And
[23:18] it really just comes down to
[23:19] documentation and available tools
[23:21] because Super Nintendo is getting more
[23:25] focus now, but for many years, uh, you
[23:28] did see a few like um that fighting
[23:30] game, which I forget, Undead Something,
[23:33] and a few others. Um, but they're kind
[23:36] of
[23:36] >> Undead Nights or something. Yeah, Un
[23:38] Nightsights I think it was, which was
[23:39] from formers SNK people, but it runs
[23:42] like garbage.
[23:43] >> Um, and just uh it was a much more of a
[23:47] limited market for the Super Nintendo.
[23:49] And it really just came down to proper
[23:51] documentation and especially than tools,
[23:54] which the Mega Drive has had.
[23:55] >> Right. Right. Right.
[23:56] >> A 10-year run ahead of Super Nintendo.
[24:00] >> It it does. Exactly. It's actually
[24:02] that's one another one to mention real
[24:04] quick is uh Maldita
[24:06] >> Castillia.
[24:07] that that awesome game that's getting an
[24:09] official Mega Drive version and
[24:11] including a cart release. They actually
[24:13] released a demo just recently
[24:16] >> and it's really good. Right.
[24:17] >> Is that
[24:18] >> is that Chris Castillia from Loco?
[24:22] >> Correct. It's that game, but it's
[24:23] getting an actual Mega Drive port. So
[24:26] again, it's like
[24:28] >> it's just cool as heck to see this
[24:29] stuff. And I I love that the system
[24:31] remains so vibrant.
[24:32] >> And I do hope that Super NES starts to
[24:34] catch up. And also PC Engine like I mean
[24:37] there is some PC Engine homebrew and we
[24:40] have some of it but it's pretty rare. I
[24:41] feel like people don't make much for the
[24:43] PC Engine.
[24:44] >> Yeah, it was FX FX unit Yuki came out.
[24:47] Yep. And then the Jesse K Casper or
[24:51] something like the Indiana Jones like
[24:52] girl game.
[24:54] >> Um
[24:55] >> and I mean even as we record this, we
[24:57] just got an official announcement of
[24:59] Cuphead coming to Master System,
[25:01] >> right? So, I mean, like it's weird to
[25:04] see like these things officially coming
[25:07] back
[25:08] >> uh on release systems, but I love it. I
[25:10] mean, I' I've been collecting
[25:11] aftermarket stuff since early 2010s, if
[25:14] not a little bit before.
[25:16] >> Um, so for me, this is good news.
[25:19] >> And apparently, Cuphead is actually
[25:21] being developed and assembly.
[25:26] which uh a lot you know as I mentioned
[25:28] SGDK is super cool but and it has opened
[25:31] the door to making it easier to work on
[25:33] the system but if you go back like 10
[25:36] years you have something like Matt
[25:37] Phillips Tanglewood
[25:39] >> which he actually also did 100% like
[25:41] assembly build so like that was all like
[25:43] his own code figuring out the the system
[25:46] from scratch.
[25:47] >> Yeah.
[25:48] >> Which was really like on a real
[25:50] development yet.
[25:51] >> Yeah. Yeah. He actually used like real
[25:52] Sega development hardware to make it and
[25:55] everything like he really did it the old
[25:56] school pretty hard mode way I would say
[25:59] especially given that there's just not a
[26:01] lot of people that do it these days but
[26:03] SGDK has definitely helped a lot. So
[26:05] >> yeah, even Randy Lyndon came back for
[26:07] Doom Super Nintendo and that was done
[26:09] with some of that dev environment on
[26:12] AmIgga. Uh so he went back u
[26:15] >> to do it the old school way. So you
[26:17] could still do that. Uh which yeah is
[26:20] also really impressive and cool.
[26:23] >> Well, it's fun to be able to go to those
[26:25] old development environments and
[26:27] probably use everything that you've
[26:28] learned since. You know, it's very much
[26:30] the the you know, if I knew then what I
[26:32] know now
[26:33] >> type scenario.
[26:34] >> Exactly. All right. Um next up, actually
[26:37] connecting back to our conversation from
[26:39] earlier about Maverick Hunter X. You
[26:41] know, are you insane? Well, somebody
[26:43] wasn't saying because they decided to
[26:44] make a new Mega Man X game without
[26:46] Capcom and it's called Gemini X and it
[26:48] was revealed this week and our good
[26:50] friend Sean Bo actually did the
[26:52] soundtrack for it. Y
[26:53] >> and uh I think this looks mostly really
[26:57] cool except for the run cycle
[27:00] like like I feel like he's he's like
[27:01] he's like bent over and he's like
[27:04] >> it's very uh it's very robotic in a way
[27:06] which I guess uh kind of makes sense but
[27:09] the rest of his movements are much more
[27:10] dynamic. So,
[27:11] >> compare compared to raw actual like Mega
[27:14] Man X games. I think the animation needs
[27:16] more det.
[27:20] But because everything else
[27:21] aesthetically looks freaking great. Like
[27:23] I love the visual design, of course, the
[27:25] music, you know, everything they're
[27:26] going for here. It's like about 90% of
[27:29] the way to what I want from like a
[27:31] spiritual uh Mega Man X follow-up,
[27:34] right?
[27:34] >> Yeah. Yeah. This looks pretty cool.
[27:36] >> Yeah. Uh Comey Games have been around
[27:38] for a while. plus Julian Spilani's
[27:40] company up in Toronto. Uh
[27:42] >> oh, cool.
[27:43] >> Hence why Jean Bo is attached to it.
[27:46] >> Uh I really uh I got to see this a while
[27:49] ago, but it's finally announced. Uh so
[27:51] you all should go wishlist it. Uh it's a
[27:53] little bit a ways out, so I think some
[27:55] of our concerns can probably be answered
[27:58] by the time it comes out. I think the
[28:00] main character is definitely the thing I
[28:02] would point out needing a little bit
[28:03] more work. Um, but it's an interesting
[28:05] concept of combining Metroid Vania with
[28:08] Mega Man X. Uh, you've kind of seen
[28:10] hints of it in actual Mega Man game,
[28:13] Mega Man X games in the past, right?
[28:15] >> But this one's kind of fully fulfilling
[28:18] that merge.
[28:19] >> So, uh, I'm interested in seeing where
[28:21] this game goes.
[28:22] >> Does visually look great. I love like
[28:24] the use of color and everything in it.
[28:26] >> Yeah.
[28:27] >> I'm looking at it on on Steam. I I I've
[28:29] literally just now wishlisted it on the
[28:31] steering
[28:33] >> and you should too.
[28:36] Looking good. Looking good. But there's
[28:38] one more topic before we get to the meat
[28:40] of the show. Uh this is one that I
[28:42] haven't gotten one to check out yet, but
[28:44] try, you've been looking at the Pixel
[28:45] Effects Morph 2K lately, and I think Bob
[28:49] put up something on this already from
[28:50] Retro RGB.
[28:51] >> Yeah. Um, and basically the pitch here
[28:56] is this is from Pixel FX. It's like a
[28:59] modern scaler that's for targeting
[29:01] 1080p, but it's sold at a much much
[29:04] lower price than the other, you know,
[29:06] scaler options out there right now,
[29:08] including the the bigger morph and of
[29:11] course the RetroTink 4K. So, as a budget
[29:14] option try, how do you feel about this?
[29:17] >> Yeah. Oh, well, I mean, I think
[29:19] ultimately a a product is only as good
[29:21] as its price, right? And when you see
[29:24] what the price is, which is uh $200,
[29:28] uh I think it makes a lot of sense
[29:30] because it does fit in neatly into a
[29:34] place that uh segment of the market
[29:37] that's not really served. uh because
[29:39] this is the lowest priced
[29:42] uh kind of uh scaler that's designed for
[29:46] gaming from the ground up that includes
[29:48] motion adaptive D interlacing. Um you
[29:52] know because if you go down to say the
[29:53] OSSC the original OSSC that's still like
[29:58] mid $100ish
[30:00] probably 130 to 150 160 depending on
[30:03] what model you buy. uh which is a
[30:06] fantastic option if you're not really
[30:07] playing any uh interlaced content. Uh I
[30:11] mean that that thing still looks so
[30:12] good. Every time I try it out again I'm
[30:14] like man I forgot how good this thing
[30:16] is. Um and then you know of course
[30:19] there's the Retro Tink 2X options. I I'm
[30:21] a big proponent of the 2x mini for
[30:24] people who just use composite or Svideo.
[30:26] Great option for people who just want to
[30:28] play an unmodified uh N64 for instance.
[30:31] Um, but then if you look at the um the
[30:34] other mid-range options, I mean, you
[30:36] know, let's make no mistake, the
[30:37] RetroTink 4K Pro is still the best of
[30:40] the best and the 4K CE is uh not too
[30:45] many steps down from that as well. Um,
[30:48] but if you look at say at the tier of
[30:50] product that the the Morph 2K is
[30:52] competing with, it's competing more with
[30:54] the OSSC Pro and the RetroTink 5X. Um,
[31:00] and those are both over $300 and this is
[31:04] $200. So
[31:05] >> 5X just got an update, too, so it's
[31:07] still supported.
[31:08] >> Oh, yeah. I mean, the 5X is a fantastic
[31:10] product. And to be honest, I I have not
[31:14] >> uh spent quite enough time with this yet
[31:16] to really assess like how close it is to
[31:21] the current state of the 5X. And to be
[31:24] honest, I've not spent enough time with
[31:25] the current firmware of the 5X to really
[31:28] assess because my myQi does go insane on
[31:32] keeping those things up to date. Um, but
[31:35] even if this doesn't end up quite
[31:37] matching the 5X, the fact of the matter
[31:39] is it's a whole lot cheaper and does
[31:42] probably most of what most people would
[31:46] want out of it. And I haven't really
[31:48] spent any time looking at like the CRT
[31:50] effects and stuff. You know, obviously
[31:52] at 1080p you're not going to be getting
[31:55] quite as high fidelity on that stuff,
[31:57] but it can still look good. Um, and I I
[32:00] think this can go up to 1200p and and
[32:02] maybe 1440p.
[32:04] I think it does 1440p as well. So, just
[32:07] like the 5X, the 5X does that as well.
[32:09] And I I believe the OSSC Pro does as
[32:12] well. Um, but you know, the OSSC Pro
[32:15] much more sort of specialist enthusiast
[32:18] device if you really want to kind of get
[32:19] into the nuts and bolts of the sampling
[32:22] and upscaling and uh it has its add-on
[32:25] boards and stuff like that.
[32:26] >> Well, that's the thing. The the uh the
[32:29] OSSC Pro is kind of becoming like the
[32:31] deacto downscaling Yeah. device.
[32:34] >> Yeah. And so this however from from what
[32:37] I've used of it, it's like shockingly
[32:40] simple. uh you know if you just want to
[32:42] like set it and go. I mean, you know, it
[32:45] just automatically
[32:47] samples correctly for uh you know, the
[32:51] system you've plugged into it. Uh you
[32:54] can hit the red button to do an autocrop
[32:56] that, you know, fills the screen larger.
[32:59] Um yeah, so uh I'll I'll make some
[33:02] comparisons for Corey, but I I think
[33:05] that price point is very powerful. um
[33:07] you know they they they clearly saw that
[33:10] okay here is a price point that is that
[33:14] market is not being met. You know it's
[33:15] kind of funny to think like we're you
[33:17] know
[33:18] >> people would have maybe turned their
[33:20] noses up at uh $200 upscaling a few
[33:23] years ago but now like uh original
[33:25] hardware retro gaming is starting to
[33:27] seem like the more affordable hobby
[33:29] compared to modern consoles and modern
[33:32] PC gaming. Uh, so yeah, I think it's
[33:35] it's just super cool to see um products,
[33:39] new electronics being able to be
[33:41] introduced at what feels like a very
[33:45] reasonable price. So, I I'm looking
[33:46] forward to putting more time into this.
[33:48] I want to do a video on my life and
[33:51] gaming that will be uh kind of looking
[33:54] at some of the other alternatives uh
[33:57] that that have come up uh in the
[33:59] intervene years since we've really kind
[34:01] of looked at some of the more mid-range
[34:03] stuff. Um so uh so yeah, I mean I I'm
[34:07] just I'm just really happy to see a
[34:09] product being offered at that price
[34:11] point. I think that's the most important
[34:13] thing. And from what I've tried so far,
[34:15] uh, it does it it's it does the job it
[34:18] needs to do, uh, for a $200 product and
[34:22] and then some, honestly. So, um, it's
[34:24] great. Really, really cool. All right,
[34:28] with that, we've cleared the news and
[34:30] it's time to move on to our historical
[34:33] E3 segment. So, get ready, grab yourself
[34:37] uh a snack, and pretend that we're about
[34:40] to have a the best press conference
[34:41] you've ever seen or not, but we're
[34:44] getting to it anyway. So, we'll be right
[34:46] back.
[34:58] early 95 uh there was a time where I
[35:01] subscribed to a magazine called
[35:02] Electronic Entertainment. It was E2
[35:05] Electronic Entertainment because it was
[35:08] those two words together. And it wasn't
[35:11] until shortly after that I started
[35:15] reading about something called E3 and I
[35:17] was like, wait, is this related to this
[35:19] magazine? Like what's going on? But no,
[35:21] it's an event. And uh even way back in
[35:25] the middle of 1995
[35:28] via the power of magazines,
[35:31] I was reading up on the things that were
[35:34] happening at E3 because E3 was the big
[35:37] show for video games. It ran from 1995
[35:41] until I guess roughly 20
[35:45] 21ish. like was it there was like an
[35:48] online version at one point I think
[35:50] during the pandemic
[35:53] >> but either way it has died off. I would
[35:55] say the final E3 was 2019. That was
[35:58] >> I mean that was the final real one.
[36:00] Yeah,
[36:00] >> right. Yeah. Which we were at.
[36:02] >> Yeah. We were at the tail end.
[36:06] >> Exactly. But before we talk about about
[36:08] that stuff and our experiences and
[36:10] different impressions and memories of
[36:12] E3, it is worth mentioning quickly like
[36:15] where it came from, right? Because
[36:17] before E3 1995, there was CES. There
[36:21] still is CES today, the Consumer
[36:23] Electronics Show. This is where
[36:24] companies around the world come to show
[36:26] off the latest electronics, gadgets, and
[36:28] now like everything AI powered because
[36:30] why not?
[36:32] >> Uh there's a lot of that happening. But
[36:34] back in the early 90s, this was kind of
[36:36] like the one of the only places where
[36:38] Nintendo and Sega and other game
[36:41] companies could really show off their
[36:43] new wares. But from what we understand,
[36:46] they didn't feel that they were being
[36:48] treated well. Often relegated to like
[36:50] outside areas, tents, you know,
[36:52] basically spots within the convention
[36:55] that were less than optimal compared to
[36:57] what everybody else was getting.
[36:59] >> Video games weren't cool.
[37:01] >> No, exactly. I think Sega even ran its
[37:03] own show a couple years somewhere in
[37:06] there. And it just it wasn't like there
[37:09] was no real American or English-speaking
[37:12] game show uh that was targeting um you
[37:16] know fans of of video games, right? I I
[37:19] don't know. Tokyo game show might have
[37:21] already been happening. Yeah, that was
[37:23] definitely that was
[37:24] >> there was there was definitely shows in
[37:26] Japan happening in the 80s 90s but
[37:29] elsewhere not so much.
[37:31] >> Uh but from what I understand one of the
[37:34] guys from GamePro, I think Pat Frell,
[37:38] uh who was part of the IDG group, which
[37:42] also might have been the group that
[37:43] published the electronic entertainment
[37:46] magazine.
[37:47] Um if I maybe not I what I can't. Yeah,
[37:51] it was IDG. It was IDG. So there's
[37:54] actually weirdly enough a relationship
[37:55] there directly.
[37:57] And those guys basically worked together
[38:00] to start the show. And this happened in
[38:02] 95 when CES was actually going to run a
[38:06] second show in Chicago in the summer.
[38:08] And they were kind of like giving
[38:10] publishers a choice like do you want to
[38:12] come to CES or do you want to come to
[38:13] E3? And eventually, I guess for whatever
[38:16] reason, uh the guys in charge of CES
[38:19] gave it up because Nintendo and other
[38:22] companies were going to go with CES
[38:24] while Sega and others were were going
[38:27] with E3. So, it was split. But when CES
[38:30] canled that show, everybody went ahead
[38:32] and invested money and effort into E3.
[38:35] And we got E3 1995, which happened at
[38:38] the LA Convention Center during its
[38:40] first year. And E3 1995, I think we can
[38:44] all agree, was a pretty huge one. I at
[38:47] the time I only read about this stuff in
[38:48] magazines. We've since seen a lot of
[38:50] footage,
[38:51] >> but this was the year where Sony and
[38:55] Sega basically brought their next
[38:57] generation consoles to the table in
[38:58] North America. They'd already launched
[39:00] in Japan back in '94, right? But Sega
[39:03] came to the show and launched the
[39:05] Saturn, right? This is that famous
[39:07] incident where yeah, Tom Kolinsky got up
[39:09] and said, "Hey, the Saturn's out right
[39:11] now."
[39:12] >> And um
[39:14] it didn't go well. Needless to say, they
[39:16] did not supply all their partners with
[39:18] it with enough units and there wasn't
[39:20] enough software at launch. It was
[39:22] considered a big mistake and I think it
[39:23] was sold for $399. And then famously,
[39:26] Sony comes to their press conference.
[39:28] They got Steve Race up there talking
[39:30] about it. He just gets up to the mic and
[39:31] says $299. Yeah,
[39:32] >> that's the price. And then mic drop,
[39:35] right? and that the rest is history.
[39:37] >> But there's so much more that happened
[39:39] at E3 beyond that, including a lot of
[39:41] Atari Jaguar stuff,
[39:44] >> but also like 32X and like basically
[39:47] everything you could imagine I would say
[39:50] like from video games at this time and
[39:51] it was a crazy time was happening at
[39:53] this show. So obviously I mean Nintendo
[39:57] was just bringing their wares, right?
[39:59] Like Killer Instinct Super NES, there's
[40:00] Donkey Kong Country 2. I think Secret of
[40:03] Evermore was there from Square. Uh
[40:06] Earthbound I think was represented a
[40:08] bunch of Game Boy games. You know, they
[40:09] had their their their wares and I think
[40:11] there may have been some teasing of what
[40:13] they wanted to do with Ultra 64,
[40:15] >> but this was not yet the year of that.
[40:18] Um meanwhile, I know Jaguar was there in
[40:21] a big way. I think Audi, you've you've
[40:25] probably seen a lot of this footage, but
[40:27] there is like hours of footage out there
[40:28] of like everything Jaguar, right?
[40:31] >> Yeah. It's kind of interesting to see
[40:32] just how much because when did that even
[40:35] I think it had been out on the market
[40:36] for a bit, but it was kind of like a
[40:38] second wind for them, right?
[40:40] >> Yeah. Late 93 maybe when it came out.
[40:44] >> So this is kind of like the last bastion
[40:46] of Atari trying to get this thing across
[40:48] and what a year to do it because you
[40:49] have all these like you have 3Dio still
[40:52] there as well, but you have like
[40:53] PlayStation Saturn right around the wing
[40:56] and it's just like there there's just no
[40:58] hope for it. It's It's like watching
[41:00] like, you know, Glendale Archives but in
[41:04] video game form when you see like the
[41:06] Jaguar floor at E3. Uh it's just very
[41:09] eerie and kind of sad. Uh but it's also
[41:12] very fittingly Jaguar. I wouldn't want
[41:14] it any other way. Um
[41:16] >> do the math. Do the math.
[41:19] >> Yeah, I did the math. It's zero.
[41:22] So stubber.
[41:26] >> Oh my gosh. Yeah. And I think that would
[41:28] have been the year there was a fair
[41:30] number of games shown there that never
[41:33] came out, including like I think that's
[41:35] where Rayman 32X was spotted at one
[41:38] point.
[41:39] >> Um
[41:40] >> Oh, was that where what was the one
[41:42] there was a like Thea Realm Fighters?
[41:45] Yeah.
[41:46] >> For Jaguar. Was that shown there?
[41:47] Because I feel like there was prototypes
[41:49] of stuff that that never came out that
[41:51] were shown at the show as well.
[41:52] >> So the prototypes are now out. Uh thanks
[41:55] to Nick, our friend. uh who's always at
[41:57] JagFest. So, there's two prototypes of
[42:00] the realm fighters. For those who aren't
[42:01] aware of it, it is basically a digitized
[42:05] fighter with the original cast from
[42:06] Mortal Kombat 1 and two or some of them
[42:10] uh like Pacina and Hung and those guys.
[42:14] So, uh that was shown off there. Uh and
[42:17] based on the prototype we do have, I
[42:20] don't think it would have lit the Jaguar
[42:22] world on fire. Uh but um nonetheless,
[42:26] >> maybe in the negative negative sense.
[42:28] >> Yeah, maybe. Uh for the Jaguar is an
[42:31] interesting and somewhat technically
[42:34] uh goodlooking game. Uh but nonetheless,
[42:37] it was not what people wanted. Uh well,
[42:40] they didn't want a Jaguar, so I guess
[42:41] that's kind of the issue at hand to
[42:44] begin with. So,
[42:46] but that was shown off there. Another
[42:49] thing that was shown off audio and I
[42:51] don't know maybe you guys remember this
[42:52] but uh this was the year that Williams
[42:55] Entertainment and I guess Midway kind of
[42:57] like started to create their own ports
[43:00] and publish their own games including
[43:02] Mortal Kombat 3 for PlayStation which
[43:05] was not done by a claim, right?
[43:07] >> But at E3 that year they had multiple
[43:10] stage shows where they actually had
[43:12] performers come out on the stage
[43:15] representing they had Mortal Kombat
[43:17] characters. They had I think Doom
[43:20] >> Yep.
[43:20] >> related stuff happening. Wow.
[43:22] >> It was like a a whole event, right? And
[43:24] it's just it's hilarious. They're just
[43:26] like, "Oh, Mortal Kombat 3." And then
[43:28] this like stone door opens up and like
[43:31] uh they like should run out and it's
[43:33] like uh Liu Kang uh Jax and maybe Sony
[43:37] Blade.
[43:37] >> Sonia. Yeah, I think it's I think it is
[43:39] Carrie Hoskins actually.
[43:42] >> Oh, it's actually her. Okay. I think so
[43:43] because this was uh around the time
[43:45] where the MK live tour or live show was
[43:48] going on with them. I think it's the
[43:50] same actors that's on that live show at
[43:52] E3.
[43:53] >> Oh,
[43:53] >> so it's kind of like an extension of
[43:55] >> what they were doing there. It's on
[43:57] YouTube where you can see like they did
[43:58] a TV presentation on it and
[44:00] >> it's it's very hokey but also fantastic.
[44:04] >> Yeah. You know, it's it's interesting to
[44:05] me to think about, you know, having all
[44:07] that kind of show pizzazz going on and
[44:11] bringing in these people to perform and
[44:14] stuff when ultimately this is, you know,
[44:16] before the era of people being able to
[44:18] watch this stuff live. You know, they're
[44:20] they're mostly uh for journalists,
[44:23] right? So, like who are they really
[44:26] benefiting from all the money
[44:28] >> spent on this stuff at this time? I'm
[44:30] just curious.
[44:31] >> Not correct, Try.
[44:32] >> Yeah. I mean, I don't I don't know.
[44:33] That's why I'm asking. I'm curious like
[44:35] what what was the benefit?
[44:38] >> The I would say the main purpose of the
[44:40] show back then was actually for retail
[44:43] and like sellers and other customers,
[44:45] right? It was like a direct
[44:47] communication line to everybody that
[44:49] would be purchasing the products for
[44:50] their stores and stocking this stuff.
[44:52] Right. Exactly. Yes. Journal journalists
[44:54] were there, but it was a trade show
[44:56] first and foremost. And these guys were
[44:58] there to be like, "Hey, Sears or
[45:01] Walmart,
[45:03] buy our buy our stuff. It's the best."
[45:05] You know, and so they put on big flashy
[45:07] shows for that. Right. I see.
[45:09] >> You can actually trace that.
[45:11] >> You can trace that sort of back to the
[45:13] American film market uh shows that were
[45:16] going on, which has been going on since
[45:18] the 70s, I think. And because you have a
[45:21] lot of international investors as well
[45:22] as wholesalers and such and it is kind
[45:26] of part of like they're coming from
[45:27] overseas with a lot of money and a lot
[45:30] of customers and they're seeing the
[45:32] great big American spectacle and that's
[45:35] kind of where and you American film
[45:37] market did that exact same thing for a
[45:40] lot like Canon films and all those kind
[45:42] of companies you've heard of of like the
[45:44] be movie genre. A lot of them would do
[45:46] the same for movies. So E3 was just kind
[45:50] of like an extension of that and that's
[45:52] kind of why you're having the BOF babes
[45:55] eventually. I think Boo Babes was even a
[45:57] thing by this point.
[45:58] >> Well, they were at CES.
[45:59] >> They were at CS. They were in, you know,
[46:02] cosplayers and stuff were in Tokyo uh in
[46:04] the mid 80s when the arcade uh trade
[46:07] shows were going on. So it's not a new
[46:09] concept or anything, but that that is
[46:11] kind of prevalent uh through all of the
[46:14] markets, not just video games.
[46:16] >> Yeah. So just you're just woo in the
[46:18] retailers.
[46:19] >> Yeah,
[46:20] >> exactly.
[46:21] >> And that so
[46:22] >> And it worked. It worked.
[46:24] >> Yeah, it absolutely did work. And
[46:26] that's, you know, that's kind of how it
[46:27] started off.
[46:28] >> Was this the same show where Killer
[46:30] Instinct had like their stage show with
[46:33] the dancers and stuff?
[46:34] >> That's possible because I know Killer
[46:36] Instinct was a big Super NES title that
[46:38] year,
[46:39] >> right?
[46:40] >> So
[46:40] >> that's on YouTube as well.
[46:42] >> Yeah, there's there's a lot of stuff out
[46:44] there thankfully. Some other things that
[46:46] happened that that event um the virtual
[46:48] boy was shown off again.
[46:50] >> Yeah.
[46:51] >> Um was it out yet? I can't remember when
[46:53] that actually launched.
[46:55] >> I think it was the summer.
[46:57] >> So this this would have been
[46:59] >> kind of like the last
[46:59] >> Okay. This would have been Nintendo's
[47:01] like major like push to launch this new
[47:04] system, right? They they did tease Ultra
[47:07] 64 at the show, but Virtual Boy was like
[47:09] their new machine. And I guess this
[47:10] would have been the show to have it at.
[47:13] And that's also something where I guess
[47:14] they would need to convince retailers to
[47:16] go for it. So having hands-on demo units
[47:18] of this thing was really important, but
[47:21] it was there. Uh Sony showed off stuff
[47:23] like Ridgeraer. I think Toshinden was
[47:26] there. Uh NBA Jam TE was in there. Few
[47:30] other games like that. And it I think it
[47:33] Yeah. Yeah. Yeah. Sony made a big splash
[47:36] there. Uh, Sega of course had stuff like
[47:38] Panzer Dragoon on display, Virtue of
[47:41] Fighter, other games like that. I think
[47:44] I think Resident Evil was at least
[47:47] mentioned as in like this is something
[47:50] like in Capcom's like lineup coming at
[47:53] some point, but I don't think it was
[47:55] shown yet.
[47:57] And I think uh even stuff like Turo was
[47:59] shown or at least referenced as like
[48:01] this is a thing that's in development
[48:03] for the future because this wasn't the
[48:05] first year did did not focus on N64 yet
[48:09] because uh and let let's let's look at
[48:12] this. Let's kind of break this up. I
[48:14] want to look at first at E395 through
[48:16] 2000 and this kind of period and then
[48:19] we'll do like you know 2001 on to like
[48:21] 2005ish and then the period after that
[48:24] kind of
[48:25] >> before even going into that did you all
[48:27] discover this through magazines or like
[48:30] were you all aware of this in 95? Oh, it
[48:32] was definitely uh you know, I didn't
[48:34] know about E3 in 95, I guess, but you
[48:37] know, I because CES was still kind of a
[48:40] thing at that point
[48:41] >> because
[48:42] >> at least there was the two two a year at
[48:44] that point.
[48:44] >> I definitely had heard some news that
[48:46] must have surely come out of E3, but I
[48:49] was only, you know, I had only just
[48:52] gotten a Super Nintendo for Christmas
[48:54] 94. And before that, I only had NES and
[48:57] Game Boy, so I didn't have like the most
[48:59] current hottest stuff. Uh, and so I
[49:02] wasn't really following new games until
[49:05] pretty much this year actually. Like I
[49:08] was like, this was the year that I was
[49:09] starting to be like, I am looking
[49:11] forward to what's coming next. But I
[49:13] missed E3. I wasn't really reading G
[49:17] game magazines regularly yet. I didn't
[49:19] have any subscriptions. I actually, you
[49:21] know, I know this is after the good era
[49:24] of Nintendo Power, but I got a Nintendo
[49:25] Power subscription toward the end of 96.
[49:28] So the first time I was really aware of
[49:31] E3 would have been 97 where they were
[49:33] actually in Atlanta for two years. So I
[49:36] was under this impression for a number
[49:38] of years that oh this is a show in
[49:40] Atlanta. This is on the East Coast. Like
[49:42] this seemed kind of accessible to me.
[49:45] Like I kind of wanted to see if I could
[49:47] go. Um but then it was years later I
[49:50] realized like oh they was only there for
[49:52] two years. It's interesting when you say
[49:54] accessible because that was going to be
[49:56] kind of like the little thing I was
[49:58] going to share here was like for me I
[50:00] did discover this as it was, you know,
[50:02] in the magazines in 95 because I had EGM
[50:05] at GamePro. I subscribed to them and
[50:08] I've talked about it before on the show
[50:09] that like that kind of opened my eyes to
[50:11] so much stuff in the US that I just
[50:13] couldn't even dream of having because it
[50:15] was never released here and [ __ ] like
[50:16] this. But for me, I had grown up with
[50:20] the games market in Leipig. I never
[50:22] went, but in Germany there used to be
[50:24] like this big games market for
[50:26] Commodore, Amigga, PC games, some
[50:30] console as well, but that was kind of
[50:31] like a big show that was always noted in
[50:33] Commodore format and stuff like that.
[50:35] Uh, and that seemed super accessible to
[50:38] me. So, I was like, well, one day I can
[50:40] go see new Commodore games, I'm sure, in
[50:42] person. And then, you know, uh, they
[50:44] didn't last long enough for that. Uh, I
[50:47] did go to the Leipig show eventually,
[50:48] but not uh, in that era. But for me, the
[50:52] idea of even going to E3, especially as
[50:55] it grew from 95 and upwards to what
[50:57] we're going to talk about, that seemed
[50:59] complete inaccessible. And I, you know,
[51:02] I only dreamt of going, uh, especially
[51:05] as they started like live streaming them
[51:07] and whatnot. So, uh, it's interesting
[51:10] that you say that felt accessible
[51:12] because for a European like myself, it
[51:14] was completely inaccessible. Well, and
[51:16] there were ways to get like um uh some
[51:20] sort of like underage like press badge
[51:24] or something like that because I I wrote
[51:26] for a a website uh you know in my
[51:29] teenage years back then. Uh it was N64
[51:32] Code Palace and then later Techno
[51:34] Gaming. No one has ever heard of them.
[51:37] Uh but uh the the uh the guy that ran
[51:41] that site, he was actually a year or two
[51:44] younger than me, I think. I think a year
[51:45] younger than me and he did go to E3 a
[51:48] few years actually made some connections
[51:49] like he had like um uh connections with
[51:53] Ubisoft and stuff like that that he
[51:55] built up going to E3 just as like a
[51:57] 13-year-old kid and um we were actually
[52:01] able to get like we were obviously very
[52:03] very very low on their list but we did
[52:05] get like review copies of like PS1 and
[52:08] N64 and Dreamcast games and stuff. Uh so
[52:12] uh that was something that you were even
[52:15] even someone who's like a kid running a
[52:18] fan site uh in those days could actually
[52:21] get into E3. Um but I I think shortly
[52:25] after he went to those shows they you
[52:28] know it no one under I don't remember
[52:30] what the age was but uh I think you had
[52:33] to be like 18 or older or something to
[52:34] get in. Maybe 16 or older. I'm not sure
[52:37] but yeah it kind of became inaccessible
[52:40] for teenagers uh for for a time there.
[52:43] though.
[52:45] >> Indeed. Indeed. And actually I think
[52:47] about E3 like this period from 95 to
[52:50] maybe 98 those first three or four years
[52:53] whatever that was the year where E3 for
[52:56] me was viewed through magazines
[52:58] exclusively completely.
[52:59] >> And then once we got to 1999 I believe
[53:02] that's when we started to actually be
[53:04] able to experience it in video to a very
[53:07] limited degree. Well, I remember even 90
[53:11] at the very least 98 if not 97. I
[53:14] remember I distinctly remember uh
[53:18] downloading videos of like Ocarina of
[53:20] Time because I I I will never forget
[53:23] that like I get this downloading I go
[53:26] mow I go mow the lawn and it is still
[53:30] downloading and it's you know this tiny
[53:32] crappy quality video but you know
[53:35] uh modems back then at least what we had
[53:39] uh man it took it took so long to
[53:42] download those videos. Uh, but I
[53:45] remember watching the like just this
[53:47] tiny little crappy video of the forest
[53:49] temple and other Ocarina of Times
[53:51] videos. So, it had to have been at least
[53:53] 97 or 98 with some some video uploads to
[53:57] I don't know IGN64 and stuff like that
[54:00] probably.
[54:01] >> Actually, now that you mention it, they
[54:03] first showed it in like December 95 at
[54:06] Shina Kai, right? And I actually have
[54:08] these vague memories of seeing very
[54:11] early like there's very simple videos of
[54:14] it running when I was still in grade
[54:16] school because I watched it in the
[54:18] underground library at the grade school.
[54:20] This would have been 95 or early 96. So
[54:24] I guess there was there were ways to get
[54:27] some very limited videos. I think
[54:30] sometimes it actually came from like
[54:31] magazine discs as well.
[54:33] >> Yeah, I was gonna say PlayStation demo
[54:36] discs here. Some the thing about it
[54:38] though because we're going over now this
[54:39] stuff, but it's like at that time those
[54:42] clips were not highlighted so much as
[54:44] like an E3 thing. It was much more just
[54:46] like you're talking about like Arena
[54:48] Time and whatnot. It was just like
[54:49] people were s like trying to source
[54:51] that. I think when E3 became more like
[54:55] it's E3 time and now you can download
[54:57] and check out the stuff as an event was
[55:01] 98. Uh that's at least how I remember
[55:04] it.
[55:05] >> Yeah. I mean, I'm pretty sure this stuff
[55:06] was going on like concurrent when I was
[55:09] downloading that those videos, but it
[55:10] could have also been stuff from Spacew
[55:12] World. I mean, you know, I I'm not 100%
[55:16] positive, but but I do know that
[55:18] certainly before at least before Ocarina
[55:21] of Time came out, which would have been
[55:22] late 98, that, you know, I was very much
[55:25] involved with like seeking out uh videos
[55:28] of games I was excited about that were
[55:30] shown at these shows, whether it was E3
[55:32] or Tokyo Game Show or Spacew World,
[55:35] whatever. Oh, one other thing I didn't
[55:37] mention that was shown at E3 1995, and I
[55:39] did see this in the magazine was the
[55:41] Panasonic M2.
[55:43] >> Yeah, I note the M2 when I mentioned
[55:46] >> they were they this just shows how much
[55:48] stuff was at the first E3.
[55:51] >> And I remember specifically the
[55:52] screenshot in the magazine that I read
[55:55] showed it was like a cow standing next
[55:58] to a fence and they were showing off
[55:59] bilinear filtering by showing them
[56:02] standing next to the fence. In one shot
[56:04] it was super pixelated and the other it
[56:05] was super smooth. They're like this is
[56:07] what bilinear filtering can do. And I
[56:09] was like, "Huh?"
[56:10] >> I remember m Edge had like a huge roll
[56:13] out of information on the M2 and I was
[56:15] so I was so into D from Kenji that I was
[56:18] I was hyped for it
[56:20] >> which was also shown at E3.
[56:22] >> I think like video game esoterica
[56:25] I think he has like those demos like he
[56:29] actually physically has
[56:30] >> Okay.
[56:31] >> He has them. So, and maybe one day when
[56:34] we do like an episode about this, we can
[56:36] invite him on.
[56:37] >> So, yeah, E395 came and went. 96 was
[56:41] also in LA. And this was another big
[56:44] year. And again, I lived this mostly
[56:46] through magazines and some of them I
[56:47] very specifically remembered. One of the
[56:50] biggest pieces of news to come out of
[56:51] this show for me. This is the year that
[56:54] Unreal and Unreal Engine made its debut.
[56:57] Like Unreal Engine is so prevalent
[56:59] today, but it was E396
[57:01] where Epic first showed this off and
[57:04] unveiled like their next generation 3D
[57:06] engine. And this was at a time in the
[57:09] world where ID was about to launch
[57:11] Quake, Duke Nukem 3D was hitting. We
[57:13] knew about 3D Realms Prey. like this was
[57:16] like the the period where tons of
[57:18] first-person shooters and like 3D
[57:20] engines were all starting to take off in
[57:22] Epic of Jazz Jackra Rabbit fame and they
[57:24] threw their hat into the ring as well.
[57:27] That was a really big deal and I I
[57:29] specifically remember then that would
[57:30] dominate magazine covers off and on over
[57:33] the next few years where it' be like yes
[57:35] this is a screenshot and stuff like
[57:37] this. Uh it was it was crazy. It's
[57:40] called Unreal because it is. Um 96 also
[57:43] saw the the reveal the full reveal of
[57:46] Tomb Raider. Uh Starcraft was premiered.
[57:50] You know, Warcraft 2 was a huge deal at
[57:52] this time and I guess Diablo was either
[57:54] out or just about out. So Starcraft was
[57:57] their next big strategy game. We knew
[57:59] how big that would become. Uh this is
[58:01] also the year where um
[58:04] Naughty Dog unveiled Crash Bandicoot.
[58:07] You know, developers of Way of the
[58:08] Warrior 3. they came out with their very
[58:10] first as they called it like Sonic Sonic
[58:14] ass game or something where it's like
[58:16] where it was a 3D platformer where you
[58:18] run into the screen but this was also
[58:20] the year where we saw Super Mario 64
[58:22] right so Nintendo really brought the N64
[58:25] but this is like where 3D platform games
[58:29] really started to flourish this is where
[58:31] we really saw what developers who had
[58:32] been trying to figure it out finally
[58:34] started to unveil like obviously Naughty
[58:36] Dog was like hey what if we do a 2D
[58:38] style game but like you move into the
[58:40] camera. Nintendo went full open world
[58:42] with it. And I think this is the show
[58:44] famously where the guys at Idic that
[58:46] were making Bubsy
[58:47] >> 3D saw Mario and were like, "Oh, we're
[58:51] screwed."
[58:51] >> Yeah. I mean, poor poor guys, right? Cuz
[58:54] like
[58:55] >> you could totally get it cuz I I think
[58:58] if you go back and play Bubs 3D, it's
[59:00] never going to be a great game or
[59:01] anything, but it is interesting
[59:03] technically and they were trying to
[59:05] figure out something that everyone else
[59:06] was trying to figure out at the same
[59:08] time. Exactly.
[59:09] >> And then but then they saw Mario and
[59:10] it's just like we didn't figure this out
[59:13] and
[59:13] >> I mean Nintendo figured it out harder
[59:15] than anyone else for sure. But Crash is
[59:18] still good and
[59:19] >> much bigger budget. But
[59:22] >> and Tomb Raider does its own thing. You
[59:24] know, I I actually appreciate that all
[59:26] these games from this era were doing
[59:28] things differently. But yeah, obviously
[59:31] Nintendo's take became the template. I
[59:33] mean, Tomb Raider to me was like that's
[59:35] why I remember the most uh because to me
[59:38] that was I think I mentioned this before
[59:40] like
[59:40] >> it it was the natural evolution of like
[59:43] Flashback and the cinematic platformer
[59:47] which
[59:48] >> or cinematic action games, whatever you
[59:50] want to call them. And so I was super
[59:52] excited. I don't think I was as excited
[59:55] when I finally played it because I found
[59:56] it a little bit too puzzle heavy.
[59:58] >> Oh, I love it. But I mean, at the time I
[1:00:01] played it, I was just not in the mood
[1:00:04] for it. But now I really appreciate
[1:00:05] them.
[1:00:06] >> Yeah. I mean, it holds up today because
[1:00:09] developers didn't use Tomb Raider as the
[1:00:11] template going forward, right? And so it
[1:00:13] holds up just by virtue of there not
[1:00:15] really being anything like it. And they
[1:00:17] really did do it. I I think they did the
[1:00:21] game that they were trying to make. They
[1:00:22] did it correctly from the get-go. It's
[1:00:24] just that it's just that other
[1:00:26] developers didn't really copy it like
[1:00:28] they copied Mario 64 deep.
[1:00:30] >> Yeah. Yeah.
[1:00:32] >> But still, it was it was a very
[1:00:34] important game, right? And
[1:00:36] >> that's kind of the theme of E396 I'm
[1:00:38] finding is like this was like the year
[1:00:40] where like big things were happening.
[1:00:41] This was also when Capcom finally demoed
[1:00:44] Resident Evil again going to become a
[1:00:47] huge game. Uh less huge, but they showed
[1:00:49] off Star Gladiator, which was their
[1:00:52] first fighting game. Yeah, number one. I
[1:00:55] mean not
[1:00:56] >> Billstein or Billstein's nightmare or
[1:00:58] whatever. Nightmare of Billstein, the
[1:01:00] sequel.
[1:01:01] >> That's the second one. I think the first
[1:01:02] one is like Star Gladiator the final
[1:01:04] battle.
[1:01:05] >> Straight up won the final battle. Yeah.
[1:01:07] So, they were already big plans. That
[1:01:11] plays great though. And I actually do
[1:01:12] like the whole universe of
[1:01:15] Stargladiator. I bought that the day
[1:01:17] came out.
[1:01:18] >> So, yeah.
[1:01:19] >> Um, but yeah. It's also worth
[1:01:22] mentioning, I haven't mentioned Sega
[1:01:23] yet. Sega actually came out strong in
[1:01:25] 96. I mean, they had a bunch of stuff
[1:01:27] coming. I mean, they had um the big the
[1:01:30] big ones they showed at this show was
[1:01:31] Nights into Dreams and uh Sonic Extreme.
[1:01:35] Knights, of course, like they had like a
[1:01:37] full like uh Knights character and like
[1:01:39] the rings hanging from the ceiling of
[1:01:41] the convention floor and like lots of
[1:01:43] demo stations there and it was like,
[1:01:45] "Hey, here's the next game from the
[1:01:47] creators of Sonic the Hedgehog." That's
[1:01:49] kind of a big deal, right? Uh,
[1:01:51] meanwhile, Sonic Extreme, as we would
[1:01:53] find out, was not from them, and that
[1:01:56] was a whole different thing, but it was
[1:01:58] playable at the show floor. And I
[1:02:00] specifically remember reading about that
[1:02:02] in magazines and thinking like seeing
[1:02:04] those screenshots and like, whoa, like
[1:02:06] this is the Saturn's pretty capable,
[1:02:09] >> right? Like this is great.
[1:02:11] >> I remember being super hyped for it. And
[1:02:13] didn't, correct me if I'm wrong, John,
[1:02:15] but didn't like that, maybe not that
[1:02:17] demo, but one of the Sonic Extreme
[1:02:19] prototypes was based on like the boss
[1:02:22] battle engine for Knights and got them
[1:02:25] in trouble internally with Sega.
[1:02:27] >> Yeah, it sure did. Uh, Eugene Naka like
[1:02:29] lost his [ __ ] because he was insane from
[1:02:32] as we understand now. Um, but
[1:02:36] >> you still he can still find you.
[1:02:40] Now, what I will tell you this though,
[1:02:42] um, when Electronic Arts was showing off
[1:02:45] Road Rash, they showed off the nextG,
[1:02:48] like the Saturn and PlayStation versions
[1:02:50] at that E3. And in some of the footage I
[1:02:52] was watching for this again, do you know
[1:02:54] what they're displaying it on?
[1:02:56] NEC XM29s, the exact freaking monitor
[1:03:00] that I have and is broken and has been
[1:03:02] broken for a year, the the my favorite
[1:03:05] screen, and it's down. And I'm like,
[1:03:07] "Wait a minute. They're using XM29s
[1:03:09] there at the show floor and there's a
[1:03:11] bunch of them." And I'm just like,
[1:03:14] >> all destroyed.
[1:03:15] >> They're all destroyed, I'm sure, like in
[1:03:17] a landfill or like long gone. And that
[1:03:20] just makes me sad. But it shows that
[1:03:22] they had really good taste. I'm sure
[1:03:24] they chose them because like the Sony
[1:03:26] PVMs of the era, they were like cube-
[1:03:28] shaped and stackable and like, you know,
[1:03:30] really designed for shows like this, so
[1:03:32] >> it made sense.
[1:03:34] >> But damn.
[1:03:35] So E39 E396 again the magazine years for
[1:03:39] me but looking back it was such a huge
[1:03:41] show. Um and E397 I think kind of
[1:03:45] continued that somewhat 98 right and
[1:03:47] this was a weird one. Try you mentioned
[1:03:49] they moved to Atlanta.
[1:03:51] >> Yeah.
[1:03:52] >> As far as I can tell this was just down
[1:03:54] to like scheduling issues with the LA CC
[1:03:57] where they couldn't actually get in
[1:03:59] there as they wanted to and they had to
[1:04:00] move to Atlanta
[1:04:02] >> instead. they just needed another place
[1:04:04] to go and that's where it went. So,
[1:04:07] um, but this was the year that we got so
[1:04:11] 97. Uh, the biggest one for me and I
[1:04:14] remember this on covers was HalfLife.
[1:04:18] >> So, this is the beginning at all.
[1:04:21] >> Uh, I read, of course, I read a lot of
[1:04:22] PC gaming.
[1:04:23] >> Yeah, I was going to say I think we read
[1:04:24] different magazines, man.
[1:04:27] >> And
[1:04:28] it was a huge cover story. This was like
[1:04:31] the beginning of Valve. They had an
[1:04:33] interview with Gabe Newell, who had quit
[1:04:35] Microsoft and went to start the studio
[1:04:37] using the Quake engine. And famously,
[1:04:40] everything that was shown at E3 that
[1:04:42] year would end up not shipping at all
[1:04:44] because, as they would do again with
[1:04:46] HalfLife 2,
[1:04:47] >> they built the whole game and then
[1:04:49] decided it wasn't good enough and they
[1:04:51] scrapped it and they started over and
[1:04:53] rebuilt the whole game.
[1:04:54] >> So everything showed at E397 was just
[1:04:57] like their first stab at Halflife. Uh,
[1:05:00] and that was all those original
[1:05:02] screenshots. It has like the scientists
[1:05:03] that look like insane like are you
[1:05:06] insane is
[1:05:08] and they were uh, but it was cool and
[1:05:11] that that was a big deal on PC gaming
[1:05:14] magazines. This was also when Unreal
[1:05:15] itself like Unreal the game was shown
[1:05:18] off in more detail. In both HalfLife and
[1:05:20] Unreal, there are demos from this period
[1:05:23] that have been leaked out there. So, you
[1:05:25] can actually see this stuff and play it
[1:05:27] on period appropriate hardware. And I
[1:05:29] think that itself is super cool. I did a
[1:05:31] DFO in Unreal last year and like dug
[1:05:33] into all those old prototypes. There's
[1:05:35] so many of them and you can absolutely
[1:05:38] recreate all the screenshots from the
[1:05:40] magazines of that era which is so cool.
[1:05:45] But um on the game side uh the game
[1:05:48] console side rather this was when we saw
[1:05:51] Metal Gear Solid unveiled. Do you guys
[1:05:54] remember that revealed? This I remember
[1:05:57] it vividly.
[1:05:59] >> See, I just remember this from
[1:06:00] magazines.
[1:06:01] >> Really?
[1:06:02] >> Uh, this I remember this was actually
[1:06:06] this specifically from E3 was shown uh I
[1:06:10] would like to say was shown on Sky like
[1:06:13] the the British Channel during like a
[1:06:16] tech show segment. I just remember that
[1:06:19] it was being shown on TV and they were
[1:06:22] showing off Metal Gear from the E3 and
[1:06:26] they had no reference or idea of it. It
[1:06:29] was just kind of like this is what's
[1:06:30] coming. This was like this is one of the
[1:06:32] games. It's very kind of bypassing. Uh,
[1:06:36] but I remember just kind of being like
[1:06:37] Metal Gears coming back and like it
[1:06:39] looked like they were kind of I remember
[1:06:42] seeing that it was like kind of overhead
[1:06:44] and you were still walking in these same
[1:06:46] patterns as um on the NES and MSX
[1:06:50] because at this point I'd play the MSX
[1:06:51] games thanks to Tom and I was just like,
[1:06:54] "Wow okay."
[1:06:55] >> See, that's interesting because I didn't
[1:06:57] know about Metal Gear. I had never
[1:06:59] played the NES game. I had no
[1:07:01] familiarity with it. I did know
[1:07:04] Snatcher, but I didn't like associate
[1:07:06] the two or anything. I was just like,
[1:07:07] "Oh, it's like this." I I feel like the
[1:07:10] trailer was on something like maybe a
[1:07:13] demo disc or like somewhere cuz I can
[1:07:16] still recall. It was like a CGI. Yeah,
[1:07:18] it was probably it was probably the
[1:07:20] magazine, but it was like
[1:07:21] >> a CGI style trailer, right? Within
[1:07:24] >> like magazine or something.
[1:07:27] >> Yeah, it must have been something like
[1:07:28] It must have been something like that
[1:07:30] cuz I I definitely saw the trailer and
[1:07:32] remember thinking that looked cool. And
[1:07:34] that that was right around the time when
[1:07:35] I was starting to pay attention to
[1:07:37] consoles again. Even though I was like
[1:07:39] hardcore and PC, I was like, "Uh, maybe
[1:07:41] I need one of these."
[1:07:43] >> I would get Saturn and then a
[1:07:44] PlayStation, but not an N64. Sorry, try.
[1:07:47] I didn't get one till many years later.
[1:07:50] I mean, I was I was aware of when Metal
[1:07:52] Gear Solid released because I bought
[1:07:54] that on day one and I had played the NES
[1:07:57] game and I had played Snatcher. I'd
[1:07:58] gotten Snatcher on day one. So, I was I
[1:08:01] was familiar with Cojima's game at that
[1:08:03] time, but I just I I guess I probably
[1:08:05] didn't know him by name.
[1:08:07] >> No, no one did, man. Like if someone
[1:08:10] said it like maybe like James Milky like
[1:08:13] the people in the industry knew but like
[1:08:16] >> like even for me who were playing like
[1:08:18] the Oasis translated MSX games I had no
[1:08:21] idea about that name
[1:08:23] >> right
[1:08:24] >> interesting this was also the era of
[1:08:27] edutainment edutainment and like CDROM
[1:08:30] still exploding. So like the the Pippen
[1:08:33] atmark was there which is uh the Bandai
[1:08:37] uh Apple sort of like collaboration that
[1:08:40] they did and I think there was just more
[1:08:42] like that sort of stuff there but of
[1:08:45] course PlayStation itself was here. I
[1:08:47] think uh Tekken 3 was shown off there.
[1:08:51] Um DVD ROM started to appear on the PC.
[1:08:56] This was the year when you could start
[1:08:57] to buy a drive for your PC that was DVD.
[1:09:01] And this was like really early. Like DVD
[1:09:04] was so super new at this point. Uh like
[1:09:08] it was like super cutting edge. Most
[1:09:10] people did not have a DVD player, let
[1:09:12] alone a DVD ROM drive. But there was all
[1:09:15] this talk about, hey, what if you had a
[1:09:17] DVD drive in your computer and you could
[1:09:19] like get better video or like, you know,
[1:09:21] stuff like that,
[1:09:22] >> more space and better video. And yeah, I
[1:09:25] mean, you started seeing articles about
[1:09:27] DVD in like the mid 90s. Like they were
[1:09:31] working at that tech for quite some
[1:09:32] time.
[1:09:33] >> Cory, didn't you get a DVD player like
[1:09:36] the first year they were?
[1:09:37] >> I got a DVD player in 1997.
[1:09:39] >> That's insane to me. That is so insane.
[1:09:42] >> Wow. Oh, it was like nothing at that.
[1:09:44] Like I didn't get it at that time, but I
[1:09:46] have friends that like were super into
[1:09:48] movie and video and like audio files and
[1:09:51] whatnot
[1:09:52] >> and like
[1:09:53] >> I just remember that and it wasn't until
[1:09:55] like PlayStation to
[1:09:58] >> that like it that market exploded, but
[1:10:00] like it did it was around. I remember
[1:10:03] that
[1:10:04] >> that all just came from working at
[1:10:05] Electronics Boutique and working with
[1:10:07] somebody who was way into this stuff,
[1:10:09] you know. He's also the person that
[1:10:10] talked me into getting a CD burner
[1:10:12] around that same time. And uh you know,
[1:10:15] he's like was all on the like the Voodoo
[1:10:17] like the dual uh
[1:10:19] >> SLIS and SLI. Yeah. He was just like all
[1:10:22] into that stuff.
[1:10:23] >> Four-way Sly Voodoo 5 9000.
[1:10:26] >> Exactly.
[1:10:27] >> It's just it's just funny because like I
[1:10:29] look at it now, it's like I mean he was
[1:10:31] he was a single guy lived alone. Like of
[1:10:33] course he's going to get in all this
[1:10:34] stuff, right? He had his his apartment.
[1:10:36] >> Pretty cool. It's pretty cool.
[1:10:37] >> Just doing it, you know? He was He was
[1:10:40] in his late 20s at the time. So,
[1:10:42] >> oh boy. For me, I my first DVD product
[1:10:45] was a DVD ROM drive for my computer in
[1:10:47] 99. And I got that along with the
[1:10:49] Eclipse 4.1 audio system,
[1:10:52] >> so I could like blast DVDs on my PC.
[1:10:56] >> And my next DVD player was the
[1:10:57] PlayStation 2.
[1:10:59] >> E397 also had Resident Evil 2. It had
[1:11:03] Blasto with Phil Hartman.
[1:11:05] >> It had parappa the rapper. Yeah, man.
[1:11:09] RIP. I love Steartman. He was he was the
[1:11:11] best.
[1:11:11] >> Amazing.
[1:11:13] >> I think Crash Bandicoot 2 was there. Um
[1:11:16] gosh, there was just kind of go on and
[1:11:19] on, but like needless to say, this was a
[1:11:21] big year. 3D Acceleration was taking
[1:11:22] off. Um it was just it was cool. it
[1:11:27] continued the trend and like all the
[1:11:28] stuff was really showing up in magazines
[1:11:30] and now it continued the next year where
[1:11:33] I think Symphony of the Night was also
[1:11:34] there but it wasn't necessarily
[1:11:36] considered a big deal at the time.
[1:11:38] >> It sure wasn't it wasn't
[1:11:39] >> it wasn't even a big deal after it came
[1:11:42] out either. Yeah, the one magazine
[1:11:44] notably said that it's it's not good
[1:11:46] because it's in 2D.
[1:11:47] >> Yep.
[1:11:48] >> You know, it's
[1:11:50] >> I played it quite early but I I loved it
[1:11:52] at the time but Yeah. Yeah. Same here.
[1:11:54] Um, so, oh man, I was looking at some
[1:11:58] footage. There's actually like a dude in
[1:11:59] a Rugrat suit walking around.
[1:12:01] >> Oh, no.
[1:12:02] >> Like in a diaper. I maybe he's not the
[1:12:05] Rugrats guy. Maybe he's just a attendee
[1:12:07] of E3.
[1:12:09] >> Could be. I guess the the the thing was
[1:12:12] there's tons of characters and just like
[1:12:14] like these like mascots walking around
[1:12:16] the show floor in all these shows, man.
[1:12:18] It's very funny. I mean, that's the I
[1:12:20] think that's the thing as we move into
[1:12:23] the 2000s now that we talking about what
[1:12:27] we've lost a little bit. The v variety
[1:12:30] of what was on these show floors was
[1:12:32] massively
[1:12:34] >> more diverse than anything you see today
[1:12:37] at like Summer GameFest and whatnot.
[1:12:39] >> And there's a lot to be said about that.
[1:12:43] >> And this is when they were like so many
[1:12:45] main franchises were being established.
[1:12:48] >> Yep. Like before we move there, let me
[1:12:50] like just let me just list some of the
[1:12:51] stuff that happened at E398, right? This
[1:12:53] is still Atlanta, last one in Atlanta.
[1:12:55] This is the year we got Zelda Ocarine of
[1:12:57] Time. Uh HalfLife near Final Demo shown,
[1:13:00] Metal Gear Solid, there Starcraft there,
[1:13:02] Gran Turismo, Spyro of the Dragon, Crash
[1:13:04] Bandicoot 3, Tekken, uh Duke Nukem
[1:13:08] Forever was announced and shown off. I
[1:13:11] mean, there was so much stuff happening
[1:13:12] that year. But then 1999 is the year
[1:13:15] when I actually remember starting to see
[1:13:18] more video. And this is when Dreamcast
[1:13:20] was already out in Japan and they they
[1:13:23] went big on showcasing it at E399. Uh I
[1:13:27] think Nintendo named that they had a
[1:13:28] successor known as Project Dolphin. Um
[1:13:33] the PlayStation 2 hype started at E399.
[1:13:37] They didn't have much to show, but it
[1:13:38] was like this was kind of like very
[1:13:41] early
[1:13:41] >> demo, right? I I don't think they
[1:13:44] actually showed any games yet because
[1:13:45] they had just announced they were doing
[1:13:47] it. There was a little bit of hype and
[1:13:48] then I think it wouldn't be until
[1:13:50] September at TGS where we'd actually
[1:13:52] start to really see games. But
[1:13:55] >> people were already talking about PS2.
[1:13:58] >> Seems to just recall that there was like
[1:13:59] a bullshot of Madden. That was like the
[1:14:02] first thing I ever saw on PS2.
[1:14:05] >> I actually remember this is an E3 memory
[1:14:07] uh the news broadcast when it was
[1:14:09] revealed when PlayStation 2 was
[1:14:11] revealed. I remember seeing the Gran
[1:14:12] Turismo 2000 footage running at 60 fps
[1:14:15] >> and with those reflections it like
[1:14:16] really caught my eye. I was like what
[1:14:18] the heck? This is insane.
[1:14:20] >> Uh so I was really really excited for
[1:14:22] that. In 1999
[1:14:24] >> that was I mean that I was all in on
[1:14:27] consoles again. I was super psyched for
[1:14:29] the Dreamcast paying attention to
[1:14:30] everything. Uh, Sega did go big at E3,
[1:14:34] but they also brought out like their
[1:14:35] like Sega Mobile Assault tour
[1:14:38] >> where they were like driving buses
[1:14:39] around the country showing off the
[1:14:40] Dreamcast, I think. Uh, I remember you
[1:14:43] could rent the Dreamcast at Hollywood
[1:14:45] Video, which I did.
[1:14:46] >> Uh, there was the they had a lot of
[1:14:49] kiosks at like Funco Lands and such
[1:14:51] where you could play games early. I
[1:14:53] mean, it was a it was a really big time
[1:14:55] and all of the stuff was kind of shown
[1:14:57] off at E3. Soulcalibur was there I guess
[1:15:01] as well that that would have been
[1:15:04] >> a big year like so this is like leading
[1:15:06] up to 2000 this aside from some clips
[1:15:09] here and there for me this was mostly
[1:15:11] like a magazine-based high school
[1:15:14] >> still was for me as well it was mostly
[1:15:16] magazines that I saw this stuff in. So a
[1:15:19] lot what I remember mostly from like the
[1:15:21] late 90s E3 like season was just a ton
[1:15:25] of bullshots. It was like so many games
[1:15:28] were doctorred up for the magazines and
[1:15:31] then you'd get the game later. It's like
[1:15:33] it doesn't look like that. At least Bubs
[1:15:36] like exactly like I remember it in the
[1:15:37] magazines.
[1:15:38] >> For me, this was definitely an era of
[1:15:42] reading online a lot. I mean, I had
[1:15:44] Nintendo Power was the only magazine I
[1:15:46] really had, but I would read about, you
[1:15:48] know, I I mostly went to IGN back in
[1:15:51] those days. Um, but I know that I was
[1:15:54] downloading lots of videos, looking at
[1:15:55] lots of articles and screenshots online
[1:15:57] during E3 because, um, I'm pretty sure
[1:16:00] it was the next year, uh, 2000. Um, or
[1:16:05] >> yes,
[1:16:05] >> well, was that when they showed the
[1:16:07] Gamecube like really unveiled it or?
[1:16:10] >> Uh, no. Um, that would have been
[1:16:13] actually
[1:16:15] I think at Shankai or Spacew World.
[1:16:18] >> Space World was the first time they
[1:16:19] showed that off. That was the first time
[1:16:20] they revealed it. So I don't think we
[1:16:22] would have seen it yet.
[1:16:24] >> Yeah. But I I know that in this era
[1:16:27] regardless I was very involved because I
[1:16:30] remember either 2000 or 2001 being
[1:16:34] extremely concerned about the fact that
[1:16:37] I was going to be at my grandma's house
[1:16:40] when a lot of this stuff was going to be
[1:16:42] shown off because my grandma never had a
[1:16:44] computer. Um, my dad had given me like a
[1:16:47] a a old laptop that his work wasn't
[1:16:50] using anymore. And I don't remember like
[1:16:52] the logistics of how I did this for the
[1:16:54] subscription, but like I like got
[1:16:57] internet through the laptop at my
[1:16:59] grandma's house somehow so I could like
[1:17:02] keep up with like all this like news
[1:17:05] that was happening around like early
[1:17:08] PS2, early GameCube reveals and stuff.
[1:17:11] Like this was all like 20201
[1:17:14] and I was like very engaged because I
[1:17:16] like could not imagine missing
[1:17:20] E3 like as these news drops were
[1:17:22] happening you know right around this you
[1:17:24] know turn of the century period like I
[1:17:27] was very engaged on the online aspect
[1:17:30] you know screenshot whether it was it
[1:17:32] wasn't just video I mean lots of
[1:17:34] screenshots and articles and stuff like
[1:17:36] I I was gobbling it all up. So, as we
[1:17:39] move into 2000, 2001, this is this is
[1:17:42] when I know for sure that I started to
[1:17:44] be able to watch video
[1:17:46] >> because I saw all the videos. Why
[1:17:49] >> is it because
[1:17:50] >> specifically? No, no, no, no, no. Uh,
[1:17:52] specifically, you know, you're thinking
[1:17:54] 2000 because I guarantee you you were
[1:17:56] downloading that Metal Gear Solid 2
[1:17:58] reveal,
[1:17:59] >> dude. That I I So, I very specific I was
[1:18:03] at my
[1:18:03] >> I was visiting my friend Eric's mom's
[1:18:07] apartment. We were sitting at her
[1:18:08] computer because she had better internet
[1:18:10] than us. And I specifically downloaded
[1:18:14] >> uh like anov like a small like quicktime
[1:18:16] movie of that trailer and we watched
[1:18:19] that Metal Gear Solid 2 trailer
[1:18:22] >> and just like
[1:18:23] >> like a hundred times probably
[1:18:24] >> could not believe what what was being
[1:18:26] shown. And that video was not showing it
[1:18:28] at 60 frames per second by the way. Uh,
[1:18:32] so like we were only getting like a
[1:18:34] small taste of it, but you could still
[1:18:36] see like the things that were going on
[1:18:38] in that were like unlike anything I'd
[1:18:40] ever seen. And I was like super in on
[1:18:42] Dreamcast but
[1:18:44] >> I was also like so bowled over by that
[1:18:46] that all the other
[1:18:49] >> uh less great showing of of PS2 games
[1:18:52] during that show kind of got brushed
[1:18:55] aside because you just see this and it's
[1:18:57] like, well, okay, this is like next
[1:18:59] generation here, right?
[1:19:02] And that was like I so distinctly
[1:19:04] remember the video clips from that era.
[1:19:08] And this is when I think also IGN a lot
[1:19:10] would upload tons of videos for things.
[1:19:13] >> Oh yeah.
[1:19:13] >> So I remember downloading so many videos
[1:19:15] from them.
[1:19:16] >> No streaming. No streaming. This is
[1:19:18] download baby.
[1:19:19] >> You download you.
[1:19:21] >> You downloaded those videos very
[1:19:24] >> and these videos were 320 by 240 if even
[1:19:27] the biggest.
[1:19:28] >> Yeah. that man that's
[1:19:29] >> 160 by 120.
[1:19:31] >> I just remember you could not
[1:19:32] necessarily stream but you could do like
[1:19:34] real player and put the address in so
[1:19:37] that like
[1:19:38] >> it could buffer. Um, yeah.
[1:19:40] >> And I just remember doing that and just
[1:19:43] like so I do remember that this is kind
[1:19:45] of the time too where I was absolutely
[1:19:48] hooked in in the middle of the night for
[1:19:50] me as things were happening at E3
[1:19:54] because they were able to kind of
[1:19:55] broadcast that news out more real time
[1:19:58] on real player.
[1:20:00] >> I don't know if that's the tagline but
[1:20:02] it should be.
[1:20:04] So
[1:20:05] >> yeah,
[1:20:06] >> that that was really really exciting
[1:20:08] times. And
[1:20:09] >> E3 2000 was also that was when Dreamcast
[1:20:13] was like, you know, already established
[1:20:15] and we saw like basically the next
[1:20:17] generation of games somewhere out in
[1:20:18] Japan, but like this is where stuff like
[1:20:21] Jet Grind Radio were shown. You know, I
[1:20:24] remember Skies of Arcadia, Grandia 2
[1:20:26] hype, just tons of other games just show
[1:20:29] showcasing. I think they were big on the
[1:20:32] online place stuff maybe and they were
[1:20:34] showing off. Uh I I can't I can't
[1:20:38] actually remember. I I just know that
[1:20:40] there was a lot of hype around that.
[1:20:42] This was also the year when we got
[1:20:45] another really nice demo of Halo, which
[1:20:48] I was very hyped for because this was
[1:20:50] actually pre Xbox. This was still when
[1:20:53] Halo was being developed for the PC. Um
[1:20:55] and
[1:20:56] >> Oh, no. For Mac, right?
[1:20:57] >> Well, no, it was Mac and PC, right?
[1:20:59] Okay.
[1:21:00] >> Not just Mac. It was It was obviously
[1:21:02] associated with Mac, but Bungie had
[1:21:03] already been making games for PC as
[1:21:05] well.
[1:21:06] >> And they were coming off of Myth, right?
[1:21:07] Was it Myth? Yeah,
[1:21:08] >> they did Myth 2, Soul Blighter, and then
[1:21:11] Halo was their next big project. And it
[1:21:14] had been shown a bit, and it was looking
[1:21:16] insane at the time, like all the physics
[1:21:18] stuff, the size of the world, like the
[1:21:20] bump mapping, the water effects,
[1:21:22] >> really, really impressive. But I it's
[1:21:25] interesting because this was also the E3
[1:21:27] where we started to hear rumblings about
[1:21:29] Xbox because Microsoft was at E3. They
[1:21:32] were at these E3 shows, but they were
[1:21:34] mostly just showing their PC software
[1:21:36] lineup, right? PC games. But Xbox was
[1:21:39] like starting to become a thing at this
[1:21:42] point. And there was rumors, there was
[1:21:43] also rumors about Game Boy Advance
[1:21:46] happening around this time, but nothing
[1:21:48] was actually shown. So it's like on the
[1:21:51] Nintendo side, try do you remember like
[1:21:54] at 2000 like there wasn't really
[1:21:56] anything concrete, but there was all
[1:21:58] this talk about like Nintendo's next
[1:22:00] wave of stuff is coming. Right.
[1:22:02] >> Right. Right. Right. I mean this was uh
[1:22:04] for N64. This was a super dead time. Uh
[1:22:07] and you know there there wasn't a lot of
[1:22:09] excitement around gameplay.
[1:22:11] >> Tony Hawk I think was shown off for N64
[1:22:15] >> maybe. But, you know, I mean, it wasn't
[1:22:18] >> it was something you could play on other
[1:22:19] systems. So, yeah, this was I mean, 2000
[1:22:22] just in terms of of releases, 2000
[1:22:25] >> uh 2001
[1:22:28] not the best years of the N64 for sure.
[1:22:31] Uh 2000 definitely better than 2001. I
[1:22:34] mean, 2001 was was a dire year waiting
[1:22:37] for the Gamecube, but yeah, you know,
[1:22:39] this was a period of where it's like,
[1:22:41] okay, we're very much looking forward to
[1:22:43] what is next from Nintendo.
[1:22:45] >> Dinosaur Planet at this one.
[1:22:47] >> No, not not yet. That would
[1:22:49] >> Okay.
[1:22:50] >> Oh, on N64. Actually,
[1:22:52] >> probably.
[1:22:55] Probably.
[1:22:55] >> I mean, yeah, that was
[1:22:56] >> I remember kind of looking at that and
[1:22:58] being like, I'm I'm excited for this.
[1:23:00] >> Yeah. I mean Yeah. I mean, there was I I
[1:23:04] don't remember specifically what would
[1:23:05] have been at E3 uh for N64 and this
[1:23:08] year. And I don't remember again
[1:23:10] specifically when we started more
[1:23:13] concretely seeing GameCube stuff like
[1:23:15] that uh you know that famous uh uh
[1:23:18] Ocarina of Time styled GameCube demo of
[1:23:23] Zelda. Uh right. I don't remember if
[1:23:26] that was that was probably Space World,
[1:23:28] I'm thinking.
[1:23:29] >> Um Right, right, right. But yeah. Yeah,
[1:23:32] this was for for Nintendo, but this was
[1:23:36] also when I was um finally like fully
[1:23:39] engaged with PlayStation. Uh you know, I
[1:23:42] was I was looking forward to, you know,
[1:23:45] the RPGs and stuff and like super
[1:23:47] excited about,
[1:23:49] >> you know, uh that kind of stuff as well.
[1:23:51] So I I was not just Nintendo by this
[1:23:55] point. So yeah,
[1:23:58] what's uh interesting though is um this
[1:24:02] would have also been so looking at some
[1:24:04] of the footage like I saw them showing
[1:24:07] off Dragon's Layer 3D as early as 2000
[1:24:10] like on a computer
[1:24:12] >> and that would
[1:24:14] shaded one, right?
[1:24:15] >> The the cell shaded one. Yeah.
[1:24:17] >> But what I I've never been able to
[1:24:19] figure this out and maybe somebody can I
[1:24:21] I don't even know if I can describe it
[1:24:22] well enough. So, I also remember
[1:24:24] watching these videos with a friend of
[1:24:25] mine, Nathan. We downloaded tons of
[1:24:28] videos and we would like put them on CDs
[1:24:29] and like watch them all, which was a bit
[1:24:32] crazy, but there was this trailer for a
[1:24:34] PC game shown at this show. And it was
[1:24:38] so laughably bad. Like, we could not
[1:24:41] stop laughing about it. It was just like
[1:24:43] it was so choppy. The camera angles were
[1:24:45] so bad. Like, the animation was so bad.
[1:24:48] And I just remember thinking it was the
[1:24:50] funniest thing at the time because they
[1:24:51] wanted it to be epic, but it looked like
[1:24:53] it was one of the worst looking things
[1:24:54] I'd ever seen. And I but I've never been
[1:24:56] able to figure out what that was.
[1:24:58] >> Oh man, I'm I'm dying to see
[1:25:00] >> person here.
[1:25:02] >> You're sure this was 2000?
[1:25:05] >> Yeah. Yeah. Yeah. Yeah. Yeah. It was
[1:25:06] definitely It It was 2000 because that's
[1:25:09] when I we would have been watching these
[1:25:11] videos. It was the summer where we
[1:25:13] played a lot of Dreamcast.
[1:25:17] So that was a that was a weird time for
[1:25:19] that.
[1:25:20] >> Um, and yeah, PS2 was was kind of the
[1:25:24] main focus of the show beyond that.
[1:25:26] Although they did have a Simpsons
[1:25:28] wrestling like ring setup with like
[1:25:31] characters dressed as Marge and and
[1:25:33] Homer like in the ring.
[1:25:35] >> That game is insanely bad. Yeah,
[1:25:39] >> it is so bad. I mean, you are the
[1:25:41] wrestling game expert, Audi, and I think
[1:25:43] you can agree. Yeah, for that one it
[1:25:45] like the only story I have because the
[1:25:48] game is just terrible. It's one of the
[1:25:49] worst games ever made. Uh when I was
[1:25:51] writing my book and trying to contact
[1:25:56] someone that worked on it, I did get in
[1:25:58] touch with one of them and
[1:26:01] I just got like a reply back saying, "I
[1:26:04] have no interest in revisiting this time
[1:26:06] in my life or this game. Like I do not
[1:26:08] want to talk about it." I was like,
[1:26:10] "Okay." you know, it was the only that
[1:26:12] was the only insight I got into
[1:26:14] development on it. Uh, basically was
[1:26:17] just people didn't it was just paid very
[1:26:20] quickly and no one wanted to talk about
[1:26:21] it.
[1:26:22] >> So yeah, E3 2000 very special time. But
[1:26:26] 2001, now this is really interesting
[1:26:28] because this is the first year where
[1:26:31] there was a company called NextGen
[1:26:33] Videos, I believe, and they put out a
[1:26:37] collection, a DVD called Future of Video
[1:26:39] Games Volume One. And I would buy each
[1:26:42] of these, and I think I still have them
[1:26:43] all. I also got the GameSpot selection
[1:26:45] of DVDs from this era, uh, but I think
[1:26:48] they were 2002 or 2003. I I forget when
[1:26:51] they started, but basically this was
[1:26:53] finally a moment in time where companies
[1:26:55] decided, hey, we're going to sell you
[1:26:57] DVD quality video from these trade
[1:26:59] shows,
[1:27:00] >> from the shows.
[1:27:00] >> And yeah,
[1:27:01] >> I would buy these and like my sister and
[1:27:04] I would just like literally watch the
[1:27:07] entire discs, just go down, watch every
[1:27:09] single video. It would be like a four or
[1:27:12] five disc set. But what was great about
[1:27:14] it is it was the first time that you
[1:27:16] could actually see the true frame rate
[1:27:18] of content
[1:27:19] >> because everything was shown at actual
[1:27:21] 60 frames per second.
[1:27:22] >> Yeah.
[1:27:23] >> So like it it felt like you were closer
[1:27:26] than ever to uh seeing these games in
[1:27:29] action.
[1:27:30] >> And 2001 is when we saw a lot of big
[1:27:32] stuff. So like the one I really remember
[1:27:35] specifically the most and I saw this
[1:27:37] before the DVD as well was Jack and
[1:27:39] Daxter.
[1:27:41] that first trailer was revealed with
[1:27:43] that really it was a song used from
[1:27:47] >> another source.
[1:27:49] >> Everybody thought it was Enya at the
[1:27:51] time. It's not Enya, but uh
[1:27:54] >> I remember
[1:27:55] >> the music was really good and the game
[1:27:57] looked amazing and I'd never seen a
[1:27:59] world that detailed and large before and
[1:28:02] then to find out it was all 60 fps it
[1:28:04] was like wow. But the disappointment
[1:28:06] from E3 stems from I really like the
[1:28:08] music in that trailer and then the game
[1:28:09] comes out and I hate the soundtrack.
[1:28:12] >> We'll get back we'll get back into that
[1:28:13] later. By the way, this happens again at
[1:28:15] a much greater scale.
[1:28:17] >> Oh boy. So that that kind of stuff
[1:28:19] sucks. But 2001 though, man, this is
[1:28:22] when So PS2 is going into like arguably
[1:28:26] its best year ever. Like just so much
[1:28:28] stuff comes out this year. Uh Gamecube
[1:28:30] and Xbox are both already known
[1:28:33] quantities. They are revealed. They go
[1:28:35] big at this show. Microsoft had Bungie,
[1:28:38] weirdly enough, and Halo was shown here,
[1:28:41] but it was not shown well. The E3 demo
[1:28:43] famously was really [ __ ] and ran very
[1:28:45] poorly. And everybody was hyped for Dead
[1:28:48] or Alive 3, which was like the big title
[1:28:50] for Xbox, right? So, but and I remember
[1:28:54] watching the Halo demo uh from E3 and
[1:28:57] thinking, man, this is like 15 fps. It
[1:29:00] was really bad. And I thought it looked
[1:29:02] so much worse than that older PC footage
[1:29:04] we saw. Little did I know it would
[1:29:07] consume me over the next few years. But
[1:29:09] >> yeah,
[1:29:10] >> as they pull it together like really
[1:29:12] like towards the end, I think of
[1:29:14] development.
[1:29:14] >> Yes, they did.
[1:29:16] >> That's kind of the whole thing, right?
[1:29:17] >> We also Yeah, go ahead.
[1:29:19] >> I do want to mention that I I was I was
[1:29:21] at this E3.
[1:29:22] >> Oh, right. This is the one.
[1:29:24] >> Yeah, this is the one. Uh at the time I
[1:29:27] was doing video for a website called the
[1:29:29] nextlevel.com
[1:29:31] and uh I was able to go as part of that
[1:29:34] group and you know that that forum was
[1:29:37] like a big part of my life and you know
[1:29:39] it's kind of funny because people that I
[1:29:40] met on that forum from like 99 through
[1:29:44] like even till today like kind of weave
[1:29:47] in and out in my life. It's it's it's
[1:29:50] kind of amazing just how influential
[1:29:51] it's been on my life and like where I
[1:29:53] am. Uh yeah, I I was there wandering the
[1:29:57] floor and uh taking a bunch of photos.
[1:29:59] I'll see if I can scan some photos and
[1:30:00] put them in.
[1:30:02] >> Don't you have footage as well
[1:30:04] >> or is that from
[1:30:05] >> the footage that the footage is from
[1:30:07] 2002 that I did not go to, but I had a I
[1:30:10] had a friend who was able to go uh he
[1:30:13] was a manager at Electronics Boutique
[1:30:15] and I think that that would allow them
[1:30:16] to also get in
[1:30:18] >> for free like during that time.
[1:30:20] See for me like 01 and 02 but 01
[1:30:24] especially because 01 I was an intern at
[1:30:27] Funkcom was the first time I kind of got
[1:30:29] a step into the industry. I didn't go to
[1:30:32] this or anything but uh that was when I
[1:30:35] started kind of realizing that maybe
[1:30:38] potentially one day I can get lucky
[1:30:40] enough and go to one of these. Uh little
[1:30:43] did I know I go through several but like
[1:30:46] uh at the time because you're mentioning
[1:30:48] like the magazines in the US but there
[1:30:51] was a Swedish magazine maybe it was
[1:30:53] called Play or maybe that's later but
[1:30:56] for us here in Scandinavia and Europe uh
[1:30:59] the like some came with VHS cassettes
[1:31:01] but some came with actually DVDs uh
[1:31:04] supplied and it has a lot of I still
[1:31:06] have some of them so I'll try to dig it
[1:31:08] up for this episode. Uh, but those are
[1:31:10] like super early
[1:31:12] uh coverage of E3 at the show by these
[1:31:16] kind of wideeyed Scandinavians just kind
[1:31:19] of like, "Oh my god, look at this." Uh,
[1:31:22] and it's just interesting to see because
[1:31:24] like that was how I imagined it too. And
[1:31:26] then the footage you showed me, Corey,
[1:31:28] from the ones you went to is just kind
[1:31:30] of like reminiscent of that era. But
[1:31:31] this was when I started,
[1:31:34] >> you know, I was sitting on the
[1:31:35] magicbox.net net and refreshing all the
[1:31:38] time.
[1:31:38] >> Oh, the magic box. Remember? Yeah, I was
[1:31:41] refreshing that site all the time to see
[1:31:43] whatever the latest announcements were.
[1:31:45] Again, kind of like in the middle of the
[1:31:46] night because it's nine hour difference
[1:31:48] >> and u
[1:31:49] >> or the GIA maybe sometimes too.
[1:31:51] >> Yeah. And um just never more.
[1:31:57] >> Yeah, it was it was really good for
[1:31:58] Japanese games that site.
[1:32:00] >> Yes.
[1:32:00] >> Um
[1:32:01] >> Magic Black. Yes.
[1:32:02] >> Really good site. But this is when we
[1:32:04] started getting more video coverage just
[1:32:06] being able to download it, but also
[1:32:08] packed in. Uh Nintendo also for the N64
[1:32:12] magazine put I think most of their E3
[1:32:15] lineup on a VHS cassette that I still
[1:32:18] have that is per colored or yellow
[1:32:22] orange colored u actually. Um but you
[1:32:25] have like Luigi's Mansion, the Smash
[1:32:28] Brothers uh opening demo and things like
[1:32:31] this. So, like I was just, you know,
[1:32:33] fully invested in E3 because like we
[1:32:36] were starting to get so much coverage
[1:32:38] from it u both real time and then
[1:32:41] afterwards Sunday magazines.
[1:32:43] >> That's actually a good point that uh
[1:32:44] there would have been like tape of
[1:32:47] earlier E3s of good quality, but it's
[1:32:50] something that we we as consumers
[1:32:52] wouldn't have really had good access to,
[1:32:54] right?
[1:32:54] >> Yeah.
[1:32:55] >> At the time.
[1:32:55] >> I feel like No Clip was uploading a lot
[1:32:58] of these old uh
[1:32:59] >> he got like
[1:33:00] >> videapes. Yeah. It got like,
[1:33:01] >> but it might be after this period, I
[1:33:03] think. But I don't know. I'd have to
[1:33:05] kind of look back through because it was
[1:33:06] all from
[1:33:08] >> like Game Informers archives or
[1:33:10] somebody's archives,
[1:33:11] >> something like this. Yeah.
[1:33:12] >> Yeah.
[1:33:14] >> Yeah. Uh, right.
[1:33:16] >> So, for me, the big one that I remember,
[1:33:18] you were going to mention like reveals
[1:33:19] from this year. Uh, for me, like I
[1:33:22] remember Silent Hill 2 being a big deal.
[1:33:24] >> Oh, that's right.
[1:33:25] >> I don't know if it was announced at that
[1:33:27] point, but that was that was the first
[1:33:28] time that I'd seen it. And the uh you
[1:33:31] know like the real- time cutcenes in
[1:33:33] that game are incredible. Like the
[1:33:35] character models are just
[1:33:37] >> staggeringly beautiful.
[1:33:39] >> So for me one of the kind of reveals has
[1:33:41] nothing to do with video games but at
[1:33:43] this time there was a Japanese
[1:33:45] >> wrestling company called FMW that had
[1:33:49] some placement at E3 and they brought
[1:33:51] over one of my all-time like idols,
[1:33:54] Hayabusa. And I just remember seeing
[1:33:57] footage of like him in the US and like
[1:34:00] dealing with these trade shows and stuff
[1:34:01] and being so jealous. Uh he has past I
[1:34:04] never got to meet him. Uh but like you
[1:34:06] know when I was in doing this stuff
[1:34:09] myself that was like the guy I emulated.
[1:34:12] U so I just remember that like I was so
[1:34:15] jealous of the fact that like these
[1:34:17] Swedes with like wide eyes got to be in
[1:34:20] the presence of a living legend like
[1:34:22] that. And uh because because I think
[1:34:25] Tokyo Pop had some sort of booth there
[1:34:27] and they brought them over uh because
[1:34:29] they were doing DVDs and whatnot of that
[1:34:31] company.
[1:34:32] >> Tony Hawk Pro Skater had always already
[1:34:34] been like a big hit, but this was I feel
[1:34:36] like 2001 was when they really expanded
[1:34:38] the whole Activision O2 line and then
[1:34:40] they had like Dave Mera
[1:34:42] >> uh BMX and um
[1:34:45] >> like Pro Surfer and stuff like that
[1:34:47] because I remember
[1:34:48] >> there was Tony Pro Skater 3 coming later
[1:34:50] that year as well,
[1:34:51] >> right? Huge,
[1:34:52] >> right? Yeah. So, because they had a big
[1:34:54] show like that, they had the the like
[1:34:56] the halfpipe there and there was, you
[1:34:58] know, skaters in there and uh I think a
[1:35:01] friend of mine got their photo taken
[1:35:03] with uh with Bucky Lassic, I think.
[1:35:05] >> Wow. Another
[1:35:09] >> See, that's that's that's the kind of
[1:35:11] thing looking at footage that and this
[1:35:13] wouldn't have really usually been on the
[1:35:14] DVDs, unfortunately, but like footage of
[1:35:17] the stuff happening on the floor. And I
[1:35:19] have seen some other footage of that
[1:35:21] where you've got like
[1:35:22] >> half pipes and like all the stage shows
[1:35:24] and there's dancing and it's just crazy
[1:35:27] business happening. Not to mention the
[1:35:29] parties.
[1:35:30] >> No, the part Yeah. I mean, this is still
[1:35:32] active by the time I started going. So,
[1:35:34] uh we'll have some firsthand reports on
[1:35:37] that.
[1:35:38] >> And Cory, you uh you you met you
[1:35:40] interviewed Victor Island or met him or
[1:35:42] something. Well, we because I was part
[1:35:44] of that website, we got to have I got to
[1:35:46] go to a couple of the the meetings and
[1:35:48] that was the first time I met Victor
[1:35:49] Ireland and that was
[1:35:51] >> Oh, nice.
[1:35:51] >> Uh, Lunar 2 was uh complete edition was
[1:35:55] about or Lunar 2 uh Eternal Blue
[1:35:58] Complete was about to come out. So,
[1:35:59] that's when uh I got to meet him and it
[1:36:02] was it was cool. I got a got a free copy
[1:36:04] of Sulfie the Lost Planet during that.
[1:36:06] Oh,
[1:36:07] >> said that they were thinking about
[1:36:08] developing or porting games or uh
[1:36:11] translating games for the the Gamecube,
[1:36:14] >> which obviously never ended up
[1:36:15] happening.
[1:36:15] >> That definitely did not. But yeah, man.
[1:36:18] E3
[1:36:20] uh
[1:36:22] 2001 was a was such a huge year, I
[1:36:25] think, and it was I think I mean, just
[1:36:27] as a year in general, that was one of
[1:36:29] the best that I can ever remember.
[1:36:31] >> And it to set the stage for for that
[1:36:33] entire next generation in a big way. was
[1:36:36] also the final E3 for the Dreamcast.
[1:36:39] They'd already announced that they were
[1:36:40] discontinuing it, but there was still
[1:36:42] some E3 presence with Sega and Dreamcast
[1:36:44] at the show.
[1:36:46] >> Yeah.
[1:36:46] >> Um, but really this was about
[1:36:48] PlayStation 2, Xbox, and Gamecube in a
[1:36:50] big way. And of course, the PC
[1:36:52] >> was the And I've mentioned it before,
[1:36:54] but I think that one of the the funniest
[1:36:57] things to talk about, or at the time, we
[1:36:58] didn't think it was a big deal, but
[1:37:00] there was people saying like, "Oh my
[1:37:01] god, I I played Grand Theft Auto 3." It
[1:37:03] was just kind of like in this side booth
[1:37:05] like out of like out of the uh like the
[1:37:08] main area.
[1:37:10] >> Yeah.
[1:37:11] >> Everyone was like it was is it's
[1:37:12] incredible. I can't believe what they
[1:37:14] were doing with it. And uh at that time,
[1:37:16] you know, nobody knew what was what was
[1:37:19] in store for them, how that would change
[1:37:21] the entire landscape of video games.
[1:37:24] So the big question I have kind of going
[1:37:27] forward is
[1:37:29] >> I don't remember what year but right
[1:37:31] around this time is when we actually
[1:37:34] started to get to see press conferences
[1:37:37] live on
[1:37:38] >> 2004 was when you
[1:37:40] >> 200
[1:37:41] I think 2003 had it as well. That's when
[1:37:44] you had it. But like 2004 was when they
[1:37:47] started putting that stuff like
[1:37:51] scheduled in and people were locked in.
[1:37:54] Like
[1:37:54] >> it was bar I think GameSpot had a couple
[1:37:57] of them.
[1:37:58] >> Gamespot. GameSpot was the most reliable
[1:38:01] one that I as I
[1:38:02] >> recall had the best bit rate of of time.
[1:38:05] Yes.
[1:38:06] >> Yeah. Well, I mean, you know, I I I
[1:38:09] think the closest analogy I can make
[1:38:11] today is, you know, the frustration that
[1:38:13] people have trying to pre-order new
[1:38:15] consoles and new anything that needs a
[1:38:18] pre-order today and the websites break
[1:38:21] and you can't get in and you don't get
[1:38:23] in and you're frustrated and angry and
[1:38:25] mad. That's what just watching a live
[1:38:28] video game presentation was back in
[1:38:30] these days. like it was you you had to
[1:38:34] wait so long for the page to even load.
[1:38:37] Like you didn't know if you were
[1:38:38] actually going to get into the page and
[1:38:42] you know people were you know having all
[1:38:43] these theories like oh if you do this if
[1:38:45] you do that or open that in a different
[1:38:46] browser whatever. It was like really
[1:38:49] nerve-wracking whether you were going to
[1:38:50] get to see this event live. But it it it
[1:38:53] was uh it that was that was when E3 I
[1:38:56] think started to get really cool for me
[1:38:58] was seeing the press conferences live.
[1:39:00] >> So I think that would have been 2003.
[1:39:02] 2002
[1:39:04] I don't think they were showing things
[1:39:06] live yet or if they were I I wasn't able
[1:39:08] to catch it.
[1:39:10] >> I would that was still that was still a
[1:39:12] big year, right? This is when um we saw
[1:39:14] Wind Waker at E3. There was Super Mario
[1:39:17] Sunshine there. Resident Evil Zero, Star
[1:39:19] Fox Adventures,
[1:39:20] >> you know, I guess Metroid Prime probably
[1:39:22] would have been there.
[1:39:23] >> Uh, Splinter Cell was shown off
[1:39:25] >> and like Dragon Or
[1:39:28] >> Xbox Live was unveiled, I believe.
[1:39:31] >> Oh, yeah.
[1:39:31] >> Um, and it was just, you know, it was it
[1:39:33] was another big year, I would say, for a
[1:39:36] lot of games. But
[1:39:37] >> the image and the image in my head for
[1:39:40] this year is Miiamoto coming in from the
[1:39:44] back of the theater playing Super Mario
[1:39:47] Sunshine
[1:39:49] all the way from the back with a waveird
[1:39:52] and he's like slowly walking up to E3.
[1:39:57] >> I think it was E3. I'm pretty sure it
[1:39:59] was E3. Okay,
⚡ Saved you time reading this? Transcribe any YouTube video for free — no signup needed.