Making a VTuber Model in a Week Challenge
45sThe challenge of creating a VTuber model in a week is intriguing and relatable for artists and VTuber fans.
▶ Play Clip"Title accurately describes the video's content: a process of drawing a VTuber model, though the 'one week' challenge is partially met."
Digital artist Hanacue documents her week-long process of creating a VTuber model from scratch, covering design, sketching, lining, coloring, and rendering. This first part focuses on drawing and cutting the model, with rigging covered in a follow-up video.
Hanacue introduces herself and the challenge of making a VTuber model in one week, split into two parts: drawing/cutting and rigging.
UnVale is a social art sharing platform for artists, writers, and worldbuilders to create pages for original characters.
Hanacue has made five VTuber models from 2021-2022, including three from scratch (wolf boy, wolf girl & cat duo, fox boy) and two rigging-only projects.
Despite making models for others, Hanacue has never made one for herself. She now commits to creating her own VTuber.
Her current persona (green-haired girl) evolved from previous designs. She simplifies the design for clarity, emphasizing heart shapes and a doll-like silhouette.
A VTuber is a digital avatar that simulates real-time movements via webcam. Live2D models use 2D art with rigging in Live2D Cubism, offering organic beauty and easier entry for artists.
Key tips: keep model symmetrical, use .psd-compatible software with layers, think of parts as paper dolls. Plan colors and poses early.
Line every part separately, overline areas like neck for rigging. Use symmetry tool, name layers, and color code. Lining took 3-4 hours.
Add base colors, fix lines, understand layer hierarchy. Create back layers for parts like sleeves and clothing undersides.
Drawing 8 arm/hand sets took 4 hours, as long as lining the whole model. Recommends beginners skip alternate poses or save for later.
Add detailed shading on separate layers clipped to base. Hanacue keeps lines, base, and detail separate for a 3D look, similar to texture wrapping in 3D.
Art is only 75% done due to underestimating time. Remaining work (cutting, arms, emotes, rigging) will be in the next video.
Hanacue successfully completes most of the art for her VTuber model within a week, though not fully finished. She plans to cover cutting and rigging in the next video, emphasizing the complexity and rewarding nature of the process.
What is a VTuber?
A digital avatar that simulates your movements in real time using a webcam.
06:49
What are the two main types of VTuber models?
3D models and Live2D models.
07:42
What software is used to create Live2D models?
Live2D Cubism.
09:49
Why is symmetry recommended when sketching a VTuber model?
It makes rigging easier because you can repeat actions on both sides.
10:19
What file format should you save your model art in?
.psd
10:41
Why are accessories like ribbons and earrings added to VTuber models?
To create dynamic physics and movement when the character moves.
11:31
What is the purpose of overlining the neck area?
To provide enough area for natural head turning during rigging.
14:14
What are the terms for people who make VTuber models?
VTuber mama or papa.
13:20
Why did Hanacue keep lines, base color, and detail coloring in separate layers?
To create a more 3D look by manipulating parts at different speeds.
18:39
What is the traditional way to prepare Live2D model art?
Merge base color, line, and rendering into one layer.
18:21
First Personal VTuber
Hanacue, a VTuber maker, finally creates a model for herself after years of making them for others.
03:25Definition of VTuber
Clear explanation of VTubers and Live2D technology from an artist's perspective.
06:39Symmetry and Layer Planning
Practical tips for sketching VTuber models, emphasizing symmetry and layer separation.
10:10Accessories for Physics
Explains why VTuber designs include many accessories: to enable dynamic physics.
11:31Arm Poses Regret
Honest admission that drawing multiple arm poses was extremely time-consuming and may not be worth it.
16:53[00:00] Hello, I’m Hanacue, your local digital
[00:05] making my own VTuber model these days, and
[00:10] process of making a VTuber model from scratch.
[00:16] enjoy making things harder for myself – let’s
[00:21] this video is going to be a two-parter, with
[00:25] drawing and cutting the model, and the second
[00:32] BUT first! I need to call out some people. Do
[00:38] neglecting to come up with a backstory for?
[00:42] hundreds of OCs just sitting around, waiting
[00:47] you are. Well, I am calling out all artists with
[00:54] on UnVale! UnVale is a new social art sharing
[01:00] writers, and worldbuilders. You can
[01:04] fill in details about their backstory, add tons
[01:08] traits to them. I love using the pages as a
[01:12] and color coding them to their exact aesthetics.
[01:17] to categorize them, and there’s even a diverse
[01:21] pages! I hope you can’t tell how excited I am
[01:27] heart. I’ve even added a bunch of story tidbits
[01:32] Zori and Gin, if you want to go ahead and check
[01:37] like this because they’re vast yet tight knit, so
[01:42] It’s time to pull your OCs out from the cupboards
[01:47] them on UnVale! If you’re interested, please feel
[01:52] if you do create a profile, make sure to tag
[01:57] so we can all find each other. And so I can
[02:02] to UnVale for sponsoring today’s video.
[02:08] So some of you might be familiar with my past
[02:13] my YouTube channel to share my findings on
[02:18] since then, and have shared hundreds of short form
[02:23] 2021 to 2022. The first three models I made from
[02:29] art, to rigging/animating, were the iconic
[02:35] Rhi’a and Kurone, and of course the purple fox
[02:40] which means all I did was make the model move,
[02:45] also be making a model from scratch for later
[02:51] Keen observers might notice that all of these
[02:56] my own persona for years, I have never attempted
[03:01] is, well, I’ve just never felt compelled to.
[03:06] so I simply never found the time to. But
[03:11] this was a point of curiosity for people. It
[03:18] never made myself a VTuber to use. But today, that
[03:25] and I will finally become a VTuber.
[03:30] disclaimer that this is not a tutorial video.
[03:36] where I’ll loosely explain what I’m doing and how
[03:41] that’s great! Just please don’t expect a full
[03:45] a join me along as I make something kind
[03:49] nice. Let’s move on ahead to the first step.
[03:56] For the VTuber’s design, I obviously have my
[03:59] current persona that I use in all my videos,
[04:03] a little white dress with a fuzzy cardigan. This
[04:08] personas I’ve had. Before green braids, I was a
[04:14] little white dress. This version actually had its
[04:19] a friend got for me, which was pretty cool for a
[04:23] braids and a simple get up. And even before all
[04:31] classified for another video, hehe.
[04:35] unabashedly girly, with all my favorite colors,
[04:41] and more. And most of all, I love all the fanart
[04:46] to love her even more. But that also makes me
[04:52] the design just a little bit. In my first iteration of the design,
[04:55] I loved everything but felt like some parts were a
[05:01] a new sketch to simplify a lot of parts, and make
[05:06] here, I promise the final VTuber is going to be
[05:12] but sometimes you need to reduce things to their
[05:17] The parts that were important for me to clarify
[05:22] heart-shaped braids, and the overall silhouette
[05:28] heart shapes everywhere. The top is heart shaped,
[05:33] silhouette is also meant to reflect a vague upside
[05:38] was clear, I had to emphasize the most important
[05:44] short skirt, and long legs. Basically, I want this
[05:49] everything girly, cute, and doll-like.
[05:54] from the original designs. Some of them will
[06:00] For example, these arm sleeves, and arm
[06:05] to have the character wearing the large fuzzy
[06:09] and the logic of design choices like the placement
[06:14] thicker ribbon. This is very important for later
[06:19] I’m pretty happy with the clarified design, and I
[06:24] to only keep the essentials, what would I keep?
[06:28] design! Similar to before, but a little clearer.
[06:34] some of you don’t know what a VTuber is.
[06:39] So what is a VTuber? I’m going to explain to
[06:43] you what VTubing is to me, from strictly an
[06:49] avatar that you use to represent yourself, which
[06:53] camera. Ever seen mocap actors and how that then
[06:59] The term VTuber is short for Virtual YouTuber,
[07:05] content creators outside of just YouTube alone.
[07:09] YouTube with popular 3D VTubers like Kizuna
[07:15] popularity during the pandemic lockdown, when
[07:19] online entertainment. During this time, with the
[07:24] of streaming in general, VTubers became extremely
[07:30] grew quickly due to its intersection with other
[07:37] voice acting, singing, and many others!
[07:42] which are avatars you can sometimes use in apps
[07:47] or 3D models. However, a new type of VTuber
[07:53] well. These were called Live2D models, which were
[07:59] and morphing technology in a program called Live2D
[08:05] that is popular in newer animation shows, because
[08:10] model and adding what we call a skeleton under,
[08:16] instead of redrawing them over and over.
[08:21] different benefits that a show that uses the same
[08:26] But this technology became useful as the idea of
[08:32] could essentially draw a flat 2D image, and morph
[08:38] it was turning left and right, or up and down.
[08:42] skilled at art, but not so much at 3D modeling, a
[08:48] ding, ding, you guessed it. I’m one of
[08:52] Now there are many benefits to making a Live2D
[08:59] of being a drawn image that is different from a
[09:03] but it is a different appeal. 2: You are able to
[09:09] you can in a 3D model. 3D models tend to have
[09:14] unable to 100% control the way the model operates.
[09:20] aspect of the model to appear only how you like.
[09:27] models are easier to get into because most of us
[09:32] us will have learned 3D modeling or sculpting
[09:38] does not mean a Live2D model is easier to make.
[09:44] doable for anyone who has some art skills.
[09:49] all happen is Live2D Cubism. I’ll talk
[09:53] but as I am currently aware, Live2D Cubism
[09:58] you can make a 2D model in.
[10:01] and the different kinds there are, now let’s
[10:10] When it comes to sketching and planning the model,
[10:14] and this is not a hard rule, but it will make
[10:19] symmetrical on the left and right side. It’s
[10:23] are approximately the same because you can
[10:27] other. So I’ll just draw the body and head
[10:32] Paint. Most art programs should have this tool.
[10:37] I’ll create a guide for placement, then draw
[10:41] model in a program that can save to a .psd file,
[10:47] Again, Clip Studio Paint works for me so I’ll
[10:51] think about 2D models is as if they’re paper dolls
[10:56] advanced as they will have joints that allow you
[11:00] to imagine that you’ll be building the dolls up
[11:05] but gets easier as you do it more.
[11:09] I’m going to sketch and plan the model. As
[11:13] for a doll type of pose, because I personally
[11:18] all the body parts completely detached from the
[11:22] character in the future if I want.
[11:26] other than the bouncy boobas and jiggle physics,
[11:31] This is definitely on purpose, because the more
[11:36] the more physics you can add later on. For
[11:40] a lot of dynamic physics when the character
[11:44] a lot more interest around the hair and face
[11:48] will also help create dynamic movements. So while
[11:53] a lot of VTuber artists will add them because
[11:57] is more advanced and dynamic, with more physics
[12:02] preference, but it’s certainly something I try
[12:06] To continue my planning, I add colors to get an
[12:11] before I jump straight into lining and rendering.
[12:16] aren’t able to tell if the model is unbalanced
[12:21] are on, so I really recommend you create this
[12:25] just enough to give you an idea how it
[12:28] Now, it’s time to plan some poses for my
[12:32] to be different arm attachments. I wanted to
[12:37] so it didn’t feel like anything was lost when I
[12:42] you add too many arm poses if you’re a beginner
[12:48] and hectic. You will see later how much
[12:53] the time to explore different facial expressions
[12:57] rigging later on. And that wraps up everything
[13:05] Hello, hello, it’s day 3 and I’m making sure to be
[13:11] will be lining the model. Sketching the model is
[13:15] you really get a full taste of what it feels like
[13:20] By the way, VTuber mama and papa are the terms
[13:24] VTuber models. Pretty cute, right? Remember how I
[13:29] like paper dolls, where you build up pieces?
[13:33] every part separately, and what needs to be
[13:38] like to keep a lot of parts separate though.
[13:42] layer, and do the ears. If you’re a beginner,
[13:46] for yourself. You can always go back and do more
[13:51] don’t need to be excessive. However, since this is
[13:56] techniques in my lining and cutting process.
[14:00] having an outside line and an inner line, so I can
[14:05] Lining is easy to explain, but a lot of work to
[14:10] of each layer part of the model. You’ll also
[14:14] neck for example. We make the neck extremely long
[14:19] of area to make it look natural. I also made my
[14:24] an idea of my workflow. As a reminder, this is not
[14:30] like you have to do exactly what I’m doing. The
[14:35] it is hard to keep track of. But to make VTuber
[14:40] recommend naming your layers when you can and even
[14:45] to help your eyes with the process. I’m making
[14:49] items on top. And I’m using the symmetry tool
[14:54] work as possible. I like to line my work even if I
[14:59] because it also helps create clean bases which
[15:04] Here on out is just me lining the model, so
[15:34] So that entire lining process has taken me
[15:39] drawing in a day so I’m going to return back to
[15:47] Base coloring is a pretty essential process
[15:52] that no blank spaces or weird pixels are out of
[15:57] base colors and also fixing up some lines. The
[16:01] is understanding the layer hierarchy - that is,
[16:06] so that the layer parts show in their appropriate
[16:10] in the 2D model art. The second part to cutting
[16:14] corresponding “back layers” as needed. For
[16:19] to have it as just a floating part with no back
[16:24] make sure the layer order is to the back behind
[16:28] here for this, but typically parts that may need
[16:33] I’ll just continue coloring and organizing
[16:37] so I’ll see you guys in a bit!
[16:53] We’re dipping into day 5 here, as I’m
[16:55] working on lining and coloring all those arm poses
[17:00] of redrawing and imagining how the arms will work
[17:05] about 8 different arm and hand sets I’m drawing,
[17:11] extremely painful, and took a lot of brain power.
[17:16] 4 hours which is the same amount of time I took
[17:22] actually not sure if it will be worth it, because
[17:27] press toggles to change poses to begin with. So
[17:32] from my mistakes, and maybe skip the alternate arm
[17:38] finish the model because it is really draining.
[17:42] part because I am gonna need the energy to
[17:50] Ah, it’s finally time to do some rendering. I
[17:54] of a Live2D model is the fact that you get an
[17:59] is no better time to sell that effect than in
[18:03] is that I’m going to add some detailed coloring
[18:07] This is the time to make it as detailed as you
[18:12] to put extra care because people will be looking
[18:17] to try and make the work stunning for people
[18:21] I want to mention that the traditional way to
[18:25] it’s the base color, line, and rendering all
[18:30] to simply rig the art later. And I recommend this
[18:34] another Live2D rigger. However, since I plan to
[18:39] want to keep the lines, base color, and detail
[18:44] so I can create a more 3D look in my model as I
[18:49] additional way of looking at this is that, I’m
[18:53] the detailed coloring where I’m overdrawing the
[18:57] when the layer is moved to the right or left, it
[19:02] It’s a similar concept to wrapping texture in 3D
[19:08] and you can simulate a 3D look with one layer,
[19:12] wanna see what kind of look I can achieve with
[19:16] layers, but hopefully the result is worth it.
[19:20] here, but as I explained earlier, I drew the bare
[19:25] Which means I was coloring some skin areas that
[19:30] so sadly I didn’t include those parts! But if
[19:35] I may release part of it elsewhere if you like!
[19:39] and overcoloring all the way until we’ve
[19:43] was the bulk of the work I did for days 6 and
[20:16] Alright, so I may have grossly overestimated how
[20:23] some cutting as well this week, but somehow
[20:28] draw an entire model, try and plan and draw an
[20:33] I’m crazy, and also edit the entire video in
[20:40] human and for some reason can’t spontaneously
[20:45] edit at the same time. So I tried to finish the
[20:50] but ultimately I think the art is only about 75%
[20:55] myself and take it easy, and save the rest of the
[21:00] goodies like cutting the model, finishing the arms
[21:05] and rigging and animating the model. I am dead
[21:10] isn’t yet finished, I feel like there’s enough to
[21:14] reveal. So please do enjoy the final reveal
[22:35] Thank you so much for watching! I’ve always
[22:40] on the process of making a VTuber model because
[22:45] definitely a lot easier to capture just my process
[22:49] do it in a little bit of an informative process
[22:54] usual type of video, but I hope you can find the
[22:59] because I know this entire thing can be really
[23:04] you guys to the process and familiarize you
[23:08] little! And if not, I’ll try my best to get
[23:13] a showcase of all of the lovely fanart you guys
[23:17] and I hope this new model can live up to the
[23:22] next time, I’m wishing you all the best on your
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