I Tripled My Sensitivity in Valorant
48sDramatic before-and-after comparison hooks viewers with a high-stakes challenge.
▶ Play ClipThe video presents a unique approach to improving aim in Valorant by redefining 'aim' as 'mechanics,' which includes raw aim, movement, and game sense. The creator demonstrates this by using a drastically different mouse grip and sensitivity for a week, showing his process of adaptation and improvement.
The video argues that 'good aim' in Valorant is better understood as 'mechanics,' which is a pie chart consisting of three equal parts: raw aim (mouse hand), movement, and game sense. All three must be improved together for true skill.
Raw aim is only one-third of what matters. Movement and game sense make up the other two-thirds. Players like Zekken excel because they have all three traits maxed out.
The creator chose a sensitivity three times faster than his normal (0.712 at 800 DPI, copying pro f0rsaken) to challenge himself and demonstrate the process of adapting to new settings.
He switched from palm grip (most stable, least dexterous) to fingertip grip (least stable, most dexterous) to further challenge his muscle memory and mechanics.
To get comfortable with new settings, he played other games like The Finals and used Counter-Strike's Refrag mode for practice, emphasizing that any practice that improves aim, movement, or game sense is valuable.
On day one, key weaknesses were tension control (spasms when scared) and precision (body shot bandit). He used these notes to target specific areas in aim training.
On day three, he started using Aim Lab with a simple novice playlist, focusing on tension control and a 'feather touch' before moving to other practice.
For players below Immortal, he recommends skipping Aim Lab and instead using the practice range with a dynamic routine: 50 kills each at close, mid, and long range, staying mobile, then repeating with different guns.
Improving aim in Valorant is about improving overall mechanics (aim, movement, game sense) through varied practice that you enjoy. The creator's week-long experiment shows that with focused effort and self-analysis, significant improvement is possible even with drastic changes.
"The title is mostly accurate; the video delivers a practical, experiment-based guide to improving aim, though it focuses more on overall mechanics than just 'aim.'"
According to the video, what three components make up 'mechanics' in Valorant?
Raw aim (mouse hand), movement, and game sense.
1:19
What mouse grip did the creator switch to for the experiment, and what are its characteristics?
Fingertip grip; least stable but most dexterous.
4:36
What sensitivity and DPI did the creator use for the experiment, and which pro player did he copy?
0.712 sensitivity at 800 DPI, copying PRX f0rsaken.
4:00
What were the two main weaknesses the creator identified on day one?
Tension control (spasms when scared) and precision (body shot bandit).
10:30
What is the recommended routine for players below Immortal rank, according to the video?
Skip Aim Lab; use the practice range with 100 bots in three stages (close, mid, long range), 50 kills each, staying dynamic, then repeat with different guns.
16:47
Why does the creator recommend playing other games like The Finals for aim practice?
Because any practice that improves aim, movement, or game sense is valuable, and it can be more enjoyable than grinding deathmatches.
6:09
What is the 'mechanics pie' analogy used in the video?
Good aim in Valorant is a pie where raw aim is only one-third; movement and game sense make up the other two-thirds.
1:37
Mechanics Pie Concept
Provides a clear, actionable framework for understanding that aim is not just about mouse control.
1:19Copying Pro Settings
Demonstrates a practical method for finding a starting sensitivity by mimicking pros.
3:45Cross-Training with Other Games
Offers an alternative to boring deathmatches, showing that fun practice still yields improvement.
6:09Self-Analysis of Weaknesses
Highlights the importance of identifying specific issues (tension, precision) to target practice.
10:30Beginner Routine Without Aim Lab
Provides a concrete, step-by-step routine that combines aim and movement practice for lower-ranked players.
16:47[00:00] So, you want to have good aim. I can yap
[00:01] about it, but I'd rather show you how it
[00:03] works. That's why I tripled my sense and
[00:05] change how I hold my mouse to show you
[00:06] how my aim went from this
[00:09] Yeah, I got Chamber.
[00:15] Oh my god, I almost lost.
[00:18] to this.
[00:26] Push out right.
[00:32] >> [music]
[00:37] [music]
[00:39] >> Oh, what are you doing?
[00:41] You want to do it to him? I'm going to
[00:43] do it to him.
[00:48] So, this video is going to be different
[00:49] than the usual aim routine videos that
[00:51] you've seen before. I don't want to just
[00:52] give you a routine and leave you alone
[00:54] to figure it out for yourself. I want to
[00:55] try to help give perspective on what it
[00:56] actually means to have good aim in
[00:58] Valorant in the first place and what it
[01:00] takes to get it. So, for this video, I
[01:01] used myself as a guinea pig to lead by
[01:03] example. I spent a week on completely
[01:05] new settings. I decided to use a mouse
[01:07] grip that's completely different than
[01:08] what I'm used to and on top of that, I
[01:10] chose a sensitivity that's outrageously
[01:12] fast by my normal standards, three times
[01:14] as fast to be exact. I did all of this
[01:16] just to show you guys how I'd go about
[01:18] it if I was starting from scratch.
[01:19] Before we get into the routines and
[01:20] warm-ups though, let's first talk about
[01:22] what good aim actually means. When
[01:24] talking about what makes good aim in
[01:26] Valorant, the very first thing I want to
[01:27] do is throw out the term aim. The term
[01:29] I'd rather use is mechanics. When you're
[01:31] watching players like Zekken or As Fast
[01:33] hit crazy aim clips, there's much more
[01:35] to be appreciated than simply just aim.
[01:37] I like to picture a pie and the whole
[01:39] pie is what it means to have good aim on
[01:41] Valorant. And in my opinion, raw aim is
[01:43] only a third of what matters. And what I
[01:45] mean by raw aim is just your mouse hand
[01:47] and the aiming you do with it. This is
[01:48] pretty much all you're training when
[01:49] you're doing aim labs. And for the other
[01:50] two-thirds, it's going to be movement
[01:52] and game sense respectively. Players
[01:54] like Zekken got all three of these
[01:56] traits maxed out. And if you want to be
[01:57] actually good at Valorant, you're not
[01:59] going to get too far if you aren't
[02:00] actively improving on all three of these
[02:02] together. So, with that being said,
[02:04] let's get into the first day, and I'm
[02:05] going to be telling you everything I did
[02:06] to polish up my mechanics as a whole,
[02:08] and I'll be referencing the pie to help
[02:10] explain what I was doing and what it
[02:11] helped target. But, really quick before
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[03:45] for the first day, I needed to decide on
[03:46] a sensitivity that'd be difficult. As a
[03:48] Valorant coach, people are always asking
[03:50] me questions about what sensitivity is
[03:52] best and how they can find it, but there
[03:54] isn't really a trick. Something that I'd
[03:55] recommend is just picking a pro player
[03:57] whose play style you like and just copy
[03:59] their settings and just go from there.
[04:00] And that's what I did. PRX f0rsaken has
[04:02] one of the fastest sense of a top-tier
[04:03] pro with a whopping 0.712 sensitivity at
[04:06] 800 DPI. Well, normally, I like playing
[04:08] at a really, really slow 0.23 at 800
[04:11] DPI. So, it's quite literally three
[04:12] times as fast. There is always going to
[04:14] be nerds who say things like, "Copying
[04:16] pros isn't going to make you any
[04:17] better." And that's obvious, but if you
[04:19] actually paid attention, pros literally
[04:21] copy each other all the time. There's
[04:22] been a big boom of players swapping to
[04:24] 0.1 on 1600 DPI after Demon1 went crazy.
[04:27] Tens literally swaps his sense every
[04:29] week to copy the pro player who's doing
[04:31] the best that week. There's examples of
[04:32] this literally everywhere. It's all
[04:34] about establishing a foundation. And for
[04:36] how I hold my mouse, the reason I'm
[04:37] changing it up is because I wanted to
[04:39] make extra hard on me. The normal way I
[04:40] hold my mouse is a simple palm grip.
[04:42] There's typically three standard ways of
[04:44] holding your mouse. So, to give you a
[04:45] quick idea on how they differentiate,
[04:47] here's a graph going from least stable
[04:49] to most stable on the side, and at the
[04:50] bottom, it goes from least dextrous to
[04:53] most dextrous. Palm grip is over here in
[04:55] the beginning, the most stable, but the
[04:56] least dextrous. That's because since
[04:58] you're laying your hand on the mouse and
[04:59] your fingers are flat, you're mostly
[05:00] relying on wrist and arm. So, you don't
[05:02] get the added benefits of using your
[05:03] fingers for those fine night movements.
[05:05] Then, right in the middle is claw grip,
[05:06] which is a balance of the two. You get
[05:08] your fingers a little bit more arch,
[05:09] which gives you a little bit more
[05:10] versatility. Then, fingertip grip is
[05:12] going to be at the very end, with the
[05:13] least stable, but the most dextrous out
[05:15] of all of them. It's the hardest to
[05:17] master, but technically, it does have
[05:18] the highest ceiling. That's why I picked
[05:20] it. It's the furthest from what I'm used
[05:22] to. It also has a much greater impact on
[05:23] how I play than simply just worsening my
[05:25] aim. It's going to worsen my mechanics
[05:27] as a whole. All the muscle memory I
[05:28] built over the years using palm grip are
[05:30] going to be thrown right out the window.
[05:32] Think about it. How I peek around
[05:33] corners is going to feel weirder. How
[05:34] confident I am in taking fights will
[05:36] take a dip. So, all in all, I'm going to
[05:37] be making myself worse just for you
[05:39] guys. The mouse I'm going to be using is
[05:40] a Corsair Sabre V2 Pro that Corsair was
[05:43] kind enough to send me. It's a really
[05:44] small and lightweight mouse, perfect for
[05:46] fingertip gripping. Now, with all the
[05:47] settings out of the way, it's time to
[05:48] get into the nitty-gritty aim improving
[05:50] stuff. Since everything feels foreign to
[05:52] me right now, the main thing I want to
[05:53] do is focus on comfort, and the best way
[05:55] to get comfortable is through
[05:56] repetition. And if I want to get in some
[05:58] actual good reps in, to be honest, the
[06:00] very last thing I want to do is play
[06:01] Valorant right now. Let's be real, half
[06:03] the time you're going to be spectating
[06:04] in matches, and deathmatches are kind of
[06:06] boring. So, how do I get better at
[06:07] aiming on Valorant? To start off, I'm
[06:09] going to be playing anything other than
[06:10] Valorant. I know it seems a little bit
[06:11] far-fetched or unusual, but I promise
[06:13] you that playing other games can
[06:15] genuinely help you get better at aiming
[06:16] in Valorant. Look at pros like
[06:17] Benjyfishy, for example. He came from
[06:19] Fortnite, which is easily the most
[06:21] mechanic intensive game out right now.
[06:23] He was a pro player, cracked at
[06:24] building, so his pure WASD key control
[06:27] and aim were already leagues above
[06:28] average Valorant players. He already had
[06:30] two slices of the pie maxed out, so all
[06:33] he needed to do was study and scrim, and
[06:34] before you know it, he was a top-tier
[06:36] pro. So, to get comfortable on these
[06:37] settings really quick, and get my reps
[06:39] in, I played The Finals to start off
[06:41] with, just for an hour. I just wanted a
[06:42] game where I'd be aiming and shooting a
[06:43] ton, moving around, and just getting the
[06:45] feel for how these settings feel. After
[06:47] that, I didn't really feel like I was
[06:48] quite ready for Valorant yet. I didn't
[06:49] want to throw some poor sap's Elo, so I
[06:51] decided to practice my mechanics on one
[06:53] of my favorite ways. So, I played
[06:55] something called Refrag on
[06:56] Counter-Strike. It's this cool
[06:58] third-party server mode thing that is
[07:00] curated for actual genuine improvement.
[07:02] You can practice things like peeking and
[07:03] holding angles. They really got
[07:05] scenarios for everything. For the
[07:06] record, I'm not sponsored, I just really
[07:08] like this, and would recommend for
[07:09] people who are trying to genuinely
[07:11] improve. It's obvious that
[07:12] Counter-Strike skills don't perfectly
[07:13] translate to Valorant, but it's close
[07:15] enough to what I needed it for. I played
[07:16] around for half an hour, playing a
[07:17] scenario that simulates clearing angles
[07:19] and getting peeked at, but the very main
[07:21] thing that I wanted to focus on was
[07:23] being smooth, being in control, and
[07:24] taking my time to get my crosshair on
[07:26] the enemy's head. But really, the most
[07:27] important thing I wanted to do was just
[07:28] get my reps in. There's no secret crazy
[07:30] aim training going on right now, but
[07:32] what's important is that I'm working on
[07:33] two pieces of the pie at once right now,
[07:35] movement and aim. For a beginner, this
[07:37] would be a huge boost to game sense
[07:39] also. As long as your training is
[07:41] helping you improve on any of these
[07:42] three pieces of the pie, you will 100%
[07:44] be seeing improvements to your aim on
[07:46] Valorant. You got to treat it like an
[07:47] RPG and different sources of practice
[07:49] are going to give different amounts of
[07:51] XP, but what's important is that you're
[07:52] getting that XP at the end of the day.
[07:54] Things like grinding out death matches
[07:55] on Valorant are going to give you much
[07:57] more XP to your pie than playing other
[07:59] games like The Finals for example. But,
[08:01] if you don't enjoy grinding death
[08:02] matches or the practice range, it's good
[08:04] that you're at least getting some XP
[08:05] regardless of the source. The Finals for
[08:07] example definitely gave me some much
[08:09] needed XP on aim and movement because I
[08:11] got much more situated with this mouse
[08:12] strap. While playing these
[08:13] Counter-Strike scenarios definitely gave
[08:15] me much more. So, now after an hour and
[08:17] a half of practice, it was time to hop
[08:19] on Valorant finally. I got invited to a
[08:20] five-stack with friends and my aim was,
[08:23] well, I'll let you decide for yourself.
[08:28] >> Who?
[08:29] >> I'm so sorry. I don't think I look left
[08:31] and right. I think uh KJ's garage.
[08:35] He might be wrapping from under.
[08:38] Oh my god, I'm so bad. I ended up
[08:39] getting destroyed, but I was surprised
[08:41] at somehow coming away with three kills.
[08:42] I was expecting a much slower start, but
[08:45] things didn't feel too bad yet.
[08:50] Watch dude, he's swinging right side.
[08:54] Okay.
[08:56] He's still short side.
[08:57] Thank you.
[08:58] >> Last player standing.
[08:59] >> He's there.
[09:00] >> One enemy remaining.
[09:03] >> Pretty sure he's flanking.
[09:09] He's back side back side.
[09:12] He's behind him.
[09:14] Oh my god.
[09:15] >> [ __ ]
[09:19] Got him. This bomb's right there
[09:20] guarded. I can break that.
[09:24] I had a couple of rounds where I felt
[09:25] competent, but it turns out I was in a
[09:27] honeymoon phase. I ended up buying a
[09:29] sniper to see if I'd have any troubles
[09:30] being precise and that's when the cracks
[09:32] started to showing.
[09:34] Oh, he's swinging the right side.
[09:39] Oh, he's there. My sense is too fast. I
[09:41] whiffed. My weaknesses were glaringly
[09:43] obvious, especially when I got scared or
[09:45] caught off guard.
[09:46] Oh.
[09:47] One guy's uh really out mid. You could
[09:49] see in my movements that I would tense
[09:50] up and have this entire spasm or tremor
[09:52] or whatever. And I think it's because
[09:53] the muscles in my hand or my arm are
[09:55] spasming out trying to react in this new
[09:57] way that I'm holding my mouse. Except
[09:59] each different way that you hold your
[10:00] mouse incorporates different muscles.
[10:02] So, I'm having this like deer in the
[10:03] headlights moment. But, that's valuable
[10:05] information. That's something I jotted
[10:07] down from my notes because I was
[10:08] actually being really mindful on this
[10:09] first day trying to pick out which
[10:11] aspects of my aim were the weakest. So,
[10:13] when I finally did get into playing Aim
[10:15] Lab, I'd know exactly what to target to
[10:16] help myself improve. Here are the stats
[10:18] that I had for that gaming session, and
[10:20] as you can see, I was starting to get
[10:21] progressively worse. I randomly had an
[10:23] anomaly of a game where I absolutely
[10:24] popped off and got 27 kills, but I was
[10:27] playing Neon running around with a
[10:28] shotgun, so I don't really count it. All
[10:30] in all, for the first day, the most
[10:31] glaring issues that I had to iron out
[10:32] were things like [music] tension
[10:33] control. It's the fix those spasms that
[10:35] I was having when I'd get scared or when
[10:37] I tried too hard to track somebody then
[10:38] I started like slightly shaking. Another
[10:40] big one that I needed to work on was
[10:41] precision. I was a body shot bandit in
[10:43] these games, so that was another thing
[10:45] that I was going to have to prioritize
[10:46] when aim training. Going into day two, I
[10:48] was pretty busy, so I wasn't going to be
[10:49] able to play nearly as much as
[10:51] yesterday, but I still wanted to get in
[10:52] my hour and a half of XP farming, so I
[10:55] kept it simple. I wanted to warm myself
[10:56] up to the new grip, so I started off the
[10:58] day by playing a few games of Marvel
[11:00] Rivals before hopping over to Valorant
[11:02] to play some simple death matches. Main
[11:04] thing I was focusing on was making sure
[11:05] to stay loose and focus on my tension
[11:07] issues and taking my time to get used to
[11:09] actually [music] aiming at somebody's
[11:11] head. Being on that fast sensitivity
[11:12] made me way too reactive and flicky to
[11:15] the point where I wasn't actually aiming
[11:16] at anything. I was just instantly
[11:18] reacting and flicking and just hoping
[11:19] for the best. And I'm going to be
[11:21] honest, grinding aim trainers probably
[11:22] could have sped up my progress, but I
[11:24] wanted to show you guys that it's not
[11:25] like a strict requirement. I wanted to
[11:27] show you guys that you can get your aim
[11:28] better by doing things like playing
[11:30] other games and things like that. Going
[11:31] at your own pace and finding what you
[11:33] enjoy doing is the key to it though.
[11:35] After going at my pace, I decided to
[11:37] play a couple quick throwaway ranked
[11:39] solo queue games.
[11:49] Oh, they're right in front of me.
[11:58] Reyna, what is your sign?
[12:01] Oh, what's up, man?
[12:07] Nice to [ __ ] meet
[12:28] One more challenge.
[12:30] Perfect. Nice.
[12:33] Hey, let me try to get the ace.
[12:38] No. I'm still playing very mid mediocre,
[12:41] but I finally got a game where I felt
[12:43] useful aside from treating myself like a
[12:44] human flash for my team. I even saw a
[12:46] big bump in my precision, especially
[12:48] after that Marshall 4K that I got. Day
[12:50] three is when I finally started
[12:51] incorporating Aim Lab. This day I wanted
[12:53] to start off practicing with it first,
[12:55] then move on to how I warmed up
[12:56] yesterday just to see how visible the
[12:58] improvements would be. I started off
[12:59] simple with the routine benchmark and
[13:01] just did the novice playlist. Nothing
[13:03] crazy, just making sure I was keeping a
[13:04] feather touch and focusing on tension
[13:06] control above all else. Then I played a
[13:07] quick rival throwaway game where funny
[13:09] enough I got accused of having aimbot.
[13:11] So, the aim routine seemed to have a
[13:13] pretty wonderful start. From there I
[13:14] went right back to Refrag for like 30
[13:16] minutes just to make sure I polish up on
[13:17] my movement a little bit more, then I
[13:18] got back into Valorant.
[13:30] >> One enemy remaining. Last player
[13:33] standing.
[13:33] >> No, that's my [ __ ] ace.
[13:36] >> Yeah, back left.
[13:39] Good dirt.
[13:42] >> The real progress though was showing on
[13:43] day four when I finally found myself
[13:45] back to my old carrying ways.
[13:47] >> [music]
[13:47] >> I warmed up the very same way that I did
[13:48] the day prior except this time it was
[13:50] just aim labs and refrags before finally
[13:52] hopping back on Valorant and well, I'll
[13:54] just show you how solid I felt.
[13:57] >> I'm flashing right now?
[13:59] >> All right, don't worry. Don't worry.
[14:02] >> One enemy remaining.
[14:06] >> Got him.
[14:10] Come on.
[14:11] >> 30 seconds left.
[14:12] >> There you are.
[14:14] He's in the smoke.
[14:16] Got him.
[14:21] I got two of them.
[14:22] I think they're rushing over here.
[14:27] >> Spike down B.
[14:30] >> Think I stunned someone there? I can't
[14:31] tell.
[14:33] Oh my god.
[14:34] >> Big tap, bro. The big
[14:39] >> Ooh, I'm going to take Oh [ __ ]
[14:46] Nice. Oh, wait.
[14:48] >> I'll bring them in.
[14:49] >> Oh.
[14:50] >> It's so freaking funny.
[14:51] >> Oh, wait.
[14:52] >> Hey, so one is still alive.
[14:53] >> One enemy remaining.
[14:56] >> Got him. Imagine it.
[14:57] >> Get him out. Okay.
[15:03] >> Oh, I'm a nerd. Nice.
[15:04] Op for dead.
[15:05] >> They're doing something dumb.
[15:06] >> Big beacon down.
[15:07] >> No, they're going back here. They don't
[15:09] have a choice.
[15:14] >> Zapping his turret.
[15:15] >> Oh, beautiful play.
[15:16] >> One enemy remaining.
[15:17] >> [ __ ] what?
[15:18] >> Beautiful play from this
[15:19] >> my [ __ ]
[15:21] >> Easy, [ __ ]
[15:22] >> Got him.
[15:23] >> Oh.
[15:24] >> Damn it.
[15:26] Ooh, I got two.
[15:29] Ooh.
[15:31] Oh wait.
[15:32] Two back side. Two back side.
[15:34] Ladder dead.
[15:35] Don't worry. Ash is there, too. Ash is
[15:36] there too.
[15:38] Oh, no. Cornball. Oh, yes. Cornball.
[15:43] >> [laughter]
[15:44] >> What the [ __ ] It was an accident. Day
[15:46] five was no different. The aim was still
[15:48] hitting.
[15:55] Oh.
[15:59] What the [ __ ]
[16:02] I'mma do it to him.
[16:15] At this point, I unironically felt like
[16:17] I could grind my way back to Radiant
[16:18] with the sense of mouse grip if I really
[16:20] wanted to. Everybody talks about smooth
[16:21] aim and slow senses are crazy right now,
[16:23] but nobody talks about how fun playing
[16:25] on fast senses. Anyways, I just wanted
[16:27] to show you guys that there's different
[16:28] ways to improve your aim. Important
[16:30] thing is that you find what's best for
[16:31] you. If you prefer playing 10 death
[16:32] matches a day, then all the power to
[16:34] you. But, if you find that boring,
[16:35] there's nothing wrong with playing
[16:36] different games and just picking a
[16:37] character that forces you to aim a bunch
[16:39] and just improving that way. But, I know
[16:41] some of you guys want a routine from me.
[16:42] So, if I was coaching another one of my
[16:44] nephews back to Radiant and they had to
[16:45] start from scratch, this is what I'd
[16:47] make them do. First, I tell them don't
[16:48] waste your time on Aim Lab until you're
[16:50] at least Immortal. Going back to the
[16:51] mechanics pie, I tell them that any sort
[16:53] of practice that they do do has to give
[16:55] them XP and movement and aim together.
[16:57] So, in my opinion, the best way to do
[16:59] that is the shooting range. Here's a
[17:00] routine that I would put them on. We're
[17:01] going to do the practice bots where you
[17:03] got to kill 100 bots, except you're
[17:04] going to break it down into three
[17:05] stages: close range, mid range, and long
[17:07] range. Each stage, you're going to do it
[17:09] for at least 50 kills. Starting off with
[17:10] close range, it's pretty simple. You're
[17:12] just going to start off in the middle of
[17:13] the range and just shoot bots, but
[17:15] what's most important is that you stay
[17:16] dynamic the entire time. You want to
[17:18] just keep moving around, just taking
[17:20] shots, pop shots, moving around, looking
[17:22] for the bot, taking 180s. You got to
[17:24] keep in mind that you're not only
[17:25] training your aim here. You're
[17:26] practicing your movement and trying to
[17:28] get as coordinated and fluid as you can
[17:29] with your movement in tandem with your
[17:31] aim. After those 50 kills, you go around
[17:33] right here in the middle and it's the
[17:34] same deal. Reminder again, once you get
[17:36] a kill, make sure you stay dynamic. That
[17:38] means moving around, waiting for the
[17:39] next bot to pop up, and then you take it
[17:41] out. You really want to try to envision
[17:42] the gameplay here. Imagine you kill a
[17:44] guy and then you're waiting for somebody
[17:45] to try to trade you. So you just got to
[17:47] keep your movement up, trying to dodge
[17:48] shots or stuff like that. Maybe pretend
[17:50] you're dodging a sova ultimate in the
[17:52] middle of a fight. The more scenarios
[17:53] that you can envision and picture, the
[17:55] better your practice will be. Then you
[17:56] back up all the way over here and then
[17:57] do the long range and it's the same
[17:59] thing. Just make sure you're taking your
[18:00] time with the aiming part. You don't
[18:01] want to make it into a habit where
[18:02] you're flicking and reacting in these
[18:04] long range fights. You want to make sure
[18:05] you take your time actually aiming. In
[18:07] this one, I'd recommend taking some
[18:08] really long strides the second you see
[18:10] somebody. [music] After you complete
[18:11] those 150 kills, you're just going to
[18:12] swap out your gun and then do it again.
[18:14] Whatever gun you swap to, it doesn't
[18:15] really matter, but I promise you, you'll
[18:17] see a big bump in your kills if you
[18:18] start doing this routine with different
[18:20] guns like the spectre, bulldog, or
[18:21] bandit for example. This is what the
[18:23] pros are doing and that's why you always
[18:24] see them getting multi frags with
[18:26] spectres and stingers and triple taking
[18:28] people with spectres from like long
[18:29] range and all that. They got super
[18:31] comfortable with the gun and that sort
[18:32] of understanding goes a long way. I
[18:33] already know 98% of you guys have never
[18:36] even practiced a stinger spray or a
[18:37] frenzy spray. And if you want a little
[18:39] bit more after that, I'd recommend just
[18:40] doing the practice range again, except
[18:41] this time do it with the setting where
[18:43] all the bots are in the middle and just
[18:45] do the same three stages again. This is
[18:46] good for helping you get comfortable
[18:47] multi fragging. Every time you're
[18:49] swinging into multiple people, get a
[18:50] kill, and then quickly dodge, strafe out
[18:51] of the way, and then try to kill again.
[18:53] You can toss in some spray transfers,
[18:54] practice different gun spray transfers,
[18:56] literally anything you find yourself
[18:57] thinking of. Next time you're playing,
[18:59] you can take some notes of different
[19:00] ways that you died or whiffed maybe, and
[19:02] then just try to practice it the next
[19:03] time that you're warming up in this
[19:04] practice range. And that's going to be
[19:05] it. Thank you guys so much for watching.
[19:07] If this video breaks 2K likes, I'll make
[19:08] a YouTube video on, quote unquote, how
[19:10] to actually rank up in Valorant.
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