Mythic+ Tier List: Best and Worst Specs
45sOpens with clear good/bad news, hooking players who care about meta and viability in high-end content.
▶ Play ClipThis video presents a comprehensive tier list for Mythic+ dungeons in World of Warcraft Patch 11.1.5 (The War Within Season 2). The speaker evaluates all tank, melee DPS, ranged DPS, and healer specializations, highlighting the strongest and weakest specs for high-end keys. The overall message is that while a few specs dominate the top tier, most are viable and perform well in high keys.
The bad news is that for healers and tanks, the meta is somewhat set in stone, with Vengeance Demon Hunters and Discipline Priests being top. For DPS, Balance Druids, Fire Mages, and Unholy Death Knights are favorites. The good news is most specs perform strongly, with only one spec in D tier.
Vengeance Demon Hunter is the top tank (S tier) due to insane AoE control (silence, stuns, grips), self-sustain, and Chaos Brand debuff. The main downside is aggro can be buggy with high DPS.
A tier tanks include Guardian Druid (tanky, Mark of the Wild, good with physical comps), Blood DK (high self-healing, AoE mass grip, but vulnerable to tank busters), and Protection Warrior (high damage, Battle Shout, AoE stuns, but low self-healing).
Protection Paladin is B tier (great utility, AoE interrupt, but squishy and cooldown-dependent). Brewmaster Monk is C tier (synergizes with high-throughput healers, but struggles with mob pickup and lacks toolkit compared to others).
Unholy Death Knight is the only S tier melee spec due to absurd AoE damage, strong survivability (AMS, AMZ, IBF, Lichborne), and plate armor. Weakness is single target damage, but benefits outweigh it.
A tier melee specs include Enhancement Shaman (high AoE, utility like Bloodlust, but squishy), Assassination Rogue (insane priority damage, but relies on restealth and struggles with rot fights), Subtlety Rogue (high cooldown burst, competitive with Assassination), Retribution Paladin (great group support, strong sustained damage, no priority damage), Arms Warrior (big cleave, AoE stun, but must choose between AoE and single target), Windwalker Monk (strong single target and 5-target cleave, but target capped), Feral Druid (good burst, but overshadowed by Balance), and Havoc Demon Hunter (excellent damage, but hard to fit with Vengeance tank meta).
B tier melee specs are Outlaw Rogue (consistent damage but overshadowed by Sub/Assa), Frost DK (good damage but overshadowed by Unholy), Fury Warrior (good boss damage but AoE capped), and Survival Hunter (decent damage but overshadowed by BM/MM).
S tier ranged specs are Balance Druid (best AoE snowballing, great CC with Solar Beam/Typhoon/Vortex, but single target lacking) and Fire Mage (incredible burst with Combustion, strong survivability, but party must play around Combustion).
A tier ranged specs include Elemental Shaman (powerful 3-min Ascendance burst, good utility), Frost Mage (great burst and sustain, easier than Fire), Marksmanship Hunter (huge burst, good single target, but target capped), Beast Mastery Hunter (good sustained damage, mobile, but squishy), Demonology Warlock (good sustain, tanky, niche utility), Devastation Evoker (high burst AoE, but must choose between AoE and single target), Shadow Priest (powerful AoE and priority damage, but low single target and hard to fit with Disc meta), and Arcane Mage (highest priority damage, but cooldown reliant and overshadowed by Frost/Fire).
Destruction Warlock is B tier (weaker than Demo, good for 2-target cleave). Affliction Warlock is C tier (ramp-up time, overshadowed by Demo/Destro). Augmentation Evoker is the only D tier spec (nerfed heavily, lost group buffs, outclassed by Devastation).
Discipline Priest (Oracle spec) is the lone S tier healer due to overpowered shields (as big as HP bars), making mechanics trivial. Also brings Power Infusion, Soothe, Dominant Mind, and stamina buff.
A tier healers are Mistweaver Monk (highest DPS among healers, strong healing but requires planning), Restoration Druid (excellent at rot healing, Mark of the Wild, but burst healing lacking), and Restoration Shaman (strong healing, utility, but mana hungry and relies on Healing Rain placement).
Holy Paladin is B tier (strong cooldowns, but healing and damage lacking without them). Holy Priest and Preservation Evoker are C tier (Holy lacks shields, Preservation is cooldown reliant and has limited range/healing output).
While a few specs like Vengeance Demon Hunter, Discipline Priest, Unholy Death Knight, Balance Druid, and Fire Mage dominate the top end, most specializations are viable and perform well in high keys. The tier list reflects the highest-end meta, but players should not feel pressured to play only S tier specs for most content.
"The title accurately reflects the content: a detailed tier list for Mythic+ in Patch 11.1.5, covering all roles and specs."
Which tank spec is considered S tier in Mythic+ Season 2?
Vengeance Demon Hunter.
1:54
What is the main weakness of Vengeance Demon Hunter tanks?
Aggro can sometimes slip away to high DPS; maintaining aggro is buggy.
2:20
Which melee DPS spec is the only S tier?
Unholy Death Knight.
6:21
What is the main strength of Unholy Death Knight?
Absurd AoE damage and strong survivability (AMS, AMZ, IBF, Lichborne).
6:23
Which ranged DPS specs are S tier?
Balance Druid and Fire Mage.
13:47
What is the main downside of Balance Druid?
Single target pressure can be lacking since they pick up big AoE pressure from talents.
14:17
What is the main weakness of Fire Mage?
It is centered around Combustion; if the party doesn't play around it, the mage becomes much less impactful.
15:18
Which healer spec is the only S tier?
Discipline Priest (Oracle spec).
22:17
What makes Discipline Priest (Oracle) so powerful?
It gives everyone shields as big as their own HP bar, making mechanics trivial.
22:21
Which spec is the only D tier in the entire tier list?
Augmentation Evoker.
21:22
Why is Augmentation Evoker D tier?
It was heavily nerfed: Ebon Might no longer buffs tanks or healers, and Shifting Sands/Clothes of Clutch Mates were nerfed significantly.
21:29
What is the main weakness of Protection Paladin tanks?
They are squishy and struggle with survival, needing extra help against heavy-hitting mobs.
4:54
Which healer spec has the highest DPS among healers?
Mistweaver Monk.
23:12
What is a key weakness of Restoration Shaman?
They can get very mana hungry during dungeon runs, especially with Healing Rain.
24:52
Which melee DPS spec is target capped at 5 targets?
Windwalker Monk.
10:18
Meta is somewhat set in stone
Establishes the core premise of the video: the high-end meta is dominated by a few specs, but most are viable.
Vengeance DH: top tank
Clearly identifies the best tank spec and explains why it's S tier (control, self-sustain, debuff).
1:54Unholy DK: best melee DPS
Highlights the standout melee spec and its key strengths (AoE damage, survivability).
6:21Balance Druid and Fire Mage: top ranged DPS
Identifies the two S tier ranged specs and their unique advantages (AoE snowballing vs burst).
13:47Disc Priest: best healer by far
Explains why Discipline Priest is overwhelmingly strong (shields as big as HP bars).
22:17Augmentation Evoker: only D tier spec
Shows the impact of nerfs on a previously dominant spec, making it the weakest in the game.
21:22[00:00] Well, we got some good and bad news. The
[00:03] bad news is that for healers and tanks,
[00:05] it looks a bit set in stone with
[00:07] vengeance demon hunters and discipline
[00:08] priests being the creme deella creme for
[00:10] these roles. And even for DPS, specs
[00:13] like balance druids, fire mages, and
[00:14] unholy death knights are becoming
[00:16] favorites for top picks in the high-end
[00:18] mythic plus scene. However, the good
[00:20] news is that most specs are performing
[00:22] strongly in high keys. In fact, there's
[00:24] very few specs that feel underwhelming
[00:26] with only one spec making it into D tier
[00:28] and most specs coming out on A tier. So,
[00:30] while this M plus tier list represents
[00:32] what's being played on the top end, bear
[00:34] in mind most specs listed here will be
[00:37] excellent in high keys. Just maybe not
[00:39] if you're pushing the highest keys in
[00:40] the world. We're guessing some of you
[00:42] probably hated the meta during season 1
[00:44] where four out of five spots were
[00:45] already set in stone for Mythic Plus.
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[01:51] For this tier list, we'll be separating
[01:52] each role, starting with tanks. As we
[01:54] mentioned earlier, vengeance demon
[01:56] hunters are the top dogs in this
[01:57] category. Their control kit is insane,
[02:00] containing AoE silence, stuns, and
[02:02] grips, which allows demon hunters to
[02:04] have powerful AoE mob control. Vengeance
[02:07] is also one of the best tanks at
[02:08] surviving by themselves, having plenty
[02:10] of defensives and self-sustain to stay
[02:12] alive. They also bring the chaos brand
[02:14] debuff, giving magic damage users extra
[02:16] pressure, being a welcome sight in this
[02:19] meta. The only downside to vengeance
[02:20] demon hunters is that aggro can
[02:22] sometimes slip away to high DPS.
[02:24] Maintaining aggro is quite buggy for
[02:26] demon hunters right now, and if your DPS
[02:28] are too hungry to not press a global 0.1
[02:31] seconds into a pull, odds are they can
[02:33] die. This can be more of an issue during
[02:36] pugs or with less experienced tanks, but
[02:38] it is definitely a common issue that
[02:39] needs to be thought about if you ever
[02:41] play with this spec. Just be wary of
[02:42] your DPS, allowing the Vengeance DH a
[02:45] bit more time to maintain aggro. Even
[02:47] with that downside, they provide exactly
[02:49] what you want and need in a tank. So,
[02:51] it's no surprise they belong in the S
[02:53] tier category, simply being too good of
[02:55] a tank compared to the rest. Moving on,
[02:57] we can discuss our A tier tanks
[02:59] containing several different specs.
[03:01] First up, we have Guardian Druids, who
[03:02] despite being quite tanky bears and at
[03:04] high-end keys, can be quite difficult to
[03:06] play. Having good self-tankiness,
[03:08] providing the Mark of the Wild buff, and
[03:10] having some mob control makes them great
[03:12] tanks overall. They usually synergize
[03:14] well in pure physical comps and high-end
[03:16] keys, buffing each other's damage to
[03:18] maximize everyone's DPS. Unfortunately,
[03:20] due to balanced druids being meta, it
[03:22] might be hard to fit a guardian druid in
[03:23] most groups. Next up, we have blood DKs,
[03:26] which offer a high amount of
[03:27] self-healing, making a healer's job
[03:29] slightly easier. They can also deal tons
[03:31] of damage whenever they summon a blood
[03:33] beast, dealing huge pressure to any
[03:34] packs. While their survivability is
[03:36] fantastic, this only remains true if
[03:38] they don't get one-shot by tank busters,
[03:40] which can be difficult to live in high
[03:42] keys. Their AoE mass grip and blinding
[03:45] sleet is also excellent for big mob
[03:47] pulls, shutting them down to keep your
[03:48] party safe. The last tank spec to make
[03:51] it to A tier is none other than the pro
[03:53] warrior. It got hit with recent nerfs,
[03:55] but even so, it still deals high amounts
[03:56] of damage, especially in single target
[03:58] situations. Having battle shout, great
[04:00] pressure, and AoE stuns to lock down
[04:02] mobs with good defenses, they make for
[04:04] great tanks overall. A main weakness of
[04:06] pro warriors is that they don't really
[04:08] have high self-healing. They can
[04:09] mitigate damage well, but once they lose
[04:11] a lot of HP, they will need help to top
[04:13] themselves. Otherwise, it could be
[04:15] difficult for them to survive if they're
[04:16] about to take heavy pressure. All these
[04:18] tanks belong in the A tier category,
[04:20] being great candidates for your tank
[04:22] role in Mythic Plus. The only reason
[04:24] these tanks aren't up there with
[04:25] vengeance demon hunters is because this
[04:27] spec is simply doing everything these
[04:28] tanks can do but better. All tanks in
[04:31] this category can still be played at
[04:32] high keys, which you can see on our
[04:34] raider.io rankings. Moving on to Btier,
[04:37] we have one tank spec here being
[04:39] protection paladins. Having access to
[04:41] the baseline paladin cooldowns is
[04:42] excellent for your team survival in any
[04:44] mythic plus dungeon. On top of this,
[04:46] having an AoE interrupt on a short
[04:47] cooldown makes propal superb at shutting
[04:50] down casters, preventing any unnecessary
[04:52] oneshots from happening. One of the
[04:54] major flaws with this spec is that they
[04:56] are squishy, struggling with survival.
[04:58] It seems kind of crazy that a tank spec
[05:00] is struggling with survival, right?
[05:01] Well, that's the case with pro paladins,
[05:03] needing extra help to keep them afloat
[05:05] with any heavyhitting mobs. Their damage
[05:07] is also dependent on cooldowns, dealing
[05:09] really good throughput while they're up,
[05:11] but outside of that, their damage is on
[05:12] the lower end of the scale. For these
[05:14] reasons, this is why we put prop
[05:15] paladins in the B tier, being slightly
[05:17] weaker than the A tier tanks. That means
[05:20] that unfortunately at the bottom of the
[05:21] tier list for tanks, we have brew master
[05:23] monks. Again, this spec can still
[05:25] perform well in high-rated keys, having
[05:27] great synergy with physical damage
[05:28] classes due to their mystic touch
[05:29] debuff. Brew masters are highly reliant
[05:32] on their celestial fortune to keep
[05:33] themselves alive. The more healing they
[05:35] receive, the stronger they can
[05:36] self-heal, so they typically get along
[05:38] with resto druids or mistweaver monks
[05:40] that have high healing throughput.
[05:42] Currently, the meta is mainly
[05:43] disciplined priests and their shields
[05:45] don't add to this, making the synergy
[05:47] here quite bad for the monk. Outside of
[05:49] that, they can struggle picking up mobs
[05:50] and don't have much of a toolkit
[05:52] compared to the other tanks. Due to
[05:53] this, we have put brew master monks on
[05:55] the C tier. Again, they can still be
[05:57] played at high keys with the right
[05:58] compositions and with healers that have
[06:00] high healing throughput. We stress that
[06:02] this tier list is mainly due to the
[06:03] high-end keys, so any tank is worth
[06:06] considering if it's a lower key than the
[06:07] top end. With tanks covered, we can move
[06:10] on to our melee DPS where there are
[06:12] plenty of strong options to choose from.
[06:14] However, there is one melee spec in
[06:16] particular that is cut above the rest.
[06:18] Some of you may have guessed it, but
[06:19] it's none other than the unholy death
[06:21] knight. The main thing that separates
[06:23] this spec from the rest of the melee is
[06:24] its absurd AoE damage. Even if it's two
[06:27] mobs, the amount of damage an unholy DK
[06:29] can deal in cleave situations is insane,
[06:31] dealing monstrous damage in massive AoE
[06:33] situations. It also has good priority
[06:35] damage and scales well with all mob
[06:38] sizes. In terms of defense, it's also
[06:40] pretty much unkillable in most dungeons,
[06:42] having access to AMS, AMZ, IBF, and
[06:45] Lichborne, putting its survival skills
[06:47] through the roof. Being a plate wearer
[06:50] makes them more tanky in general, and in
[06:51] dire scenarios, having death strike to
[06:53] heal themselves will be excellent
[06:54] whenever they are taking too much
[06:56] pressure. The only weakness of an unholy
[06:58] DK is that its single target damage can
[07:00] be weak, often needing at least one
[07:01] extra mob to start dealing significant
[07:03] pressure. However, the massive benefits
[07:05] outweigh this con, which is why Unholy
[07:07] DK is the only S tier melee spec for
[07:09] high-end keys. Its AOE damage is
[07:11] unparalleled, and with its strong self-s
[07:13] survival, it makes it a cut above the
[07:15] other melee DPS. With Unholy DK covered,
[07:18] we can now move on to our other strong
[07:20] melee DPS in the current patch. One spec
[07:22] that shines here is enhancement shamans,
[07:24] having high AOE damage, crowd control,
[07:26] and good priority targeting, making it
[07:28] excellent at dealing with big pack
[07:30] pulls. It also brings a huge toolkit to
[07:32] parties, giving blood lust, a mastery
[07:34] buff, deurse, purge, and a low cooldown
[07:37] interrupt. The main problems with
[07:39] enhancement shaman is that its other
[07:40] spec, elemental, can pretty much do all
[07:42] the same things while being easier to
[07:44] play and having stronger AoE damage due
[07:46] to their cooldowns. Enhancement is also
[07:48] quite squishy compared to other DPS,
[07:50] needing extra help to keep themselves
[07:52] alive. Another strong melee comes in the
[07:54] form of assassination rogue. It also has
[07:56] insane damage and very strong priority
[07:59] damage, making it great in any big
[08:01] pulls. It relies on restalths to get off
[08:03] huge pressure, which means that your
[08:04] party must play around it when pulling
[08:06] mobs. As such, you shouldn't chain pull
[08:08] mobs or you will nerf the acer rogue's
[08:10] damage severely, as well as making their
[08:13] blood pressure rise. Another con of acer
[08:15] rogues is that it struggles to survive
[08:17] on rot fights. This is where continuous
[08:19] damage applies to everyone constantly
[08:20] throughout an encounter. A good example
[08:22] of this is against Swampface in
[08:24] Floodgate. The boss constantly deals
[08:26] damage to everyone, which is where an
[08:27] Asser rogue can be vulnerable. Outside
[08:29] of these weaknesses, as rogues are
[08:31] excellent contenders for a DPS spot in
[08:33] any party. Speaking of rogues, subtlety
[08:35] is also a strong option, being
[08:37] competitive with assassination rogues.
[08:38] The main difference is that subroges
[08:40] have very high damage during their
[08:42] cooldowns, but low pressure without
[08:43] them. During cooldowns, they can pack a
[08:46] punch in single target or AoE
[08:47] situations. It also has less priority
[08:49] damage than rogues, but around the same
[08:51] survivability. Due to the nature of how
[08:53] both specs work, they can alternate in
[08:55] strength based on the dungeon. However,
[08:57] the difference will be marginal in lower
[08:58] keys. So, knowing that both specs are
[09:00] great options, you can choose whichever
[09:02] one you'd like. Another strong melee
[09:04] amongst these ranks is retribution
[09:06] paladin. They have great group support
[09:08] due to paladin cooldowns, which can save
[09:10] people on the brink of death. It also
[09:11] has strong damage permanently, being
[09:13] valuable in any situation, containing
[09:15] good single target and AOE damage.
[09:17] Having divine shield as a lifesaver
[09:19] cooldown and being a plate wearer makes
[09:21] them fairly tanky in every dungeon. A
[09:23] major downside with Rhett is that it has
[09:25] no priority damage, dealing the same
[09:27] pressure to all targets, which can be
[09:29] difficult in high keys against certain
[09:30] packs. Moving on from Rhett Paladins, we
[09:33] have another powerful melee being the
[09:35] Arms Warrior. Having big cleave damage
[09:37] is always a welcome sight in every
[09:39] dungeon. They also have an AoE stun
[09:41] battle shout for physical and melee DPS
[09:43] as well as being quite tanky, which are
[09:45] all nice bonuses. Being able to abuse
[09:47] spell reflection can also be OP against
[09:49] specific mobs. A big downside to arms
[09:51] warriors is that if you choose to have
[09:53] strong AoE pressure, then you will lack
[09:55] in single target damage. This can be
[09:57] rough in dungeons where boss damage is
[09:59] important, having to choose between
[10:00] added single target or AoE pressure.
[10:02] Speaking of physical damage DPS,
[10:04] Windalker Monk is also a strong
[10:06] contender. Its damage is super strong
[10:08] during single target and during five
[10:10] target AoE cleaving. Having multiple
[10:12] defensive cooldowns on a low timer also
[10:14] makes their survival strong in any
[10:16] dungeon. They have one major downside
[10:18] though, being that they're target
[10:19] capped, unable to deal massive pressure
[10:21] if there are more than five mobs in a
[10:23] pull. The more cleaving targets there
[10:25] are, the less effective a Windalker monk
[10:26] will be with their damage output.
[10:28] Another melee amongst these ranks is
[10:30] Feral Druid. having access to great
[10:32] burst damage and good pressure overall
[10:33] in single target and cleave situations.
[10:35] It can be a bit squishy, but has a few
[10:37] decent defensives such as bark skin,
[10:39] survival instincts, and renewal. The big
[10:41] problem is that balanced druid is just
[10:43] more OP being the druid spec most groups
[10:45] are looking for. Since it's overshadowed
[10:47] by the superior spec, it makes it
[10:49] difficult to bring a feral druid over
[10:50] them. Last of all, we have havoc demon
[10:52] hunters, which deal excellent damage and
[10:54] synergize well with spell damage or
[10:56] casters due to their debuff. They have
[10:57] good priority damage and amazing DPS
[11:00] overall in single target and cleave
[11:01] situations. A big issue with havoc demon
[11:03] hunters is that vengeance demon hunters
[11:05] are usually the most popular role for a
[11:07] tank spot. That means in the current
[11:08] meta, it's hard for them to fit unless
[11:10] they have another tank in their group.
[11:12] Bear in mind, this only really applies
[11:13] to super high keys. The best tanks Havoc
[11:16] Demon Hunters would usually pair up with
[11:18] are blood DKs or pro paladins. All these
[11:21] melee discussed belong in a tier.
[11:23] They're super strong in any M plus
[11:25] dungeon, just falling short of unholy
[11:27] DKs due to their damage output. These
[11:28] specs have great damage in one way or
[11:30] another, being able to have high
[11:32] survivability skills themselves or bring
[11:34] insane utility to help you in any key.
[11:37] Again, it will highly depend on your
[11:38] composition, especially in top- end
[11:40] keys. But all melee here are powerful
[11:42] enough to be contenders in high plus
[11:44] dungeons. The rest of the melee are a
[11:46] bit weaker overall and are usually
[11:47] overshadowed by their other specs, which
[11:49] is why they're in Btier. This is the
[11:51] case with Outlaw Rogue, having no burst
[11:53] damage, but consistent pressure
[11:54] throughout any fight, which can be
[11:56] strong in dungeons like Rookery or
[11:57] Theater of Pain. Outside of this, its
[12:00] overall damage is overshadowed by Sub or
[12:02] Asa Rogues in other dungeons, making it
[12:04] much more of a niche spec. There's not
[12:06] really any point to play Outlaw unless
[12:07] it's for those two dungeons where it can
[12:09] be situationally better. Frost DKs are
[12:12] actually quite good DPS specs, dealing
[12:14] great damage in single target and cleave
[12:16] situations. It also has excellent self-s
[12:18] survival, but since unholy GK is the
[12:20] best spec for all melee, it's no
[12:22] surprise that it outperforms Frost in
[12:24] every single way. There's just really no
[12:25] point in playing Frost DK over Unholy,
[12:28] unless you want to for your own
[12:29] pleasure. When it comes to fury
[12:31] warriors, they actually do big damage,
[12:33] especially into boss fights where their
[12:34] damage increases in power. This again
[12:36] could become a more prominent pick than
[12:38] arms in keys such as theater or Rookery.
[12:41] However, in other keys, arms and other
[12:43] specs will usually outperform fury since
[12:45] it's damage capped in AoE. It can only
[12:47] cleave up to five targets with most of
[12:49] its damage, making it lackluster in the
[12:51] other dungeons. That leaves us with the
[12:53] last melee spec in the game being
[12:54] survival hunters. They deal decent
[12:56] damage with or without coolowns, able to
[12:58] blast damage in any pull. It also has
[13:00] the baseline hunter defensives as well
[13:02] as fain death being a top ability for
[13:04] their survival. However, just like
[13:05] Outlaw Rogue, it's overshadowed by its
[13:07] other specs in keys. Both BM and MM
[13:09] hunters are stronger than survival in
[13:11] every way, which means most players will
[13:13] play the other range specs. These four
[13:15] melee will belong in the B tier,
[13:17] finalizing this melee DPS tier list.
[13:19] Again, all the melee here are still
[13:20] viable on high keys, but the higher you
[13:22] get, the more difficult it will be to
[13:24] play outside of the meta. Most of these
[13:26] specs perform well, but are overshadowed
[13:28] by their other specs. However, in
[13:29] certain keys, these specs can perform
[13:31] quite well and may just be worth the
[13:33] respect, depending on the group you
[13:35] have. Now that all the melee specs have
[13:37] been covered, we can move on to range
[13:39] DPS. Again, we emphasize that all these
[13:41] specs can be replaceable with other DPS,
[13:43] especially in lower keys, and depending
[13:45] on what your group needs. Starting off
[13:47] with the top tier range DPS, we have to
[13:49] put balance druid here. They are simply
[13:52] the best at snowballing huge AoE damage
[13:55] with or without cooldowns, pumping big
[13:57] AoE packs with their pressure that's
[13:59] easy to spam, making them highly
[14:01] valuable in dungeons. Having access to
[14:03] Solar Beam, Typhoon, and Vortex also
[14:05] makes them fantastic at crowdcontrolling
[14:07] a bunch of mobs, disrupting all their
[14:09] casts. Providing the druid versatility
[14:11] buff is also a welcome sight to
[14:13] everyone, especially in high keys where
[14:14] every ounce of bulk is needed. There's
[14:17] really not too much of a downside to
[14:18] balance druid except that their single
[14:20] target pressure can be lacking since
[14:22] they pick up big AoE pressure from their
[14:23] talents. With that being the only real
[14:25] downside, they will be heading to the S
[14:27] tier as a ranged DPS. No wonder most
[14:29] high keys take balance druids as their
[14:31] AoE control and damage is just so
[14:33] powerful. If you have access to a mass
[14:35] grip in your party, this has incredible
[14:37] synergy with their solar beam, locking
[14:39] down any casts from any mob. The only
[14:41] other S tier range spec that belongs
[14:43] here is fire mage. It has incredible
[14:46] burst damage with combustion being
[14:48] excellent for killing AoE packs or even
[14:50] in single target scenarios. It does mean
[14:52] that your party should play around
[14:53] combustion as you want to use it at the
[14:55] start of every big pull, then chaining
[14:57] pulls if needed to make the best use out
[14:59] of this powerful cooldown. Fire mages
[15:01] also provides the intellect buff, time
[15:03] warp effect, and has decent mob control
[15:05] with a fairly short cooldown interrupt
[15:07] and an AoE knock to disrupt multiple
[15:09] mobs. They also have a cheat death
[15:11] mechanic with cauter eyes, as well as
[15:13] other defensive cooldowns, making fire
[15:15] mage one of the best classes at
[15:16] surviving mechanics by themselves. The
[15:18] main weakness of mage is being centered
[15:20] around combustion. So, if your party
[15:22] doesn't play around it, they will become
[15:23] much less impactful until they get it
[15:25] back again. With all those pros
[15:26] outweighing the tiny con of a fire mage,
[15:29] it's clear why it belongs in the S tier
[15:31] category. They are super popular in high
[15:33] keys, having big pressure throughout a
[15:35] dungeon run, and making their healer's
[15:37] life easier, assuming they play well
[15:39] with their defensive cooldowns. Moving
[15:40] on to our A tier specs, we'll start off
[15:43] with elemental shamans being powerful in
[15:45] all dungeons. Their main strength comes
[15:47] with the threeminute cooldown
[15:48] ascendance, decimating big AoE packs
[15:50] with their insane damage. They also
[15:52] bring blood lust, a mastery buff, and
[15:55] great utility for crowd control on AoE
[15:57] packs. Having a short cooldown interrupt
[15:59] makes them excellent at locking down
[16:01] casters, too. However, their strength
[16:03] can be their downside, as the party
[16:05] should play around their 3minute
[16:06] ascendance, entering big packs, ideally
[16:08] when the Ellie Shaman has this cooldown
[16:10] ready. Outside of ascendants, their
[16:12] damage will be good, but not nearly as
[16:14] powerful, relying on procs to deal big
[16:16] damage. Moving on from elemental shaman,
[16:18] we have frost mage, which comes to no
[16:20] surprise given a mage's baseline toolkit
[16:23] is so powerful, as we explained with
[16:25] fire. The biggest difference is that Icy
[16:27] Veins requires a bit more ramp up time,
[16:29] but it can still deal an incredible
[16:30] amount of damage. It has great burst
[16:32] damage and good sustain, being powerful
[16:35] at dealing with single target damage.
[16:37] Frost is also easier to play compared to
[16:39] fire, but fire is still stronger due to
[16:41] combustion having more impact overall in
[16:43] dungeons. Marksmanship hunters are
[16:45] another top range DPS spec this season,
[16:48] having access to great damage within a
[16:49] certain threshold. It has huge burst
[16:51] damage and great single target pressure,
[16:53] making it admirable for dungeons like
[16:55] theater or rrookery. Having access to
[16:58] turtle, fain death, multiple damage
[17:00] reduction cooldowns, and a self-heal
[17:01] makes hunters decent at surviving. If
[17:04] you feain death at the right time, you
[17:05] can skip mechanics or reduce massive
[17:07] pressure, making it a powerful
[17:09] defensive. That being said, it's limited
[17:11] with its damage throughput as it is
[17:13] target capped, making it lackluster in
[17:15] other dungeons where mass AOE damage is
[17:18] preferred. Another spec that belongs
[17:20] here is Beast Mastery Hunters. BM is
[17:22] definitely up there, having good single
[17:24] target and AoE pressure during an entire
[17:26] dungeon. Again, with all the hunter
[17:27] utility it has to keep itself alive, it
[17:29] can be fairly tanky. BM is also very
[17:32] mobile and doesn't lose damage while
[17:33] moving since it doesn't need to cast any
[17:35] spells. A main issue hunters have, which
[17:38] applies to all their specs, is that
[17:39] one-shot mechanics could be difficult to
[17:41] survive as they're quite squishy outside
[17:43] of their defensive cooldowns. Moving on
[17:45] from BM hunters is another spec with a
[17:47] lot of pets, demo warlocks. This class
[17:50] has very good sustain damage, being
[17:51] quite tanky overall, and can perform
[17:53] well in AoE and single target
[17:55] situations. Warlocks have niche utility
[17:57] including curse of tongues on casters,
[18:00] gateway that can be used to skip pulls
[18:01] and health stone which is always a
[18:03] welcome sight to any player. It does
[18:05] however struggle to rot damage similar
[18:07] to the likes of a rogue having limited
[18:09] self- sustain healing. One spec with
[18:11] high burst damage that can obliterate
[18:13] AoE packs is this devastation evoker. It
[18:16] can deal great single target pressure
[18:17] too, but it will have to choose between
[18:19] that or AoE damage making it a bit
[18:21] weaker overall for dungeons. They will
[18:23] mostly go the AoE damage route, being
[18:25] favorable in nearly all dungeons.
[18:27] Evokers also bring Zephyr, being an
[18:29] excellent party defensive for the group
[18:31] that healers would love to help keep
[18:33] everyone alive. Speaking of big AoE
[18:35] damage dealers that come to mind, Shadow
[18:37] Priest is also performing well in high
[18:39] keys. It deals powerful AoE and prior
[18:42] damage, making it great during massive
[18:44] pulls. With access to power infusion, a
[18:46] stamina buff, and an AoE fear, it can
[18:48] add a lot to a party's utility in keys.
[18:51] It does however have two major
[18:52] downsides. The first is that disc
[18:54] priests are insanely meta at the moment,
[18:56] making it difficult to fit in a shadow
[18:58] priest. Second, its singlet target
[19:00] damage is super low, so the only way to
[19:02] capitalize on boss pressure is by
[19:04] pulling trash mobs with them. So, the
[19:05] shadow priest can multi- dot. The last
[19:08] range DPS spec to make it onto the A
[19:10] tier list will be Arcane Mage. Once
[19:13] again, the mage utility for self-s
[19:14] survival is a big thing to have in any
[19:16] key, as well as decurse, heroism, and
[19:19] intellect buff. It is one of the harder
[19:21] specs to minmax, but in the hands of a
[19:23] good player, it can deal absurd damage
[19:24] on small packs or in single target
[19:27] situations. Arcane is one of the highest
[19:29] priority target damage dealers in the
[19:31] game, making it super valuable in keys
[19:33] like Rookery or Theater of Pain. While
[19:35] Arcane is strong, the issue is that
[19:36] Frost and Fire overshadow this spec,
[19:39] being superior in the other dungeons. It
[19:41] is also very cool down reliant, needing
[19:43] Arcane Surge or Touch of the Magi to
[19:45] deal significant damage in any pull.
[19:47] With Arcane Mage covered, we can now put
[19:49] all of these range DPS specs into the A
[19:51] tier section. They all perform extremely
[19:53] well and are excellent contenders for
[19:55] high keys, bringing great damage and
[19:57] utility to the party. Fire mage and
[19:59] balance druid just about outperform
[20:01] these specs, but only at the highest end
[20:03] of keys. So, don't be shy when it comes
[20:06] to picking any of these A tier specs.
[20:08] Moving on from our A tier, we have a
[20:10] lone wolf in the B tier being
[20:11] destruction warlock. Destro is
[20:13] essentially a weaker version of demo
[20:14] warlock, having less overall pressure
[20:16] with the same utility. One nice thing
[20:18] Destro has though is havoc being a
[20:20] powerful spell for two target cleaving,
[20:22] making them superb for fighting two mobs
[20:24] at once. Destruction just doesn't really
[20:26] cut it compared to the other range DPS
[20:28] already listed, which is why it comes
[20:30] down to Btier. It's still viable enough
[20:32] for strong keys, but it does get
[20:34] overshadowed by demonology, making it
[20:36] difficult to justify not specking into
[20:38] it. We also have our lone Ctier spec
[20:40] which comes in the form of an affliction
[20:42] warlock. It's fallen off as it is
[20:44] overshadowed by demo and destro the
[20:46] weakest spec for a warlock to play. It
[20:48] has the potential to do high pressure
[20:50] but similar to shadow priest it takes
[20:51] time to ramp up and it will be much less
[20:53] significant in single target situations.
[20:55] Due to the vile taint talent, chain
[20:58] pulling mobs can make it lackluster. So
[21:00] you want to be careful when picking up
[21:01] packs with an affliction warlock. Only
[21:03] chaining if they have vile taint ready.
[21:06] Outside of that, it can do great AoE in
[21:08] higher keys with decent priority damage,
[21:10] too. Since it's still overshadowed by
[21:12] destruction and demonology, it will
[21:13] belong in the C tier. It can still
[21:15] perform well in higher keys, falling off
[21:17] in low keys due to mobs dying too
[21:19] quickly for them to deal any significant
[21:20] damage. The last spec to cover, and the
[21:22] only spec to make it in D tier in this
[21:24] entire ranking system, is augmentation
[21:27] evokers. After last season's glory run
[21:29] being needed in every high key, it got
[21:32] gutted getting nerfed to the ground.
[21:34] Eban might no longer buffs tank or
[21:36] healers, which makes it a big issue in
[21:38] any dungeon. Shifting sands and clothes
[21:40] of clutch mates also got nerfed
[21:42] significantly, making it much less
[21:44] powerful in mythic plus dungeons. They
[21:46] basically shifted the way aokers work,
[21:48] losing out on group buffs for their own
[21:50] personal damage, but it doesn't make up
[21:52] for what they lost in a big way. As
[21:54] such, augmentation evoker will be the
[21:56] only spec to be in the Dtier, being the
[21:58] weakest spec in the entire Mythic Plus
[22:00] scene. The nerfs have been too much for
[22:01] augmentation evoker to deal with. And
[22:03] since they put more of an effort on its
[22:05] own pressure, you might as well be
[22:07] devastation being better in every way.
[22:10] With all the DPS specs covered, we can
[22:11] now move on to our last category,
[22:13] healers. It seems the devs have a
[22:16] favorite when choosing healers because
[22:17] disciplined priests are once again the
[22:19] best healers by far in season 2. Oracle
[22:21] disc priest is simply super OP at the
[22:24] moment, giving disc the ability to give
[22:25] everyone shields as big as their own HP
[22:27] bar. It's so powerful that some
[22:29] mechanics that should be hard to deal
[22:31] with become much more trivial. As such,
[22:33] they make your party incredibly tanky,
[22:35] unlikely to die in most fights. It does
[22:37] deal less damage than void Weaver, but
[22:39] the exchange to make everyone live much
[22:41] easier is more than worth it. They also
[22:44] have access to power infusion, being
[22:46] super powerful in dungeons for DPS
[22:48] players. Soothe plus dominant mind can
[22:50] also be utilized for mob control, as
[22:52] well as having a stamina buff to further
[22:54] increase everyone's likelihood of
[22:55] surviving one-shot mechanics. For this
[22:57] reason, disciplined priests are the lone
[22:59] S tier ranking for healers. The
[23:01] overpowered shields are just unrivaled
[23:02] when it comes to high keys, and it's
[23:04] part of the reason why so many teams can
[23:05] advance to do some of the top end keys
[23:07] at the moment. Moving on to the A tier
[23:09] healers, we have quite a number of specs
[23:11] here. Starting off with Mistw Weaver
[23:12] Monks. Mistw Weavers have access to the
[23:14] highest DPS out of all healers,
[23:16] especially in single target situations,
[23:18] making it very powerful in any group. It
[23:20] has strong healing output, but requires
[23:22] good planning with their Jade
[23:24] empowerment stacks to utilize fully. If
[23:26] played well, they are extremely mana
[23:28] efficient, but if played wrong, they
[23:30] will need plenty of drinks to make up
[23:31] for extra mana consumption. A weakness
[23:33] of mistweaver monk is that it can be
[23:35] difficult to heal on rot fights where
[23:37] ancient teachings cannot keep up with
[23:39] the pressure. It also requires melee
[23:41] range to heal often, which can be a
[23:43] downside in unfriendly melee fights.
[23:45] Being with melee or physical damage
[23:47] dealers can be nice, though, as monk
[23:49] provides the mystic touch debuff,
[23:51] increasing all their pressure. Moving on
[23:53] from mistw weaver monks, we have resto
[23:55] druids. Druids are unique in the fact
[23:57] that they can heal rot fights super
[23:59] well, but their burst healing is
[24:00] lacking. They also provide the mark of
[24:02] the wild buff to all party members,
[24:04] giving increased versatility being
[24:06] valuable in all dungeons. While they can
[24:08] deal decent damage, they have to pick
[24:10] between DPS or healing, making it rough
[24:12] to deal damage in high keys where
[24:14] healing will be a high priority. As
[24:15] such, this spec is difficult to master,
[24:17] weaving between melee DPS and healing to
[24:19] minmax this spec in any key. The last
[24:22] healer in this tier will be restoration
[24:24] shamans. Along with their strong
[24:25] healing, they have a lot of utility with
[24:27] AoE control, a ranged interrupt, a
[24:29] mastery buff, and giving heroism to the
[24:32] party. A strength yet weakness of shaman
[24:34] is that their healing rain provides a
[24:36] lot of healing and damage if people are
[24:38] in its radius. That means typically
[24:40] parties with full melee work well with
[24:41] shaman, all being on top of the healing
[24:43] rain to gain additional healing. If your
[24:45] party moves out of this too much, then
[24:47] it could be tricky for the rest of
[24:49] shaman to keep them alive. Another
[24:50] weakness is that shamans can get very
[24:52] mana hungry during dungeon runs with
[24:54] healing rain and other abilities costing
[24:55] a high amount of mana. So you'll have to
[24:57] play around the shaman's mana bar,
[24:59] making sure you don't do any big pulls
[25:01] if they're low on mana, which could lead
[25:02] to wipes. That means these three healers
[25:05] will belong to the A tier list. All of
[25:07] these specs perform well and are strong
[25:09] at the moment, dealing a high amount of
[25:10] healing and adding some damage to the
[25:12] mobs. The only reason they aren't in S
[25:14] tier isn't due to their lack of
[25:15] strength. It's just that disciplined
[25:16] priests are in a league of their own,
[25:18] simply being too strong. You can
[25:19] continue to do high keys as these A tier
[25:21] specs having nice healing and utility to
[25:24] bring to any group. Moving on to our
[25:26] Btier healers, we only have one spec
[25:27] here being holy paladin. Similar to its
[25:30] other specs, the baseline paladin
[25:32] cooldowns have is great for any dungeon.
[25:34] Having freedom, blessing of sacrifice,
[25:36] bop, and lay on hands can be excellent
[25:38] in times of need. Paladins have strong
[25:41] heals during cooldowns, but without
[25:42] them, their healing can sometimes be
[25:44] lacking, which can spell disaster when
[25:46] the group is taking big damage. Their
[25:48] damage is also decent, but definitely
[25:50] falling behind the likes of Mistw Weaver
[25:51] monks or disciplined priests as they
[25:53] have to choose between damage or
[25:54] healing. These downsides can be quite
[25:56] big, so we will be putting Holy Paladin
[25:58] on the B tier for now. Unless you're
[26:00] Elsmere, holy paladins struggle to
[26:02] perform at the highest keys possible.
[26:04] The lack of damage and sometimes healing
[26:06] can make it a bit difficult for party
[26:08] members to react to. That being said,
[26:10] holy palies can still hold their own in
[26:11] most keys, making them pretty strong
[26:13] overall. Moving on to the last two
[26:15] healers who both belong in C tier being
[26:17] holy priest and preservation of ochre.
[26:19] Holy priests also have the oracle hero
[26:21] spec, but it's not nearly as powerful
[26:23] for holy compared to disc. The healing
[26:25] is decent, but without the powerful
[26:27] shields, holy feels much more
[26:28] underwhelming. You also lack atonement
[26:30] healing, making it much more difficult
[26:32] for Holi to deal as much pressure as
[26:34] disc. That being said, you still bring
[26:36] the powerful party utility with power
[26:39] infusion, soothe, dominant mind, and
[26:41] stamina buff. Preservation of Ochre is
[26:44] the last healer on this tier list and
[26:45] probably the least impactful healer of
[26:47] them all. It can deal good burst
[26:49] healing, but it's very coolown reliant
[26:51] and their cooldowns take too long to
[26:52] come back. While they can deal big
[26:54] damage, they have to choose between
[26:55] pressure and healing, making it
[26:57] difficult for them to keep up with in
[26:58] higher keys. Having limited range and
[27:01] limited healing output makes it
[27:02] difficult for preservation evokers to
[27:03] keep people alive in high-end keys. That
[27:06] means both of these healers will go in
[27:08] the C tier. They can still do decently
[27:09] well in keys, but they are on the weaker
[27:11] side of healers compared to the others
[27:13] mentioned. Luckily for holy priests, if
[27:15] you aren't too stubborn about playing
[27:16] disc, you can respspec and become the
[27:18] best healer in the game. The same can't
[27:20] be said for preservation of ochres,
[27:22] though. Struggling with healing in
[27:23] general, but can perform well in the
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