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Once you see this, You’ll see Competitive Games Differently | Xaryu Reacts

Transcribed Jun 13, 2026 Watch on YouTube ↗
Intermediate 12 min read For: Gamers and game designers interested in understanding competitive game mechanics and player psychology.
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AI Summary

This video analyzes competitive games through a framework of three dimensions: micro (execution), mezzo (mind games/probability), and macro (systems/strategy). The speaker, Xaryu, reacts to a video by Cernex that uses the 'cheat test'—imagining what cheat would break a game—to classify games and understand player preferences.

[02:01]
Three Dimensions of Games

Every game has something that separates good players from bad: pure skill (micro), information (mezzo), or mental/adaptability (macro).

[03:23]
The Cheat Test

The clearest way to understand what a game tests is to think about how you'd cheat to make it trivially easy. The cheat reveals the game's core dimension.

[04:40]
Micro Defined

Micro is execution: aim, timing, movement, muscle memory. Examples: OSU, Geometry Dash, Tetris. A micro cheat is an aimbot or perfect inputs.

[05:16]
Mezzo Defined

Mezzo is the probability layer: mind games, reading opponents, managing randomness. Examples: Rock Paper Scissors, Among Us. A mezzo cheat is stream sniping or insider trading.

[06:53]
Macro Defined

Macro is the systems layer: routing, resource management, optimal strategy. Examples: Factorio, Chess. A macro cheat is a chess engine or perfect coach.

[07:28]
Games Combine Dimensions

Most games are combinations. Micro+Macro: single-player precision games (speedrunning). Micro+Mezzo: fighting games. Mezzo+Macro: card games (Hearthstone). All three: major competitive games (League, CS2, Overwatch).

[12:44]
CS2 Cheat Test

In CS2, aimbot (micro cheat) almost guarantees wins, making micro extremely high. X-ray (mezzo) helps but not as much. Macro is relatively lowest.

[14:01]
Overwatch Role Differences

In Overwatch, DPS is micro-heavy (aimbot best cheat), tank is mezzo-heavy (see cooldowns), support is macro-heavy (perfect coach).

[19:02]
Apex Balanced Across All Three

Apex is remarkably balanced: aimbot, wall hacks, and perfect ring knowledge all give a good chance of winning.

[21:09]
Rocket League Micro Dominant

Rocket League is heavily micro dominant; perfect mechanics beat smarts. AI bots beat semi-pro players.

[24:33]
Player Natural Leans

Every player has a natural lean: micro players grind mechanics, mezzo players thrive on mind games, macro players love efficiency. Games that frustrate you demand what your brain doesn't naturally give.

The micro-mezzo-macro framework, revealed by the cheat test, helps classify games and understand personal strengths. Genre labels are insufficient; knowing which dimension a game emphasizes can explain why some games click and others don't.

Clickbait Check

85% Legit

"Title accurately promises a new way to see competitive games; the framework delivers exactly that."

Mentioned in this Video

Study Flashcards (10)

What are the three dimensions of gameplay according to the video?

easy Click to reveal answer

Micro (execution), Mezzo (probability/mind games), Macro (systems/strategy).

02:35

What cheat would break a micro-heavy game?

easy Click to reveal answer

An aimbot or perfect inputs (e.g., perfect cursor tracking in OSU).

04:49

What is a mezzo cheat in Among Us?

easy Click to reveal answer

Stream sniping to know who the impostor is.

06:14

What is a macro cheat in chess?

easy Click to reveal answer

A chess engine that tells you the mathematically optimal move.

07:05

Which dimension is most dominant in Counter-Strike 2?

medium Click to reveal answer

Micro, because an aimbot alone can win most duels.

12:57

In Overwatch, which role benefits most from a macro cheat (perfect coach)?

medium Click to reveal answer

Support.

15:42

What is the perfect cheat for a tank in Overwatch?

medium Click to reveal answer

Seeing enemy cooldowns (mezzo cheat).

15:28

Why is Rocket League considered heavily micro dominant?

hard Click to reveal answer

Because perfect mechanics (taking the ball to the net efficiently) can overcome smarts, as shown by AI bots beating semi-pro players.

21:36

What does the 'cheat test' reveal about a game?

medium Click to reveal answer

It reveals which dimension (micro, mezzo, or macro) is most important, because the cheat that breaks the game targets that dimension.

03:23

According to the video, why might a player struggle with a particular game?

medium Click to reveal answer

Because the game demands a dimension (micro, mezzo, or macro) that the player's brain doesn't naturally excel at.

26:29

💡 Key Takeaways

💡

The Cheat Test Insight

Provides a novel, intuitive way to classify games by imagining what cheat would break them.

03:23
📊

CS2 Micro Dominance

Demonstrates how aimbot alone can win, highlighting the extreme importance of execution in CS2.

12:44
🔧

Overwatch Role Cheats

Shows that different roles in the same game emphasize different dimensions, a nuanced application of the framework.

14:01
⚖️

Player Natural Leans

Explains why some games click and others frustrate, based on individual strengths in micro, mezzo, or macro.

24:33
📊

Rocket League AI vs Pros

Concrete evidence that perfect micro (AI bots) can beat human pros, reinforcing micro dominance.

21:09

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

The cheat test: what breaks your game?

50s

Challenges viewers to rethink game design by imagining the one cheat that would make a game trivially easy.

▶ Play Clip

Micro, Mezzo, Macro explained

60s

Introduces a simple but powerful framework for understanding any competitive game, sparking curiosity and debate.

▶ Play Clip

Why WoW PvP got boring

60s

Reveals how add-ons removed the 'mezzo' layer, making the game less fun—a controversial take that resonates with many players.

▶ Play Clip

Apex: the perfectly balanced game?

60s

Uses the cheat test to show why Apex is uniquely balanced across all three skill layers, inviting discussion among fans.

▶ Play Clip

Find your player type: micro, mezzo, or macro?

60s

Helps viewers identify their natural gaming strengths and weaknesses, encouraging self-reflection and sharing.

▶ Play Clip

[00:00] Once you see this, you'll see

[00:01] competitive games differently from

[00:03] Cernex on YouTube. I don't know what

[00:06] this video is really about. The title

[00:08] seems really good. And I quickly uh

[00:11] scrolled through the comments and people

[00:13] are saying this is a gold mine

[00:15] explaining video game design by thinking

[00:16] what would cheat. Uh what cheat would

[00:19] break the game such Instagram viewing

[00:20] it. The perfect coach. This is like like

[00:23] like people seem to really like this

[00:25] video and then someone in my Discord

[00:27] says to watch it. So anyway, let's take

[00:28] a look and see what this is about. Once

[00:30] you see this, you'll see competitive

[00:32] games differently.

[00:33] >> Weird. When someone asks, "What kind of

[00:35] games do you like?" Most people struggle

[00:37] to answer. You say, "Tact,

[00:40] >> no, I don't. I've played World of World

[00:42] of Warcraft."

[00:44] >> Bullshooters. And they respond, "Oh, so

[00:46] you must like Counter-Strike, Valerant,

[00:48] and Rainbow Six Siege." And you say, "H,

[00:52] actually only Counterstrike." You say

[00:54] strategy games and someone recommends

[00:56] you civilization when you wanted

[00:58] something more like Hearthstone. Game

[01:00] genres are kind of broken, but I think

[01:03] there's a better way to think about this

[01:05] and it's a much simpler.

[01:06] >> I feel like for WoW players, it's pretty

[01:08] simple. Like you like MMOs and WoW

[01:10] happens to be the best MMO, so it's like

[01:12] pretty pretty simple. I do remember

[01:14] though when I was in high school and I

[01:16] used to tell people like, "Oh, I like to

[01:18] play games." And they would be like

[01:22] they would just start listing off a

[01:23] bunch of like normie games. Or maybe I

[01:25] was the normie the whole time and didn't

[01:27] know it. But I was like, nah, I came

[01:29] World of Warcraft. This is different.

[01:31] Like I'm I'm I'm in this world. I'm

[01:34] living in this world. I've been living

[01:35] in this world. It's it's an experience,

[01:37] you know? It's completely different.

[01:39] >> A way to look at games. And once you see

[01:41] >> Yeah. Yeah. Like FIFA or like Madden or

[01:44] like I mean Halo isn't like that normie,

[01:47] but like Yeah. the sports games. It's

[01:50] like, dude, no, no, no. I'm playing

[01:52] World of Warcraft.

[01:55] >> You'll see games much more differently.

[01:57] But let's start somewhere everyone can

[01:59] agree. Every game has something that

[02:01] separates the good players from the bad

[02:03] ones. [music] Sometimes it's pure skill,

[02:05] your reflexes, your aim, your timing.

[02:09] Sometimes it's information, knowing

[02:11] things the other person doesn't.

[02:13] Sometimes it's something harder to name.

[02:16] the mental side. Reading people,

[02:19] managing randomness, and [music]

[02:20] adapting on the fly.

[02:23] >> These aren't just different skills. They

[02:26] are fundamentally different kinds of

[02:27] gameplay. And most games mix them

[02:30] together in different amounts.

[02:32] So, let me give you three words. Micro,

[02:35] meo, macro. Interesting. So, like World

[02:38] of Warcraft is very

[02:42] knowledgeoriented. I've said this in the

[02:44] past. If you want to be a good WoW

[02:45] player, it doesn't actually take crazy

[02:47] good reaction time. Crazy like micro

[02:49] like the movement is I mean, you know,

[02:51] you want a base level, but like what it

[02:52] really takes is knowledge. Do you know

[02:54] what buttons to press? Do you know what

[02:56] things are about to happen so you can

[02:58] react to them? Do you know what you're

[02:59] supposed to be doing in the game or not?

[03:01] It's just a knowledge gap most of the

[03:03] time. Of course, there's a baseline

[03:05] level of mechanics you need, but it's

[03:06] not that crazy. In other games though,

[03:10] it requires just much much much level

[03:13] higher levels of mechanics. And the game

[03:14] knowledge is still really good. In any

[03:16] game, it's really good. But if you don't

[03:18] have those mechanics, you're just going

[03:19] to get owned, you know.

[03:23] Now, here's where it gets interesting

[03:25] and a little uncomfortable. What if I

[03:27] told you the clearest way to understand

[03:29] what a game is actually testing is to

[03:32] think about how you'd cheat in it? If

[03:35] you wanted to completely break a game to

[03:37] make it trivially easy, what cheat would

[03:41] you use? The answer to that question

[03:44] tells you more about a game than any

[03:46] genre.

[03:47] >> Oh, I never thought about that. Okay,

[03:48] hold on. If we're going to cheat in WoW

[03:50] arenas, how are we going to cheat?

[03:55] I haven't really thought about this.

[03:57] like the best possible bots.

[04:00] I mean, they would just they would they

[04:02] would anytime a cooldown is popped on

[04:04] the enemy team, they would instantly

[04:06] have the perfect response to it. So that

[04:09] just a stupid amount of knowledge win

[04:11] trading. No, no, not like cheating your

[04:14] arena rating. Cheating like a a cheat to

[04:17] make you impossible to like lose an

[04:19] arena match. Um, you would have kickbots

[04:22] and scripts, but it would like react

[04:24] perfectly to every situation. Not just

[04:26] like a guess or an approximation, but

[04:28] like a perfect response, a perfect

[04:30] defensive response to every offensive

[04:33] the opponent used. Right? So, let's put

[04:36] this to the test. What is micro?

[04:40] >> Micro is the execution layer. It's your

[04:43] aim, your timing, your movement, your

[04:45] muscle memory. Yeah,

[04:46] >> an example of a microche looks like an

[04:49] aimbot. Perfect inputs every single

[04:52] time.

[04:52] >> Is that an aimbot? Oh my gosh.

[04:53] >> The game can [laughter] be broken by

[04:54] perfect execution. That's a micro game.

[04:58] OSU, Geometry Dash, Aim Trainers, and

[05:01] Tetris are a few examples. You can cheat

[05:04] in osu with perfect cursor tracking. You

[05:06] can cheat in Geometry Dash with perfect

[05:08] jumps.

[05:09] >> Gosh,

[05:09] >> these are execution cheats and you can

[05:12] feel them microness when you play them.

[05:14] Okay.

[05:16] >> Mezzo is the probability layer, the

[05:18] place where mind games exist. You're

[05:21] reacting to the unpredictable nature of

[05:23] people.

[05:24] >> So, this is mainly what WoW arenas are,

[05:26] and it's mainly why I've liked them so

[05:28] much. It's just it's a it's a mind game,

[05:32] bro. What am I going to do? Am I going

[05:33] to trinket? Am I going to hold my

[05:34] trinket? Am I going to pop the cool

[05:35] downs or not? Am I? And you just kind of

[05:38] wait for each other. You just stare each

[05:39] other down. If someone makes a move,

[05:41] boom, punish them, right? And it's like

[05:43] that's what's fun about arenas, you

[05:45] know,

[05:46] >> not mechanics. A messo cheat looks like

[05:49] stream sniping, knowing someone's habits

[05:51] before they show them. Reading cool

[05:53] downs, seeing things you shouldn't see

[05:56] yet. The best example for the purest meo

[05:58] game is rock paper scissors. There's

[06:01] zero. Still, it's [music] entirely

[06:04] mental and probability. Among Us also

[06:07] runs on meo. So does Liars Bar. [music]

[06:10] Even the stock market is built around

[06:12] this layer. If you wanted to cheat in

[06:14] Among Us, you'd [music] stream snipe to

[06:16] know who the impostor is. If you wanted

[06:18] to cheat in stocks, you'd insider trade.

[06:21] Notice how none of these cheats involve

[06:23] executing anything better. They involve

[06:25] knowing something you shouldn't.

[06:28] Interesting. So, like in WoW Arenas, one

[06:30] of the best cheats could be like if you

[06:31] had AI in the other team's Discord call,

[06:35] and you could hear AI basically saying,

[06:37] "Hey, let's smoke bomb kidney the rogue

[06:40] in 15 seconds." And you then had the AI

[06:43] tell you, "Hey, they're going to smoke

[06:44] bomb your rogue in 15 seconds." So then

[06:46] the rogue would know they're about to be

[06:48] targeted and move back. So you would

[06:49] never be able to do anything.

[06:53] >> Macro is the systems layer. It's your

[06:56] routing, your resource management, and

[06:58] your win condition. You can think of it

[07:00] like the mathematically correct way of

[07:02] winning the game. A macro cheat looks

[07:05] like a chess engine, economy automation,

[07:08] or you can imagine like a perfect coach

[07:10] telling you exactly what to do.

[07:13] >> Ping it. Ping it. Ping it. We need to

[07:15] let our team know what's up.

[07:17] >> Games are almost mathematical puzzles.

[07:19] Think Factorio, Polybridge, Connect 4,

[07:23] tic-tac-toe. Once you find the optimal

[07:25] solution, the game is solved.

[07:28] >> But here's where it gets really

[07:30] interesting.

[07:30] >> So, wow arenas are a lot of games aren't

[07:32] just one of these. They're combinations

[07:34] of them in the combinations.

[07:35] >> So, like WoW arena, very little micro,

[07:38] pretty heavy messo, very heavy macro,

[07:41] right? So, that's why when you try to

[07:43] swap games as a WoW arena player, often

[07:45] times it's hard cuz your micro is just

[07:47] not up to par because it doesn't take

[07:48] much to be great at WoW Arena. So you

[07:51] can have like a rank one player who's

[07:52] just like very average. Like you just

[07:54] never really use this skill too much cuz

[07:57] it's all just over here, right?

[07:58] >> Tells you everything about what kind of

[08:00] game it is. So let's look at micro plus

[08:03] macro.

[08:05] These tend to be single player precision

[08:07] games. You need to know the optimal

[08:09] solution and execute it fast. Think

[08:12] Rubik's Cube speedrunning, Mario 64,

[08:16] Jump King, and Getting Over It. If you

[08:19] were to have a perfect micro cheat in

[08:21] Elder Ring, you'd have perfect dodges.

[08:24] But if you were to have a perfect macro

[08:26] cheat, you'd use the mathematically

[08:28] optimal build. [music] But there's one

[08:30] weird multiplayer outlier here. Eight

[08:32] ball pool. There's a mathematically

[08:34] optimal shot and then there's the skill

[08:37] of actually hitting it. So even though

[08:39] it is player versus player, the room for

[08:42] mind games doesn't really exist. And I

[08:44] think it's a really

[08:45] >> I know you can play pool online. What

[08:47] the heck? Next, let's look at micro plus

[08:48] mezo. This is PvP skill expression

[08:51] games. These tend to be your fighting

[08:54] games. Street Fighter, Tekken, Smash

[08:57] Bros, Brawhalla. Your skill matters and

[09:00] reading your opponents matters. But

[09:02] also, you have some other examples like

[09:04] Mario Kart like the micro of driving and

[09:06] the mezzo of random items and

[09:08] unpredictable opponents. We even see

[09:10] some.

[09:11] >> So, the reason World of Warcraft has

[09:13] such low micro is because the targeting

[09:17] um cast base system. There is no aiming.

[09:22] You have a target and your spell hits

[09:24] your target. So, like in terms of uh the

[09:27] World of Warcraft target and focus

[09:29] system, there's just very little micro.

[09:31] You literally just press fire blast and

[09:33] it hits the guy, right? Of course,

[09:36] there's still movement and line of

[09:37] sight. Like there's still an element,

[09:39] but it's just so low compared to like

[09:41] most games.

[09:42] >> Neat games like Tetris 99. The original

[09:45] Tetris is pure micro, but Tetris 999

[09:49] also involves Mezo because now you're

[09:51] managing who to send the garbage to. You

[09:54] also have physics- based PVP like Fall

[09:56] Guys and Game Beasts, which also fits

[09:59] into Micro Plus Mezo. The next one is

[10:02] Mezo plus Macro. These are the mind and

[10:05] math games. Think Hearthstone, TFT,

[10:08] Pokemon VGC, and Battleship. Now, chess

[10:11] is theoretically a pure macro game, but

[10:14] at the human level, there's a massive

[10:16] messo component. You're optimizing for

[10:18] your specific opponent's habits.

[10:20] >> Even chess has a micro component. I've

[10:22] thought about this before. Um, if you

[10:25] watch chess, sometimes they drop the

[10:27] piece when moving it or sometimes they

[10:30] bump a piece or like like technically in

[10:34] Hearthstone, I've thought about this

[10:35] too, it's very simple. You just like

[10:37] click the card, but sometimes you can

[10:39] misclick the card or click end turn on

[10:42] accident or misclick and you actually

[10:44] just ruin your whole turn. So, there's a

[10:46] tiny micro component even to a Hearstone

[10:48] or a chest. Tiny, but it's there. That's

[10:51] why studying opponent matters in

[10:52] highlevel chess. And then there are some

[10:55] weird outliers. Balatro is a

[10:57] singleplayer game, but it's also mezo

[11:00] macro because the RNG of the card

[11:02] combines with the math of maximizing

[11:04] your hand. You're not executing anything

[11:07] difficult, but you have to pick and

[11:08] choose your cards wisely and play to

[11:11] their biggest strength. Phasmophobia is

[11:13] also a weird game that fits into Meso

[11:15] Macro. It's a co-op game, but it fits

[11:17] here because you're deducing a ghost

[11:19] using evidence, which is macro, while

[11:22] the ghost behavior has RNG, me.

[11:24] >> Oh my gosh, that's scary.

[11:26] >> Expect non PVP Mezo macro games slowly

[11:29] converge towards pure macro over time.

[11:32] Once players fully map the RNG, it stops

[11:35] feeling uncertain and becomes a speedrun

[11:37] problem. And then there's the middle,

[11:40] all three overlapping. This is where the

[11:43] biggest competitive games [music] live.

[11:46] League of Legends, Dota 2, CS2,

[11:49] Valerant, [music] Overwatch, Marvel

[11:52] Rivals, Rocket League, Apex, Rainbow 6.

[11:55] >> Well, I Okay, so I would argue that all

[11:57] like is there any game that isn't all

[12:00] three? Like I would argue that every

[12:01] game is in all three, but

[12:05] some are so low in certain areas that it

[12:08] like barely counts. Like chess in the

[12:10] micro section for example, but like it's

[12:13] still present technically.

[12:16] >> World of Warcraft.

[12:17] >> Here's the thing.

[12:19] >> We got mentioned. Let's go. I WAS LIKE,

[12:23] IS HE GOING TO MENTION WoW in this

[12:24] video? We got mentioned as all three. I

[12:27] will say WoW does have all three. It's

[12:29] just a little lower on the micro than

[12:31] maybe a counter strike, right? And much

[12:33] higher on maybe like a a macro or

[12:35] something like that. But here's the

[12:37] thing, they're not all the same balance.

[12:40] >> Exactly. And the cheat test tells you

[12:42] how exactly they differ.

[12:44] >> So, let's use Counter-Strike as an

[12:46] example. Can aimbot win a game of CS

[12:49] completely alone? [music]

[12:51] >> Almost certainly, yes. If you never

[12:54] miss, most duels are over before they

[12:56] start. [music]

[12:57] That makes micro extremely high in CS2.

[13:01] But what about X-ray seeing through

[13:03] walls? Pros have done experiments with

[13:05] one player with X-ray versus five

[13:07] without X-ray. The five still usually

[13:10] win, but the X-ray player takes rounds

[13:12] they have no business taking. This makes

[13:14] me very high in CS2, which means macro,

[13:19] the strategic layer, is relatively the

[13:21] lowest. That's interesting because like

[13:23] if you play Counterstrike, I mean I I

[13:26] haven't really I played a tiny bit. Like

[13:28] a lot of people will be like, "Well,

[13:29] yeah, there's a lot of strategy

[13:30] involved." But when you compare it to

[13:32] this, no way. And as a WoW player, it's

[13:35] it's like completely the opposite. Like

[13:36] micro and the WoW is like much lower.

[13:39] It's so much macro. It's so macroheavy.

[13:42] Um and that's why when you see a WoW

[13:44] player trying to play like

[13:45] Counter-Strike, I mean, sometimes

[13:47] players are good at both, but like often

[13:48] it's just like no, bro. Like [laughter]

[13:50] there's no crossover here at all, you

[13:53] know.

[13:53] >> CS isn't about long-term economy

[13:55] optimization the way MOBAs are. The

[13:58] rounds are short and the execution is

[14:00] everything.

[14:01] But let's try this test with Overwatch.

[14:04] And right away, we see a unique case

[14:06] because the answer actually depends on

[14:08] your role. But since it varies so

[14:11] heavily by character and roles, I

[14:13] decided to ask someone who knows about

[14:15] Overwatch way better than I do.

[14:21] So, if you compare all three like maxed

[14:24] out versions of the perfect version of

[14:26] it, like a cheat version of it,

[14:28] >> which one would have like the highest

[14:30] win rate, and how would the distribution

[14:32] be?

[14:33] >> I would just say support is more

[14:34] macroheavy,

[14:36] >> DPS is more microheavy, and then tank is

[14:39] more messy.

[14:40] >> Oh, okay. Okay.

[14:42] >> Also, the way that it works is you have

[14:44] offense, defense, and control. Um,

[14:47] control refers to like map control.

[14:50] Offense refers to offensive options,

[14:52] defense refers to defensive options. And

[14:55] if you a character's mixture or or like

[14:58] kind of design links to the this concept

[15:01] of uh offense, defense, and control,

[15:04] tanks tend to depend on more control,

[15:07] supports, more defense, DPS, more

[15:09] offense. And if you if you actually like

[15:12] dissect each individual hero, they will

[15:14] have different like varying levels or

[15:17] [music] varying focuses on defense or

[15:19] control.

[15:20] >> So I'm thinking about it like this,

[15:21] right? If you were to give each role one

[15:25] cheat,

[15:25] >> you would give aimbot to DPS.

[15:28] >> And for tank, you would give um the

[15:32] ability to see enemy cooldowns as a

[15:35] perfect cheat, right? You can literally

[15:37] see the enemy cool downs with like

[15:39] omniar and wow. [laughter] And

[15:41] >> yeah,

[15:42] >> for support you would have uh a coach or

[15:45] an engine. Perfect coach.

[15:46] >> That's that's perfect. That's that's

[15:49] exactly perfect. And also especially in

[15:51] Overwatch cuz it's it's 5v5 cuz you only

[15:53] have uh one tank. Like if you can um win

[15:56] every duel as a tank, that's kind of

[15:58] like a free win. So, like going back to

[16:01] this for a second with a cool down info,

[16:04] I actually think WoW arenas are more fun

[16:08] when you have no add-ons. So, for a long

[16:10] time at LAN um for WoW tournaments, no

[16:15] add-ons were allowed. You just couldn't

[16:17] use any. Blizzcon regionals, no add-ons

[16:20] were allowed. You played on their

[16:22] computers,

[16:23] you couldn't bring any add-ons. There

[16:25] was no add-ons pre-installed. Go. So,

[16:29] um, what what did players do? So, what

[16:31] players did at the highest level is not

[16:33] used any add-ons because they wanted to

[16:35] practice how they would play at land so

[16:37] they could actually win regionals or or

[16:38] Blizzcon without practicing with

[16:41] add-ons. So, that was the the the meta

[16:42] that was like the just the what's like

[16:46] the culture the culture in WoW arenas

[16:49] for for a decade a decade and a half was

[16:51] let's just all play with no add-ons. And

[16:54] it was great. Like what what happened

[16:56] was

[16:57] um people made more mistakes because

[17:00] add-ons make you play better since you

[17:02] have cooldown info quite literally like

[17:04] you you have to guess and which means

[17:06] players made more mistakes but when

[17:07] players make more mistakes it opens up

[17:11] counterplay. It opens up this back and

[17:13] forth that's really interesting to

[17:15] navigate because oh this player messed

[17:16] up now let me see if I can capitalize on

[17:18] it or not. Um or maybe it was just

[17:21] complete bait and I'm falling for it

[17:23] right now. it goes into that whole messo

[17:25] category that the video is talking

[17:26] about. Anyway, WoW without add-ons is is

[17:29] actually really fascinating in PvP. But

[17:33] in 2019, 2020, COVID hit, regionals was

[17:37] online, Blizzcon was online, and uh

[17:40] well, there was no BlizzCon, I suppose,

[17:42] but you know, the the tournaments were

[17:43] online. They Blizzard decided to remove

[17:47] the no add-on rule because they couldn't

[17:48] enforce it. Literally, it's everyone's

[17:50] at their home computer, so it's like,

[17:51] "Okay, use whatever add-ons you want."

[17:53] Um, and the whole no add-on thing went

[17:56] out the window. All the PvPers

[17:58] downloaded weak auras. They got really

[18:00] strong weak orasuras, and the weak oras

[18:02] got better over time. Now, what arena

[18:05] looks like, and this is separate from

[18:06] the the current just like metag game of

[18:08] the game itself. I'm talking about like

[18:10] the the information that players have

[18:11] available is a full-on spaceship of

[18:14] information and every player is playing

[18:17] so perfect which means less mistakes,

[18:19] less room for improv, less room for

[18:21] counterplay which makes the game quite

[18:24] boring. So, this video like perfectly

[18:26] explains like almost like the downfall

[18:29] of WoW PvP in a sense of like you almost

[18:31] want no add-ons at all in WoW PvP or at

[18:34] least very very very very minimal. Um,

[18:37] for it to actually operate and behave in

[18:39] a way that's like interesting to want to

[18:41] take place in. Um, yeah, that's pretty

[18:44] much what I want to say.

[18:45] >> A coach or an engine perfect coach.

[18:48] >> That's perfect. That's that's exactly

[18:50] perfect. And also, especially in

[18:52] Overwatch because it's it's 5v5 because

[18:54] you only have uh one tank. Like if you

[18:56] can um win every duel as a tank, that's

[18:59] kind of like a free win for your team.

[19:02] >> But what about Apex? Apex sits

[19:04] remarkably balanced across all three. If

[19:07] you think about which player is most

[19:09] likely to win, a guy with perfect

[19:11] aimbot, a guy with perfect wall hacks,

[19:14] or a guy with perfect ring knowledge,

[19:16] all three actually has a pretty good

[19:18] chance of winning the game. If you have

[19:20] aimbots, you can easily kill anyone

[19:22] rotating, but any close-range fight will

[19:24] tend to go either way.

[19:25] >> So, let's just talk about this for WoW

[19:27] PvP, too. Like, from from micro mezo and

[19:32] macro, like if you were to cheat in WoW

[19:33] PvP, the like say you have the like

[19:36] perfect micro, so perfect movement and

[19:38] perfect like kicks and interrupts, like

[19:39] you never missed a kick and you always

[19:42] fake casted perfectly and you were

[19:44] always like in the perfect spot. Um,

[19:46] that would be good in WoW, don't get me

[19:48] wrong.

[19:50] But you would still lose games if you

[19:52] didn't know who to kill and when to kill

[19:55] them and like you didn't have the macro

[19:57] element or the meu element. Like you

[19:58] would actually like if you had a bot in

[20:00] WoW 3v3 arena and they had perfect micro

[20:03] just like perfect kicks, perfect damage

[20:05] rotations, like you would still just

[20:07] lose against most of the top players cuz

[20:10] they just like don't know the strategy.

[20:12] So they'll just be like doing the wrong

[20:14] thing. It like won't actually matter. Of

[20:16] course it it matters a little bit once

[20:18] you have the macro and the micro

[20:20] element, bro. Like you're I mean that's

[20:21] like trill or something, right? Like

[20:22] you're in a great position, but one like

[20:26] micro doesn't matter much in WoW if you

[20:28] don't have if you don't have these

[20:29] pieces, right? So the perfect cheat in

[20:31] WoW, I think macro would be like

[20:33] definitely the most heavy. You know

[20:35] exactly how to respond to every sit

[20:38] situation. Exactly how to respond. The

[20:41] micro element like the perfect kicks and

[20:43] damage like that's that helps. But this

[20:46] one, this one's the big one.

[20:48] >> Bot, you can easily kill anyone

[20:50] rotating. But any close-range fight will

[20:52] tend to go either way. But with perfect

[20:54] wall hacks, you can use your nades and

[20:56] abilities to take a team down. But

[20:59] you'll still lose to someone with good

[21:00] ring positioning. But even with perfect

[21:03] ring information, you could still easily

[21:05] die to someone who wants to contest that

[21:06] position. But let's test this in a

[21:09] really unique game, Rocket League. I

[21:12] asked Pro Rocket League coach Luke on

[21:14] his answer to this thought experiment,

[21:16] and this was his response. Basically,

[21:19] perfect micro or perfect mechanics in

[21:21] Rocket League would be defined as taking

[21:23] the ball from point A to point B as

[21:25] quickly and as efficiently as possible.

[21:28] Like how in a firstp person shooter,

[21:30] aimbot moves the crosshair to the target

[21:32] as quickly and as efficiently as

[21:34] possible.

[21:36] For Rocket League, smarts cannot make up

[21:38] for the fact that a more mechanical

[21:40] person can just take the ball to the

[21:42] open net far more than someone with less

[21:44] mechanics. [music] This makes Rocket

[21:46] League heavily micro dominant. But after

[21:49] micro being the most dominant, he put

[21:51] macro second and meo last. This is

[21:54] because even if perfect Mezo allows you

[21:56] to hear enemy [music] coms or see enemy

[21:58] boost, doesn't change the fact that all

[22:01] information in Rocket League is able to

[22:03] be known at all times. And for how

[22:06] fast-paced the game is at the highest

[22:07] level, listening to a perfect coach

[22:09] verbatim would be better over hearing

[22:12] enemy comms or seeing enemy boost. Also,

[22:15] the closest thing to perfect micro in

[22:17] Rocket League is the AI bots. I came

[22:20] across footage of three semi-pro players

[22:22] versing three of the best Rocket League

[22:25] AI. What? That's interesting.

[22:29] >> Oh my god. [laughter]

[22:31] >> And the three AI bot were able to win

[22:33] comfortably.

[22:35] So, here's what this framework

[22:37] >> I'm curious if you could make an AI bot

[22:39] that understood macro perfectly because

[22:43] we actually talked about this exact

[22:44] thing a few months uh back and the

[22:47] conversation was like how long would it

[22:48] take to make a an AI WOW play like a WoW

[22:52] arena team that would just never lose.

[22:53] And the chat was like not that long at

[22:55] all. Like you could make it really easy.

[22:57] And in my mind, I was thinking AI can

[22:59] only do micro well. And I was like that

[23:02] already exists. did scripting and they

[23:04] get owned by the best players. It's not

[23:06] even close. I mean, don't get me wrong,

[23:08] like scripts are good, but you just lose

[23:10] to rank one players anyway. But if you

[23:12] can make AI understand and master macro

[23:16] in WoW, I mean, yeah, they they would be

[23:19] per it would be perfect player. Are you

[23:21] kidding me? You know, but with micro,

[23:23] it's like me. You could have perfect you

[23:25] could have perfect micro, you'd still

[23:26] just lose, you know? actually gives you.

[23:29] It helps classify games, but it also

[23:32] helps understand yourself as a player. I

[23:34] noticed something when I looked at which

[23:36] games I genuinely enjoy. I gravitate

[23:38] toward games in the middle. The full

[23:40] micro meal macro cluster.

[23:41] >> Where is Where's World of Warcraft?

[23:43] Where is it? Where is it? Where is it?

[23:44] Where is it? Where is it?

[23:48] He didn't put it in there. Oh, yeah.

[23:49] It's right there, guys. We're right

[23:51] there. That's us. That's us. That's us.

[23:54] Where's Minecraft? Cuz that's also us.

[23:56] Is Minecraft on here? Probably not.

[24:00] >> And toward pure micro and pure macro,

[24:03] but I don't really enjoy micro macro

[24:05] games. Speedrunning doesn't scratch the

[24:07] right. And when I looked at why it

[24:10] mapped exactly in Apex, I'd argue I aim

[24:14] pretty well and have respectable

[24:15] movement. I'd say I also have a solid

[24:18] understanding of rotations and ring

[24:20] positioning, but I tend to tunnel vision

[24:21] in close quarter fights, specifically

[24:24] when we're in the same building. So, I

[24:26] tend to miss meo reads when the pressure

[24:28] is high. And this exactly explains the

[24:30] gap in my game. Because here's the real

[24:33] insight. Every player has a natural

[24:35] lean. Some people are micro players.

[24:37] They grind mechanics obsessively and

[24:40] they want the skill gap to feel fair.

[24:42] Some people are messers. They love

[24:44] raiding people and they thrive in the

[24:46] chaos of PvP randomness. Like we even

[24:49] see a common cluster of people who play

[24:51] Among Us, GTA, luck based games like

[24:54] gambling along with many other party

[24:56] games. And then we also see that some

[24:58] players are macro players. They love

[25:00] efficiency. They draw routes on maps.

[25:02] They think about the game between games

[25:04] more than during it. [music] And most of

[25:06] us are a mix. But

[25:08] >> like for me, I feel like my micro is

[25:12] definitely my worst by far, right?

[25:17] my like like for WoW it's it's like I've

[25:21] said this over and over but like it's

[25:22] definitely more macro messo. So when I

[25:24] play a new game like if I were to play

[25:26] Counter Strike I would suck, bro. I

[25:29] would get dumpstered. Like it would be

[25:31] embarrassing. I've never even played on

[25:32] stream cuz it would be that

[25:33] embarrassing. Maybe I'll have to play on

[25:35] stream one day to show you guys how

[25:37] embarrassing it would be. Like oh my bro

[25:39] I would just like it would be worse than

[25:41] Peekaboo playing and that was pretty

[25:43] bad. Like anyway, but with the with the

[25:46] macro stuff, I played uh I played uh

[25:50] Hearthstone on stream like 10 years ago

[25:53] for the first time and we went from rank

[25:55] 25 to legend in a few days. Um like

[25:58] that's the stuff I like like the

[25:59] strategy. Although like I kind of sucked

[26:00] at chess, but the thing about chess is

[26:03] that there's like thousands of years of

[26:05] like metag game and I wanted to go in

[26:06] blind like I do for every game. I don't

[26:08] like to do any lookups. So, I went in

[26:10] blind on chess and like, bro, I'm

[26:11] queuing up chess games blind and I'm

[26:13] just getting smoked by people with the

[26:15] all these different kinds of openers

[26:17] that have figured out the macro for

[26:18] thousands of years and I'm sitting over

[26:20] here just like

[26:22] trying to descri I'm like, "Oh, what if

[26:23] I open up with this first and I just

[26:26] doesn't work, you know?" So, anyway, not

[26:29] an equal mix. The games that frustrate

[26:32] you the most, they're probably demanding

[26:34] something your brain doesn't naturally

[26:36] give.

[26:37] >> The games you keep coming back to You're

[26:39] probably rewarding the part of you that

[26:41] already runs at full power.

[26:42] >> Yeah,

[26:43] >> genre labels never told you any of this.

[26:45] >> Yeah,

[26:45] >> action RPG doesn't tell you whether

[26:47] you'll be grinding execution, reading

[26:49] opponents, or solving systems.

[26:51] >> This is a good video.

[26:52] >> It just tells you there's a sword and a

[26:53] level bar. And maybe more importantly,

[26:56] you can stop blaming yourself when a

[26:58] game doesn't click, cuz maybe the games

[27:00] are testing things you haven't built

[27:02] yet.

[27:03] >> Yeah,

[27:03] >> in my case, it's the underdevelopment of

[27:05] Mezo. And that's the three dimensions of

[27:08] games. Michael,

[27:09] >> I was like surprisingly bad at League of

[27:11] Legends, though. Like I thought I would

[27:13] be like I've never played League and I I

[27:15] did a League series last year where I

[27:17] just hopped in brand new level 30

[27:19] account, didn't even level it. Um just

[27:22] hopped in, instantly queued ranked. In

[27:25] my mind, I'm like, well, I'm pretty good

[27:26] at games. I'll be platinum.

[27:30] [snorts] It took me a month to go from

[27:32] iron to silver. Are you kidding me? I

[27:35] thought I thought I would just go

[27:37] straight platinum. Just not even because

[27:39] I because I'm just like, "Yeah, I can

[27:40] just move around people and this and

[27:41] that." Like, "Yeah, I'll just I'll just

[27:43] be different. I'll just go straight

[27:44] platinum." First starting. Yeah, right.

[27:47] I went I It took me a month to hit

[27:49] silver.

[27:50] >> As a macro, every game lives somewhere

[27:52] inside them. And now that you know where

[27:54] to look, you'll never see a game the

[27:56] same way again.

[27:58] >> Yeah, this is a great video. Um I

[28:01] someone in my Discord recommended this,

[28:03] guys. If you ever have video

[28:04] recommendations, you can throw it in

[28:05] Discord, like general chat, whatever.

[28:06] I'm I'm in there. Um, this is a

[28:08] [clears throat] great video. I don't

[28:09] know if I ever would have seen this. So,

[28:11] CernX, well done. It's a lot of stuff

[28:13] I've thought about before, but like

[28:14] maybe not in this exact way.

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