Mouthwashing Playthrough: Full Transcript & Summary

Silent Hill: Townfall | Part 13

0h 49m video Published Sep 25, 2026 Transcribed Oct 23, 2026 CohhCarnage CohhCarnage
5.4K views Recent velocity 1.2 views/hour View full performance history β†’
Intermediate 25 min read For: Gamers and stream viewers interested in playthroughs, horror games, and community interaction.
AI Trust Score 48/100
🚫 Clickbait / Waste of Time

"The title accurately describes a gaming session, but it's mostly unstructured commentary rather than a focused guide."

AI Summary

A streamer plays 'Mouthwashing', a horror game set in a corporate office, while interacting with their community. The session involves solving puzzles, uncovering a corporate conspiracy, and a tense survival horror flashback. The stream is a mix of gameplay, community engagement, and game design critique.

[00:00]
Community Giveaway and Thanks

The streamer thanks a viewer for a 84-month subscription and accepts extra beta keys to give away to the community, explaining how to submit them.

[00:38]
Security Card Memo

A memo explains all employees must carry access cards, sparking a search for a security card.

[01:10]
Callum Identified

Introduction to the character Callum, who was being discussed on the phone about a file.

[01:24]
Corporate Propaganda Memos

Memos about new residential neighbourhoods and corporate headquarters, all part of CEG's industrial expansion.

[03:09]
The Building is Named After Clara Woods

The streamer discovers the entire place is dedicated to a character named Clara Woods.

[04:19]
Mr. Shaw is Important

Reading a file: Mr. Shaw is a friend of the chief executive, so he may be someone to pay attention to.

[05:01]
Need a Card for the Boxes

Finding a code for boxes, but lacking the card to open them.

[06:15]
Puzzle Blocked Without First Name

A puzzle requires the first name of Mr. Shaw, and the streamer is stuck.

[10:04]
Misleading Puzzle Hint

The puzzle hint is poorly designed, showing a dot below the 4 when the correct answer (4895) suggests otherwise. The chat eventually provides the code.

[10:52]
Access Card Generator Discovered

Finding a device that generates access cards.

[12:58]
Richard was Scapegoated

The streamer discovers the CEO may have been locked out of the boardroom, suggesting he was scapegoated.

[16:19]
Employee ID Found

The streamer finds an employee ID number: 00007820518, and uses it to access a secure elevator.

[25:46]
Playing as Richard in Flashback

The player now controls Richard Shaw, who appears to be in a time loop, trying to change events.

[27:42]
Richard's Flashback Begins

A flashback shows Richard navigating a monster-filled building, with no weapons other than a flashlight.

[30:38]
Protest Notice

Finding a notice about a protest from CEG staff, indicating workplace dissent.

[34:45]
Generator Key and Enemy Encounter

The streamer finds a key and uses it to restore power, but then encounters a quick enemy.

[36:37]
Return to Present

The flashback ends, and the player returns to the present timeline.

[39:33]
Finding an Electrolyte Drink

The streamer finds an electrolyte drink, humorously noting it's 'not the worst way to go'.

[47:55]
Upcoming Games

The streamer discusses upcoming games: Don Walker, Control Resonance, and Valheim (Ashlands).

Mentioned in this Video

πŸ’‘ Key Takeaways

πŸ“Š

Misleading puzzle design

Valuable insight into game design and player frustration.

00:10:04
πŸ’‘

Richard is the CEO

A major plot twist revealed through player deduction, highlighting deep narrative storytelling.

00:19:16
πŸ’¬

It's not a loop, it's a spiral

Thematically significant line that hints at the game's outer structure.

00:24:22
πŸ’‘

Richard as a scapegoat

Reveals the corporate intrigue core of the game's story.

00:20:37

[00:00] Appreciate you, man. Thank you for your 84-month speaker.

[00:12] Shaz says, I got two extra beta keys for WoW forever. Wanted to see what the best way to give them to your community is. Well, thank you, Shaz. Anytime you guys have any theme codes or things you want to give away to the community, just PM a mod, and they will add it into our big giveaway database.

[00:25] And then we can just give it away whenever you want, or you can schedule a time, whatever you want to do. Yep. Thank you for thinking about it. Anytime you get extra Steam codes, we would love to give them away to the community. So, always happy to do it.

[00:38] All staff are required to have their access cards with them at all times. If the card is lost or stolen, please report it to the Bureau to get a new one. All right, so we probably have to find a security card. In preparation for the upcoming public inquiry, all employee files listed in the information request form must be transferred to the

[00:52] Conference Area for Processing and Digitization by Brian Morris. Callum! Oh, look at this. So this, Callum was the guy that Richard was talking to on the phone about the file.

[01:10] Interesting. Such nice music. To meet the growing demand from our flourishing workforce on St. Amelia,

[01:24] the Bruce Burnett case represents the next chapter. in our commitment to high quality employee accommodation. This charming residential neighbourhood features efficient layout and a close-knit community spirit.

[01:40] It's the perfect setting for families who want to be a part of the region's remarkable industrial future while enjoying a slice of rural island life.

[01:52] Standing proudly at the heart of our community, The Chapman Energy Group headquarters is a feature of modern architecture and modern enterprise. From this commanding tower, our dedicated leadership team directs innovation across the island.

[02:09] Ooh, innovation. Designed with efficiency and clarity of purpose, the building offers panoramic views of the entire campus, reminding us daily of the approach we make together.

[02:21] Together. This is going to be Clara Woods, right?

[02:52] Oh. The whole place is Clara Woods. Okay.

[03:09] Cool.

[03:22] Always check your turlets, chat. Always check your turlets. Turlets checked.

[03:34] Good show. Hey, Whimsical Gamer with a five bomb. Thanks, man. Appreciate you, buddy. I do not have a code for that yet. I do not believe. The future and building tomorrow. Empowering people. I'm sorry I don't want

[03:59] to read cork of bullshit that's all the stuff is. Scanning it for any important information. Mr. Shaw is a friend of the chief executive. That may be someone to pay attention to Mr Shaw

[04:19] Oh my god What

[04:32] Oh Okay Oh, this is going to be important.

[04:47] Okay, so we need to find some codes for some of these boxes. Don't have a card for that yet.

[05:01] Nothing. Uh-oh. Hmm.

[05:37] Okay. Management on level 10. Oh, Lord.

[05:49] I think we might have everything we need to solve this puzzle. And that's scary. Okay. Is there anything else in here? No.

[06:02] Alright. So, are they really gonna... I don't think they're gonna make me input all these codes. So we have to find a name. We have the name Shaw. Chief Executive Mr. Shaw. But I don't think he was actually on this list.

[06:15] Oh, what was his first name? Mr. Shaw. Damn it. Okay.

[06:28] Maybe 36. Of course, the numbers aren't in order. That'd just be too easy. but then how are we going to sync that to the code so where is

[06:42] 36 oh my god dude um pretty sure his name is Mr oh that makes sense

[06:54] ok there have to be more hints in here Mr. Shaw presents the opening of the expanded Chapman Ward.

[07:22] Okay. Borough Woods Cafe staff welcomed their first guest in 1962.

[07:35] Chapman Energy Group. Okay. So what the hell does this mean?

[07:48] That looks like the boxes. And why would it say four? What does that have to do with anything we're seeing? Can you use this computer? No.

[08:02] Um. Some of the chairs are blue and black, I don't think that matters.

[08:16] Oh! Actually, hold on, hold on, hold on. There's only one place this might work.

[08:38] I'm moving around again.

[08:53] Four, top right, down three, bottom left one.

[09:08] maybe this no it's not working

[09:22] damn um oh

[09:38] that was a bad puzzle that was a bad puzzle that dot should have been next to the 4 that's just misleading that's just misleading

[09:51] that's just bad that literally makes the puzzle not make sense because literally the 4 is next to the 9 so to have it so it is clearly below the 4

[10:04] when there are numbers and options below the 4 The hell, man. Like, that's dumb. That's dumb. That's a very bad hit for that puzzle. If I did not just randomly look over in chat and see somebody say,

[10:20] try 4895, I never would have tried that. I seriously never would have tried that. Because I would go, the dot's lower. It's not on the same line. It's clearly lower. And then I would have raged and wrote an angry letter to the devs on stationary

[10:34] that was very nice and smelled good, but it would be a very angry letter. Yeah, that was a terrible hint for that puzzle. Ooh, I can generate access cards from here.

[10:52] Okay. Okay. Definitely not overreacting. I'm not overreacting. It's just there are a good way to design hints for puzzles.

[11:04] And there are not so good ways to design a hint for puzzles. I would say that was not a good way to design a hint for a puzzle. I would argue that is poor design. I did not like it.

[11:16] No. I feel like I'm underreacting. I should be raging. Yeah. I should demand better from my developers. Just saying. Mm-hmm. I am raging against the dying of the light.

[11:30] Yeah. Oh, my God, tell lower your voice. You're literally screaming. I am so sorry that you guys have to hear me rage like this. I'm sorry that I'm in this uncontrollable state right now where I just have zero function over my emotional stability.

[11:45] But, I mean, sometimes games just get me like this, guys. I mean, sometimes I just completely lose my mind like this. I just crash out. Yeah.

[11:58] Sorry. I'm going to see them now. I'm sorry, Seth. I can't do this. Why the hell not? What could possibly be more important right now than what they're doing to me, huh?

[12:13] You're all in on it. Using me like this. Goddamn human shield. It's a disgrace. I not going anywhere Not until you fetch every last one of them from that boardroom

[12:32] Did the corporation scapegoat Richard? Did he not? But that's weird because we saw earlier that the CEO, at least,

[12:46] specifically okayed the part that was defective. So now we have to wonder, did somebody get in between him and the company?

[12:58] This is getting weird, dude. This is getting weird. Okay. Search, we need an employee ID number.

[13:12] Okay, we need an employee ID number. Keep that in mind. Has COVID been like it again? Overall, it's been fantastic. Overall, it's been incredibly unique and a lot of fun.

[13:24] Yes, there's been some weirdness with the gameplay, and, you know, there's been some weirdness every so often. But, no, the immersive elements and the sound and the events and the characters and everything has been top tier.

[13:37] Yep. top tier. Effective immediately, we're reducing the out-of-hours access to all CEG buildings. No staff should attempt to enter secure properties between 530 and 8. As always, the buildings will carry.

[13:52] In the last two weeks, we've noticed two separate instances of access cards being used to enter the building that are troublesome. In one case, the card was used for a member's staff who'd been suspended but whose was not canceled. Another one, a card belonged to a recently deceased staff member.

[14:05] Ooh. That's not good. This computer didn't help us, unfortunately. Okay. Oh.

[14:21] Thank you for calling WHO.

[14:35] Now, let's do a quick look through our documents here.

[14:47] Do we have any employee ID numbers currently? Okay, that's the stage. Can I combine these? Beautiful. Okay.

[14:59] Am I really supposed to open all those? I don't feel like I'm supposed to open all those.

[15:15] I want to say it's Richard Shaw, right? 36. Do I have a 36? 36? Let's try the code on 36.

[15:29] He'd probably be near the front, right? Because he's like the head honcho bro, if that's the guy we're thinking of. I don't know why these are not in order. I feel like that's important, but I don't know why that's a thing.

[15:48] 36. 36. 1, 2, 3 up. 1, 2, 3 in. 486.

[16:06] There.

[16:19] 00007820518. Awesome. Now wait, what's in these other ones? 4-2-1

[16:33] Please don't, like, punish me or hurt me for this. Anyway.

[16:57] Anyway. Looks like we actually nailed that first try, which is great. Yeah, I'm going to remember this.

[17:12] All right. Let's see. 0-0-0-0-7-8-2-0-5-1-8.

[17:38] Come on. Come on. Come on.

[18:08] Cool.

[18:22] It's starting to feel bad for our boy Richard. Sounded like he may have just been a scapegoat of the corporation.

[18:38] Alright, so we've got a couple different doors that we can use this code on. I think we do. We've got the elevator over here, but then what's over here? What is this? Oh, I can't use it. I guess we're going in here. Alright, let's do it.

[19:03] Wait, so Richard was the CEO but also trying to close down the company? So it's Sounding like what happened is there was a busted part and that people knew about it.

[19:16] And it's this part right here. Wait, do I have it still? I don't know if I have it anymore. But I had this part, and essentially what it was is this.

[19:30] and this part was identified as a hazardous component before the incident. And then the guy that we heard about this said that somebody, he said the CEO,

[19:43] he said the CEO had been telling the safety inspector, who is our character, that all of this is happening.

[19:56] Stassen says it's not revealed yet that Richard is the CEO. That's a terrible spoiler. No, I think you kind of had to suss that out at this point. Because if you looked on his name, it was Richard and, like, a very small-ass name. We're talking to a guy named Richard.

[20:08] Like, they sing Mr. Shaw and everything. It was clear that he was locked out of the board. It's also been very clear the whole time that this guy's, like, in control. So that was not a jump, I feel like.

[20:21] But, I mean, kind of from the beginning, I figured he was involved completely. So, yeah. But now what we're figuring out, I always assumed that Richard was the one rubber stamping this, but from that thing we saw on our TV,

[20:37] he was trying to get into the boardroom to figure out why they were scapegoating him. So maybe he's just as much of a victim as everyone else. I don't know, man. Like, it's a weird situation.

[20:54] That's revealed at the end. Okay, now wait a second. Hold on. Real quick. Stasm. To be clear, the puzzle we just did, you had to know his last name was Shaw. And if you read the things around the room, it said Mr. Shaw was the CEO.

[21:09] I don't understand how you're saying it's a reveal at the end. Like, you literally had to know Richard Shaw was him. The dude talking to us is named Richard. Like, how is it... How would you even solve that puzzle if you didn't know? You had to know his name for that puzzle.

[21:26] You just need to know Richard, not Shaw.

[21:38] But that was the... We had this... No? Okay, you know, whatever. We're good, we're good. I think for me,

[21:52] I've been trying to figure out who people are the whole time. so like we've been the whole playthrough trying to like connect dots so but yeah all good all good all gravy

[22:06] you know what we're all Richard Shaw his name was Richard Shaw his name was Richard Shaw okay yes that was a fight clip

[22:19] right before we go in the scary room we got here if anything for my five years

[22:38] of IT tech support told me this will work eventually how do I hit it how do I What's my button to kick?

[22:56] If those paintings don't turn into portals into alternate realities, I don't even know why I'm playing Silent Hill at this point.

[23:15] Now, keep in mind, this folder... Hold on, before you see this.

[23:27] This folder is one that Richard was trying to get to, but the company wasn't letting him. So somebody inside the company put this folder on this floor so Richard could come in and get it.

[23:39] And it just said, here's everything I can find on Ordell? Who's that? Interesting. Zoe?

[23:52] Fine. What are you doing here? Wait. Don't. Don't open it. I'm using the puppy.

[24:05] What's going on? How did you get up here? I've been here the entire time. I never left. This is where Richard was trying to get to. He was trying to meet me here.

[24:22] I don't think Richard can help you. Can you come out? It's safe. Maybe right now, but it won't be long until it happens again.

[24:35] It's not a loop, it's a spiral. I know what to do here, Zoe. You need to come out. Luke I know it would be easier if I left this place I would have known what would have happened if I left But they did help him

[24:58] I can't change that. It was that you changed that. And you can't change my life.

[25:10] Sorry, someone just said, it's very rude how this guy is trying to force her out of the closet. Sir? This is a serious game, okay? Please chill.

[25:22] I'm not going to sit down. You'll breathe in for the rest of your life. Apologies, sir. I'm going to try again.

[25:46] Dick. Oh, we get to play him? Bro, cool.

[26:16] Oh, shit.

[26:38] This time. This time to get drenched.

[26:52] Oh. In the mouth. So apparently he has been trying this many times, whatever he is, and it hasn't worked every time.

[27:07] And every time he tries it, yeah, he's messing it up. interesting I still look out here first do I have any items I have a pistol and

[27:23] a flashlight how many how much ammo do I have? cute if I have no weapons or anything right now I do have a flashlight.

[27:42] Oh, interesting. So, wait, we started at the building, but we can't get in it.

[27:54] So... I wonder if this is before we talked to Ordell. We're just gonna kind of go where we can. I don't have a map right now, yeah.

[28:14] Now keep in mind, Richard is dead in Ordell's timeline. So... Alright.

[28:28] So I don't know if this is like him coming back to life? And maybe the cycle has already started again. Or maybe this is a different time period.

[28:42] How do you know Richard's dead? So when we came up on this building at Hordell, Richard was dead in the courtyard. He was. He was. A construction elevator.

[28:58] Maybe we can get in that way. No power. Okay.

[29:13] A candle feels brighter than that flashlight. The flashlight's not super great. Yeah, it's okay.

[29:25] I need a key. Alright.

[29:43] Still need to find a key. Poke around a little bit more. I see a red light on the second floor there. We don't

[29:55] We don't seemingly have an enemy detector of any kind on this character right now. Kind of a bummer.

[30:25] Dear sirs, on behalf of the staff of CEG, I hereby protest in respect to those who lost their lives in the SWDP disaster. We do not condone the actions or practices of management with regards to this matter. Given our prior objections in the hostile treatment of recent whistleblowers,

[30:38] we reject the call to stand together with CEG and demand transparency in the upcoming inquiry. Yours truly, employee and representative. Notice of protest. Hmm.

[30:55] Keep moving.

[31:24] Sure it's fine. Damn it. Sure, it's fine.

[31:44] Thank you for calling. Thank you for calling the State's Immunization Center.

[32:21] Okay, same as always.

[32:34] Hmm. Got some alcohol. I don't even have any bandages yet. Got a place we can hide down here. We'll have to keep that in mind. keep that in mind. Oh, now we're out this side. Okay, cool.

[33:15] Good.

[33:45] Gotta give you some of that red light special. Thank you, JLP.

[34:02] To all managerial staff, as you know, the protest and short front is happening next week, and as a result, we'll be erecting a security barricade around CEG HQ.

[34:15] Hmm. Nothing of help at all in here. Except a start-up key for the generator.

[34:27] Let's see it.

[34:45] Okay, I don't know what that enemy is, but he looks very quick. I don't like that. I don't like how quick that is.

[35:01] No bueno, amigo. I especially don't have any way to deal with him currently.

[35:15] What now?

[35:45] You are free and free.

[36:15] Now we're just back to where we were.

[36:37] So... Why are the green and red lighting up? Do I need to do something else? or is it just this? What if I make just the first one?

[36:54] Oh, maybe seeing those were right and the others were wrong. Hold on, if this resets the... Okay.

[37:11] Thank you Beautiful

[37:33] Pump, pump, pump, pump it up. That's right. I'd really love some bullets for this gun, or the ability to throw the gun at enemies.

[37:57] That would make it feel a little better at least. Then it's at least like I have a rock. Oh. Wait, what?

[38:11] Oh, look at that. Okay. Hmm. Uh, VR, or V-Red Grape.

[38:24] Having a set of apiaries makes you a beekeeper, but having a septic tank business makes you a beekeeper. Yeah, that checks out. Thanks for your nine months, buddy.

[38:41] I'm going to go ahead and do that.

[39:11] Valheim. Oh, I see. So, Val. That's fine, too.

[39:33] Is that the worst way to go? Is that a version of him?

[39:54] This is worse. That's the exact line he said when we called him as well. Yeah, dude, that's him.

[40:06] Oh, shit. Wow. And it has the air shot. I swear to God.

[40:18] Can I use it as a club at least? It's just toying with my emotions at this point. Also, can we just make a point that it's not the worst way to go?

[40:41] I mean, how many ways have you gone, friend? I can think of a few better ways. Like quietly in my sleep? Not necessarily with a non-sharpened stick through the eye?

[40:56] Okay. I feel like that's pretty bad. I mean, it's not being set on fire or anything, but I mean... I can imagine that's not great. Oh, God.

[41:08] Dude, there's just dead versions of them everywhere? Oh, this is so creepy, dude. Oh, God.

[41:20] Gotta get away from here. Gotta get away from here. Ooh. Oh man, come on, move some ammo.

[41:33] That's where we came in, the meeting room. Alright, looks like we're going out.

[41:56] Thanks.

[42:08] He says to himself, that's some self-help right there. No? Okay. Okay.

[42:26] Hmm. Great. Great.

[42:52] Look, these runs are so bad. Do you realize in like three times he came through here, he found the ammo and no gun? Those must have been the most annoying runs ever.

[43:06] All he found was the ammo and no weapon. Terrible. Do I finish the stock for 2DLC? Not yet. Nope. We're going to be returning to that at some point in the near future, probably.

[43:20] Near-ish future. Yeah, we actually, like, I think we're getting right up to the point where we're going to be doing the DLC again, if I'm not mistaken. Oh, he had it done that time. Look at that.

[43:32] Which would be awesome. All hands meeting management notes announced soon. Level 3 management only at first. Do not frame as a failure nor as a result of SWDP.

[43:45] Opportunity to get rid of some troublemakers. Wait, this is the 3rd of March, 1996. When did the event happen? When was the, um... When was the event?

[43:59] Because I wonder if this restructuring note is about them putting someone in to cause the event.

[44:11] We gotta get over to that finance area before we go up the stairs. Oh, can we even go up the stairs? Well, we can. I'm gonna hold... Nope, going back down here.

[44:24] Nope. Nope. Oh, we can't get over here yet. Disabled access card. Oh, I wonder if our character was one of the people that used a disabled access card.

[44:40] Remember there were two people that got in? I wonder if he was one of them. Oh, God.

[45:04] We haven't saved for a long time, dude. Jesus Christ almighty! Are you waiting for me?

[45:17] Oh my god.

[45:40] So much for luring her. Oh, I feel like that's Dev telling us something.

[46:11] I wonder if these things are going to just keep spawning. which now all of a sudden makes me very worried about the amount of ammo we have

[46:36] they really do just hide around quarters Bro- OH! Stop! Okay.

[46:58] Uh, Kurti, we played a couple hours of Graveyard Keeper 2, but I- I'm not yet going back for my full run yet. Too many other games right now. But it was fun. Had a good time with it. It's like the first one and more, essentially.

[47:16] Okay, let's make absolutely sure we can't get into these other doors. Okay, that one's... that one's locked.

[47:29] Uh, what else we got? We got a door back into the... We got the media department door. And this girl's got me paranoid.

[47:43] You. Okay, I'm not doing that right now. Excuse me. Did I finish Don Walker? I did! Yep. Don Walker is done.

[47:55] Fantastic game. We're finishing this game next, and then the next game up for the main game is Control Resonance. Which I did two hours of yesterday, and it is slick. I enjoyed it.

[48:15] And then we're doing Valheim this afternoon. Our first time in the Ashlands this afternoon. That's gonna be a thing. That's just creepy.

[48:31] Awesome. Alright. I like the ammonite motif.

[48:56] Richard Future at CEG

[49:20] Executive Board Okay.

[49:35] Let's try this again.

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