Silent Hill Level 3 Clearance & Locke Actor?
51sReveals a surprising actor connection and starts with an intriguing restriction, making viewers curious.
▶ Play Clip"The title is accurate but offers no content promise; it's a straightforward gameplay episode with no misleading claims."
This is a gameplay segment from 'Silent Hill: Townfall' Part 14, where the player explores a corporate building, solves puzzles, and uncovers narrative clues. The episode focuses on environmental storytelling, combat encounters, and progressing through locked areas while piecing together a conspiracy involving the CEO and an engineer.
The player mentions not being allowed to attend due to security clearance, and notes that Richard is voiced by the actor who played Locke on Lost.
Exploring the media department storeroom, the player discusses weapon switching being slow and the need to use bottles for distraction, while enemies hide and charge at the player.
The player notices that enemies hold the same stick that was found in someone's eye, linking the monsters to the protagonist's backstory.
Messages reveal that the CEO, Richard Shaw, publicly blamed an engineer for the disaster, but emails indicate the engineer is innocent and being scapegoated. The player questions the CEO's actions.
The player collects codes for various storage rooms (4512, 1607, 1306) and notes a mysterious '14' at the bottom, hinting at additional content.
A brief discussion about another game (Resident Evil) they played for 2 hours, praising its combat and world exploration.
The player finds a projector lens and a code (2709) for the finance department, while also discovering a board of directors photo from 1985.
A TV statement shows the engineer publicly declaring he will clear his name, claiming the company is using him as a scapegoat.
The player encounters creepy pictures on enemies and notes they may depict people who died in the town, adding to the horror atmosphere.
The player expresses that this section is far more engaging, feeling it's 'peak Silent Hill' due to the pacing and direct gameplay without forced stealth sections.
The gameplay revolves around exploration, puzzle-solving, and narrative discovery, with the player piecing together corporate conspiracies and surviving Silent Hill's horrors. The segment highlights the engaging atmosphere and teases further mysteries.
Richard is voiced by Locke from Lost
Interesting trivia for fans of the show, connecting to the game's cast.
00:51Weapon switching is slow
Highlights a gameplay mechanic that affects combat strategy.
03:32Mobs hold the stick found in his eye
Narrative clue linking enemies to the protagonist's backstory.
04:32Engineer blamed publicly by CEO
Key plot point revealing the corporate conspiracy at the heart of the story.
07:50This section is peak Silent Hill
The player's emotional response underscores the game's effective horror design.
39:27[00:09] They wouldn't even let me attend. Level three four clearance card. Let's uh let's save before we do anything.
[00:38] there's no message. >> You have no new messages. >> Richard is voiced by the guy that plays Locke on Lost. No kidding.
[00:51] Locke on Lost. No kidding. How cool.
[01:05] Media department storeroom fourth [music] floor.
[01:26] behind these things. You know they are. You know they are. You know they are.
[01:43] All right, we're going back downstairs, chat. This is happening. the wall and they're going to put one like back here.
[03:00] >> [music] >> Is that it?
[03:18] us, but then why would we have the shotgun? to be doing with these bottles. The weapon switching's pretty slow, so I
[03:32] to like throw the bottle then shoot them. doesn't really have stealth distraction though. This area has mobs that hide
[03:46] from you and then jump you. So, there's no real Oh, maybe it's coming later. Maybe there's going to be some of that stuff later. mobs in here are the ones that charge you, so I'm not
[04:32] Are you in here? You're in here. Oh, and look what they're holding. They're holding the same stick that was
[04:44] found in his eye. So, I guess I guess we know what got So, I guess I guess we know what got him, huh?
[05:08] think so. Okay. level and then go down. public relations area. Okay, that's what we're going to do.
[05:23] we're going to do. Cool.
[05:36] Authorized personnel only. Interesting. Okay.
[05:51] Little Rascal is Spanky. If anyone was wondering.
[07:03] Always check your toilets. All right.
[07:33] >> No. No entry.
[07:50] look like ghouls and it sounded like he was placing the blame for the disaster engineers. Why would he say that? I've been told that the engineer is furious and refuses to be cast as a fall guy. He's out for blood. To Mark Abbott from
[08:03] He's out for blood. To Mark Abbott from administration director. to fix. To answer your question, no, we can't put out a statement denying the
[08:15] underway, we can't definitively say the engineer was or wasn't in some way just put us in a difficult situation and become evidence in the case. My advice protect the engineer in question until we can clear things up. He'll be public
[08:28] need support. From legal director. So, it looks like our boy Richard went public blaming an engineer.
[08:42] >> You have one >> Message one. Calamitous Audrey. This engineer is going to cause real problems. He's already getting hounded
[08:54] by the press for causing this all and it's got nothing to do with him. I don't know what Shaw was thinking when he spoke out last night, but this guy wants Oh, this guy needs to clear his name.
[09:06] End of messages. >> Interesting. So, they're saying that the engineer didn't do anything. Why would Shaw have blamed him publicly? Strange.
[09:30] tapes from before. Yeah, yeah, maybe. Maybe I thought that was more of a guy that was was in on it, but not necessarily the engineer. Maybe it was though. But we'll we'll see, man. I'm sure this in classic Silent Hill
[09:44] I'm sure we're going to get all this answered as we keep playing. They They good about at least eventually getting >> [laughter] >> Mark wants the whole department in a
[09:56] we have to clean it up. Some staff are taking it very taking it very personally this is internal damage control, too. Don't be late.
[10:12] here from the sounds of it. And to be fair, that is like like CEO 101 is you don't go public and immediately start blaming people. So I don't I don't really know what he was thinking there. Holy [ __ ]
[10:25] thinking there. Holy [ __ ] >> [screaming]
[11:17] Oh, what is that [ __ ] I was I was expecting her to raise her arm just like every other time. That was like some kind of stab. kind of stab. I didn't know they could do that.
[11:29] So they have different attack animations.
[11:45] Okay, so we got some codes. Let's We got some codes to try. We've got a first floor store room 4512 4512 third floor records 1607
[11:59] third floor records 1607 and second floor storage 1306. Anything else crossed out we need? There's a 14 at the very bottom. What is There's a 14 at the very bottom. What is that?
[12:13] does that 14 mean? That's a little strange.
[12:28] With all the the green energy stuff all over the place. Ugh.
[12:48] Third floor. So, this is the third floor records room these stairs yet. We're going to go back and see if we can and see if we can keep poking around.
[13:02] the first floor storage room and check that out.
[14:06] down here somewhere. Do we know where the second floor storage is? can't get to yet. Okay. Okay. Um, can we get to the first floor?
[14:30] Because we came in on the second floor. So, I think we're to keep going back where we were. Yep, let's do that.
[14:48] Resident? We did. Played it for 2 hours and it was awesome. absolutely going to play more of it uh when we're done with Silent Hill.
[15:03] combat, felt very zippy. Like in the uh exploring the world seemed fun and awesome so far. It was more Remedy, which I love. So, everything about it's been pretty great so far in my 2 hours. [music]
[15:30] felt that way to me, too, but we can move around super quickly. So, as long as that's the case, then I'm I'm kind of okay with that. As long as the stuff we get to is still fun and engaging.
[15:45] the whole city was just also just destroyed and ravaged, so not going to be a lot of people or things running around. Interesting. Is that where we are?
[16:01] Yes, perfect. Perfect. >> and maybe those enemies react to the bottles.
[16:31] Damn, I thought I heard someone in here. Cables! That is the weakest cable thing Um oh, projector bulb, nice.
[16:53] 2709 Okay, we got to keep that in mind. 2709 Projector lens F. Sloane, third floor finance. I think we need that.
[17:12] Okay. Sorry. Very angry right now. Sorry. Very angry right now. Very angry.
[17:29] Board of directors photos HQ opening ceremony 1985 Good year. I was 1.
[17:41] Okay. >> [snorts]
[18:11] You know what? We're just going to leave that locked. that locked. Um okay. floor and we got some tools to deal with that. Let's make it happen.
[19:40] Finance. 2709? statement in relation to what Mr. Strickland put forward?
[19:53] I'm clearing my name. it's a tragedy that the company would throw me out like this. But I've been a dedicated employee
[20:07] and engineer for over 25 years. Many of the folks in Saint Emilia know me well. That CEG believes a disaster of this
[20:19] scale could be blamed on a single person and then use that person as a scapegoat in a public inquiry. This is much of a scandal as the disaster itself. >> How exactly will you be clearing your
[20:34] >> Tomorrow the facts will speak for themselves through someone who knows themselves through someone who knows exactly what happened.
[20:49] anything about the statement in relation to what >> Nice. >> forward. >> It sounds like Richard a little bit, though.
[21:01] that the company would throw me out in the wolves like this. But I've been a dedicated employee
[21:34] Richard was the CEO. I thought it was Richard Shaw, but
[22:01] this. Let's think about this. discussing and he was like here we go again, but maybe
[22:22] going. Let's just keep going. Let's just keep going. That's always the right option in a Silent Hill game. Just keep swimming. Just keep swimming. All right, we need to go up now.
[23:12] >> Thank you, dead Richard. Thank you, dead me.
[23:52] bodies are new. Bro, what? Bro, what? How many times have you done this, man?
[24:15] Okay. Richard's future at CEG. Oh, well
[24:41] I can literally not >> [music]
[25:01] >> Oh, no. What? I don't have any signs. No. I just got a key from that dude though. Let's save it.
[26:18] We've already been here. This is fine. Keep going down.
[26:36] This area we have not been in. Let's go ahead and save it.
[27:34] >> Why do they have pictures all over them? That's creepy as hell.
[28:12] I think it's pictures of people who died in the town.
[29:39] I feel like we definitely missed some stuff in here. Yeah, we got to keep poking around in here.
[30:31] Bro, stop it. Oh my god, these things, Chad.
[31:10] >> [music] >> Slides, please. Give us slides. >> Slides, please. Give us slides. Where are the slides?
[31:39] Got to go all the way to the other side. Okay, let's
[32:03] We haven't even been to this floor. Oh damn, dude.
[33:55] What was this all the stuff we read downstairs?
[34:09] the slides and now I've been walking through like the next area.
[36:38] OKAY. NOW TO GO all the way back. >> You're looking a bit dry. >> Thanks, Amelia. Oh my god.
[37:45] >> Oh my god, dude. Oh. >> Do not like. Do not like. Um
[38:53] like this, to be honest. I'm going to be real. This this section so much more engaging than the rest of the game. I've been like at the edge of my seat this whole time. Oh my lord.
[39:11] I love Richard Store. I can play a whole game as like Richard's gameplay. doing in this section is we're not stealthing. We're not having to wait for enemies. We get to do our own gameplay and then deal
[39:27] with the enemies as they appear. It's still scary. It's still horrifying. It's getting me all the the Silent Hill vibes that I want. Yeah, man. This this is this is I feel like this is peak Silent Hill right now.
[39:43] I want more more Silent Hill games like this. All right. We're going to see if we can make it to the maintenance thing.
[40:03] up. Oh. Wait, no. Here we go. Here we go. Here we go. Good. Good. Good. Good. Good. Good.
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