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Hidden Gem of Slavic Game Development: Access Denied

0h 08m video Published Aug 6, 2024 Transcribed Jul 22, 2026 S SUMAG
Beginner 4 min read For: Gamers interested in indie roguelike/survivor games and humorous game reviews.
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AI Summary

This video is a humorous and critical review of the indie game 'Access Denied', a survivor-like roguelike made by a small team. The reviewer discusses gameplay mechanics, balance issues, and suggests improvements while entertaining the audience with sarcastic commentary.

[00:04]
Game Introduction

The game 'Access Denied' is an indie title in the survivors genre, developed by two and a half people. The reviewer notes it's not a roguelike yet.

[01:02]
Character Selection and Setup

Players choose from two characters, with a store in a closed room to buy items before starting waves.

[01:42]
Equipment and Upgrades

Characters can equip up to four guns, buy upgrades for weapons, passive upgrades, and store upgrades. Weapon modules are called 'bunches'.

[02:14]
Leveling System

Upon leveling up, players choose from three upgrades, each with three options: regular, acceptable, and normal.

[02:33]
Game Content

The game currently has 30 waves plus an infinite mode. The reviewer played about 10 hours.

[02:47]
Gameplay and Difficulty

Gameplay is relaxed until wave 30, then becomes unfair with auto-leveling and enemies dealing high damage (300-400) even with 40 armor.

[03:27]
Weapon Recommendations

Area damage weapons with elemental modules are recommended. The rocket launcher fires three projectiles and can be modded for additional projectiles.

[04:19]
Lack of Events

The game lacks events; only one event exists at wave 20 where enemies drop money.

[05:02]
Importance of Unlocks

Unlocks are crucial for roguelikes. The reviewer completed the game multiple times but didn't unlock new modules or characters, making progress feel like Sisyphean labor.

[05:34]
Balance Issues

The magnet fart gun is imbalanced in late game, pulling enemies from meters away and causing one-shots.

[06:05]
Late Game Philosophy

In other roguelikes, having 90% of items allows players to kill everything. The reviewer supports this and wants more difficulty and random events.

[06:52]
Build Changes

Changing builds mid-run is difficult because the store resets when upgraded. Money is key.

[07:07]
Fun Builds

The reviewer tried a build with four executioners and explosive modules, and later used ancient levitating spears for melee combat.

[08:06]
Death Sound

The character makes a moaning sound upon death, which the reviewer found amusing.

[08:22]
Wishlist

The reviewer wants a Cyber Saifa Nago Fu character with melee buffs and a katana.

The reviewer finds 'Access Denied' has potential but suffers from balance issues, lack of events, and poor unlock progression. Despite its flaws, the game offers fun moments and the reviewer encourages feedback to the developers.

Clickbait Check

70% Legit

"The title promises a hidden gem, and the video delivers a detailed review, though the gem is flawed."

Mentioned in this Video

Study Flashcards (8)

How many developers worked on 'Access Denied'?

easy Click to reveal answer

Two and a half people (two developers and one half).

00:17

What genre is 'Access Denied'?

easy Click to reveal answer

Survivors genre (not a roguelike yet).

01:02

How many guns can a character equip?

easy Click to reveal answer

Up to four guns.

01:42

What are weapon modules called in the game?

medium Click to reveal answer

Bunches.

01:58

How many waves does the game currently have?

medium Click to reveal answer

30 waves plus an infinite mode.

02:33

What damage do enemies deal in late game according to the reviewer?

hard Click to reveal answer

300-400 damage even with 40 armor.

03:15

What is the only event in the game?

hard Click to reveal answer

At wave 20, enemies drop money.

04:32

What sound does the character make upon death?

easy Click to reveal answer

A moaning sound.

08:06

💡 Key Takeaways

📊

Difficulty Spike

Highlights the game's balance issue where it becomes unfair after wave 30.

02:47
💡

Unlock Progression Flaw

Critiques the lack of meaningful unlocks, making progress feel pointless.

05:02
🔧

Imbalanced Weapon

Points out a specific weapon (magnet fart gun) that breaks late-game balance.

05:34
⚖️

Late Game Philosophy

Compares to other roguelikes where having many items leads to power fantasy.

06:05

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

The Fox is Out of Control!

45s

The humorous, chaotic opening with a fox and the phrase '2 and a half people know about this game' creates a mysterious, funny hook that grabs attention.

▶ Play Clip

Roguelike? Survivors? Confusion!

60s

The creator's exaggerated frustration and confusion over genre classification is relatable and entertaining for viewers who love indie game debates.

▶ Play Clip

Four Guns, One Character: Chaos

45s

The unique mechanic of equipping four guns and the cringe word 'bunches' sparks curiosity and humor, perfect for short-form engagement.

▶ Play Clip

Unfair Auto-Leveling Rant

60s

The passionate complaint about unfair difficulty spikes and damage numbers resonates with gamers frustrated by poor balance, driving comments and shares.

▶ Play Clip

Sisyphean Grind: No Progress

60s

The critique of 'Sisyphean labor' and lack of progress in roguelikes is a hot-button topic for fans of the genre, sparking debate and engagement.

▶ Play Clip

[00:04] reconsider my greeting later I didn't like it a little everything on the list everything according to plan I'll tell you about Access Access

[00:17] tell you about Access Access in short access denied This is Access a game that 2 and a half people know about, these are two developers half people know about, these are two developers Well and I'm like I'm half

[00:30] and Pr I have today yes yes Just look at what this Fox is doing Okay look at what this Fox is doing Okay this point It seems like it was unnecessary here Access is an exciting indie game in the R genre in which you have to stop stop stop stop

[00:45] stop this is not a roguelike yet Yes I could as a professional could as a professional roguelike player and strangler

[01:02] game in the survivors genre and like everything think Well I thought early Access gamepl the character selection window greets us when we start the game to choose from two

[01:14] greets us when we start the game to choose from two characters there is a setup moment in the game a group of developers VK and an exit Everything means what this game is made on Go do Engine you spawn then in

[01:28] some incomprehensible There's a store in this closed room where you can buy something. Well, and start a wave. I know that it's all clear. But what's the joke of the game? You ask this. I don't understand at all. I'm explaining it to the character. You can

[01:42] equip up to four guns and buy upgrades for them, buy all sorts of passive upgrades for the character, and even upgrades for the store. Here are the upgrades for the gun, these modules, bunches, bunches, damn. What kind of cringe-worthy word is this? Bunches,

[01:58] bunches, souls, they shoot or hit the enemies closest to you, and you just need to run and loot the cache experience from them. And Healers, these are really survivors. G from randomness, there are only e goods in the store, and character leveling. When you level up, you

[02:14] are given a choice of three upgrades, and each of them has three options: each of them has three options: regular, acceptable, and normal. I would leave only normal. But it doesn't matter. Okay,

[02:33] balance. Well, thanks. So far, the game has 30 waves. Yes, but there is an infinite one. I only played the mode. Well, about 10 hours at most, which is incomparably little compared to how much effort the UGB had to

[02:47] develop the game. The setting of the game is basically cool, there is no plot. The gameplay in Chile is like this. On a relaxed basis, up to the thirtieth wave, then somewhere after

[02:59] Trash, this auto-leveling just starts fiercely. It’s just unfair with a bot, but like a parody of a Zerg from Alen Shooter, it can withstand more than 100 damage, even the metal doesn’t change in any way. And it would be nice that the damage that

[03:15] this Bullet deals to me is evil, 300, there 400, and so on. Like, with 40 armor, in my opinion, that’s a lot of damage. This is unfair, I don’t agree with

[03:27] this. You buy it. In short, the entire store is weapons that deal damage in an area. I advise everyone to also hang elemental modules on them, plus modules for a shotgun or not for a shotgun. Who knows. What makes such a tough joke is the rocket launcher,

[03:42] which is for Since it shoots three projectiles at once, fix the modules for additional projectiles, I'll delete the game, but this will not affect you in any way.

[03:58] I just don't know what they can threaten you with, you know. I'm a loser, I have n't achieved anything in this life, but I'm also a cool, novice gay designer. Yes, look, I'll make this game a little

[04:19] precision that I don't know why you came up with. Yes, now it really has some kind of program, especially in this event. Yes, your game really lacks events, you only have one, yes, I found out. What kind of

[04:32] event is this, the twentieth wave, where only one type of enemy spawns from which you can steal money and that's it. Well, they don't seem to appear there, there are 10,000 of them, like zero, the crash is so fierce. Yes, it could have been like that, it could have been, but the developers. Yes,

[04:47] bro, not with the internet. You're fine. I'm just kidding. If you really want to make a roguelike, then the bosses in the game and the music, of course, are also It's important, but I would put aggressive.

[05:02] I would put aggressive. Yes, there's nothing more important than unl. You see, unl is the most important component of any roguelike. I've completed the game several times, if I haven't unlocked new modules, new passives, I won't see them, a new

[05:18] character won't open. You know, it's some kind of Sisyphean labor, it turns out I don't enjoy it. Listen, I want progress in the game, and since my comment is simply ignored in the group, I'm like, this new magnet fart gun is not imbalanced at all. You see, it's a ruin

[05:34] in the late game. I'll explain with an example: as soon as this contraption shoots at an enemy located a nanometer away from you, all the riff-raff within a few meters will be within your reach, and you won't get a one-shot. There's no such thing as malachite from Reina's risks. So

[05:49] live with it as you wish. They're not just throwing in all this stuff for no reason, they're erasing something about balance. Well, let's look at other roguelikes in the late game. Yes, when a player has 90% of all the items in the game, the game simply gives him the right to kill and

[06:05] loot. everything that moves, you know, is an absolutely normal phenomenon, I support it, withdrawal, withdrawal is really all I need. And also random events and unlocks. Yes, another question is how to get all these 90% of

[06:21] items. Yes, like the more difficult it is, the more fun it should be. Yes, let the game troll me by spawning a Cyber ​​Golem on the first wave, no matter what. And I also like that attempts to damage me are punishable by an electric arc of 3

[06:36] million in Electro Tsundere. At your service. Not a bad idea for Alokai. You will have a wave. Without weapons, such a normal Challenge. By the way, this character in the main menu for some reason sits like "bro, won't call" in the game. It's very difficult

[06:52] to change your Build right during the run, mainly because you have to update the store and all sold modules are updated along with the store as a whole. It's tolerable, you understand. Money solves everything, and since I was tired of blowing up everything in a row

[07:07] and I decided to feel like General Grievous and Star Wars, I decided to stir up four executioners for myself and hung They have explosive things for damage, hung They have explosive things for damage, but I would like it even faster, you know, a

[07:46] saifa jokes contains some ancient levitating spears. Yes, I thought about it and couldn't pass up this opportunity to not prick my sides with magical, elementally powerful spears. Bofa,

[08:06] There, when a character dies, he really makes a moaning sound. Hin, a secret girl. I really liked it. I want to die again. And I also want Cyber ​​​​Saifa Nago Fu, a fox with buffs for melee combat and a katana at the start, to be added to the game. Yes, yes, I understand

[08:22] melee combat and a katana at the start, to be added to the game. Yes, yes, I understand what I want. I understand. In general, everything is like, unsubscribe, comment, and for those who want to get to know me better, fill out this simple form and send it to me in LS VK. I will be glad to have new friends and

[08:39] wallets [music]

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