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The Ultimate Wave Management Guide for League of Legends

Transcribed Jun 14, 2026 Watch on YouTube ↗
Intermediate 6 min read For: League of Legends players looking to improve their laning phase and wave control.
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AI Summary

Coach Mysterious explains the fundamentals of wave management in League of Legends, covering how waves work and how to influence them. The two main forces affecting wave states are size and location, which determine whether a wave pushes, freezes, or remains neutral.

[00:13]
Two Forces: Size and Location

Size: a larger minion wave will clear the smaller one. Location: if a wave is closer to a turret, the next minion wave arrives faster, causing it to push.

[00:42]
Neutral Wave State

When size and location are similar, the wave stays in place, offering flexibility and trading opportunities.

[00:56]
Pushing by Size or Location

A slight minion advantage (e.g., one extra minion) creates a slow push. Location closer to the enemy turret also causes a slow push toward the enemy.

[01:30]
Frozen Wave State

Size and location forces counteract each other, keeping the wave in place. Requires holding 3-4 minions on your side.

[01:51]
Hard Push

Used when you need immediate tempo (e.g., to reset or rotate). Nuke the wave quickly to avoid losing minions.

[02:33]
Slow Push

Push slowly to generate a minion advantage, giving trading advantage and lane control. Allows you to harass the enemy on their last hits.

[03:35]
Freeze (Offensive/Defensive)

Offensive: zone enemy off resources. Defensive: keep wave close to your turret for safety. Rare in the new season.

[04:46]
Held Wave State

Hold 1-2 minions just outside tower range. Creates a slow push that is close to your turret, forcing the enemy to overextend.

[07:04]
Setting Up a Slow Push

Gain a slight minion advantage by auto-attacking first, using high-value abilities (hit both champion and wave), or hitting the enemy champion to draw minion aggro.

[10:53]
Cycling Waves in a Rotation of Two

Slow push wave 1 for trading opportunities, then crash wave 2 faster to reset the wave position and continue pressuring the enemy.

Mastering wave states—hard push, slow push, freeze, neutral, and held wave—allows you to control the lane, generate trading advantages, and dominate your opponent. Practice setting up slow pushes and cycling waves to apply constant pressure.

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Tutorial Checklist

1 00:13 Understand the two forces: size and location. A larger wave pushes; a wave closer to turret pushes.
2 01:51 Hard push by nuking the wave when you need immediate tempo (e.g., to reset or rotate).
3 02:33 Slow push by auto-attacking slightly more than the enemy to gain a minion advantage, but not too much to hard push.
4 03:35 Freeze the wave by holding 3-4 enemy minions on your side, balancing size and location to keep the wave in place.
5 04:46 Set up a held wave by tanking 1-2 minions just outside your tower range, then slowly push.
6 07:04 To get a slow push, auto-attack first, use abilities that hit both champion and wave, or hit the enemy champion to draw minion aggro.
7 10:53 Cycle waves: slow push wave 1 for trades, then crash wave 2 faster to reset the wave and continue pressure.

Study Flashcards (9)

What are the two main forces that influence wave states?

easy Click to reveal answer

Size and location.

00:13

What happens when a wave is closer to the enemy turret?

easy Click to reveal answer

The next minion wave arrives faster, causing the wave to push toward the enemy.

00:27

What is a neutral wave state?

easy Click to reveal answer

When size and location are similar, the wave stays in place and offers flexibility.

00:42

When should you hard push a wave?

medium Click to reveal answer

When you need immediate tempo, such as to reset or rotate to a play on the map.

01:51

What is the main advantage of a slow push?

medium Click to reveal answer

It generates a minion advantage, giving you a trading advantage and lane control.

02:33

How do you set up a freeze?

hard Click to reveal answer

Hold 3-4 enemy minions on your side, balancing size and location to keep the wave in place.

03:35

What is a held wave state?

hard Click to reveal answer

Holding 1-2 minions just outside your tower range, creating a slow push that is close to your turret.

04:46

Name three tricks to get a slow push.

medium Click to reveal answer

Auto-attack first, use high-value abilities (hit champion and wave), or hit the enemy champion to draw minion aggro.

07:04

What is the purpose of cycling waves in a rotation of two?

hard Click to reveal answer

To maintain pressure by slow pushing wave 1 for trades, then crashing wave 2 faster to reset the wave.

10:53

💡 Key Takeaways

⚖️

Two Forces: Size and Location

Core concept that underpins all wave management.

00:13
🔧

Slow Push Trading Advantage

Explains how a minion advantage translates into lane control and harass opportunities.

02:33
💡

Held Wave State Power

Describes an OP wave state that combines safety and pressure.

04:46
🔧

Tricks to Get the Push

Actionable tips for gaining a minion advantage.

07:04
🔧

Cycling Waves for Pressure

Advanced technique to dominate lane opponents.

10:53

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Two Forces That Control Every Wave

45s

Explains the core mechanics of wave management in a simple, memorable way that immediately improves gameplay.

▶ Play Clip

Hard Push vs Slow Push: When & Why

60s

Breaks down two essential wave states with clear, actionable reasons for each, helping players make better decisions.

▶ Play Clip

The OP Held Wave State Explained

60s

Reveals a powerful but lesser-known wave state that gives huge advantages, making viewers eager to try it.

▶ Play Clip

3 Tricks to Set Up a Slow Push

60s

Provides specific, easy-to-apply techniques that directly improve laning phase, appealing to players of all levels.

▶ Play Clip

Two-Wave Cycle: Dominate Your Lane

60s

Demonstrates an advanced wave management pattern that creates constant pressure, perfect for players wanting to climb.

▶ Play Clip

[00:00] Welcome everybody. Coach Mysterious here

[00:01] and in this video I'm going to explain

[00:02] you everything you need to know about

[00:04] wave management. We're going to start

[00:05] off by understanding how waves work and

[00:08] then we're going to move on on how to

[00:09] actually manage waves and influence them

[00:11] yourself. So there are two main forces

[00:13] that influence wave states. Size and

[00:15] location. Yes, size matters nowadays

[00:17] guys. So the reason why size matters is

[00:20] because if there's a minion wave that's

[00:21] bigger than the other minion wave, it's

[00:23] always going to clear their minion wave.

[00:25] Location matters because if a wave is

[00:27] closer towards someone's turret, the new

[00:30] minion wave will arrive faster than the

[00:32] other minion wave will. And that means

[00:33] that there's going to be more damage

[00:35] dealt and it means that it's going to be

[00:36] pushing. So these forces can work

[00:38] together or they can work against each

[00:40] other depending on the situation. We

[00:42] have a neutral wet. You see that the

[00:43] size and the location is similar and

[00:46] that means that the wave is actually

[00:47] going to stay in its place and it's not

[00:49] really going to move anywhere because

[00:51] there's just as many minions and it's in

[00:52] the middle of the lane which means that

[00:54] the location is neutral. Now you can

[00:56] also have a pushing wave state. You see

[00:58] that we're still in this somewhat

[00:59] neutral wave state but in this case

[01:01] Oriana has got one more minion which

[01:04] means that it will slightly slow push

[01:06] into or into any side. We also have

[01:09] pushing by location. In this uh example,

[01:12] we see that we have the wave state that

[01:14] is somewhat equal when it comes to the

[01:16] size, but the location is closer towards

[01:19] Oriana's turret, which means that it's

[01:20] going to be slow pushing into red side

[01:23] because of the fact that the blue

[01:24] minions will arrive sooner than the red

[01:27] minions, dealing more damage towards

[01:28] their redside wave. Finally, we got the

[01:30] frozen wave state in which that the size

[01:32] and the location forces are

[01:34] counteracting each other and keeping the

[01:36] wave in this position. There's a handful

[01:37] of wave states that can happen in

[01:39] League. And each of the wave states have

[01:41] clear advantages and disadvantages. And

[01:43] knowing these will allow you to

[01:45] understand when to utilize which wave

[01:46] state in which position. And that will

[01:48] allow you to then manage the wave in the

[01:49] correct position. We're going to start

[01:51] up with the hard push. When do you hard

[01:53] push? Well, you hard push if you want to

[01:55] have something happen right now. And

[01:57] that can be either something that's

[01:59] happening on the map. Maybe there's a

[02:00] play happening on bot that you can then

[02:02] move towards. So, you got to nuke the

[02:03] wave and then get out. But in this case,

[02:05] you see in this example, I'm getting

[02:07] ganked. So, I'm hard pushing the wave to

[02:09] make sure that I don't have to attend

[02:11] any minions and I can run away from the

[02:13] banion. There can be other reasons for

[02:15] hard pushing as well. I'm going to hard

[02:17] push again the next wave right here

[02:19] because I want to take a reset. Usually,

[02:21] you hard push for tempo, for time. So,

[02:24] the faster I push this wave out, the

[02:26] faster I can actually reset myself,

[02:28] which means that on the next wave after

[02:30] that, I'm not going to lose that many

[02:31] means. So, when there's hard pushing,

[02:33] there's also slow pushing, which means

[02:35] that we want to push the minion wave

[02:37] into the enemies, but we don't want to

[02:38] do it fast. We want to do it slow

[02:40] because we don't need to have to attend

[02:42] to anything on the map right now. And by

[02:45] slow pushing, we're actually going to

[02:46] generate a minion advantage. And having

[02:48] a minion advantage means that there's

[02:50] more minions on our side, and that's

[02:52] going to give us a trading advantage

[02:53] because if we trade and we hit each

[02:55] other, what's going to happen is that my

[02:57] minions are going to be stronger, going

[02:58] to be dealing more damage towards the

[03:00] rise. So that's why a slow push is so

[03:02] incredibly powerful. We use this also to

[03:04] get lane control. One of the powerful

[03:07] things of a slow push is that you can

[03:09] create opportunities to trade because

[03:11] you can last hit your minion before the

[03:13] enemy last hits their minion. So you've

[03:15] cleared yours and then they still need

[03:16] to clear theirs allowing you to use your

[03:19] spell or an out attack onto the enemies

[03:21] granting you a trading opport

[03:22] opportunity. And this will usually allow

[03:25] you to have lane control because it is

[03:27] really easy to turn a slow push into a

[03:29] fast push. and instantly make a play on

[03:31] the map if we actually see that once

[03:33] happening. So, the next wave state is

[03:35] going to be the freeze. And the freeze

[03:37] can be used offensively as defensively.

[03:40] In this case, I'm using it offensively

[03:41] to zone the enemy of resources, but you

[03:44] can also use it to have the wave closer

[03:46] towards your side and make it harder for

[03:48] the enemies to trade up on you. This is

[03:50] in the new season a pretty rare wave

[03:53] state, but it occasionally still

[03:54] happens. And the way that you do that is

[03:55] by holding three to sometimes four

[03:58] millions onto your side and making sure

[04:00] that you manage that the wave keeps in

[04:02] this position. So you got to manage the

[04:04] size and the location factor that it

[04:06] stays in that specific position. If the

[04:09] wave gets too big, it will push into you

[04:11] and crash. And if the wave is too small,

[04:14] then the location factor will push the

[04:16] wave into the enemies. Next up, we got

[04:18] ourselves the neutral wave state. This

[04:19] is a wave state in which that you're

[04:21] super flexible to do whatever you want

[04:23] because waves can go in both directions

[04:26] and this gives you a lot of options.

[04:28] That's the biggest benefit of this wave

[04:30] state. This is the if I'm not sure what

[04:31] to do, this is the best way to go for

[04:34] this wave set also has the benefit that

[04:35] it has creating a lot of trading

[04:38] opportunities because a lot of minions

[04:40] are dying which leads to both parties

[04:42] being able to punish the other onto

[04:44] their last hits. The final wave state is

[04:46] a held wave state. This isn't a freeze,

[04:49] but it is basically a glorified slow

[04:52] push. The way that you set it up is by

[04:54] holding one or max two minions barely

[04:56] outside of your tower range. And what

[04:58] happens is that both of the waves then

[05:00] are equally strong in size, but it's

[05:03] very close towards your turret, which

[05:05] means that it will very slowly push into

[05:07] the enemies. And this wave set is

[05:10] incredibly OP because it has the

[05:12] benefits of all of the slow pushes, but

[05:14] it is closer towards your turret. So the

[05:17] location is closer towards your turret,

[05:18] which means that it is a lot harder for

[05:20] the enemies to actually manage the wave

[05:22] and it's easier for you to zone them off

[05:25] if you actually get into a position

[05:27] where you can win trades. And you see

[05:28] right here that I'm playing Cinder

[05:29] versus Aan and Axan is actually walking

[05:32] up constantly to clear the minions. And

[05:34] I'm constantly timing my abilities onto

[05:36] his last hits. And that means that he's

[05:37] slowly losing HP because he's forced to

[05:39] CS so close to my turret. He can't swing

[05:42] at me. He can't extend the trade at me.

[05:44] And it puts him in this position which

[05:45] is just super super awkward for him. And

[05:47] because I'm now winning the trade battle

[05:49] and I'm now turning this into a slow

[05:51] push. You see how slow I'm pushing it.

[05:53] I'm only last hitting the minions. We

[05:55] see now we got a real slow push right

[05:57] here because the the wave state is

[05:58] neutral. The location is neutral but my

[06:00] size is slightly bigger. And this leads

[06:03] to me taking insane amount of trading

[06:05] opportunities. So the health wave state

[06:07] is one of the strongest wave states in

[06:09] the game because it forces the enemies

[06:10] to overextend and it forces them if they

[06:13] don't to otherwise lose a lot of means

[06:15] because the size is equal which means

[06:17] that at the beginning they're going to

[06:18] lose a lot of creeps and this held wave

[06:20] state turning it into a slow push is

[06:22] leaving me in an insane lane position

[06:24] where I don't take any damage myself

[06:26] because he simply can't hit me and I'm

[06:28] slowly chipping away at his his health

[06:30] bar which puts me in a position where

[06:32] I'm absolutely destroying him in the

[06:34] trading department. really incredible

[06:36] wave set and I really recommend you guys

[06:38] to play around with it. The way that you

[06:39] set it up once again is by holding one

[06:43] or two minions barely outside of tower

[06:45] range. You see that I'm tanking the

[06:46] minions so it doesn't get into tower

[06:48] range. Now that means that it's in this

[06:51] particular position and I do it again on

[06:53] the next wave. I'm trading him off. He's

[06:55] trying to crash the wave. He's desperate

[06:57] right now. He really wants to get the

[06:58] wave out but I just tank it. I hold it

[07:01] and he's getting absolutely destroyed by

[07:02] this wave state. So, since a slow push

[07:04] is probably the strongest wave state in

[07:06] the game, and I get a lot of questions

[07:08] about players in my coaching program

[07:09] asking, "How do I properly set up a slow

[07:11] push or I I feel like I can't get the

[07:14] push, Tim. How do I do that?" I wanted

[07:16] to specifically highlight that in this

[07:18] example, in this video. There's because

[07:20] there's a bunch of tricks that you can

[07:22] use to get the push. Now, very high

[07:24] level, what you want to do is you want

[07:26] to make sure that the size or the

[07:28] location of your wave gets so big that

[07:31] it pushes into the enemies, but not too

[07:33] big that it hard pushes. So, we want to

[07:35] find a nice balance. So, we want to have

[07:37] a slight mean advantage. That's the

[07:39] goal. There's a lot of tricks that we

[07:41] can use to get a slight mean advantage.

[07:42] Normally, we can auto more. Sounds

[07:45] simple, but a lot of people just don't

[07:47] auto attack. So, if you're the first one

[07:48] to auto attack the minions, you

[07:50] generally already get a slow push. So

[07:51] that means that at 125 you get you

[07:55] better make sure that you're in the

[07:56] center of the lane to start hitting

[07:57] these minions if you want to get a push

[07:59] in that lane. Another thing you can do

[08:01] is you can make sure that you look for

[08:03] high value abilities. What do I mean

[08:05] with that? You look, for example, if I'm

[08:06] playing Victor, my E hits both rise and

[08:09] the minion wave, which means that I get

[08:11] push and I hit him. That is if he's

[08:13] contesting. If he's not out attacking

[08:15] the wave or he if he's just sitting

[08:17] back, then we want to just out attack a

[08:19] little bit and not do not do this.

[08:22] Another thing you can do is you can hit

[08:24] the enemy champion so that the minions

[08:27] will attack you. So you got to stand

[08:29] your ground and the minions will then

[08:30] attack you, which means that they won't

[08:32] attack your wave and that will reset the

[08:34] aggro and that means that then you can

[08:36] also drag the minions backwards which

[08:39] means that the location factor is

[08:41] getting closer towards your side. It's a

[08:43] little bit more advanced. Another thing

[08:45] you can do is if you're currently

[08:46] playing versus mages like Zeraf, you can

[08:48] stand outside of the wave. Zerif has a

[08:51] lot of AoE with his W. And if you stand

[08:53] inside of the wave, what's going to

[08:54] happen is that he's going to be getting

[08:56] these high value abilities, putting him

[08:58] in a position where he's going to be

[09:00] able to

[09:02] um hit both you and the wave, worst case

[09:03] scenario, you're going to absolutely get

[09:05] destroyed if you do that. So, let's take

[09:07] a look at this specific example versus

[09:09] Rise. What I'm going to do is I'm

[09:11] pushing him off because I know I'm the

[09:12] stronger champion level one. So, I'm

[09:14] pushing him off the wave. I'm

[09:16] controlling the space in the lane and

[09:18] I'm going to make sure that I am then

[09:19] going to hit the minions first. And what

[09:21] I'm doing is I'm hitting him and I'm

[09:23] nuking a minion because if one minion

[09:25] dies, that's one minion from the enemies

[09:28] that doesn't damage my minions anymore.

[09:30] So, which also leaves me to slow push

[09:32] into him. And what I did is I hit rise

[09:35] and I slightly dragged the means back.

[09:37] Once again, I'm hitting Rise. You see

[09:39] what happens to these means? They're

[09:40] getting closer towards my side. So that

[09:42] means that right now on my side, I'm

[09:44] turning this into a slow push because my

[09:45] means will arrive a lot more, not faster

[09:47] than it would be in a neutral wave state

[09:49] right here. Turning this into a slow

[09:51] push. The more you're going to out

[09:52] attack, of course, the better it is. And

[09:54] now I slightly stop auto attacking a

[09:56] little bit because I already have the

[09:58] slow push. I don't want to make it too

[09:59] big. Okay, he's stepping up again. I'm

[10:01] managing my auto attacks. I'm just

[10:03] making sure that I'm having this small

[10:05] main advantage over him all the time.

[10:07] not out attacking too much but not out

[10:09] attacking too little as well. Um having

[10:11] a bit of a combination and you see that

[10:13] the combination of having the slow push

[10:15] is leading me to getting these trading

[10:17] windows onto rise and this puts me in a

[10:20] fantastic position where I can pressure

[10:22] him due to the beautiful wave state and

[10:24] this is the power of this wave state. A

[10:26] slow push perfectly an example right

[10:29] here. Now I want to have a bit of an

[10:31] example what a high value ability is.

[10:32] The high value ability is for example

[10:34] this. You see what I need to do? I need

[10:36] to clear this wave because the next wave

[10:37] is coming in. I got to make sure I crash

[10:39] it otherwise he can hold it and that

[10:41] would be a disaster for me because then

[10:42] I can't reset. I need to hard push this

[10:44] as fast as possible. But I also want to

[10:46] hit rise. So I clear the minions plus I

[10:48] hit rise with my E. High value ability.

[10:51] Now the final thing I want to talk about

[10:53] is cycling waves in a rotation of two.

[10:55] And this is really important if you want

[10:57] to take your wavement to the next level

[11:00] and want to pressure your enemy lane

[11:02] opponent. And the way that we're going

[11:03] to do that is by slow pushing wave one

[11:05] because slow pushing wave one nicely in

[11:08] the center of the lane gives us a lot of

[11:10] trading opportunities. And I got this

[11:11] example versus kill because it's

[11:13] literally me versus me in this lane. I'm

[11:15] managing the wave. This guy is

[11:16] spectating. So this is the perfect

[11:18] matchup to practice it on. And what I do

[11:20] is this first wave is I slow push the

[11:22] wave on top of her giving me trading

[11:24] opportunities onto all of the minions

[11:26] that she needs to last it. I can zone

[11:28] her away right here. And I'm going to

[11:29] push the second wave a little bit

[11:31] faster. And this is going to allow me to

[11:34] cycle waves. And bear with me because

[11:36] I'm going to explain why that's the

[11:37] case. So, what we see right here is that

[11:39] I'm crashing the minions. I'm punishing

[11:41] her onto her last hits, which then allow

[11:44] me to hit her under tower and pressure

[11:47] her. Now, what would happen a lot if you

[11:49] do a two- wave crash, there's a reason

[11:50] we call it two wave cycle, not a two-

[11:52] wave crash, because if you do two wave

[11:53] crash, what would happen a lot is that

[11:54] the next melee wave will get stuck up

[11:56] right here, and that would be awkward

[11:58] because Kale can then really easily CS.

[12:01] But what I'm going to do is I'm actually

[12:03] going to make sure that the minion wave,

[12:04] the next minion wave is going to go

[12:06] deeper towards my side. And I do that by

[12:08] in this case taking aggro. You can also

[12:10] do that by crashing the second wave a

[12:12] little bit faster. And because the wave

[12:14] is now closer toward the middle, this

[12:16] guy needs to step up more, granting me

[12:18] more trading opportunities onto him

[12:20] because otherwise he would just be able

[12:21] to duck on the tower, get all the

[12:23] experience, and that means for free

[12:25] standing on a range where it's harder

[12:26] for me to hit him. So now I'm doing the

[12:28] exact same thing. I'm slow pushing wave

[12:30] one right here, hitting him onto his

[12:32] last hits, pressuring him whenever he

[12:34] gets close. You can see it right here.

[12:36] I'm hitting all of my abilities, getting

[12:37] some damage off onto the kill, and I

[12:39] want to make sure that the next wave

[12:41] right here is one that can slightly

[12:43] stack up with the next with the new wave

[12:45] coming in. It's not perfectly in the

[12:47] center of the lane. I think I could have

[12:49] done a little bit better job cycling it,

[12:50] but it shows the example quite well

[12:52] right here. And this see leads to me

[12:55] getting a lot of pressure here onto the

[12:56] kill where I'm just cycling the waves

[12:58] trying to hit my abilities onto her last

[13:00] hits. And this also allows me to punish

[13:03] her under the tower whenever she needs

[13:05] to hit her minions. The power of this

[13:07] wave state is that you can punish her

[13:08] onto all of her last hits. Whenever

[13:10] you're slow pushing, you've hit your

[13:12] minion. She needs to hard last hit her

[13:14] minion. You can harass her. You've k all

[13:16] of your minions under the tower. She

[13:18] needs to CS all of them. You can harass

[13:20] her. This is the most powerful wave

[13:22] state. if you want to dominate the enemy

[13:24] lane opponent. But of course, this is

[13:26] also one that you have to use a lot of

[13:28] fundamentals that I previously discussed

[13:30] well to get it done properly. Now, if

[13:33] you want to have more advanced knowledge

[13:36] on wave management, if you if you're

[13:38] like Tim, I want to see more, check out

[13:40] this video right here because I go even

[13:42] more in depth on wave management.

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