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Tips on Making an Effective Vtuber Design

Transcribed Jun 14, 2026 Watch on YouTube ↗
Beginner 8 min read For: Aspiring VTubers and artists interested in character design for VTubing.
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AI Summary

This video offers tips for creating effective VTuber designs, covering color palettes, silhouettes, complexity vs. clarity, focal points, motifs, and art styles. The speaker, an art teacher, emphasizes that good design is subjective but can be more or less effective.

[00:00]
Introduction to VTuber Design

The speaker introduces the topic of VTuber design, noting that it is essentially character design. They will cover color palette, silhouette, complexity vs. clarity, focal points, motif, and art style.

[02:00]
Color Palette Basics

Explains monochromatic, analogous, and complementary color palettes with examples. Recommends using Coolers for inspiration and suggests a simple palette of black, white, and one other color.

[03:22]
60-30-10 Rule and Bottom Weighting

The 60-30-10 rule helps with color proportioning: dominant color (60%), secondary (30%), accent (10%). Bottom weighting places darker colors at the bottom to ground the design and shift focus upward.

[04:36]
Silhouette and Shape Contrast

A strong silhouette is key for recognition. Test by filling the design in black. Use shape contrast: straight vs. curved lines, wide vs. thin parts, and gaps. Avoid 'bullet head' and 'long hair problem'.

[06:41]
Ladder Design and Symmetry

Ladder design refers to horizontal divisions that make the silhouette boring. Break symmetry with elements like a sloping belt or different height socks.

[07:16]
Complexity vs. Clarity

Balance detail with readability, especially at small sizes. Use the 'marketable plush test' to ensure clarity. Borrow from Pokemon design: simple shapes that are easy to draw.

[09:03]
Focal Points and Emphasis

Focus details and contrast on the upper half, especially the face. Use color contrast, level of detail, and proportions to draw attention to the eyes and expressions.

[11:44]
Motif and Repetition

A motif is a repeated element that adds meaning and memorability. Examples: Gawr Gura's teeth, Onigiri's onigiri theme. Tie motif to the VTuber's concept.

[13:26]
Art Style and Differentiation

Deviating from standard anime style can help stand out. Even within anime, there is variation (soft airbrush vs. cel-shaded). Match style to concept or use contrast as a selling point.

[14:33]
Art Style and Modeling Considerations

Some styles work better in Live2D or 3D. Less realistic styles are easier and cheaper to model. Highly realistic styles can be uncanny if not done well.

Effective VTuber design involves balancing multiple elements like color, silhouette, and clarity. Artists should take it step by step, while non-artists can use these principles to guide their collaborations.

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Study Flashcards (9)

What are the three basic color palette types mentioned?

easy Click to reveal answer

Monochromatic, analogous, and complementary.

02:00

What is the 60-30-10 rule in color design?

medium Click to reveal answer

It suggests using a dominant color (60%), a secondary color (30%), and an accent color (10%) in a design.

03:22

What is 'bottom weighting' in character design?

medium Click to reveal answer

Placing darker colors at the bottom of a design to make it feel grounded and shift focus upward.

04:14

How can you test a character's silhouette effectiveness?

easy Click to reveal answer

Fill the design in black and see if it can be identified by its shape alone.

04:42

What is 'bullet head' in VTuber design?

medium Click to reveal answer

A silhouette where the top of the head is smooth and hair connects to shoulders like a bullet, lacking distinct shapes.

05:29

What is the 'marketable plush test'?

medium Click to reveal answer

Drawing a chibi version of the character that could be manufactured as a plush while retaining its identity, to check clarity.

07:50

Why should the face be a focal point in VTuber design?

easy Click to reveal answer

Because viewers look for connection in the face, and it contains key elements for expression (eyes, eyebrows, mouth).

09:18

What is a motif in character design?

medium Click to reveal answer

An element that gains importance through repetition, providing harmony and memorability.

11:44

What is the general rule about art style and modeling cost?

hard Click to reveal answer

Less realistic styles are easier and cheaper to translate into Live2D or 3D models.

14:56

💡 Key Takeaways

⚖️

Subjectivity of Design

Establishes that there is no right or wrong, only more or less effective design.

00:50
🔧

60-30-10 Rule

A practical guideline for color proportioning that can be applied to any design.

03:22
💡

Silhouette Recognition

Explains how a strong silhouette aids in character recognition, a key aspect of memorable design.

04:36
🔧

Marketable Plush Test

A creative method to ensure design clarity and simplicity.

07:50
💡

Motif and Memorability

Highlights how repeated elements can make a design iconic.

11:44

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

What Makes a Vtuber Design Effective?

45s

Opens with a relatable problem for aspiring Vtubers and promises expert tips from a character design teacher.

▶ Play Clip

The 60-30-10 Color Rule for Vtubers

60s

Reveals a simple, actionable design principle that instantly improves any Vtuber model's visual hierarchy.

▶ Play Clip

Silhouette Test: Can You Guess These Vtubers?

60s

Interactive quiz format engages viewers while teaching a core design concept—silhouette distinctiveness.

▶ Play Clip

Avoid These 2 Vtuber Design Mistakes

60s

Highlights common pitfalls (bullet head, long hair problem) that many Vtubers unknowingly make, offering easy fixes.

▶ Play Clip

The Plushie Test for Vtuber Clarity

60s

Introduces a fun, memorable method to ensure a design is readable at small sizes, which is crucial for mobile viewers.

▶ Play Clip

[00:00] so you've just decided on your YouTuber

[00:02] concept and hopefully that means you

[00:03] found a niche within the content

[00:04] creation world to fill and now it's time

[00:06] for the colorful flashy part of it your

[00:08] vtuber design now you might be wandering

[00:10] or worrying what is good YouTuber design

[00:12] how do you make sure your design is well

[00:15] received memorable and helps you to

[00:18] stand out amid hundreds of other

[00:19] YouTubers well I might just have some

[00:21] tips for you hi I'm EG and in my day job

[00:24] we're ITA while I work with my masters I

[00:27] just teach the animators and Fine Arts

[00:28] the future about character design which

[00:30] ultimately is what YouTuber design

[00:33] really is so for my artists out there

[00:35] I've got some ideas for you to keep in

[00:37] mind and some rough guidelines to follow

[00:38] in practice but for the not so

[00:40] artistically inclined worry not as

[00:42] learning to recognize these aspects of

[00:43] effective character design will still

[00:45] help you to make sure you're guiding any

[00:47] artist you work with in a direction that

[00:48] will be the most beneficial to you so

[00:50] real quick before we get into it do

[00:52] understand that good character design is

[00:55] almost completely subjective there is no

[00:57] wrong or right way to design but there

[00:59] are more and less effective ways of

[01:01] doing it so I usually say effective

[01:04] design as opposed to good I will also be

[01:06] using the YouTuber designs of others as

[01:08] examples I will only speak to the

[01:10] positives of ndv tuber design because I

[01:12] absolutely understand that Indie

[01:14] YouTubers are always making the absolute

[01:16] most of what resources they have and it

[01:18] would be supremely unkind of me to

[01:19] critique them for that on the other hand

[01:21] I will be speaking maybe a little bit

[01:22] more freely of corporate YouTuber

[01:24] designs as agency talents often have

[01:26] little to no control over their designs

[01:28] and ultimately it's the company's

[01:30] decision they look like for the most

[01:31] part but that said I still also will not

[01:33] be voicing much in the way of critiques

[01:34] here either because it's in poor taste

[01:36] critique the work of others when they

[01:37] have not asked you to do so alright so

[01:39] let's chat I'm gonna be breaking

[01:42] YouTuber design down into a couple of

[01:43] categories here it's gonna be color

[01:45] palette silhouette complexity versus

[01:48] Clarity focal points Motif and art style

[01:52] this isn't a list in order of importance

[01:53] or anything but it's more just a way to

[01:55] group ideas together for easier

[01:57] understanding so first is your color

[02:00] palette there are a lot of different

[02:01] kinds of palettes out there you've got

[02:03] your monochromatic analogous

[02:04] complementary and even some more other

[02:07] complicated ones as well but we'll just

[02:08] stick to the basics here monochromatic

[02:10] palettes are ones where only very

[02:11] creations and value of one color or

[02:14] present they usually lend well to mature

[02:16] refined or clean looks some Youtubers

[02:19] with monochromatic palettes include

[02:21] Monarch Selen tatsuki and eye candy

[02:24] analogous palettes are ones where colors

[02:27] next to each other in the color wheel

[02:28] are chosen they usually have a good

[02:30] sense of Harmony and tend to be a bit

[02:31] Bolder than monochromatic ones I have an

[02:34] analogous palette and some other

[02:36] Youtubers with analogous palettes

[02:37] include buff pup and Millie parfait

[02:39] complementary color palettes are ones

[02:40] with colors opposite to each other in

[02:42] the color wheel they tend to be more

[02:44] bold and energetic or higher in contrast

[02:46] usually some examples of Youtubers with

[02:48] complementary color palettes include Ena

[02:50] zentrya and kibara if you're having

[02:52] trouble picking a color palette coolers

[02:55] is a really great tool for generating

[02:56] some inspiration and you can also browse

[02:58] palettes that others have made two on

[03:00] there I'll link it below if you'd like

[03:01] so you can check it out if you're still

[03:03] having trouble looking for a simple but

[03:05] effective solution later on after a

[03:07] color palette of black white and one

[03:09] other color also works really well Fox

[03:11] is a really good example of this how all

[03:13] of luxium pretty much is so there's no

[03:15] need for a super complicated palette to

[03:17] have successful color design as you can

[03:19] see good color choices alone aren't the

[03:21] end of color design though the

[03:22] proportioning and placement of the

[03:23] colors can also make break a design and

[03:25] be just as important many designs for

[03:27] this reason abide by What's called the

[03:29] 60 30 10 rule when it comes to color

[03:31] proportioning and placement this

[03:33] guideline explains that there should be

[03:35] a dominant color given priority a second

[03:37] color given slightly less prevalence and

[03:39] an accent color reserved for focal

[03:40] points where the numbers in the name

[03:43] refer to the percentages of each color

[03:44] in the overall design this is a very

[03:46] simplified understanding of color layout

[03:48] but we can take the idea and expand it

[03:49] for a larger palette here so if I use

[03:51] entreia as an example she's probably

[03:54] roughly about like 50 black 35 Red 10

[03:57] white and five percent green does it

[04:01] make a hundred maybe this makes the

[04:02] green elements really pop and all of the

[04:04] white being concentrated in her face

[04:06] really draws your eye to it the actual

[04:08] percentages here don't matter so much

[04:10] but having a clear hierarchy in the

[04:13] amount of each color is the goal my

[04:14] other suggestion on color placement is

[04:16] what we call bottom weighting this is a

[04:18] common practice in the Fine Arts and for

[04:19] composition especially in digital art

[04:21] traditional art that's 2D but the idea

[04:23] is that by placing darker colors at the

[04:26] bottom of a design it will make it feel

[04:27] grounded this also helps to shift the

[04:30] focal point to the upper half of the

[04:31] character and off of the feet unless

[04:33] that's what you're into I guess so

[04:36] moving on uh next we're gonna talk about

[04:38] your silhouette silhouette is the shape

[04:40] of the outside edge of a character and

[04:42] you can test Yours by filling your

[04:43] design in with black and determining if

[04:45] it's distinct enough that your character

[04:46] could be identified by it alone most of

[04:48] your cartoony video game characters

[04:49] benefit from strong Silhouettes so you

[04:52] definitely can too so let's play a game

[04:54] real quick who are these guys

[04:58] if you were able to guess pikora Haruka

[05:01] and Dia you'd be right they all have

[05:03] distinct Silhouettes because of their

[05:04] hair ears clothing shapes and

[05:06] proportions Holly and Bales are also

[05:08] good examples of this the recipe for an

[05:10] effective silhouette is keeping shape

[05:12] contrast in mind this means placing

[05:14] straight lines next to curved ones on

[05:16] the exterior of the form wide parts near

[05:18] thin parts and gaps between items that

[05:20] the silhouette has some holes in it

[05:21] there are also couple pitfalls to avoid

[05:24] in slow design that I want to mention

[05:25] because I see them quite often but they

[05:27] are completely avoidable

[05:29] the first is what we call bullet head

[05:32] I remember I've heard vroid and 3D

[05:33] artists use the most but it's where the

[05:35] top of the head is completely smooth and

[05:38] the hair in the back just kind of

[05:39] connects the silhouette to the shoulders

[05:40] like a bullet not very script you can do

[05:43] better add some fly away some Trend

[05:45] rolls some shapes make the head stand

[05:47] out notice how most of my examples that

[05:49] I gave before have distinct hair shapes

[05:52] or something like ears bows or something

[05:54] else that stands out from the shape of

[05:55] the skull and that's what makes it

[05:57] successful second on the topic of hair

[05:59] is what I'd like to call the long hair

[06:01] problem

[06:02] show who this is

[06:04] well it's not actually someone specific

[06:06] that would be mean but could be any one

[06:09] of a pretty large number of YouTubers

[06:10] who have long fluffy hair that

[06:12] completely obscures their silhouette if

[06:14] the hair is a distinct shape or a very

[06:16] different color or value than the body

[06:17] in front of it this still work okay from

[06:20] a design standpoint onigiri is a good

[06:22] example of a solution to this because

[06:23] her hair while it's long does fade to a

[06:26] lighter color behind her which provides

[06:28] the illusion of her silhouette being

[06:29] that of her body and not that of her

[06:31] hair most YouTubers are also only ever

[06:33] seen from the waist up majority of the

[06:35] time so super long hair that's never

[06:37] seen isn't always really great for this

[06:39] reason either my final tip for good

[06:41] Silhouettes is related to something

[06:42] called ladder design if you draw a

[06:44] ladder next to a character and we place

[06:46] a rung at each point that there is a

[06:48] major horizontal division in the

[06:49] character it should not be one that you

[06:51] would like to climb this helps to make

[06:53] the silhouette more varied and dynamic

[06:55] things can kind of feel stiff or boring

[06:56] otherwise and often this occurs due to

[06:59] the convenience of making YouTuber

[07:00] designs symmetrical for the sake of Art

[07:02] and rigging but it can really hold a

[07:04] design back sometimes and adding just

[07:07] one element that breaks that horizontal

[07:08] movement symmetry like you know sloping

[07:10] belt or different height socks or

[07:12] something else can really help to avoid

[07:14] ladder design next we'll move on to

[07:16] complexity and Clarity which are two

[07:17] things that kind of work hand in hand

[07:19] complexity refers to the level of detail

[07:21] in the design and Clarity refers to how

[07:23] well a design reads especially when an

[07:25] image is smaller or far away there's a

[07:27] delicate balance between these ideas

[07:28] where we want your design to be detailed

[07:30] enough to be interesting but not so much

[07:32] that it's distracting if someone is

[07:33] watching your stream on their phone will

[07:35] your design hold up at that tiny scale a

[07:37] lot of YouTuber designs suffer from

[07:39] being over detailed and can become

[07:40] confusing to look at from a distance

[07:42] it'd be kind of rude to give examples

[07:44] but I'm sure you can think of designs

[07:45] that were overwhelming or confusing to

[07:47] look at because they just had too much

[07:48] going on the way I like to test whether

[07:50] design has enough Clarity is what I'd

[07:52] call the marketable plush test you draw

[07:55] a version of the character with chibi

[07:56] proportions and simplified enough shapes

[07:58] that it could be manufactured into a

[07:59] plush all while the character very

[08:01] clearly obviously retains its identity

[08:04] if not you might want to hit the drawing

[08:06] board again sometimes when I'm designing

[08:07] characters I will plushieify them and

[08:10] then reverse engineer them from that

[08:12] adding only a couple small details back

[08:13] in after just in order to make sure that

[08:15] I'm not over detailing it the second

[08:17] thing I suggest for clarity is borrowing

[08:19] from the approach of the artist who

[08:20] designed Pokemon Pokemon are usually

[08:22] intentionally designed to have clear

[08:23] simple shapes that kids can draw them or

[08:26] something that resembles them without

[08:27] too much of a struggle

[08:30] strategy that has been discussed by the

[08:31] Pokemon design teams and it's a pretty

[08:33] smart strategy fan artists can always

[08:35] make something more detailed but facing

[08:37] drawing a complicated design can be

[08:38] really intimidating especially if you

[08:40] have a younger audience or for artists

[08:41] who are newer or just starting out

[08:43] finally consistency is the last thing

[08:45] I'd suggest to keep in mind when working

[08:46] towards design Clarity consistent level

[08:48] of line weight shading detail and style

[08:51] can go a long ways for clarity avoid

[08:53] mixing lined and unlined portions solely

[08:55] cell shaded and smooth shaded sections

[08:57] and Hyper realistic and cartoony

[08:59] sections as it can make the design feel

[09:01] kind of disjointed next we'll move on to

[09:03] focal points as your V2 we're probably

[09:05] only mostly be seen from the waist up

[09:07] it's a good idea to focus your details

[09:09] and emphasis colors on this half of the

[09:11] body furthermore as people we tend to

[09:13] look for a connection in art and it's

[09:15] something we can relate to and that's

[09:17] something we usually find in the face so

[09:18] Above All Else the face especially the

[09:21] eyes eyebrows and mouth should be focal

[09:24] points especially because they are the

[09:26] key elements that you will be eventually

[09:28] using to express yourself with when you

[09:30] have a model of your design drawing

[09:31] Focus to the face can be achieved

[09:32] through things like color contrast level

[09:34] of detail and proportions color contrast

[09:37] as I mentioned before when talking about

[09:38] palettes can be a great tool for

[09:40] emphasis if you have a collar that only

[09:41] shows up on the upper half of the body

[09:43] or is mostly centered on the eyes and

[09:45] face it can work really well to draw the

[09:47] eye the Wawa and Moco are great examples

[09:49] of this they each only feature each

[09:51] other's main color in their eyes and as

[09:53] a result their eyes are kind of

[09:55] naturally a focal point to us helps us

[09:57] track their expressions and it just

[09:58] makes them feel more lively color

[09:59] contrast is also one reason that bright

[10:01] hair colors work well they pull the eye

[10:03] to the upper half of the design and they

[10:05] usually somewhat oval Gap in color where

[10:07] the face is kind of stands out as a

[10:08] result Kyo and asked are examples of

[10:10] this were their brightly colored hair

[10:12] draws our attention but it also causes

[10:14] our eyes to search for a less intense

[10:16] place to rest that being their more

[10:18] neutrally toned faces this idea is also

[10:20] part of the reason you see so many pale

[10:21] complexion characters with darker hair

[10:23] and darker complexion characters with

[10:25] lighter hair that contrast can be

[10:26] desirable in a design for these reasons

[10:28] I would highly suggest not making the

[10:30] face and hair too similar in color or

[10:32] value because having low contrast

[10:34] between them detracts from their

[10:35] emphasis and will make them more likely

[10:37] to just kind of dissolve together at a

[10:38] distance level of detail can also be

[10:40] used to emphasize different parts of

[10:42] your design for example if you have more

[10:44] of it in the character's face and items

[10:45] around the face than the rest of the

[10:46] body the viewers I will gravitate

[10:48] towards those higher detailed areas

[10:50] there's a skill often used in 2D art as

[10:52] it's a really good compositional tool if

[10:55] shoes belts or other accessories are out

[10:57] competing the face and detail level they

[10:59] may draw the eye away which isn't

[11:00] necessarily what we want we're using

[11:02] proportions as an emphasis anime style

[11:04] eyes and heads already kind of help us

[11:06] out with this the Larger than Life

[11:07] aspects like these draw our attention

[11:09] and is one of the reasons why Chibis are

[11:10] so expressive there's really not much to

[11:12] them other than their faces one thing I

[11:14] would note here though is that while

[11:16] anime styles are usually good from the

[11:18] eyes and head size some anime Styles can

[11:20] suffer from the way that they

[11:21] de-emphasize the lips and eyebrows these

[11:24] are key elements that your character

[11:25] will use to express themselves so make

[11:27] them stand out a little shading even

[11:29] just on the upper lip and eyebrows that

[11:31] are thicker than one line it can be seen

[11:33] through the hair in some way can really

[11:35] go a long way in helping a design be

[11:36] more expressive maybe think twice about

[11:39] single line lips and small mouths and

[11:41] very thin eyebrows completely hidden by

[11:42] hair next we'll move on to discussing

[11:44] motifs Motif is an element that gains

[11:46] importance and meaning through

[11:47] repetition this is usually something

[11:48] you'll hear about in your high school

[11:50] English class but it's a useful visual

[11:51] design tactic as well a lot of the most

[11:53] memorable YouTuber designs succeed

[11:55] because of this I'm going to show you my

[11:57] teeth real quick and I'm almost certain

[11:59] you'll know whose it is pretty much

[12:00] immediately

[12:02] yeah it's gargle I don't even know why I

[12:04] asked you probably know her design is so

[12:06] iconic and we've come to associate her

[12:08] so strongly with this imagery that it'll

[12:10] call her to mind all on its own one

[12:13] reason this works is because this

[12:14] imagery repeats throughout her design

[12:16] and branding it's on her logo her dress

[12:18] her hair clips and more repetition

[12:20] provides some Harmony and unity to her

[12:22] design and when we see it so many times

[12:24] it really enforces this in our minds

[12:26] this is more a little more visually

[12:27] obvious type of motif or symbol as it's

[12:29] the same exact imagery repeated with

[12:30] minimal changes but there's also a less

[12:33] obvious way of doing it if this feels

[12:34] too on the nose for you if you've seen

[12:36] my video on standing out as a YouTuber

[12:38] you probably won't be surprised to hear

[12:39] I'm bringing onigiri back as an example

[12:41] here onigiri's Motif is onigiri the food

[12:43] which is reinforced not just by her name

[12:45] but also by her color design and her

[12:47] silhouette the top of her shirt

[12:48] resembles the shape and color placement

[12:50] of onigiri as does the silhouette of her

[12:52] hair and the way the lighter inside of

[12:54] it frames her dark socks this is a much

[12:56] more subtle approach but it goes a long

[12:58] ways to make her design memorable even

[13:00] if we might not immediately realize why

[13:02] or how it

[13:03] on a motif it can be helpful to consider

[13:05] your YouTubers concept is there any kind

[13:07] of iconography that we related to their

[13:09] species occupation or personality and in

[13:12] what way can you make that iconography

[13:14] distinctly yours this is another

[13:15] opportunity to do a little bit of

[13:17] research and don't be afraid to draw

[13:19] some inspiration from some logos or

[13:21] symbols you find online but make sure

[13:23] you change them up enough for them to be

[13:24] distinctly your own finally I'd like to

[13:26] quickly mention art styles in our chat

[13:28] about character design I covered a bit

[13:29] about this in my previous video but I

[13:31] want to briefly repeat what I said

[13:32] before while the status quo on

[13:34] youtubeing is definitely your classic

[13:36] anime style models mediation with this

[13:38] idea can really help your design to

[13:40] stand out Indie YouTubers like pumpkin

[13:42] potion kimraai cabal heavenly father and

[13:45] a lot of others in my opinion at least

[13:47] are benefiting from standing apart from

[13:49] the crowd style wise you'll notice that

[13:51] these are mostly 3D YouTubers I've

[13:52] listed and that's probably because there

[13:54] are a lot more 3D artists who are well

[13:56] versed and used to working in less anime

[13:58] Styles than live 2D artists are but

[14:00] don't let this deter you even if you

[14:02] aren't interested in straying away from

[14:04] anime Styles there's still a lot of

[14:05] variation within them to think about too

[14:07] you have your softer more airbrush

[14:09] Styles like fairy Sammy and moon

[14:12] and your contrast to your cel-shaded

[14:14] Styles like Austin Starkey as you can

[14:16] see here they're so pretty really

[14:17] extreme range and anime style so don't

[14:20] be afraid to mess around or search out

[14:21] an artist who has a more distinct style

[14:23] also be a good idea to match the art

[14:24] style of your design to your concept or

[14:26] personality but you don't have to

[14:28] sometimes if they are kind of at odds

[14:30] with each other this can also be a fun

[14:31] selling point one final note on art

[14:33] styles which is only mildly tangential

[14:35] is that some of them work better or

[14:37] worse in live 2D or 3D modeling

[14:39] depending on what route you want to go

[14:40] as a v tuber there are certainly 2D and

[14:43] 3D artists who can excel in all styles

[14:45] and make lovely one-to-one models of

[14:47] anything but understand that these will

[14:50] be pricier models rightfully so higher

[14:52] levels of detail and more realistic

[14:54] styles are much more work the general

[14:56] rule of thumb is that the less realistic

[14:57] your model is the easier it usually is

[14:59] to translate well into live to do your

[15:01] 3D this is why your super stylized pixel

[15:03] art models and 2B models are so much

[15:05] more affordable most of the time too

[15:06] things that are too realistic can also

[15:08] sometimes end up feeling uncanny

[15:10] especially if they aren't modeled or

[15:11] rigged right for example like the way

[15:13] that iris's 1.0 model was ranked in

[15:15] comparison to her somewhat more

[15:16] realistic style and her soft shaded nose

[15:18] there are definitely artists who can

[15:20] bring these more complicated more

[15:21] realistic Styles but if you're looking

[15:23] to keep your budget down more stylized

[15:25] and less realistic is definitely the

[15:27] ticket there so after

[15:28] all of that you might be thinking whoa

[15:31] that's a lot and it is but here's the

[15:34] thing if you're an artist just starting

[15:35] out take it one thing at a time if you

[15:37] set out to make a design with a really

[15:39] great silhouette you can always come

[15:41] back to the color palette and beef it up

[15:42] later if it isn't feeling right to you

[15:43] learning character designs a process so

[15:45] be kind to yourself and kind of set

[15:47] goals along the way of today we're going

[15:49] to work on Silhouette and today's color

[15:50] palette you know that kind of stuff and

[15:52] if you aren't artist I found some more

[15:55] appreciation for just how much work

[15:57] artists and character designers go

[15:58] through and are doing to support their

[16:00] clients all in all I hope this video was

[16:01] helpful for you all and I hope to get

[16:03] some Wheels turned in if there are any

[16:05] more v-tubing or art related topics

[16:06] you'd like me to discuss you are welcome

[16:08] to leave me a comment if you like my new

[16:10] sense in your character design my DMs on

[16:12] Twitter or X or whatever we're calling

[16:13] it now they're always open good luck on

[16:15] your youtubing journey everyone farewell

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