This Title Is Genius – WoW Disappointment?
32sXaryu's reaction to a perfect clickbait title hooks viewers with mystery and anticipation.
▶ Play ClipA new player shares his first-time experience with Classic WoW, highlighting both the game's strengths and its disappointments. He argues that the game's design, which makes the player feel small and unimportant, actually enhances the world's scale and immersion. The video culminates in a quest line where the player unknowingly helps a villain, leading to a satisfying and community-driven resolution.
The player notes that his positive experience might be due to playing only a few hours a day, contrasting with veteran players who play extensively and find flaws.
The Stockades dungeon is a letdown because it lacks the narrative arc and grand reveal of the Dead Mines, consisting of simple rooms with enemies.
The player uses the warrior ability Retaliation, which counterattacks all melee attackers for 15 seconds, along with a health potion, to defeat higher-level enemies.
The Defias quest line ends anticlimactically when the player delivers a report to the king, only to find a boy (Anduin) and Lady Prestor, who dismisses him with a ring.
The player realizes that the disappointments make him feel small and unimportant, which actually makes the world feel bigger and more immersive.
The player compares the quest design to Runescape, where quests often start with the player accidentally helping a villain, maintaining MMO logic.
The Abbercrombie quest line is a highlight: the player unknowingly helps create the monster Stitches, which attacks Darkshire, requiring group effort to defeat.
The player argues that delayed gratification makes rewards feel more meaningful, and that constant high-stakes action diminishes the impact of achievements.
The player is surprised that Classic WoW's content density increases in the mid-game, contrary to many MMOs where the mid-game is a weak point.
"The title accurately reflects the video's core narrative: the player experiences disappointments in Classic WoW, but ultimately appreciates how they enhance the game's world."
Why was the Stockades dungeon disappointing to the player?
The Stockades dungeon was disappointing because it was just rooms with enemies, lacking the narrative arc and grand reveal of the Dead Mines.
20:07
What realization did the player have about the disappointments in Classic WoW?
The player realized that the disappointments made him feel small and unimportant, which actually made the world feel bigger and more immersive.
47:14
What was the twist in the Abbercrombie quest line?
The player unknowingly helped the hermit Abbercrombie create the monster Stitches, which then attacked Darkshire.
61:41
How did the player manage to defeat Lord Gregor Leavar and Marzone at level 28?
The player used the warrior ability Retaliation, which counterattacks all melee attackers for 15 seconds, along with a health potion.
30:07
What was the anticlimactic ending to the Defias Brotherhood quest line?
The player was told to deliver a report to the king, but found only a boy (Anduin Wrynn) and Lady Katrana Prestor, who dismissed him with a ring, leaving the story unresolved.
33:11
What did the player find cool about the library book quest?
The player appreciated that the quest had multiple solutions: either mining the ore or getting it from mob drops, bypassing combat if the player had the mining profession.
44:39
How did the player compare the Abbercrombie quest line to Runescape quest design?
The player compared it to Runescape, where quests often start with the player accidentally helping a villain, which maintains the logic of an MMO with many adventurers.
69:00
What is the player's argument about delayed gratification in games?
The player argued that delayed gratification makes rewards feel more meaningful, and that constant high-stakes action diminishes the impact of achievements.
70:48
What surprised the player about Classic WoW's content density?
The player noted that the game feels denser as he enters the mid-game, with more areas to explore, secrets, and abilities to manage.
72:52
What quest was the player hinted to do after hitting level 30?
The player was told by a guildmate to do the Whirlwind Axe quest, which is a class quest for warriors.
75:32
Disappointments Make the World Feel Big
This is the core thesis of the video: feeling small and unimportant in an MMO can actually enhance the sense of scale and immersion.
47:14Accidental Villain Helper Quest Design
The player identifies a clever narrative technique used in both Runescape and Classic WoW where the player unknowingly helps a villain, maintaining MMO logic.
69:00Value of Delayed Gratification
The player argues that slow progression and mundane tasks make rewards feel more meaningful, contrasting with modern games that provide instant gratification.
70:48Warrior Retaliation Ability
The player uses a powerful 30-minute cooldown ability, Retaliation, to defeat higher-level enemies, showcasing a key warrior mechanic.
30:07Mid-Game Density Surprise
The player notes that Classic WoW's content density increases in the mid-game, contrary to many MMOs where the mid-game is a weak point.
72:52[00:00] Everybody has been asking about the GB
[00:03] vid.
[00:03] >> This video is sponsored.
[00:05] >> We haven't seen it yet. This video title
[00:10] looks
[00:12] so darn good. Classic WoW finally
[00:15] disappointed me. I'm like, "Oh no." And
[00:17] then it says, "Somehow that made it
[00:19] better."
[00:21] I'm trying to think about what this t
[00:23] this is such a good title on a video cuz
[00:24] it's like now as a viewer I'm like,
[00:26] "Well, what is it? What made it suck but
[00:28] then made it better?" Like why why are
[00:30] you disappointed?
[00:32] Is it that you couldn't find groups for
[00:34] something but then like you made friends
[00:35] along the way? I don't I don't know. I
[00:37] don't know. Anyway guys, the amount of
[00:39] people asking if I've seen this. No. The
[00:41] answer is no. But in a second here, the
[00:43] answer will be yes. Guys, without
[00:44] further ado, episode three of GB's
[00:47] classic series. Is this episode 4?
[00:50] It might be episode 4.
[00:53] Here we go.
[00:55] Here we go.
[00:57] Here we go. ed by War Thunder.
[00:59] >> War Thunder.
[01:00] >> You know, a funny thing about my
[01:02] experience playing classic WoW for the
[01:04] first time is I've started to learn I
[01:07] might be more positive about this game
[01:09] than most WoW players are. As someone
[01:11] who's still very early on in his first
[01:13] ever 1 to 60 leveling journey,
[01:15] >> that's why it's refreshing to watch GB
[01:17] cuz everyone else is like, "This game
[01:19] sucks." [laughter]
[01:20] I've been entranced by World of Warcraft
[01:22] and everything I've run into up until
[01:25] this point. From running my first
[01:26] dungeon to grouping with kind strangers
[01:29] to stumbling across some truly
[01:31] incredible quest lines, all in just the
[01:33] first two episodes, it has genuinely
[01:36] shocked me how good this game from 2004
[01:38] still is, as I keep saying. But I do
[01:41] want to recognize for others who've been
[01:43] playing since 2004, they have bigger
[01:46] fish to fry. If you spend any amount of
[01:48] time online, it's almost impossible to
[01:50] not notice that most longtime WoW fans
[01:53] have serious issues, be it with Blizzard
[01:56] or Classic or
[01:58] >> I thought he was saying we have serious
[01:59] issues. And I'm just like, what do you
[02:01] mean serious issues, man? Not all of us.
[02:03] I mean, maybe I do, but like I can't
[02:05] just say for every WoW player that we
[02:07] all have issues. That'd be crazy.
[02:10] Um, but yeah. No. Anyway, GB's point is
[02:12] right. Like I've thought about this
[02:13] before. If you
[02:16] spend a copious amount of time online,
[02:19] like say you play WoW for 18 hours a
[02:22] day, you're going to find something
[02:23] wrong with it. You just will. If you
[02:26] play WoW for like 2 hours a day or 1
[02:28] hour a day, you're probably going to
[02:30] love it and be craving to play more.
[02:32] It's kind of the same with anything. If
[02:34] you do League of Legends for like 12
[02:36] hours a day, you're going to think the
[02:37] game sucks and you're going to think,
[02:39] "This is the worst thing ever, but I'm
[02:41] addicted." But if you play League for
[02:42] like an hour a day or two hours a day or
[02:44] something and like it's like somewhat of
[02:45] a healthy amount, you might be like,
[02:47] "Holy crap, I want to play more." Right?
[02:50] I've noticed this. So it's like, yeah,
[02:52] if you're chronically online for 15
[02:54] years like like myself, you might think
[02:56] of what you might look at WoW
[02:57] differently, like holy crap, there's so
[03:00] many things that could be better or
[03:02] improved. But if you're kind of getting
[03:03] into it for the first time and playing
[03:04] here and there, it's like, woo, this is
[03:06] like the healthy amount that like feels
[03:07] incredible to play.
[03:09] >> Tail. And you know what? A lot of those
[03:11] criticisms seem totally legitimate.
[03:13] That's why I told myself starting here
[03:15] in episode 3, I don't want to act like
[03:17] Classic WoW is perfect. I want to make
[03:19] sure that I'm not just highlighting the
[03:22] good, but that I'm being honest about
[03:24] any disappointments that I run into. And
[03:26] that's good timing because at this point
[03:28] in my playthrough, I started running
[03:30] into all kinds of disappointments. As I
[03:33] continued leveling, I kept encountering
[03:35] scenarios where the game introduced a
[03:37] new exciting thing to me, building it up
[03:39] like something amazing was coming, only
[03:41] to yank the rug out from under me over
[03:43] and over. If there was ever a point
[03:45] where I would start to sour on classic
[03:48] WoW, it would be right here and now. But
[03:50] >> totally,
[03:51] >> I'm sorry. Somehow the disappointments
[03:54] made this game even better. I don't know
[03:55] what to tell you. I think I'm broken. I
[03:58] can't stop being positive. These issues
[03:59] just made me like the game more.
[04:02] I mean, so someone in the chat said it,
[04:04] "Does that theory include Minecraft time
[04:06] played?" Totally. I'm sure there's
[04:08] things if you play enough Minecraft that
[04:11] become annoying, but for me as a first
[04:13] time Mcrafter, I'm like, "This world is
[04:15] amazing. Holy crap, what a great game."
[04:17] But I'm sure if you've played Minecraft
[04:18] for 15 years, there's things that about
[04:20] it that might annoy you, right? It's
[04:22] just how it goes. You notice those
[04:24] idiosyncrasy idioseies the longer you
[04:27] play something. I feel like I said that
[04:28] wrong twice. I'm not going to try again.
[04:31] Let's play the video.
[04:32] >> We're going to get into all of that very
[04:34] shortly. But before we jump into today's
[04:36] adventure, this video is sponsored by
[04:38] War Thunder. War Thunder is the most
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[05:59] returning PC and console players who've
[06:01] taken at least I think I should move my
[06:03] camera, not here, cuz I think GB like
[06:06] I'll be covering GB's head half the
[06:08] time. So, I [clears throat] guess we'll
[06:09] go we'll go here for this video. Sorry,
[06:11] Chay, you can continue. Sorry to
[06:13] interrupt. a six-month [music] break
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[06:34] now, back to the video. Okay, so quick
[06:36] recap of where we last left the series
[06:38] off. After getting hooked on trying to
[06:39] solve the mystery of the Defas
[06:41] Brotherhood and the corruption plaguing
[06:43] the city of Stormwind, I had to level a
[06:46] lot further if I wanted to continue that
[06:48] main narrative, which is how I found
[06:50] myself running through a flurry of great
[06:52] moments in our last episode. We went
[06:54] through everything from solving the
[06:56] legend of Stalvin's creepy mystery to
[06:58] setting foot in the beautiful wetlands
[07:00] for the first time to hearing about the
[07:02] saddest story in all of gaming through
[07:04] Sven's revenge. There was actually so
[07:06] much that happened during my last play
[07:08] session, I couldn't even fit it all into
[07:10] the video. Some of the simpler quests,
[07:12] like the one where I got a library book
[07:13] as a drop in Duskwood that I was
[07:15] supposed to take back to Stormwind, that
[07:17] didn't feel nearly as pressing compared
[07:19] to all the other grand narratives I got
[07:21] to see. Bro, you you guys can call me
[07:23] crazy, but watching these Duskwood
[07:26] quests play out is making me crave to
[07:28] like make another character [laughter]
[07:30] soon. Like like I just love I just adore
[07:34] Elwin, Westfall, Duskwood, Red Ridge,
[07:37] Strangle, Thorn, Alliance, like 1 to 30
[07:40] something. Oh man, I I miss it. Like I
[07:44] remember when I was watching GB's video
[07:45] from a few weeks ago or like I guess it
[07:47] was like two months ago or something. I
[07:49] was leveling my luck and I was doing
[07:50] these quests and I was like, "Oh, I just
[07:51] did that yesterday." And now it's been
[07:53] like a month or two. It's like, man,
[07:55] it's been a while.
[07:57] But of course, the most important thing
[07:58] that happened recently was I became rich
[08:01] when we got a super rare drop that sold
[08:03] for almost 70 gold at the auction house.
[08:06] And thank God you guys told me before
[08:08] that I should be selling drops like this
[08:10] at the auction house or I probably would
[08:12] have vendored it. Speaking of your guys
[08:14] comments, I'm still trying to play
[08:15] through this series as unguided as
[08:17] possible, but I have appreciated a few
[08:20] of the tips you've provided and not just
[08:22] because some of them made me rich.
[08:24] Recent comments have been teaching me
[08:26] even more helpful things. Like I don't
[08:28] need to be using an add-on to track
[08:30] threat. After all, I can just turn on
[08:32] this setting that shows the target of my
[08:34] target instead. Keeping our whole
[08:36] playthrough totally add-on free. Not to
[08:38] mention, I mean, you still might want a
[08:41] threat meter, but the target of targets
[08:42] also good, but like the I mean, you
[08:45] don't need one, but if you like threat's
[08:48] good to know, too.
[08:51] >> That's right. name plates are now on.
[08:54] From here on out, I'm going to actually
[08:55] be able to see all the enemy health bars
[08:58] outside of the selected mob that I'm
[09:00] currently fighting. Thank you so much
[09:02] for telling me to turn that on. I
[09:04] actually have a memory from very early
[09:05] on in my playthrough where I think I
[09:07] accidentally hit V on my keyboard
[09:09] turning name plates on, but I was still
[09:11] so new to the game back then that I kind
[09:13] of thought, "Oh, that looks so
[09:14] cluttered. I don't like that." And then
[09:16] I just started mashing my keyboard until
[09:18] I hit something that turned them back
[09:19] off. But now I totally see the value in
[09:22] actually knowing how much health every
[09:24] enemy has. Thank you very much for
[09:26] telling me to turn them back on.
[09:28] >> Bro, my next character is going to be a
[09:30] warrior. I I know I've done so many, but
[09:32] oh my gosh, it looks so fun to play
[09:34] warrior.
[09:34] >> It's things like this that make me want
[09:36] to make sure my playthrough isn't
[09:37] completely blind. Without your help, I
[09:39] would have missed out on so much of this
[09:41] game, including holy hell, World of
[09:44] Warcraft has fishing. When you guys told
[09:46] me that fishing was another secondary
[09:48] skill I could pick up, I had no choice.
[09:50] I'm a skiller through and through. So, I
[09:52] naturally dropped everything I was
[09:54] working on just to try and max out my
[09:56] fishing ASAP. I spent an hour or so in
[09:59] Elwin Forest leveling from 1 to 75
[10:02] before then heading over to Red Ridge,
[10:04] grinding out some more. Gosh, there is
[10:06] something about this kind of grind in a
[10:08] game that just gets me going. I don't
[10:10] know what it is I love so much, but
[10:11] getting to slowly progress toward
[10:14] improving a skill that takes hours to
[10:16] grind out, but feeling accomplished as
[10:18] you put in the kind of time that other
[10:21] players might not have the patience for
[10:22] and being rewarded with more unlocks for
[10:25] all the effort you put in. That's what
[10:27] MMOs are all about. At least
[10:28] >> that's why this guy loves Runescape.
[10:30] That's what Runescape's all about. I
[10:32] just learned about fishing. It's it's
[10:34] it's all right
[10:37] >> in my book. And it makes me so happy
[10:39] every time I discover a new system in
[10:41] WoW that lets me do something like that
[10:43] outside of the basic combat and total
[10:45] level. I also love when you get to do
[10:47] grinds like this alongside other players
[10:49] chatting as each one of you works toward
[10:51] your own separate goals. This night elf
[10:53] was super cool, too. We just chilled
[10:55] outside this dock fishing for about an
[10:57] hour or so before they eventually had to
[10:59] leave. But before they left, they DM'd
[11:02] me saying that they had seen my videos
[11:03] and liked my series, which was really
[11:05] sweet. I got to mention that actually.
[11:07] So many of you guys have seen me log
[11:09] into game and sent me nice DMs and I
[11:12] don't know how to turn DMs off. So, I've
[11:14] just been reading through every single
[11:15] comment, but they're all so nice. I've
[11:18] even gotten in-game mail from you, too,
[11:20] which not only has included more nice
[11:22] comments encouraging me to keep the
[11:24] series going, but you guys also haven't
[11:26] even tried to spoil my playthrough by
[11:29] sending me gold or useful. I was
[11:31] literally just about to pause the video
[11:32] and ask like a minute ago, what is he
[11:35] doing about people trying to like send
[11:38] over 500 gold and then it's just like
[11:41] that that really makes it not feel
[11:43] authentic, right? He's not playing
[11:46] self-found cuz it's not hardcore, which
[11:48] by the way, Blizzard, please add a
[11:50] self-found option to era. Be sick.
[11:53] Um, but yeah, I I would I would assume
[11:56] and hope that like you would just return
[11:58] it, but then it gets awkward. It's like
[12:00] this is a gift. It's like, but I'm
[12:01] trying to not do gifts. It's like,
[12:04] you know, it gets to this weird like,
[12:06] okay. U anyway, hopefully we just don't
[12:09] do that items or something like that.
[12:11] You've just been sending me cool things
[12:12] like a spy glass I can use to see stuff
[12:15] super far away or a little parrot. I
[12:17] didn't even realize there's pets in this
[12:19] game. Wow. Just keeps impressing me
[12:21] every time I log in. It is insane how
[12:23] good this game is at distracting you
[12:25] from whatever you're working toward. I
[12:27] mean, I was fully prepared to put the
[12:28] entire series on hold until I got 300
[12:30] fishing, but by the time I hit 150, the
[12:33] fishing trainer in Red Ridge said that I
[12:35] had to go to some place called
[12:36] Daroshshire to continue leveling. I
[12:38] don't know where that is, but that gives
[12:40] us another good goal to add to our
[12:42] series.
[12:42] >> Man, that's such a good thing about
[12:43] Classic WoW. You can't like it'll it'll
[12:46] be like okay now you're max and you have
[12:47] to go there but like when you're
[12:48] traveling there you're going to hit like
[12:50] another 150 things on your way of like
[12:52] well I'll do this quick quest and then
[12:53] this and then this and then this and
[12:54] then this and by the time you get there
[12:56] you're like doing something completely
[12:57] different and you forget why you were
[12:58] there in the first place.
[13:00] Was well make sure we find wherever the
[13:03] hell Daros is so I can maximize fishing
[13:05] and get the skill cape. But of course,
[13:07] our biggest goal of the series, as set
[13:09] out in last episode, is to find a new
[13:11] story to care about each episode the way
[13:14] we care about the Defas Brotherhood
[13:16] narrative that hooked me so hard all the
[13:17] way back at the start. And today's an
[13:19] exciting moment because we can finally
[13:21] continue that narrative. Cool. We've
[13:24] already learned quite a bit of history
[13:25] in how the leaders of the Alliance hired
[13:27] the Stonemasons to rebuild Stormwind
[13:30] many years ago. But when the corrupt
[13:32] House of Nobles refused to let the city
[13:34] pay any of the workers, they were all
[13:36] but forced to leave broke and seeking
[13:38] vengeance. This is what spawned the
[13:40] Defas Brotherhood gang, who were
[13:42] plotting to destroy the capital in
[13:44] retribution before we plunged into the
[13:46] dead mines, slaying their leader, Edwin
[13:48] Van Clee. After meeting up with Edwin's
[13:50] childhood friend to learn more about
[13:52] what was going on, we were told to look
[13:54] for Basil Thread Van Clee's lieutenant,
[13:57] who was currently being held in the
[13:59] Stormwind stockades. I then learned the
[14:01] stockades are the second dungeon I'm
[14:03] going to encounter in game. And
[14:05] honestly, I am so hyped to run through
[14:07] it. Not only does this dungeon mark the
[14:09] next step in the grand defas narrative
[14:12] that we're following, and not only is
[14:14] this coming off the heels of dead mines,
[14:17] which already set my expectations sky
[14:19] high for how good the dungeons in this
[14:21] game will be, but as I began running
[14:23] around the various human zones, grinding
[14:25] out levels to get prepared for
[14:27] stockades, I kept bumping into a
[14:30] >> It's tough because it's like dead mines
[14:32] is just so good and then stocks is is
[14:39] additional NPCs that were giving me more
[14:42] quests for this dungeon that made it all
[14:44] the more exciting. One guard in Red
[14:46] Ridge told me an orc named Targor the
[14:48] Dread is being held there as he was
[14:50] apparently sentenced to be executed
[14:52] until a mysterious noble stepped in,
[14:55] putting a hold on his sentencing,
[14:57] leaving us to go in and finish the job
[14:59] ourselves. Then there was a council
[15:01] person in Duskwood who told me they too
[15:03] had sentenced a person to death, Dextrin
[15:06] Ward, who was caught selling bodies from
[15:08] the cemetery to Morbent Fell until the
[15:11] House of Nobles again put a hold on his
[15:13] execution. Last night I ran into a poor
[15:16] lady in Stormwind who was bererieved as
[15:18] her grandson was a guard in the
[15:19] stockades that
[15:20] >> I just adore like I I that the text
[15:24] slowly coming up like the instant quest
[15:26] text option is turned off so it has to
[15:29] like slowly go down. I could just see GB
[15:31] sitting there like clicking on someone
[15:33] and just like reading it like I I love
[15:36] that man. been reprimanding some Defias
[15:38] prisoners who then murdered him in
[15:40] response, begging me to go in and slay
[15:42] some more Defias for revenge. The fact I
[15:45] was already so hyped to dive into the
[15:47] dungeon, and then the game kept giving
[15:49] me more mysterious narratives that were
[15:52] apparently all going to converge when I
[15:54] dove in, it just did such a good job of
[15:56] getting me excited, I even turned down a
[15:58] free shortcut. At one point while I was
[16:00] selling some stuff at the auction house,
[16:02] a random person DM'd me asking if I
[16:04] wanted a free boost through the
[16:06] stockades since apparently he was
[16:08] practicing learning how to boost people.
[16:10] That kind of sounds a little bit like
[16:13] cheating to me. I don't know what WoW
[16:14] players think about this each other is
[16:17] allowed. Maybe it's fine, but
[16:18] >> I mean it's fine, but you kind of grief
[16:21] your whole like blind playthrough idea.
[16:24] If you're going to AFK and get boosted,
[16:25] it's completely fine if it's your 10th
[16:27] character and whatever, but if you're
[16:28] trying to like play the game for playing
[16:30] the game itself, the fun in itself of
[16:32] just playing the game, it creeps that,
[16:34] right? Regardless, I turned him down. If
[16:36] stockades was just a random room where I
[16:38] had to kill a few elite mobs, then I
[16:40] might accept some help from a higher
[16:41] level player. But the game had done such
[16:44] a good job of building tension,
[16:46] signaling to me that this was going to
[16:47] be an exciting turning point in the
[16:49] story, so I wanted to experience it
[16:51] naturally. Also, side note, I have seen
[16:54] all the comments you guys have been
[16:55] leaving in recent videos telling me,
[16:56] "Wo's community isn't as nice as I think
[16:59] it is, but I just want to take this
[17:00] opportunity."
[17:01] >> WoW community is arguably more toxic
[17:03] than League was. People are being nice
[17:06] cuz you're new. A bit of a warning.
[17:08] There is a toxic element to the
[17:09] community. WoW community is at least
[17:12] just as toxic as League.
[17:19] Is this true?
[17:21] Hell take lies. I feel like
[17:26] I'm Okay, maybe I'm just the wrong
[17:28] person to ask because I'm a WoW
[17:30] streamer. I feel like the WoW community
[17:32] is pretty chill. I mean, obviously
[17:35] people can be toxic, duh. But when you
[17:38] compare it to like when you compare like
[17:41] classic WoW to like like League or like
[17:44] some of these other games like
[17:46] competitive games, it's just a different
[17:48] level of toxic because in classic WoW
[17:51] there's no huge level of competition. Of
[17:54] course you have parsing and of course
[17:55] you have speedruns but that's just so
[17:57] minimal compared to like an actual
[17:59] rating system attached which is why I
[18:00] don't want rating and classic plus by
[18:02] the way. Um, like when when you have
[18:05] that like on the line every game, it's
[18:07] just it's a different level. You know
[18:09] what I mean? Different level. Yeah.
[18:11] Maybe retail might be a bit more toxic
[18:13] because retail does have those things
[18:15] like mythic plus score, like um like IO
[18:18] and like uh rated Battleground, Solar
[18:20] Shuffle. These things create toxic
[18:22] environments because you're you're
[18:24] passionate, you care, you want to win,
[18:26] you want to, you know, improve and like
[18:28] when someone griefs your game, you get
[18:29] mad, right? Um, but with classic WoW,
[18:33] it's different.
[18:35] Once again, the toxicity is there, but I
[18:36] do think, and I'm, and I'm biased here,
[18:39] but I would go out on a limb and say
[18:41] that the classic WoW community is a
[18:43] little less toxic than a lot of other
[18:45] ones, cuz people are just playing the
[18:48] game to experience the world, and
[18:50] there's no rating attachments, and
[18:52] there's no like winning and losing. You
[18:53] just got to like log in and play
[18:58] to tell you you're all wrong. Even the
[19:00] cheaters in this game are nicer than the
[19:02] normal players I've seen in every other
[19:04] game I've played. This is an amazing
[19:06] community. Anyway, all that being said,
[19:09] we have finally hit a high enough level
[19:11] to dive into the stockades and see
[19:13] everything for ourselves. I'm pretty
[19:15] sure I picked up all of the additional
[19:16] quests I can do. And seeing as I'm in
[19:19] the upper echelon of recommended levels,
[19:21] I should have no problem running it,
[19:23] even if I have to tank again as a
[19:25] warrior. So, I head over to the
[19:26] stockades where I learn from the warden
[19:28] that apparently a riot has broken out
[19:30] under Basil Thread's command, making it
[19:32] a bit difficult for us to speak with
[19:34] him. That's where the dungeon part of
[19:35] this comes in. It is my job, as ushered
[19:38] by the warden, to go into the prison and
[19:40] quell the riots, slaying Basil and
[19:42] returning with his head. So, I start
[19:44] looking for a group, which doesn't take
[19:45] too long to fill out. And as I wait, I'm
[19:47] just getting all the more excited
[19:49] sitting here watching these guards
[19:51] prepare for the threat lurking beneath,
[19:53] seeing that there's a body of another
[19:55] player lying around. Gosh, can the riot
[19:57] actually break out of the dungeon? This
[19:59] is looking so hype. We finally fill the
[20:02] group. I'm the tank and I run in. Guns
[20:04] are blazing.
[20:07] Disappointment. There's no way he's not
[20:09] disappointed. All right, it's stalks.
[20:13] >> Not enough rage. Need more rage.
[20:17] [groaning]
[20:20] Need more rage.
[20:22] [groaning]
[20:23] >> Oh, this is this is tough one.
[20:28] >> Rage. Need more rage. [groaning]
[20:32] >> Okay, to be honest, this dungeon was
[20:35] disappointing. I'm sorry if this is a
[20:37] bad take or something.
[20:39] >> Good take. Yeah, Starks is fine to
[20:41] dislike this. You know, it's it's a
[20:43] filler episode. It's a filler thing.
[20:45] It's like uh it's like it's like Gohan
[20:47] when he's in high school. What what is
[20:49] it? Sea Man or whatever. It's like it's
[20:51] a it's you know it's it's just they're
[20:53] kind of there. Like maybe I'm about to
[20:55] bismerch a beloved classic dungeon that
[20:57] WoW players adore. But stocks felt
[21:00] nowhere near as good as I thought it
[21:02] would be. For all the hype the game
[21:04] built telling me that I was about to put
[21:06] an end to all these mysterious problems
[21:08] the House of Nobles was causing where I
[21:11] was supposed to fight. [laughter]
[21:12] I've upsetted a few Seyaman fans in the
[21:15] chat. Um, guys, look, I'm not trying to
[21:18] disrespect Seyaman, but uh,
[21:22] those were filler episodes and execute
[21:24] all of these notorious enemies of the
[21:26] Alliance who presumably were powerful
[21:29] forces to be reckoned with. There was
[21:31] none of that to be found here. Like the
[21:33] Dead Mines by comparison had this whole
[21:35] narrative arc to it where I was sent
[21:37] delving deeper and deeper underground.
[21:40] First through the mining tunnels before
[21:42] entering some huge goblin smelting room
[21:44] before then getting the grand reveal of
[21:47] this huge underground cavern and Van
[21:49] Cle's weapon of mass destruction he was
[21:52] about to use to destroy Stormwind. The
[21:54] stockades didn't have any of that. It
[21:56] was JUST ROOMS WITH GUYS INSIDE. None of
[21:58] the NPCs were particularly tough to take
[22:01] down. I didn't even notice if any of
[22:03] them had special mechanics I was
[22:05] supposed to be playing around. And there
[22:06] certainly wasn't any kind of grand
[22:08] narrative I noticed. I mean, it was just
[22:09] a bunch of open cells with bad guys to
[22:12] kill. Not only that, but the ceiling in
[22:15] the actual dungeon itself was super low,
[22:18] so I even had trouble moving the camera
[22:20] around to see everything I was supposed
[22:22] to kill with all the tight corridors I
[22:24] had to go down to make sure we
[22:26] eliminated every NPC inside. At least it
[22:29] didn't seem that difficult. I mean, we
[22:30] made it through without any issues and
[22:33] killed Basil alongside all the other bad
[22:35] guys I was told to take down. Except one
[22:37] of the quests the warden gave me to kill
[22:39] a bunch of Defias Brotherhood involved
[22:42] slaying eight Defias convicts, but only
[22:45] four of them spawned in the entire
[22:47] dungeon.
[22:48] >> Yeah, they do RNG spawn, so sometimes
[22:50] you have to do it again to get the rest.
[22:53] Yeah. Yeah. I mean, this is fair. Fair
[22:56] criticisms. Fair. I have to run it again
[22:58] if I want to complete this quest. Oh
[23:00] god, this was my first real
[23:02] disappointment in Classic World of
[23:04] Warcraft. I'm sorry to say. The game
[23:06] built so much hype for this dungeon,
[23:08] tying it to a big narrative, throwing
[23:11] all these additional mystery quests into
[23:13] it as well. It made me so hyped and
[23:15] built all this excitement that grew and
[23:17] grew until I was on the edge, BUT THEN
[23:19] IT JUST STOPPED. THERE WAS NO SATISFYING
[23:21] PAYOFF. I KIND OF hated it. And
[23:23] hilariously enough, this was not the
[23:25] only disappointment I was about to
[23:27] experience in this episode. As I said in
[23:29] the intro, in hindsight, it's kind of
[23:31] insane that Classic was about to hand me
[23:34] one disappointment after another in
[23:35] pretty quick succession. But don't
[23:37] worry, by the end of the episode, even
[23:39] these disappointments are going to turn
[23:40] into an element of Classic that I
[23:42] weirdly kind of appreciate. Although,
[23:44] we're still a very long way off from
[23:46] that. For now, I was just frustrated. I
[23:48] felt a little bitter, like there was a
[23:50] bad taste in my mouth, and I wanted to
[23:52] go experience [music]
[23:53] some quest or narrative that wouldn't
[23:55] leave me wanting at the end. But
[23:57] thankfully, I had just the idea. If
[23:59] there was any quest line I knew that
[24:00] couldn't possibly end on a dumb
[24:02] cliffhanger, it was finishing the defas
[24:04] narrative and finally figuring out what
[24:07] was going on with all the corruption in
[24:09] Stormwind. After defeating Basil and
[24:11] reporting back to the warden, he thanked
[24:12] me for quelling the uprising before
[24:14] letting a bit of information slip.
[24:16] Apparently, a few months ago, a
[24:18] mysterious figure started visiting Basil
[24:21] about once or twice a week. This man who
[24:23] went by the name Malik may be the next
[24:26] clue in uncovering whatever plot is
[24:28] going on. I take the name and a brief
[24:30] description of the figure back to Baros
[24:32] Alexon, who doesn't recognize him, but
[24:35] he sends me to Matias Shaw of SI7, who
[24:38] does. It turns out Malik is actually a
[24:40] fellow assassin named Marzone who's
[24:43] currently employed by Lord Gregor
[24:44] Leavar, a notoriously corrupt member of
[24:47] Stormwinds House of Nobles. Corrupt even
[24:50] by House of Noble standards. Matias is
[24:53] curious about what Marzone and Leavar
[24:55] are doing and sends me off to another
[24:57] rogue, Elling Trius, who currently is
[25:00] undercover at a nearby food shop as a
[25:02] master of cheese. So, I relay the story
[25:05] to him and he tells me that we can divvy
[25:07] out some less than legal justice to both
[25:09] Leavar and Marzone. I just need to meet
[25:12] up with his agent, a gnome named Tyrion
[25:14] in Stormwind Keep. So far, this story
[25:17] has basically just been a long day of
[25:18] telephone where I'm playing errand boy
[25:20] running messages from one NPC to
[25:22] another, which would be kind of annoying
[25:24] or tedious normally, but I actually kind
[25:26] of like it here. This doesn't feel like
[25:28] a typical boring message delivery quest
[25:31] nearly as much as it feels like I'm
[25:33] slowly uncovering this grand conspiracy
[25:35] that's larger than any one person
[25:37] [music] and requires a massive network
[25:39] of people to even attempt to take down.
[25:41] Anyway, I head up north to the big
[25:43] cathedral in the city center by Baros
[25:45] Alexon's house because I thought that
[25:47] big church in the middle of the city was
[25:49] Stormwind Keep where all the rulers and
[25:52] important people were. But on rereading
[25:54] the
[25:54] >> dude, it's like when it when Chay
[25:57] started the series, he inspired me to do
[25:59] my No Questy run, which I did on the
[26:01] lock and I did it and it was great. We
[26:02] did we won 60 and even after 60 with no
[26:05] Questy and read the quests and you can
[26:07] do all of them without Questy turns out
[26:09] and it's really fun. So, thank you to GB
[26:12] for inspiring me to do that. And now
[26:14] watching this like two months later,
[26:17] it's making me want to do it again. Like
[26:19] I'm just like holy crap. [laughter] It's
[26:20] like makes me want to level another
[26:22] character. Watching him read all these
[26:23] and like run around and turn them. It's
[26:25] like, oh my gosh.
[26:26] >> Quest dialogue as well as the street
[26:28] signs, I realize that is not the case.
[26:30] Stormwind Keep is actually this massive
[26:33] castle overlooking Old Town that I
[26:36] somehow never noticed. Talk about
[26:38] missing something right in front of my
[26:39] face. As I head to the keep, I
[26:41] immediately get flashbacks to my retail
[26:43] experience where I was sent here when I
[26:45] got to meet up with Jana Proudmore and
[26:47] Anduin [music] Ren kicking off my big
[26:49] fun adventure through Colulterus. So,
[26:51] I'm actually getting pretty hyped again.
[26:53] This building is clearly where a bunch
[26:55] of big important stuff is always going
[26:56] down. I then notice on my mini map
[26:58] there's a quest marker guiding me over
[27:00] to a little garden inside the keep where
[27:03] my contact Tyrion is hiding behind a
[27:05] brush. After relaying the story for the
[27:07] upteenth time, Tyrion lays out a plan
[27:10] that he and Elling had been working on
[27:12] involving a little spybot. I just need
[27:14] to get a few more items for a disguise.
[27:17] So, I head off to get some silk and
[27:19] apples, which again might seem like an
[27:20] unimaginative fetch quest, but because
[27:23] it's tied to this grand story, it's just
[27:26] building more hype for me. Any
[27:27] disappointment that I felt coming off
[27:29] stades has completely left my body as I
[27:32] can't wait to put an end to Stormwind's
[27:34] corruption once and for all. After some
[27:36] searching, I find the required items
[27:38] before returning to my contact.
[27:39] >> That's pretty impressive if you found
[27:41] those apples without the lookup. I mean,
[27:42] I wonder how long it took him. Probably
[27:44] at least 10 minutes, right? 15, 20.
[27:46] >> Act two lets another part of the story
[27:48] slip. Apparently, Tyrion and Elling had
[27:51] already been investigating Leavar for an
[27:54] unrelated connection to something called
[27:56] the Twilight's hammer they believed he
[27:58] had, not even knowing he also had ties
[28:00] to the Defas Brotherhood. Either way,
[28:02] now is the time for him to face justice.
[28:05] Tyrion will use the items I brought to
[28:07] disguise his spybot, who will then go
[28:09] and lure Luscoar out into this garden.
[28:12] The lord should then dismiss the guards
[28:14] shortly after so he can meet with
[28:16] Marzone, at which point I'll have the
[28:18] opportunity to attack, slaying both of
[28:20] them. I just need to stay hidden until
[28:22] the time is right, at which point the
[28:24] gnome will give me the signal. I'm a
[28:26] little nervous about this plan because
[28:27] as a warrior I always have trouble
[28:29] fighting more than one enemy at a time
[28:31] and I don't know what level each one of
[28:33] them will be. But it's too late to back
[28:35] out now. The spybot is level 28 warrior
[28:40] with world buff. He has dragon sling
[28:44] against I think it's a 32 and a 31 if
[28:46] I'm remembering correctly.
[28:50] He's going to die, right? He's he's he's
[28:52] he's probably going to die. He's he's
[28:54] Yeah, he's going to die. transformed
[28:56] into some noble lady who goes into the
[28:58] library to meet with Lecovar while I
[29:00] hide out in the garden. It seems to take
[29:02] a while and I wonder what's going on in
[29:04] there when I notice there is a quest
[29:07] marker on my mini map. I thought I was
[29:09] supposed to stay hidden, but maybe I
[29:10] misunderstood. Maybe I need to go in and
[29:13] watch a cutscene or interact with
[29:15] something to continue the narrative. So,
[29:17] I decide to run in. Oh, wait. No, that's
[29:20] the quest to deliver the library book
[29:22] from earlier. Shoot. Shoot. My bad. I
[29:24] run back out and hide in the bushes
[29:25] again, very happy to see I apparently
[29:27] did not ruin our plan. As the lord comes
[29:30] out shortly after, dismissing the guards
[29:32] so he can meet with the assassin.
[29:34] Marzone shows up shortly after to inform
[29:36] Luscoar that Van Clee sends word about
[29:39] their plans being underway. Although
[29:41] someone's been snooping about and before
[29:43] I have time to realize he's talking
[29:45] about me, I'm ordered by Tyrion to put
[29:47] an end to all of this. And oh gosh,
[29:49] they're level 30 and 31. There's no way
[29:51] I can actually do this, right? Do I ruin
[29:53] the whole plan if I die here? I quickly
[29:55] run in and begin trying to take them
[29:57] down. And thankfully, I have one of my
[29:59] >> bro gamer. He has he has demo
[30:01] >> retal instantly. World buff.
[30:03] >> He has a yo yo yo. We can
[30:05] >> more important abilities up.
[30:07] Retaliation. This is a pretty wild
[30:09] warrior skill that puts a shield of
[30:11] swords around me that instantly
[30:13] counterattack all enemies that hit me in
[30:15] melee range for 15 seconds or for a
[30:18] maximum of 30 counterattacks. What makes
[30:20] this ability so wild though is that it
[30:22] has a 30inut cool down. I thought flash
[30:25] in League of Legends having a 3minute
[30:27] cool down was absurd. How does WoW have
[30:29] abilities that are so important and
[30:31] powerful they can only be used once
[30:34] every half hour? That's
[30:35] >> lay on hands, bro. Lay on hands.
[30:38] >> Kind of amazing. The fight is really
[30:40] close. I managed to take one of them
[30:42] down and nearly died doing so, but
[30:44] managed to scrape by alive thanks to
[30:46] retaliation. And luckily, I have a
[30:49] health potion on me that allows me to
[30:51] heal up just enough that I can also slay
[30:53] the other foe, too. I actually have no
[30:55] idea how I did this. I was only level
[30:58] 28, but I'm so glad I managed to take
[31:00] them.
[31:00] >> I'm sorry for doubting you. Holy crap.
[31:04] I'm sorry. Most new players at 28 are
[31:07] dying there. I mean, he did have world
[31:10] buff and that's how and you know, he
[31:12] sent the potion and retal, but I'm just
[31:14] saying most new players are dying there.
[31:16] He He did the insta retell, insta demo
[31:18] shout and used the potion. He did what
[31:21] he's supposed to do. It worked out for
[31:22] him. W Chibbe both down. If all that
[31:25] buildup left me unable to complete the
[31:27] quest and I just died or something, I
[31:29] would have been so sad. But it looks
[31:31] like we are finally getting a payoff.
[31:32] The noble and assassin are now dead and
[31:35] I'm sent back off to Elling to deliver
[31:37] the good news. He then bounces me back
[31:39] to Mias where I report the two enemies
[31:41] demise where the rogue assures me I just
[31:44] did the people of Stormwind a great
[31:46] favor even though I'm actually feeling a
[31:49] little bit hollow inside. I mean that
[31:51] one noble wasn't the main source of all
[31:53] the corruption in Stormwind, right? Have
[31:55] I actually solved anything by killing
[31:57] him? Matias warns me not to tell anyone
[31:59] I was the person who killed the noble as
[32:01] if to confirm my suspicions before
[32:03] sending me back to Alexston. But any
[32:06] worries in the back of my mind fly right
[32:07] out the window as Baros Alexon tells me
[32:10] he's giving me a report to take to the
[32:13] king, telling me to deliver it to
[32:15] Stormwind Keep, informing him of
[32:18] everything that's occurred with the
[32:19] Defias and House of Nobles. Personally,
[32:22] this is so cool. I don't think I've seen
[32:25] a king in the Warcraft universe since
[32:27] Arthus succeeded his father all the way
[32:29] back in Reign of Chaos. for all the
[32:31] adventuring I've done so far. I didn't
[32:33] even realize there was a king in
[32:35] Stormwind Keep. When I went to do my
[32:37] mission, the quest shot me over to the
[32:38] garden and library, leading me
[32:40] blissfully unaware I had just missed out
[32:42] on seeing the throne room right ahead.
[32:44] The report seems like a good summary of
[32:46] everything that's occurred so far. Maybe
[32:48] this is where the story can finally
[32:50] resolve, where the stonemasons can be
[32:52] paid reparations and everything can get
[32:55] wrapped up in a nice tidy bow. So, I'm
[32:57] giddy as I take the report and run
[32:59] straight for the keep. This time,
[33:01] heading straight down the hall, ready to
[33:03] meet whoever the ruler of all the land
[33:05] is. But then,
[33:11] where's the king? I thought he was
[33:13] supposed to be here. It's not this kid,
[33:15] right? Okay, so in the center of the
[33:16] throne room, there's some general guy,
[33:19] some noble lady, and a boy who is the
[33:21] king for now. I guess I actually
[33:23] recognize the kid, Andin Ren. That's the
[33:26] guy who eventually becomes the king of
[33:27] Stormwind. I saw him when I tried retail
[33:30] and being kicked off with that big
[33:32] cinematic of him crying in the war
[33:34] within. But he can't be the king now,
[33:36] right? There's no way he's who I'm
[33:38] supposed to deliver this report to. My
[33:40] quester tells me to speak to Lady Katana
[33:42] Prestor, an important looking person
[33:44] who's kind of a jerk just glaring at me
[33:47] for no reason. I hand her the report and
[33:49] she says I should be commended for my
[33:51] work. If Van Clee had been successful,
[33:53] he would have done considerable harm to
[33:55] the kingdom. Something that should be
[33:57] obviously avoided. Okay, what the hell
[33:59] is with this terrible writing? The
[34:00] writing in WoW has been so good up until
[34:02] now. But suddenly this lady is speaking
[34:04] in the dumbest, most stilted way
[34:06] possible. And wait, that's actually kind
[34:08] of cool. I never noticed that. The fact
[34:10] that he noticed without knowing that's
[34:12] Anie is like kind of sick,
[34:15] right? That's kind of sick that he
[34:17] noticed.
[34:19] Not only that, she also tells me the
[34:22] king is apparently away on a diplomat.
[34:24] >> Yeah, that's actually that's actually
[34:25] goated. Yeah, that's actually sick that
[34:27] he noticed
[34:27] >> mission and isn't returning for some
[34:30] time. So, she has to be the one to give
[34:32] me this ring as a token of appreciation
[34:34] for all my hard work. I mean, the ring
[34:36] is awesome. It's a really great upgrade
[34:38] compared to anything else I had. But
[34:41] that's it. Is that really the end of the
[34:43] story? There's no follow-up quest. That
[34:45] can't actually be the grand finale, CAN
[34:47] IT? WHAT ABOUT THE STONEMASONS? WHAT
[34:49] ABOUT THE REST OF THE CORRUPTION in the
[34:50] city? [laughter] THE GAME JUST GOT ME SO
[34:52] HYPED TO SEE THE KING, BUT HE'S NOT EVEN
[34:53] HERE. THAT'S A WHOLE NEW MYSTERY I don't
[34:55] even know how to solve. Once again,
[34:57] World of Warcraft built up this exciting
[34:59] hype narrative just to yank a satisfying
[35:02] Oh, I have to say though, this is
[35:03] actually sick. Like knowing more than
[35:05] knows. The fact that you walk up and
[35:07] there's no king and it's just a boy and
[35:09] the fact that uh Katrina Pster is like
[35:13] kind of being vague and weird. To the
[35:15] greater story, it's actually a W. But to
[35:18] the small story, it kind of sucks, you
[35:20] know.
[35:20] >> Inclusion out from under me a second
[35:22] time. I WAS LEFT ON edge again. The game
[35:25] keeps edging me. Now I'm left with more
[35:27] questions than answers. I guess when it
[35:29] comes to our goal of finding a story to
[35:31] care about each episode, I technically
[35:34] did that here. I definitely cared about
[35:36] this story and I care about finding a
[35:37] way to finish it because I refuse to
[35:39] believe that's the end. But I can't stop
[35:41] playing now. That can't be how the video
[35:43] ends. I just got hit with two awful
[35:45] disappointments back to back. I need
[35:47] something satisfying to cleanse my
[35:49] pallet. That's why at this point I made
[35:51] a resolution that I would not stop
[35:53] playing World of Warcraft or wrap this
[35:55] video up until I found something that
[35:58] gave me a satisfying narrative payoff.
[36:00] Either that or until I find Daroshshire
[36:03] so I can get back to fishing. But
[36:04] unfortunately, things are going to
[36:06] somehow get even worse from here on out.
[36:08] Okay, so the first thing I did was just
[36:10] open up my quest log, trying to find as
[36:13] many tasks as possible to knock out one
[36:15] after another, hoping that one of them
[36:17] would end up with a satisfying climax.
[36:20] Seeing as I was still here in Stormwind
[36:22] for the time being, I figured maybe the
[36:24] first task should be knock out that last
[36:27] stockades quest I never got to finish.
[36:29] Yeah, I don't know why I thought that a
[36:31] second run of stockades would lead to
[36:33] anything other than more disappointment.
[36:35] This one was even worse. I had to sit
[36:36] around for like half an hour just trying
[36:38] to find a group that wanted to run the
[36:40] dungeon legit since apparently everyone
[36:42] gets boosted through this one.
[36:44] Eventually, I did find a group and we
[36:46] ran the dungeon no problem. But
[36:48] obviously, there wasn't really anything
[36:50] special of note here. Just killing the
[36:52] same bad guys in the same boring
[36:54] dungeon. And this quest didn't even have
[36:56] any kind of follow-up. It was just a
[36:58] nice chunk of XP as a reward. The one
[37:00] exciting thing that did happen this time
[37:02] around was I managed to get my first
[37:04] neck slot item, the bassalt necklace of
[37:06] the bear, which seems pretty good for my
[37:08] level. With how disappointing everything
[37:10] else had been, this drop felt like
[37:12] Christmas morning when I got it. After
[37:14] finally being freed from the
[37:15] >> in classic one, when you get your first
[37:16] head, neck, or cloak,
[37:20] >> sick, great feeling.
[37:22] >> Of my quest in the stockades, I tried to
[37:24] think about where else I could go to a
[37:26] story line that had more great narrative
[37:29] potential. And I did have one idea.
[37:31] Earlier on in my playthrough, when I
[37:33] first set foot in the wetlands, I ran
[37:35] into a dwarven mining party up on the
[37:37] side of a cliff.
[37:38] >> Guys, getting your first cloak when it's
[37:40] like, okay, maybe this wasn't me. Hold
[37:42] on. Let me let me share my experience. I
[37:44] remember when I was a kid and I had all
[37:47] these dinky little cloaks on, you know,
[37:49] the little tiny ones like an orange
[37:51] triangle and then you get a cloak drop
[37:53] like the bright cloak or you know that
[37:57] nice long cloak. It's green. It has some
[38:00] stats on it. It's a big deal. First long
[38:03] cloak that's like flowing down your back
[38:05] and it's like, "Oh my gosh, that's a
[38:08] cloak." That's what I meant by cloak.
[38:10] But yeah, shoulders even better. for
[38:12] excavating something when they got
[38:13] trapped by dinosaurs. As cool as the
[38:15] dinosaurs were, I cut this quest line
[38:17] from last episode since it seemed like a
[38:19] relatively simple issue of just slaying
[38:22] some mobs and getting some XP as a
[38:24] reward. But then I remembered one of the
[38:26] notes I had to carry calling for help
[38:28] from Menithil Harbor mentioned that the
[38:30] mining team had excavated some Titan
[38:33] artifacts, which is what caused the
[38:35] raptors to begin swarming them. Which,
[38:37] if I remember my lore correctly, aren't
[38:39] the titans basically the gods of WoW?
[38:41] Like Sargeras was a Titan who created
[38:43] the Burning Legion, right? That's
[38:45] definitely something I could sink my
[38:46] teeth into. I'm a huge lore nerd when it
[38:49] comes to in universe mythologies like
[38:51] this. When I was a kid, I probably
[38:53] worshiped Gothics so much back in
[38:55] Runescape that I broke the first
[38:57] commandment. If you ever wondered why I
[38:59] quit Runescape around the time of RS3,
[39:01] now you know. So, I ran up to the
[39:03] wetlands, seeing if there was any kind
[39:04] of follow-up quest I missed because a
[39:07] big epic adventure uncovering god
[39:09] artifacts is the exact kind of quest
[39:11] line that would make for a satisfying
[39:13] finale to the video. Except I couldn't
[39:16] find anything. Maybe I'm not a high
[39:18] enough level for whatever quest comes
[39:19] next. Or maybe this was just a one-off
[39:22] thing with nothing more to do. But
[39:24] either way, this was a brick wall. At
[39:26] this point, I just tried to go process
[39:27] of elimination and began knocking out as
[39:30] many quests as I could do in an attempt
[39:32] to find something worthwhile. And I did
[39:34] eventually run into one interesting
[39:36] bright spot. Later on, I went back to
[39:38] Red Ridge to do what I thought was my
[39:40] last quest in the zone. One [music]
[39:42] telling me to slay 15 black rock
[39:44] champions in a camp north of Lakeshshire
[39:46] when I ran into a lost human
[39:50] Corporal Kishin. I recognized this name
[39:52] when I first set foot in Red Ridge. I
[39:54] saw there were two signs outside of the
[39:56] inn. One that gave me a quest to kill
[39:59] Lieutenant Fangor, while the other
[40:01] seemed to just be a note saying that a
[40:03] local corporal had gone missing.
[40:06] This is so impressive to me
[40:09] when like I I do not possess this at
[40:13] all.
[40:15] Like when you go into a town and you
[40:16] read a note and then later you're like,
[40:18] "Oh, that's the same note that I read
[40:19] earlier." Like piecing that together. I
[40:21] would have just forgot. is like type one
[40:23] in the chat if you're like me if there's
[40:25] no way you ever remember this guy's name
[40:26] or type two if you're like Gbe and you
[40:29] would totally piece that together and be
[40:30] like oh cool
[40:32] okay so there are a lot of ones too I'm
[40:34] not like crazy here but like there's D
[40:36] I'm so impressed by the twos out there
[40:37] that the two people my wife is a two
[40:40] well my wife is a 10 but my wife is a
[40:43] two person like she remembers names like
[40:45] this
[40:47] any she's beautiful but good okay
[40:51] >> this sign for the corporal didn't have
[40:52] any quest attached to it. So, I thought
[40:54] it was just flavor, something Blizzard
[40:56] added to the world to emphasize the dire
[40:59] state that Redidge found itself in. But
[41:01] no, there actually was a Corporal Kishan
[41:03] up here in this cave, and he gave me a
[41:05] quest to escort him back to Red Ridge
[41:07] safely. Now, this certainly wasn't a
[41:09] disappointment. It was genuinely cool
[41:11] the way that this quest was given to me,
[41:13] and I had another great community
[41:15] interaction with a guildmate and a
[41:16] stranger who helped me complete it. But
[41:18] even this was kind of a disappointment
[41:21] narratively speaking because it wasn't
[41:23] some grand adventure I was tasked to go
[41:25] on. It was just a simple escort mission.
[41:27] Although if I thought that was bad, it
[41:29] was about to get even worse. My brain
[41:31] must have
[41:32] >> I wonder if the difference between the
[41:33] the one and the two is literally just
[41:34] like type A, type B, you know,
[41:37] personalities. The the go go go go go
[41:41] versus the [sighs]
[41:45] probably is probably very similar. Yeah.
[41:48] broken at this point from one
[41:49] disappointment after the next because
[41:51] for some reason I thought maybe it would
[41:53] be exciting if I returned that lost
[41:55] library book I had in my inventory. As I
[41:58] made my way back to Stormwind, I also
[41:59] found a guy in the Cathedral Town Center
[42:01] who apparently needed a book checked out
[42:04] from the library, too, as he's about to
[42:06] give some speech on metallurgy or
[42:08] something and could use it to assist
[42:09] him. Perfect. Those are two great, very
[42:12] exciting grand adventures. So, I go to
[42:14] Stormwind Keep, turning in the lost
[42:16] library book, and finding out the book
[42:18] that the speech guy needs is currently
[42:20] on loan to Northshshire Abbey. Of
[42:22] course, that means I have to run all the
[42:24] way from Stormwind to Northshshire since
[42:26] there is no flight point to Elwin
[42:28] Forest, only to learn that the monk at
[42:30] the AB. I just love quests like these,
[42:32] though. So, you're level 29, you're a
[42:35] human warrior, you've come a long way,
[42:38] you know, you've played for a few weeks
[42:39] or whatever, and it has you run to the
[42:42] starting zone. It's just brilliant in my
[42:45] opinion. You go to the starting zone,
[42:47] you see a bunch of new players making
[42:48] their characters for the first time, and
[42:49] you're like, "Oh, I was just a level
[42:51] one, and now look how strong I got. All
[42:52] these wolves like you can then
[42:54] one-shot." The world doesn't scale with
[42:55] you. See, you're you feel strong and
[42:58] powerful, and at the same time, those
[43:00] level ones see you. and maybe they're a
[43:03] new player, they've never played before
[43:04] and you have shoulders on and a helmet
[43:06] and a long cloak and it's like what is
[43:07] there a level 29 doing here? Like gives
[43:09] them something to to aspire towards.
[43:11] It's such good game design, right? Game
[43:14] loses this at some point where all the
[43:16] high levels just sit in the high level
[43:17] area and all the low levels are like out
[43:19] leveling in some sharded area where you
[43:21] don't see anyone else at all or maybe
[43:23] only other low levels but like it just
[43:25] separates all the players. I I love
[43:27] this. Right. TBC. Yeah, TBC it kind of
[43:30] happens, right? All the high levels are
[43:32] in Outlands beside coming in briefly for
[43:34] Cara, but you don't really see them too
[43:35] much. And then all the low levels are
[43:38] like in the in the old world. That's why
[43:39] TBC hardcore doesn't hit the same
[43:42] because when you're playing, you don't
[43:43] actually see the high levels playing.
[43:45] You just see a bunch of other low levels
[43:47] playing and all the high levels are are
[43:48] are segmented. They're completely off.
[43:50] They're out in Outlands. It's like in
[43:53] TVC automatically that that feeling is
[43:55] lost. Yeah. So that's why Classic Plus
[43:56] someone's like, "Oh, should you do
[43:58] Outlands and Classic Plus?" Like, "No
[44:00] way, dude. keep everyone in Azeroth,
[44:02] right?
[44:02] >> He can't give me the book until he uses
[44:04] it to make some new ink. And he's all
[44:06] out of Wbban ore he needs. So, I have to
[44:09] run all the way to Red Ridge to pick
[44:11] some up. When I reach Redidge, the guy
[44:13] whose job it is to have Wreathb ore
[44:15] doesn't have any Wrathban ore, meaning I
[44:17] have to go deep into a cavern to acquire
[44:19] some before then running all the way
[44:22] back to Elwin to trade the ore for the
[44:24] book and then running all the way back
[44:25] to Stormwind to finally complete the
[44:27] quest chain. This was for the grand
[44:30] reward of receiving some caster boots
[44:33] that might have been as useless as
[44:36] anything I could have gotten at this
[44:37] point. Okay, as annoyed as I was, there
[44:39] actually was one really cool thing about
[44:41] this quest. I loved the fact that I
[44:43] could have gotten the ban ore I needed
[44:45] from this cavern by either mining the
[44:47] mining nodes or by getting it from drops
[44:50] through killing mobs. That was actually
[44:52] really awesome. That meant there were
[44:53] multiple solutions to this puzzle. one
[44:56] involving basic combat, but one that
[44:58] allowed me to completely bypass combat
[45:00] if I wanted to through having a certain
[45:02] profession. That was really cool to see.
[45:04] This quest kind of felt like it was an
[45:05] immersive sim or something. Am I playing
[45:07] World of Warcraft or DSX here? But that
[45:09] aside, talk about a disappointing
[45:11] anticlimactic quest line. I had to run
[45:13] on foot through all these regions just
[45:15] to do busy work that seemed so mundane
[45:18] and trivial. Actually, looking back on
[45:20] it now, all of these disappointments
[45:21] I've had in Classic WoW have basically
[45:24] been because of that. I thought I was a
[45:26] big important adventurer braving epic
[45:28] quests, but so many of the quests I run
[45:30] into keep me feeling small. The
[45:33] stockades wasn't a grand narrative where
[45:35] I got to solve mysteries. It was just a
[45:37] typical prison riot that I had to put
[45:39] down without much fanfare. The
[45:41] >> Okay, I put it together. When he played
[45:43] retail a few months ago, his problem was
[45:46] that like he was like the savior of the
[45:48] world and he was just the greatest thing
[45:50] ever. But he's enjoying in classic that
[45:53] he's not the main guy. At least right
[45:55] now he's kind of just like a side story
[45:57] and he's he kind of appreciates that in
[45:59] a game. I think that's what he's going
[46:00] to say at least. That's what that's what
[46:01] I'm guessing that he appreciates it's
[46:04] not just like oh you do one quest here
[46:06] give you a legendary sword another quest
[46:08] here let's give you like you know full
[46:09] epics. It's like no I'm going to give
[46:11] you some useless boots. That was
[46:13] helpful. Thanks for getting the ore for
[46:14] me. Here's some cloth boots that you can
[46:16] vendor for 10 silver. That's I think
[46:19] what he's going to say is he appreciates
[46:20] that. It's not just like shoving it down
[46:23] your throat of like here's a full bis
[46:24] loot. You're the best thing ever. You're
[46:26] saving the world. Oh my gosh. Like all
[46:28] these other MMOs, you know, Fire's
[46:30] conclusion didn't make me feel like a
[46:32] hero. As big as that story was, I was
[46:34] kept small, given very simple tasks to
[46:36] do with the one heroic thing being
[46:39] something I'm not even allowed to talk
[46:40] about, all for an ending that seemingly
[46:42] went over my head. Everything else, too.
[46:45] The wetlands discovery felt like a grand
[46:47] narrative, but one I'm apparently not
[46:49] allowed to take part in yet. Corporal
[46:51] Creed was a simple escort mission that
[46:54] >> guys, no, everyone's saying pre-watch. I
[46:56] haven't pre-watched anything. I've read
[46:57] the title and I've read his other vid
[46:59] watch his other videos why he didn't
[47:00] like retail as much. And that was one of
[47:02] his criticisms and now he's already
[47:03] saying it. I haven't pre-watched it, but
[47:05] I can piece it together. Oh, more like
[47:07] his story than mine. And running around
[47:09] for ages to find a library book. That's
[47:11] perhaps the least heroic thing I've DONE
[47:13] IN MY ENTIRE PLAYTHROUGH. But you know
[47:14] what? This is the moment that either my
[47:18] brain completely broke from all the
[47:19] disappointing buildups or I realized
[47:23] this is kind of genius. See, the one
[47:25] theme that tied all of these
[47:27] disappointments together was that they
[47:29] made me feel small or like I wasn't the
[47:32] protagonist. I'm getting to peek at
[47:34] grand narratives, but not ones where I
[47:37] get to be a leading man. Most of the
[47:39] time, I'm treated like a helpful but
[47:41] replaceable person who's given tasks
[47:43] that anyone might be able to accomplish.
[47:46] And as much as that kept me feeling
[47:47] small and unimportant, it kind of made
[47:50] the world feel all the more big. This
[47:53] actually gets at the heart of a problem
[47:55] MMOs have always had, which is that MMOs
[47:57] by their nature want to have these grand
[48:00] epic worlds with wild storylines they
[48:03] send players on. But how can you make
[48:05] the player a hero who comes along and
[48:07] saves the world when there are literally
[48:10] millions of other heroes just like them
[48:12] all around? Runescape is a master class
[48:15] in how to still tell great epic stories
[48:17] in an MMO. I'm sorry to bring up
[48:19] Runescape again. I keep talking about
[48:20] Runescape in my WoW videos.
[48:22] Specifically, if you've ever played old
[48:24] school Runescape, you probably know the
[48:25] game has a running joke where all the
[48:28] NPCs openly acknowledge there are a
[48:30] bunch of annoying adventurers running
[48:32] around asking for quests. It's something
[48:35] so common place, it's clearly gotten on
[48:37] the nerves of most citizens in the
[48:39] world, and as a result, most NPCs refuse
[48:42] to give out quests or will only give
[48:45] players stupid little busy work that
[48:47] they can't be bothered to do. However,
[48:49] >> I think the some of the Runescape
[48:51] dialogue was really good for that
[48:53] reason. Like the writers of the dialogue
[48:55] play these little jokes on you like just
[48:58] like Gbe saying and if you read it's
[49:00] just like holy crap that actually is
[49:01] funny. It's like a joke within a joke.
[49:02] It's like man this guy's annoying or
[49:04] something. It's like fantastic. I'm
[49:06] trying to think of more examples. Um but
[49:08] it's like all it's literally all over
[49:10] the place in the quest. It's like it's
[49:11] just great man. The game has still found
[49:13] a way to thread some huge world-defining
[49:16] narratives that include the player into
[49:18] major quest lines with a kind of funny
[49:20] trick. Namely, most of the bigger quest
[49:22] lines in the game start off when the
[49:25] player accidentally helps out a villain.
[49:27] For example, early on in the elf quest
[49:29] line, players think that they're helping
[49:31] out the noble king of East Ardoine, who
[49:34] eventually sends you off to slay his
[49:36] brother as he tells you his brother is
[49:38] some evil foe causing havoc in the elven
[49:41] lands of Tyranninan, only to learn after
[49:44] you kill his brother that the king
[49:46] you're helping is trying to summon the
[49:48] dark lord and his brother was one of the
[49:50] last people standing in his way. It
[49:52] makes sense then that after you messed
[49:54] everything up, the actual good guys show
[49:56] up. all but demanding you assist them in
[49:59] correcting your mistake. And then you
[50:01] can be sent down an epic world-defining
[50:03] quest line with huge adventures and
[50:05] major rewards. And this setup lets you
[50:08] have the best of both worlds. The logic
[50:10] of this being an MMO still works since
[50:12] [music] there can be thousands of other
[50:14] adventurers all running around alongside
[50:16] you. It's just that you were the only
[50:17] one dumb enough to help the bad guy
[50:19] almost cause the end of the world. But
[50:21] with this setup, it still lets the
[50:23] player go on epic quests where they get
[50:25] to be a protagonist and forever change
[50:27] the physical land in a significant way.
[50:30] Obviously, I haven't really seen WoW use
[50:32] this setup of accidentally helping out a
[50:33] bad guy in my playthrough, but the trick
[50:36] that it's using might be just as genius.
[50:38] Namely, World of Warcraft is refusing to
[50:41] treat me like I'm the main character of
[50:44] every story. I need to grind out some of
[50:47] the more boring kill a few dozen of this
[50:49] kind of mob type quests before I'm
[50:51] trusted to play a larger part in a more
[50:55] important quest line. And even then, I'm
[50:57] more of a supporting actor in most of
[50:59] these narratives. For example, starting
[51:01] off in Elwin Forest, I had a ton of
[51:03] quests I had to do that were just guards
[51:06] telling me to help them kill cobalts or
[51:08] defas bandits before I was ever trusted
[51:11] to do anything.
[51:12] >> I love this. Yes, this is so true. It's
[51:14] not just like hey you level one soldier
[51:17] we need you on the front lines to save
[51:19] the world like that's like it's like
[51:21] what I love this in WoW it's like all
[51:24] right yeah we have a small problem at
[51:25] the mines to the north can you help us
[51:27] kill these cobalts like they start you
[51:29] off really small cuz you are it's like
[51:31] it's great I love that you know things
[51:34] slightly more important this works for
[51:36] the logic of the game since these guards
[51:38] are telling all the adventurers like me
[51:40] to go and help push back these hostile
[51:43] mobs But since through the logic of the
[51:45] game, I'm special in that I've actually
[51:47] helped a significant amount, it makes
[51:49] sense that they would start trusting me
[51:51] with more responsibility, eventually so
[51:53] much so that I can help the people's
[51:55] militia of Westfall try and take down
[51:57] the Defias in Moonbrook. This still
[52:00] allows WoW to have these grand
[52:01] narratives with epic adventures and
[52:04] conspiracies and events going on all
[52:06] across the world while not breaking the
[52:08] illusion that there are thousands of
[52:10] other players experiencing them at the
[52:12] same time like me. And in that context,
[52:15] you know, these disappointments kind of
[52:17] make the game even better because they
[52:19] make the world feel all the more big.
[52:22] The wetlands quests and rescuing Kishin
[52:24] and even finding that dumb library book
[52:27] all reinforced that I'm just a small
[52:29] person in a big world where other
[52:31] factions and NPCs are experiencing their
[52:34] own narratives that I can typically only
[52:36] assist in as a small helper. Stockades
[52:39] being nothing more than a simple prison
[52:40] riot also reinforced that I'm still a
[52:43] random adventurer with no special
[52:45] status. When I showed up at the
[52:46] stockades, the warden thought I was just
[52:48] as likely to be an accomplice to the
[52:50] riot as much as I was some hero meant to
[52:53] solve everyone's problem. And as
[52:55] disappointing as it was to not meet the
[52:57] king at the end of the Defias quest
[52:59] line, that certainly made me feel like
[53:02] there was so much more going on in the
[53:04] world that I haven't even discovered. I
[53:06] wonder if this is another defining
[53:08] attribute of classic MMOs versus modern
[53:12] MMOs. The way I like to think about
[53:13] this, and I' I've talked about this a
[53:15] lot in the past, is they're almost two
[53:16] different genres at this point, you have
[53:18] MMOs, but then you have modern and
[53:20] classic designs. I feel like like as old
[53:23] school Runescape does this well and
[53:24] classic does this as well. I feel like
[53:26] some of the other like OG MMOs might as
[53:28] well, but a lot of the modern ones, no,
[53:30] like you're the hero, you're shoved
[53:32] right into the front lines and it's like
[53:34] you get like this full epic loot within
[53:36] like an hour of playing the game, and
[53:37] it's just like you're the best, you
[53:39] know? I I prefer the classic way for
[53:42] sure,
[53:43] >> expanding Azeroth in my mind and making
[53:46] me all the more excited to see what else
[53:48] is out there. I don't know, maybe this
[53:49] is all just coping from how
[53:51] disappointing the stockades was, but I
[53:53] genuinely think that any fantasy open
[53:56] world needs to keep the protagonist
[53:58] feeling small so the world can stay big.
[54:01] I mean, I've always assumed that's why
[54:02] J.R.R. Tolken made the protagonists in
[54:05] the Lord of the Rings hobbits, people
[54:07] who are literally smaller compared to
[54:09] almost everything else out in Middle
[54:11] Earth. WoW has done a really good job of
[54:13] keeping me humble in that same sort of
[54:16] way. Even though I'm nearly halfway to
[54:18] max level now, I've never been
[54:23] [clears throat] sorry told that I'm some
[54:25] hero here to save the alliance. I'm
[54:27] mostly a side character in other
[54:29] people's stories with the
[54:31] disappointments I feel coming from the
[54:33] fact that I just don't get the kind of
[54:35] resolution I might expect. But
[54:37] thankfully, the kind of exciting story
[54:39] with a satisfying resolution I'm after
[54:41] does still exist in the world, and I'm
[54:44] about to run into one right around the
[54:45] corner. Woo! Stitchy.
[54:49] Hello, Stitchy. [music]
[54:51] The next area where I was sent searching
[54:53] for a big quest was Duskwood. And
[54:55] frankly, I should have just started my
[54:57] search here. This zone is so good. One
[54:59] of the narratives you guys mentioned I
[55:01] should follow up on is the quest line
[55:03] that continues with the hermit
[55:04] Abberrombie. Back in episode 2, I'd been
[55:07] sent by Madamea to check on an old
[55:09] hermit living nearby the Raven Hill
[55:11] Cemetery. And upon meeting him, he
[55:13] seemed like a nice enough guy who asked
[55:15] me to run an errand or two since an old
[55:17] man such as himself wouldn't be able to
[55:19] brave all the threats roaming around.
[55:21] The first of those errands was finding
[55:22] the ghost hair thread, which we got with
[55:25] the help of Madame Ava from the nearby
[55:27] ghost Blind Mary. But it turns out that
[55:30] is not the only thing he needs done. On
[55:32] returning with the hair, the hermit then
[55:34] asked me to go and find some ghoul ribs,
[55:36] which is where we last left off. And
[55:38] although this may just look like another
[55:41] fetch quest that is no different than
[55:43] all the others I'd picked up, I was
[55:45] about to see that there was more to this
[55:47] quest line than one might expect. I made
[55:49] my way back out to the Raven Hill
[55:50] Cemetery in the pouring rain.
[55:52] >> I don't want to set him up for
[55:53] disappointment here, but Duskwood has a
[55:56] lot of the game's best quest lines. I
[55:58] think not all of them, but Duskwood is
[56:01] like I mean it's my favorite zone in the
[56:02] game. I think like I don't necessarily
[56:06] know if it's just going to get like
[56:07] better from here or like the same or
[56:08] worse or like sometime may maybe
[56:10] sometimes slightly better but like
[56:12] Duskwood is just so good you know
[56:15] >> and going around and slaying some ghouls
[56:17] to
[56:17] >> which by the way is why I prefer
[56:19] Alliance and Classic WoW cuz it has
[56:21] Duskwood and Westfall and Redidge and
[56:24] Elellwin anyway
[56:26] >> to collect their ribs and thankfully
[56:28] they are not dropped at the most
[56:29] annoying drop rate I've seen. Although,
[56:31] one thing that is annoying is that some
[56:33] of these ghouls when they die, they
[56:34] spawn these two tiny flesh eater things
[56:37] I have to kill, and I don't know how to
[56:39] select an enemy other than clicking on
[56:40] them, which can be tough to do because
[56:42] they're so small and sometimes they hide
[56:45] underneath other mobs. Thankfully, that
[56:47] annoyance only killed me once before I
[56:49] finished collecting the rest of the
[56:51] ribs, returning to the who then told me
[56:53] that all of this is for some effigy he's
[56:56] building. That sounds a little
[56:57] suspicious, but he's just a nice old
[56:59] guy. How much harm can he do?
[57:01] Abbercrombie then tells me a few weeks
[57:02] ago he was picking some herbs when a
[57:04] band of ogres attacked, forcing him to
[57:06] drop an important crate of tools he had
[57:08] on his person before fleeing. He asks me
[57:11] to go find the crate, and I'm happy to
[57:13] do so, as it should be found in one of
[57:15] the last few areas I haven't explored in
[57:17] Duskwood yet, this ogre encampment to
[57:20] the south. Although, I also don't know
[57:22] what this big mysterious center of the
[57:24] map is either. I should actually mention
[57:26] that whoever designed this region did a
[57:28] great job of laying out all the content.
[57:30] Each new quest line has unveiled some
[57:33] new part of the map for me, which has
[57:35] gradually painted a picture as to what's
[57:37] going on in this zone. But there's still
[57:39] this big mysterious void that I haven't
[57:42] had a reason to go explore yet. It's
[57:44] really fitting that the most spooky and
[57:47] cursed region of the game so far has
[57:49] this weird spooky centerpiece on the
[57:52] map. Anyway, I head south to the ogres
[57:54] and I'm kind of curious why ogres are
[57:56] here in Duskwood spending a bit of time
[57:58] exploring their encampment. Happy as it
[58:00] leads to finding some more mining notes
[58:03] I can grab. I need to be catching up on
[58:04] my mining a little bit. I do manage to
[58:06] find one crate that at first I think is
[58:08] what I'm looking for. But then I realize
[58:10] it's just a food crate that has some
[58:13] healing items inside. It's a little
[58:14] annoying that I'm not getting the quest
[58:16] item I thought I was after, but again, I
[58:18] love seeing these little secret drops
[58:20] hidden around the world that reward
[58:22] exploration. I keep exploring, picking
[58:24] up some more mining nodes until I see
[58:27] this entrance, which I assume is the
[58:28] place that Abberrombie's crate is in.
[58:30] After fighting my way through a couple
[58:32] ogres, I have to pause, slightly shocked
[58:34] at how good the atmosphere is here. The
[58:37] dark red of the flames, the bones
[58:39] hanging from the ceiling. Blizzard sure
[58:41] as hell know how to build incredible
[58:44] atmosphere, even when they're so limited
[58:46] to what a computer can do graphically.
[58:49] This was all back in 2004. How did this
[58:51] game COME OUT IN 2004? THAT JUST blows
[58:54] me away every single episode. As I'm
[58:56] searching for the crate inside the cave,
[58:57] I grab some more mining nodes in the
[58:59] meantime when a random player trades me
[59:02] some resources because again, the WoW
[59:04] community is the nicest in all of
[59:05] gaming. But after some more searching, I
[59:07] can't seem to find the crate. So, I
[59:09] assume that I missed it outside and head
[59:11] back out to look for it a second time.
[59:13] My second pass around the ogre in Canada
[59:15] Fields.
[59:16] >> It's like right on It's like right It's
[59:17] like right there, right?
[59:18] >> Absolutely nothing, though. So, I then
[59:20] head back inside the cave again, only to
[59:22] still not find the crate. I feel like a
[59:24] bit of an idiot here. I mean, there
[59:26] >> No, this is a hard one to find without
[59:27] Questy. This one's tough.
[59:29] >> That many crateike objects laying
[59:31] around, and I can't seem to figure out
[59:33] where it is. Part of me though does
[59:34] appreciate the fact it's not in some
[59:37] obvious location because I actually have
[59:39] to search through all the rubbish on the
[59:41] ground that makes me notice and even
[59:44] appreciate the detail that some
[59:46] environmental artist at Blizzard put
[59:48] into crafting this part of the map all
[59:50] those years ago. Finally, I eventually
[59:52] stumble on the crate that was just
[59:53] outside the entrance to the cave I kept
[59:56] running in and out of. It was so
[59:58] heartbreaking to see when I was watching
[59:59] this footage back and seeing myself pass
[1:00:01] by it over and over. After getting
[1:00:03] Abberroby's tools, I returned to the
[1:00:05] hermit delivering them, which seems to
[1:00:07] be the last big T.
[1:00:08] >> This was like what was kind of nice,
[1:00:09] too, though. Like, how many times do you
[1:00:11] remember people saying like, "Where's
[1:00:13] Man Craig's wife?" or like, "Where's the
[1:00:15] crate?" Like, people would talk in
[1:00:16] general chat and like maybe help each
[1:00:18] other out and or like on Thoughtbot or
[1:00:21] whatever, but it wasn't just like this
[1:00:23] obvious glowing massive thing to click
[1:00:26] on with an arrow that took you right to
[1:00:28] it. This and that. It's like you Yeah,
[1:00:30] you'd have to kill mobs for a while and
[1:00:32] talk to people. Imagine, you know,
[1:00:34] >> ask the hermit then seems very happy for
[1:00:37] some reason before giving me a note to
[1:00:39] go and take to the mayor of Darkshshire.
[1:00:41] I head back. Someone says it's a it's
[1:00:43] different with Man Creek's wife that
[1:00:45] wasn't about the quest.
[1:00:52] Wait people
[1:00:55] were trolling this whole time? I thought
[1:00:56] people were looking for Man Creek's wife
[1:00:58] for the quest. Wait, this was some meta
[1:01:00] joke that went over my head for this
[1:01:02] whole time. No, no, people were
[1:01:04] definitely asking about the quest. They
[1:01:06] weren't like it was always a meme,
[1:01:10] dude. I mean, it makes sense. I just
[1:01:12] never thought about it that way.
[1:01:15] There's no way, bro. To town to deliver
[1:01:18] the note. And as I've mentioned before,
[1:01:20] it's so cool that WoW lets you read
[1:01:23] messages that NPCs tell you to deliver
[1:01:25] to one another, learning more about the
[1:01:27] story and lore of what's going on. So,
[1:01:29] I'm pretty eager to open this one.
[1:01:31] >> That's that makes sense. Where's Man
[1:01:33] Creek's wife? Like, haha, kind of funny.
[1:01:35] Oh my god, I just never thought about it
[1:01:37] like that. Not once.
[1:01:38] >> Then I see the letters on the note
[1:01:41] flicker and dance across its surface,
[1:01:43] making it impossible to glean any
[1:01:45] information. I did not expect that. Talk
[1:01:48] about subverting expectations. Now I'm
[1:01:50] suddenly a little bit worried that maybe
[1:01:52] whatever Abbercrombie is up to isn't
[1:01:54] anything good. On showing the note to
[1:01:56] the mayor, he seems pretty confused as
[1:01:58] he's never heard of this person and
[1:02:00] certainly can't read whatever the notes
[1:02:02] about. So he tells me to take the note
[1:02:03] to the Darkshshire historian who
[1:02:05] translates it and tells me apparently
[1:02:08] Abbercrombie has done something
[1:02:10] unspeakable. Greetings, mayor of
[1:02:12] Darkshshire. I have grave news for your
[1:02:15] town. I fooled the bearer of this note
[1:02:17] into aiding me in my latest most dire
[1:02:21] creation, a fiend of flesh and bone and
[1:02:24] stone metal. As you read this, it's
[1:02:26] likely outside my humble dwelling,
[1:02:29] nashing its teeth and waiting for my
[1:02:31] word to go forth and slaughter. But
[1:02:33] you'll know soon enough the imbalmer.
[1:02:36] Okay. Oops. I take the letter back to
[1:02:39] the mayor and he promptly tells me that
[1:02:41] although I may have been motivated by
[1:02:43] kindness, I kind of just doomed the
[1:02:46] town. He then informs me the imbalmer is
[1:02:48] the name of a person told in local folk
[1:02:51] tales, apparently he was a kind
[1:02:53] alchemist until he was driven mad by the
[1:02:56] death of his wife Eliza. After
[1:02:58] attempting to restore her to life using
[1:03:00] dark magic, he placed his own heart
[1:03:03] inside his dead spouse, succeeding in
[1:03:05] bringing her back, but cursing her to be
[1:03:08] a zombie with a hunger for human flesh,
[1:03:11] forcing the imbalmer to keep her buried
[1:03:13] deep in the earth. Okay, another
[1:03:16] >> Wait, I've done this quest a million
[1:03:17] times. He puts his own heart in Whoa.
[1:03:21] Did you guys know that?
[1:03:24] I don't know if I actually knew that
[1:03:25] part. his own heart and his wow
[1:03:28] >> pretty metal story here in Duskwood. I'm
[1:03:30] then told that the imbalmer's heart is
[1:03:32] the source of his power and if I can
[1:03:34] retrieve it from his dead wife while
[1:03:36] bringing it to the mayor, we might be
[1:03:38] able to save the town. But as all that's
[1:03:40] going on, some scout enters the room
[1:03:42] telling us that a terrifying thing is
[1:03:45] headed this way with the mayor telling
[1:03:47] the man to go and prepare the night
[1:03:49] watch. I quickly start sprinting down
[1:03:51] the road towards the imbalmer's place to
[1:03:53] find his heart. And as I run, the scout
[1:03:55] sprints ahead of me, yelling, "Beware! A
[1:03:58] threat lurks in the wild." As I come to
[1:04:00] the fork in the road near the cemetery,
[1:04:02] that's where I see a scene starting to
[1:04:05] unfold. The usual quest givers here are
[1:04:07] banding together in the center of the
[1:04:09] highway, preparing for whatever threat
[1:04:12] comes lumbering down in the distance.
[1:04:14] And that's when I see the abomination
[1:04:16] from Warcraft 3 stitches. Oh god, I just
[1:04:20] saw his corpse at the end of last
[1:04:22] episode, not knowing where he came from
[1:04:25] or what he was doing. I certainly didn't
[1:04:27] know I was the one that caused the town
[1:04:29] his wrath. I pause and prepare to fight
[1:04:31] alongside the night watch. He's a level
[1:04:33] 35 elite, but with five of us here, we
[1:04:36] should be able to take him down, right?
[1:04:38] Nope. He goes off and just starts
[1:04:40] threehitting each one of these poor
[1:04:41] guards, killing them one after another,
[1:04:44] which scares me from running in to tank
[1:04:46] him until a few are already dead. By the
[1:04:48] time I jump in, I realize I can't take
[1:04:50] him down myself, not even with the help
[1:04:52] of everyone still alive. And in fact,
[1:04:55] I'm about to die. That's when I try to
[1:04:57] run away. And my Runescape player brain
[1:04:59] kicks in, trying to find a safe spot
[1:05:00] behind this fence just to stall as long
[1:05:03] as possible. But that's when
[1:05:07] >> a much higher level player comes to my
[1:05:10] rescue, seeing the pathetic scene from
[1:05:13] down the road. And thank goodness that
[1:05:14] they are a very talented hunter who can
[1:05:17] actually help subdue the abomination.
[1:05:19] This highle hunter Llin and her pet cat
[1:05:22] help me finish off stitches once again
[1:05:24] returning him to a lifeless corpse
[1:05:26] saving the town. Like we we have this
[1:05:29] discussion a lot where like modern MMOs
[1:05:31] do this thing and and retail WoW's like
[1:05:34] this and some other ones are too where
[1:05:36] like everyone levels with the world so
[1:05:39] everyone's scaled kind of like the
[1:05:42] sameish and you can group across
[1:05:44] different levels and do the same
[1:05:46] instances together and like the idea is
[1:05:48] okay the player is in charge of where
[1:05:51] they can go and the player can group
[1:05:53] with people despite the levels and it
[1:05:55] scales everyone so you can play with
[1:05:56] your friends easier.
[1:05:58] That's the concept. And that's true, I
[1:06:00] guess. But what sucks is you don't have
[1:06:02] moments like this where someone who's a
[1:06:04] higher level than you that's stronger
[1:06:05] than you and it can come in and save you
[1:06:09] or not or just run by you and you just
[1:06:11] seeing like that power of like, holy
[1:06:14] crap, I want to get there. And when
[1:06:16] everyone just scales and everything, you
[1:06:18] don't have this moment where like, wait,
[1:06:20] I'm the strong guy. I can then go help
[1:06:23] and kill things that were hard for me a
[1:06:25] few weeks ago. Like that's so critical
[1:06:27] to an MMO. Like there's some decisions.
[1:06:30] It's like OH
[1:06:33] I it's like I I don't like the scaling
[1:06:35] in any MMO, man. So bad. It's so bad.
[1:06:38] Yeah, it comes with the pros, but it's
[1:06:40] so bad. Thank you so much, Lerlin, for
[1:06:42] saving my sorry ass. This was such a
[1:06:44] cool moment. Most of the times when I
[1:06:46] play MMOs in the past, any kind of boss
[1:06:48] in a quest like this is always fought in
[1:06:50] an instance rather than out in the open
[1:06:53] world. Having the big villain of this
[1:06:55] quest line be something that's actually
[1:06:57] roaming around the world among everyone
[1:07:00] else not only makes it all the more
[1:07:02] terrifying when I see him slaughter
[1:07:05] regular questgiving NPCs, but it also
[1:07:07] makes him feel all the more real since
[1:07:09] he's something every player in the world
[1:07:12] can see and has to deal with. It
[1:07:14] genuinely feels like I really did mess
[1:07:16] everything up and almost caused the end
[1:07:17] of Darkshshire. Also, I have to love the
[1:07:20] throwback that Stitches is just an
[1:07:21] abomination from Warcraft 3. I beam with
[1:07:24] joy every time I see any kind of
[1:07:26] reference to that game. But with
[1:07:27] Stitches dead, I head back out to the
[1:07:29] hermit's shack, finding the grave of his
[1:07:31] wife lying behind it. I read the
[1:07:33] gravestone before doing anything else,
[1:07:35] which gives me a nice reminder of the
[1:07:37] motivations that kicked off all this
[1:07:39] chaos. I've always found stories to be
[1:07:41] boring if a villain is just some random
[1:07:44] guy that wants to destroy the world
[1:07:46] because he's evil or whatever. It's
[1:07:48] always so much cooler when there is a
[1:07:50] real relatable motivation behind an
[1:07:52] antagonist. And losing a loved one is
[1:07:54] something I can certainly empathize
[1:07:56] with. I dig up the hermit's wife who
[1:07:58] tries to eat me and apparently succeeds
[1:08:01] as I died not realizing I need some help
[1:08:04] to do this quest. She is a pretty tough
[1:08:06] elite herself. But after reviving and
[1:08:08] getting a couple strangers in region
[1:08:09] chat to come around, I manage to slay
[1:08:12] Eliza and grab Abberrombiey's heart from
[1:08:15] her chest cavity. I take his heart back
[1:08:17] to the mayor.
[1:08:18] >> That's also a cool thing of classic is
[1:08:20] just like
[1:08:22] assuming you're not like minmaxing world
[1:08:24] buffs like using cheesy strategies like
[1:08:27] standing on the roof and what like this
[1:08:29] and that. Assuming you're just like
[1:08:30] playing normally and you're like a
[1:08:31] you're underleveled or like the
[1:08:33] appropriate level, no world buffs and
[1:08:34] you're just kind of whatever. Like you
[1:08:36] have to talk to other people and be
[1:08:38] like, "Hey, is anyone else on this quest
[1:08:39] or can anyone help me?" And like you
[1:08:41] have to group and like it's such a good
[1:08:43] feeling, right? who thanks me for saving
[1:08:44] the town, assuring my name will be
[1:08:47] written in their history books and
[1:08:49] rewarding me with a pretty awesome
[1:08:51] shield, the crest of Darkshshire. And
[1:08:53] you know what? This story, it was great.
[1:08:56] No disappointment whatsoever. It was
[1:08:58] amazing from start to finish. You know,
[1:09:00] I was just talking earlier about how
[1:09:02] cool it is that Runescape keeps the
[1:09:04] logic of an MMO by starting off quests
[1:09:06] with hless adventurers accidentally
[1:09:08] helping out villains. I had no idea I
[1:09:11] WAS ABOUT TO RUN INTO the exact same
[1:09:12] thing. And it works just as well here.
[1:09:15] After all, it wouldn't make sense if I
[1:09:17] just came into this game and had some
[1:09:19] random NPC giving me a quest saying,
[1:09:21] "Help. You're the only one that can save
[1:09:22] us from the imbalmer attacking our
[1:09:24] town." But it does make so much sense in
[1:09:26] a world filled with random adventurers
[1:09:29] running around. that one idiot would be
[1:09:31] gullible enough to accidentally do a
[1:09:33] quest, helping out the imbalmer that
[1:09:36] almost levels all of Darkshshire with
[1:09:38] the added awesome flavor that it takes
[1:09:41] actual groups of other. Unironically, in
[1:09:44] hardcore, someone could accidentally do
[1:09:47] the quest that helps the Impalmer summon
[1:09:49] stitches and then stitches then kills
[1:09:52] someone else. So, you're effectively
[1:09:54] like killing other players hardcore
[1:09:56] characters by doing this quest without
[1:09:58] even knowing it.
[1:09:59] players to set everything right. One of
[1:10:01] the more fascinating things about this
[1:10:03] quest line, though, is that I might have
[1:10:05] actually appreciated everything all the
[1:10:07] more, specifically because I was coming
[1:10:10] to this quest after I experienced all
[1:10:12] those disappointments leading up to it.
[1:10:14] I mean, I was just going through so many
[1:10:16] simple quest lines to kill a certain
[1:10:18] number of mobs or collect certain items
[1:10:21] or deliver this message. So, it didn't
[1:10:23] feel like anything was a miss as I was
[1:10:25] going and doing the exact same tasks
[1:10:27] just for another NPC. I actually didn't
[1:10:30] pick up that anything suspicious was
[1:10:31] going on until I was already a few steps
[1:10:33] in. I assumed I was just helping a weird
[1:10:36] old guy that Madameva was worried about.
[1:10:38] Actually, why did she send me to
[1:10:39] Abbercrombie anyway? She was the one
[1:10:41] that wanted me to check up on him in the
[1:10:43] first place. This is all her fault. One
[1:10:44] of the things this quest reminded me of
[1:10:46] more than any other, though, is how nice
[1:10:48] it feels when you have delayed
[1:10:50] gratification in a game. I don't know if
[1:10:52] it's just developers not trusting
[1:10:54] players patience nowadays or what, but
[1:10:56] it feels like so many online games today
[1:11:00] just throw you immediately into high
[1:11:02] stakes action. Well, I I think it's
[1:11:04] because like
[1:11:07] like the the gaming audience these days,
[1:11:09] like the kids these days, like the
[1:11:11] masses these days kind of do want to get
[1:11:13] thrown into the action. I think it's us
[1:11:15] like I don't know how old Chay is,
[1:11:16] probably in his 30s, you know, he has
[1:11:18] kids and stuff. like all of us in our
[1:11:20] 30s that like grew up playing this
[1:11:21] stuff. It's like yeah, no, we kind of
[1:11:22] want that like slow delayed
[1:11:24] gratification, but I can see why
[1:11:26] developers don't do it cuz you're like
[1:11:27] catering to like bunch of boomers and
[1:11:30] never let off the gas pedal. Everything
[1:11:32] has to hit the ground running.
[1:11:33] Everything has to be instantaneous. At
[1:11:36] least in the world of online games,
[1:11:38] people seem to come in with this
[1:11:40] expectation that they are experiencing
[1:11:42] the best and most intense possible
[1:11:44] gameplay right from the get- go, no
[1:11:46] questions asked. But, I don't know. I
[1:11:48] don't think that's as fun, at least not
[1:11:50] after a while. A story can't be non-stop
[1:11:53] action. You need to have slower moments
[1:11:55] to appreciate stillness, sit with
[1:11:57] events, and let a narrative breathe.
[1:11:59] Even in multiplayer games that have no
[1:12:01] story, you really should have moments of
[1:12:03] downtime before the exciting
[1:12:05] gamedefining action occurs. It's because
[1:12:08] of those smaller moments of buildup that
[1:12:10] the big exciting plays feel all the more
[1:12:13] big and exciting. And that's certainly
[1:12:14] true in MMOs. The excitement that comes
[1:12:17] from getting a rare drop or
[1:12:18] accomplishing a tough achievement or
[1:12:20] even doing something as simple as
[1:12:21] leveling up that only feels good because
[1:12:24] of all the hard work you had to put into
[1:12:26] it. If a game is nothing but an endless
[1:12:28] stream of shiny rewards given to you one
[1:12:30] after another, then no reward means
[1:12:32] anything. You got to let me breathe
[1:12:34] BEFORE YOU THROW ANOTHER POP-UP my way.
[1:12:36] But yeah, Abberro's quest line, it was
[1:12:38] absolutely incredible. Somehow Duskwood
[1:12:40] now has three of my favorite quests in
[1:12:43] this game.
[1:12:44] so good at making spooky regions.
[1:12:46] Trustar was also my favorite zone in
[1:12:48] retail, too. They have a real knack for
[1:12:50] this. But, you know, honestly, of all
[1:12:52] the things I've talked about in this
[1:12:53] video so far, one thing that's really
[1:12:56] surprised me the most about classic WoW
[1:12:58] in my playthrough is how the game feels
[1:13:00] like it's getting denser the longer I
[1:13:03] play. Normally, MMOs don't do that.
[1:13:05] Normally, MMOs either have content
[1:13:07] that's frontloaded at the beginning or
[1:13:09] backloaded at the end, or maybe both.
[1:13:11] Developers obviously want to have a very
[1:13:13] curated introductory experience, putting
[1:13:16] their best foot forward for new players
[1:13:18] in the early levels to actually sell the
[1:13:20] prospect of players playing their game
[1:13:22] for a few thousand hours. So, it makes
[1:13:24] sense there would be tons of well-made
[1:13:26] content placed right at the start, but
[1:13:28] you also have to make sure you're
[1:13:29] constantly adding all kinds of content
[1:13:32] to the end game for the sweaty players
[1:13:34] that max out their characters too fast
[1:13:36] and then constantly demand new
[1:13:38] challenges and items to grind for. So
[1:13:40] that's why it makes sense there would
[1:13:42] also be tons of well-made content in the
[1:13:44] end. But that means for most MMOs, if
[1:13:46] there's ever a weak point, it's the mid
[1:13:48] game where players are stuck between
[1:13:50] those two. And that's why it's so
[1:13:51] surprising to me that WoW is getting
[1:13:53] denser the more I'm entering the mid
[1:13:55] game. I am [snorts] okay. I'm actually
[1:13:58] this this will be interesting to see
[1:13:59] where it goes. So Dusk, he doesn't know
[1:14:01] this, but Duskwood's early game, but
[1:14:04] it's kind of where early game starts to
[1:14:05] end. And in my opinion, the Elwin,
[1:14:09] Westfall, Red Ridge, Duskwood, even the
[1:14:12] like Stranglethorn is like the best, but
[1:14:15] the midway is like really like we know
[1:14:17] like 44, 45.
[1:14:19] It does get slow there. It does like,
[1:14:22] you know, it just it just does. I'm
[1:14:24] curious how if GB makes it that far, how
[1:14:27] he's going to feel at like level 45 cuz
[1:14:29] it does get slow. It's like hours and
[1:14:31] hours and hours and you level up and you
[1:14:33] get kind of like nothing.
[1:14:36] And it's like there wasn't any like
[1:14:37] crazy epic quest either. So I I I'm
[1:14:40] curious how he's going to feel those
[1:14:41] like mid-40s, you know, once you get
[1:14:43] closer to 60, it's exciting, too, I
[1:14:45] think. And like the early game is
[1:14:46] amazing, but the mid game in the 40 like
[1:14:48] Yeah, I'm curious how he's going to
[1:14:49] feel. You know, seeing more noteworthy
[1:14:51] stories than ever. As I continue
[1:14:53] playing, I'm getting more areas to
[1:14:55] explore with more secrets hanging around
[1:14:57] in each one of them. I've got a quest
[1:14:59] log that's never empty. I have tons of
[1:15:01] new regions I'm about to step into. I
[1:15:03] also just found PvP and tried to queue
[1:15:05] up for my first ever battlegrounds, even
[1:15:07] though the queue never popped. That's
[1:15:09] another thing I can't wait to try. And
[1:15:11] on top of all of that, by now, the
[1:15:13] game's given me so many abilities and
[1:15:15] gear options. I bet I could spend over
[1:15:17] an hour just trying to fiddle with how
[1:15:19] to best set up my ability bar. It's
[1:15:21] incredible how much stuff there is in
[1:15:23] this game, and how I'm never running out
[1:15:25] of things to do, even as I finally start
[1:15:27] to wrap up the starting zones that I
[1:15:29] first came across. And I'm still
[1:15:31] unlocking more. While I was wrapping up
[1:15:32] the Abbercrombie quest line, a guild
[1:15:34] mate messaged me saying they noticed I
[1:15:36] hit level 30 and hinting that I should
[1:15:38] really do the whirlwind axe quest,
[1:15:40] whatever that is, I realized that's a
[1:15:42] class quest. I haven't done one of those
[1:15:43] in a while. And now I'm pumped as hell
[1:15:45] to see where that will take me. Maybe
[1:15:47] it'll take me to Daroshshire so I can
[1:15:49] actually get back to doing what I want
[1:15:51] to be doing more than anything else
[1:15:52] right now. But I'll save all that for
[1:15:54] next.
[1:15:54] >> I wonder if this guildy is like an
[1:15:57] actual guildy or just like a backseat.
[1:16:01] Cuz like if it's just a backseater, it's
[1:16:03] kind of annoying. Like you reach 30, we
[1:16:06] need like now now go do this. Like I
[1:16:09] almost just want to see where he goes
[1:16:10] himself. Or if it was just actually a
[1:16:12] guilty just being like like that, then
[1:16:15] it's kind of wholesome. But if it's a
[1:16:17] backseater like knowing that it's GB
[1:16:19] telling him what to do next, it's like
[1:16:20] no, we want to like just just let him
[1:16:22] like do his thing, you know? Uh it was
[1:16:25] definitely a backseater. Yeah, probably
[1:16:26] a backseater. But yeah, guys, like, let
[1:16:28] guys, it's so fun watching Gbeay play.
[1:16:31] Let's just let him play. You know what I
[1:16:33] mean? Just let him play.
[1:16:35] >> Wind axe pump doing what I want to get
[1:16:37] to the end of this one. If you enjoyed
[1:16:39] watching, please go ahead and subscribe
[1:16:41] so you can stay in the loop for when the
[1:16:42] next video series comes out. A big shout
[1:16:44] out once again to War Thunder for
[1:16:46] sponsoring today's episode. Don't forget
[1:16:48] to play for free on PC, PlayStation,
[1:16:50] Xbox, or mobile using my links in the
[1:16:53] pinned comment or video
[1:16:54] >> because because yeah, like it's it's a
[1:16:56] fundamentally different experience. Like
[1:16:58] say say someone carries him through the
[1:17:00] whirlwind quest and then gives him a
[1:17:03] fiery enchant. Now your your your
[1:17:05] experience as a first time playthrough
[1:17:08] is completely changed. It's completely
[1:17:10] different. Now you have an item that can
[1:17:12] oneshot anything. Like the the whole
[1:17:14] like my character feels weak and the
[1:17:16] world is just completely ruined. Like
[1:17:18] you know as a 10th character, cool. Like
[1:17:20] have fun like do that. But as a first
[1:17:21] time playthrough, it's like
[1:17:24] it's just it'll just you know
[1:17:26] description down below and claim that
[1:17:28] massive bonus pack for multiple premium
[1:17:31] vehicles, in-game currency, and more
[1:17:33] before it's all gone. And shout out once
[1:17:35] again to all channel members for
[1:17:37] supporting me on this series. Not only
[1:17:38] had I not expected WoW to be so good,
[1:17:41] but I did not expect its community would
[1:17:43] be so kind and supportive. I have got
[1:17:45] some channel member specific things
[1:17:47] coming for you guys right around the
[1:17:48] corner. So stay tuned for that. And with
[1:17:50] all that being said, I will see you all
[1:17:52] in the next episode. But until then,
[1:17:54] thank you very much for watching. Good
[1:17:56] luck in solo Q and have a wonderful day,
[1:17:59] guys. There's going to be another
[1:18:00] episode. WGB. There we go, guys. I This
[1:18:05] video came out Friday. I knew like I was
[1:18:07] so excited to watch it, but I was like,
[1:18:08] "Guys, like we're going to have to wait
[1:18:09] for Monday cuz it's going to be like a
[1:18:10] it's like an hour long video like with
[1:18:12] how much I yap. It's going to be like a
[1:18:13] 2-hour long react, but like holy crap.
[1:18:16] I'm I'm loving this, man. I'm loving the
[1:18:17] series." Um, if you guys haven't checked
[1:18:20] out GB99, he's he's doing like a WOW
[1:18:22] series and his I don't know if it's like
[1:18:24] a playlist. He'll probably make it into
[1:18:27] a playlist at some point, right? But his
[1:18:29] his just his last like couple uploads,
[1:18:32] Classic Wow, I tried Classic Wow with no
[1:18:33] Nostalgia was the first one, I think.
[1:18:35] And then he tried retail, too. Um, but
[1:18:37] man, it's just so good. So darn good.
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