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Xaryu Reacts to New Player Reviews WoW Classic vs Retail (with no nostalgia)

1h 33m video Transcribed Jun 28, 2026
Beginner 15 min read For: World of Warcraft players, both new and veteran, interested in a comparison between Classic and Retail versions.
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AI Summary

A new player with no prior Warcraft experience compares WoW Classic and Retail after playing each for two and a half hours. The video explores the core differences between the two versions, focusing on gameplay, storytelling, and player expectations without the influence of nostalgia.

[10:03]
Character Creation Choices

The new player chose a Draenei Hunter in Retail and a Human Warrior in Classic.

[53:58]
First Death in Classic

The new player died on the very first quest in Classic WoW, highlighting its difficulty.

[91:57]
Retail's Storytelling Flaw

The new player felt Retail lacked depth for new players regarding the world's story and characters.

[87:26]
Classic's Self-Reliance

The new player appreciated Classic's requirement for thinking and exploration, with no quest markers.

[88:06]
Struggling with Lack of Structure

The new player found the lack of structure in Classic to be oddly troubling, feeling hesitant to leave the beaten path.

[89:00]
Time Well Spent in Classic

The new player argues that exploring and learning in Classic is not wasting time, but a core part of the gameplay experience.

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Mentioned in this Video

Study Flashcards (6)

What happened to the new player on their first quest in Classic WoW?

easy Click to reveal answer

The new player died on the very first quest in Classic WoW.

53:58

What race and class did the new player choose in Retail WoW?

easy Click to reveal answer

The new player chose a Draenei Hunter in Retail.

10:03

What race and class did the new player choose in Classic WoW?

easy Click to reveal answer

The new player chose a Human Warrior in Classic.

48:46

What was the new player's main criticism of Retail WoW's storytelling?

medium Click to reveal answer

The new player felt Retail lacked depth for new players regarding the world's story and characters.

91:57

How did the new player describe the core difference in gameplay expectations between Classic and Retail?

medium Click to reveal answer

The new player felt Classic WoW required more thinking and exploration, with no quest markers or hand-holding.

87:26

What specific feeling did the new player experience due to the lack of structure in Classic WoW?

hard Click to reveal answer

The new player found the lack of structure in Classic to be oddly troubling, feeling hesitant to leave the beaten path.

88:06

๐Ÿ’ก Key Takeaways

๐Ÿ’ก

Classic vs Retail Expectations

Highlights the fundamental difference in player expectations: Retail guides you, Classic makes you think.

87:26
๐Ÿ“Š

Retail's Lack of Depth for New Players

A new player's honest assessment that Retail, despite its polish, fails to convey the game's world and story effectively.

91:57
๐Ÿ”ง

Classic's Difficulty Spike

Demonstrates the immediate challenge of Classic, where a new player can die on the very first quest.

53:58
โš–๏ธ

Time Well Spent in Classic

Argues that exploring and learning in Classic is not wasting time, but a core part of the gameplay experience.

89:00

โœ‚๏ธ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Retail and Classic Are Two Different Games

44s

Highlights a fundamental truth that sparks debate among WoW veterans and new players alike.

โ–ถ Play Clip

Decision Paralysis in WoW Character Creation

37s

Relatable struggle for any MMO player, especially amusing for new players experiencing it for the first time.

โ–ถ Play Clip

Whimsical Art Style Needs a Redo

45s

Controversial take on WoW's evolving art direction that will ignite discussion among classic and retail fans.

โ–ถ Play Clip

New Player Dies Instantly in Classic

32s

Classic WoW's brutal difficulty makes for an engaging and humorous moment that resonates with the community.

โ–ถ Play Clip

[00:00] New player reviews WoW classic versus

[00:03] WoW retail with no nostalgia.

[00:06] This is the type of perspective that

[00:08] we're looking for here. Okay. Has anyone

[00:10] seen this video? Can we vouch for this?

[00:12] This looks like a very solid

[00:14] perspective. It is a longer video, so I

[00:15] put it off. It's a two week old video

[00:17] now. I put it off for a minute. Um,

[00:20] never seen it. Interesting. I watched it

[00:22] the other day. It's great. Okay, we have

[00:23] multiple vouchers in the chat. Cool. I

[00:26] love watching new players come into WoW

[00:29] and compare them with nostalgia because

[00:32] from my perspective, classic WoW has so

[00:35] much going for it, but part of me thinks

[00:38] I'm just blind to my own nostalgia in a

[00:40] sense. Um, when I hear other people who

[00:44] have never played both give a

[00:46] comparison, it's like it's like candy to

[00:49] my ears. Does that even make any sense?

[00:51] It's like, "Oh, okay. Yes, this is it

[00:54] like reconfirms what I know." Or some

[00:56] people um might like retail better, and

[00:59] I like to hear the perspective of what

[01:02] they like specifically. Anyway, haven't

[01:04] seen it yet. I'm not sure if she likes

[01:06] retail or classic better, but anyway,

[01:08] let's take a look.

[01:09] >> I have completely avoided World of

[01:11] Warcraft. I have no specific nostalgia

[01:14] for it either. I haven't played any of

[01:16] the Warcraft games before and I can only

[01:19] just vaguely remember my sibling playing

[01:21] Warcraft 3 when we were growing up. It

[01:24] was never about a lack of interest

[01:26] actually much to the contrary. It was

[01:28] just one of those things that just never

[01:31] happened for no reason in particular

[01:33] really. And then as the years just kept

[01:36] passing by and I still hadn't played it,

[01:38] I kind of started to make this weird

[01:42] plan where I would just actively choose

[01:45] to avoid everything about it. I didn't

[01:47] watch trailers. I wouldn't listen to the

[01:49] music. I wouldn't even look at

[01:50] promotional artwork at that point so

[01:52] that I could eventually when the time

[01:55] was right finally have my satisfying

[01:58] experience of playing it the right way

[02:00] with fresh eyes.

[02:03] around two decades in the

[02:04] >> that's kind of how I was with

[02:07] every other game besides World of

[02:09] Warcraft. And it wasn't a deliberate

[02:11] choice. It was because I was so addicted

[02:14] to World of Warcraft that I didn't play

[02:16] any other game for two decades.

[02:19] And then I popped my head out like last

[02:21] year, the year before, a couple years

[02:23] ago, and I was like, "Oh, wow. There's

[02:24] actually other games out there that are

[02:26] pretty good." But like I've been playing

[02:28] WoW the whole time, and I haven't even

[02:29] looked at any other game for a second.

[02:31] You know what I'm saying?

[02:32] >> Making today is that day. So, in the

[02:35] little experience that I do have, I

[02:38] vaguely remember hearing the terms

[02:40] classic and retail being thrown around

[02:43] in conversation. And I always assumed

[02:46] that classic was referring to the

[02:48] beginning of the game prior to all the

[02:50] DLCs and updates and all that fun stuff.

[02:53] And then retail was in reference to the

[02:55] more modern expansions and graphical

[02:57] updates and whatnot. While I was not

[02:59] entirely wrong, what I failed to realize

[03:02] was that during all this time that had

[03:04] passed, like more than 20 years at this

[03:07] point, retail and classic had virtually

[03:09] become two different games. And I would

[03:12] have

[03:12] >> Dude, I just got to go back to that.

[03:14] >> Retail and Classic had

[03:16] >> Dude, like

[03:18] Blizzard, if you're in there, man, look,

[03:21] I like retail in certain ways. I do. But

[03:25] can we all agree this needs to be just

[03:28] completely redone to look more like

[03:31] this? And then you can give it you can

[03:32] boost the graphics for sure, but like

[03:35] what

[03:41] virtually become two different games and

[03:44] I would have to experience them

[03:46] separately. And this effectively

[03:47] crumbled my entire image of my perfect

[03:51] WoW gaming experience that I had been

[03:53] idealizing for so long. So I reframed my

[03:56] entire objective because I don't have

[03:59] any experience or preconceived ideas

[04:02] about it. I realized that this would be

[04:04] a great opportunity to take a look at

[04:07] what people fell in love with at this

[04:09] game's birth and then what it evolved

[04:12] into that kept them playing to try and

[04:14] get a somewhat comprehensive

[04:17] understanding on what made and continues

[04:20] to make World of Warcraft the MMO of all

[04:24] time. So, I have a theory, and I might

[04:27] be completely wrong, that a lot of the

[04:29] people that are playing retail today,

[04:32] not everyone, but a large majority of

[04:34] them fell in love with the game when it

[04:39] was a classic, right? Like when it when

[04:41] it like during Wrath, maybe during MOP,

[04:44] during TBC, during classic WoW itself.

[04:46] Um, they fell in love then and now they

[04:49] play it because they have a guild, a

[04:51] community, friends. It's just what they

[04:53] do. it's familiar and you know maybe

[04:55] they're like they're like I don't want

[04:56] to just replay Classic. I've done that.

[04:58] So they kind of like fell in love with

[05:00] the game and now they just kind of play.

[05:03] I have a theory that that's the large

[05:04] majority of people. I could be wrong. Um

[05:08] obviously there's people like new

[05:09] players too, but you don't hear about it

[05:11] as often like, "Oh yeah, I'm a brand new

[05:12] player." You know, of course it happens,

[05:14] but it's like, "Oh, a brand new player

[05:16] and I've been hooked for like the last

[05:17] few years or whatever." It's usually, it

[05:19] seems like it's the these everyone's

[05:21] been playing for seven years or 10 years

[05:22] and it's just these same people kind of

[05:24] continuing to play. Feels like that for

[05:26] for the most part. That's my theory.

[05:28] >> This video is a bit of a spiritual

[05:30] successor to a previous video of mine,

[05:33] what the kids who didn't have WoW played

[05:35] instead, where I talked about my

[05:37] childhood MMO, Shia, and the lasting

[05:40] impact it left on me. I've seen

[05:41] firsthand just

[05:42] >> Wait, what MMO was that? Shia,

[05:44] >> how fondly Warcraft is remembered by its

[05:46] fans. And while I haven't experienced

[05:49] this myself, what I do know is just how

[05:52] emotionally significant an amazing

[05:54] childhood game can be on someone. So

[05:57] today I plan to spend about two and a

[06:00] half hours with both classic and retail,

[06:02] which I think seems like an ample amount

[06:05] of time together.

[06:05] >> Wait, wait, how many hours? with both

[06:07] classic and retail, which I think spend

[06:10] about two and a half hours with.

[06:14] >> We're gonna spend two hours playing two

[06:17] hours. All right. You're in classic, you

[06:21] get to like level eight. On retail,

[06:23] you're going to like you'll probably

[06:24] like hit max level. Yeah. On retail, you

[06:28] probably hit max level in some dungeons.

[06:29] with both classic and retail, which I

[06:32] think seems like an ample amount of time

[06:34] to get through the beginning portion of

[06:36] a game and take a look at them with zero

[06:39] nostalgia or experience.

[06:41] >> You know, it actually is kind of good in

[06:42] a way too, though, because so if you put

[06:44] a constraint on something, what can I

[06:47] experience as a blind new player in two

[06:49] and a half hours on the classic version

[06:52] and on the retail? It actually is kind

[06:54] of cool as an experiment. What can I

[06:56] experience in a finite block of time?

[06:59] I'm interested. I'm interested

[07:01] >> and share my thoughts and comparisons I

[07:03] made between the two at the end of it

[07:04] all. Okay,

[07:05] >> so we're going to be starting off this

[07:06] journey first with retail. At the time

[07:09] of making this, the Midnight expansion

[07:12] had just dropped and I was really

[07:14] feeling the collective hype and I really

[07:16] hope that there would be some kind of

[07:18] active player base online that we could

[07:19] engage with in response to this. The

[07:22] first step in any game before you get

[07:23] started is of course character creation.

[07:26] And if you're familiar with my channel,

[07:28] you'll know I take my character

[07:30] customization pretty seriously. Okay, so

[07:33] we have the alliance over here. And the

[07:34] >> if she likes character customization,

[07:36] then retail I mean has way more of that.

[07:39] So I guess that that's going to be a pro

[07:41] there.

[07:41] >> Horde over here. The noble race of the

[07:43] alliance are bound together by proud

[07:45] traditions of nobility, honor, faith,

[07:47] justice, and sacrifice. The many

[07:49] different alliance peoples all

[07:50] contribute their technical, arcane, and

[07:52] spiritual wisdom towards the goal of a

[07:53] peaceful and just world. I am not going

[07:55] to be able to choose a race. This is

[07:57] going to be really hard. Okay. The proud

[07:59] nations of the horde are loosely joined

[08:00] in an alliance. Big choice here

[08:03] convenience against a hostile world that

[08:05] would see them destroyed. So, I guess

[08:06] it's like a situation

[08:08] against my enemy. We have human, the

[08:11] noble humans of Stormwind, the dwarves,

[08:14] night elves,

[08:16] the gnomes,

[08:18] the dry

[08:20] >> I say.

[08:23] >> Oh, that's pretty cool. The the Dra fled

[08:26] from demonic corruption now lend their

[08:28] might to defend Azeroth. H Morgan and

[08:32] the Pandarin.

[08:33] Interesting. That's a cool background.

[08:35] The orcs,

[08:38] the undead,

[08:40] pretty cool. The torin

[08:42] troll. I like her protruding bottom

[08:46] fangs. That's awesome. Basically half my

[08:49] time here, which no joke already took me

[08:51] over 20 minutes was spent just

[08:53] >> Yeah. 20. If you're going to play for 2

[08:55] hours, 20 minutes on the character

[08:56] creation. I mean, it is a big choice.

[08:58] Alliance, horde, class. I very big

[09:01] choices here. deciding which race and

[09:03] job to choose. I feel like this is an

[09:06] important decision. You know, after you

[09:08] pick these things, you're kind of stuck

[09:09] with them forever, unless there's like

[09:12] an overpriced option to pay for the

[09:14] privilege to change your mind. Okay, so

[09:16] I think I'm between Night Elra.

[09:20] Draani Draani Drai. That's what I say.

[09:25] Drai

[09:26] >> I'm so bad with names. I don't know

[09:27] anything.

[09:32] Why are these Why these like are like

[09:34] bugged? Look, they don't have like a

[09:35] frame around them. Am I trolling? I'm

[09:38] not trolling, right? There's there

[09:39] should be like a They're like bugged.

[09:42] >> Well, I want to see what they look like

[09:43] customized. I think for now, I'm just

[09:45] going to go with the the Drai. Let's

[09:48] take a look at the classes now. Man, I

[09:50] don't know what decision to make. Um

[09:52] MMOs are not a good game for people with

[09:55] decision paralysis. Jeez. All right.

[09:57] >> I spent like two hours on character

[09:58] creation. Oh my god, the the Drai after

[10:02] all. And I think we're going to go with

[10:03] Hunter because I'm kind of intrigued by

[10:05] the idea of having your a pet that deals

[10:09] damage.

[10:10] >> And I like that they have a gun as

[10:12] compared to everybody else that has a

[10:14] bow and arrow. So I think we're going to

[10:16] go with the the dry after all. Okay, the

[10:19] tedious part. You thought that me

[10:21] selecting my race took a long time. The

[10:24] actual character customization is going

[10:26] to go crazy. Okay, unbeknownst to me,

[10:28] the UI here was like completely bugged

[10:31] out and not displaying properly, which

[10:34] in hindsight was probably due to the

[10:36] recent expansion without it being

[10:38] patched yet. And unfortunately, this

[10:41] would not be the last of the minorly

[10:44] infuriating and inconveniencing bugs

[10:46] that I would experience in my time with

[10:48] retail today. After tediously combing

[10:51] through all the available customization

[10:53] options on my favorite races, I decided

[10:55] to go ahead with a Draani hunter and we

[10:58] finally embarked on our journey.

[11:00] >> Here we go. You are soldier of the Noble

[11:03] Alliance, a coalition of kingdoms

[11:06] upholding the ideals of valor and

[11:09] justice across Azeroth.

[11:12] Your commanders have learned that an

[11:14] expedition I haven't made a new wild

[11:16] character and experiences shipwrecked on

[11:18] a deserted I know how long man

[11:20] >> as a bold

[11:20] >> I've never done it actually.

[11:22] >> You have joined a rescue mission led by

[11:25] the dragons Rathon and Calagos and to

[11:28] Okay, I'm an A and D to turn my

[11:30] character kind of person. A and D move

[11:32] your character. That's so strange. I'm

[11:35] I'm Oh,

[11:38] I am the guys. Just type modern or

[11:41] legacy. I'm legacy all the way, baby. A

[11:44] and D to turn. That's how it's always

[11:46] been in WoW. That's how I'm always going

[11:48] to play. All right. The modern A and D

[11:50] to move. Like what do we play in

[11:51] Counterstrike? Like, brother. Legacy.

[11:55] Legacy.

[11:57] Legacy. I've never I've never I don't

[12:00] have any experience with that. Why is

[12:01] that the default? That's interesting.

[12:03] Oh, I see. I see. I see. Okay, I'm going

[12:06] to Yeah. Okay. I'll stay with that,

[12:08] actually. Good thing Good thing I tried

[12:10] it out. I thought it would just

[12:10] disappear when I selected it.

[12:12] >> I was just saying I was giving her props

[12:14] for not going modern. Never mind. Okay.

[12:18] Ya. Proud. Jamie. Jana. Ya. I I could I

[12:24] don't know if this is like an English

[12:25] speaker problem or if I'm just stupid,

[12:27] but I can think of like four ways to say

[12:30] one name if I've never heard it spoken

[12:33] before. I don't know if that's just a me

[12:34] thing. I I don't know. We're going to go

[12:36] with J. Jana. That's probably the the

[12:39] the most likely

[12:42] solution answer to that to that problem.

[12:44] >> Okay.

[12:45] >> Good. Wow. Next. That was so much fun.

[12:47] >> Wait, it's raining. The skies were

[12:50] supposed to be clear.

[12:52] >> Uh-oh. Her outfit is really cool.

[12:56] >> Oh, I really appreciate

[12:56] >> outfit maxing. There we go. Shane, look

[12:58] at that.

[12:58] >> Look at that.

[13:01] >> That's awesome. She's got like a layered

[13:03] corset with a belt on top.

[13:05] >> I mean, Shane is pretty sick. Sh.

[13:08] >> That looks awesome. I really like that.

[13:09] Good. Looks like you've kept up with

[13:11] your hunter training during our voyage.

[13:12] I'm concerned about the sun turned

[13:13] weather. Spar with private coal while I

[13:15] investigate this. Yes, little weakling

[13:17] underling. Go do go busy yourself while

[13:19] I deal with important matters.

[13:21] >> I think we'll save the expedition in no

[13:23] time.

[13:25] >> So true goal.

[13:28] >> Oh yeah. Okay. Okay. Yeah. Nice. Nice.

[13:32] >> There we go.

[13:33] >> Level two.

[13:34] >> That sucks now. I think something big is

[13:36] headed our way.

[13:38] >> Captain,

[13:39] >> race for impact.

[13:40] >> Storm belong.

[13:41] >> Everyone below decks now.

[13:43] >> Oh, hell no. Out of here. What a

[13:47] >> will endure.

[13:48] >> It's a moth.

[13:49] >> Hello. That's so cute. Okay. Nice little

[13:53] rag tag of uh

[13:56] >> We cannot let

[13:58] >> I'm so curious if she's going to like

[14:00] retail more classic.

[14:05] >> That does not bode well.

[14:14] What are those little guys? Oh my gosh,

[14:17] they're so cute.

[14:18] >> Are they murlocs?

[14:19] >> After our ship was wrecked in the storm,

[14:21] we got our feet or I guess Dre and I

[14:24] have hooves. So, I guess we we got our

[14:25] metaphorical feet on some land and I got

[14:28] some time to practice the basics and get

[14:30] familiar with how my class works.

[14:32] >> Okay,

[14:33] >> can we fight the crab?

[14:36] >> Oh, nice. Oh, just one shot the crab.

[14:39] I'm sorry.

[14:41] Oh, I love how I love how the mountain

[14:44] of coins is just a pre-rendered like

[14:46] blob and the coins just get cut off.

[14:48] That's

[14:49] >> Yeah. Wait for classic WoW a little

[14:51] different.

[14:51] >> These are the kind of things that I love

[14:52] in games, man. Is he dancing? Oh,

[14:56] >> classic's a whole different level of

[14:58] charm and stuff like that.

[14:59] >> Hell yeah, brother. Okay, I'm going to

[15:00] leave him to dance. We're going to head

[15:01] over here. It was genuinely really

[15:03] awesome to see some other players in the

[15:05] beginning areas. I don't know, that just

[15:07] felt really special to me. I'm not

[15:09] really used to playing active MMOs

[15:11] besides like Wizard 101, which is

[15:14] >> the worst possible thing in any MMO is

[15:16] you log in and there's no one else

[15:17] there. And that's kind of what happens

[15:19] with retail an hour out from the other

[15:23] videos I've seen when people make

[15:25] characters like you kind of you see

[15:26] people right when you make the

[15:28] character, but then you kind of go and

[15:29] then you just you kind of lose people. I

[15:31] love seeing other people like in classic

[15:33] WoW when you go to Duskwood in Westfall,

[15:36] Elwin, Duratar, Baron, like there's

[15:38] always people, right? Well, unless

[15:41] you're on like a completely dead realm,

[15:42] but for the most part, if you're on the

[15:43] right realm, it's like pretty pretty

[15:44] nice. It's funnally like the most active

[15:46] MMO I've played. It was just cool to see

[15:49] people also starting their journey at

[15:51] the same time. So, it's at this point

[15:53] where we start to encounter our next set

[15:55] of mildly infuriating bugs. My mini map

[15:59] had no markers or character locations

[16:02] whatsoever. So everything was all just

[16:05] like a shot in the dark here. In some

[16:07] ways, I guess we can say my first

[16:09] playthrough of Retail was a little bit

[16:12] more similar to classic than most

[16:13] people's. Oh my god, it's a goat.

[16:17] Hungry. All right. Yeah, but I'm looking

[16:19] at a goat. Hold on. For our next

[16:22] lifesaving mission, Captain Garrick

[16:24] sends us off to hunt some of the local

[16:26] wildlife on the island and fix up some

[16:28] emergency snacks. I love how in all

[16:31] MMOs, there's always these NPCs that are

[16:33] requesting you, the apparently very

[16:36] special hero, to perform incredibly

[16:39] menial tasks that they could very easily

[16:42] perform themselves. But I guess I kind

[16:44] of understand where Captain Garrick is

[16:46] coming from here because if you actually

[16:48] think about it, going out and getting

[16:50] your food, preparing it, and then having

[16:52] to cook it over a live fire would be

[16:55] painstakingly slow and annoying, which

[16:58] is something you thankfully will never

[17:01] have to worry about with the help of

[17:03] today's sponsor, Factor. Factor

[17:05] delivers.

[17:06] >> Okay. Wow, that was that was actually

[17:08] pretty good because I didn't even see

[17:09] that coming at all. I was like, "Wow,

[17:12] I'm impressed." What I was gonna say

[17:14] though is

[17:16] um it actually is good. Like we were

[17:18] talking about this yesterday in the GB

[17:20] video. If you go in too quick to just

[17:22] like save the world, it feels weird.

[17:24] You're like, "Bro, I'm level one." So

[17:26] like doing the menial tasks is good for

[17:28] immersion. And in fact, like I think a

[17:30] lot of people make the argument that

[17:31] retail pushes you into things too soon.

[17:34] And funny enough, I'm going to be

[17:35] sponsored by Factor like next month or

[17:38] like next week or something. So this

[17:39] kind of works out, guys. Well, watch the

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[17:54] factor to be a great option for those

[17:55] times that you just want to sit down and

[17:57] finally play your game after a long day,

[18:00] but you want a healthier and more

[18:02] affordable option compared to getting

[18:04] takeout. Again, personally, I struggle

[18:06] with some chronic health issues. Will

[18:08] they be sending you 50 orders of steak

[18:09] and rice?

[18:10] >> I I I got some uh like the steak and

[18:13] like a lot of chicken. Yeah,

[18:14] >> but with Factor, there's over a 100

[18:16] meal, breakfast, and shake options to

[18:18] pick from with completely transparent

[18:20] ingredient lists always available on

[18:22] their

[18:23] >> There was literally over a hundred. I

[18:25] looked last night cuz we have the

[18:26] sponsor coming up. Over a hundred. I was

[18:28] like, it was almost too many. Am I

[18:31] allowed to say that? Cuz I'm not

[18:32] sponsored yet. It's like almost too

[18:33] many. It's like holy crap. Hundred

[18:35] options. ite. I'm glad to share that

[18:37] factor has banned over 175 unsafe

[18:40] ingredients from their dishes and have a

[18:42] bunch of Mediterranean inspired options

[18:44] for people concerned with their gut

[18:45] health. But if you're a little bit more

[18:47] like here and in need of your hearty

[18:50] meats, there's plenty of variety for

[18:52] anything you might be in the mood for.

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[19:14] works out for you. After serving her

[19:17] meats, we push deeper onto the island

[19:19] with Captain Garrick now in tow.

[19:21] >> What is that?

[19:24] >> What What is that? A jugler? A

[19:28] >> is it some ogre? It looks like

[19:30] >> grogger. I don't know. I'm not. Let's go

[19:33] find out. Actually, I'm incredibly

[19:35] curious.

[19:36] >> I don't think it

[19:37] >> I still can't see. I'm blind. I'm sorry.

[19:40] >> Yeah, okay. Draw a car.

[19:43] >> That's really awesome. Oh, I can talk to

[19:45] him. I'm not messing with that. I don't

[19:47] really know what's going on. I'm not

[19:48] messing around with that just yet. The

[19:50] level 30 elite. Okay, good thing we

[19:52] didn't go over there.

[19:52] >> Over here, the Quill Boy are conducting

[19:56] some sort of ritual.

[20:00] guy's taming a goat.

[20:04] She likes that.

[20:08] Yeah, you can get you can get one, too.

[20:10] >> What did he just do to that goat? Oh my

[20:12] god, she like smooched that goat. What

[20:14] just happened? I've got some good news

[20:16] and some very very bad news.

[20:18] >> As a hunter, you need a trustworthy beef

[20:20] at your side or else Quillborg will

[20:21] slaughter you when you do. I get to kiss

[20:22] my own goat.

[20:24] >> Yeah, you do.

[20:24] >> Hell yes. Oh my god. I think that we get

[20:28] our own goat. That's so awesome.

[20:29] >> I mean, you can get any pet. You don't

[20:31] need a goat.

[20:31] >> I'm out of range.

[20:32] >> No, no, no, no, no.

[20:37] >> Yes. Okay.

[20:38] >> Nice. Nice.

[20:39] >> Not kill it. We want to be friends. All

[20:42] right. From what I are performing a

[20:45] shadow ritual on one of the expedition

[20:47] members. Slay Greco and save the captive

[20:49] member from the expedition. He may know

[20:50] where the others were taken.

[20:52] >> The expedition is counting on us.

[20:54] >> Whoops. Whoops. Wait, wait, wait. Hold

[20:56] on, guy. Hold. L. Okay. No, not L. What

[20:59] was it? I.

[21:01] It was L. Okay. I thought that was map.

[21:03] Sorry. That brings up the same thing.

[21:05] Okay. Um, Slay 7 cold war within the

[21:08] quill brier patch. Okay. Blah blah blah

[21:11] blah. Cool. Can we name Can we name our

[21:14] pet?

[21:16] >> Rename.

[21:16] >> Rename.

[21:17] >> Nice.

[21:18] >> Oh. Oh. What? What? What's going to be

[21:21] our pet's name? I tried to give our new

[21:23] goat my name of choice, but for some

[21:25] reason the name Vegeta was classified as

[21:28] reserved. Whatever that means, I don't

[21:31] know. So, we had to settle for second

[21:33] best.

[21:34] >> What?

[21:35] >> How come we could do Goku, but we can't

[21:36] do Vegeta?

[21:37] >> Vegeta's better than Goku in her world.

[21:39] Crazy perspective. She probably also

[21:41] likes retail better. I don't know.

[21:42] >> Great. Overall, everything has been

[21:44] smooth and easy to understand for

[21:45] players of all different skill levels.

[21:47] And instead of just like being thrown in

[21:49] and expected to figure it out, there's a

[21:51] decent bit of structure and there's

[21:53] still intrigue there with the little

[21:55] engaging story unfolding in the

[21:57] background.

[21:58] >> I like how on on this uh like as this

[22:00] video progresses, you just see Father

[22:02] Crumb. I don't know if you guys have

[22:04] noticed this little gnome has been

[22:05] around since the starting zone and

[22:07] they're just playing together. Little

[22:09] Father Crumb, I have my eyes on you.

[22:12] >> Even early on, I'm appreciating the

[22:14] character design a lot and the

[22:16] atmospheric design. It's all really

[22:18] whimsical and lighthearted, which

[22:20] surprised me a bit since my impression

[22:22] of the Warcraft games are much more dark

[22:25] and a little bit I think you guys are

[22:27] going to know what I'm talking about

[22:28] here, but a little bit cold. I suppose

[22:32] it's really difficult to describe that

[22:34] early American fantasy RPG style. I'm

[22:37] not really sure what words to use, but I

[22:39] just had a different impression of the

[22:42] series. We next

[22:43] >> Blizzard, did you hear that? Dude, I've

[22:47] been screaming this for years.

[22:50] This is like one of the biggest

[22:51] problems. It feels whimsical.

[22:54] It whimsical is a really good word to

[22:57] describe the art in WoW and retail. Like

[23:00] it's Warcraft.

[23:03] Like it it can't I dude to this day,

[23:06] it's still just like goodness gracious,

[23:09] we need to redo this, man. It's still

[23:11] like it's not too gone, right? Like they

[23:13] could do a model update again and make

[23:16] them look like the original ones but

[23:18] like upres so they actually look like

[23:19] way nicer but like the same style,

[23:22] right? Is it too late? Okay, maybe it's

[23:25] too far gone. Maybe not though. I can

[23:27] hope.

[23:28] >> With the recovered expedition leaders

[23:30] and deploy some interesting tools to

[23:33] scope out the commotion ahead of us.

[23:35] From that, we find out that one of our

[23:37] dragon escorts, Rathon, has been

[23:40] captured by ogres. And we begin crafting

[23:42] a kind of silly rescue mission. Oh, they

[23:46] have a baby. Oh my gosh, that's so cute.

[23:51] Oh, I love that. The ambiance here is so

[23:54] amazing. I really love it. It just feels

[23:57] really alive. I found the interactive

[23:59] elements like the resizomatic really

[24:00] engaging and just plain fun and it

[24:04] helped keep everything interesting as

[24:05] compared to the usual get quest do thing

[24:09] turn-in quest repeat cycle of most MMOs.

[24:12] After following through with our plan to

[24:14] recover Rathon through some odd methods,

[24:17] we cleared out the area, secured the

[24:20] target, and our objective now changes

[24:22] over to rescuing Caligos, the second

[24:25] dragon still held captive by the ogres.

[24:27] Ogres are trying to start a ritual to

[24:30] gain control of him and his magic.

[24:34] And there it is. Caligos and his power

[24:37] will be theirs at these rituals

[24:39] finished. I will do what I can to slow

[24:42] down their magic while our forces

[24:44] disrupt these foul rituals.

[24:47] We will not let Caligos fall to such

[24:49] beasts. For the Alliance.

[24:53] I was so excited at this part because

[24:55] another player actually approached me

[24:57] asking for my help with a boss and it

[25:00] was just so awesome that other people

[25:02] were actually online. I kid you not,

[25:04] this was like my first time being

[25:06] approached on an MMO and it made my

[25:08] whole impression of the game even more

[25:10] positive. After finishing up with our

[25:12] friend, which I later realized was for

[25:14] an optional quest I did not accept and

[25:17] then could not finish on my own without

[25:19] help later on, I progressed forward to

[25:22] explore the rest of the island and save

[25:24] the last two remaining expedition

[25:25] members. That actually brings a smile to

[25:28] my face to know that in retail in 2026,

[25:33] a new player whispered another new

[25:36] player and they grouped and did a quest

[25:38] together. Like, that's actually

[25:39] heartwarming. I didn't know this still

[25:41] happened. Like obvious maybe I'm too

[25:43] cynical about it, but like that that is

[25:44] great. That like yes, that's that's

[25:46] fantastic. That's a W.

[25:48] >> I find it a little strange that I you

[25:50] don't see yourself on the mini map.

[25:51] That's

[25:53] >> Yeah, it's completely pulled out.

[25:55] >> Fresh meat.

[26:03] >> That's a That's a cool design. I like

[26:05] the the purpley colors. That's fun. I

[26:08] like when things are colorful.

[26:11] Yeah.

[26:13] Burn that thing. Burn. Burn that. What

[26:16] was it? What was it called? The totem.

[26:19] Burn that totem.

[26:21] Oh, they are really cool. I love

[26:24] humanoid monster enemies.

[26:26] >> She's playing like either first person

[26:28] or like just off of first person always.

[26:30] The the immersion this way for the

[26:32] record is way better. But you can't

[26:35] really see anything either. But I'm all

[26:36] for it. Like for the immersion, it's

[26:38] great. She's a little bit different.

[26:42] >> Look at that.

[26:42] >> The the goth harp. It's

[26:44] >> like we're playing New World.

[26:47] >> At least

[26:48] I won't starve.

[26:53] >> Oh, that's a little sad, actually. I

[26:56] don't know. This place is magical. We'll

[26:59] get you in a second. But just look at

[27:01] this. Wow. I love the way that looks.

[27:06] The flat rendered skulls. That's

[27:08] awesome,

[27:09] >> dude. She might like retail better. I'm

[27:10] not going to lie. She might like retail

[27:12] better than classic. I don't know how

[27:13] classic's going to compete with this if

[27:15] if if it's like the

[27:19] Yeah, I I don't know. Let's see.

[27:24] Got him. All right, cool. Before we were

[27:27] allowed to continue on our rescue

[27:28] mission, I had to complete a couple job

[27:31] related quests that helped teach me how

[27:32] to actually use the skills that I've

[27:35] been learning, which I actually really

[27:37] like that there was some structure here.

[27:39] And it made me feel like I had some

[27:40] concept of what I was supposed to do

[27:42] instead of just guessing around because

[27:44] honestly, I probably would not have

[27:46] understood these things as much without

[27:48] the help of Huxsworth. I have prior

[27:50] experience with games and MMOs, so I can

[27:54] see how this is a little bit of like

[27:56] drawn out handholdiness, but on the flip

[27:58] side, I do see the value in making it

[28:00] accessible for newbies who might not

[28:02] have this same experience. This is just

[28:05] going to be a pet simulator now. That's

[28:07] that's great. This is my new main focus.

[28:09] I wonder what else we can make pets. I

[28:11] think we probably couldn't make uh Oh,

[28:14] let's get a deer. Wait, come on. Oh,

[28:18] can't Oh, I have to make them stop

[28:19] moving.

[28:20] >> Ah, those hard.

[28:22] >> Oh,

[28:23] >> I can do it.

[28:24] >> Oh.

[28:25] >> Oh, they don't.

[28:25] >> Oh, you're getting owned. Oh, all the

[28:27] other does are not happy with that. You

[28:28] y one.

[28:29] >> Oh, they Oh,

[28:30] >> dial in. Dial in. Fame death. Something.

[28:32] >> Oh, they hate me.

[28:33] >> Wait, wait, wait. Stop. Yep. Yep. Yep.

[28:37] >> Yo, well played. Although, your stack's

[28:39] going to die.

[28:41] >> Let's move.

[28:41] >> Bounce, bounce, bounce.

[28:43] >> Your your your Dad's going to die.

[28:45] >> Are they still on me? No. Go away. No,

[28:48] no, no. I'm I'm in a safe area. Go away.

[28:50] Okay, I think we got

[28:50] >> There we go.

[28:51] >> I think we got it.

[28:52] >> There we go.

[28:52] >> Okay, you're injured. Recuperate to

[28:54] restore. Okay.

[28:57] Watch as your health recovers. Amazing.

[29:01] Oh, they're just hanging out now. Oh,

[29:04] >> nice.

[29:07] >> Hello.

[29:09] It's a little family.

[29:12] Oh, he's so cool.

[29:16] I hope they're not coming back to beat

[29:17] me up. I'm just going to avoid them.

[29:20] Okay, so you might notice a bit of an

[29:22] outfit change here. I was a little

[29:24] pressed for time and had to return and

[29:27] finish the next day. So if you

[29:29] >> I feel like this is getting close to the

[29:31] two I mean you're she's only seven, but

[29:34] like this has got to be close to like 2

[29:36] hours, right? Between character

[29:37] creation, logging in, running around cuz

[29:39] she's really taking her time. It's

[29:41] probably almost 2 hours already. That's

[29:43] why I'm also going to take this as my

[29:45] chance to mention if you're interested

[29:47] in watching a mostly unclipped version

[29:50] of my gameplay experience here that is

[29:53] available on my Patreon along with a

[29:55] whole bunch of other exclusive content.

[30:00] >> Nice area looting. Looting a corset also

[30:03] loot all nearby enemies.

[30:05] >> Oh, I didn't know that wasn't level one.

[30:07] A

[30:07] >> new piece of gear.

[30:16] What

[30:17] >> is it bugged?

[30:18] >> Why does it keep doing this?

[30:22] >> What? You right click it. Is it bugged?

[30:24] >> This seems to be a problem. You finally

[30:26] got rid of that. I don't know what was

[30:28] going on.

[30:29] >> Run the exiled.

[30:31] >> I don't know.

[30:31] >> Okay.

[30:32] >> You will be more like

[30:34] >> dead the exiled. Got him. How? Oh, he's

[30:39] draining my spirit. Can I break that?

[30:42] Okay.

[30:44] I don't like that.

[30:46] >> Is he going to blow up? Come on.

[30:51] >> I knew it.

[30:52] >> We need to return the favor. Hop on.

[30:54] >> She has pieces. Totally broken. I don't

[30:56] know.

[30:58] >> She's a druid. That's awesome.

[31:00] >> I guess we just sit around for the ride.

[31:03] >> Man, this kind of makes me regret not

[31:04] being a druid. This seems awesome.

[31:06] >> These poor creatures. We cannot stop to

[31:08] help them.

[31:10] >> She's totally going to like retail more.

[31:13] >> People are dealing with those

[31:14] perspective were victims, too.

[31:16] >> They just lost their home.

[31:19] >> Yeah. Well, I guess you could see it

[31:21] that way.

[31:27] >> You should have known better than to say

[31:28] that to a druid.

[31:33] >> You were just telling me how much you

[31:35] hate spiders.

[31:38] The light shines on all creatures.

[31:40] >> We're chilling.

[31:41] >> That does not like them.

[31:44] >> Yeah, she's very together. We'll see our

[31:47] way through this.

[31:48] >> Prepared with our new understanding of

[31:50] our class skills. We were now ready for

[31:52] the final push. Hello.

[31:54] >> Your sacrifices.

[31:56] >> Go to cooking pit. Wave at Gorgoth.

[32:00] >> Got it. Ooh,

[32:02] >> that guy

[32:03] >> we have here

[32:07] >> wave. Nice.

[32:08] >> Take them to the back.

[32:11] >> Stand in the cooking area. Optional.

[32:14] >> Then all will bow before us. This one.

[32:17] >> So, I don't know if it's just me, but

[32:19] like those first few minutes of the

[32:21] playthrough, you saw a bunch of players

[32:23] around her. Now, I feel like you're not

[32:25] seeing as many. I don't know what it is

[32:27] with retail if they phase you really

[32:30] quick. It must be that they must phase

[32:32] you really quick to where like everyone

[32:34] starts together and then you just start

[32:35] getting phased. I I mean she hasn't

[32:39] mentioned that and I'm biased so don't

[32:41] take it from me but I feel like that's

[32:42] got to be some type of like issue,

[32:44] right? Cuz you're playing the game as an

[32:46] MMO. You want to talk to other players

[32:48] in group and experience that. Being

[32:51] phased this fast is like crazy to me,

[32:53] right? I mean, I get facing is cool from

[32:56] a technical perspective on what you can

[32:58] accomplish um and and have the server

[33:00] stability and all all this kind of

[33:02] stuff. Like that's great, but from a

[33:04] player standpoint, not seeing players as

[33:06] as much. Maybe you still sees them

[33:08] sometimes, but like to get phased so

[33:10] quickly feels just like wrong.

[33:12] >> Oh, yeah.

[33:14] >> You dance good.

[33:17] >> Thank you.

[33:17] >> She's liking the dancing. There we go.

[33:18] >> I think you're taking the ogre act a

[33:20] little too far.

[33:22] Nah, definitely not. See you later,

[33:24] brothers. W

[33:29] >> I really did like these guys. I hate to

[33:30] have to kill them. Unfortunate. They

[33:33] were cool.

[33:35] >> I need to target something first.

[33:38] >> Goodness.

[33:39] >> Sorry, W. So far during the time I've

[33:42] spent playing, I've been pretty

[33:44] impressed by the atmospheric design. I

[33:46] noticed a lot of intentional

[33:48] environmental storytelling. Like the way

[33:50] the different areas are designed was

[33:52] more than just your average place assets

[33:55] randomly here kind of setup. And I can

[33:57] tell it was thoughtfully and lovingly

[33:59] done. The ogres had a fun little base

[34:02] and it felt very lived in like the

[34:04] enemies were really using and living in

[34:07] this space. I wanted to mention this

[34:09] because terrain and environmental design

[34:14] I feel like is kind of an aspect of

[34:15] games that often gets overlooked since

[34:18] it's enhancing the experience on a more

[34:21] subconscious level for most players, but

[34:23] it's definitely a major part of the

[34:25] overall enjoyment of everything. And

[34:27] retail really delivered here on this

[34:29] front. I mean, I agree like the world,

[34:32] not not the experience from player to

[34:34] player because that that can be tough

[34:36] with phasing like we just mentioned, but

[34:37] the world itself like when you're going

[34:39] around some of these new zones in

[34:40] Midnight or War within or you know any

[34:42] of the modern expansions and you're

[34:43] looking around like the world itself,

[34:46] the trees, the the sunlight, the you

[34:49] know the the shadows like is pretty darn

[34:52] beautiful, right? That like that is one

[34:54] of the big pros I would say for sure.

[34:58] After dealing with all the ogres, we got

[35:00] to experience a little taste of what

[35:03] dungeons are like.

[35:07] >> We've almost cleared the room. Keep

[35:08] pushing.

[35:09] >> Twoman dungeon.

[35:12] >> What' I get?

[35:13] >> I guess.

[35:14] >> All right. I can't be bothered with this

[35:15] right now. Please leave me alone.

[35:17] Tutorial. Oh my god.

[35:21] What's this new this new gear that I've

[35:23] got? Okay, maybe it'll just go away if

[35:26] we equipped it. Jeez, please. Okay, go

[35:30] away. Hello

[35:32] top.

[35:34] >> A little rat or spider. Hello, spider.

[35:37] Decaying corpse. Oh,

[35:41] >> it's our dragon friend. No.

[35:43] >> Is that an evil dragon? Oh, no. It's our

[35:45] friend. I think we had two dragon.

[35:48] >> All right, I'm a little confused.

[35:52] >> So, this isn't a dungeon. It's like a

[35:54] It's like an uh just like a campaign

[35:57] quest or like an objective or something.

[35:59] And this looks like another player. So,

[36:00] she's like twomaning this. I wonder how

[36:03] she found the group cuz that's pretty

[36:05] cool. Like grouping with other players

[36:06] and you know having that experience. I

[36:08] wonder how she found that group.

[36:09] >> It's like a scenario. Yeah.

[36:10] >> The bosses are immune to status effects.

[36:14] >> Oh, it's Is it an NPC? It's not a real

[36:16] player. It looks like a real player cuz

[36:17] there's like a dash txt dash.

[36:21] >> No, he's completing the ritual. Nothing

[36:23] happened.

[36:23] >> That's totally a real player, right?

[36:24] >> We stopped it.

[36:26] >> Yeah,

[36:26] >> I think so, too.

[36:28] >> I feel like I should mention here while

[36:31] fight Caligos that I actually had no

[36:34] idea who Caligos and Ratheon were while

[36:38] playing. Like, I was hearing what the

[36:40] NPCs were saying, but I didn't put it

[36:42] together somehow that they were the same

[36:45] dragons that were with us in the

[36:47] beginning of everything.

[36:50] Please. Oh, they're the dragons.

[36:55] Okay, that makes a lot more sense now.

[36:58] Okay, okay, this is him the whole time.

[37:00] Okay, cool. He also has an awesome

[37:02] outfit. His feet look like they're

[37:04] clipping into the floor, though. Okay,

[37:06] let's not worry about that.

[37:07] >> How can I help?

[37:08] >> Of course, you can consider aspects to

[37:10] be the leaders of their respective

[37:11] dragon flights. There are blue, red,

[37:13] green, bronze, and black, red, green,

[37:15] blondes.

[37:16] >> Let me try one more time. There are

[37:17] black, green, bronze, and blue. My

[37:20] dragon flight is focused on the

[37:22] preservation of arcane magic. I'm ready

[37:24] to get out of here. Okay, now we can

[37:25] probably see his feet.

[37:27] >> So, I think that was like kind of in

[37:28] line with GB's criticism from yesterday

[37:30] where he was saying that like on classic

[37:34] WoW you're not just like thrown into

[37:37] this story of like you're going to do

[37:39] something epic in the first two hours.

[37:41] Like in retail, they kind of do do that,

[37:44] right? Um like right away we're saving

[37:48] this, we're stopping this massive

[37:49] ritual. like this is it's it's it's

[37:51] definitely very different, which you

[37:53] could see as a pro really or a con. I

[37:56] think for long-term storytelling,

[37:59] it is a con. It breaks the world. But

[38:01] for like short-term engagement, you

[38:03] could argue it's a W. It like it's like,

[38:06] oh, cool. Like, I'm, you know, I'm

[38:08] hooked. I'm gripped. I'm I'm important

[38:10] and meaningful. So, but then it kind of

[38:12] breaks the world in the long term of

[38:14] like stretching out to play the game for

[38:16] a few years. It might be fun for a few

[38:17] hours, but then it's like, okay, well,

[38:19] what what's the point of all this?

[38:20] Breaks the immersion, right?

[38:21] >> Pointy shoes. I like that. Cool outfit.

[38:24] I also like his hair. Really good

[38:26] designs here. I'm really satisfied. They

[38:27] all feel very like whimsical. And I'm

[38:30] really digging the whimsical. The

[38:32] whimsy. I guess our only like look, if

[38:35] you like whimsical, the retail art

[38:38] style, I guess, could be for you. And

[38:40] I'm not hating on that, but for World of

[38:45] Warcraft, I don't think it should be

[38:48] whimsical. I just don't. Right. Once

[38:52] again, no shade, no hate towards the

[38:54] retail art team. They actually crush it

[38:56] with the environment in the landscape,

[38:58] but the

[39:01] doesn't feel like Warcraft. It feels

[39:03] like it should be a whole different

[39:04] game. They They're crushing it, but it

[39:06] feels like it should be a whole

[39:07] different game.

[39:08] Okay. Option now is to head out.

[39:25] I did not expect to see you again so

[39:27] soon, my friend. After you'd answered

[39:31] the call of the Isisles,

[39:34] >> something has happened, Katgar.

[39:37] something terrible.

[39:40] >> Galagos,

[39:42] tell me.

[39:44] >> It all happened so quickly, and Ratheon,

[39:48] young as he is, bravely or perhaps

[39:51] foolishly, tried to stop it.

[39:58] But he was too late.

[40:02] The Tempest had already been unleashed.

[40:18] That's like the big evil dragon

[40:21] movie

[40:22] >> with a message. They are coming to

[40:25] cleanse the world of the Titan's stain.

[40:32] Alexrazza,

[40:34] who is she?

[40:36] What is she?

[40:38] >> She is Razagth,

[40:42] youngest of the primal incarnates.

[40:46] >> Incarnate

[40:48] four dangerous adherence of the

[40:50] elemental forces.

[40:52] >> But the one of the aspects that sounds

[40:54] familiar embraced the Titan's gifts.

[40:59] >> They did not.

[41:02] >> The war that followed was

[41:04] >> They're cool, these imaginable and it

[41:07] took all of our strength combined to

[41:10] banish them.

[41:12] >> If they were so dangerous, why were they

[41:14] not destroyed?

[41:17] >> I hadn't the heart to do it.

[41:21] We were once as clutch mates.

[41:26] >> Time, it seems, has not quelled their

[41:28] fury. And look at us. Should she free

[41:32] her kin now, we haven't the strength to

[41:35] stop them. And if IrIrum's hunger is

[41:39] unleashed,

[41:41] >> then we have no choice. If we are to be

[41:45] protectors once more, the aspects of our

[41:48] dragon flights must be made a new.

[41:56] Our queen is determined, Khadgar, but

[41:59] we've only just begun to find who we are

[42:01] again. And I fear that without help, we

[42:06] may never get the chance to see our

[42:08] future secured.

[42:13] H.

[42:23] Then it seems the mortal races too must

[42:27] answer the call

[42:30] and face the storms ahead.

[42:34] >> That's us.

[42:37] >> Oh, that's cool artwork. Oh my gosh,

[42:40] they look so awesome in this art.

[42:43] Heck yeah.

[42:45] >> So, I'm conflicted on whether or not

[42:49] like this many pretty like epic or like

[42:52] somewhat solid cutscenes are a good or

[42:54] bad thing for gripping the player. Like

[42:56] in Classic WoW, you're not going to have

[42:58] a cutscene for like a while. Obviously,

[43:01] you have the intro cutscene, but besides

[43:02] that, it's just going to be like

[43:03] questing. I'm trying to think of like

[43:05] the first classic cutscene.

[43:09] Is there any besides the intro? There's

[43:12] got to be one. There's got to be

[43:13] something. Um, but anyway, I'm trying to

[43:16] think if it like detracts from the game

[43:18] play and getting you hooked or if it

[43:20] adds that hook. I can't really like

[43:22] decide. I guess it might depend on the

[43:24] kind of player and what they're looking

[43:25] for. So, the first one is like the the

[43:28] wrath gate. Wrath opening gate. It was

[43:31] the first cut scene. Yeah. Yeah. Yeah.

[43:34] Yeah. Yeah, I'm a little conflicted cuz

[43:35] I can see how for a brand new player it

[43:38] gives you direction and purpose like why

[43:40] should I care but at the same time to

[43:43] like GB's point it feels a little like

[43:48] like it breaks the immersion. It's a

[43:49] little redundant like okay every player

[43:51] needs to heed the call like you know

[43:53] it's like hm what's actually going on

[43:55] here?

[43:58] I mean what it really is is you have

[43:59] just that modern MMO and the classic

[44:01] one. It just is so different. It's so

[44:03] hard to compare. And I guess it depends

[44:05] what players are looking for, too. If

[44:06] you're looking for like that almost like

[44:08] a like an RPG, just like almost like a

[44:11] solo RPG playthrough game, like these

[44:13] cut scenes are nice to add direction

[44:16] and purpose and and storytelling, but I

[44:19] don't know in an MMO right away it just

[44:21] feels like

[44:23] where's like playing with like talking

[44:25] to other people and seeing other people

[44:27] like it's like classic WoW is all about

[44:29] like the world and other players that

[44:30] are inhabiting it. And I feel like we're

[44:32] not seeing that here. But anyway, we're

[44:35] getting we're going to get to the

[44:36] classic um part soon.

[44:38] >> With the island secured and Caliggo

[44:40] safe, he brings us to the Dragon Isles,

[44:43] concluding the little intro area and

[44:45] bringing us to presumably the rest of

[44:47] the game and the end of my initial play

[44:49] session.

[44:50] >> Okay,

[44:51] >> that's an awesome eagle, Wild Feather.

[44:54] Oh, sweet. Maybe we can make him a pet.

[44:57] What's this one?

[44:59] >> It's a bunny. Don't think you can tame a

[45:01] bunny.

[45:01] >> I was like, the one thing that's going

[45:02] to make this game better is if there

[45:04] were bunnies. Wait a minute.

[45:05] >> Just definitely. There's like everything

[45:06] in this game. No. No. Don't think you

[45:08] can.

[45:08] >> Can I?

[45:09] >> No.

[45:12] >> No.

[45:12] >> No. You don't want a bunny fighting for

[45:13] you.

[45:15] >> No.

[45:15] >> I can't I can't make him my pet. That is

[45:18] tragic. If

[45:18] >> that was me, I'd probably right click on

[45:19] it.

[45:20] >> Is there any way that I could have him

[45:21] as a pet in the future? That

[45:23] >> is devastating.

[45:25] >> Oh, I have a lot of thoughts. I

[45:28] especially like the structure. It all

[45:30] felt like a purposeful chain of events

[45:31] with a final goal rather than just the

[45:34] average random asks from random NPCs.

[45:37] But I want to save my reflections for

[45:40] the end of the video and hop right into

[45:43] classic now.

[45:44] >> Okay, it's time for the part of the

[45:46] video where we try out classic.

[45:49] >> I think she's going to like retail for

[45:50] sure. We'll see. So 2 and 1/2 hours,

[45:54] level 10. She felt like there was

[45:55] purpose probably from the cutscenes and

[45:58] the quests. Uh she liked the art. Like

[46:00] it's classic time. Like

[46:03] we'll see.

[46:04] >> Now let's just go ahead and start making

[46:07] our character because you know that's

[46:09] going to take a while. Okay. So there

[46:11] are significantly less race options here

[46:14] than in retail, which I suppose makes

[46:17] sense. This will definitely um make the

[46:20] process here a little bit uh shorter I

[46:23] hope. So on the alliance we have humans,

[46:27] the dwarves, night elves, and the

[46:31] gnomes. And then on the horde side we

[46:33] have the orcs, undead, torin, and the

[46:36] troll. So I guess that's like our main

[46:38] original eight races. I want to

[46:41] preemptively say that I think I'm just

[46:43] going to go ahead with the alliance

[46:44] again. It's interesting to see the

[46:46] differences between like how the these

[46:49] races have evolved in the retail version

[46:51] with all like the graphical updates and

[46:53] everything. Especially the trolls have

[46:55] really uh had a bit of a a glow up in

[46:58] retail. This one's pretty cool though,

[47:00] actually. I quite like that. If I was

[47:02] going to go for Horde, I would probably

[47:04] pick a So, yeah. Someone someone in the

[47:07] chat says, "Retail is objectively the

[47:09] better game, but classic is objectively

[47:11] the better experience in my opinion."

[47:13] Well, if it's your opinion, then it's

[47:15] not objective. But anyway, um the I I

[47:19] don't know if that makes much sense

[47:20] because if Classic is delivering a

[47:22] better experience,

[47:24] but the game is worse and retail has a

[47:27] better game but delivers a worse

[47:28] experience, wouldn't that just mean

[47:30] retail's a worse game?

[47:35] Right. Anyway, I just I was just like

[47:37] just like trying to chew on that for a

[47:39] second. It's like I don't think so.

[47:41] troll to be honest. Okay, I think I'm

[47:45] deciding between night elf and human.

[47:49] Um, I'm assuming they start off they

[47:51] just deliver two different things

[47:53] places.

[47:54] >> You know what? I don't want to overthink

[47:56] it this time. I think we're just going

[47:57] to go right with human. I think that's

[47:59] kind of human starting the iconic

[48:02] starting place for WoW if I remember

[48:05] correctly. Honestly, I don't really

[48:07] know, but I think I'm just going to go

[48:08] like pretty basic this time. The first

[48:10] thing I noticed, of course, was that

[48:11] there were a lot less race options here

[48:14] compared to retail. And in general,

[48:16] there were just a lot less options for

[48:19] everything, which is not necessarily a

[48:21] problem. I just personally love

[48:22] character customization. So, more is

[48:25] always better to me, but I wasn't

[48:26] necessarily dissatisfied with any of the

[48:28] options here. What did stick out to me

[48:31] here was the style compared to WoW in

[48:34] its shiny polished state. There were a

[48:37] lot less polygons here and it was just

[48:39] really cozy and homely. Okay, for

[48:42] today's journey we're going to be

[48:43] accompanied by Clovery, our human

[48:46] warrior. I decided to just go basic with

[48:48] it and not overthink it. I just want to

[48:50] get that like very basic classic WoW

[48:54] experience. I feel like warrior human is

[48:56] like the iconic way to start. So

[48:59] >> yeah, do it.

[49:00] >> Let's just do it.

[49:01] >> Yeah, cool. Human warrior. Perfect.

[49:04] Starting zone. Good. Nice

[49:12] warrior. Warrior warrior's fine.

[49:13] Warrior's fine.

[49:14] >> The noble humans of Stormwind are a

[49:17] proud people in the city right there.

[49:19] >> Though the recent invasion of the

[49:21] demonic burning legion,

[49:22] >> man, I'm such a classic Andy. Oh my

[49:25] gosh. My god.

[49:26] >> The defenders of Stormwind stand

[49:28] vigilant against any who would threaten

[49:30] the sanctity of

[49:31] >> This is the only cut scene though. This

[49:33] is the only cut scene that in classic

[49:35] WoW for the whole game I think city one

[49:38] of the last

[49:40] power in the world ruled by the child

[49:43] king Anduin Ren

[49:44] >> I'm not 40 I'm 32 wind remain steadfast

[49:48] in their commitment to the grand

[49:50] alliance

[49:51] backed by their stalwart allies the

[49:53] armies of Stormwind have been called

[49:55] away to fight the savage horde on

[49:58] distant battlefields with the armies

[50:00] gone the defense of Stormwind now falls

[50:04] to its proud citizens.

[50:06] You must defend the kingdom against the

[50:09] foul mongrels that encroach upon it and

[50:12] hunt down the subversive traitors who

[50:15] seek to destroy it from within.

[50:17] Now is the time for heroes. Now

[50:21] humanity's greatest chapter can be told.

[50:25] >> Ah, so good. Oh my gosh. Oh, so good. I

[50:29] love how it just like panned into a

[50:30] different player that wasn't me. Okay,

[50:33] welcome to World of Warcraft. When you

[50:35] encounter something new, a help button

[50:36] will appear in the bottom center of your

[50:38] screen. Click the button for a brief

[50:39] explanation of how to interact with that

[50:41] part of the world. These hints will

[50:42] start with the basics and then progress

[50:44] to more advanced topics as you gain an

[50:45] experience. Thank you for playing and

[50:47] good luck in your adventure. I guess

[50:49] we'll just the tips. I feel like I could

[50:50] I could probably use that. Okay, so I am

[50:54] already

[50:56] seeing a huge difference between this

[50:58] and retail just like right off the bat.

[51:01] We start this one with an actual setup

[51:04] of a story, which I really appreciate.

[51:06] While I really like the atmosphere of

[51:07] retail, I do feel like we were just kind

[51:09] of thrown in without any kind of

[51:12] explanation on why we should care about

[51:14] anything that's going on. This place is

[51:16] so cool.

[51:18] >> I love this area. Wow.

[51:22] The style is so great and nostalgic. It

[51:25] makes me nostalgic for something that I

[51:27] didn't even

[51:30] >> I I I think I'm just old, guys. Like

[51:33] when I see this, I'm just like like when

[51:37] I when I see Norshshire Valley, I'm just

[51:40] in love. Like I'm just like, "Oh, this

[51:42] is so great." Like I just the low poly

[51:46] like just the the world has it. Oh, it's

[51:48] just so good. Man, I think I'm just old,

[51:51] man. I I might just be old. Like, it it

[51:53] really moves me, man. I spent so much of

[51:55] my life in my childhood here. It's like

[51:58] ah, it's just great, you know,

[52:00] >> experience. Hello.

[52:02] >> You need something?

[52:04] >> I hope you strapped your belt on tight,

[52:05] young warrior, because there is work to

[52:06] do here in Northshshire. And I don't

[52:08] mean farming. The Strowman guards are

[52:10] hardressed to keep the peace here with

[52:12] so many of us in distant lands and so so

[52:14] many threats pressing close. I want to

[52:15] level another warrior aid of anyone

[52:17] willing to defend their home and their

[52:19] alliance.

[52:23] >> Oh, she found where to turn it in. Nice.

[52:25] >> Marshall McBride. Hello. Hey, citizen.

[52:28] You look like a step one. We guards are

[52:29] spread a little thin out here and could

[52:31] use your help.

[52:33] >> I quite like how the quest boxes kind of

[52:36] unveil themselves as they go. It's

[52:37] pretty uh engaging. I I I think it's

[52:40] kind of unique and nice. Your first task

[52:42] is one of the clan coals have invested

[52:44] the woods to the north. Go there and

[52:46] fight the cobalt vermin you find. Reduce

[52:48] their numbers that we may one day drive

[52:49] them from Northshshire.

[52:51] >> Okay,

[52:53] our first little bout of action. Let's

[52:55] see how it goes. Before heading off to

[52:58] take care of Marshall McBride's cobalt

[53:00] issues, I picked up a couple side quests

[53:01] to complete along the way to familiarize

[53:04] myself with the combat system.

[53:05] Everything has been very figure it out

[53:07] yourself aside from the little tip boxes

[53:10] that pop up here and there. But I don't

[53:12] necessarily view this as a bad thing.

[53:14] Sometimes figuring it out and using just

[53:15] a little bit of your brain can be some

[53:18] of the fun. A bit of a learning curve

[53:20] when it came to the auto attack. But I

[53:23] think that was genuinely also me just

[53:24] being stupid and having basic

[53:26] comprehension issues. Also not explained

[53:29] was the rage system, which allowed me to

[53:31] use stronger warrior skills when I

[53:33] accumulated enough rage from auto

[53:35] attacking. Warrior abilities require

[53:37] rage. Rage is gained when you cause

[53:38] damage or take damage. In order to use

[53:40] this, we need 15 rage. Okay, got it.

[53:44] >> Congrats.

[53:46] >> So that used up our rage. Okay, so when

[53:48] I hit the attack thing, it will take me

[53:50] >> You're standing on the fire, too.

[53:52] >> Out of attack.

[53:53] >> Yeah, she's going to die.

[53:54] >> It seems like. Yeah. And then after

[53:56] that, I died

[53:58] >> on the very first quest.

[54:00] >> What?

[54:00] >> Wow, you guys were right. Yep. You guys,

[54:02] everyone's like, "Rip, she's gonna die.

[54:04] Level two." Yeah. Yep. Yep. That's how

[54:08] it is. I mean, that's just how it is.

[54:11] So, classic confirmed is harder than

[54:13] retail, right, guys? Do we all agree? I

[54:16] mean, this just proves it

[54:19] kind of how it is.

[54:23] I died already. And very suddenly it

[54:27] dawned on me there were no screen

[54:29] elements or special effects to alert you

[54:32] to your current status. I felt like such

[54:35] a pampered new age gamer here because

[54:37] this is just simply not something I ever

[54:40] really had to worry about much before in

[54:42] other games. After my wakeup call, I

[54:45] started to get into the flow of it and

[54:47] began to really enjoy the ambiance of it

[54:49] all. I noticed a big difference between

[54:51] my energy playing classic compared to

[54:53] the retail starting area. It was

[54:56] definitely less engaging in the way of

[54:58] constant things happening and

[55:00] stimulating you, but it wasn't

[55:02] necessarily boring by any means either.

[55:05] I wasn't really being I love the classic

[55:07] feel though of like it's low stem,

[55:09] right? Like you're not just like here

[55:10] here

[55:11] like upgrade upgrade upgrade quest cut

[55:14] scene. It's just like it gives you room

[55:16] to breathe. It's like all right, put you

[55:17] in the world. Let me just like kill some

[55:19] mobs for a little bit. Chill. You know,

[55:22] this is I I just I love that

[55:23] >> held to any specific path or direct

[55:26] story here. It was a little less

[55:27] structured, which has its pros and cons

[55:29] for sure. It's just a different

[55:31] experience altogether. This is such a

[55:33] wonderful early gaming environment. Can

[55:37] we equip any of this? Do we We don't

[55:39] have any gloves. Okay, cool. Um, leather

[55:42] vest. Guess we can put that on, right?

[55:46] What's this?

[55:48] Recruit shirt. Okay, so we have a chest

[55:49] and then we have like a shirt option.

[55:52] Okay, cool. All right, getting a little

[55:54] dripped out. Okay, the starting outfit

[55:57] is really awesome, though. I do really

[55:59] like it. Let's kill some more cobalts.

[56:01] Hopefully, we're a little bit more

[56:02] robust now. Take a little bit less

[56:05] damage.

[56:06] Oh, yeah. I think we're already doing a

[56:09] lot better. I continued on to fight the

[56:11] cobalts per request, but I eventually

[56:14] realized that you had to specifically

[56:16] make sure you were fighting the correct

[56:19] enemy, which is something I am also not

[56:21] used to happening. Oh, am I not getting

[56:23] progression from fighting the workers?

[56:26] Do I need to fight only the vermin? I

[56:28] think that I think yes, it does seem

[56:30] that that is true. Okay.

[56:32] >> Oops. Two armor versus four armor. Don't

[56:36] mind if I do. And a cloak. Is this a

[56:38] ver? Okay, vermin. Good. That's what we

[56:40] need. So, I don't think that the workers

[56:43] were

[56:45] going towards our little quest here.

[56:48] Uh-oh.

[56:54] >> Box up. Nice.

[56:55] >> What is that?

[56:56] >> Some buffs.

[56:56] >> Mark of the Wild increases armor by 65

[56:58] and all attributes by two. That's

[57:00] awesome. Causes three.

[57:01] >> Why is there a druid in Northshshire

[57:03] Valley? Like a low level, huh?

[57:05] >> For damage to attackers. Why? Why' that

[57:09] happen? Okay. Is she streaming us?

[57:10] >> I'm very happy about that, but I'm a

[57:13] little confused where that came from.

[57:15] Oh, we're going so much faster now.

[57:17] Whoa. Okay. Let's Let's finish up these

[57:18] guys. Hello, Clovery. I'm getting

[57:20] hungry. Did you get that tough wolf

[57:21] meat? Here you go. You've been busy. I

[57:23] can't wait to cook up that wolf meat. I

[57:25] have some things here. You might want to

[57:26] take your pick. Um,

[57:29] to be honest, I think what I have might

[57:31] be better. Maybe the bracers.

[57:33] No. 25 shoes. 34.

[57:37] >> Yeah, comparison. I'll just take these.

[57:39] Yeah, the cobalts have better armor than

[57:41] the humans. No wonder we're having a

[57:42] hard time taking care of them. Gez, who

[57:44] are these guys here? Godric Rothgar,

[57:47] what's up with you? Is he a shock cave?

[57:48] We can sell some junk, friend.

[57:51] >> Aha.

[57:54] Okay let's

[57:55] >> I supply only the finest goods.

[57:58] >> She's looking for the sell all button.

[58:00] She maybe should have started with

[58:01] classic cuz Yeah, there's so many things

[58:03] that are like that's just not there. Oh,

[58:06] why was that oddly sensual? Can we hear

[58:08] that again?

[58:10] >> See you around. What can I do for you?

[58:14] >> Okay, Dermont John's. Let's see what

[58:17] you've got. Looking around, I feel like

[58:20] even though retail is like touted as

[58:22] this very like whimsy, Disneyi kind of

[58:25] game. I think that classic has a lot of

[58:28] its own whimsy, it's just in a different

[58:31] font. If that

[58:34] >> does this look whimsical

[58:37] because people have told me this.

[58:41] I don't know if I see this. A lot of

[58:43] people in the chat are saying yes. A lot

[58:46] of people are some people are saying no.

[58:48] To me, this doesn't look whimsical. His

[58:50] stern eyebrows.

[58:53] His stern chin and uh like like upper

[58:57] upper lip stern. stern, eyebrows down,

[59:00] like it's not whimsical.

[59:03] It doesn't seem or feel whimsical, but

[59:05] people say this. I'm trying to

[59:07] understand cuz she just said it, too.

[59:11] Um, no, don't. Yeah, someone says,

[59:13] "Agree with Zary. You're wrong." No, I'm

[59:15] really trying to see the other side

[59:16] here. I'm trying to understand. I'm

[59:18] trying to gain perspective. Like, to me,

[59:20] this doesn't feel that way, but I'm

[59:23] trying to see. I mean, are you saying

[59:24] the tree maybe like the tree is like the

[59:27] the style of the polygons? The humans

[59:30] don't feel that way. Look at Look at

[59:32] Clover's face. Passive. It's almost like

[59:35] a old photo from like the like mid 1900s

[59:40] or something where they're all just like

[59:42] stone cold,

[59:49] you know? It's like it just doesn't feel

[59:52] whimsical. like that's just not the

[59:54] right word for it. I just don't see it.

[59:56] But every I I guess I'm wrong.

[1:00:00] Um

[1:00:02] let me let me look up the technical

[1:00:04] definition of whimsical. Maybe I'm just

[1:00:10] It is something to be to describe

[1:00:12] something that is playful, imaginative,

[1:00:15] or unpredictably charming.

[1:00:17] Yeah, that's what I thought. Is this

[1:00:19] whimsical? Is this whimsical? Is this

[1:00:22] whimsical? Is this whimsical? Is

[1:00:24] anything about this whimsical? Playful,

[1:00:27] imaginative,

[1:00:29] unpredictably charming. I just don't see

[1:00:31] it. I don't like I guess I'm wrong, but

[1:00:34] like everyone in the chat disagrees with

[1:00:36] me, so like clearly I'm missing

[1:00:38] something. Um, I will say this.

[1:00:48] If everyone around me tells me that the

[1:00:50] sky is green

[1:00:52] and I see blue, I don't know if I'm

[1:00:54] really the type of person to say, "Okay,

[1:00:56] yeah, it's green."

[1:00:58] I still see blue, guys. I'll call it as

[1:01:01] I see it. Even though I'm in the

[1:01:03] minority here, I don't see it. I I just

[1:01:06] don't see whimsical in this. Even if

[1:01:10] everyone else agrees or disagrees with

[1:01:12] me, I'll call what I see. I I will call

[1:01:14] it as I see it. I don't see that. Sorry.

[1:01:18] makes sense. It's still very whimsical.

[1:01:19] It's just done differently. Marshall

[1:01:22] McBride gave us another cobalt related

[1:01:24] quest, and I got the chance to pick up a

[1:01:26] new class skill from the warrior trainer

[1:01:28] Lane along the way. Ah, you got my

[1:01:30] letter, Clovery. Good. There's been an

[1:01:33] influx of warriors in Elwin recently,

[1:01:35] which is good for Stormwind, but bad for

[1:01:36] the cobalts and defas in the area.

[1:01:40] >> See you around.

[1:01:40] >> Defas,

[1:01:42] I don't freaking know. Okay, get

[1:01:44] yourself squared away, learn the layout

[1:01:45] of the land, and come back to me

[1:01:46] whenever you need training. I'll be here

[1:01:47] night or day. This guy never sleeps.

[1:01:49] Lain awake 24/7. He's a special kind of

[1:01:52] breed of man. The knights of the silver

[1:01:54] hand have done well making this place

[1:01:55] fairly safe, but as you meet other

[1:01:56] assistants, I think you'll find they

[1:01:57] have problems they could use some help

[1:01:59] with. Help a warrior can give them. Good

[1:02:02] luck. I don't know why I literally can't

[1:02:03] read any of these quests today. See you

[1:02:05] later.

[1:02:05] >> Uh, what level are we? Three. Okay. So,

[1:02:08] when we get up to four, we can come back

[1:02:09] to Lain and he'll teach us

[1:02:11] >> learn some new stuff. Yeah.

[1:02:12] >> Some more tricks of the trade, I

[1:02:14] suppose. So, you have to like drag it

[1:02:15] from the spell book. I Yeah.

[1:02:18] >> All right. What are we doing now?

[1:02:19] Cobalt's

[1:02:20] >> battle shout. Yeah, we don't have Oh,

[1:02:22] wait.

[1:02:23] >> She already did.

[1:02:24] >> It does not appear that there's anywhere

[1:02:25] on the map.

[1:02:25] >> It doesn't automatically place it. Hold

[1:02:27] on. I'm going to go back.

[1:02:28] >> Three. Okay. So, when we really can't

[1:02:29] use some help with help a warrior can

[1:02:32] give them good luck. I don't know why I

[1:02:34] literally can't read any of these quests

[1:02:35] today.

[1:02:36] >> Uh, what level are we?

[1:02:38] >> Oh, maybe I I think she drags it here,

[1:02:42] >> I believe. Correct. Well, almost

[1:02:44] >> automatically went.

[1:02:45] >> It does not appear that there's anywhere

[1:02:46] on the map to tell us where to go.

[1:02:51] >> Um,

[1:02:52] >> nice.

[1:02:53] >> So, we're just going to have to figure

[1:02:54] it out, I suppose.

[1:02:56] >> That's what I love. That's what I love.

[1:02:59] >> This kind of looks like a cave over

[1:03:00] there. So, I'm going to head over there.

[1:03:04] We have to camp to the Echo Ridge mine

[1:03:06] to the north, which that is a north.

[1:03:08] Okay, let's head up over there. I

[1:03:11] believe that this is the correct. Is

[1:03:14] there an auto walk? No. Cool. Don't know

[1:03:17] why I tried.

[1:03:18] >> Let's head up and see see if my uh

[1:03:22] instincts are correct. And then I

[1:03:25] encountered a bit more confusion again

[1:03:27] about what enemy to kill. The quest

[1:03:30] specified cobalt workers, and I was only

[1:03:33] finding cobalt laborers within the

[1:03:35] described area in my quest log. It was

[1:03:37] really interesting to see how much my

[1:03:39] brain relied on having some kind of

[1:03:41] marker on my target enemies to do that

[1:03:44] mental work for me. These are all

[1:03:46] laborers. No.

[1:03:49] >> What the hell? Am I missing something?

[1:03:52] After I searched the mine like twice

[1:03:54] over, I realized that there was just no

[1:03:56] way the cobalt workers could be here.

[1:03:59] And I finally came up with the idea to

[1:04:01] go and check outside instead. Okay, so

[1:04:03] I'm assuming the next quest is going to

[1:04:04] kill the laborers. did all that for

[1:04:06] nothing. All right, it's okay. We were

[1:04:08] doing a little recon. It's all right.

[1:04:10] >> Nice.

[1:04:10] >> They have little candles on their head.

[1:04:12] Oh my god. I just noticed. I was like,

[1:04:14] why are they dropping candles? Is that

[1:04:16] how they see in the mines? That's That's

[1:04:19] really cute. Oh my god. This is such a

[1:04:22] delightful little

[1:04:23] >> It's just Dude, Retail and Classic are

[1:04:25] just such different games cuz like to me

[1:04:27] that's like almost like charming, right?

[1:04:29] You're going to spend like 15 minutes

[1:04:31] like thinking like where is this mob?

[1:04:33] and maybe reread the quest text a couple

[1:04:35] times and like just like you're really

[1:04:37] like sinking your teeth into this

[1:04:39] experience and this MMO and sinking time

[1:04:41] into but that's the

[1:04:44] that's whimsical charming. Yeah, the qu

[1:04:47] I'm saying the quest is char like the

[1:04:48] quest not the art guys. Everyone was

[1:04:51] freaking out. I'm not saying the art is

[1:04:53] charming.

[1:04:55] I mean I guess it is kind of charming in

[1:04:56] a different way but I was talking about

[1:04:59] the quest anyway. the quest design. The

[1:05:01] fact that it makes you think and it

[1:05:04] makes you

[1:05:06] like like you just spend time, right?

[1:05:08] It's not about it's not a race. You're

[1:05:10] not trying to get anywhere. You're just

[1:05:11] like there. I just love that. Right.

[1:05:14] Chat.

[1:05:16] Yeah.

[1:05:18] >> Forest starting area. Little forest

[1:05:21] areas in every MMO are just so charming.

[1:05:23] It's I feel like it's something that I

[1:05:24] never get sick of. I think a lot of

[1:05:26] people want something new when it comes

[1:05:28] to gaming experiences, like a brand new,

[1:05:30] never before seen experience, something

[1:05:32] different, never done before.

[1:05:34] Personally, I am very happy and content

[1:05:36] to just kind of do the same things that

[1:05:38] I like over and over and over again.

[1:05:41] >> It's good for a reason. It's like, oh,

[1:05:42] that's so cliche. Yeah, it's cliche

[1:05:45] because people like it. So why why would

[1:05:47] you reinvent the wheel? Just do the

[1:05:49] thing that everybody likes. We all just

[1:05:51] got to stop trying to be so different.

[1:05:53] Just admit that it's good and enjoy it.

[1:05:55] Man, I don't like hearing all these co

[1:05:57] balls in our mind. No good can come of

[1:05:58] this. Here, take this as payment. And

[1:06:00] when you're ready to speak to me again,

[1:06:01] I'd like you to go back to the mines one

[1:06:02] more time. All right. I I think I'm

[1:06:04] pretty sure what we're going to have to

[1:06:05] do now.

[1:06:06] >> Nice laborers.

[1:06:08] >> Oh my gosh. I love how they're just flat

[1:06:11] images. It's so charming, though. Like,

[1:06:13] can you really look at that and tell me

[1:06:15] that it's bad? I mean, like, I guess

[1:06:18] objectively

[1:06:19] >> I've never zoomed that close into a

[1:06:21] flower in WoW before. Like I've been

[1:06:22] playing for tw I don't think I've ever

[1:06:24] zoomed in that close, but that's

[1:06:25] actually like better. That's like better

[1:06:28] art than I thought it was. I thought it

[1:06:30] was like more polygons or I guess less.

[1:06:33] Yeah, less polygons.

[1:06:36] More polygonal. Less polygons. Anyway,

[1:06:39] I've never actually looked. You could

[1:06:42] say whimsical.

[1:06:43] It's not the word I was using, but if

[1:06:45] you guys want to use that word, you

[1:06:46] could.

[1:06:48] >> Bad. But doesn't it just like warm your

[1:06:51] heart the little one-dimensional flower

[1:06:54] pictures? Like I don't know.

[1:06:56] >> There's just a charm to it. And I can't

[1:06:58] like I can't see it as bad. I can just

[1:07:00] see it as charming personally. I picked

[1:07:04] up some more side quests from Deputy

[1:07:06] Willm related to the Defas Brotherhood

[1:07:08] and got an opportunity to get a new

[1:07:10] weapon and explore around a bit more.

[1:07:12] All right, let's figure out let's uh

[1:07:15] think about where we might need to go.

[1:07:17] Um,

[1:07:19] there is no more zooming in. I'm just

[1:07:21] going to

[1:07:22] follow this path. I suppose it seems

[1:07:26] like there is a farm. Okay, so here's

[1:07:30] the river. There's a little bit of a

[1:07:32] bridge over there.

[1:07:35] I'm sure we could just walk across a

[1:07:37] river though, like without a bridge,

[1:07:40] right? Maybe. I think so. The bandits

[1:07:43] are somewhere

[1:07:45] by the Okay, I suppose these are the

[1:07:47] bandits. Yes,

[1:07:48] >> you guys are such

[1:07:49] >> At this point, I was just spending my

[1:07:50] time enjoying the vibes and the chill

[1:07:52] back and forth loop while taking in the

[1:07:54] sights and sounds around me.

[1:07:56] >> You need something?

[1:07:57] >> You're no warlock. I have no time for

[1:07:59] you. But oh jeez, that's okay. I

[1:08:01] wouldn't trade the lane for the world. I

[1:08:03] don't need any of their demons. Jeez, so

[1:08:06] stuck up. All right, Lain, let's see

[1:08:08] what she found.

[1:08:09] >> Nice charge. Let's go. Let's go. Oh,

[1:08:11] we're in now.

[1:08:13] >> A deer.

[1:08:16] >> If you get skdding, you could like kill

[1:08:17] it and skin it for the

[1:08:19] >> Oh my gosh.

[1:08:20] >> for the leather.

[1:08:21] >> It's so cute. Hello.

[1:08:24] >> You could try to tame it if you want on

[1:08:26] a hunter, but it won't work.

[1:08:27] >> Hey, buddy.

[1:08:31] What a silly little face. I love him.

[1:08:33] Hello, friend. He's eating He's eating

[1:08:35] the grass. Oh. Oh my gosh. This is

[1:08:38] amazing.

[1:08:39] >> You know what? I also just I I think I'm

[1:08:41] figuring this out about myself after

[1:08:42] playing Minecraft.

[1:08:44] I actually just love low poly art.

[1:08:49] I just think it's it's it just has so

[1:08:51] much character. Like I I just like I I I

[1:08:54] guess I'm just weird. Like I don't know.

[1:08:57] After playing Minecraft, I'm like, "Bro,

[1:08:58] Minecraft is a beautiful game. It's just

[1:09:00] a bunch of blocks, but like man, it's

[1:09:01] really sick." And like Classic WoW

[1:09:03] obviously looks, you know, better. has

[1:09:06] more more texturing than like Minecraft,

[1:09:08] but like it's still s like,

[1:09:13] you know,

[1:09:17] you know,

[1:09:18] I don't know. Yeah, it might just be

[1:09:21] that I'm 32. I've played my whole life,

[1:09:22] you know. It's just like h Yeah. I mean,

[1:09:25] that look like that to me.

[1:09:28] I mean, you can't really like that is

[1:09:30] perfe.

[1:09:36] Yeah,

[1:09:39] that's like that's like Mona Lisa level

[1:09:41] almost.

[1:09:42] I mean that I mean that we could just

[1:09:44] kind of look at this all day if we want.

[1:09:46] We could. Jeez.

[1:09:50] All right, let's keep watching.

[1:09:52] >> Peak game design. Little bunnies and

[1:09:55] deer. Amazing. This is the best game

[1:09:58] ever. Now, that is what I call style.

[1:10:02] That That's a pretty nice set. Something

[1:10:04] that I also found a little funky is just

[1:10:08] that to be honest, in um retail, there

[1:10:11] weren't a lot of early armor options.

[1:10:13] Like everything that you would put on

[1:10:14] would look pretty similar. And not going

[1:10:17] to lie, the sexiness of this one uh kind

[1:10:20] of kind of peak design here as well.

[1:10:24] Garrick Padfoot, a cutthroat who's

[1:10:25] plagued our farmers and merchants for

[1:10:27] weeks, was seen at a shack near the

[1:10:28] vineyards, which lies east of the abbey

[1:10:30] and across the bridge. Okay, I have to

[1:10:32] remember that. East of the Abbey and

[1:10:34] across the bridge. Bring me the

[1:10:36] villain's head and earn his bounty. But

[1:10:38] be wary, Clovery. Garrick has gathered a

[1:10:40] gang of thugs around him. He will not be

[1:10:41] an easy man to reach.

[1:10:43] >> Okay, so where would that be?

[1:10:47] east of the abbey

[1:10:51] and across the bridge. Wouldn't that

[1:10:54] just be where we came from? Why would he

[1:10:56] not specify that? That's literally where

[1:10:58] we were just sent. But oh, a horse.

[1:11:01] Hello.

[1:11:03] That is a very nice horse model. I was

[1:11:08] expecting it to be a lot more janky. A

[1:11:11] lot of early games for some reason they

[1:11:13] struggle with the ecquin but um that was

[1:11:18] impressive. Like the deer was a lot more

[1:11:20] janky than that. Aren't deer considered

[1:11:23] like

[1:11:25] are

[1:11:27] they in the same family as horses?

[1:11:31] I don't know.

[1:11:32] >> Deer and horses.

[1:11:34] >> I believe

[1:11:37] I mean

[1:11:37] >> he has to be somewhere but there's no

[1:11:39] house here.

[1:11:46] A shack near the vineyards. Is there a

[1:11:48] shack here?

[1:11:51] That's not a shack. That's just

[1:11:54] >> containers.

[1:11:55] >> Looks like those are portaotties.

[1:11:57] >> Yep. That's what they are. Yeah.

[1:12:01] >> I feel like if Shaq was around here,

[1:12:03] we'd definitely see him. There's the

[1:12:05] shack.

[1:12:06] >> Yep. Yep.

[1:12:07] >> All right, Garrick.

[1:12:10] Garrick's head. Ew. Let me just take

[1:12:12] your head and put it in my bag. Ew.

[1:12:14] After successfully handing over the

[1:12:16] severed head of Garrick Padfoot that was

[1:12:19] somehow stored inside our small bag, I

[1:12:22] picked up a stronger sword and commenced

[1:12:24] on a couple more side quests before

[1:12:26] finally venturing forth to Goldshshire.

[1:12:28] I am not exactly sure how to get there,

[1:12:30] but I'm sure if we just follow this

[1:12:33] path, we'll probably probably find our

[1:12:36] way. A sheep. Why hello. Oh, he's so

[1:12:41] cute.

[1:12:43] Little blackheaded sheep. This is almost

[1:12:46] like making me want to take some like

[1:12:48] art history class or something and just

[1:12:50] educate myself a bit more on why

[1:12:54] likeh it's just

[1:12:57] it's it's you know like you have like

[1:12:58] hyper realistic art that's like trying

[1:13:01] to mimic reality one to one and then

[1:13:03] there's like art that isn't trying to

[1:13:07] mimic reality necessarily onetoone. It's

[1:13:10] like when an artist designs things off

[1:13:14] like on purpose but it gives it like

[1:13:16] this

[1:13:17] this feel like when you look at like old

[1:13:19] art like classical art it's just like it

[1:13:22] look like the some of the dimensions and

[1:13:24] stuff are off but like on purpose and

[1:13:25] it's like

[1:13:27] should I should I say charming,

[1:13:30] you know? I almost want to understand

[1:13:32] that more. My wife is an artist. Maybe

[1:13:33] I'll maybe she can explain it to me a

[1:13:35] bit better. Um,

[1:13:39] I I really just I just like it, man.

[1:13:42] It's just I just really like it, you

[1:13:44] know?

[1:13:45] >> I feel like it's kind of rare for MMOs,

[1:13:50] at least in my experience. I haven't

[1:13:52] played every MMO out there, but I feel

[1:13:53] like I've played my fair share, to be

[1:13:55] honest, of old and new MMOs. And I don't

[1:13:58] find, for whatever reason, it seems to

[1:14:00] be like a very simple and obvious thing

[1:14:01] that you should just do in an MMO. Many

[1:14:04] of them don't have just roaming friendly

[1:14:08] critters and animals around and most

[1:14:10] things are all just like hostile mobs to

[1:14:13] fight. And the inclusion of just having

[1:14:16] wildlife here and critters and little

[1:14:18] animals is so amazing and I appreciate

[1:14:22] it so much.

[1:14:24] >> Oh, we made it to gold. Cool. Okay, I

[1:14:26] knew we would. But the inclusion of like

[1:14:27] these little environment

[1:14:29] >> Oh my gosh. As she's saying this, I want

[1:14:31] the wolf to go up and kill the bunny.

[1:14:33] Holy crap. Can you imagine as she's

[1:14:35] saying this, the wolf just goes up and

[1:14:36] kills a rabbit or something?

[1:14:38] >> Mental

[1:14:40] assets,

[1:14:41] >> please. No.

[1:14:42] >> Really makes the game I think like

[1:14:44] that's a really big thing.

[1:14:46] >> In golden

[1:14:49] acting deputy status and tells us a

[1:14:51] little bit more about the currently

[1:14:53] strained political state of Azeroth,

[1:14:55] which is already way more information

[1:14:56] about the world than anything I got in

[1:14:58] the intro to retail. Our next quest is

[1:15:01] to go and take care of some more cobalts

[1:15:04] again, except it's different this time

[1:15:06] because we have to go to a different

[1:15:07] mine. After checking out some of the

[1:15:09] shops and the end around Goldshshire,

[1:15:12] including some suspicious business in

[1:15:14] the Goldshshire in basement. Oh, hello.

[1:15:17] I will say though, that is an amazing

[1:15:20] outfit. A demon trainer. I admit I got a

[1:15:23] little antsy and I started making my way

[1:15:25] to Stormwind City to check out the

[1:15:28] entrance, but then I chickenened out and

[1:15:30] walked back before taking

[1:15:31] >> Where's the music? The the show the

[1:15:34] music. Show the entrance.

[1:15:36] >> A real look at the city. I trust that

[1:15:38] the main story will bring us there in

[1:15:40] due time. Remy two times. Well, hello

[1:15:43] there, Remy. The cobalts in these parts

[1:15:45] sometimes carry gold dust on them. Wait,

[1:15:47] whoa, whoa, whoa, whoa. What about the

[1:15:49] entering Stormwind music?

[1:15:52] What the What the I am very much

[1:15:56] appreciating like the Skyrim thing where

[1:15:58] everybody has the same exact voice over.

[1:16:01] You can find coals in the Fargo. I don't

[1:16:02] know if I trust this this guy two times.

[1:16:06] I feel like we're about to be scammed. I

[1:16:09] This is like coercion. I don't know. A

[1:16:11] chicken.

[1:16:14] >> That might be the funkiest chicken I've

[1:16:16] ever seen in a video game. This is such

[1:16:18] a funny video game review. It's like a

[1:16:20] lot of like the animals. It's like an

[1:16:22] animal based review.

[1:16:24] >> Rest and relaxation.

[1:16:25] >> Nice.

[1:16:26] >> That is absolutely

[1:16:28] disgusting. Oh my god. They're like

[1:16:31] little bugs just

[1:16:32] >> I don't know if I'd describe that as

[1:16:33] like whimsical or not. Like hovering

[1:16:36] around. William Pestl, you look

[1:16:39] identical to our friend Farley over

[1:16:41] here. This

[1:16:42] >> traveling baker. See, like that's just a

[1:16:45] cute little thing to have traveling

[1:16:47] baker. I don't know. Somebody had to

[1:16:48] think of that idea, put it in the game.

[1:16:51] I just love stuff like that.

[1:16:54] So, if we stay on the path, it's not

[1:16:56] going to particularly bring us directly

[1:16:59] south. We might have to

[1:17:01] >> Yep. You got to

[1:17:02] >> kind of stray off.

[1:17:04] >> Yep. That's right.

[1:17:05] >> The beaten path for this one.

[1:17:06] >> South. Yep.

[1:17:07] >> To be honest, I got a little lost trying

[1:17:09] to figure out where this next cobalt

[1:17:11] issue was. My mini map was not expanding

[1:17:14] as quickly as I would have liked as I

[1:17:16] explored and the enemies were getting

[1:17:18] harder than I could handle. And I even

[1:17:20] died a time or two before finding the

[1:17:22] right spot.

[1:17:23] >> You know, she's running into players but

[1:17:26] not many. I I wonder what realm

[1:17:30] she's on cuz I feel like like you you

[1:17:33] see players around for sure, but like

[1:17:34] it's not like popping.

[1:17:38] >> All righty then. I was pretty hesitant

[1:17:40] here to get off the beaten path since I

[1:17:42] was used to most games, especially in

[1:17:44] the beginning. Basically, directly

[1:17:46] mapping out where to go, even though the

[1:17:48] directions clearly stated to just go

[1:17:51] directly south and find the landmarks. I

[1:17:54] hesitated since that would take me off

[1:17:56] the path and just felt like the wrong

[1:17:58] decision since the structure would fall

[1:18:01] away and I would need to venture into

[1:18:03] the unknown without any quest markers.

[1:18:07] That's that's classic.

[1:18:09] You you you fall into the unknown and

[1:18:12] you have to figure it out. And that's

[1:18:14] the that's the magic, right? Like it's

[1:18:17] like, "Oh my god, where am I? What am I

[1:18:19] doing?" Especially as a first-time

[1:18:20] player, I feel like when you've been

[1:18:22] playing forever, it's very rare you

[1:18:24] might come into like a a brand new

[1:18:26] situation, but for a first- time player,

[1:18:28] it's like, yeah, get lost in it for a

[1:18:29] while. Like you you're looking around

[1:18:30] and you're like, where the heck, what am

[1:18:32] I doing? It's not this guided

[1:18:34] experience. It's not like, okay, I'm

[1:18:36] just going to follow this path all the

[1:18:38] way right?

[1:18:39] >> Billy, of course, his name is Billy.

[1:18:41] Billy and his Chad dad over here. Okay,

[1:18:44] so this is kind of where we need to be.

[1:18:46] I'm assuming. Okay, it's going to be

[1:18:47] around right there. I need to scout the

[1:18:51] Fargo deep mine. Large candles and gold

[1:18:54] dust. Perhaps they'll have a large

[1:18:56] candle. Guess we'll find out. Large

[1:18:59] candle. Splendid. Okay.

[1:19:03] Right when she looted the shiny red

[1:19:04] apple, I was like, "Oh, great. You can

[1:19:06] get a bunch of gold and then make a gold

[1:19:08] apple so that if you fall into the lava,

[1:19:10] you'll have something to eat."

[1:19:20] After a couple more near-death

[1:19:22] experiences, I slowly collected all the

[1:19:25] drops we needed for our quest and

[1:19:26] crawled back to civilization once more.

[1:19:29] All right, Remy two-timer. We've got

[1:19:32] your gold dust. Let me see your price.

[1:19:35] >> Have a good one.

[1:19:36] >> Thanks for the dust, Clovery. Here's

[1:19:37] your cash. And here's a token of that

[1:19:40] fine. You might find it bag of marbles.

[1:19:44] Decrease targets chance to hit by 25%

[1:19:46] for temp.

[1:19:47] >> That's nothing. Yeah,

[1:19:49] >> that's nothing. It's one of the best

[1:19:51] items in the game. You save it for next

[1:19:53] ramis. Save it. Save it for some

[1:19:55] endgame.

[1:19:56] >> For some reason, I thought we were like

[1:19:58] level 10, but we're only six, it seems.

[1:20:01] What's next, dragons? Well, do I got

[1:20:04] news for you, buddy?

[1:20:05] >> The alliance.

[1:20:05] >> Back inside the inn, William Pestl had

[1:20:08] another quest for us that would lead us

[1:20:10] back to Stormwind. So, I took this as

[1:20:12] our best chance to explore the iconic

[1:20:15] city a bit more before hitting the

[1:20:16] 2-hour mark and logging off for the day.

[1:20:18] I already know the way. I believe it's

[1:20:21] this way.

[1:20:26] No, it's not that way. I believe it's

[1:20:29] this way. Yes, this is a common

[1:20:33] experience for me as I am incredibly

[1:20:35] directionally challenged.

[1:20:37] Well, okay, that's a lot. I was like,

[1:20:42] let's try and figure out where

[1:20:43] >> there's the Stormwind City music. She's

[1:20:46] unfazed by it.

[1:20:51] >> Where we need to go. But I see that

[1:20:53] there is absolutely no quest marker

[1:20:57] whatsoever. Yeah. Okay, let's figure out

[1:20:59] where we need to go. Um,

[1:21:03] shipment of candles.

[1:21:05] Morgan Pet Stormwind Trade District.

[1:21:09] >> Trade disc district.

[1:21:12] >> Yeah,

[1:21:13] >> district seems like it's going to be

[1:21:15] right ahead of us. So,

[1:21:17] >> I love this. You have to like piece it

[1:21:19] together.

[1:21:19] >> Is making it through the gates.

[1:21:21] >> Yeah,

[1:21:21] >> not to very much surprise. Even after

[1:21:23] more than 20 years of its release, I

[1:21:26] entered the city walls to find a very

[1:21:28] active player base roaming the

[1:21:30] cobblestone streets, sitting on the

[1:21:31] steps of the bank. And

[1:21:33] >> and this is what's so nice too about

[1:21:35] classic, man. I'm just Oh, I'm such a

[1:21:37] classic Andy, man. I'm so biased. I'm so

[1:21:40] biased. But this is what's nice too,

[1:21:42] right? Like 2 hours of retail, you're

[1:21:44] not like in a main city with endgame

[1:21:46] players like seeing and the community,

[1:21:49] but like right away you're going into

[1:21:50] Stormwind, right? I guess if you're a a

[1:21:54] dwarf, you'll probably see Iron Forge at

[1:21:56] some point, but if you're a a night elf,

[1:21:59] maybe it would be a little longer to

[1:22:00] Darnis and there might Darnacis might be

[1:22:02] empty. But that's not the point. The

[1:22:03] point is like, bro, like seeing this,

[1:22:06] the low level sees the high level and

[1:22:08] then the high level is sitting there

[1:22:10] AFK, but like, oh yeah, I remember back

[1:22:12] when I was a noob and I just started.

[1:22:14] And like then the low level sees the

[1:22:15] high level like, "Oh, there's a horse. I

[1:22:17] get a mount and like why the weapons are

[1:22:19] glowing. Holy crap, the weapons are on

[1:22:21] your back. back. I want I want to get

[1:22:22] how do you get those

[1:22:24] right? Such a good interaction right

[1:22:27] away. 2 hours in

[1:22:29] >> frequenting the shops. Excited for the

[1:22:31] future, I held myself back from looking

[1:22:33] around too much and called it a day. So,

[1:22:36] I initially set out trying to understand

[1:22:38] what exactly people loved and remembered

[1:22:41] about this game so much. And with

[1:22:43] complete confidence, I can now say I get

[1:22:46] it. In both retail and classic, there

[1:22:49] was just this comforting, cozy

[1:22:51] atmosphere at all times. Retail felt a

[1:22:54] bit more approachable and standardized

[1:22:57] with its clearly abundant amount of

[1:23:00] options and content compared to classic,

[1:23:03] which was obviously a little bit more

[1:23:05] rough around the edges. It's kind of

[1:23:08] hard to put words to, but Classic just

[1:23:10] felt less cozy in that traditional sense

[1:23:14] and really felt like a authentic old

[1:23:16] school MMO experience. Something that

[1:23:19] left a good impression right from the

[1:23:20] start is that they both opened up with

[1:23:22] fully voice acted cut scenes to set the

[1:23:25] stage. There were bits of voice acting

[1:23:26] everywhere incorporated into the

[1:23:28] gameplay loop where NPCs would have

[1:23:30] little lines when you interacted with

[1:23:32] them. And sometimes your character would

[1:23:34] even talk to you, usually when they

[1:23:35] couldn't do what you wanted them to do.

[1:23:37] And it felt very alive and engaging and

[1:23:40] enhanced my experience so much that I am

[1:23:43] actually fully convinced that this

[1:23:45] should absolutely be the standard when

[1:23:47] it comes to MMOs. MMOs by nature just

[1:23:50] really struggle with feeling like a slog

[1:23:52] in the gameplay loop. And I feel like

[1:23:55] this inclusion of voice acting really

[1:23:57] breaks up the monotony. And at least for

[1:23:59] me, it really helped keep it alive. But

[1:24:02] besides,

[1:24:03] >> that was my question from earlier. It's

[1:24:04] like I couldn't decide is breaking the

[1:24:07] immersion with cutscenes like something

[1:24:11] that is a good thing or a bad thing. And

[1:24:13] almost like as a classic Andy, it's like

[1:24:15] that feels just so weird. Like you just

[1:24:17] want to play the game, but like it

[1:24:18] sounds like she liked it, right? It's

[1:24:20] interesting. as being the same core of a

[1:24:23] game. I think the similarities kind of

[1:24:26] end there in a weird way for me.

[1:24:27] Starting off with retail, the technical

[1:24:30] older and more established version of

[1:24:32] WoW, I really enjoyed myself while

[1:24:34] playing. There was always something to

[1:24:36] look at, something to react to, and it

[1:24:38] was definitely the faster paced and

[1:24:40] perfected version between the two.

[1:24:42] Traveling is optimized and quick.

[1:24:44] Gameplay is quite self-explanatory with

[1:24:47] copious tutorials and built-in support.

[1:24:49] And there's always something changing

[1:24:50] and moving around you constantly. If you

[1:24:53] chose to look for it, there would always

[1:24:54] be something there to engage with, but

[1:24:56] you could also diverge from this path

[1:24:58] and start doing whatever you wanted.

[1:25:01] There was plenty of room to chill out or

[1:25:02] be fully engaged depending on what you

[1:25:05] wanted at the time. And in no way is

[1:25:07] this a bad thing, but after playing

[1:25:10] Vanilla Classic and seeing where the

[1:25:12] game started off, I can understand and

[1:25:15] see how there could be some

[1:25:17] dissatisfaction with retail from these

[1:25:19] early players. The game just grew

[1:25:21] basically into a completely different

[1:25:24] game with separate objective and goals.

[1:25:27] Neither are bad or objectively better

[1:25:30] than the other, just different. Retail

[1:25:33] is full of content, almost to an

[1:25:36] overwhelming point. And it really left

[1:25:39] me with this grand impression that I was

[1:25:41] playing an almost 30-year-old game with

[1:25:44] a vast history, which makes me kind of

[1:25:47] think back on how much I've heard retail

[1:25:49] be expressed as the more approachable

[1:25:52] and beginnerfriendly version of the two,

[1:25:55] which I do agree with, but only on a

[1:25:58] accessibility standpoint. When it came

[1:26:00] to actually understanding World of

[1:26:02] Warcraft and its story, I find that

[1:26:05] retail kind of fell short here. In my

[1:26:08] small time spent with Classic, I already

[1:26:10] sensed a story unraveling around me.

[1:26:12] There was some setup and explanation

[1:26:14] about what was going on in this world

[1:26:16] and how we're fitting into it all in our

[1:26:18] own small way. retail and its updated

[1:26:20] starting point just throws you in and

[1:26:22] expects you to either have some kind of

[1:26:25] prior knowledge or to not really care

[1:26:28] about the entire history of everything

[1:26:29] before that point. Next, I tried out CL.

[1:26:32] >> That's interesting because retail has

[1:26:34] more cut scenes and almost more

[1:26:36] explanation of this is what we're doing

[1:26:38] and why we need you in those cut scenes,

[1:26:40] but it is very it happens just so fast.

[1:26:42] I think I mean I think what she might be

[1:26:46] experiencing is the differencing in

[1:26:47] pacing. You read the quest and you get

[1:26:50] 10 minutes to think about it and then

[1:26:52] you turn it in and then you get the next

[1:26:53] and you read the quest and you get 15

[1:26:55] minutes to think about it while you're

[1:26:56] looking around. I think it's more of a

[1:26:58] pacing difference than an actual like

[1:27:00] storytelling difference because

[1:27:02] objectively the the like the videos on

[1:27:04] retail are explaining these things. It's

[1:27:06] just happening so fast that you don't

[1:27:08] get time to process it or like think

[1:27:10] about why it's meaningful. Right.

[1:27:12] classic. The experience of playing

[1:27:14] retail first left me with a pretty good

[1:27:16] idea about where the classic experience

[1:27:18] went and what it evolved into when I

[1:27:21] approached it. And the main thing that

[1:27:23] stuck with me was the game's

[1:27:26] expectations of the player. Retail tells

[1:27:29] you exactly almost unbearingly where

[1:27:32] everything you need is. There's rarely

[1:27:35] any questions or things that require

[1:27:37] deep thought. In classic, I found that I

[1:27:40] needed to stop and think a lot more. The

[1:27:43] map doesn't tell you where you need to

[1:27:45] go. You have to read the instructions

[1:27:47] and context clues to find your way

[1:27:49] around. And this felt way more

[1:27:52] explorative. The need to check my map

[1:27:54] actually became fun and filled the

[1:27:57] experience with this sense of

[1:27:58] self-reliance and adventure. As I

[1:28:00] mentioned earlier while playing, I was

[1:28:03] kind of surprised at how oddly troubled

[1:28:06] I was by the lack of structure. I was

[1:28:10] hesitant to get off the beaten path. It

[1:28:12] didn't feel like the right thing to do.

[1:28:15] Like surely they wouldn't send a new

[1:28:16] player to a key starting area without

[1:28:19] some kind of pre-established path going

[1:28:21] there, right? And another thing, none of

[1:28:23] the

[1:28:23] >> that I so I found myself

[1:28:26] feeling this way in Minecraft when I

[1:28:29] first started playing of like, am I

[1:28:30] going the right way? But quickly I

[1:28:33] realized and you guys helped me realize

[1:28:35] that there is no wrong way. There really

[1:28:38] isn't. Like, and I mean it's more true

[1:28:41] in Minecraft cuz it's like a true

[1:28:42] sandbox. Like you can do anything you

[1:28:45] want to do and that's right cuz you're

[1:28:47] doing it. Whereas in WoW, like I guess

[1:28:49] like if you were a level one and you're

[1:28:51] running to like Eastern Plagglands, like

[1:28:52] you could say that's wrong, but then you

[1:28:53] could also say like that was your

[1:28:55] journey. Like bro, I was a level one and

[1:28:56] I made it to Eastern Plagglands. Like I

[1:28:58] like that's the story. So similarly,

[1:29:00] it's not quite as sandboxy, but like I

[1:29:03] guess it's a spectrum. It's less sand.

[1:29:04] It's more sandboxy than retail, but not

[1:29:06] as much as Minecraft, right? But I guess

[1:29:08] the point is like that. I think that's

[1:29:09] really cool, right? I think it's really

[1:29:11] cool. the enemies I needed to fight had

[1:29:13] any kind of markers or indications

[1:29:15] confirming and assure

[1:29:17] >> so let me let me uh pause again

[1:29:18] Francisco in the chat says I disagree

[1:29:21] you have to respect the player's time in

[1:29:23] current time you can't just go about

[1:29:25] wasting your time so I I appreciate you

[1:29:29] uh writing that comment I I disagree um

[1:29:32] the reason I disagree is because 2 hours

[1:29:35] running around in Classic WoW is time

[1:29:37] well spent

[1:29:40] 2 hours running around discovering new

[1:29:43] things and learning about the game and

[1:29:45] meeting people along the way and dying

[1:29:46] and resing and learning like that's

[1:29:49] time. That's two hours well spent.

[1:29:50] That's not 2 hours of wasting time. That

[1:29:52] is playing the game very much so. So I

[1:29:56] think like in today's culture even more

[1:29:58] like a single player classic WoW

[1:30:00] playthrough, you can log in when you

[1:30:02] want, you can log out when you want.

[1:30:03] There's no like hard scheduling. You can

[1:30:06] mess around for a few hours and log off.

[1:30:08] I think the expectation of that's

[1:30:10] wasting time is a kind of a weird one

[1:30:12] really because you hopefully enjoyed the

[1:30:16] experience of exploring a world

[1:30:18] >> uring me that I was doing the right

[1:30:19] thing. I even fought incorrect enemy

[1:30:21] types for quite a while before I

[1:30:23] realized the error in my ways. I

[1:30:25] continuously struggled with

[1:30:27] comprehending the auto attack because

[1:30:28] I'm so used to the one keybind being the

[1:30:31] first class skill. There was absolutely

[1:30:34] no handholding here. I know I just went

[1:30:37] on a long-winded rant about how classic

[1:30:39] was more complicated than retail, but I

[1:30:42] also want to mention that despite this,

[1:30:45] it was also oddly the more chill between

[1:30:48] the two. The lack of cool but ultimately

[1:30:51] overstimulating glowing animated armor,

[1:30:54] lavish dragon mounts, and whimsical

[1:30:57] alien races

[1:30:58] >> whimsical

[1:30:58] >> made space for this chill kind of focus.

[1:31:02] As I played, I found myself commenting

[1:31:04] less and less on things to the camera.

[1:31:07] And I noticed several minutes at a time

[1:31:08] when editing where I would just sit

[1:31:10] there in silence and enjoy the ambiance

[1:31:13] of Elwin Forest just completely locked

[1:31:15] into my task and relaxing. Retail was

[1:31:18] fun. Really fun. I'm even still playing

[1:31:20] it now and it has an awesome amount of

[1:31:23] content to explor. I was going to ask

[1:31:24] that which one she is she actually going

[1:31:26] to keep playing if either cuz you can

[1:31:29] talk about this and that but if you keep

[1:31:30] playing retail it's like I'm I'm

[1:31:32] interested but my time playing classic

[1:31:35] opened my mind up to a kind of new kind

[1:31:39] of gaming experience where I needed to

[1:31:41] think a lot more about basic things that

[1:31:44] I just was not used to thinking about so

[1:31:47] much. As of right now, I have continued

[1:31:49] to play retail since that is the journey

[1:31:52] that I started first. And even at like

[1:31:54] level 50 now, I still don't really have

[1:31:57] a great sense about the world around me

[1:31:59] or the characters that live in it. And

[1:32:01] because of this, I feel like the modern

[1:32:03] retail experience lacks a lot of depth

[1:32:06] for us new players. After I finish up

[1:32:08] The Dragon Isles, I'm probably going to

[1:32:10] take that natural pause and then shift

[1:32:12] back to classic and see what it has to

[1:32:14] offer. I don't have

[1:32:16] >> I would love a part two. It sounds like

[1:32:19] she's continuing to play retail but it's

[1:32:21] kind of like well what's the point? Like

[1:32:23] I'm pro like looking forward to quitting

[1:32:24] and checking out other stuff already. I

[1:32:27] I'm curious like if there's a part two

[1:32:28] cuz two hours is a cool assessment just

[1:32:31] for the fact that it's so limited. But I

[1:32:34] would like a few weeks of playing retail

[1:32:37] and then a few weeks of playing classic.

[1:32:40] Right.

[1:32:41] >> Any nostalgia for the series? And I

[1:32:43] think partly because of that, I can't

[1:32:45] really conclusively say one version is

[1:32:48] better than the other, nor which one I

[1:32:50] like better. They both have their

[1:32:52] strengths and weaknesses and just bring

[1:32:54] different things to the table. But

[1:32:56] through this experience, I can now fully

[1:32:59] see why this game is so deeply beloved

[1:33:02] by so many and I'm really glad that I

[1:33:05] was able to take part of it in my

[1:33:06] lifetime. I feel like video games never

[1:33:08] get the respect that they deserve for

[1:33:10] how culturally significant they really

[1:33:13] are. And I think that in like hundreds

[1:33:15] of years from now, historians will look

[1:33:17] back on video games and finally

[1:33:19] understand how important they were and

[1:33:21] how much of a showcase they were of our

[1:33:23] human nature. And I just know that World

[1:33:25] of Warcraft will be one of those games

[1:33:26] that just won't be forgotten. Before we

[1:33:28] head out, I want to say a quick thank

[1:33:30] you to my channel members and my Patreon

[1:33:32] supporters for making these videos

[1:33:34] possible. And a special big thank you to

[1:33:36] my Fashion Born tier members, Eizen,

[1:33:38] Hurlchin Delore Vile Daniel Liam

[1:33:42] and

[1:33:42] >> All right. Um, that was a good video.

[1:33:46] We'll give that one a thumbs up. Uh,

[1:33:47] thank you guys for linking this to me.

[1:33:49] For people that are wondering, it's

[1:33:51] Clover Girl E. We'll uh throw the link

[1:33:53] in the chat. Both chats. Boom. Boom.

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