Emberville Demo Feedback & EA Plans — Full Breakdown & Transcript

Enshrouded 1.0 | Solo Run Vs The Shroud Let's Go!!! | Part 13

0h 37m video Published Oct 21, 2026 Transcribed Oct 23, 2026 CohhCarnage CohhCarnage
Beginner 4 min read For: Fans of the game Emberville, indie game enthusiasts, and those interested in game development processes.
AI Trust Score 45/100
🚫 Clickbait / Waste of Time

"The title promises a 'Solo Run Vs The Shroud' but the video is mostly a dev log and casual gameplay, with the 'vs the shroud' part being minimal."

AI Summary

In this video, the streamer discusses the recent demo release for their game, Emberville, addressing both positive and negative feedback, and outlines plans for the upcoming Early Access launch. They also play the game, showcasing combat, exploration, and base-building mechanics, while interacting with chat and sharing tips.

[00:05]
Chill Day and Emberville Minute

The streamer starts by saying it will be a chill day and introduces the 'Emberville minute' segment to keep viewers updated on the game's development.

[00:48]
Demo Release and Feedback

The demo was released on October 27th, and while many players love it, some are critical, thinking it's a final product. The team is working hard to fix issues, including controller support.

[03:31]
Mixed Reactions and Development

The streamer acknowledges mixed feedback, noting that while some praise the demo, others question its release. They mention a negative review that disliked the voice acting, looting, and weapon RNG, but they take it in stride.

[04:28]
Combat Feedback and Changes

Excellent feedback is coming in, especially on the combat system. They've already made changes and consulted with Edward McMillan (Binding of Isaac dev) for suggestions. Plans include making combat more mobile and improving controller support.

[06:45]
Demo Progress Carryover

Progress from the demo will carry over to the full game, a feature added at the last minute. Some players are exploiting this by maxing out skills before the full release, which the team is considering addressing.

[08:15]
Demo Stays Up

The demo will remain available after Steam NextFest, contrary to initial plans. This decision was made to allow more players to try the game.

[15:14]
Feedback and EA Plans

The streamer reiterates that there's both positive and negative feedback. They plan to release the EA client, fix major bugs, then launch updates and new content, incorporating demo feedback within the first month.

[34:07]
Demo Progress Carryover Confirmed

The streamer confirms that demo progress will carry over to the full game, a feature they were able to implement at the last minute, surprising even themselves.

The video provides an honest look at the challenges of game development, highlighting the team's responsiveness to feedback and their commitment to improving the game for Early Access and beyond.

Mentioned in this Video

💡 Key Takeaways

💡

Combat System Feedback

Highlights the importance of community feedback in shaping game development, with specific changes planned.

04:28
📊

Demo Stays Up

A strategic decision to keep the demo available, showing responsiveness to player interest.

08:15
📊

Progress Carryover

A last-minute feature that significantly impacts player engagement and satisfaction.

34:07

[00:05] soil. [clears throat] How's he doing in the morning? We're going to be a very chill day cuz man do I need a chill day. It's been a It's what I'm probably going to start doing is whenever [music] I start my stream

[00:19] for the day, I'll do like the Emberville minute about Emberville, which is what what we're and and that way I can keep it all that can hear it can relay to other people so we can focus on the game. But

[00:33] anyway, um man, I tell you, dude, it has been a crazy 24 hours. Like, it's it's really wild because a lot of you have been here for so long of this journey

[00:48] been here for so long of this journey and you saw that, you know, at at one and finally we were kind of like, fine, you know, we'll get a date October 27th, let's go. We we had a at that point we had a huge amount of time had our most

[01:01] of our features done just not together like we were like yeah no problem we got this and then uh you know as we get closer and closer things start happening we weren't going to have a demo then we had a demo you know all these all we

[01:14] started being these issues and now we get to the point where it's like the the we're a week away you know the people that have been here the people that kind of know exactly what we're doing y'all are like you've

[01:28] seen the whole pro the progression. Most importantly, you guys are totally on board with this. You have been nothing but supportive. It's been amazing. I only see what's there, but you see what's like what's coming because you've

[01:40] seen it get here. But man, there's a lot of people playing the demo that have not heard of me or anything we've talked about and they think the demo is like a professional demo of a final product. And

[01:55] understandably they are they are tearing the demo relatively apart over that. And uh and it is that has been it has been a lot cuz here's the thing like you know it's it's it's we know there's there's issues

[02:10] to have a demo. Then we then we weren't going to have controller support and that had all sorts of problems as well that they're they're fixing up now. But it's just we're it's it's it's a lot for this little team right now. They're

[02:24] they're kicking a lot of butt, but I know that EA is going [music] to get here and it's going to have its own collection of early access issues like going to be doing a lot of EA for the first time on stream because everything

[02:37] has been coming together so quickly. The stuff that I've been looking at on know, it's going to be the first time I've seen it in the wild in the game and it's going to be full of issues, man. And um I think a lot of you guys are

[02:50] fine with that, but I know a lot of people are are not. [laughter] So it's I feel like once once the EA comes out, it's probably going to be uh probably going to have a lot to to deal

[03:03] people start seeing the patches and updates, I think a lot of people are going to get on board real fast. But it's it's definitely I've I've noticed now how hard this is cuz I've been trying

[03:17] how hard this is cuz I've been trying for like a year to try to get all this just so obvious how little of an impact it had. You know what I mean? It's wild. But we're going to get there, dude. And I and I have to it's it's it's crazy

[03:31] because whenever I play the I I I stream and the messages that I get personally that just came to drop me a message or feedback like so many people seem to absolutely love the demo. But then there's others that are just like

[03:46] how could you possibly release this? [laughter] And I'm like cuz it's fun and I I I enjoy it. I don't like dude. Well, there was a a a big I read a big review on it that was negative and it was basically like, yeah, you know, I felt

[04:01] voice acting and I didn't like having to loot everything and I and I didn't like how the the weapons RNG worked and I was like you basically just didn't like the whole game. Okay, that's fair. That's fair.

[04:14] [laughter] Like I get that. Um but yeah. Yeah, it's it's all stuff that's in super active development and I and I hope that folks can get on board with hear and for the record, there's a lot of excellent feedback we're getting,

[04:28] especially on the combat system. Um, there's been there's been changes we've time. I even talked to a phenomenal dev named Edward McMillan, uh, the guy that made Binding of Isaac, and he had some great suggestions, too. But there's

[04:40] absolutely are planning on fixing up, uh, early in EA, specifically making it a little bit more mobile and also like range on controller. Um, the whole controller support thing is is getting, again, we didn't even originally plan on

[04:55] so we kind of got it in there at the last minute. Uh, but that is something last minute. Uh, but that is something that is 100% under heavy heavy review [music] right now because controllers controller support needs to be perfect

[05:08] endgame of controller support, it needs to be taught. Right now, it's not very taught. So, something we'll be cleaning up. Anyway, that has been the Emberville minute. It's been a wild 24 [music] hours. We really do appreciate everybody

[05:23] who uh has been has been bearing [music] with it and uh and thank you for trying it. The feedback you've been given, all of it is being read, especially the stuff on Discord. And keep it coming, man. You know, we got a lot of patches

[05:35] and a lot of work to go. And uh and you guys telling us what what [music] is what are your biggest pressure points can help with that. So, thank you. And can help with that. So, thank you. And on that note, let's play in shroud.

[05:52] where is it? >> I used to have a chest with salvageable materials, but it got swiped. I'm telling you, someone took it while I was telling you, someone took it while I was sleeping in that damn pod. Ask around

[06:06] for me, will you? Someone here's a dirty thief. thief. >> Dang, was diving in. Oswald, with him quite yet. >> Anything else?

[06:18] >> an equipment chest. >> Took it. I probably did. >> Will you? >> Yes. Yes, I borrowed it. >> Oh,

[06:30] >> but if you tell old Oswald, I might lose my other hand. >> Get this. I'll tell you where to find it if you keep quiet. So, another interesting thing, just this last thing I'm going to mention about it, another

[06:45] demo live that has not been in the public sphere, especially when you have just jammed in the ability for progress to carry over, we already have people that are staying in the demo and purposefully not

[06:57] finishing it so they can max every single weapon skill before going into single weapon skill before going into the town for the first time.

[07:12] It takes hours. [laughter] to move the save over right before the demo, I don't think that was

[07:24] anticipated. Um, so we're going to we're going to we're going to figure out what we're going to do about that. [laughter] But we see you. You guys are crazy, man. I feel like EA is going to be a lot of

[07:38] fun with uh with this with this community around this game for the people that have done it, I don't we we'll we'll see. I'm not going because we're, you know, they're working on other stuff right now. But, um my

[07:52] that did it keep it and then, you know, put like a a limit on the demo or do want people to be able to play at least to the first combo and such for >> But, we'll see. We we'll figure that out later. Yeah.

[08:15] thing I'm going to say, uh, we did decide to keep the demo up. [music] So, about this. The demo will not be going away after Steam NextFest. Yep. We're going to we're going to go ahead and keep it up. I think we're ready to go

[08:28] out. Let's see if we can We've got plenty of food. Our pickaxe is almost done. Let's go fix our pickaxe and we're getting out of here.

[08:48] let's go [music] to here. The eternal spell. Are there portals or sailing in this

[09:01] game? I don't really I don't know if there's boating in this game. Probably there's boating in this game. Probably H.

[09:14] Chip Kasha with the nine. I appreciate you buddy. [laughter] That's very kind of you to do that. Thank you.

[09:31] idea. I did not realize the spell [music] is in the middle of this. Okay, let's do it. It's going to happen. We're going to make it happen.

[10:02] Oh, that's effective. [screaming] >> That doesn't seem like a lot of damage for being effective.

[10:58] Bad timing for that, huh? All right, let's get this up. Oh god. All right, let's get this up. Oh god. [groaning]

[11:15] Did I not eat? I just looked up at my bar and it was super tiny. H. Okay. Yeah, like 20 HP. Okay. Oh, it's adjust

[11:29] my health. My max up. It takes a sec. Okay. Okay. Yeah. Oh god. Oh, you can just hold E to respawn if you fall with no stamina. Dude, that's

[11:41] you fall with no stamina. Dude, that's amazing. What a great system. They just They just figured it out. So many people did that. They put that in. That's did that. They put that in. That's incredible.

[12:04] get rested next time. We'll do that for sure. Actually, you know what? There's no real death penalty in this game, is there?

[12:17] You dunk. exploit. All right. So, what we should habit of doing pretty much every time is running over to here. This will do it, running over to here. This will do it, right?

[12:36] after 7 days? No. But that's great. Good for them, dude. Good for them. Awesome.

[12:52] don't lose your equipped gear. You lose the gear that's uh on your corpse. You You drop the gear that's on your corpse. Yeah. Yeah. Let's get like 6 minutes.

[13:14] >> with Twitch Prime a year and a half. Sheesh. The demo is really good. It shows such cool direction and potential. I have no doubt it will just get better over EA. I know you all have thick skin, but I do hope the team spirits stay up

[13:29] far with Eevee. >> I appreciate it, man. >> Forward to more. I mean, in in every in every perfect world, you know, devs would have all the time they they want to uh to make their game, but yeah, it's

[13:42] issues that we did, but it is something we're working on. We're getting patched up quickly, and I really appreciate it, man. Thank you. Thank you. Thank you. Very much looking forward to the drive to EA

[13:56] and the [music] drive to 1.0 for sure. All right, let's heat up. One, two, three,

[14:08] four. There we go. Hey, barely. You're a wizard co. I'm I'm Hey, barely. You're a wizard co. I'm I'm trying. Still learning though. Still learning how to be a wizard in this game. Yep.

[14:35] This has been a really good opener, so I'm going to keep doing this. Uhoh.

[15:14] Emberville demo? Uh there's been great feedback and there's been realistic rightful honest negative feedback. Yes, there's there's been both is the short of it. There's been both.

[15:28] There's eternal icebolt. Hell yeah, man. Is it the same? It is the same. Is it the same? It is the same. Fantastic.

[15:43] this game? Oh, I have the I'm using the um the lock on a lot. Yeah, you need to use entangle more. It's your main spell at this level. Yeah.

[15:59] the stuff from the demo before EA. Yeah. And I and I actually responded to this on Twitter as well. There's there's no chance we're going to be able to put in client. They're finalizing the EA client right now itself. So, what we're going

[16:14] to do is get the EA client out, get the major bugs sorted out, if there are any. I'm sure there will be. It's early access. And when that's done, um, we're going to launch into the updates and new content phase essentially. So, you'll

[16:27] start seeing a lot of the feedback from the demo. We're hoping in the in the first month after. Yeah. But, of course, you know, that could change. We'll see where it goes. It's a small team working on a big project, so we'll go.

[16:40] that you just got is infinite. I did. Yes. okay. One second.

[17:01] Uh, so we just killed the skeletons going this way. Oh, no. We're leaving. That's right. Uh, no. I don't really do RP. Yeah. Not that

[17:15] I've really been that good at or really been able to do very well. So, or really been able to do very well. So, yeah. No, no plans for any GTRP.

[17:27] Whoa. Oh, it's a torch. It's like, what is that thing? What is that thing? All right. So, what are we doing here now? Should I

[17:42] new year. See if we can do this. get that back. Let me let me look at that in a little bit, but we can talk

[17:56] about that for sure, bud. That's an emote you want. And we got it. This guy right here. Eternal ice bolt. Oh god.

[18:25] I'm pretty sure those bugs are trying to kill me.

[18:43] we hear every so often? Is that is that an indicator of Is that is that an indicator of something like the time?

[19:00] get delayed? I don't I don't think so.

[19:17] Resisted. I'm already out of mana. What? Oh god. [groaning]

[19:30] we supposed to dodge those things if we just dodge and they follow behind us and then hit us in the back before we can dodge again? Can we hit those things? Can we bust those? Uh can we bust those out of the air somehow?

[19:53] towards them. Okay, Okay, that's good advice. Give that a try. them as well. Okay. Yeah, I have to get close to do the the staff. So, that's

[20:09] not been working out super well. Or not the staff, the wand. Y

[21:09] we're here, too. >> Good show. I approve.

[21:25] Okay, that was our last bit of stuff there.

[21:54] It seems like did I just Was I out of mana last time?

[22:21] Dude, the R thing is just not really working anymore. hitting? I'm right next to him. Like, where's the white dot? Why isn't it

[22:33] hitting him? Does he have a shield or something? Dodge. I can't dodge that often. I I run out of stamina very quickly dodging.

[22:45] That's super weird, man. Oh, I was hitting the bugs that were Oh, I was hitting the bugs that were around my feet.

[23:13] message. Oh, dude. Absolutely appreciate that. Thank you so much, man. Thank you. Thank you. Can't wait for Emperorville 1.0, dude. Can't wait for Emperorville 1.0, dude. It's going to be a lot of fun.

[23:41] lock. Yeah, I that's what I should have done there. That's exactly what I thought right after I died. I was like, if I had maybe been using target lock. Yeah, you're absolutely right. That was dumb. I should I didn't I didn't realize

[23:53] hit the enemies like at your feet. But this wouldn't be the first game that did that. >> VIP detected. I won't say thank you for >> Thank you for joining us. >> This might be bumpy.

[24:10] Oh, and we had a bomb earlier, didn't we? Point 1985 with a 10 bomb. Thank you so much, Point. I really appreciate that, man. Thank you I really appreciate that, man. Thank you for your support, dude.

[24:24] health food. So, we're going to want to try to figure this out pretty soon potentially. All this stuff

[24:53] Oh, dang. Okay, cool. Hell yeah. I I didn't realize that was a whole ass I didn't realize that was a whole ass person.

[25:10] to get out of here. If we can find a flame shrine, we can teleport out, right? Cat was telling me that yesterday, I think.

[25:35] Oh my god. Are we actually in a level proper area? About to get killed though.

[26:28] What a strange area. All right. Oh, is it salt? Is it a salt mine?

[26:47] Wow, [laughter] in one wave? Okay, that's a dumb spawner.

[27:04] a bunch of spawners. Maybe. I don't know. Oh. Oh, there are. There's a bunch of spawners. Oh, Jesus stinks.

[27:19] All right, so we really have to get out of here, man. I've got no time. I've got

[27:31] Let's see. Going to head this way and hope for the north. Oh lord.

[27:43] Chad, I fear this is not going to end well.

[27:56] Oh, there's sevens. Dang it. Oh, there's sevens. Dang it. And more birds. Oh, lord.

[28:41] I think we're dead. Unless some kind of miracle transpires. Unless some kind of miracle transpires. I think we're dead.

[29:01] Nice. Okay. Hell yeah. There we go. Love it. tower? Let's go to the Let's go look at How North is that tower?

[29:17] we're good. I think we're good for now. I think we can keep questing and stuff. I think we can keep questing and stuff. Okay, great. Uh, let's see. What do we want to do next? We've got all sorts of things to do. Uh, we could

[29:30] next. And then we can look at bring back a And then we can look at bring back a pure soul. first and sleep and stuff and get more food and then we'll go out.

[29:53] Put points into the option that extends your shroud timer when you attack with your shroud timer when you attack with wands. Uh, cheating. What? Really? wands. Uh, cheating. What? Really? Oh.

[30:13] >> Hey, Co. I learned a trick for base building. Go into build mode with the hammer, select the terrain bar, and then just delete undo chunks of terrain, even just delete undo chunks of terrain, even if you never placed it.

[30:28] we did that when we started clearing out the the build we did a while ago. But yeah, I appreciate that, man. Thank you. >> Our fire burns still. >> It seems we are complete. A meager group, far fewer than expected. Our

[30:43] cinder vaults could only sentinel so few, but we stand strong nonetheless. Together, we will fan your flames, friend. May your light reach the friend. May your light reach the farthest corners of the land.

[30:57] >> Cool. Uh, let's see. We already got the grinder. We finished up our set yesterday. yesterday. >> May the flame guide your way.

[31:20] What do you mean you don't have food and a bed? have beds thing. That's fair. That's fair. Um,

[31:38] how do I um send a goat to Tahiti? I'm really bad at aiming in tangle. Yeah,

[31:52] Yeah, violently. Oh my gosh.

[32:10] You get to live. I'm sorry. What? Um Oh, there's a chance to drop meat. wolves and stuff for now. I thought that could be like our main

[32:26] I thought that could be like our main meat production, but maybe not. Whoa. but I think we're starting to level or something here. Hell yeah.

[32:43] something here. Hell yeah. Okay.

[32:59] have anything here? We can make some lean meat, but I feel like that's a waste. What's something else we could have in Currently, we're drink Can we drink water and milk?

[33:11] water and milk? No. meat. meets a random drop. Yeah, but like I I don't know how to kill the ones that are super high level. Oh, fish.

[33:29] one fish, two fish, three fish, blue fish. fish. Mhm.

[33:47] Brainer berry works too. Good call. Okay, great. Uh, let's go up to there.

[34:07] Will the progress in the Everville demo carry over the full game? Yes. Yes. We they they turned that on at the buzzer. Like right at the buzzer. Uh they we had been telling people for the last like year that it wasn't going to happen and

[34:20] the demo and they were like, "Oh, by the way, we were able to get that in there." And I was just like, "Oh, okay." [laughter] [laughter] So yeah, pretty awesome. Yep.

[34:33] I'm still really enjoying mage in this game. Mhm. Mhm.

[34:48] diving into water there's a prompt. There's like a button you can press. Is that what you're talking about? That's pretty cool. A cowboy by the sea. How are you? Hello. Have I tried necro at all in this game? I don't even know what

[35:02] that means. Yep. That's not what we're talking about. squirrel. Well, I beg to differ looking

[35:14] at this. And I thought this looks pretty squirly to me, bro.

[35:29] access. So, if you are wanting the full version, we of course always request version, we of course always request wait for 1.0. days. I just want to go into a coma until

[35:43] I just want to go into a coma until then. Twitch, I feel like an infiltrator. It says a cowboy by the sea. I I don't know

[35:56] says a cowboy by the sea. I I don't know why, but I kind of love that.

[36:20] How become a necromancer? Oh, it's between wizard and healer.

[36:53] when killing an enemy with a magic weapon, you have a 5% chance to summon a weapon, you have a 5% chance to summon a friendly skull companion. friendly skull companion. Whoa, that that sounds kind of cool.

[37:06] That's not what you were talking about though. was talking about. Oh, so what what were they talking about?

[37:22] Little skully friend. Yeah. Where is this thing I'm looking for? Is there Oh, there's got to be a way into this.

[37:37] into this. Let's see.

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