Biggest Number Ever Used in a Game?
45sStarts with a provocative claim about the largest number in a game, immediately grabbing viewer curiosity.
▶ Play ClipThis video explores an astronomically large but finite number generated in Magic: The Gathering through a specific three-card combo. The host explains the game's rules that limit infinite loops and uncomputable numbers, then demonstrates how the combo creates a recursive doubling effect that yields a number too large to calculate.
The video claims the biggest number ever used in a game comes from Magic: The Gathering.
Magic has nearly 30,000 cards and rules to prevent infinite loops and uncomputable numbers (e.g., rule 107.2: uncomputable numbers equal zero).
Cards: Double It (doubles token copies), Astral Dragon (makes two token copies of Double It), and a third card that creates an extra token copy of Astral Dragon.
Playing Astral Dragon triggers multiple doublings, leading to 32 Astral Dragons, each generating more Double It tokens, resulting in a power tower 30 layers high.
The number has over 22 digits initially, then grows to a power tower of 10^3.6×10^20, far exceeding atoms in the universe.
Since the number is uncomputable, rule 107.2 makes it zero in an actual game, turning the combo into zero dragons.
The video demonstrates a mind-bogglingly large but finite number from a Magic card combo, only to be nullified by the game's rule that uncomputable numbers equal zero.
"The title accurately reflects the content: the video explains how to break Magic: The Gathering with a card combo that generates an enormous number, though the 'break' is ultimately nullified by a rule."
What is the rule number that states only integers are allowed in Magic: The Gathering?
Rule 107.1
1:58
What happens if a number in Magic cannot be calculated?
It becomes zero (rule 107.2).
2:14
What is the name of the card that doubles the number of tokens entering play?
Double It (card A).
3:41
What does Astral Dragon (card B) do when played?
It makes two token copies of card A (Double It).
4:20
How many token copies of Astral Dragon are created after the first loop with 5 Double Its?
32 (2^5).
6:10
What is the approximate number of atoms in the known universe?
About 10^80.
10:18
How many layers does the power tower representing the final number have?
30 layers.
11:01
What rule makes the huge number effectively zero in an actual game?
Rule 107.2 (uncomputable numbers equal zero).
12:43
Magic's complexity over 30 years
Explains why such a large number can arise from card interactions.
1:13The three-card combo
Core of the video – the specific cards that create the loop.
3:14Scale of the number
Visualizes the absurd size by comparing to shipping containers.
8:04Rule 107.2 nullifies the combo
Shows how game rules can override mathematical existence.
12:43[00:00] Are you ready for the biggest number I believe
[00:05] generated, I think is like super interesting.
[00:11] the Gathering, which is why I have all these
[00:15] friends of mine do, who are massive dorks, and
[00:20] now. They assure me it's a lot of fun, and I get
[00:25] which is how we get this ridiculous number.
[00:30] got a worm spelled incorrectly. And then you
[00:35] the game because it's like a two-player
[00:38] soot. Don't know what that is. Uh and Armageddon,
[00:51] I regret calling them dorks.
[01:00] This video brought to you by Jane Street and their
[01:08] we're going to need somewhere new to film.
[01:13] the Gathering is it's been around for now over a
[01:18] not right, Matt, it came out in 1993. I have some
[01:26] it started well it was the brainchild of someone
[01:32] complicated since and over the three decades
[01:38] up. There are now almost 30,000 different cards.
[01:46] unwieldy level of complex. And for that reason,
[01:53] from getting too out of hand. Because a lot of the
[01:58] 107.1 states that only whole numbers are allowed,
[02:08] simple. If it's something you can't calculate
[02:14] tough. If you can't calculate it, you get a zero.
[02:21] of cars interacting, you think, well, hang on.
[02:26] Well, regulation 104.4B says no to that. If you've
[02:35] is going to carry on infinitely long, no deal.
[02:43] it's a cycle where no player can stop it. If a
[02:47] choose some some arbitrary level at which at which
[02:54] you can only play moves which will give you a
[03:00] was nice and manageable for a very long time
[03:06] big numbers, but before infinity. Our ridiculous
[03:14] have managed to get our hands on the original.
[03:21] h they are dense. There's a lot of like wonderful
[03:26] And so what we've done is we've made three
[03:32] going to use those to explain how it all works.
[03:41] this card doubles the number of tokens that are
[03:46] have like your original creature cards or like you
[03:52] them that are called tokens. And the game deals
[03:57] all the token copies. This is if you're putting in
[04:02] we'll get to card B in a moment because before
[04:07] card C says once you do play B, you're going to
[04:13] you've got A and C ready, our ridiculous loop is
[04:20] in the original is called Astral Dragon. We've
[04:27] you make two token copies of A. So, in theory,
[04:34] But because they're tokens entering the game,
[04:39] double them. So, we'd actually get four. So,
[04:44] four token copies of A appearing as if by magic,
[04:53] okay, this card over here, I know I'm going
[04:58] card says I can search search your library. So,
[05:12] So, at my local library, I was able to make some
[05:19] them apart, gives us four token. And you can tell
[05:28] of A. So there we are. We can put them all into
[05:32] going to resolve the C issue, which is by playing
[05:39] got a couple down here. I've made these a little
[05:43] token copy in of B because of C. But look at this.
[05:50] happening. And each one of them, well, the first
[05:56] one coming in. Okay, so now we got two of those.
[06:00] in, so it doubles those. And now we've got four
[06:05] and doubles them. Then we get eight. And well,
[06:10] times. So we get two to the power of five token
[06:19] We've just put in 32 newbies. And every single
[06:24] put two token copies of A in." So, I need to
[06:29] what's over here? Already five A's. And they're
[06:35] A's I did to the incoming 1B. Now, a single
[06:41] If we have two A's coming in, it's going to
[06:49] So, here we have this is 64 A's, which
[06:59] no. Because if I put these in, we now have a total
[07:08] We've done that one. We've done one of our 32 Bs.
[07:20] make two new A's and they're going to be seen by
[07:29] get doubled 69 times. Wow. We're about we're going
[07:42] So, I have put these um we're now running 64 to
[07:50] copies of A plus the 69 that were already here.
[07:56] worked it out. Is that many? Look at that. It's
[08:04] I didn't photocopy them all cuz if we wanted
[08:09] if we wanted that many card A's at this scale, the
[08:16] one entire shipping container with just paper. In
[08:24] It would fill enough shipping containers to
[08:31] that's a lot of paper. We'll talk more about
[08:35] complete this journey, we're going to keep going
[08:41] we get a number of additional A's equal to 2 to
[08:47] So our sequence is each next term in the sequence
[08:54] previous term plus one. And we should do that
[09:02] up. And so the sequence goes five 69 that a lot
[09:13] idea. Now to deal with the elephantized number in
[09:20] And a lot of people when I said a big number
[09:24] 52 factorial because if you take a deck of 52
[09:30] factorial possible arrangements of this deck. But
[09:36] number. We could write them down. I mean, I have
[09:43] factorial. But the next step up of this, could you
[09:49] binary it'll have that many digits because that's
[09:57] we just divide it by it's about a third going from
[10:03] many digits in base 10 the next one up and there's
[10:09] absolutely not the number of atoms in the knowing
[10:18] I've made that number up. That's 81 random digits.
[10:25] The exact number it happens to be right now will
[10:32] there aren't enough atoms in the universe, one
[10:38] quickly exceeds a power bigger than the number of
[10:45] is just nuts. In fact, if you put this whole
[10:50] that crashes real fast. We put it into Python,
[10:56] called hypercal. And if you do continue the number
[11:01] this, a power tower that's 30 high. So, what we
[11:08] you work your way down. At the top, we have 10 ^
[11:13] out. There's a lot. um if we could even work them
[11:19] each layer as you go down. There are 30 of these.
[11:25] digits as the value of the one above. And it's
[11:34] write this in. Like this is just an insanely
[11:43] what's amazing about playing this in Magic the
[11:49] an exact number of Astral Dragons. And I reckon
[11:55] game. And you can argue it's not infinitely large.
[12:03] Now, this is a lot smaller than Graham's number.
[12:12] towers or power towers although it was just
[12:17] below which the value to the problem must exist.
[12:22] some definition of vanishing and smaller, it's an
[12:28] in that regard, this could arguably be the biggest
[12:36] this game. It just so happens that it's so big,
[12:43] You remember rule 107.2. If you can't calculate a
[12:52] number. It exists. It's it's exists as much as
[12:59] it's about as big as seven. But as humans, we
[13:05] the shenanigans in an actual game, and there's
[13:10] all. Like some of them are a little obscure, but
[13:15] somehow contrived to play this in a game, depends
[13:23] this. If they insist you need to be able to
[13:29] proving the integer exists, you've now got zero
[13:37] of dragons. Now, if you've enjoyed following
[13:43] you might be the perfect person for what the
[13:49] for us. Because speaking of shuffling things,
[13:55] puzzle which is going to be explained by exploded
[14:02] they are a research-driven trading firm where
[14:07] believe that deep learning is the future of
[14:14] machine learning team who work on neural network
[14:21] They also have to build the infrastructure
[14:27] that research. If you're at all interested in this
[14:32] machine learning team have put together a neural
[14:37] 96 layers and then they shuffled them and you
[14:43] forget 52 factorial. To my naive understanding,
[14:50] mean, I had a look at it. I couldn't solve this.
[14:55] If you do think you've solved it, please send
[15:00] see how many viewers of Standup Math videos can
[15:07] do the puzzle. You don't have to care at all about
[15:12] Jane Street and the work they do with machine
[15:17] like a QR code somewhere on the screen. You can
[15:23] That's the video. Thank you so much for watching.
[15:27] Tabitha Grove who designed these phenomenal cards.
[15:32] put some extra content up on there about how
[15:38] And uh big thanks to Matthew Franklin who is the
[15:45] thing in Magic the Gathering. And if you know
[15:51] gathering related or otherwise, please do let
[15:58] original Reddit post and whatnot um below.
[16:04] you're wondering why the table's shaking slightly,
[16:09] over here. Over here, and around. You got to say
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