Alex's Stand Light Kick Trap - Don't Fall For It!
43sReveals a hidden punish trap that can bait opponents into counter hits.
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[00:00] Hey guys, it's Rush. Hope you're doing
[00:01] well. Welcome back to the channel. This
[00:03] video today I'm covering Punishers for
[00:05] Alex. This is moves on block normals and
[00:07] specials. Not an in-depth video, just a
[00:09] very basic video to cover some of the
[00:11] key Punishers. So first move on the list
[00:14] is Alex's stand light kick. It's minus
[00:16] five on block. If you're close up
[00:19] you can get a punish counter stand jab
[00:22] that will link into crouching medium
[00:23] kick. If you're at moderate range, you
[00:26] won't get a stand light punch there. It
[00:28] won't reach. But if you're about this
[00:31] range, you can get a stand light kick
[00:33] punish.
[00:34] However, there is a problem with this
[00:36] because Alex can cancel the stand light
[00:38] kick into the light axe. Light axe is
[00:41] minus four on block.
[00:43] But you can't
[00:45] punish this. You're never in range to
[00:47] connect.
[00:49] If you try and take your turn back off
[00:51] the stand light kick or try and punish,
[00:53] the issue here is if you do stand light
[00:55] kick, you will get counter hit.
[00:57] If you do stand light punch, you can get
[01:00] a best a trade, which is not in your
[01:02] favor.
[01:04] Next on the list is Alex's stand medium
[01:06] kick. This is minus four on block, but I
[01:08] don't think you'll ever be at a range to
[01:10] punish this move.
[01:13] It pushes you back quite a bit and at
[01:15] the range Alex will use it at, you won't
[01:17] be able to connect.
[01:21] But you can see at close proximity
[01:24] you can get a jab punish counter into
[01:26] crouching medium kick. Non-charged stand
[01:29] heavy kick. This is a weird animation
[01:31] that you see. It actually slides Alex
[01:32] towards you. So it can be quite easy to
[01:35] mis-space when they uses it this attack.
[01:37] So if they mis-space it and slide into
[01:39] your range
[01:41] stand jab again is the option.
[01:44] It's very close or
[01:46] you can go into a crouching medium punch
[01:48] off the stand light punch. This is not a
[01:50] neutral button, it's an anti-air. But
[01:51] crouch heavy punch, if you do for some
[01:53] reason block this in the neutral, this
[01:55] is minus six on block.
[01:58] Close range you will get a crouching
[01:59] medium punch. And if it's at sort of
[02:02] range where the crouching medium punch
[02:03] doesn't connect, you could do level two
[02:05] to punish this. But it's not a neutral
[02:08] button to use.
[02:11] Alex's sweep is nothing special. It's
[02:13] not one of those sweeps where they do
[02:15] it, you get space and trapped or trying
[02:18] to sweep back. You can always sweep it.
[02:22] Stand heavy punch will also reach very
[02:24] far out.
[02:32] So Alex's jump down heavy punch dive
[02:34] attack. This has variable frame data
[02:36] depending on where it hits. So if it
[02:38] hits very high, the worst it's going to
[02:40] be is minus 14. I've seen it about minus
[02:43] 12 at close proximity as minus 12.
[02:46] You always get a crouch heavy punch
[02:48] there if badly spaced.
[02:52] If they're doing it and you're kind of
[02:53] close, you may want to do a stand jab
[02:56] just if you're not sure because you'll
[02:58] get a punish counter link into other
[03:00] buttons.
[03:03] Give you a warning, it can be made safe.
[03:06] That there was only minus one for Alex
[03:08] because it hit so late in the animation.
[03:12] So the two target combos, only the
[03:14] crouching light kick into crouch heavy
[03:16] kick is punishable. Now this is a weird
[03:18] string. I don't know what this is for.
[03:20] Maybe there's tech that I'm not aware
[03:21] of. But with this the There's two
[03:24] things. If you block the crouching light
[03:26] kick, you can just interrupt the cancel
[03:29] into the heavy kick with crouching light
[03:31] punch. You can throw that into target
[03:33] combo. If you block the whole thing
[03:36] it's minus 15 on block. So this is like
[03:39] mad punishable. You want to be doing
[03:41] stand heavy punch there I feel.
[03:44] Cuz you can go for the Jinrai, sorry,
[03:47] the dragon lash loops. So we're now
[03:49] looking at proud of stance and we're
[03:50] looking at the medium punch, the
[03:52] shoulder launcher out of proud of
[03:53] stance. Now this is minus six on block
[03:57] if you do end up blocking it.
[04:04] So you get your standard sort of like
[04:06] six frame Punishers. That was a stand
[04:08] medium punch link into crouch heavy
[04:09] punch. But you can do a crouching medium
[04:12] punch if you block it as well.
[04:18] But just be careful. If this hits a
[04:21] little later in the active frames, it
[04:23] won't actually be punishable. So that
[04:25] was actually minus five, so it's still
[04:26] punishable. If I try and get it
[04:28] somewhere about like there, yeah, there
[04:30] is minus three, not actually punishable.
[04:32] So be careful with this. You only want
[04:34] to try and go for a punish if you're
[04:36] kind of close. If you're not sure stand
[04:40] light punch into stand light kick or
[04:42] something like that for a punish. So the
[04:44] crouching heavy kick crouching heavy
[04:46] kick target combo out of proud of
[04:47] stance. This is a little bit of an odd
[04:50] move. So it has two hits. The first move
[04:53] is minus 17. The second move is minus
[04:56] 20. If you press in between the sequence
[05:00] you will get counter hit.
[05:06] >> [groaning]
[05:08] >> You also don't want to stand heavy punch
[05:10] the second heavy kick in the target
[05:12] combo because it will whiff. So if you
[05:14] block it
[05:16] crouch heavy punch is your option there.
[05:17] So we mentioned light flash axe. That is
[05:20] only minus four and you get pushed out
[05:22] to a point you can't punish it. But with
[05:25] the medium, it is minus six on block.
[05:29] You will get a punish here, but the push
[05:30] back is a little strange. So you don't
[05:32] get a link into crouch heavy punch.
[05:36] Crouch medium kick is a good link off
[05:39] the close range stand medium punch.
[05:42] For consistency's sake, you may just
[05:44] want to crouching medium punch this.
[05:48] Of course, if very far out, you can do
[05:50] super R2 as a raw punish.
[05:54] The OD flash chop. This is minus four on
[05:56] block, but it pushes you out making your
[05:59] jab whiff. So you got to be careful with
[06:01] taking your turn back there.
[06:04] The heavy and EX knee smash that Alex
[06:06] has, they can connect with you whilst
[06:08] you're grounded. And if you block them
[06:11] or if they just come out by mistake, it
[06:12] will leave Alex very negative. Minus 42
[06:16] for the heavy, minus 46 for the OD
[06:18] version. So both of these moves you can
[06:22] run overhead to punish them or you can
[06:24] do run tattoo I believe.
[06:34] Alex's level one, you can get a neutral
[06:37] jump heavy punch punish on that.
[06:41] Run tattoo.
[06:46] And run into overhead.
[06:49] Level two on block you can get a run
[06:50] overhead, but it's very tight.
[06:55] Run tattoo is the way to go.
[06:59] Both versions of his level three are
[07:01] minus 38 on block. So you can get a jump
[07:04] heavy punch there.
[07:07] And that means run overhead works.
[07:12] Of course, run tattoo.
[07:15] That is it for the video guys. Hope that
[07:16] helps. Any questions, any queries,
[07:17] always give me a shout and I'll catch
[07:19] you in the next one. Take care.
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