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DF Direct Q+A: Steam Machine - The Big Price/Performance/Form Factor Discussion

0h 40m video Published Jun 26, 2026 Transcribed Jul 1, 2026 D Digital Foundry
Intermediate 8 min read For: PC gamers and tech enthusiasts interested in the Steam Machine's value proposition and its place in the living room.
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AI Summary

The DF Direct Q&A show discusses the Steam Machine's pricing, performance, and form factor. Hosts debate whether the $1,049 price tag is justified by its compact size and console-like experience, or if it's overpriced compared to DIY builds and traditional consoles.

[03:21]
Steam Machine Price

The Steam Machine starts at $1,049, which is significantly higher than expected and a major point of criticism.

[09:16]
DIY vs Steam Machine Size

You can build a more powerful PC for the same price, but it won't be as small (4L vs ~20L for mini-ITX) or as quiet.

[16:34]
Console Comparison Flaws

Direct comparisons to consoles are flawed because the Steam Machine plays PC games and doesn't require a monthly subscription for multiplayer.

[14:24]
Target Audience

The target audience is PC gamers who already have a Steam library and want a simple living room device, not console converts.

[10:37]
Valve's Pricing Constraints

Value didn't want to sell at this price; they lack the sourcing capabilities of Sony/Microsoft, leading to higher component costs.

[23:10]
Unified Memory Impractical

Unified memory would require a custom APU costing hundreds of millions, or an expensive chip like Strix Halo, making it impractical.

[22:38]
8GB VRAM Limitation

The 8GB GPU memory is a limitation but acceptable for this class of GPU; the verified program can help manage settings.

[19:49]
Valve's Commitment

Valve is committed to Steam OS and future hardware (Steam Deck 2) despite current supply chain challenges.

[34:29]
Nvidia Support Potential

Proper Nvidia support for Steam OS would be a game-changer, expanding its reach significantly.

[07:50]
Acoustics and Thermal Performance

The Steam Machine is whisper-quiet and performed well even in a 30°C heatwave during FSR4 testing.

Clickbait Check

85% Legit

"The title accurately reflects the Q&A's focus on price, performance, and form factor discussions."

Mentioned in this Video

Study Flashcards (10)

What is the starting price of the Steam Machine?

easy Click to reveal answer

$1,049

03:21

How does the Steam Machine's size compare to a typical mini-ITX PC?

medium Click to reveal answer

It is a 4-liter cube, much smaller than typical mini-ITX builds (around 20 liters).

09:16

How much VRAM is addressable by the GPU in the Steam Machine?

easy Click to reveal answer

8 GB

21:26

Why doesn't the Steam Machine use unified memory like a console?

hard Click to reveal answer

It uses separate CPU and GPU components (a mobile CPU and a desktop-class GPU) rather than a unified APU.

23:10

What would be the cost implication of using a unified memory architecture in the Steam Machine?

hard Click to reveal answer

It would require developing a custom APU, costing hundreds of millions of dollars, or using an expensive chip like Strix Halo.

23:44

Who is the primary target audience for the Steam Machine according to the discussion?

medium Click to reveal answer

PC gamers who already have a Steam library and want a console-like experience in the living room.

14:24

Why can't Valve match the pricing of consoles like the PS5?

medium Click to reveal answer

Valve doesn't have the same sourcing capabilities and scale as Sony or Microsoft, so they can't get the same component deals.

11:24

What is the approximate performance class of the Steam Machine's GPU?

hard Click to reveal answer

It is between an RX 6600 and RX 7600.

22:46

What is the main challenge for Steam OS supporting Nvidia GPUs?

medium Click to reveal answer

Nvidia's closed-source drivers and slower Linux support create compatibility and performance issues.

31:12

What would be the impact of proper Nvidia support on Steam OS?

medium Click to reveal answer

It would dramatically expand Steam OS's total addressable market, potentially making it a stronger competitor to Windows for gaming.

34:29

💡 Key Takeaways

💡

Steam Machine Price Point

The $1,049 starting price is the central point of contention, making direct comparisons to cheaper consoles and DIY PCs inevitable.

03:21
📊

Size Comparison: 4L vs 20L

The Steam Machine's 4-liter volume is drastically smaller than a typical mini-ITX build (20L), highlighting its unique form factor advantage.

09:16
🔧

Unified Memory Trade-offs

Explains why Valve chose separate CPU/GPU over unified memory: cost and performance trade-offs, debunking the idea that it's a simple oversight.

23:10
⚖️

Target Audience: Existing PC Gamers

Clarifies that the Steam Machine is for PC gamers with existing libraries, not console converts, making direct console price comparisons less relevant.

14:24
💡

Nvidia Support as a Game Changer

Proper Nvidia support could dramatically expand Steam OS's reach, potentially making it a viable alternative to Windows for gaming.

34:29

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Steam Machine Price Reveal: Why It's So Expensive

50s

The controversial pricing sparks debate between PC builders and console gamers, driving engagement.

▶ Play Clip

Why Comparing Steam Machine to PS5 Is Wrong

60s

Educational breakdown of ecosystem differences challenges common assumptions, perfect for tech debates.

▶ Play Clip

Why Steam Machine Doesn't Use Unified Memory

54s

Technical deep dive into hardware trade-offs appeals to enthusiasts and highlights design constraints.

▶ Play Clip

Nvidia + Steam OS: The Game Changer?

60s

Speculation about Nvidia support for Steam OS taps into Linux vs Windows rivalry and future possibilities.

▶ Play Clip

Cyberpunk 2077 at 60fps on Steam Machine!

37s

Impressive performance teaser with FSR4 showcases real-world potential, generating excitement and curiosity.

▶ Play Clip

[00:02] Hello there and a warm if not very very

[00:05] very warm welcome to the latest edition

[00:07] of the DF direct Q&A show. Yes, we're

[00:10] enduring a heat wave here. So um yes,

[00:12] recording this under bright lights is uh

[00:14] just the ticket. Uh joining me for this

[00:17] particular show, it is Will Jud. Hello.

[00:20] >> Hello. Good to be here. Looking forward

[00:22] to talking about the steam machine with

[00:24] somebody that actually owns a steam

[00:26] machine. Incredible.

[00:28] >> Yes. And there it is. Uh just just over

[00:30] there. There we go. You can see it right

[00:32] there. Tiny little cube there. Awesome

[00:33] stuff. Um yes. Um let's just get

[00:36] straight onto it. But first, this this

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[01:51] Okay, so obviously the pricing of Steam

[01:52] Machine, I think it's been the biggest

[01:54] negative factor. I think we highlighted

[01:56] that in the review. Um, and obviously

[01:58] the discourse surrounding the machine is

[02:00] basically defined by that price point.

[02:02] Um, man, we've got uh a lot of points to

[02:06] cover on this one. Let's just take this

[02:08] question from Marcus. Hi, I found him an

[02:10] exclamation point. The Steam Machine

[02:12] price has landed and wow, the price

[02:14] debate has been adnauseium has been had

[02:16] adnauseium though that is not really

[02:18] what I wanted to ask about. Part of the

[02:19] value proposition seems to be form

[02:21] factor integration and library access.

[02:23] My dad is not a serious PC gamer, but I

[02:26] already have a large Steam library, so

[02:28] family sharing would give him an instant

[02:30] pool of games without needing to build a

[02:32] library from scratch. I could buy or

[02:34] build him a traditional gaming PC, but

[02:36] realistically, he does not want a tower

[02:38] or Windows Windows setup or something

[02:39] that he feels like a hobby project.

[02:42] Yeah, fair point. Um, the appeal of the

[02:44] Steam Machine is is a neat whisper quiet

[02:47] little cube of Steam OS that offers

[02:49] something much closer to a console style

[02:51] experience while still giving access to

[02:53] the flexibility of PC gaming. So, my

[02:55] question is uh how should we think about

[02:57] the value of that kind of product? If

[02:58] performance is broadly in line with

[03:00] similarly priced small PCs or DIY

[03:03] builds, is it actually a strength that

[03:05] Valve is delivering something this

[03:07] compact, standardized, and console-like

[03:09] for roughly the same money? I hope you

[03:11] have a great week. ation point. Um, this

[03:15] is an interesting question, isn't it,

[03:16] Will? Because fundamentally, um, the

[03:18] key, um, criticism of the Steam machine

[03:21] is the fact that it does start at $1,049

[03:24] and you can build, uh, an equivalent

[03:27] machine, a more powerful machine for the

[03:29] same price. However, pretty much all of

[03:32] those machines that I've seen are kind

[03:34] of like your your standard um, PC towers

[03:37] or mini towers. Um, small form factor.

[03:40] even then you're not dealing with like a

[03:42] you know a 6 in 6 in cubed little device

[03:46] like the steam machine over there. Um

[03:50] what do you make of this uh discussion

[03:52] about pricing?

[03:54] >> I mean yeah I think it's obviously very

[03:56] unfortunate for anyone that was looking

[03:58] forward to it to suddenly have the

[04:00] prospect of uh a machine that is much

[04:02] much more than we kind of expected and

[04:04] that Valve pitched as being a kind of

[04:06] console equivalent device. And yeah, I

[04:10] mean, I think that's just kind of the

[04:11] reality of the day, unfortunately. And I

[04:14] think, you know, PS5, Switch to uh

[04:18] Series X, and the upcoming consoles are

[04:20] all going to likely go up in price based

[04:24] on our projections. It seems like this

[04:26] kind of crisis is going to continue for

[04:27] a long time. So clearly Valve have baked

[04:30] in maybe, you know, three months, six

[04:32] months of price increases into what it

[04:36] uh, you know, what their cost price is

[04:38] for the the Steam Machine, and they've

[04:39] come up with this, you know, $1,049

[04:42] price to kind of make sure they don't

[04:44] have to change it immediately. Um, and

[04:47] yeah, it's expensive. There's no way

[04:48] around it. But I think, you know,

[04:51] >> I think Marcus and Marcus' dad are in a

[04:54] really good situation here in that

[04:55] they're going to benefit really well

[04:57] from the Steam Machine. You know, it

[04:59] sounds like they don't need necessarily

[05:01] the the most powerful PC that you could

[05:03] buy for the money. They need something

[05:05] that is, you know, flexible, works

[05:08] easily, integrates easily into a living

[05:10] room, and it takes advantage of the fact

[05:12] that Marcus already has a big Steam

[05:14] library, and there's a really good

[05:16] family sharing option. So, you know,

[05:18] from that point of view, obviously

[05:20] you're paying more, but you are getting

[05:21] some stuff in return that you don't get

[05:23] from a standard PC build. And I think

[05:25] that's fairly reasonable. Um, yeah. What

[05:28] do you think?

[05:29] >> Well, uh, it's a tricky one, right?

[05:31] Because, um, uh, there's been

[05:34] comparisons to PlayStation 5 and PS5

[05:36] Pro. The PlayStation 5 from a GPU

[05:38] perspective is a little bit more

[05:39] powerful. From a CPU perspective, it's

[05:41] less powerful. Uh the PS5 Pro um

[05:44] obviously that's still cheaper but has a

[05:47] much better GPU and the gap between the

[05:50] CPUs closes up a little bit. Um the

[05:52] issue with these comparisons with with I

[05:54] mean there's all manner of comparisons

[05:56] going on here and the issue with them is

[05:57] that we're comparing um apples to

[05:59] oranges. So let's consider first of all

[06:02] the PlayStation side of things. First of

[06:04] all, you know, and it's kind of borne

[06:06] out by Marcus' case here. um if he

[06:09] bought his dad a PlayStation 5, he's not

[06:11] going to be able to play his PC games on

[06:13] it. So, you know, this is kind of like,

[06:15] you know, it's it's it kind of that sort

[06:17] of argument only applies to a specific

[06:19] person who doesn't have an existing

[06:21] library of games anywhere. So, I don't

[06:25] understand. I mean, I think in terms of

[06:27] like um building out a console

[06:29] comparison in terms of like the

[06:31] performance of the machine, the

[06:32] performance profile of the Steam machine

[06:34] to get an idea of what it can do, I

[06:36] think that's entirely valid and that's

[06:38] what we did. But, you know, as I said in

[06:39] the review, you can't play your PC games

[06:42] on it. So, it's kind of academic. It's

[06:44] more about, you know, getting the sort

[06:46] of laying the sort of expectation level

[06:48] of what we would have expected from that

[06:50] hardware. So, you know, console

[06:52] comparisons valid to a certain extent,

[06:55] but not really borne out by the real

[06:57] world. Now, you have the PC comparisons

[07:00] where, you know, we did it as well. You

[07:02] know, it's kind of like, well, what kind

[07:04] of PC can you build for the same money?

[07:06] And the answer is um pretty much the

[07:09] same thing, but you can put in an um

[07:11] RX960 XT uh which is a much more

[07:15] powerful proposition than the Steam

[07:17] machine. However, are are we comparing

[07:20] like by like for like rather when you're

[07:22] sort of dealing with tiny little box

[07:25] there and and sort of mini tower PC? I

[07:28] don't think we are. Um that's that's

[07:31] kind of you know the whole point of the

[07:33] Steam Machine I think was to kind of

[07:34] like move PC gaming into different

[07:37] spaces, specifically the living room I

[07:39] guess in this case. And um those

[07:41] machines do not meet that criteria. They

[07:44] don't do that really. Um secondly,

[07:46] there's a lot of other little things in

[07:47] there. you know the um the acoustics

[07:50] just awesome. I mean we we are running a

[07:52] heatwave here. I was doing some FSR4

[07:55] testing on Steam Machine yesterday and

[07:57] it was still operating just fine despite

[07:59] the fact that within my office it was in

[08:01] excess of 30° C. you know, if that was a

[08:04] a PC, that would have been like, you

[08:05] know, fans at maximum warp

[08:09] and even then, you know, maybe things

[08:10] would have uh sort of, you know, uh the

[08:13] performance would have dropped a bit,

[08:15] but um yeah, so are we comparing like

[08:18] like for like there? Not really. Um and

[08:21] then you have kind of like um building

[08:22] your miniITX machine. I think that's a

[08:25] fair shout, right? because you can you

[08:27] can build a living room PC, but at the

[08:29] same time um what's the warranty

[08:32] situation like? You know, there's

[08:35] there's a reason why um pre-builts

[08:37] exist. And um yeah, you kind of want to

[08:41] have a sort of backup of um assurances

[08:43] that the thing is going to work uh and

[08:46] and be sort of serviced if something

[08:49] goes wrong. And secondly, there's the

[08:51] concept that maybe you don't want to

[08:53] build a PC. Crazy thought, I know.

[08:56] So, one thing I've been thinking about

[08:58] is that, you know, even when you do make

[09:00] this miniITX PC, and we speced out a few

[09:02] for the website, is that you're going to

[09:05] end up with something that's probably a

[09:06] little bit more expensive than the Steam

[09:08] Machine when all is said and done. You

[09:10] got to build it yourself. And you're

[09:11] getting something that's really unlikely

[09:13] to be as small as the Steam Machine is.

[09:16] Like even a small miniITX PC is often,

[09:19] you know, in the 20 L kind of range and

[09:21] the Steam Machine is what, like 4 L. So

[09:24] there's a huge gulf in, you know, where

[09:27] you can stick that and how nice it looks

[09:29] and everything else, right? So I don't

[09:32] know, obviously, you know, Valve are

[09:35] making it as easy as possible for people

[09:36] to go out and make their own mini ITX

[09:39] PCs and have the other way of doing it,

[09:41] right? So, they're kind of leaving all

[09:43] the options open, which I respect, but

[09:45] obviously having the Steam Machine in

[09:48] such a nice form factor and with all the

[09:50] extra little features it has, like being

[09:52] able to control your TV, there is value

[09:54] for that. And I don't think it's

[09:55] unreasonable for people to say, you know

[09:57] what, that that sounds good to me. Like

[09:59] one point they've made a lot with the um

[10:02] Steam Machine is that it's so much more

[10:04] powerful than the Steam Deck. And people

[10:06] have gotten so much running on that and

[10:08] have had really good experiences with

[10:10] it. And I think we're going to see a

[10:12] similar situation where, you know, the

[10:14] Steam machine comes out and game

[10:16] developers start to target the device a

[10:18] little bit. We have the verified program

[10:20] to know where games are going to run

[10:21] well or not and people are going to be

[10:23] able to get, you know, every last bit of

[10:25] performance out of the thing. So, I

[10:27] think, you know, there's a strong

[10:28] argument to say like this is going to

[10:30] age relatively well,

[10:32] >> right? Yeah. I mean, it all depends what

[10:33] those new consoles do next year and how

[10:35] they're priced. I think fundamentally I

[10:37] think the core problem here, the core

[10:39] issue is that basically Valve didn't

[10:41] want to sell this machine uh at this

[10:43] price point. I think that's the bottom

[10:45] line. They were looking for something

[10:46] else.

[10:47] >> And um when I spoke to Valve, it was

[10:49] kind of like well you know we saw you

[10:50] added like circa 40% price um to the

[10:53] Steam Deck

[10:54] >> and um is it a similar margin for Steam

[10:57] Machine? And they kind of indicated that

[11:00] broadly yes but you know Steam Machine

[11:02] has more memory than Steam Deck etc etc.

[11:05] If you apply the same multiple to um the

[11:07] the $1,049, you start at $750,

[11:11] which is still kind of like um you know,

[11:14] in excess of PlayStation 5 money, but

[11:17] kind of a bit more understandable at

[11:19] that point. You know, it sort of works.

[11:21] And then we found out, you know, um that

[11:24] um Valve simply don't have the sourcing

[11:26] capabilities to get the the same kind of

[11:29] um deals as Sony and Microsoft, etc. And

[11:32] so that's where we are. you know,

[11:34] basically they've they've um they need

[11:36] some to improve logistics, I think, in

[11:38] order to be able to secure those deals.

[11:41] But the promise has not been fulfilled,

[11:43] I guess, is the main problem here, which

[11:44] is kind of like, yes, we're going to

[11:46] bring a console style box and um it's

[11:49] it's built on affordable parts. You

[11:51] know, those AMD CPU and GPU they've got

[11:53] in there, they are essentially salvage

[11:56] parts from other products. And um uh you

[12:00] know the promise was yeah we've put this

[12:02] together uh the form factor is great and

[12:05] um you know pricing should be reasonable

[12:07] I think was that uh was was the basic

[12:10] idea but the pricing for whatever reason

[12:12] isn't reasonable and and we are where we

[12:14] are. Yeah, it it's certainly uh um a bit

[12:18] of a sad situation really, but I guess

[12:21] we were kind of expecting it to happen

[12:23] when we saw the price increases on the

[12:24] on the Steam Deck

[12:26] >> because um they were just crazy high to

[12:29] the point where you looked at like an

[12:31] Asus Rog Alli X, the Xbox Alli X uh

[12:35] handheld and it was like $50 more for so

[12:37] much more. Um yeah, I mean I'm going to

[12:41] be interested to see if the um you know

[12:42] the likes of MSI, Asus, maybe uh you

[12:45] know um the people that assemble

[12:47] pre-builts like Cyber Power come up with

[12:49] their own small form factor machines

[12:51] that that kind of offer the extra

[12:53] performance with a similar um with a

[12:56] similar price point possibly. I mean the

[13:00] build that you put together for the

[13:01] website I thought it was pretty good. Um

[13:04] obviously it's a bit bigger but still

[13:06] kind of fits the remit.

[13:08] >> Yeah. I mean,

[13:10] >> yeah. Um, it's it's just really sad.

[13:14] Let's move on to this question from

[13:15] anxiously chrono figured. Hey, DF crew.

[13:18] I st I struggle to understand who the

[13:20] target audience for the Steam machine

[13:22] is, especially at this price. I admit it

[13:25] looks cool, but so does the Series X.

[13:27] Um, Steam OS is amazing, but if the main

[13:29] aim is to have a nice piece of hardware

[13:31] that provides a good gaming experience

[13:33] in the living room, then the current

[13:35] consoles already do that. It could have

[13:37] been a great entry point into the uh

[13:39] Yeah, it could have been a great entry

[13:40] point into the PC world. And I admit I

[13:43] considered buying one on sale before the

[13:45] Ramageddon and storage aocalypse.

[13:49] But good prices and sales are just a

[13:51] couple more things AI has taken away

[13:53] from us. Cheers. Exclamation point. I

[13:54] think you know basically as as we've

[13:56] already mentioned here, the problem here

[13:58] with that kind of comparison is it you

[14:00] know it kind of suggests that you aren't

[14:02] playing games at the moment. Therefore

[14:04] you don't have an existing library.

[14:05] Therefore, you have the choice to choose

[14:08] an ecosystem. Whereas, you know,

[14:11] basically, I think chances are you're

[14:13] probably already invested in one

[14:14] ecosystem.

[14:16] And um you're going to need to be buying

[14:18] machines within that ecosystem, whether

[14:20] it's PlayStation, Xbox, or PC. So, I

[14:24] think, you know, that's kind of like the

[14:26] target audience for the Steam Machine is

[14:27] the PC gamer who maybe just wants to be

[14:30] able to play fast-free games within the

[14:33] living room. And um I think that was the

[14:36] target audience and I think maybe there

[14:38] was um aspirations of expanding that

[14:41] audience um by providing you know really

[14:45] good accessible hardware. I'm not sure

[14:48] what you think about that.

[14:49] >> Yeah, I I I think yeah I I agree pretty

[14:52] much. I think anxiously chrono triggered

[14:54] is in the same situation that a lot of

[14:56] people are in where they thought oh yeah

[14:59] I maybe I've heard about the Steam Deck.

[15:00] I've tried a Steam Deck that's really

[15:02] good. Valve can make some really nice

[15:04] hardware and so I have belief that this

[15:06] will be good for the price and it, you

[15:08] know, it looks reasonable and has these

[15:09] other advantages and I'm sure Valve are

[15:12] also, you know, very upset and gutted

[15:15] that, you know, things have gotten so

[15:16] expensive. So, you know, I I think that

[15:20] obviously takes away from the mainstream

[15:22] aspect that Valve are probably going to

[15:24] try and target for this, but it still

[15:27] doesn't mean that um you know, the the

[15:29] Steam Machine is necessarily the only

[15:31] way forward. Like, it's a very good

[15:33] option if you want something that's very

[15:35] streamlined and works well. And, you

[15:37] know, they're making it easy to to build

[15:39] your own if you want to do that instead.

[15:41] Um, one more thing is I I guess you know

[15:44] Sony and Microsoft and Nintendo are all

[15:47] kind of insulated against price

[15:48] increases just because they operate on

[15:50] such scale and they have a lot more

[15:53] leverage when it comes to suppliers.

[15:55] Obviously, Valve is completely the other

[15:57] end of the scale. But we may see that

[15:59] when it comes time for the next

[16:01] generation consoles that they're also

[16:02] going to be at these kind of ridiculous

[16:04] price points and it just becomes the new

[16:06] normal. And maybe at that point the

[16:08] Steam Machine becomes a little bit more

[16:10] viable when people can say, "Ah, yeah,

[16:12] the PS, well, it's £1,500 though, so

[16:15] maybe I'll go for that cut price Steam

[16:17] Machine instead and get a similarly uh

[16:19] fluid experience." I mean, who knows?

[16:21] But yeah,

[16:22] >> I mean, yeah, talking about again the

[16:24] console comparisons here because

[16:25] anxiously figured he's is picking it up

[16:28] again basically. Um the the pricing

[16:32] doesn't really again it's apples to

[16:33] oranges, right? Because you're buying

[16:34] your PlayStation for $600 at this point,

[16:37] right? Um and however, you're um

[16:41] basically locked into that specific

[16:44] store with no competition. Um, you're

[16:47] also paying a monthly fee for

[16:50] multiplayer.

[16:51] >> Yeah.

[16:52] >> So, there's a lot going on in terms of

[16:54] um cost throughout the whole ecosystem

[16:56] there that maybe isn't being factored

[16:58] into this at all, which I think is a bit

[17:00] disingenuous. I guess my question to

[17:02] you, Will, is like um I'm pretty sure

[17:05] that when Valve released the Steam Deck,

[17:07] right, I think the base model was like

[17:09] $399 for the 64 gig um flash version. um

[17:16] they must have been subsidizing that

[17:18] they must have been um basically taking

[17:20] a loss on the units sold and I think if

[17:22] they were I think they've in fact they

[17:25] even mentioned that the pricing was

[17:26] painful for them from a certain

[17:28] perspective it was new for them but you

[17:30] know from that point of view um there is

[17:32] a strong argument that Steam Deck was

[17:35] looking to expand the audience

[17:37] >> you know to bring PC gaming to different

[17:39] places I'm not sure that applies to this

[17:42] but what do you make of this um

[17:44] statement that Valve put out about not

[17:47] subsidizing um the Steam Machine at all.

[17:51] >> Yeah, it's interesting. I feel like they

[17:53] could have maybe gone halfway and maybe

[17:58] just bundled the controller for no extra

[18:00] cost, something like that, because

[18:02] presumably that isn't as um dependent on

[18:05] other uh you know on flash storage

[18:08] basically being expensive. So, they

[18:10] could have done something to make it a

[18:11] bit more amenable, but I kind of get the

[18:14] point that they don't want to just

[18:15] undercut anyone else who potentially

[18:18] could be making mini PCs and kind of get

[18:21] an unfair advantage from that. I mean,

[18:23] I'm not sure if that's entirely not

[18:27] truthful, but if that's the the entire

[18:28] story, but I can kind of understand that

[18:31] if you get into the habit of subsidizing

[18:33] things, then you're kind of dependent on

[18:35] people definitely using Steam OS and

[18:37] definitely buying a lot of things from

[18:38] Steam and it kind of sets maybe the

[18:41] wrong expectation for the future. So, I

[18:44] don't know. In the end, it didn't

[18:45] happen. So yeah, not much really to say

[18:48] about that, I guess, other than the the

[18:50] controller bundle thing could could have

[18:52] been better, but

[18:54] >> I don't know. What do you think?

[18:55] >> Um, I think there is two sides to this

[18:58] because um the pricing is now dominating

[19:00] the the discussion on this to the point

[19:03] where it is effectively detrimental to

[19:05] the product. That said, do do Valve care

[19:08] >> uh because they're going to sell all of

[19:09] them anyway and they're not going to uh

[19:12] miss out on um games being bought on

[19:15] Steam because you know if somebody

[19:17] builds their own Steam machine

[19:19] >> and they're putting Steam OS on it,

[19:21] they're likely going to be buying their

[19:22] games on Steam. And even if they're just

[19:24] a PC gamer, they're likely to be buying

[19:27] their games on Steam.

[19:29] Um it was really interesting in the

[19:31] interview. Uh there are a lot of things

[19:32] that um we talked about and uh you

[19:35] supplied a lot of the questions to that

[19:37] but there was one that I put at the end

[19:39] which was basically you know this

[19:41] situation isn't great you know is are

[19:44] you still going to continue uh

[19:46] developing Steam Deck 2

[19:49] uh because you know this pricing

[19:51] situation isn't going to change in the

[19:52] foreseeable future. That's their read on

[19:54] it. And uh the response was basically,

[19:58] well, people still need to play games

[19:59] and we're going to make the hardware

[20:01] that makes that possible. So, you know,

[20:04] they're still all in on this despite all

[20:06] of this crazy stuff going on. Yeah. I

[20:08] just think that, you know, there was a

[20:10] very sort of specific balance for this

[20:12] product when it was put together in the

[20:15] initial stages. It was to create

[20:17] something more accessible. It was to

[20:18] create something cute and exciting. And

[20:20] I think they succeeded on that. And um I

[20:24] think also there was a pricing part to

[20:25] it which was to make it affordable and

[20:27] that's the reason why you get that

[20:29] specific CPU and that specific GPU um

[20:34] which aren't you know they aren't great

[20:36] parts let's be clear you know they're

[20:37] kind of like just a touch above entry

[20:39] level really if we if we're looking uh

[20:41] looking at it but you know taken as a

[20:44] product altogether with a decent price

[20:47] it would have done really really well. I

[20:49] mean, we are in a situation now where

[20:51] yes, it's going to sell out most likely

[20:53] because they can, you know, they're not

[20:55] able to make as many of them as they

[20:57] wanted to in the first place, but in

[20:59] terms of that target audience, I think

[21:01] it's now skewed from, you know, maybe

[21:03] expanding that audience just to kind of

[21:05] like um uh doing something for the core

[21:09] who have to pay for the privilege.

[21:12] Okay, let's move on to the next

[21:13] question. This one comes from Steve Mil.

[21:16] Hey Fman, exclamation point. uh did

[21:18] Valve miss the mark by not using unified

[21:21] memory for the Steam machine. They

[21:22] shipped with 24 GB total memory uh which

[21:26] thus is their total cost. However, only

[21:28] 8 GB is addressible by the GPU. Seems

[21:31] like a big miss. Having the consolelike

[21:34] flexibility of unified memory would have

[21:36] at least solved the 8 GB GPU limitation

[21:39] and solved some performance issues

[21:41] without modifying the overall costs.

[21:44] Thoughts?

[21:46] I have some thoughts. So, um, basically,

[21:50] yeah, unified memory is really cool and

[21:52] it makes a lot of sense for certain

[21:54] applications, but you are kind of paying

[21:57] a price for it. Um, obviously, if it's

[21:59] soldered to the board, then the user

[22:01] can't upgrade it. Uh, Valve can't easily

[22:04] make changes to how much they're going

[22:05] to equip each machine with. And there's

[22:08] a trade-off in terms of your RAM wants

[22:11] to be really low latency, your VRAM is

[22:13] kind of really high bandwidth and you

[22:16] can only satisfy, you know, one of those

[22:18] things at a time with the unified

[22:20] memory, right? It kind of has to sit

[22:21] somewhere in the middle. Whereas if you

[22:23] have RAM which can be all in on low

[22:25] latency and VRAM which can be allin in

[22:28] high bandwidth, then there's potentially

[22:29] some performance implications there,

[22:31] right? So yes, they they could have done

[22:34] it a bit differently, but clearly I

[22:36] think you know the core issue is that 8

[22:38] GB is just about enough. It's not ideal,

[22:42] but on this class of GPU, which is kind

[22:44] of, you know, we we roughly think it's

[22:46] between the RX6600 and the 7600,

[22:49] somewhere in that region.

[22:50] >> 8 GB is a limitation, but it's not a a

[22:54] drastic limitation. And hopefully

[22:56] through the verified program they can at

[22:58] least guarantee that most games will

[23:01] come out with um you know specs and and

[23:04] settings at a certain level that that

[23:06] isn't a problem.

[23:08] >> I think there's a design issue here

[23:10] which uh Stephen is perhaps overlooking

[23:13] is the fact that um to be able to use

[23:16] unified memory you basically need to

[23:18] unify the CPU and the GPU as well.

[23:20] >> Yeah.

[23:21] >> Uh which which isn't part of the design

[23:23] here. So, you know, when you've got that

[23:25] unified uh SOC, which would be, you

[23:28] know, the the CPU, the GPU, the media

[23:30] encoders, everything sits on a single

[23:32] slice of silicon and um then you can

[23:35] have like a single unified memory

[23:37] interface that attaches to uh the

[23:39] memory, which would be in this case, I

[23:40] guess, GDDR6 or 7. Um the problem is

[23:44] that um that would require spinning up

[23:47] an entirely new processor out of

[23:50] nowhere. So basically then you're

[23:52] looking at hundreds of millions of

[23:54] dollars in development costs in creating

[23:56] a new APU from scratch. Um the only

[24:00] other alternative I think would have

[24:02] been for Valve to do some kind of

[24:04] variant on Stricks Halo which does that

[24:07] job.

[24:07] >> Yeah.

[24:08] >> Uh which has you know they could have

[24:10] maybe locked off one of the chiplets uh

[24:13] for the CPU. You don't need 16 cores and

[24:15] 32 threads for a Steam machine.

[24:17] um uh then you're left with the uh main

[24:21] um GPU slice there where maybe there

[24:23] would have been salvage parts for that

[24:25] as well. The issue there is that Stricks

[24:29] Halo is first of all gigantically

[24:33] expensive. Uh secondly, you're getting

[24:36] performance in line with a PlayStation 5

[24:39] when you're when you're when you're

[24:41] using Stricks Halo, which is ultimately

[24:44] just a bit better than um what the Steam

[24:47] Machine is already delivering.

[24:49] >> Yeah,

[24:49] >> you would have had the advantage of

[24:51] unified memory, of course. Um but that's

[24:55] um uh you would have likely ended up

[24:57] with a much more expensive processor in

[25:00] the in in the in the process there. when

[25:02] looking at what uh Valve has actually

[25:04] delivered here, it is, you know,

[25:05] essentially um a lower-end mobilebased

[25:09] CPU cluster um has been sort of factored

[25:12] into a GPU as well, but it is

[25:14] fundamentally a mobile CPU. And I think

[25:17] you know the the GPU is kind of desktop

[25:21] class. It is Na'vi 33, the same as the

[25:23] RX7600,

[25:24] but it has a lot in common with the um

[25:27] 7600M, which also has the 28 compute

[25:30] units. Um so yeah I think it's basically

[25:34] a case that um the fact that there is a

[25:36] separate CPU and GPU was done for uh

[25:39] cost reasons and then because you've got

[25:41] a separate GPU it can't share the same

[25:43] memory as the uh as as the main CPU. So

[25:46] that's kind of like how things ended up

[25:49] there. I mean, I think it would have

[25:51] been awesome to do a a Stricks Halo box.

[25:53] And I think fundamentally, if people are

[25:55] looking for um um a small form factor PC

[26:00] uh that is sort of more powerful or as

[26:03] powerful as a PlayStation 5 that does

[26:06] have unified memory to overcome that

[26:08] issue, you're looking at a Stricks Halo

[26:10] box. And a Stricks Halo box is way, way

[26:13] more than $1,049.

[26:16] Uh, interesting question nonetheless,

[26:18] but yeah, kind of like um suggests that

[26:21] Steam Machine shares design concepts in

[26:24] line with a standard console, but that's

[26:26] not really how it works.

[26:28] >> Okay, let's move on. I got a question

[26:31] here from Matt GPT. Hello Jets. Uh, with

[26:36] a Steam controller now pushing back

[26:37] deliveries until 2027, is it realistic

[26:41] to expect Valve to ship anything at in

[26:43] volume at the moment? The Deca

[26:45] controller are impossible to get hold

[26:46] of. The machine and frame are delayed to

[26:48] an unknown date. And we have been

[26:50] waiting for HalfLife 3 for more than two

[26:53] decades.

[26:55] This seems to be a bit more of a problem

[26:57] than being directly triggered by the

[26:59] RAM/s storage supply constraints. Enjoy

[27:02] the mini heatwave. I'm not enjoying it.

[27:04] Uh as it seems to be nice for every

[27:06] nation in which the DFT reside. Yeah,

[27:10] it's not great. Um,

[27:13] basic question here from Matt GPT. Can

[27:16] Valve ship anything at this point? And I

[27:19] think basically the answer is it's

[27:21] challenging clearly.

[27:24] >> Yeah, definitely. I mean, obviously the

[27:27] RAM and SSD pricing situation doesn't

[27:30] help. The fact that there's inflation,

[27:32] the fact that there's, you know, tension

[27:35] on supply lines in general, you know,

[27:37] it's just a bit of a weird time to make

[27:39] or ship anything. um they are going to

[27:42] be shipping the Steam machine soon I

[27:44] guess. So that proves that they can

[27:46] still do something and obviously the

[27:48] Steam Deck although it is now extremely

[27:50] expensive we do expect that to

[27:52] eventually come back onto the market and

[27:53] be purchasable and whatnot. So clearly,

[27:57] you know, Valve as a as a company is

[27:59] functional, but I think the interesting

[28:02] thing about Valve is that they're kind

[28:04] of masters of their own destiny in that

[28:08] both they have a huge amount of money

[28:10] and they have the luxury of being able

[28:12] to say, "This is what I really want to

[28:14] do, and I'm and I'm happy to wait until

[28:16] it's done, until it's perfectly ready,

[28:18] and then we'll do whatever we want."

[28:20] They also have, you know, employees

[28:22] within Valve are kind of free to choose

[28:24] what teams and what projects they work

[28:26] on. So they're probably a little bit

[28:29] less pushed by an outside force to bring

[28:31] things to completion, which you know,

[28:33] traditional companies typically do have

[28:35] somebody in that role, right? So there

[28:38] are some kind of structural things

[28:39] there, but I mean, nobody's having a

[28:42] good time shipping things at the moment.

[28:44] Everyone is, you know, thinking, okay,

[28:47] well, how do we make this cheaper? How

[28:49] do we, you know, get away with not

[28:51] shipping our new products yet? How do we

[28:53] wait until things cool off? So, you

[28:56] know, in in in one sense, yes, they

[28:58] haven't shipped that much, but at the

[29:00] same sense, everyone is dealing with the

[29:01] same challenges, and, you know, we're

[29:03] seeing a lot of things getting delayed

[29:04] right now. So, I don't think it's a

[29:05] purely Valve problem.

[29:07] >> Yeah. Yeah. I mean, I think it's just

[29:09] extremely tricky for them. I mean, the

[29:11] stories that um they shared in the

[29:13] interviews about sourcing RAM sounds

[29:16] completely nightmarish, to be honest.

[29:18] And um yeah, I mean basically it seems

[29:21] to be a sort of wild west in terms of uh

[29:23] logistics and procurement at the moment

[29:25] which isn't great for them at all. I do

[29:29] wonder I mean we did discuss um in fact

[29:31] um one of the the questions that you put

[29:33] down when we uh spoke to Valve was about

[29:35] sort of securing um third party

[29:39] partnerships

[29:40] >> you know in in in getting um in getting

[29:42] these components and maybe that is a

[29:44] route forward for them going forward.

[29:47] Yeah, certainly tricky though. Yeah, I

[29:49] think to sort of summarize on this one,

[29:51] I think the obviously there's issues at

[29:52] Valve in terms of actually getting stuff

[29:54] out of the door at this point and it

[29:56] certainly seems to be very very tricky

[29:57] and I'm not sure based on the

[29:59] conversations we had with them that it's

[30:00] going to get any easier for them anytime

[30:02] soon. I mean there have been sort of um

[30:05] um comments from AMD that maybe things

[30:07] are going to ease up um sort of maybe

[30:09] towards uh the tail end of next year and

[30:11] into 2028 but I didn't get any kind of

[30:14] indication from Valve that they feel the

[30:16] situation is going to change at all. Um,

[30:19] but they did say that, you know, if it

[30:20] does change, they'll be rethinking

[30:22] pricing on Steam Machine, which I think

[30:23] is obviously a logical route forward

[30:25] there, especially if there are going to

[30:27] be new consoles coming out, which, you

[30:29] know, may be putting pressure on the

[30:33] Steam Machine price point.

[30:34] >> Maybe not because they are existing in

[30:37] different markets, I guess. Yeah, but

[30:40] it's not great. Okay, let's move on. Got

[30:43] this question here from Michael P. Um,

[30:45] hi Foundryman. Perhaps the most

[30:47] interesting part of the Steam Machine

[30:48] announcement was Valve outlining their

[30:50] plans to ship Steam OS for all AMDbased

[30:53] PCs with other graphics card support

[30:56] indicated potentially for the future.

[30:58] How realistic uh would it be to get

[31:01] native Nvidia Linux support with a

[31:03] future Steam OS version? I think it's

[31:06] basically extremely realistic because

[31:08] they've said they're going to do it.

[31:10] >> Yeah, I think that sounds about right.

[31:12] Um clearly uh there are bigger players

[31:16] uh involved here. Nvidia themselves

[31:19] obviously need to be quite active in

[31:21] this and that's not always easy.

[31:25] Historically their approach to Linux has

[31:28] been a little bit more hands-off than

[31:30] AMD you could say. They have a closed

[31:33] source uh driver and they don't tend to

[31:36] make new drivers available on Linux as

[31:38] quickly. I know when Forza Horizon 6

[31:40] came out, I was running a Linux PC on

[31:43] Cashios with I think it was a GTX 1660

[31:47] or something inside and that worked

[31:49] perfectly fine. But when Forza Horizon 6

[31:51] came out and I wanted to play it, the

[31:53] driver wasn't available for days after

[31:55] and I ended up just booting back into

[31:56] Windows to to get that done eventually.

[31:59] So there is, I would say, some

[32:01] organizational inertia to overcome. Um,

[32:04] Nvidia is typically a little bit more

[32:07] keen on proprietary stuff and that makes

[32:09] it difficult for uh people in the Linux

[32:12] community and for Valve to be able to

[32:15] implement things in a way that actually

[32:17] makes sense and avoids, you know, bugs,

[32:20] artifacts difficulties restrictions

[32:22] etc. So, if anyone can make it happen,

[32:25] obviously Valve is a is a really good

[32:27] candidate. I think Nvidia are no doubt

[32:30] looking at the popularity of Steam OS

[32:32] and Linux in general and perhaps that's

[32:34] enough to kind of force a bit of a

[32:35] rethink. But yeah, I'm I'm cautiously

[32:38] optimistic. I think it would be lovely

[32:41] to to have it happen because this is one

[32:44] of the biggest stumbling blocks for

[32:45] Linux at the moment is that, you know,

[32:47] people always say, you know, go with

[32:48] AMD, you'll have less problems. And

[32:50] that's kind of been borne out in my

[32:51] experience. But I guess we'll have to

[32:53] see exactly, you know, how successful

[32:55] Valve are in in this attempt.

[32:57] >> I agree. It would be lovely.

[33:00] Be absolutely lovely. Um, no. Uh, more

[33:03] seriously, I mean, um, here's the thing,

[33:06] right? One of my big takeaways of using

[33:08] the Steam Machine is that basically

[33:11] everything works, right? You've got a

[33:14] great interface that's very, very

[33:16] smooth, very, very nice to behold, great

[33:20] functionality that PC users would like.

[33:22] And if the P if the functionality isn't

[33:24] there, then you know obviously you can

[33:26] sort of dip back into the Linux desktop

[33:28] and set things up there. Then go back to

[33:30] that lovely interface and you're good to

[33:31] go. Um the the stumbling block has been

[33:34] from my perspective in terms of like um

[33:37] Linux um adoption has basically been

[33:40] that Nvidia at the forefront of you know

[33:43] doing some fantastic um new things with

[33:45] graphics rendering right and um you know

[33:48] path tracing multiframe generation that

[33:50] sort of stuff you know uh really nice

[33:52] new features for people to enjoy and um

[33:55] if that support isn't there day one um

[33:58] on all the new titles within Linux

[34:01] within Steam OS that's a problem. Um,

[34:04] but it is fundamentally the, you know,

[34:06] one of the only reasons from my

[34:08] perspective why I wouldn't move across

[34:11] fulltime to a Steam to Steam OS for a

[34:13] gaming box. And there's the small matter

[34:16] of the fact that they've got like

[34:17] gigantic market share, right? which you

[34:20] know if you're not supporting the number

[34:22] one GPU supplier for the for the PC

[34:25] market then you know obviously that's

[34:27] only going to there's a sort of ceiling

[34:29] based on how far Steam OS can actually

[34:31] go. So Steam OS receiving proper Nvidia

[34:35] support is going to be a gamecher for

[34:38] Steam OS in terms of like expanding its

[34:40] reach and potentially causing more

[34:43] problems for Windows, although they're

[34:45] causing plenty of problems for

[34:47] themselves and um and basically um the

[34:51] amount of people who would then be

[34:52] tempted to either a give it a try or b

[34:56] just move over full-time to Steam OS, it

[34:59] suddenly, you know, is is you know

[35:02] almost an order of magnitude higher the

[35:04] total addressable marketplace for steam

[35:06] OS and I think you know that's a logical

[35:09] route forward and I also think that

[35:11] Nvidia are probably quite aware of the

[35:14] dissatisfaction with Windows

[35:16] >> generally and um seeing the way the wind

[35:20] is blowing I mean you know at the moment

[35:21] Linux has got like a poultry market

[35:23] share in terms of you know even the

[35:25] steam hardware survey is saying it's

[35:27] like what three 4%

[35:29] >> and a key reason of that is probably

[35:31] going to be that the most gaming GPUs

[35:33] out there don't properly support Steam

[35:35] OS. So, you know, it's it's a logical

[35:37] move for everybody involved really. So,

[35:40] I'm really excited by this. I think it

[35:42] could be really cool. I mean, you can

[35:43] run Bazite now with uh Nvidia GPUs,

[35:46] right? But um I think there might, you

[35:48] know, I haven't tried it myself, but I

[35:49] understand that there are some

[35:50] roadblocks there. Um, but you know, a

[35:54] properly invested Valve, a properly ini

[35:57] invested Nvidia to make this work, I

[35:59] think it would be absolutely awesome,

[36:01] right? I think it's the the number one

[36:03] sort of um route forward for for, you

[36:06] know, taking Steam OS to the next level,

[36:08] you know, expand it out not just to

[36:10] Nvidia, but to Intel as well. Everybody

[36:12] um could get a really good Steam OS

[36:15] experience. Um, yeah, that's my thoughts

[36:18] on that. Okay. Uh, let's move on to the

[36:21] final question. This one from Darjako in

[36:24] brackets. Dan, I don't know about

[36:26] everyone else, but I feel like the

[36:27] biggest letdown with a Steam Machine is

[36:29] not the absurd price or the absence of

[36:31] Gab's cub cubified face on the front.

[36:35] That That's the stuff of nightmares.

[36:37] Could you imagine the

[36:38] >> Jeez, my god. Where's the lunchbox

[36:41] handle? What's the chance that Valve

[36:43] realized the errors of their ways and

[36:46] add it as an optional extra or a

[36:48] hardware revision? Yeah, I mean I did a

[36:50] I did a he's alluding to the Gamecube

[36:53] here and this is the Gabe Cube and uh I

[36:56] did do a comparison, right? It's in the

[36:57] video. You did an article about it on

[36:59] the website where

[37:01] >> you put the GameCube side by side with

[37:03] the Gabe Cube and you realize that man,

[37:05] this is actually a really really cool

[37:07] little device. Just, you know, I think

[37:09] your headlines summed it up entirely.

[37:11] It's just like tiny cubes are cool,

[37:13] right?

[37:14] >> Yeah.

[37:14] >> But uh does does it need a handle?

[37:20] Yeah, I feel like the the benefit of the

[37:22] handle is that when you're bringing your

[37:24] Gamecube to to your friend's house, you

[37:26] can kind of carry it like this and go,

[37:28] "Hey guys, I'm here. I got the

[37:30] Gamecube." And I'm not sure the Steam

[37:32] Machine is really intended to be used in

[37:34] the same way. But having said that,

[37:36] we've seen Valve release a lot of, you

[37:39] know, 3D files, project files, stuff

[37:42] that you can use to be able to print out

[37:45] your own accessories, right? I know for

[37:47] the plate like on the front that's

[37:49] definitely something that they've

[37:50] released uh files for or will be doing

[37:52] soon. So maybe they're going to go a

[37:55] little bit further release files for the

[37:56] entire enclosure and in that case you

[37:59] could just take out the internals and

[38:01] then get have your 3D printed

[38:03] alternative with handle and then you

[38:05] know jobs are good. So Valve make it

[38:08] happen.

[38:10] >> That's what it needs. It needs a handle.

[38:12] I think I think more generally, you

[38:15] know, it's just again just sort of going

[38:16] back to the to the feedback and I can

[38:18] kind of understand it, right? Because um

[38:21] uh form factor is quite, you know, in

[38:24] theory it should be a really easy thing

[38:26] to express to the audience, right?

[38:27] Here's this cool little cube, but

[38:30] actually it's it's quite difficult to

[38:32] actually sort of say, well, okay, you

[38:34] know, this machine, it's very very cute.

[38:36] It's very very tiny. It's got extremely

[38:39] it's extremely appealing and instead the

[38:42] focus is elsewhere on performance when

[38:44] it was you know the the thing is about

[38:46] the performance side of things. We all

[38:48] knew what the performance would be

[38:50] pretty much from when the specs came out

[38:52] >> because it's existing Radeon and and

[38:55] Ryzen parts. So we had a kind of idea of

[38:57] what to expect. Hardware set in stone.

[39:00] The price is the price and uh I guess

[39:03] from their perspective it's going to

[39:05] sell out anyway. just probably wasn't

[39:07] this sort of massively successful thing

[39:10] that uh we kind of hoped it would be.

[39:13] You know, the sort of um aura of a Valve

[39:15] product.

[39:17] >> Uh there sort of maybe been a bit of a

[39:20] it's not quite the same as it was

[39:21] before. Um anyway, that is our QA on the

[39:26] Steam Machine. Lots more to come on the

[39:27] Steam Machine. Um I'm currently looking

[39:29] at FSR4 running on the Steam Machine,

[39:31] which is throwing up some very, very

[39:33] interesting results. In fact, I'm just

[39:34] going to give you a teaser clip here.

[39:36] This is Cyberpunk 2077

[39:38] running on Steam Machine. Um, and it is

[39:41] the PlayStation 5 performance mode

[39:44] settings and uh it's FSR4 running at

[39:48] 1620p resolution, but it's dynamic

[39:51] resolution scaling. It can go down to

[39:52] like minimum 50% and uh um it it looks

[39:57] really really cool. It actually runs

[39:59] very very smoothly at 60 frames per

[40:01] second. That's um just part of some of

[40:03] the stuff that I'm doing at the moment

[40:04] with FSR4 on Steam Machine and more

[40:07] generally with FSR. Um but that's it.

[40:09] That's our Q&A show for this week. So

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[40:38] from us on this one. Um, thanks for

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