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Ranking Every The War Within Raid Boss w/ Dratnos & Fronk

Transcribed Jun 16, 2026 Watch on YouTube ↗
Advanced 25 min read For: Hardcore World of Warcraft raiders and raid design enthusiasts who follow the world first race.
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AI Summary

Three WoW players from different guild skill levels—world-first, high-end, and mid-range—rank every boss from the War Within expansions three raids. They debate each bosses merits and flaws, highlighting differing experiences based on guild progression speed and nerf timing. Their collaborative tier list shows substantial disagreement, especially on bosses like Nexus-Princess Kyveza and Brood Twister Ovax.

[0:04]
Format Setup

Max, Dratnos, and Fronk explain they will each list bosses from worst to best, only discussing each boss once when it appears for the third time (or at its highest rank). They aim to capture different guild perspectives.

[5:07]
Ovax – The Most Hated Boss

Dratnos and Fronk both rank Brood Twister Ovax as the worst boss. They cite WeakAura reliance, a comp gate (frost DK required), 117+ pulls, and miserable reclears. Max (world-first) disagrees, noting his guild killed it pre‑nerf and he values a hard fight.

[8:50]
Fractalus – Nothing Encounter

Fronk calls Fractalus 'a complete nothing encounter'. The only mechanic is a safe spot moving twice, and the boss dies fast with the echo strat. Max agrees it’s worse than Ovax in terms of design.

[12:00]
Olgra – Time Sink

Fronk complains Olgra is a 9‑minute fight with a boring intermission and no skips on reclear. Dratnos notes it’s not a terrible first boss, but the length makes it painful.

[20:44]
Rashinon – Difficulty Spike Catalyst

Max defends Rashinon for its unique, chaotic pull. Dratnos counters that its extreme ease created a huge difficulty chasm into Ovax, directly causing the raid’s worst experience.

[28:07]
Stix Bunk Junker – RNG Hell

All three agree Stix has infuriating RNG: the ball target can lock healers or key DPS, pull-to-pull variance is huge, and it creates massive tilting swings in progression.

[34:50]
Soul Hunters – Guild-Specific Bias

Fronk hates Soul Hunters purely because a WeakAura update from his guildie caused 3 hours of reclear wipes. Dratnos likes it for sitting bad melee and good loot. Max praises the non‑binary council phase.

[47:33]
Silken Court – Divisive Design

Max ranks it high (unique rotation, CC, visuals). Dratnos and Fronk hate it: one‑dimensional, no RNG, you just repeat the exact same pull until people execute. They call it a boring 8‑minute slog.

[67:50]
One‑Armed Bandit – DPS Bias

Fronk (shadow priest) loves it because he pumps 30% ahead. Dratnos (tank) loathes it for the damage stops, alt class stacking, and frustrating P1 difficulty.

[77:50]
Cyclopean Demensius – End Boss Greatness

Max and Dratnos rank Demensius #1. They praise its incredible last phase (hardest tank phase ever), no WeakAura dependency (P2/P3), and the surreal world‑first kill. Fronk ranks it #10, hating the damage holds and the feeling of waiting for one tank to carry.

[84:00]
Queen Ansurek – Top End Boss

Fronk and Dratnos rank Ansurek #1. They highlight P1 and P3 as all‑time greats, with meaningful damage throughout. Fronk notes P2 is filler, but overall the fight is superior to Demensius because you never stop playing.

Guild perspective massively shapes boss enjoyment: world‑first guilds value raw difficulty regardless of design flaws, while mid‑tier guilds resent RNG, weak aura dependencies, and nerfs that rob them of satisfying kills.

Mentioned in this Video

Study Flashcards (10)

Which boss did Dratnos and Fronk both rank as the worst, and why?

easy Click to reveal answer

Brood Twister Ovax – because of heavy WeakAura reliance, comp restriction (frost DK), 117+ pulls, and frustrating reclears.

5:07

What was the main criticism of Stix Bunk Junker?

medium Click to reveal answer

RNG on the 'ball' mechanic — healers and key DPS could be picked, causing huge pull‑to‑pull variance and tilting progression.

28:07

Why did Max rank Gallywix higher than Dratnos and Fronk?

hard Click to reveal answer

Because it had no dungeon journal on release, so his guild got to figure out the fight completely in real time, which he valued.

59:04

Which boss did Fronk rank #1 and Dratnos rank #2?

easy Click to reveal answer

Queen Ansurek.

84:00

What mechanic in Demensius did Fronk hate so much he ranked it only 10th?

medium Click to reveal answer

Multiple long 'damage hold' phases where you do nothing for 20‑30 seconds, and the entire last phase hinging on a single tank’s performance.

92:45

How did Max defend Brood Twister Ovax against the 'worst boss' claim?

hard Click to reveal answer

He argued Fractalus is worse because when the fight works, Ovax has more going on (comp issues aside), and his guild killed it pre‑nerf so the difficulty felt fulfilling.

6:06

What was the unique issue with Soul Hunters for Fronk's guild?

medium Click to reveal answer

A guildmate (Re) pushed a faulty WeakAura update that caused 25 reclear wipes.

34:50

Which boss did all three agree had the worst 'damage hold' experience?

easy Click to reveal answer

Demensius (though Max and Dratnos still ranked it #1 for other reasons).

92:45

Why does Fronk love One‑Armed Bandit and Dratnos hate it?

hard Click to reveal answer

Fronk (shadow priest) did 30% more damage and ignored mechanics; Dratnos (tank) hated the damage stops, alt class stacking, and frustrating P1.

61:58

What was the 'Method' strat on Olgra mentioned in the conversation?

medium Click to reveal answer

A cheese attempt during the intermission where the guild stacked in a corner, expecting the boss couldn't fly through them, but it wiped them instantly.

13:30

💡 Key Takeaways

💡

Ovax – worst boss consensus

Shows how even within the same guild the experience can differ drastically; world‑first guilds hated it for technical reasons, lower guilds for pull count.

5:07
📊

Stix – RNG tilting mechanic

Exemplifies how a single binary mechanic can ruin progression for guilds not in the world first race.

28:07
⚖️

Gallywix – no dungeon journal value

Highlights the value of discovery in raid design, even when the boss itself is mechanically simple.

59:04
🔧

Demensius – damage holds are bad

Direct critique of a design that forces players to wait and not play the game, affecting many end bosses.

92:45
💡

Ansurek – best end boss

The three perspectives converge — it’s universally praised because your damage always matters and the difficulty is fun.

84:00

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[00:00] Yo yo.

[00:01] >> Oh my god, you're so loud. Turning you

[00:03] down.

[00:04] >> Sorry. Uh so we're going to rank every

[00:05] boss uh today in the expansion. I I

[00:08] prepared my list and I asked you guys

[00:10] not to watch it and I have no idea

[00:12] what's on your list. Uh the reason we're

[00:14] doing this is we're coming from a little

[00:15] bit different perspective. So mine is

[00:17] like the world first perspective, world

[00:18] first race. uh Dratnos is just behind

[00:21] that and I think that's a very

[00:22] interesting perspective because a lot of

[00:24] time like for example like think about

[00:26] the difference between Dratnos' guild

[00:27] which is very very highly ranked but

[00:29] like on a boss like sticks or a boss

[00:31] like uh forgew weaver I think those are

[00:33] like brood twister right major things

[00:36] were like even guilds way near the top

[00:38] have like totally different experiences

[00:40] um and then franc uh what was your world

[00:42] rank again

[00:43] >> uh I've kind of been teetering between

[00:44] 200 and 300 this expansion

[00:46] >> yeah which is perfect that's exactly

[00:48] what I wanted cuz I you you are killing

[00:50] some bosses not not only after uh like a

[00:53] couple weeks of gear, but you're killing

[00:55] them, I believe, in almost all the

[00:56] harder bosses cases, like when they're

[00:58] nerfed. And I think that presents an

[00:59] entirely different set of problems cuz

[01:02] now like certain bosses are easier,

[01:03] certain bosses are harder. Now you have

[01:04] to hold damage and that's like really

[01:06] shitty or whatever. So

[01:07] >> [ __ ] love doing that, man.

[01:09] >> Yeah. Uh if needs to be louder. Okay.

[01:11] Increasing Funk's volume. Uh so we're

[01:13] going to go just in order. Uh I have

[01:14] like a little spreadsheet up right now.

[01:16] Uh we'll just go me then Dratnos then

[01:19] Franc. Uh we're going to list from the

[01:21] bottom to the top and we are only going

[01:23] to discuss each boss one time. So let's

[01:26] just say for example I'm like I think

[01:28] the worst boss in the expansion is

[01:29] Demensius. We you guys would be like oh

[01:32] okay I you one of you or both of you

[01:34] would say I have that higher and then we

[01:36] would just simply move on to Dragnos's

[01:37] pick. And then once someone has a a

[01:40] basically a boss has been listed for the

[01:42] third time or is it it is at its highest

[01:45] point, we will then like discuss how

[01:47] good or shitty the boss is. And if

[01:48] there's massive differences like I know

[01:50] there will be on one of them. Each

[01:52] person that has it either really high or

[01:53] really low, two different extremes can

[01:55] like explain explain their reasoning for

[01:57] for that argument. Does everyone

[01:59] understand?

[02:00] >> Yeah.

[02:00] >> W All right, I'm gonna go first. Um the

[02:05] boss that I have the lowest rate in the

[02:07] expansion. I did have to think about

[02:08] this a little bit. Uh, but I ended up

[02:10] landing on I have Fractalus as the as my

[02:13] 24. Does anyone have it higher?

[02:15] >> I I have it higher.

[02:16] >> I have it higher, too.

[02:18] >> W. All right. Dryos, what is your 24?

[02:20] >> Brood twister. Ovax.

[02:22] >> Oh, okay. I have that higher.

[02:24] >> Yeah. Uh, same as Ratnos. Could just go

[02:26] next.

[02:26] >> You You also have it. Wait, I I I'm

[02:29] >> That boss is so [ __ ] bad.

[02:31] >> Yeah, it's bad. I I Where do I have

[02:33] that? I uh It's not too far away. So,

[02:35] we'll have a chance to talk about it.

[02:36] All right. I'm going to do my I'm going

[02:38] to do my my 23. I have a Rick Reverb.

[02:40] >> I have it higher.

[02:41] >> I have that higher.

[02:42] >> You have a tad higher. Okay. Uh Dratnos,

[02:44] you're 23.

[02:45] >> Olgra the Devourer.

[02:47] >> I have that higher.

[02:47] >> Oh, interesting. Yeah, I have that

[02:49] higher as well.

[02:50] >> Dude, I kind of feel like with this

[02:51] format, it's like like usually use the

[02:53] format of not talking about it until the

[02:55] person who has it highest. But like

[02:56] here, I think it's like there are some

[02:58] like if you want to rant about a boss as

[03:00] well, it's like also interesting. I

[03:03] think we're going to be able to start

[03:04] >> your

[03:07] >> I think you're you're right, Draatnos.

[03:09] However, we're going to start talking

[03:11] about these bosses within the next like

[03:13] two or three picks and I think it will

[03:16] start being more fluid then. But because

[03:17] of the nature of the list and how many

[03:19] bosses there are, probably for the first

[03:20] couple rounds, they're going to be

[03:21] pretty slow. But I think we're going to

[03:23] end up talking about a lot of them

[03:24] later. Uh unless you have like a unless

[03:26] you have like a way better way to do it.

[03:27] It's just like the only issue is this

[03:29] way you avoid talking about each boss

[03:32] more than once.

[03:33] >> It's just it's always really fun to

[03:34] complain about the format. That's uh

[03:36] >> that's something that you can do

[03:37] regardless of the setting.

[03:38] >> All right. W uh Frank, what is your uh

[03:41] >> Yeah, my next one is Soul Hunters.

[03:44] >> Oh, wow.

[03:45] >> I have it higher.

[03:45] >> Yeah, I have that. I definitely have

[03:46] that higher. Uh, my third and okay, this

[03:50] is I'm going to have to explain myself

[03:52] later, but my my next or most hated

[03:56] fight is actually Nexus Princess Kyza.

[03:58] >> I definitely understand why I can't say

[04:00] I'm surprised.

[04:01] >> Yeah, I have it higher as well.

[04:02] >> I'm sure you guys both have it higher.

[04:03] Okay. Uh, Draatnos, your third or 22nd.

[04:06] >> Uh, 22nd for me is Rashinon.

[04:09] >> I have that higher.

[04:10] >> I have that surprisingly a lot higher,

[04:13] [laughter] but we'll get that in a

[04:15] second. Okay, we're we're about to start

[04:16] talking about a boss on my next pick, I

[04:18] believe. So, uh, Franc, what's your 20?

[04:19] Uh yeah 22.

[04:20] >> 22nd is Fractalus.

[04:21] >> Okay. And you still have that a little

[04:23] bit higher, right, Dus?

[04:24] >> Uh, yes, I have it much higher.

[04:26] >> Wow. Okay. Okay. So, we're getting to

[04:29] >> Yeah, we're getting to my 21st pick,

[04:31] which is Brood Twister Ovenax, which

[04:34] will be uh Now we can uh we can talk

[04:37] about our dislike for so so explain your

[04:39] all's perspective. Why Why is Ovenax the

[04:41] worst boss of the expansion?

[04:42] >> You want to go first right now,

[04:44] >> dude? just like viscerally. It's the one

[04:46] that I think is the most like misery

[04:48] inducing boss to be pulling like both in

[04:51] progression and reclar. Like this this

[04:53] was the thing about it as well is like

[04:54] the reclair sucked too cuz you just had

[04:56] to if you were swapping anybody in and

[04:58] out it was like a pain. It was

[05:00] simultaneously a weak aura boss and also

[05:03] not really like an interesting a super

[05:05] interesting boss. Uh and then it also

[05:07] had the like not getting nerfed for a

[05:09] while being a hard boss after four

[05:11] really easy bosses. So, a bunch of

[05:13] people were stuck on it for ages. So,

[05:15] yeah, many many sins, but also just like

[05:19] I don't know, viscerally is the one that

[05:20] I feel most negatively towards.

[05:22] >> Uh, yeah, I mean roughly the same for

[05:24] me. Um, we spent 117 polls here. Uh, I

[05:28] believe probably 70 or 80 of those were

[05:30] either weak or issues or big wigs not

[05:32] being updated or a setting not being

[05:34] enabled or whatever else. Um, the comp

[05:37] was super restrictive. It felt like uh

[05:39] we only had one frost EK and and that

[05:41] clash just did 20% more damage than

[05:43] everybody else. So that kind of sucked.

[05:45] Yeah, there was just not really any

[05:46] redeeming factors at all. Um best case

[05:49] scenario, you didn't think at all. You

[05:50] followed the weak aura and the boss

[05:52] died.

[05:53] >> Okay, I hear both of you. I I mean I

[05:55] still have it really low. Also, one

[05:57] thing that's funny about this list so

[05:58] far is Draos [ __ ] hates that raid

[06:01] Narabar Palace. Um, but I I uh Okay, I

[06:06] feel like when I was comparing these, I

[06:08] also thought Ovanax was like a huge weak

[06:10] ora problem, but I felt like Fractalus

[06:13] is just the worst version of it cuz

[06:14] Fractalus was also giga weak or issues.

[06:17] But when you actually look at the fights

[06:19] after the weak or issues, I just thought

[06:20] Ovenax was just like had more going for

[06:22] it. As much as it's like kind of

[06:24] annoying maybe like compwise, this is

[06:25] why these lists are fun and different is

[06:27] we don't have the comp issues, right?

[06:28] Like we can run literally anything. So,

[06:30] I don't really think about that. I just

[06:32] think that like once everything actually

[06:33] worked, this fight had a was just simply

[06:36] better than Fractalus, which is also the

[06:37] shitty weaker boss that had nothing

[06:38] going for it afterwards. And I feel like

[06:40] that was also the whole like this boss

[06:42] is way too hard. The Ovenax, um, Forgew

[06:46] Weaver, and Stixs all had the issue of

[06:48] like all the really good guilds in the

[06:50] world that weren't in the world first

[06:51] race were just like what the [ __ ] do we

[06:52] even do with our time right now? And

[06:54] that's just something that never applied

[06:55] to us cuz we killed those B. I think all

[06:57] of them or most of them first. And like

[06:59] that still felt really fulfilling at the

[07:01] end, even if they weren't awesome or if

[07:02] they were harder. Like to us, like we

[07:04] just want to kill hard bosses, whether

[07:05] that's the second to last boss in the

[07:06] raid or the fourth boss. It's kind of

[07:08] weird that they're making the bosses

[07:09] really hard, but we're we're down for

[07:10] that [ __ ] That's what we do this for.

[07:12] So like that that part didn't matter as

[07:13] much to me where I know that's like a

[07:15] it's a they're all really maligned

[07:16] bosses in the community because of that

[07:20] fact. That just doesn't apply to me. So

[07:22] like I think there's going to be a

[07:23] couple bosses I have a little bit higher

[07:24] than both of you because of that. But I

[07:26] chat, would you guys agree? What would

[07:27] be the the representatives that are

[07:29] closest to you have voted Ovenax as the

[07:32] worst of the expansion? Is that does

[07:33] that fly? Is that like what you guys

[07:34] would all be like, "Okay, yeah, I feel

[07:36] that." Decent amount of yeses.

[07:38] >> I get where you're coming from with the

[07:40] uh the Fractalus being the like worst

[07:42] fight objectively. I think the big

[07:43] difference for me was Fractalus was a 15

[07:45] to like 20 pull boss, so you're just

[07:47] kind of in and out of there where Ovenax

[07:49] was a you know 120 pull. That's a lot of

[07:52] raid nights for a guild that raids like

[07:53] twice a week. Uh, a lot of time spent

[07:55] looking at a worm, being incredibly

[07:57] frustrated at tech issues and week or

[07:59] updates and whatever else. True. And I

[08:00] think that's really what

[08:01] >> Yeah, it literally impacts at least

[08:03] >> it impacts weeks of your time. And if

[08:05] something is a worse boss, but it's

[08:07] something that

[08:08] >> is is a problem for an hour, it just

[08:10] can't matter to you as much. I I get

[08:12] that.

[08:12] >> Exactly.

[08:13] >> Um, okay. Oh my god, RO just [ __ ]

[08:17] flex so hard in chat. Fractal worse than

[08:19] Ovenax, but then again, we rarely have

[08:22] weak or issues, so I get it. Guess who?

[08:24] Guess who makes the weak oras for that

[08:26] guild? That's where

[08:27] >> I want you to know. Relo the sole reason

[08:29] Soul Hunters is 23 for me. He's the sole

[08:31] reason. He pushed a really dodgy soul

[08:33] hunters update at some point and my

[08:35] guild spent 25 polls recaring.

[08:37] >> Oh [ __ ]

[08:38] >> Reload your [ __ ] name. I think I sent

[08:40] him a uh an interesting gift in his DMs

[08:43] at that.

[08:43] >> Let's [ __ ] go. L reo. All right. Uh

[08:46] moving on. Uh Dratnos, your 21st pick.

[08:50] >> Fractal. I was pranking earlier when I

[08:52] said I had much higher. Okay, that's

[08:53] that's very Okay, so I mean we we kind

[08:56] of just already talked about this a

[08:57] little bit, but I I wonder I just feel

[08:59] like Fractals is just a complete nothing

[09:01] encounter. Even when everything works,

[09:03] when everything works, what are you even

[09:05] doing? Like the only redeeming quality

[09:07] is that when you had the strat for it,

[09:09] the echo strat, it just died really

[09:11] fast. Like that's the only thing. And I

[09:13] guess that I guess that matters because

[09:14] like you're you know, you don't have to

[09:16] spend a lot of time on the really shitty

[09:17] thing. But I don't know. I just feel

[09:19] like this was like one of the least

[09:20] inspired bosses they've ever made. Yeah.

[09:23] Um I think if I remember prog correctly

[09:26] on this boss, uh the the only mechanic

[09:28] is at some point the safe spot moves

[09:30] over slightly to the right and that's

[09:31] about it.

[09:32] >> Yeah, it moves twice.

[09:33] >> Can't really say it was a very inspiring

[09:35] fight.

[09:35] >> And that happens like like like four

[09:38] minutes into the encounter. I mean, also

[09:40] I think there's some amount of people

[09:42] that just enjoy a nonoying bos like some

[09:44] people just like to sit still and do

[09:45] damage. And this is a boss where

[09:47] >> it's a fine first boss. Fine first boss.

[09:50] Not a great seventh boss or wherever it

[09:51] was placed in the

[09:53] >> Yeah, this this is in the like pro what

[09:55] what did people call fractalist before

[09:56] it came out? You're like, "Okay, I'm

[09:58] reading through the dungeon journal. Oh,

[09:59] this is them doing sludgefist, right?

[10:02] You see a boss that's third to last.

[10:05] That's pure single target." And that is

[10:07] the prototypical Sludgefist build,

[10:10] right? So you you compare it to things

[10:12] that have been like that before and

[10:13] there have been amazing ones and

[10:15] fractals just falls short on on

[10:18] everything to do with that. You have Oh,

[10:20] that's so interesting that Drus's Olgs

[10:22] below that. But we'll get to that when

[10:24] we get

[10:24] >> I kind of get

[10:25] >> Yeah. We'll talk about when we get to

[10:27] Olgraphs. Uh Fran yours.

[10:29] >> What would you have? Uh 21 is stick

[10:32] >> I have sticks.

[10:33] >> Uh I also have Sticksire,

[10:35] >> but I also I respect that there's a lot

[10:37] of bosses near the bottom where they're

[10:38] not going to be super controversial.

[10:39] Well, I I have a controversial one.

[10:41] You're the bottom, but uh Okay, Forge

[10:43] Weaver. Uh or sorry, I'm just reading

[10:45] Forge Wever's name. 20. 20 for me is

[10:47] Olgra.

[10:48] >> Okay, I have that high.

[10:49] >> You have that higher. Dryos, what's

[10:51] yours?

[10:51] >> Uh mine is the onearmed bandit.

[10:54] >> I have that significantly higher.

[10:56] >> I also have that significantly high.

[10:58] >> Uh yours, Frank.

[11:00] >> Uh 20 silken core.

[11:02] >> I get I should have saw that coming. I

[11:05] have much higher.

[11:05] >> Yeah, I have much higher as well. uh

[11:07] [ __ ] elitist

[11:09] >> 19 for me. And I'm actually lowkey

[11:10] surprised that you guys don't have this

[11:13] lower. I thought I had this high, but

[11:15] mine is soulbinder uh for for this. Like

[11:18] I I I don't know. There's literally

[11:20] nothing happening here. Uh Dryos, what's

[11:21] your 19?

[11:22] >> Uh Silken Court.

[11:24] >> You said you had it. Okay. You just keep

[11:26] lying.

[11:26] >> Let's [ __ ] go. Let's go. You're

[11:28] keeping me on my toes, man. I'm

[11:30] interested to hear when we get to it why

[11:32] you guys dislike this one as much

[11:33] because I understand why a lot of people

[11:35] do, but I just feel like boss had some

[11:37] sauce. Um,

[11:38] >> my 19 is

[11:40] >> Oh, we can talk about it.

[11:41] >> Yep.

[11:42] >> Uh, let's start with the person who has

[11:43] it the least, Danos. What do you What do

[11:45] you specifically hate about this boss?

[11:47] It's like it's a first boss with like a

[11:49] damage stop intermission where you have

[11:51] to kill ads and like the best way to do

[11:53] it is to all group up on the other side

[11:56] of the room and just AFK and like I

[11:58] don't know man. It's it's the worst

[12:00] first boss I think in a in a long time

[12:02] because of that. And and it doesn't even

[12:04] like get that much faster during recar

[12:05] because you don't skip anything. You

[12:07] just still do the whole the whole phase.

[12:10] >> Actually, that's a good point.

[12:11] >> It's like closer to like Hellfire

[12:13] Assault kind of. It's like

[12:15] >> it is alarmingly close to that. Yeah.

[12:17] Yeah.

[12:17] >> Also really interesting, at least for my

[12:19] guild, this was the boss we spent the

[12:21] most in combat time progressing. Like

[12:22] this was a 9 minute 40 encounter for us.

[12:25] >> Oh, and every other Yeah. No, don't

[12:27] worry. Not total. Don't worry. We're

[12:29] bad, but not that bad. But yeah, it was

[12:31] just the longest fight in the raid for

[12:33] us.

[12:33] >> It It is a I think there have been worse

[12:35] first bosses in almost every other

[12:37] expansion, but this expansion had

[12:39] actually really good first bosses across

[12:41] the board, and I think this one's just

[12:43] worse than the other two. Uh, I don't

[12:45] think there's anything like particularly

[12:47] agreed. Like I don't think Olgra is like

[12:48] a bottom three first boss of all time.

[12:51] Uh, like on Mythic, it's definitely not

[12:53] a turbo stinker, but it's just not it's

[12:56] not amazing. Uh, Franc would have been a

[12:58] fine fight if it was like 5 minutes. You

[13:00] know, I think the fact that it's almost

[13:01] 10 minutes makes it really agree to

[13:03] immediately

[13:04] >> fight time is something they've really

[13:05] keyed in on to the point where they

[13:06] don't make end bosses that are like

[13:08] longer than 10 minutes anymore, right?

[13:09] Like a 10-minute fight is like too long

[13:11] or the longest they should be. And the

[13:13] fact that you're doing the most boring

[13:14] fight in the raid for that long is is a

[13:17] is a choice for sure. Um, Franc, when

[13:20] you do B-roll of like I I expect like

[13:23] probably like a little B-roll for like

[13:24] each boss when we actually start

[13:26] discussing it.

[13:27] >> If you could find the method strat,

[13:29] >> okay,

[13:30] >> for this boss. Do you know what I mean

[13:31] by that?

[13:32] >> I don't.

[13:34] >> Okay. It's a huge meme in our guild, but

[13:36] basically method like we just did this

[13:38] fight Natty. Ekko did it. Natty and

[13:39] Method was the third guild to enter the

[13:41] raid. And they like tried this I guess

[13:43] like cheese strat in the intermission

[13:46] where apparently the boss could never

[13:47] like fly through or whatever. And they

[13:49] just like all pixel stacked on this edge

[13:51] and then it didn't work and they just

[13:53] wiped to the boss and the boss just like

[13:55] [ __ ] murdered them. And I just

[13:56] thought it was one of the craziest

[13:57] things to try to do. So if you could

[13:58] find that that would be Scott will have

[14:00] it.

[14:00] >> It doesn't do anything. can stand in the

[14:02] blue circle

[14:04] right next to the portal on the little

[14:07] >> triangle of the platform. The ads are

[14:09] coming out. They're going to gather them

[14:10] all up. That is genius. I don't know if

[14:12] Well, I I didn't see any other kills

[14:13] from any other guild, so I'm not sure if

[14:14] THIS IS OH, NO.

[14:16] >> OH, NO. This

[14:17] >> Oh, that's so

[14:18] >> for sure.

[14:19] >> Beautiful. I'll hit up Scott.

[14:20] >> Okay. Um Okay. The uh 18 for me is

[14:25] Lumathar.

[14:26] >> I have it higher.

[14:27] >> Okay. I have it higher.

[14:29] >> Sweet. Uh Dratnos, you're 18. Uh, is the

[14:32] bloodbound horror?

[14:34] >> I have it a lot higher.

[14:35] >> I also have that higher.

[14:37] >> Uh, Franc

[14:38] >> Rick Reverb.

[14:39] >> Rick Rick Reverb. Uh, Draatnos doesn't

[14:43] have this on his board yet. I'm I'm very

[14:45] interested to hear your cook about Rick

[14:46] Reverb when we get there.

[14:48] >> Yeah, but a decent bit higher.

[14:49] >> Uh, okay. That means nothing because

[14:51] every time you've said that so far, it's

[14:52] been the next thing you said. Got

[14:53] >> him guessing.

[14:54] >> Yeah. Okay. Soul Hunters is uh my 17 and

[14:58] I think

[14:59] >> mine is uh Soulbinder Nazendry.

[15:02] >> Okay. And

[15:04] >> mine is Giwick.

[15:05] >> Oh, interesting. I was expecting you to

[15:07] have Giwick's higher. I'm actually

[15:08] really interested to hear your take on

[15:10] that. Um

[15:12] >> in a bit we have uh my 16 which is

[15:16] sticks bunk Junker.

[15:17] >> Hi.

[15:18] >> Cool. Dados.

[15:19] >> Uh my 16 is Lumathar.

[15:22] >> Sweet. Do we have three Lumars? Nope.

[15:23] We're sitting on like two on,

[15:25] >> but I'm coming on the third right now. I

[15:27] also have Blumthar at 60.

[15:29] >> Oh, sweet. Okay. Um, I have it the

[15:32] lowest, so I guess I'll start. Okay, so

[15:33] there there's a there's a few issues

[15:35] with this. I I like the idea of it like

[15:37] ramping in P1 of like the amount of

[15:38] soaks and and they did a good job from

[15:41] PTR. If anyone remembers watching this

[15:43] on PTR doing it, this was like the most

[15:45] punishing. Like basically if a beam went

[15:46] into the boss, you just like died, which

[15:48] is just the craziest technical like

[15:50] second boss difficulty ever. Uh, I don't

[15:53] know. You could like kill the spots with

[15:54] a lot of people dead. The last phase

[15:56] just like a run around the room in a

[15:57] circle. This is near like the like

[15:59] middleish of the list. So, I don't think

[16:01] it's like super bad. Uh, but it just uh

[16:05] just had had some issues and I think the

[16:07] lust timing being like on the pole

[16:09] rather than the damage amp feels kind of

[16:11] weird just because like the first phase

[16:12] was so much harder than the second

[16:13] phase. What do you guys think, Lumathar?

[16:16] You don't, by the way, if you're just

[16:17] like it's a boss and you don't have any

[16:19] a lot to say, that's totally fine.

[16:22] coming at it from a perspective of like

[16:24] a a guy who who casts too much and

[16:26] doesn't have a lot of mobility. And I

[16:27] don't know, I just felt like the fight

[16:29] you had to be everywhere. You had to run

[16:30] a lot. You had to burst down things. I

[16:33] don't know. I just I didn't really ever

[16:34] have fun during the fight. And it was a

[16:36] massive step up in difficulty from

[16:38] Plexel and Soul Binder before it. So, it

[16:41] just wasn't a fun experience really.

[16:43] >> Yeah. I think the boss had too much

[16:45] health like for where it was in the

[16:46] raid. It just I don't know. It's not

[16:48] even that it was that hard after you had

[16:51] a a little bit of gear, but like god, it

[16:53] just took forever to kill. Even in even

[16:55] in farms, it's still like a a long fight

[16:57] even with a bunch of extra gear. And

[16:59] then yeah, the difficulty of it, I don't

[17:01] know. I mean, I don't think it was way

[17:02] above where it needed to be in the raid,

[17:04] but it's probably a little high. And I

[17:06] agree, it's also just not like that fun

[17:08] of a kind of difficulty. I I also think

[17:11] there is one big issue with the fight

[17:13] and that is the little circles that

[17:16] spawn under I believe ranged characters

[17:18] that lineup that happens as you're

[17:20] killing the wall. Maybe this doesn't

[17:22] happen anymore, but in progression, like

[17:25] right when you were killing the second

[17:26] wall, like basically everyone was

[17:27] stacked up ready to leave. And if you

[17:30] killed that thing a little bit too slow

[17:31] or people were like a little bit too

[17:33] spread, there was actually no safe spot

[17:35] and you just got completely exploded.

[17:37] And that just seemed like an

[17:38] unintentional level of difficulty that

[17:40] was like really annoying to deal with.

[17:42] >> You had to like you had to have the

[17:43] ranged bait before you started running

[17:45] out.

[17:45] >> Yeah. Yeah. Like I was trying to

[17:46] convince my range to just like while

[17:48] we're getting ready to kill the second

[17:49] to last web or the last web, can you

[17:51] please stand under the boss's hitbox so

[17:53] all the melee don't have to worry about

[17:54] this and every single time they're like

[17:56] loosely spread and it's just a total

[17:57] [ __ ] show.

[17:58] >> Oh yeah. Also on our kill of this boss,

[18:00] I died to a mechanic I couldn't see. So

[18:02] I blame

[18:02] >> No, I mean that's a W. That that that

[18:04] deserves to go lower because of that.

[18:07] >> All right. My uh my 15 is Sikran.

[18:11] >> I have that significantly high.

[18:13] >> Okay. My 15 is Sikran. Okay.

[18:16] >> Okay. We're not talking about that for a

[18:18] while. So, strap it. I got Forgew Weaver

[18:20] at 15.

[18:21] >> You have You have Sikran and like where?

[18:24] Okay.

[18:25] >> I got that. I got that [ __ ]

[18:26] high, man. I like that.

[18:27] >> All right. We have Forge Weaver Arz,

[18:30] which is I believe the first time

[18:32] anyone's put that on the list. Actually,

[18:33] I was expecting some dobbies on Forge

[18:36] Weaver. Like, like Dano, shouldn't you

[18:38] hate Well, we'll talk about it when we

[18:39] get there. Um,

[18:41] >> yeah, I have it higher, but uh

[18:42] >> not a huge amount higher.

[18:44] >> Okay. Uh, Forge Weaver for me. 14.

[18:46] >> Forge is your 14. Okay, I have it

[18:47] higher.

[18:48] >> What is yours?

[18:49] >> Uh, my 14 is Rick Reverb.

[18:50] >> Does that mean we can talk about it now

[18:52] or

[18:52] >> I think so. Yeah, I think both,

[18:53] >> I believe. Oh, I copied it from another

[18:55] That's interesting. I actually kind of

[18:57] want Dratnos to start. Why do you have

[18:58] this so high?

[18:59] >> It's a funny boss.

[19:01] >> It has the um It has the music and

[19:04] stuff. One of my guildies had a week or

[19:05] where like it'd play a song that you

[19:07] downloaded into your MP3 and it was like

[19:09] when when the boss dropped and Yeah. I

[19:12] don't know. It was a vibe.

[19:13] >> Yeah. Crazy.

[19:14] >> Also, I liked that. I I I liked how

[19:16] difficult it was that early in the Look,

[19:18] man. Okay. Objectively, it's worse than

[19:20] this, but like for me, it was really

[19:23] funny watching guilds struggle against

[19:24] this as a third boss. They're just

[19:26] getting walled by the third boss on the

[19:28] the first couple weeks on this thing. I

[19:30] don't know.

[19:31] >> Okay. I What do you think? Uh, well, my

[19:34] guild did the we we we cheeded it on

[19:37] Prague. Wait, what does that even mean?

[19:39] >> Where we had an extra tank who ran

[19:40] around and soaked all the debuffs on the

[19:43] original prog so we didn't like very few

[19:45] pulls relative to world rank. Um, which

[19:47] has made re-claring really annoying cuz

[19:49] they fixed that really fast.

[19:50] >> Uh, but yeah, I don't know. This fight

[19:52] was great as a shadow priest. Um,

[19:54] hitting ads was fun, but everything else

[19:56] about the fight sucked bad, which is why

[19:58] I have it really low. I mean, I have

[20:00] this super low for one reason and one

[20:02] reason only was just RNG. Like, how the

[20:05] ads spawned was just completely

[20:07] ridiculous. Like, if you're going to

[20:08] make you unable to kill an ad means that

[20:10] you wipe, you need to have better spawn

[20:13] logic. They spawn within 10 yards of the

[20:14] boss. Like, they can spawn like across

[20:16] the room and they could be stacked

[20:18] versus not stacked. So, I was looking at

[20:19] polls on like when we were figuring out

[20:21] how to kill this where, you know, do we

[20:22] bring in like a do we farm more gear

[20:25] before doing this so we waste less time?

[20:27] Uh, what classes do we bring in? Okay,

[20:30] when we got like two spawns in the fight

[20:32] to be relatively stacked to where we

[20:34] could just AoE them down, our boss

[20:35] damage went up by like by the end of the

[20:38] fight, the boss was just like 6% lower.

[20:40] That's such an insane swing on a check

[20:44] like that just due to pure you could

[20:46] have him on the wall, it doesn't matter.

[20:48] just like pure RNG. Yeah, I thought and

[20:49] and and this just I like symmetrical e

[20:53] not easy but like a way for you to brain

[20:55] out a symmetrical solution to a fight

[20:59] and me figuring out Rick reverb was so

[21:01] annoying because there was no way to do

[21:02] things like in a line of two like that

[21:04] one does solo at the beginning of every

[21:06] phase mean you had to have like a like

[21:08] some weird kind of setup and I just

[21:11] always found it very frustrating that

[21:12] there was no like perfect way to

[21:13] strategize this just personally I just

[21:15] found Rick reverb I just spent so many

[21:17] hours in raid plan trying to come up

[21:18] with some [ __ ] And every time I thought

[21:19] it was great, the guild was like, "Yeah,

[21:21] I don't like it." I'm like, "Okay,

[21:22] fuck." Then I just went back and just

[21:23] came up with just the most basic dog

[21:25] [ __ ] kindergartener strat for this. And

[21:27] that just ended up being the best thing

[21:28] to do. Uh, and that I just hate fights

[21:30] like that.

[21:31] >> I forget. Were you guys uh like close to

[21:33] enrage when you killed it?

[21:34] >> Yeah, absolutely. Yeah, you would you

[21:36] would you basically

[21:37] >> frustrating for you guys?

[21:39] >> For us, it didn't really matter, you

[21:40] know like

[21:40] >> Yeah, the first couple like

[21:43] >> enrage kills. It was uh it was super

[21:45] hard for it was in the raid.

[21:47] >> Yeah. Yeah, it was funny. It was a good

[21:49] prank by Blizzard.

[21:50] >> Um, okay. Onwards. Francing.

[21:55] >> Okay. Yeah, I had it lower. So,

[21:57] >> you had it lower. I haven't listed it

[21:59] yet. So,

[22:00] >> okay. So, we will not talk.

[22:01] >> We continue. Uh, we have my 13, which is

[22:07] Vexi.

[22:08] >> I have it high.

[22:08] >> I have that high.

[22:09] >> My 13 is Forge Weaver.

[22:11] >> Uh, did we proc a talk? We did.

[22:13] >> Right, Max? Oh, you did.

[22:15] >> Yeah, we we both listed it already. Um,

[22:17] okay. I mean, we all have we pretty much

[22:19] agree here. We have Forgew Weaver within

[22:20] a three ranking thing in the middle. So,

[22:23] neither of us were were super offended

[22:26] by this, but none of us thought it like

[22:28] really really owned. And this is, I

[22:30] believe, going to be very different

[22:32] perspectives, right? Like we killed

[22:34] Forge Weaver when it was crazy style

[22:36] like 1 second beams and all that [ __ ]

[22:38] Draatos was like I don't even know if

[22:40] you decided to fight the boss that week

[22:42] or if you waited. We we we got it to 5%

[22:45] that week and then we didn't kill it.

[22:47] >> Oh. And then you and then you like

[22:48] pulled it the next week and it was just

[22:49] a total [ __ ] joke.

[22:50] >> Yeah, we one shot it the next week

[22:51] basically. Like it was it was uh it it

[22:54] was it was it felt like you remember

[22:57] fighting Anduin pre- nerf and then

[22:59] coming back like 3 months later and it's

[23:01] like oh this boss is, you know, a

[23:03] completely different thing. It felt like

[23:04] all of that had happened in one reset

[23:07] for that boss.

[23:08] >> Yeah. And that was uh and then and then

[23:11] Franca is killing it way later when it's

[23:13] in its like non-offensive very easy

[23:16] fourth boss thing. But I think it's

[23:17] still if I remember Forge Weaver even

[23:20] after all those nerfs still was a

[23:22] challenge for a lot of guilds I think

[23:23] because of just like

[23:25] >> the CC chain.

[23:27] >> It was mostly the CC chain. Yeah. Like

[23:29] it it was a kind of frustrating boss to

[23:31] wipe to cuz we didn't like it it didn't

[23:33] feel like it was super outplayable by

[23:35] most of the raid. It usually came down

[23:37] to like two individuals and whether or

[23:39] not they could knock the orbs into the

[23:40] pools. And uh for reclers, we just

[23:42] straight up ended up putting the balls

[23:44] behind the pools not to deal with the CC

[23:46] stuff. Realistically, we probably should

[23:48] have done that during proc too cuz that

[23:50] is just way more consistent.

[23:52] >> That's my fault. We we were talking

[23:54] about doing that in progression

[23:56] >> and a few people were like, "We should

[23:57] go behind and I'm like, well, if we go

[24:00] in front, we're going to get like way

[24:01] more damage on these." And it was such a

[24:02] tight damage check that we coordinated.

[24:04] But people missed their typhoons all the

[24:06] time cuz like it was genuinely like a

[24:08] really tight timing and really hard. And

[24:09] on a fight where as guild skill level

[24:11] and experience level goes down and

[24:13] investment level, the thing that becomes

[24:16] the hardest, this is why and was so hard

[24:18] was assigning people to press a like

[24:20] utility button at a very specific time

[24:22] like a CC chain on anything. That is

[24:24] like the hardest thing for guilds to do.

[24:26] The the lower you go, it's just

[24:28] something about it is just you have to

[24:29] rely on someone. It's very binary. If

[24:31] someone misses it, it's just [ __ ]

[24:32] over. And that is just so challenging.

[24:35] And I think no matter how much they

[24:36] nerfed this boss, that still was really

[24:38] really hard.

[24:39] >> Yeah. And like realistically, we

[24:41] completely blew the boss up um near the

[24:44] end. Like we we got like 10 seconds in

[24:46] the last phase. So we really didn't need

[24:48] the boss damage. It was really just, you

[24:50] know, doing what better guilds were

[24:52] doing for no reason. Um and that kind of

[24:55] [ __ ] my experience of the boss up.

[24:57] >> Prime example of how raid leading a

[24:58] guild at a lower level. the first guild

[25:00] that decided, you know what, we don't

[25:02] need the people are going to mess up the

[25:03] typhoons more than we're going to miss

[25:04] the damage on this stuff. Let's just put

[25:06] them behind that. That is a perfect

[25:08] example of like good strategizing and uh

[25:11] stuff that now that something is

[25:13] different than when the world first

[25:14] killed killed it. Uh

[25:15] >> dude, the crazy thing is we I as soon as

[25:18] we started pulling that boss, I was

[25:19] like, "Okay, we're probably not going to

[25:21] kill this this week. Let's just put it

[25:22] behind cuz that'll be easier and like

[25:25] next week it'll probably be killable

[25:27] that way." And then we were getting it

[25:29] like deep enough there's like okay

[25:31] actually we can make the DPS check if we

[25:32] start putting it in front. So then we we

[25:34] had to do the midweek swap over.

[25:37] >> Oh how many wipes did you have to that?

[25:38] It had to be just all the time.

[25:41] >> Yeah. Uh well we actually we picked it

[25:43] up pretty quick because we yeah we got

[25:44] it to 5% so we we saw the whole fight.

[25:46] We just like didn't have the damage at

[25:48] the end the overall damage. Um but I

[25:51] think we would have if we'd had a couple

[25:52] more hours of frog. I don't know. It's

[25:54] one It's one of many fights on this list

[25:56] where it's like I have a lot of negative

[25:58] feelings about the timing and severity

[26:01] of nerfs for my experience, but I do

[26:03] think the actual Forge Weaver fight that

[26:06] did exist for that week was good enough

[26:08] to save it. Like it basically I'm

[26:10] ranking it above all these fights that I

[26:12] think have no real redeeming

[26:14] characteristics. And this one does,

[26:16] right? Like that was actually really

[26:18] sweet. Yeah, there is another and I

[26:20] don't know if you'd consider this a

[26:21] downside or an upside. I think it's a

[26:22] downside. This boss had this super weird

[26:25] thing where if you hit a certain

[26:26] threshold before the last phase started,

[26:28] the boss would AFK for like 8 seconds

[26:30] doing this knockback cast and it just

[26:32] made the last phase a total joke because

[26:34] it just gave you infinite more time of

[26:35] standing still. And I I I can't remember

[26:37] a boss that had something like that.

[26:40] That's just so I always thought it was

[26:41] like a I thought it was a bug.

[26:42] >> I think the jailer had this thing where

[26:44] if you did something right uh it kind of

[26:46] stopped doing mechanics for a bit as

[26:47] well. I think that one was pretty

[26:49] >> Oh yeah, if you did something right.

[26:50] Yeah. Uh but it wasn't a bug though. It

[26:52] was like

[26:53] >> No, it was an accident. It was an

[26:54] accident.

[26:55] >> Yeah. Yeah. Yeah. Uh

[26:57] >> okay. Uh Franc

[26:59] 13.

[27:00] >> Uh Soulbinder.

[27:01] >> Soulbinder. I think we both had it

[27:03] lower.

[27:04] >> Okay. I I don't know how you guys have I

[27:07] mean I guess we're like kind of close.

[27:09] There's a big soup of bosses in the

[27:11] middle of this where just a slight

[27:12] opinion change can have something go a

[27:15] few things higher. I the only thing I

[27:17] could see as a positive review of

[27:18] Soulbinder is when you're doing this

[27:20] boss on farm, it's just like super

[27:22] basic. There's a little AoE thing,

[27:23] you're single targeting, very little

[27:24] going on. And for an early boss, it's

[27:27] like the assault of Zakali uh opinion

[27:30] where it's like I don't know, it's just

[27:31] kind of non-offensive. You just go in

[27:33] there and kill it real quick and it's

[27:34] all right. You get some loot from it.

[27:35] Like maybe that's the soul binding

[27:36] argument. But like the fact that the

[27:37] boss never changes in any way. You just

[27:39] you just do the same thing over and over

[27:41] again and it's so basic. I just feel

[27:42] like is it's so uninspired that it's

[27:44] hard to rank it very high.

[27:46] >> I mean the the only reason I have it

[27:48] this high is because I don't really have

[27:49] anything bad to say about it. Like

[27:51] nothing really happens. You just kind of

[27:53] there dies and then I go out and that's

[27:54] it.

[27:55] >> I mean I had it lower, but it's like I I

[27:58] get it right. It's it doesn't do

[27:59] anything bad. Like you're you have no

[28:01] negative experiences while fighting Soul

[28:02] Binder and his injury, right? Like you

[28:04] walk up, you kill incredibly

[28:06] forgettable.

[28:07] >> That's kind of cool. Like I don't know.

[28:08] That's that experience is much better

[28:10] than like fighting an actively unfun

[28:12] boss, which some of these were. Also,

[28:14] their dungeon journal, they try really

[28:17] hard to have the dungeon journal even in

[28:19] a nonlinear raid like uh Giwick's raid

[28:22] is probably the best example of this

[28:23] where like you I think you technically

[28:24] could have fought any of the first five

[28:26] bosses first that they still list their

[28:29] dungeon journal in the difficulty

[28:31] intended difficulty order which means

[28:33] that in a raid like this with very

[28:35] little uh nonlinear stuff there the only

[28:38] choice that existed was uh was whether

[28:42] you killed Soulbinder or Lumathar first,

[28:44] right? I think I guess you could have

[28:45] technically gone to Fractalus or Soul

[28:46] Hunters, but like Lumathar is the second

[28:49] boss in the journal, meaning that they

[28:51] intended Lumathar to be easier than

[28:52] Soulbinder. That is just what that

[28:54] means. And the fact that Soulbinder was

[28:57] so much easier than Lumathar, or I guess

[28:59] the way you could look at it is Lumathar

[29:01] was so much more difficult than

[29:01] Soulbinder. And I ranked both of those

[29:04] bosses lower than I would have because

[29:06] someone did something very wrong in the

[29:08] fight. And and I know that doesn't

[29:09] really matter to a lot of people like

[29:10] whether which one's the second or third

[29:11] boss. I just know that they intended

[29:13] Soulbinder to be harder. So, what could

[29:15] have went wrong for it to be that wrong?

[29:17] >> Yeah. How was that fight supposed to be

[29:18] hard? I don't know.

[29:20] >> I don't know where they saw the

[29:21] difficulty. Got to agree with

[29:22] >> Dra. Okay. Um, cool. Soulbinder. Yeah.

[29:26] Makes sense that also that Soulbinder

[29:28] will be the least that we talk about any

[29:29] fight cuz

[29:30] >> Yeah.

[29:31] >> What what what is even happening here?

[29:33] Uh, okay. My 12 is rationan. Do you guys

[29:37] both have that lower? I think you do.

[29:39] >> I do have that lower. Yeah,

[29:40] >> I had it lower. Yeah. I'm going to

[29:41] defend it before Draos thrashes it. We

[29:45] one-shot this boss, but it was

[29:46] exhilarating. We didn't know what was

[29:48] happening the whole time. We were like,

[29:51] for the first time ever, you're just

[29:52] like actually like rationan done any

[29:55] other way runs away after like a

[29:57] two-minute cycle. This boss like every

[29:58] 40 seconds is charging across the room.

[30:00] And it was just what the [ __ ] is

[30:02] happening? This is so different from

[30:04] heroic. And I've never seen them do a

[30:06] boss like that before. And I give it

[30:08] points for just being unique and really

[30:11] having a completely like unique boss

[30:13] experience. Uh it was very easy. I think

[30:16] you could also take points away from

[30:18] rationan because I believe forgewaver

[30:20] and sticks were both direct casualties

[30:23] of rationan being the way it was. Uh but

[30:27] I don't know. I I just thought rationan

[30:28] was cooler than I expected to be. That's

[30:30] coming from someone who saw the heroic

[30:33] version of the boss or during testing

[30:34] and we were ranking these bosses

[30:35] pre-expansion and I said it feels like

[30:37] rationale was made by AI which I should

[30:40] not have said and as you might have

[30:42] expected people who design bosses really

[30:45] really really don't like it when you

[30:48] imply that the boss they made was made

[30:50] with with artificial intelligence. So

[30:52] I'm just ranking it a little higher.

[30:53] >> So you you gave us some pity points.

[30:55] That was

[30:55] >> Well, I maybe slightly, but also I I did

[30:59] I did find it very entertaining. It was

[31:00] very fun to do.

[31:01] >> Yeah, that's fair. Yeah, I don't know.

[31:03] This fight was It's just a forgettable

[31:05] fight. Like, you just kind of run up and

[31:07] down. You get pulled. The boss dies.

[31:10] Like, nothing nothing really happens.

[31:11] And I'm playing a slow ass class. That

[31:13] [ __ ] sucked. Just running slow, having

[31:16] no fun. Yeah,

[31:16] >> dude. I don't know. I think it was like

[31:18] a little worse than than those because

[31:21] you also set up this huge difficulty

[31:25] chasm that were like not just the

[31:27] problem of the next two raids they made

[31:29] the fourth boss nuclear difficulty

[31:30] because of this. I I don't think you can

[31:32] really fairly blame Rashan for that cuz

[31:33] that's like that's still their

[31:35] decision-m but like the fact that brood

[31:37] twister was such an awful experience

[31:39] directly followed from how quickly you

[31:41] got there which a huge part of that

[31:43] problem was how easy rashon and to a

[31:45] lesser extent sick and and stuff were as

[31:47] well before it. So I think it it needs

[31:49] to get some of the blame for that too. I

[31:52] mean,

[31:52] >> I'm not going to blame Rashanax on

[31:54] ration, man. He did nothing.

[31:57] It is a real thing. What Draos is saying

[31:59] is better, but Oven axe is unredeemable.

[32:02] That boss is the worst thing they've

[32:03] ever made.

[32:04] >> Okay, I I have a maybe a little bit

[32:07] different way of looking at this. So, I

[32:09] think forgewaver I think as long as you

[32:12] make eight boss raids, it is extremely

[32:14] likely that you are going to have a

[32:16] rationan to brood twister jump. You're

[32:19] going to have a Rick Reverb to sticks, a

[32:23] whatever boss you killed into uh Forge

[32:26] Weaver, like forge weaver sticks,

[32:28] whatever that th those are. With only

[32:30] eight bosses, it's really hard to get

[32:33] from a first boss to what a last boss

[32:37] is. And they're just simply there isn't

[32:39] enough bosses for there not to be some

[32:41] jagged spike in difficulty throughout.

[32:44] So, I don't even know if I would blame

[32:45] Rashin for Rovenax. I would almost blame

[32:49] not having 10 boss raids on basically

[32:51] all three of the raids in this expansion

[32:53] having that issue.

[32:54] >> Yeah, I think there there's definitely I

[32:56] I am a big fan of going up to more

[32:58] bosses as well. But I do think that when

[33:00] the jump is from one pull to over a

[33:03] hundred in one boss like that

[33:06] >> that is a little bit more than

[33:08] necessary.

[33:09] >> Isn't that what happened in the other

[33:10] two bosses too though? Is that identical

[33:12] to Rick Reverb? I guess Rick reverb was

[33:14] a little bit harder than

[33:15] >> these are like is like you know seven to

[33:19] to 100 which is still really bad but

[33:21] like literally one to

[33:23] >> how many people one shot Rashan.

[33:25] >> I think we had four pulls.

[33:26] >> We were the only guild in the top 10 to

[33:28] do it. So I don't know how many.

[33:29] >> But also the difficulty spike in at

[33:31] least mana forge wasn't that bad for us.

[33:33] Like Lumathar was a 31 pull boss. We did

[33:35] 33 on forgew weaver. We did 18 on

[33:38] Fractalus and then

[33:39] >> yeah, the difficulty was even for most

[33:41] other guilds in on Rick Reverb as well,

[33:43] right? Cuz like Reverb was uh was 30

[33:46] pulls, 50 pulls for a lot of guilds.

[33:48] >> Okay, so Lr Rinan and and just before we

[33:52] move off of this, I'm very interested in

[33:55] what difficulty curve spikes look like

[33:58] in the expansion because it's just crazy

[34:00] that this happened three raids in a row

[34:01] and basically hasn't happened before

[34:03] this expansion. Uh I Oh, Biff is saying

[34:07] that method one shot ration. All right,

[34:08] I made that up. L me. Um okay. Uh but I

[34:13] want to see next expansion how that

[34:14] works. And especially with the way

[34:16] they're laying out these raids, right?

[34:18] You're getting seven total bosses within

[34:20] two raids right away and then you're

[34:21] getting a two boss raid. But the last

[34:23] boss of the first raid is supposed to be

[34:25] as hard as the second to last boss. And

[34:28] the last boss and the raid that's coming

[34:30] out delayed is supposed to be the true

[34:31] end boss. But then the one boss raid is

[34:33] supposed to be the fourth boss. I I

[34:35] could just see a lot of weird difficulty

[34:37] curve swings. Let's just revisit this

[34:40] after next raid. I could I could see

[34:42] there being another rationand situation.

[34:44] Not just because it's happened three

[34:45] times in a row, but because just the way

[34:46] the raids are laid out. Uh okay,

[34:48] Dratnos, you're number 12.

[34:50] >> Uh my number 12 was Sticks Bunk Junker.

[34:53] >> Okay. Uh we both have that lower. All

[34:56] right, Draos, what is your redeeming

[34:58] qualities of Sticks? Yeah. I mean, you

[35:00] driving around on the ball. That was

[35:02] kind of fun. It was There's a lot of

[35:04] He's a tank. He's a tank. He's a tank.

[35:05] He's tank.

[35:05] >> Were you Were you driving the ball every

[35:06] time?

[35:06] >> Yeah, man. I got to drive. I got a

[35:08] different game, bro. I get

[35:09] >> this. Sick. I mean, wouldn't that be the

[35:11] best example of this? Like, like, if

[35:13] you're going to take the ball as a

[35:15] negative, wouldn't talking to someone

[35:17] who did the ball literally multiple

[35:19] times every

[35:20] >> You see where the tank that did the ball

[35:21] was on the damage meter, man, that was

[35:23] not negative. Ros was on the top the

[35:25] entire time.

[35:25] >> Oh, true. Maybe that's it. driving

[35:27] around vroom vroom. Get

[35:29] >> I think the problem with the ball wasn't

[35:31] necessarily driving it though.

[35:32] >> Yeah. And and if you drove it one out of

[35:35] every, you know, 12 casts or whatever

[35:37] and so you got to do it once every

[35:38] couple pulls. It was both not often

[35:40] enough to be fun, but also when it did

[35:42] happen, you weren't like super practiced

[35:44] on it. So there was a good chance you'd

[35:45] screw it up. So I think the tank version

[35:47] of it was way more fun if you were, you

[35:49] know, just always always on the ball.

[35:51] >> Yeah. Now, the issue for me was also, at

[35:53] least with the the way my class played,

[35:55] like your cooldown timings could get

[35:57] really [ __ ] by getting a ball. And the

[36:00] chances of getting a ball were not

[36:01] really big enough to play around it

[36:03] every time. And it was like you had to

[36:04] hold sometimes and then not hold. And

[36:06] then

[36:06] >> some poles you get ball three times,

[36:08] some ps you get ball zero time. And

[36:10] yeah, I don't know. The ball kind of

[36:12] sucked.

[36:12] >> I thought about having sticks way

[36:14] higher. And the reason I went back on it

[36:16] is I remembered how much RNG there was.

[36:18] Uh yeah, like you had you were class

[36:20] stacking daughters and stuff, but like

[36:21] sometimes just all the all the the like

[36:25] little uh crabs you had to kill with the

[36:27] bombs. They just spawned on top of the

[36:29] balls and

[36:30] >> sometimes your daughters get ball man

[36:32] and then everything lives.

[36:33] >> Oh yeah, actually you have like sh So

[36:35] like one set later in the fight was

[36:37] heavily carried by shadow priest 2

[36:39] minutes and we were just like every pull

[36:41] just praying that they didn't get

[36:42] picked. Healers could get picked, by the

[36:44] way, which you were three healing this

[36:45] fight. Meaning that every time balls

[36:47] were coming out, there was one healer

[36:49] with cooldowns that was carrying you

[36:50] through the next little bit. And if they

[36:52] got picked, it was just red alert, all

[36:54] hellstones, all health pots, slam

[36:57] everything, and you would still wipe.

[36:58] And that I feel like that element of RNG

[37:01] in an already really hard boss is just

[37:03] poor boss design. Like that shouldn't

[37:05] like healers just simply shouldn't have

[37:06] gotten the ball. Pretty pretty uh

[37:08] blading. even if they didn't, you could

[37:10] still wipe to the DPS not getting it.

[37:13] Um, and then also, this is a famous boss

[37:16] that there's another boss later in the

[37:19] raid uh that also had this issue where

[37:22] you feel like you're you you should kill

[37:24] the boss far before you actually do. Uh,

[37:28] >> yeah,

[37:29] >> it's like uh bosses that trick you into

[37:31] thinking that you're farther than you

[37:32] are. And they almost all have one thing

[37:34] in common. The sticks ball is what it is

[37:37] in this example where over the course of

[37:39] 30 minutes you can have a stretch where

[37:41] basically the same people get picked

[37:43] just by pure RNG and naturally you will

[37:45] have really good pulls because

[37:47] everyone's not only experienced with the

[37:49] ball but they've done it recently and

[37:50] then you're like getting a crazy low

[37:52] pull. Okay, we wiped it 15%. And then

[37:55] for the next 30 minutes, entirely new

[37:57] people get it. And then before you can

[38:00] even have a chance to have the good

[38:01] people get it again, you're now

[38:02] regressing because you're just upset

[38:04] that you think you're playing bad

[38:06] because you can't identify that. And

[38:08] then and then now you're tilting for an

[38:10] hour because you think you're you all

[38:11] think that you're bad, right? And then

[38:13] that that's a bosses like that are

[38:15] infuriating and and you're not wrong in

[38:18] thinking that because it's almost

[38:19] impossible in real time to parse why

[38:21] that's happening. Like imagine a raid

[38:22] leader saying, "Oh guys, I know we're

[38:24] all feeling down that we wiped, but

[38:27] really on that pull, Draatnos and Frunk

[38:29] got the ball and they haven't gotten it

[38:30] all night and of course they were going

[38:32] to [ __ ] it up, you know? It's like like

[38:33] that's not No one wants to hear that,

[38:35] right? You you you want to, you know?"

[38:36] So So I I uh I think a lot of

[38:39] >> started on like putting people in either

[38:41] like you cannot bench people on that

[38:42] fight during prog.

[38:43] >> Oh my god.

[38:44] >> You're missing a guy. Good luck, bro.

[38:45] Good luck. New guy, good luck. Yeah,

[38:47] that's that is uh also just I don't know

[38:50] if this is a 21st man thing, but like

[38:52] seeing some people in your guild get the

[38:54] ball and even after countless VOD review

[38:57] and they've gotten the ball enough

[38:59] seeing them, this is just one of those

[39:01] mechanics where some people are just

[39:03] simply not going to get it. Like you you

[39:05] have a priority system. You run over

[39:06] this thing first. If you have the the

[39:09] hyenas in your way, they're a priority.

[39:11] And just seeing people like 80 pulls

[39:13] into this in the the best guild in the

[39:15] world or so they say. Just running into

[39:18] the medium over and over again because

[39:20] you're not big enough to actually soak

[39:21] it and just not changing that and being

[39:23] like this is [ __ ] Something's bugged.

[39:25] It's just insane. Like it's just [ __ ]

[39:27] insane.

[39:28] >> Uh I don't know. Very very frustrating.

[39:31] >> All right. You guys uh done with

[39:33] >> Yeah. Yeah. We can move on.

[39:34] >> Tank opinion. Tanks top of the meters.

[39:37] >> I'm I'm convinced I should have probably

[39:38] had it a little lower than this. the

[39:39] >> well I mean that's I don't even think

[39:41] that's I don't even think that's well

[39:43] okay a lot of stuff in the middle I

[39:44] could probably argue should be a little

[39:45] bit up or a little low because there's

[39:46] just a lot of bosses to rank but I do

[39:48] like that this is all our own individual

[39:49] thing this is why it's better in a tier

[39:51] list you don't have to agree yeah you

[39:52] don't have to agree you can have

[39:54] different perspectives there there's a

[39:55] reason why

[39:56] >> yourself on the top of the meters and

[39:57] you put it up there man I get

[39:59] >> W uh okay uh you're 12

[40:02] >> uh plexus

[40:04] >> uh is that the first boss of Oh I have

[40:06] this I have this higher

[40:08] >> manor mega Yeah, I have an iron.

[40:09] >> Yeah, this is a banger. Uh, and also

[40:12] another thing about randomly rating

[40:13] these is like really how do you rate

[40:16] like a mid end boss versus like a really

[40:18] good second boss?

[40:19] >> Like what what are you doing? You're

[40:20] you're you're just [ __ ] making it up.

[40:22] Like they're like it's it's really

[40:24] really hard to do that. Uh, okay. My 11

[40:28] is bloodbound horror.

[40:29] >> Mine is the soul hunters.

[40:31] >> Oh, wait. Did No, no. Francine is also

[40:35] at 11.

[40:36] >> Oh, yours is also at 11. And then Draos,

[40:38] what was yours?

[40:38] >> Yeah.

[40:39] >> Uh, Soul Hunters.

[40:40] >> Soul Hunters. Do we have three Soul

[40:42] Hunters now?

[40:43] >> Mine's Mine's the way down there. So,

[40:45] yeah.

[40:45] >> Uh, okay. Yeah. So, we have

[40:47] >> If you've played it, yeah,

[40:48] >> let's do uh let's do Soul Hunters first.

[40:50] I'll just delete that thing for now. Uh,

[40:52] okay. Uh, Francos

[40:56] has it almost top 10. So, let's let's

[40:58] start with Frock. Frank, what do you

[40:59] hate about this fight?

[41:00] >> That's all Reo's fault. We were having a

[41:03] nice recar. We're doing our thing. said,

[41:06] "Hey, let's do Soul Hunters. They got

[41:08] nice boots." Relo, that German bastard,

[41:11] decides to push a weak or update at some

[41:12] point that like changed the way they

[41:14] assigned people to things or like healer

[41:17] dispels or something like that. And we

[41:19] proceeded to spend the next 3 hours on

[41:21] Soul Hunter. For that sole reason, Soul

[41:24] Hunters is one of the lowest bosses for

[41:26] me. It was the least fun I've ever had

[41:27] rating. Um, it was it was a miserable

[41:30] experience. The boss was just it's so

[41:32] random. So much [ __ ] happens.

[41:34] Nothing is fun. Everything's bad.

[41:35] Everything is evil.

[41:37] >> I mean, I can't even complain because my

[41:39] my rationale on Kyza, which I'm sure

[41:42] both of you will be way higher, is like

[41:44] almost exactly the same thing as you,

[41:46] where like we had a very niche issue

[41:48] with the fight that just made me

[41:49] absolutely hate it. So, I certainly

[41:50] cannot dock you uh hating Soul Hunters.

[41:53] Dragnos, you have it relatively high. I

[41:55] think yours being 11 and mine being 17

[41:57] is probably enough actually to

[41:59] differentiate. So, like what what about

[42:00] Soul Hunters makes it feel like it's a

[42:02] pretty good fight? Yeah, I I thought it

[42:04] was a fun fight. You know, like your uh

[42:06] your fifth healer gets to play for a

[42:07] bit. That's cool. You know, you like

[42:09] that you're like your fifth healer. It's

[42:10] nice that they get the chance to to play

[42:12] some World of Warcraft every once in a

[42:13] while. Um I don't know, you're kind of

[42:16] moving the boss around the room and you

[42:18] get to sit all your useless melee

[42:19] players that you don't like. So, that's

[42:21] also nice, right? Like you got you got

[42:22] some of the people you like in the raid,

[42:23] some of the people you don't like on the

[42:24] bench. Um yeah, I don't know. The fight

[42:28] dies during the enrage in a kind of fun

[42:29] way for at least for me it did, right?

[42:31] where it's like you kill one of them and

[42:33] then it's sort of starting to do its

[42:35] pulse damage and it dies. Has really

[42:37] good loot as well, so it's an exciting

[42:38] boss to kill just cuz like what am I

[42:41] going to get the boots this week? No,

[42:42] I'm not. But I could I could think maybe

[42:44] I will, right? It's like playing the

[42:45] lottery. Okay. I I think I have two

[42:48] reasons that put it in between where

[42:49] both of you had it. So, so number one,

[42:52] uh I think leading up to the raid, the

[42:54] amount of like conversation points

[42:55] around like, oh my god, they made an

[42:57] optional boss that has like this crazy

[42:58] [ __ ] loot and how that progressed

[43:00] into just being it's just a regular boss

[43:02] in a raid.

[43:03] >> I just felt like I wasted my [ __ ]

[43:05] time. That's all. I don't know whose

[43:06] fault that is, but that happened. And

[43:08] then uh Okay, so you guys are mentioning

[43:12] uh you know like people in your raid

[43:14] like we issues. Weores were like kind of

[43:16] a thing here. I thought it was like kind

[43:17] of fun to strategize. I I thought the

[43:19] way you killed it was really cool. I'm a

[43:21] big fan in council bosses of not having

[43:23] them all die at the same time. I think

[43:25] having a non-binary punishment when they

[43:28] die, meaning that like it's not pass

[43:29] fail, if you do something wrong, you're

[43:31] inst it's instantly over. Having a like

[43:33] one council guy dies and then it starts

[43:36] ramping raid damage and then the same

[43:37] thing when the second one dies. I think

[43:39] that's so interesting as far as how you

[43:42] end up killing the fight. And it's so

[43:43] much more fun to figure out than just,

[43:46] okay, just make sure they all die at the

[43:47] same time. like figuring out which

[43:48] mechanics you want to have stop first

[43:51] and then how long can you heal through

[43:52] the ramping damage is really really fun.

[43:54] I would have had it where Dratnos had it

[43:56] for one but for one uh two reasons

[43:58] really. One was the one I already

[44:00] mentioned the uh the like talking points

[44:04] before the raid about the optional boss

[44:05] for no reason but also because of

[44:07] [ __ ] warlocks. So we would have

[44:09] killed this boss like five or six pulls

[44:12] minimum before this point. But our

[44:14] warlocks kept gaslighting us into not

[44:16] hitting the tank guy and instead hitting

[44:18] one of the lower health ones just so we

[44:20] could get it within execute range so

[44:22] they could gain some mobility. Uh

[44:25] >> the queen score gambit.

[44:26] >> Yeah. They were like just [ __ ] burn

[44:29] the the small guys, but then what would

[44:31] happen is they would just keep dying too

[44:33] fast even if we were all off of them

[44:35] after we got them into execute range.

[44:37] And then they would just die and it

[44:39] would just wipe us. And then we were

[44:40] like, you know what we're going to do,

[44:41] Warlocks? We're not going to do that at

[44:42] all. We're just going to hit the one

[44:44] with the most HP because that's the one

[44:45] we want to have die first anyway and

[44:47] then we're gonna win and then we

[44:49] one-shot it. So So I just I it just uh

[44:53] Warlock's wasting my time type [ __ ]

[44:55] Only reason.

[44:57] >> Yeah, I'm not going to lie. I've been

[44:58] convinced to to move it up a spot solely

[45:00] because Draos mentioned that there were

[45:01] almost no melee. Something I had almost

[45:03] completely forgot about this encounter.

[45:05] >> Would you like to do that? Yeah. Can you

[45:07] can you move fractals down one for me

[45:09] and soul hunters up one? Yeah.

[45:10] >> Um

[45:11] >> yeah, [ __ ] you. Relo.

[45:13] >> Wow. Wow.

[45:14] >> No, check the screenshot I posted uh in

[45:16] the chat by the way after our raid.

[45:18] >> These are Re's weak or a fixes after

[45:21] their raid on this day. Soul hunters

[45:23] dispel weak or a fix. Actual soul

[45:25] hunters fix now. Soul hunters dispel

[45:27] weak or fix some minor dimensions

[45:28] changes. So it happened over the course

[45:30] of three and then franc also after that

[45:31] posted a a like nuclear explosion gift

[45:35] which I I'm going to say if you guys

[45:37] ever want to post this uh just be

[45:39] careful. Do not be sponsored by

[45:41] >> Yeah. Yeah. Don't Don't post this gift

[45:45] in the wrong situations is all I'll say.

[45:47] Uh okay.

[45:48] >> I want you to know that GIF is also in

[45:50] Rio's DMs from that read.

[45:51] >> Beautiful. All right. Um, okay. Wow. If

[45:54] no one actually followed that whole

[45:56] Honda stuff, they're just so confused

[45:57] over what the [ __ ] I'm talking about.

[45:58] But all good. Uh, Franc number 11.

[46:02] >> Blood Hound

[46:03] >> Blood Bloodbound horror. And that is uh

[46:05] Oh, yeah. You already told me that. That

[46:07] is the I believe the last we have it.

[46:10] >> Yeah, cuz I had it in 18.

[46:11] >> Yeah, you had it a little lower. I just

[46:13] think Bloodbound is a [ __ ] banger

[46:14] second boss. I I don't know how much

[46:16] higher you can put a like second boss, I

[46:18] guess. Except I do have a second boss

[46:20] higher as well as I think both of you

[46:21] do. Uh but I don't know. It just it

[46:24] owns, right? You like rotate in a

[46:25] circle, you AoE some ads when you're

[46:27] downstairs, I guess like if you're a

[46:29] DPS, you kind of want to go down. I I

[46:31] forget if it's first or second because

[46:32] if you like use your stuff on the pole,

[46:34] it's kind of like

[46:36] >> it [snorts] depends on how much you

[46:37] cleave and whatnot. I think for me it

[46:38] was technically best to go down second

[46:40] because it also lined up better with

[46:41] your second set of cool downs or

[46:42] something like that.

[46:42] >> Yeah, exactly. But like if you killed it

[46:44] after the third set of ads, you'd want

[46:46] to go down first and third and hold and

[46:48] >> Yeah.

[46:49] >> Yeah. I don't know.

[46:50] >> I don't know. It was fun. Nothing too

[46:52] major happened. Boss died pretty fast.

[46:54] >> If every boss If every second boss in

[46:56] WoW's history was bloodbound horror in

[46:58] just a slightly different way, we'd be

[46:59] chilling there. At least in terms of

[47:01] quality. Big fan.

[47:02] >> Yeah. I don't really know why I have it

[47:04] that low. That that was pretty

[47:05] unfortunate because I I think you guys

[47:07] [laughter] I can't I can't find

[47:08] something to complain about about it. So

[47:11] rather [clears throat] than make

[47:12] something stupid up, I Yeah, good deal.

[47:14] >> That happened.

[47:15] >> Yeah, Reptar really agreed with that. I

[47:16] don't think you heard it in Discord, but

[47:17] he started yelling.

[47:18] >> I heard like a tiny bit. It got like

[47:20] caught by the noise fresh or whatever.

[47:22] >> Yeah. Um Yeah. Okay, that's it.

[47:24] Bloodbound horror. Good fight. Um my 10.

[47:28] We're getting into the bangers. So,

[47:30] let's start it off with a huge banger.

[47:33] Silken Court. Uh,

[47:34] >> all right. Let's talk about it. I need

[47:36] to know why this said 10 immediately.

[47:38] >> I mean, dude, it's just cool. It had The

[47:40] only issue with Silken Court was it was

[47:42] over nerfed, right? It was right after

[47:44] the Kyza one tank thing. So, they like

[47:45] nerfed this fight because of all the one

[47:48] tank stuff. You could one tank Silken

[47:50] Court. So, they like just nerfed the

[47:52] [ __ ] out of the fight. So, you brought a

[47:53] second tank even though it never needed

[47:55] to be nerfed with two tanks. Because

[47:56] like if the damage tech was harder, I

[47:58] think it would have been more

[47:58] interesting. I don't I just don't

[47:59] understand why a lot of people don't

[48:00] like this fight. Like it was pretty cool

[48:02] to strategize. And I understand that's

[48:03] not something that everyone would do on

[48:04] this, but like the way you actually

[48:06] rotated and why was just really cool.

[48:09] The way you had to like do CC, uh having

[48:13] people go under for dispels, I just feel

[48:15] like it all it it and and I give them

[48:17] major points for being unique. There's

[48:19] never been a fight like Silken Court.

[48:21] And and since then they've done the

[48:23] silken court bit just in slightly less

[48:25] punishing ways. Um but I don't know like

[48:28] like also visually like the boss like

[48:31] charges across the room into some webs.

[48:33] Damage amps are kind of cool. You can

[48:34] get like two target damage amps. Your

[48:36] boss positioning really mattered. I

[48:37] don't know like why do why do you guys

[48:39] hate it?

[48:39] >> You want to go first?

[48:40] >> Yeah. I mean, I think that it did have

[48:42] those merits, but when you weren't

[48:45] trailblazing this boss, it was very very

[48:48] like you will do exactly what the guild

[48:51] before you did. And like the there's

[48:54] very little room for creativity or

[48:56] anything here. It was mostly a fight

[48:58] about just like understanding why they

[49:00] did exactly what they did. And there are

[49:01] some fights where it's like, "Hey, huh,

[49:04] I'm going to do something different than

[49:05] them, like cuz I think this is going to

[49:06] be better for us." And then this was a

[49:08] fight where if you ever did that, you

[49:10] would learn the hard way why they why

[49:12] you guys did something, right? It's

[49:13] like, "Oh, [ __ ] I

[49:15] >> I we lost a bunch of pulls because I

[49:17] tried to do something cute here, right?"

[49:18] And like this does not actually work. I

[49:20] need to do exactly what Liquid did or

[49:22] else I'm I'm uh I'm wiping. And

[49:25] >> I don't know that to me that puts a a

[49:27] ceiling on how high a boss can go.

[49:29] >> The fight felt incredibly like

[49:32] one-dimensional. It's like either you do

[49:34] exactly what the robot says or you wipe.

[49:36] And there was no real in between and

[49:38] there was no real like extra difficult.

[49:40] Like the difficulty didn't feel good at

[49:42] all. At least when we did it, it was

[49:44] just wait for people to listen to the

[49:46] the video, you know, wait for people to

[49:48] move exactly how they're supposed to

[49:50] move and that's about it. There's no

[49:51] like try to do more damage. There's no

[49:53] like anything. It really just had very

[49:56] few redeeming qualities, at least to me.

[49:58] >> It was one of those bosses as well where

[49:59] like you do the same thing pull after

[50:01] pull.

[50:02] >> Oh yeah. It was not a short fight. very

[50:05] little of it is something where it's

[50:06] like, "Oh, this pull I got targeted by

[50:08] this." Like, "Oh, this pull this

[50:09] happened to me." Like, "I I need to

[50:11] learn how to deal with this." It's like,

[50:12] "No, if you you've done the fight once

[50:14] properly, like you you can press

[50:16] basically those same keyboard inputs

[50:18] every time."

[50:19] >> Yeah. Okay. But let me let me counter

[50:22] that with you could also do some MLG

[50:24] [ __ ] clips on this fight. Like like

[50:26] if you were on like the far team that

[50:27] had to bait that one thing out like late

[50:29] in the phase and then you also got like

[50:31] the earthquake spawn on you. There was

[50:33] just some clips of people staying alive

[50:35] that I just I actually couldn't believe

[50:36] they didn't kill them or someone else.

[50:39] Uh

[50:40] >> yeah. No, no, I get where you're coming

[50:41] from there. But that's the thing is if

[50:42] you tried to do those plays, nine times

[50:44] out of 10 you're wiping your raid.

[50:46] >> So the one clip is really cool. The

[50:48] other 10 times you're just like, "Okay,

[50:49] run it back, bro. Eight more minutes.

[50:51] Let's go."

[50:52] >> I can I can get the eight minutes. The

[50:53] eight minutes no RNG. You're always

[50:55] doing the same thing. I can definitely

[50:57] feel that. Also, especially if you're

[50:59] not like a class where naturally you do

[51:01] a lot of damage, the damage amps,

[51:02] >> the damage amps were very annoyingly

[51:05] timed, right? They didn't like line up

[51:07] with a lot of CDs. They were like really

[51:09] >> You know how I know I hate this fight?

[51:10] My class did a [ __ ] ton of damage and I

[51:12] hated it. [laughter]

[51:13] >> I was I was pumping and I was having no

[51:15] fun. This [ __ ] sucked. Also, I think

[51:18] part of it was like people always end up

[51:20] complaining near the end of a patch that

[51:22] don't raid a lot and they end up

[51:25] disliking the last boss or the second to

[51:27] last boss for I'm sure there are a lot

[51:30] of valid reasons, but I think part of it

[51:32] is like you're just kind of done at that

[51:34] point. Like you've been raiding for uh

[51:37] like a couple of months and you know you

[51:40] you're you're looking to you want to do

[51:41] this again, but maybe when the next

[51:43] season comes out like you're kind of

[51:44] just waiting for the raid progression to

[51:45] be over. or at least some of your raid

[51:46] feels that way. And Silken Court by that

[51:49] point, Ansurak was actually easier than

[51:51] Silken Court for like a lot of guilds,

[51:53] right? Like Silken Court was the hard

[51:54] part and then once you got to Answer, it

[51:56] just got [ __ ] on. Uh I don't think that

[51:58] was maybe true for either of your

[51:59] guilds, but that was true later. Um and

[52:02] maybe a lot of those guilds look at Sila

[52:04] Court as like the wall and they're like,

[52:05] "Man, I disliked this cuz like when I

[52:07] was on this boss, I was just waiting for

[52:09] it to be over and I just didn't

[52:10] appreciate it." Like I just wonder if

[52:12] there's any negative bias towards guilds

[52:14] that clear cutting edge late in patches

[52:15] against just later bosses because

[52:18] they're over it and that happens to be

[52:20] the boss they're fighting when they're

[52:21] over it.

[52:22] >> I don't know. Like it it was definitely

[52:23] rough coming off. You went four bosses

[52:26] that was like sub 10 poles into uh

[52:29] openax where we had over 100 polls. Uh

[52:32] Kysta where we had over 100 polls. We

[52:34] had Silicon Core where we had over 200

[52:36] polls. Like it was definitely a uh a

[52:38] sluggish part of the tier. But Anzak I

[52:41] have p like rated insanely high. So I

[52:43] feel like it can't be only because of

[52:45] that. But Silken Court might suffer due

[52:48] to the grindiness of the two bosses

[52:50] before.

[52:50] >> Yeah. Okay. Uh Silken Court dealt with

[52:55] what is your 10 Datnos?

[52:56] >> Uh Plexus Sentinel.

[52:58] >> Um I have it slightly higher and you

[53:03] have it uh Franc listed. Uh Franc, what

[53:05] is your 10?

[53:06] >> Dementious.

[53:08] >> Whoa. Jesus Christ.

[53:10] >> Wow. Okay.

[53:12] >> I'm very interested to hear about that

[53:14] in a long time for me.

[53:15] >> All about

[53:16] >> Yeah, [laughter] I have slightly higher.

[53:17] >> Yeah. Uh we have uh uh let's see. Number

[53:21] nine for me is Sprocketmonger.

[53:24] >> I have that.

[53:25] >> I have uh I have that higher.

[53:27] >> Yeah. Uh Dratnos, your nine.

[53:29] >> My number nine is Chrome King Gywix.

[53:33] >> I have that higher. And

[53:34] >> here's my number nine, which might be

[53:36] really controversial considering what I

[53:38] just dropped, but give me S. Give me SN

[53:40] at nine.

[53:41] >> Yeah, just S. Yeah, Sran just dunks

[53:44] Dementius, by the way. Just like Yeah,

[53:46] it's easy.

[53:46] >> Hey, listen. I get it. But once again,

[53:48] we're raiding a third boss versus the

[53:49] last boss. And third bosses, I'd rather

[53:51] have Sen than the last boss, I'd have

[53:53] Dementius. S wasn't a fun fight, man. I

[53:55] I had good fun. I should uh It kind of

[53:58] hurts, so you have to use your

[53:59] defensives kind of good. It's a third

[54:01] boss, so it's tough, but it's probably

[54:02] like one of my favorite third bosses

[54:03] ever. It was just a fun fight, man. I I

[54:05] had fun. It was a good fun fight.

[54:07] >> I think I think you're kind of cooking a

[54:09] little bit. Like the first time almost

[54:10] anyone killed this, you're like near the

[54:12] end of the room with like

[54:14] >> almost barely alive. There's like four

[54:16] people alive. You're [ __ ] taken down.

[54:18] >> The whole room is covered in 100 pulls

[54:21] less. It was good fun.

[54:23] >> Uh yeah. So that there's that also. I

[54:26] mean, I guess it just kind of looks

[54:26] cool. Also, the the main mechanic of the

[54:28] fight, the whole like do the things in a

[54:30] line was challenging, but if you failed

[54:33] it, it wasn't instantly over. It was

[54:35] like redeemable in some way. And I think

[54:37] that's really important for a third

[54:38] boss. It's also like pure single, so a

[54:41] lot of people get a lot out of that. I I

[54:43] I mean, we both had it a midfine boss. I

[54:47] don't think like Sikran's the best third

[54:48] boss ever, but what do you think, Draos?

[54:50] >> Yeah, I don't know. Again, I think it

[54:52] was like the difficulty is like a little

[54:53] too low, and that was part of the

[54:55] problem for the raids in general. Um,

[54:59] but yeah, it was fine. You know, fun. It

[55:01] could be it could be fun to do.

[55:03] >> Um, I mean, yeah. Is that it? Just W

[55:05] sick rain.

[55:06] >> Just W fight, man. Great fight.

[55:08] >> Moving on. Uh, I have Plexus Sentinel at

[55:11] eight and the highest I have a first

[55:13] boss.

[55:14] >> That is That is the third time we've

[55:16] listed it. Yes. I mean, we all have it

[55:17] decently high. I just think Plexus

[55:18] Sentinel is just one of the cooler first

[55:20] bosses they've ever made. Uh certainly I

[55:22] think a lot of people may not like it

[55:23] because it's just like more challenging

[55:25] than a lot of other first bosses. And I

[55:27] think for some people the expectation is

[55:28] like the first boss should be like

[55:29] pretty simple for me to go in and get my

[55:30] loot. And I do respect that. But I just

[55:33] think visually really cool. Also like

[55:35] the way we killed this was like [ __ ]

[55:37] wild. There's just like I we almost

[55:39] wiped on the first boss and that like

[55:41] meant something to me. Um I just think

[55:43] Plexus Sentinel is awesome. Cool fight.

[55:44] Cool fight.

[55:45] >> Yeah. I mean you guys really had the

[55:46] ideal kill of it, right? Can't get much

[55:48] better than that.

[55:49] >> Yeah. Well, it could. We could have just

[55:51] not had anyone die. That would have been

[55:52] better.

[55:53] >> Yeah, but that's not as exciting. It's

[55:54] the same thing with SR, man. You got to

[55:56] feel alive.

[55:57] >> Yep. I do think

[55:58] >> Yeah. No,

[55:59] >> I think it was objectively a pretty good

[56:01] first boss. Um I will say like it was a

[56:04] little bit of a slog, like for a first

[56:06] boss, and it still takes a long ass time

[56:09] during like even during rec. Like I I

[56:12] don't I just I kind of like first bosses

[56:14] where they go from like five minutes or

[56:17] six down to like three in farm rather

[56:20] than like

[56:21] >> 8 minutes down to six or whatever it is

[56:23] in this boss's case. So that's the only

[56:25] reason. I mean I have it pretty high as

[56:26] well, right? 10 10 pretty high.

[56:28] >> Yeah. Interestingly enough, this was my

[56:30] this was my highest rated first boss and

[56:32] I think both of you actually ranked Vexi

[56:36] as you

[56:36] >> Yeah, I have Vexi higher.

[56:37] >> Hey, no spoiler.

[56:38] >> Yeah, but like I mean Yeah. Like I I

[56:41] feel like that's respectable. Vexi has

[56:43] aura. Like Vexi is like a just

[56:46] thematically awesome. Uh okay. Uh can

[56:50] move on. Plex sentinel. Good first

[56:51] fight. Dratnos, you're number eight.

[56:54] >> Cauldron of Carnage.

[56:55] >> I have that higher.

[56:56] >> I have that higher as well. Uh Franc

[56:59] >> Mugsy at eight.

[57:00] >> I have that higher.

[57:01] >> I have that higher as well. Uh seven. I

[57:04] have onearmed bandit.

[57:05] >> I have that high.

[57:06] >> I had that lower.

[57:07] >> That [ __ ] shadow priest. All right.

[57:09] Uh,

[57:10] >> yeah. Sorry.

[57:10] >> Yeah, [laughter]

[57:11] me already.

[57:12] >> Yeah, Draos, what is your seven?

[57:14] >> Nexus Princess Kyza.

[57:16] >> I have that higher.

[57:17] >> Um, where's Okay.

[57:19] >> And Max already had that, right?

[57:20] >> Uh, I did. Yeah, I'm I'm uh trying to

[57:22] find it right now. My brain's not

[57:23] working. Okay, here we go. Um, Franc

[57:26] >> Vexi at seven.

[57:28] >> Okay,

[57:28] >> have that higher.

[57:29] >> Sweet. Me? My six is Cauldron of

[57:32] Carnage. Draos, you're uh

[57:35] >> uh I had that lower. Yeah,

[57:38] >> your next link. Yeah.

[57:40] >> Oh, yeah. Okay. My six is Nexus King

[57:42] Saladar.

[57:43] >> I have that.

[57:44] >> Okay. I also have that higher. Um,

[57:47] Franc, your six.

[57:49] >> My six is Cauldron.

[57:51] >> So, we have all three Cauldron. I mean,

[57:52] yeah, we all ranked it pretty high. I I

[57:55] randomly Someone linked me a tier list

[57:57] before this that they did with their

[57:58] guild. I don't know what guild is. to

[57:59] some random guild and they had Cauldron

[58:01] as in a tier of Yeah, I'd do 300 polls

[58:04] of this, which I by the way I think is

[58:07] just [ __ ] not true. Like anyone's

[58:09] doing Cauldron of Carnage for 300 polls,

[58:11] you're you're not having a good time.

[58:13] But

[58:13] >> you're rating it high because you didn't

[58:15] have to do 300 polls on it.

[58:16] >> Yeah, exactly. But I just thematically

[58:19] awesome. Also, just like using our merch

[58:22] as an example, we like I think our

[58:24] jersey for this tier was Cauldron of

[58:27] Carnage. It was the second boss and it

[58:30] obviously the boss doesn't matter, but

[58:32] it just had so much aura. Just it looked

[58:34] [ __ ] sick that it made up for it. And

[58:38] I think if you're going to do a second

[58:39] boss, there's some room for that. You

[58:40] know, it's like a like as far as the

[58:42] actual mechanics of Cauldron, it's not

[58:44] like amazing, right? It's just it's a

[58:46] boss. You you rotate between them.

[58:48] There's some non-moving stuff. There's

[58:50] some soaks. It's there's the kicking of

[58:52] the robots. It's super whatever. It just

[58:54] looks insane. I like that I could stand

[58:56] in the middle and dot both of them. It

[58:58] felt nice and unethical shadow moment

[59:00] >> and then I could dip over to the gorilla

[59:01] before the bomb spawned so I didn't bait

[59:03] it back. It was very nice.

[59:04] >> All right, W Cauldron. Uh my number five

[59:08] is Chrome King Galleywick which will be

[59:11] the highest that that is listed. I am

[59:14] not surprised that mine is higher than

[59:15] other people's. I am actually probably

[59:17] the single human on Earth that would

[59:20] rank Gywick higher than I think probably

[59:22] anyone else. And it's purely because the

[59:24] one redeeming quot This fight was not

[59:26] hard enough for an end boss in the race

[59:27] world first. But what it was was a fight

[59:31] that didn't have a dungeon journal and

[59:33] we were truly figuring out all of it in

[59:35] real time. And as the main strategy men,

[59:38] that was just really [ __ ] cool. And I

[59:40] wish every boss was like that. And that

[59:42] alone made this boss so much better.

[59:44] That being said, if I'm in like Ekko's

[59:46] position of also being in the world

[59:49] first race and you don't get to

[59:51] strategize this fight, you just walk up

[59:52] to it and are just doing it, it's just

[59:54] it's whatever, right? It's like super

[59:56] it's a huge letdown, but I don't know.

[59:58] Even though it was a little bit of a

[59:59] letown, it was also just really really

[1:00:01] fun to figure out. Uh so yeah, that's uh

[1:00:05] that's my that's my take on Gallowix. It

[1:00:07] also looked really cool. Uh Franc has it

[1:00:09] hella low. So what's your Gwix take?

[1:00:11] >> I don't know, man. It just does nothing.

[1:00:13] It's very It's very sad making it to the

[1:00:16] end of a raid to then have like a 50

[1:00:18] pull boss that just kind of does

[1:00:19] nothing. Like all all the prog is kind

[1:00:21] of like the first part of the phase and

[1:00:23] then nothing really happens and you just

[1:00:25] hope four people live and then that's

[1:00:27] it. That's the fight.

[1:00:28] >> What about P1 though?

[1:00:30] >> P1's got some pizzazz.

[1:00:31] >> It is exciting, but I think it's also

[1:00:33] cuz it's like it's end of the raid, man.

[1:00:35] I'm I'm trying to get I'm trying to get

[1:00:36] juiced up. I'm not trying to have the

[1:00:38] raid be over. is it doesn't make up for

[1:00:41] the fact that it's a complete like

[1:00:43] pushover. I think at least in my mind

[1:00:45] >> but I

[1:00:46] >> yeah there's just this experience that's

[1:00:48] missing that a hard boss has where it's

[1:00:50] like you're struggling to overcome a

[1:00:52] challenge. Gwix just never really did

[1:00:55] that like you did not have a challenge

[1:00:58] you were struggling to overcome

[1:01:00] >> that just died and you know it was like

[1:01:03] it was kind of a fun fight to execute

[1:01:04] for sure for a lot of people especially

[1:01:06] for the mages. I think they had a really

[1:01:08] good time, but like is not what an end

[1:01:09] boss should be in my opinion.

[1:01:12] >> Yeah. I hope uh I hope even though Gwix

[1:01:15] ended up not being ideal, I hope they do

[1:01:18] more no dungeon journal bosses in the

[1:01:21] future. I just think that's really sick.

[1:01:23] >> Yep. Means nothing to me at all. So go

[1:01:25] ahead.

[1:01:26] >> Yeah, do it for me. Do it for me and the

[1:01:28] race fans kind of. We're going to go

[1:01:30] dark. Cool. Uh so it's just definitely

[1:01:33] just for me. All right. Uh Dratnos,

[1:01:35] you're five. Uh, Mugsy, heads of

[1:01:37] security.

[1:01:38] >> Mugsy, I have Mugsy slightly higher. Uh,

[1:01:41] Franc,

[1:01:42] >> onearmed bandit at five.

[1:01:44] >> Onearmed bandit, and I believe that is

[1:01:47] >> Yeah,

[1:01:47] >> the highest. Yeah,

[1:01:48] >> that might be our biggest delta because

[1:01:49] you have it at five and I have it at 20.

[1:01:51] >> Uh,

[1:01:52] >> yeah.

[1:01:53] >> So far, so I mean, there's there's

[1:01:54] definitely Kyz is going to be the

[1:01:56] biggest one. Uh, but yeah, the

[1:01:58] >> Okay, onearmed Bandit. Uh, let's let's

[1:02:00] start with Franc or Franc.

[1:02:03] I mean, you kind of clocked me earlier.

[1:02:05] I was my guild's only shadow priest on

[1:02:07] this fight. I was like 30% ahead of

[1:02:09] everybody else. I didn't really have to

[1:02:10] do any mechanics or anything like that.

[1:02:12] And then like the ending of the fight is

[1:02:14] sick. Uh your your [ __ ] like moving

[1:02:16] around the room. You you have to go

[1:02:18] close to the chips to get a damage buff,

[1:02:20] which is really nice cuz it like it

[1:02:21] rewards like personal skill kind of like

[1:02:23] there there's all these things and it's

[1:02:25] it was just a fun fight. And I'm

[1:02:27] probably incredibly biased by the fact

[1:02:29] that my number was insanely big.

[1:02:31] >> Okay.

[1:02:33] Uh, Dratnos polar opposite.

[1:02:36] >> Yeah, I mean, Francon's just clearly

[1:02:37] been bribed by uh by details damage

[1:02:40] meter here. This is uh this is yet

[1:02:42] another prime example of why Blizzard

[1:02:43] needs to go further and not just remove

[1:02:45] details, but not make an in-game uh

[1:02:47] damage meter. That way, the the cloth

[1:02:49] will be lifted from his eyes and he will

[1:02:51] see how fun the fight was. Don't don't

[1:02:54] worry about six bunk junker.

[1:02:56] >> Oh, okay. Okay. Yeah. No, I just We're

[1:02:58] the same, bro. We're the same.

[1:02:59] No, I'm better than you for under

[1:03:01] >> Yeah, sure, buddy. Sure, tank.

[1:03:03] >> Yeah. Um, yeah. I mean, this fight was

[1:03:06] it like it was the difficulty was loaded

[1:03:09] into phase one rather than phase two. It

[1:03:12] had delightful damage stops. It had the

[1:03:15] excitement of getting alt shadow priests

[1:03:17] and alt affliction warlocks.

[1:03:19] >> Oh, yeah.

[1:03:19] >> To play. And, you know, they needed to

[1:03:22] It's It wasn't just one of those cases

[1:03:23] where it's like, oh,

[1:03:25] >> they just need to log in and place a a

[1:03:27] gateway, right? It was like, "Oh, they

[1:03:29] need to pump on their class because it's

[1:03:32] OP, but it's like it's only OP if they

[1:03:34] pump, right?" And like that I don't know

[1:03:37] it suck. Yeah, that that is I think the

[1:03:39] main thing that killed kill count for

[1:03:41] this for so many uh or pull count for so

[1:03:44] many guilds because I was looking at

[1:03:45] like why it's like okay if I went into

[1:03:47] Warcraft logs and I saw that a bunch of

[1:03:49] guilds had you know like one priest I'd

[1:03:54] be like okay I see why you took a 100

[1:03:57] plus pulls on this fight but every

[1:03:59] single guild in like the top 20 had like

[1:04:02] a bunch of shatter priests and warlocks

[1:04:03] and I'm like why is this boss why was

[1:04:05] this killed by world first guild so

[1:04:08] quickly and everyone else took so long

[1:04:10] and that that's that's not normal by the

[1:04:12] way. That's uh that that doesn't happen

[1:04:13] like actually ever. Like usually the

[1:04:15] pull count usually gets lower and lower,

[1:04:16] but this one was like real first guilds

[1:04:18] killed it and then even months later

[1:04:19] people were doubling the pull count. And

[1:04:21] it's because people were were playing

[1:04:23] for shadow priest. They were just people

[1:04:25] who don't play shadow priest and in a in

[1:04:27] a in a top guild you can swing you can

[1:04:30] have people that multiclass like that.

[1:04:31] You're just random guild even top 50

[1:04:33] guild doesn't have four shadow priest

[1:04:35] players most of the time, right? So like

[1:04:36] or four warlocks or whatever. So like

[1:04:38] you end up you end up running a uh

[1:04:40] optimal comp with suboptimal players

[1:04:42] playing things and that tanks your pull

[1:04:44] count on a boss like that more than

[1:04:46] anything. Also, if we're talking

[1:04:47] negatives, I have this pretty high, but

[1:04:49] I think this boss had really like

[1:04:53] underrated RNG. Like when you talk about

[1:04:55] bosses that have RNG, it's like more

[1:04:58] obvious, but just the the boss spawning

[1:05:00] the ads in the right order of like next

[1:05:02] to each other rather than on the other

[1:05:04] side of the room was such a massive

[1:05:05] deal. And uh also the for a boss that

[1:05:09] just had a red circle you had to dodge,

[1:05:11] it just feels like this one was harder

[1:05:13] to dodge than other bosses, like people

[1:05:14] were getting farmed by that.

[1:05:15] >> Rough, man.

[1:05:16] >> They're just getting hard farmed by the

[1:05:18] tornadoes. Um

[1:05:19] >> I would love to hear from BM hunters

[1:05:21] here. Did BM hunters like

[1:05:23] >> Oh, yeah. Yeah. No, I was about to say

[1:05:24] that. I was about to say that I'm sure

[1:05:25] this is one of the fights where like

[1:05:27] some classes have the biggest variance

[1:05:29] of enjoyment ever on this fight cuz

[1:05:30] there's just no way the BM hunter had

[1:05:32] foot. Like just

[1:05:33] >> I don't know. I think some people that

[1:05:35] are like super mechanic- minded are

[1:05:37] like, "Bro, I'm going to lock this [ __ ]

[1:05:38] down solo." I don't know.

[1:05:40] >> I mean, maybe. I guess it depends on on

[1:05:42] who you are, but it's definitely not the

[1:05:44] the same World of Warcraft we're

[1:05:45] playing, you know? We're playing two

[1:05:46] very different games.

[1:05:47] >> Yeah. Um there was another fight about

[1:05:50] this, D or this is also a a fight. We

[1:05:52] talked about this earlier with sticks

[1:05:54] where you can feel like you're a lot

[1:05:56] further than you are. I have yet to see

[1:05:58] a like pull chart of someone on this

[1:06:01] boss where they like progressed it

[1:06:03] pretty naturally and then killed it when

[1:06:04] they were supposed to. Almost every kill

[1:06:07] of this has some like one 2% wipe just

[1:06:11] like days before they kill it or like in

[1:06:15] the case of world first skill, it's like

[1:06:16] hours. It's just one of those fights

[1:06:18] where that happens and then you just are

[1:06:20] like, "Okay, time to kill it now." and

[1:06:21] then it'll just take you 40 pulls to get

[1:06:23] back into the last phase. It's just such

[1:06:25] a thing. Um,

[1:06:27] >> and that is really

[1:06:28] >> Maybe that's where my my bias is cuz I

[1:06:30] feel like we had a like pretty clean

[1:06:31] one. I just sent a picture of it in the

[1:06:33] chat. Like we

[1:06:34] >> Let's see.

[1:06:34] >> Our first low low pull was pull 92 and

[1:06:37] we killed it on pull 100. So it felt

[1:06:39] like

[1:06:39] >> a pretty natural curve for us. Um,

[1:06:42] >> you guys probably just got unlucky to

[1:06:45] not get a low pull on pull 60.

[1:06:47] >> Yeah. Got unlucky. really lucky on 100

[1:06:50] and our reclair was bad. I don't fully

[1:06:53] remember. I dodged I dodged rec clear. I

[1:06:54] dodged it.

[1:06:55] >> Dude, all I'm saying is you kill this in

[1:06:57] less pulls if your pull 60 right here

[1:07:00] was a 2% wipe instead of like a 10.

[1:07:02] >> I bet you would have pulled it longer.

[1:07:04] You would have killed it. It would have

[1:07:05] taken you longer to kill it purely due

[1:07:07] to tilting

[1:07:08] >> honestly. Like cuz that that's so so

[1:07:10] real.

[1:07:11] >> Boy, do I have some words on the next

[1:07:12] boss in that raid about that. Oh,

[1:07:14] >> okay. Yeah, I Yeah, most most pull also

[1:07:16] you guys killed it pretty fast. 100

[1:07:18] pulls, which is again double the race

[1:07:19] world first pull count, but people were

[1:07:21] pulling this boss hundreds of times.

[1:07:22] Like it was just straight farming people

[1:07:24] and it was so easy to wipe early, too,

[1:07:26] which is really easy to rack the pulls

[1:07:27] up. Plus, it's just an alltime tilter of

[1:07:29] an encounter. Uh, but I thought it had

[1:07:32] pizzazz. Also undertalked about cuz it's

[1:07:34] a trash area, and it's a trash area that

[1:07:36] also people skipped, but the casino area

[1:07:39] before you get to this boss is like one

[1:07:41] of the coolest.

[1:07:42] >> Yeah, that's one of the coolest things

[1:07:44] they've done in this game. Dude, I got

[1:07:45] to like explore that place because I was

[1:07:47] going back for the uh there's an

[1:07:49] achievement on that boss that gives

[1:07:51] decor. So, after raid last week, we uh

[1:07:53] we went to or the week before we went to

[1:07:55] go do that and oh my god, that area is

[1:07:58] so cool. It is extremely hype. Um okay,

[1:08:02] also is it never mind. Uh number four, I

[1:08:06] have Mugsy boss right after this, which

[1:08:09] we're going to talk about right now

[1:08:10] because you guys have it listed, I

[1:08:12] think, all pretty positively. Um I had

[1:08:14] it in uh five.

[1:08:16] >> Yeah. Yeah.

[1:08:17] >> I had it eight.

[1:08:18] >> Uh I don't I I have I have some Mugsy

[1:08:21] thought any Let's just have Fran Franco

[1:08:23] go first.

[1:08:24] >> Um I think Mie saw what should

[1:08:27] objectively be the worst raid night of

[1:08:28] my life. Uh my guild pulled a classic uh

[1:08:31] let's just raid Friday real quick. So uh

[1:08:34] so we can kill it. Um going to send once

[1:08:36] again a nice little graph of our

[1:08:38] percentages here on that Friday. Um we

[1:08:40] did a oh let's do like 3 hours, right?

[1:08:42] We did 3 hours. I had a deal with my

[1:08:44] mates. I was going to meet him at the

[1:08:45] bar. It was going to be great. We raided

[1:08:47] for 5 and a half hours and had a 0.25%

[1:08:50] wipe after our DK left who had the best

[1:08:52] execute damage at all. And it is one of

[1:08:55] my fondest WoW memories and always will

[1:08:56] be cuz that is an incredibly fun raid

[1:08:58] night. But man, what what a rough boss

[1:09:01] sometimes. Like the first two phases

[1:09:03] just became nothing. The last phase was

[1:09:05] kind of frustrating at times with like

[1:09:07] visual bugs and whatnot. Um but yeah, I

[1:09:09] overall really enjoyed my experience on

[1:09:11] this boss. Uh had a lot of fun with my

[1:09:13] guild doing it. Wish that the like

[1:09:16] soaking and and the specifically taking

[1:09:19] the last set of bombs where the like

[1:09:21] line was kind of [ __ ] up if I remember

[1:09:22] correctly wasn't as impactful as it

[1:09:24] ended up being. Um cuz it really felt

[1:09:26] like all the difficulty was loaded in

[1:09:28] the last 15% or so of the fight.

[1:09:30] >> Yeah, that's uh I think that's the only

[1:09:31] reason I maybe don't have it higher. uh

[1:09:34] is the difficulty in the last phase was

[1:09:36] so backloaded that you could get there

[1:09:38] pretty easily, but then it was just so

[1:09:40] nuclear hard that it took a lot of time

[1:09:41] to get there. And I think that's maybe

[1:09:43] that I could see an argument that that's

[1:09:44] like good boss design. But on that boss

[1:09:46] specifically, it felt just just the

[1:09:48] difficulty jump

[1:09:49] >> a little too much.

[1:09:50] >> Yeah, it was just so much harder. And

[1:09:51] and then also uh the bug in the last

[1:09:54] phase, which I believe

[1:09:56] >> still I don't think that ever got fixed

[1:09:59] somehow.

[1:09:59] >> It was active for us, too. And I think

[1:10:01] we were world 160 or something like that

[1:10:03] on it. So or 180 I think or something.

[1:10:06] Yeah. No, that that thing definitely

[1:10:08] suck.

[1:10:08] >> Yeah, it's uh Yeah, I mean that the fact

[1:10:11] that you had to like learn how to deal

[1:10:12] with a really annoying visual bug is

[1:10:14] just really shitty. Uh that that keeps

[1:10:16] it from being a little bit higher for

[1:10:18] me. I think the the like lore of this

[1:10:20] boss, like who it is, who the boss is,

[1:10:22] like the the two-headed ogre, one of

[1:10:24] them's wearing a [ __ ] tuxedo, the

[1:10:26] other one's like a brute. Like I just

[1:10:28] think that's cool as [ __ ] Uh, I also

[1:10:30] thought from a strategy standpoint that

[1:10:33] like jails and the way that they worked

[1:10:34] was really unique. I could see you

[1:10:36] playing a certain class and hating that,

[1:10:38] but like I just thought the way you

[1:10:40] actually planned that out was really

[1:10:42] cool. It's a really fun planning boss.

[1:10:43] We changed our strategy on how we were

[1:10:45] going to kill this so many times. It was

[1:10:47] a super epic kill. Like when you killed

[1:10:49] this, you were so happy. Like borderline

[1:10:51] end boss.

[1:10:52] >> Yeah.

[1:10:52] >> Uh, like feeling of actually killing

[1:10:55] this. Um, yeah. I don't know. Mugs is

[1:10:58] great. That's all I got.

[1:10:59] >> Yeah, 100%. It was This is one of one of

[1:11:01] those bosses that like my guild had a

[1:11:03] funny week or for as well. So, this one

[1:11:05] we had one where uh anytime either the

[1:11:08] boss or another player did a slashyell

[1:11:11] of any of the boss voice lines, it would

[1:11:12] like play it at full volume for you and

[1:11:14] make your character slashyell it too.

[1:11:17] So, it was uh this one like that's a

[1:11:19] vibe check that some of these bosses

[1:11:21] pass like this Rick Reverb, Dmensia

[1:11:23] Slater that were just like I don't know

[1:11:25] if your guilt makes a weak or it lands

[1:11:28] significantly higher on your rating.

[1:11:30] >> Yeah, I mean well it's you know how much

[1:11:32] is a cause and effect, right? Or is it

[1:11:34] like the

[1:11:34] >> you know the fights that are just have

[1:11:37] some element of of uh passing the vibe

[1:11:40] check to them, right?

[1:11:41] >> Yeah, that's fair.

[1:11:42] >> Um okay, let's uh keep moving. Uh, year

[1:11:46] four Dratnos.

[1:11:48] >> Uh, Vexi and the Gear Grinders.

[1:11:50] >> All right. This will be the highest for

[1:11:51] this. All right. You have a You have

[1:11:53] this very You have You chosen a list of

[1:11:55] the entire expansion of bosses to put

[1:11:57] Vexi in four. What What do you think,

[1:11:59] >> dude? Hell yeah. This is a It's a sweet

[1:12:01] first boss. It's It's fun. It's short.

[1:12:04] It gets shorter during farm nicely. It's

[1:12:07] uh It does not overstate its welcome. It

[1:12:10] kills your AFK people on the entrance

[1:12:13] animation, which never stopped being

[1:12:14] funny. True, true.

[1:12:16] >> Yeah. I don't What What more could you

[1:12:18] want from a boss,

[1:12:19] >> Frank?

[1:12:20] >> Yeah. I mean, that that's a pretty fair

[1:12:23] assessment of the boss. Um kind of

[1:12:24] annoying that you sometimes have to get

[1:12:26] into a bike. Not a fan of of not doing

[1:12:28] damn, but that was very minor. Um yeah,

[1:12:31] I mean, it was it was just a good boss.

[1:12:32] I have those.

[1:12:33] >> Oh, yeah. Had a damage amp as well, but

[1:12:35] you're right there. It did have that

[1:12:36] element of like

[1:12:37] >> the damage did

[1:12:39] no damage. The damage amp was I feel

[1:12:42] like you needed to come to a conclusion

[1:12:44] in your guild of like how long you were

[1:12:45] going to delay starting the thing cuz

[1:12:47] like you wanted if you were a dude

[1:12:48] >> somebody always had a different idea,

[1:12:49] dude.

[1:12:50] >> Yeah, that's true.

[1:12:50] >> The boots were ready and one guy took

[1:12:52] the bike hostage.

[1:12:52] >> Yeah, there were the people who wanted

[1:12:54] it to be like 1:30 and the people wanted

[1:12:55] to go at exactly 2 minutes or whatever

[1:12:58] and like Yeah. Lust the

[1:13:00] >> If you're going to lust the burn, you

[1:13:01] need to have CDs for it. And if you CD

[1:13:04] the pull as a two-minute class, you need

[1:13:06] it to be super delayed to really get a

[1:13:08] good burn

[1:13:09] >> and then like people would just send it

[1:13:10] early and you're like, "Okay, I guess I

[1:13:11] should have held

[1:13:12] >> and then it's I don't know. It's it's

[1:13:14] >> okay. But maybe is that good? Like maybe

[1:13:16] we don't reward the people who are

[1:13:17] trying too hard on the first boss. Send

[1:13:19] your cool downs when the the heart ones

[1:13:21] and then maybe you get rewarded and

[1:13:22] maybe you don't."

[1:13:23] >> Yeah, that's a good point actually. Like

[1:13:24] imagine actually caring about that. But

[1:13:26] people do that absolutely do.

[1:13:28] >> I know. I know. And we got to hunt them

[1:13:30] down.

[1:13:31] >> Uh okay. So yeah, Vexi Vexi. I mean, I

[1:13:34] had it a little lower, but not in any I

[1:13:36] I think Vexi is awesome. I did think

[1:13:37] Plex sent Sentinel was better. Um, but

[1:13:39] also I don't have the You guys are

[1:13:41] saying like I like a boss to get shorter

[1:13:43] in farm. So the thing about farm is I

[1:13:44] don't do it. So that's like completely

[1:13:47] >> That makes two of us, brother.

[1:13:48] >> Completely removed from my brain. Uh,

[1:13:52] Franc, what is your four?

[1:13:54] >> My four is Kyvesa.

[1:13:56] >> All right, we can talk about this. Uh,

[1:13:58] I'm just going to get mine out of the

[1:14:00] way. I understand Kyz as a absolutely

[1:14:01] banger uh of a of a fight. In its

[1:14:04] inception was really cool. If you were

[1:14:06] to just count the first 75% of

[1:14:08] progression we did on the 300 pulls of

[1:14:10] this boss, even up to 300 pulls, I would

[1:14:13] have called it an all-time absolute

[1:14:15] banger. Maybe it's my number one of the

[1:14:16] expansion. But the fact that we had to

[1:14:18] sit there and one tank this fight due to

[1:14:21] tuning, which was the least fun rating

[1:14:23] I've ever done, if anything happened,

[1:14:26] you were just not only could you just

[1:14:28] It'd be different if if someone died and

[1:14:30] you just waited to reset the boss and

[1:14:32] you just reset it instantly, but if

[1:14:34] someone died in the first minute and you

[1:14:36] lost that battle res, you had to wait

[1:14:38] until the first intermission was over to

[1:14:40] reset it because it wouldn't run in the

[1:14:43] intermission and it was actually slower

[1:14:44] to have everyone try to die in that

[1:14:46] phase. So, the amount of time wasting,

[1:14:49] I've just never been more frustrated. I

[1:14:51] had a crazy headache on this boss

[1:14:52] because I was so tilted from just the

[1:14:55] nature of what we were doing. And I

[1:14:57] don't know, that was it. It took a boss

[1:14:58] that would have been an all-time great

[1:14:59] for me into one that was one of the

[1:15:01] worst progression experiences I've ever

[1:15:02] had. But I do totally understand that's

[1:15:04] very unique to me. But this is my list,

[1:15:05] so that's where it is.

[1:15:06] >> I don't blame you at all. I don't blame

[1:15:08] you at all for that.

[1:15:09] >> Yeah. I also docked a bunch of like I I

[1:15:11] put this on seven and I think there were

[1:15:14] this boss like 90% of the work that went

[1:15:17] into it would have put it in like the

[1:15:18] top few spots but uh the difficulty and

[1:15:22] then leading to it needing to get

[1:15:23] nerfed. This is another one of those

[1:15:24] bosses where it's like we progged a

[1:15:26] version of the boss that then we did not

[1:15:28] get to kill, right? We we got to kill we

[1:15:30] got to roll up the next week and like

[1:15:32] fight the Disneyland version which

[1:15:34] obviously was still really hard. And

[1:15:35] there were a lot of guilds on both this

[1:15:37] boss and Forge Beeper that only ever

[1:15:38] fought the post nerf version and fought

[1:15:40] a really hard and fun fight. But like if

[1:15:42] you did a lot of Prague on the pre- nerf

[1:15:44] version, the nerfs that ended up needing

[1:15:45] to happen to these bosses were severe

[1:15:47] enough that you basically they basically

[1:15:49] robbed that experience of actually

[1:15:51] overcoming the challenge. Yeah.

[1:15:53] >> And getting the kill.

[1:15:54] >> Realistically, anytime you nerf a boss,

[1:15:57] the only people that are mad are you,

[1:15:59] right? Cuz like the people who have

[1:16:00] already killed the boss are like,

[1:16:01] "Easier clear." uh the people who have

[1:16:04] yet to get to the boss are like, "We

[1:16:06] probably needed that nerf." Right? And

[1:16:08] it's just the people that did that

[1:16:10] weren't able to quite kill it but

[1:16:12] progressed all of it. And then when you

[1:16:13] kill it, there's like this empty feeling

[1:16:15] like you're robbed of the screaming

[1:16:18] let's [ __ ] going like crazy [ __ ] of

[1:16:20] killing a hard boss and instead it's

[1:16:22] just like okay. And that's just such a

[1:16:24] let down. And Dratnos was just happened

[1:16:26] to be in that in that area. That

[1:16:27] happened a few times this expansion,

[1:16:28] right?

[1:16:29] >> It did. Yeah. Which I mean it's that is

[1:16:31] sort of the danger zone, right? is like

[1:16:32] if you're a little slower than the race

[1:16:33] world first guilds, you're going to

[1:16:35] you're going to catch the nerfs that but

[1:16:36] like they they ended up being some

[1:16:38] pretty heavy-handed nerfs this expansion

[1:16:40] it felt in particular.

[1:16:41] >> Yeah.

[1:16:42] >> Yeah. I don't know. This fight was great

[1:16:44] for us. We didn't have any big nerf

[1:16:46] issues. It was nice. It was good fun. It

[1:16:48] was a very difficult fight. It was a

[1:16:49] very punishing fight. I think I dock it

[1:16:52] uh the tiniest bit uh just due to the

[1:16:54] amount of damage some of those debuffs

[1:16:57] did, man. like needing a healer external

[1:16:59] if you take damage is not always the

[1:17:01] most fun at least in our world rank

[1:17:03] because like you got to get the macro

[1:17:04] and everything

[1:17:05] >> but like this fight was [ __ ] anyways

[1:17:08] it was a great fight

[1:17:09] >> I I think you actually brought up

[1:17:10] something that's very interesting there

[1:17:11] that I believe this is the like single

[1:17:14] you could call it a dot with like a big

[1:17:15] upfront hit and then a huge hit at the

[1:17:17] end but the when you got targeted by

[1:17:19] this boss's mechanic I don't know if

[1:17:21] there's ever been a dot that's hit

[1:17:22] harder in this game and it's on like six

[1:17:24] people at one time or some [ __ ] like

[1:17:25] it's it's [ __ ] nuts

[1:17:27] Uh,

[1:17:28] >> not a fun time to be a shadow priest,

[1:17:29] man. That's all that's all I'll say.

[1:17:31] >> I mean, I feel like

[1:17:32] >> especially if you got like two in a row

[1:17:33] or something like that cuz then you're

[1:17:34] out of juice, dude.

[1:17:35] >> I feel like every class in the game got

[1:17:36] [ __ ] nuked by that except for like

[1:17:38] evoker. Like evoker was the one class

[1:17:40] that just had obsidian scales anytime

[1:17:41] anything happened to them and they

[1:17:42] renewing blaze the dot damage and it was

[1:17:44] just nothing. Yeah, I don't know. But

[1:17:46] also the dagger dodging was like really

[1:17:48] hard. Um, okay. Yeah, Kyza, banger,

[1:17:51] except I hate it. Um, number three for

[1:17:54] me. So, we're getting into the top

[1:17:55] three. Interesting to see how much our

[1:17:57] top three differs. I have Nexus King in

[1:18:00] my my three spot here. Um, have you guys

[1:18:03] both ranked Nexus King?

[1:18:05] >> I have not.

[1:18:06] >> You have not, but I imagine it has to be

[1:18:08] soon. Uh, Dratnos, what's your three?

[1:18:10] >> My three is Sprocketmonger, Lockentock.

[1:18:15] >> You have it higher. Nice.

[1:18:16] >> Yeah. Wait, I had it. I must have had

[1:18:19] Okay, interesting. All right, Franc,

[1:18:21] what's your three?

[1:18:22] >> I have Nexus King at three.

[1:18:24] >> All right, Nexus King. So we can talk.

[1:18:26] We both ranked at three. I I I thought I

[1:18:28] was going to have this a lot higher than

[1:18:29] you guys cuz I think Nexus King is a

[1:18:31] fight where once you have it figured

[1:18:34] out, especially in the last phase, it

[1:18:37] kind of just feels like nothing's

[1:18:38] happening. Like you're just you're just

[1:18:40] like very slowly going through these

[1:18:41] things. But like the process of figuring

[1:18:43] out the right way to do planets in the

[1:18:46] last phase, which I I believe everyone

[1:18:48] does our strat for that. like the amount

[1:18:50] of time we spent figuring that out was

[1:18:52] just so rewarding to see it play out in

[1:18:54] real time. Uh it's just a huge trap

[1:18:57] offs. But then like a lot of I I

[1:18:58] expected you guys to rate it a lot lower

[1:19:00] because of that. Like cuz if you're not

[1:19:02] doing that and you're just you're go to

[1:19:04] these three markers, go to these three

[1:19:05] markers. It is just kind of like a

[1:19:06] really long phase that's really easy. Um

[1:19:09] the the visually really cool ad phase

[1:19:13] fine. Uh it's a damage amp fight that I

[1:19:16] think was like a little weird with how

[1:19:18] it lined up, right? Like if you use two

[1:19:20] minutes on the poll,

[1:19:21] >> not for me,

[1:19:22] >> you could use them at the beginning of

[1:19:23] P2 on twotarget and then you could have

[1:19:25] it for the burn, but you wouldn't be

[1:19:26] able to have it on the ad platform,

[1:19:27] right? So it was like,

[1:19:28] >> yeah, that's

[1:19:29] >> so I think minute and a halfs were

[1:19:30] actually

[1:19:31] >> Yeah, don't pot on pull. Don't do it.

[1:19:34] >> That is actually minus points for me.

[1:19:36] >> So also was like a it was this was the

[1:19:38] one of the first bosses where the minute

[1:19:40] and a half uh supremacy locked in,

[1:19:44] right? You had to like if you weren't a

[1:19:47] minute and a half class could minute and

[1:19:48] a half on the poll, minute and a half

[1:19:49] right at the end of P1 have your minute

[1:19:51] and a halfs for the ad platform which

[1:19:53] they carried it and then they had it in

[1:19:55] the burn and I feel like that was like

[1:19:57] just it was just superior to two

[1:19:59] minutes. You could only have a few two

[1:20:01] minutes get carried by the fact that

[1:20:02] your minute and a halfs were actually

[1:20:03] using on the platform. So like uh I just

[1:20:07] found that to be really interesting

[1:20:08] because like obviously that played out

[1:20:09] on Demensius. If you were a two-minute

[1:20:11] class on Demensius, you were just like

[1:20:12] were holding CD. It's like you just

[1:20:13] couldn't send on CD. Uh at least in

[1:20:15] progression. And I I think that was just

[1:20:18] a really interesting thing of Nexus

[1:20:20] King. Also, P1, how do you guys feel

[1:20:22] about P1? Is is P1 an all-time great

[1:20:24] phase for you or was it

[1:20:26] >> P1 was intense, man? It was intense. I

[1:20:29] feel like since I feel like it was even

[1:20:31] like more sudden than Tindril. Like you

[1:20:34] were [ __ ] in there and if you didn't

[1:20:36] use a personal immediately, you were

[1:20:37] dead like on the first mechanic of the

[1:20:38] fight. and that felt kind of sick. Um, I

[1:20:41] think the ghosts were a really funny way

[1:20:43] to figure out uh who in your guild is

[1:20:44] really stupid and can't turn their

[1:20:46] character and they needed a weak or that

[1:20:48] pointed at it. Um, I think P1 was

[1:20:51] fantastic actually. Like overall, it was

[1:20:53] just a a great time.

[1:20:54] >> Wait, did I I felt like it was a I

[1:20:57] noticed in when we were doing this fight

[1:20:59] that P1 and the Souls were a graphic

[1:21:02] setting problem, too. Um, I know that

[1:21:05] two things about

[1:21:06] >> two things are true. There was some

[1:21:07] graphic setting that I saw uh fired up

[1:21:09] wasn't using and I was watching VODs of

[1:21:11] other people like during wipes and like

[1:21:14] it looked way easier to see and then I

[1:21:17] looked at fired up and it was like okay

[1:21:19] change this whatever. Also inky black

[1:21:21] potion is something that's really

[1:21:22] underutilized. Inky black made the

[1:21:23] spirits way more obvious. Uh so that was

[1:21:26] something that we never were like you

[1:21:28] guys have to do this but honestly we

[1:21:29] probably should have. Um yeah super hard

[1:21:32] also never the same. you had to be

[1:21:35] willing and able to pivot based on the

[1:21:38] spawn order. The strat everyone ended up

[1:21:40] using uh was where there was basically

[1:21:44] only two options, right? It was either

[1:21:45] you're going to go first or you're going

[1:21:46] to go third, I think.

[1:21:47] >> Uh yeah, so like that that made it a

[1:21:49] little bit easier to understand, but

[1:21:50] like I don't know. I I think P1 I think

[1:21:52] you comparing it to Tendril is really

[1:21:54] interesting. They're obviously both

[1:21:55] second to last bosses, but Tindra was a

[1:21:57] fight where it just felt like you went 0

[1:21:58] to 100 instantly, and this fight also

[1:22:00] does that in a way that a lot of other

[1:22:01] fights don't. Yeah, I feel like it's the

[1:22:04] two only fights that I've played that uh

[1:22:06] I guess start that aggressively where

[1:22:08] it's like, okay, you got to you got to

[1:22:09] be fully like sit up and and for every

[1:22:11] pull like you can't slack one pole or

[1:22:13] you just immediately die. That's kind of

[1:22:15] cool.

[1:22:16] >> Um, one thing that takes something off

[1:22:18] of this is the first time you kill Nexus

[1:22:20] King, you know it's dead for like 30

[1:22:21] seconds.

[1:22:22] >> Uh, maybe for you, not for us. Like it's

[1:22:25] dead by damage, but you do have to aim

[1:22:26] the beam at the right turtle shell and

[1:22:29] >> Oh, that's hard. That's genuinely hard.

[1:22:30] >> Twice. Yeah, exactly. So, our kill timer

[1:22:33] lined up roughly or roughly with one of

[1:22:35] those, and that was kind of kind of

[1:22:37] intense. And we did have one wipe at

[1:22:39] like 2% due to somebody missing their

[1:22:41] their shot. Um, but yeah, it was it was

[1:22:44] good. We we prepared two different

[1:22:45] strats for this fight. One of which

[1:22:48] involved, oh, they're going to let us

[1:22:50] shoot the same planets over and over

[1:22:51] again. And the other one was you could

[1:22:53] never shoot the same planet twice. And

[1:22:55] that version of the boss, which they

[1:22:56] could have made, would have been I mean,

[1:22:58] it would have made P3 into just an

[1:23:00] absolutely nuts phase. It's like you

[1:23:02] would it would have been so hard. Um

[1:23:03] Okay.

[1:23:04] >> I also like the ad phase. Like I feel

[1:23:06] like it was a good one. It was It was

[1:23:07] kind of short. It was kind of intense.

[1:23:09] Like you have to play right. Yeah. I

[1:23:10] don't know. I like

[1:23:11] >> Yeah. Uh okay. Top two. What is my top

[1:23:16] two? My number two is Queen Answer.

[1:23:18] >> My number two is Queen Answer.

[1:23:21] >> Oh my god.

[1:23:23] >> Uh which means that you have Sprocket

[1:23:24] Monger as your number two.

[1:23:25] >> Sprocket monger number two. Yeah.

[1:23:27] >> I'm going to let you fight. I mean,

[1:23:29] actually, wait, both of you had the

[1:23:31] second and third. I'll let you cook.

[1:23:32] >> Well, that fight makes me feel a lot. I

[1:23:34] think there's a The movement was really

[1:23:36] interesting on the fight. Uh, there's a

[1:23:37] lot of ways to optimize. There's a

[1:23:39] slight bit of RNG that made it like

[1:23:41] which side you you got at the start kind

[1:23:44] of dictated how much you have to move,

[1:23:45] but I liked how that basically meant I

[1:23:48] had to learn two different fights. Um,

[1:23:51] which I thought was really cool. And

[1:23:52] then it's another fight where I just

[1:23:55] feel like I can't slack at all. like I

[1:23:57] kind of have to be on all the time and

[1:23:59] then the DPS check wasn't really that

[1:24:00] tight for us and I think that's the only

[1:24:02] thing keeping it from a number one spot

[1:24:03] almost for me. Yeah, it was a great

[1:24:06] time.

[1:24:06] >> Yeah, it's like they took the Silk and

[1:24:07] Court mechanic and they just made it uh

[1:24:10] >> fun to play and not immediately wipe the

[1:24:12] raid but kill me.

[1:24:13] >> Yeah. Uh okay, Dr. I'm assuming similar.

[1:24:18] >> Yeah, that was a it was a sick fight. I

[1:24:20] don't know. Answer was like, "Wait, are

[1:24:22] we talking about we're talking about

[1:24:23] Answer?"

[1:24:24] >> Sprocketer. Both these fights I think

[1:24:26] have very similar uh W's actually for me

[1:24:29] though, cuz I I'm I'm sitting here

[1:24:31] thinking about Sprocket and this is a

[1:24:33] fight where it was like the experience

[1:24:37] of Kyza and Forge Weaver in that like

[1:24:42] this was a boss that had to get nerfed

[1:24:44] into the ground like on the second week

[1:24:46] of the raid or whatever on mythic. And

[1:24:48] when I say into the ground, you and on

[1:24:49] the second week, obviously each of those

[1:24:51] fights was like a little different nerf

[1:24:52] timing, but this was the one of the

[1:24:54] three that my guild actually killed the

[1:24:57] hard version of, not the easy version

[1:24:59] of. So for me, like that I think the

[1:25:02] fights would probably all be about the

[1:25:04] same for me were it not for that. But

[1:25:05] like this one was it was so satisfying

[1:25:08] to actually get to kill the like week

[1:25:11] whatever week two version of Sprocket

[1:25:13] Monger um the same week you guys killed

[1:25:14] it. Not the same week Ekko killed it.

[1:25:15] They're they're of course much better

[1:25:17] were able to get it that very first

[1:25:18] week, but uh that was a that was a

[1:25:21] really satisfying experience on this

[1:25:22] one. Yeah,

[1:25:23] >> I'm just going to jump in right there.

[1:25:25] That that's part of the reason I have

[1:25:26] sprocket monger lore. Like I was

[1:25:27] thinking about why I like didn't think

[1:25:30] of it as positively in my brain and I'm

[1:25:31] pretty sure

[1:25:32] >> if our power doesn't go out and we kill

[1:25:34] sprocket first reset,

[1:25:36] >> I probably am like this boss [ __ ]

[1:25:38] owns. But part of my brain is like the

[1:25:40] fact that this kill was so antilimactic

[1:25:42] for us because like when we killed this

[1:25:44] we felt nothing cuz we're like okay like

[1:25:46] we should have killed this before and we

[1:25:48] felt like part of that was out of our

[1:25:49] hands. So like we I don't know just not

[1:25:52] not very positive thoughts about it.

[1:25:54] That is probably certainly a reason that

[1:25:55] it is down a few ranks from what it

[1:25:57] would have been. But I mean I I thought

[1:25:58] it was a great fight. Uh also just looks

[1:26:00] really cool. anytime you do the like

[1:26:02] siege crafter blackfy type like there's

[1:26:04] a bunch of like

[1:26:05] >> saw blades and rockets and all that [ __ ]

[1:26:07] especially with the raid you were in was

[1:26:09] like super thematic and was like I

[1:26:11] imagine like a race world first viewer

[1:26:13] just loved watching this fight for

[1:26:14] example and I think that adds points

[1:26:16] even when you were playing it. Um, the

[1:26:19] RNG on needing a weigor for this, I

[1:26:22] don't know if it needed a lot of

[1:26:23] maintenance. Like the weigora assigning

[1:26:25] people to certain spots and it was based

[1:26:28] on if you've been picked already or if

[1:26:29] you were the right color. I don't know

[1:26:31] if ranged necessarily like

[1:26:33] >> we never really had issues with that.

[1:26:34] Like I feel like that one always ended

[1:26:36] up coming down to like personal

[1:26:39] performance like you misunderstanding

[1:26:41] what you were supposed to do which I

[1:26:42] don't know is fine with me but I guess

[1:26:44] that could be different at a high level.

[1:26:45] >> Dude, someone in my chat said something

[1:26:47] very funny. They said if you would have

[1:26:48] killed it first week, it would have

[1:26:49] gotten nerfed faster and it would have

[1:26:50] ruined it for Dratos. [laughter]

[1:26:53] >> Actually, that actually might be true.

[1:26:55] >> It's possible. Yeah. I mean, we would we

[1:26:57] hadn't even started proging it, right?

[1:26:59] Like we we hadn't even uh cuz Sticks bug

[1:27:01] Junker was still alive for us at the end

[1:27:04] of the first week. So, it probably

[1:27:05] wouldn't have even ruined it that much

[1:27:06] for us.

[1:27:07] >> Yeah.

[1:27:07] >> Rumors are Poptart Kog paid off. Dingy

[1:27:10] to EMP. Look.

[1:27:11] >> Yeah. I mean, I was in the facility. I I

[1:27:13] was the agent.

[1:27:14] >> Yeah.

[1:27:14] >> True.

[1:27:15] >> Um Okay, we can kind of leave it there.

[1:27:17] That's I mean that I'm pretty sure

[1:27:18] Sprocketamonger is like the highest like

[1:27:21] fifth middle of the raid ass boss in a

[1:27:24] very long time actually. I'd have to

[1:27:26] like sit there and think compared to

[1:27:28] previous cuz also another thing that

[1:27:29] would have been nice on this. I didn't

[1:27:30] give him a ton of time to make this but

[1:27:32] like an average ranking for each boss

[1:27:33] which it looks like Queen Ansre is going

[1:27:35] to be the highest but Sprocketmonger I

[1:27:36] think is second. That's like pretty

[1:27:38] that's pretty insane. Um

[1:27:40] >> yeah I think you'd have to go back to

[1:27:41] like painmith right before there was a

[1:27:43] boss of that caliber. Oh, next

[1:27:46] waterfall.

[1:27:46] >> Uh, okay.

[1:27:49] We have or sorry, we have number one

[1:27:52] here. My number one. Only boss left is

[1:27:55] Demensius. Dratnos, you must also have

[1:27:57] Demensius. And Frank has Queen Anserek.

[1:28:01] Uh, we have number two.

[1:28:02] >> Uh, let's actually we'll we'll just

[1:28:04] start with Demensius and then we'll go

[1:28:05] to Queen Anerk after. Okay. So,

[1:28:07] Demensius. Uh, I'm I mean the boss

[1:28:11] [ __ ] owns last phase all time great.

[1:28:14] When you did it in progression, all your

[1:28:16] cooldowns lined up. You didn't have to

[1:28:17] do any damage stop stuff, which I don't

[1:28:19] know, but I think that might be part of

[1:28:20] Franc's bit. Uh, P1, this is how much

[1:28:24] this boss owns. We found out after

[1:28:27] progression that we just thought when

[1:28:29] people were dying in P1 of Demensius,

[1:28:31] they were just like, you know, there's

[1:28:33] four ads out that could all just pick

[1:28:34] one person and you would just die. We

[1:28:36] found out after progression that those

[1:28:38] ads were just bugged. They were just

[1:28:39] sometimes randomly shooting off like

[1:28:41] four damage events in 0.1 seconds and

[1:28:43] that is actually what was killing

[1:28:44] people.

[1:28:45] >> Um and it wasn't like like it wasn't it

[1:28:47] was like going on random people but

[1:28:49] enough of that events they were just

[1:28:50] literally bugged and they eventually

[1:28:51] fixed it. That would be enough to be

[1:28:54] like holy [ __ ] we wiped in P1 so much.

[1:28:55] Just the progression of this fight when

[1:28:57] you progress this fight you progress P1

[1:28:59] with lust and it was hard. You progress

[1:29:01] P2 first platform really hard. P2 second

[1:29:04] platform really hard with a caveat of we

[1:29:07] like almost one-shot it and it was

[1:29:09] because if you could just kill that guy

[1:29:10] fast enough you just our cool you know

[1:29:12] you didn't do the delay thing for cool

[1:29:14] downs or anything but like you could we

[1:29:16] was just kind of insane that that last

[1:29:17] winds didn't kill you like it just there

[1:29:19] was zero death floor if you killed the

[1:29:21] guy in time I think it's a good thing

[1:29:23] that that's the case by the way it was

[1:29:24] like already really really hard and then

[1:29:26] the last phase is just one of the

[1:29:28] hardest tank phases ever it's just

[1:29:31] positioning wise so insane There was a

[1:29:33] lot of constant strategy changing. The

[1:29:36] fact that even I hope I wonder if people

[1:29:37] still do this to this day where like you

[1:29:39] stand still and let the boss drag you

[1:29:41] and let it resolve as you're being

[1:29:43] dragged sometimes right next to a planet

[1:29:45] and if you move at all you just die for

[1:29:47] some reason even though that's not what

[1:29:48] it looks like. Like

[1:29:50] >> that I don't know like the fight was

[1:29:52] just like just crazy. And then on top of

[1:29:54] all that you finally progress P3. Now

[1:29:56] you have to go back and progress P1

[1:29:58] without lust which was probably the

[1:30:00] hardest part of the fight. I don't know

[1:30:01] that there's never been a fight like

[1:30:02] that ever. There's always a phase that's

[1:30:04] a gimme or a phase that's [ __ ] or

[1:30:07] something. None of it was [ __ ] It was

[1:30:08] all really fun progression. And on top

[1:30:10] of that, it is probably one of the

[1:30:12] coolest looking fights ever, if not the

[1:30:14] coolest looking fight ever. Um, that's

[1:30:17] it. That's all I got.

[1:30:20] >> Draos, you want to sque?

[1:30:21] >> Yeah, Draos. I mean, yeah,

[1:30:23] >> beast mode fight. Um, I want to shout

[1:30:26] out one underappreciated part of this

[1:30:28] fight as well is the uh the music of

[1:30:31] this fight goes crazy as well. If you're

[1:30:33] I don't know if people are playing with

[1:30:34] in-game music, but if you're not, you're

[1:30:36] missing out in the last phase. It's like

[1:30:39] the there's like a a choir that's just

[1:30:42] like singing in Latin or something about

[1:30:44] how how Pogers Demensius is or

[1:30:46] something. And yeah, it's great. And and

[1:30:49] another un before Franc demolishes the

[1:30:51] fight. Um the one other thing is we're

[1:30:55] about to go into a world of no weak

[1:30:57] oras. Well, kind of in the next

[1:30:59] expansion.

[1:30:59] >> Yeah.

[1:31:00] >> And

[1:31:01] >> for sure

[1:31:01] >> this fight outside of the P1 mechanic

[1:31:04] where you had the left middle front

[1:31:07] thing for the gravities, the rest of the

[1:31:10] fight is an example of what a fight

[1:31:12] could look like without weak warors. a a

[1:31:15] two expansions ago version of reverse

[1:31:17] gravity in P2 and P3 has an assignment

[1:31:20] and a map where you're supposed to

[1:31:22] stand, but it goes on a healer or ranged

[1:31:24] and a melee every time. And if you've

[1:31:26] made your raid comp correctly, basically

[1:31:28] everyone except for on average like one

[1:31:31] person is doing the exact same thing

[1:31:32] every time, which requires no weak aura,

[1:31:35] but is still very challenging, but in

[1:31:37] the way of you don't have a lot of time

[1:31:38] to do it rather than figuring out where

[1:31:40] the [ __ ] you're supposed to stand. That

[1:31:42] is really cool. That's an example of

[1:31:44] like you can remove weak ores and that

[1:31:46] fight's the same after P1 basically. Uh

[1:31:49] and I just think that was really

[1:31:50] impressive. All right, Fran, why does

[1:31:51] the fight suck?

[1:31:52] >> All right, first off, quick question. Do

[1:31:54] you think you have this above answer

[1:31:57] because the race was so much closer when

[1:31:59] you finished this? Like, do you think

[1:32:00] that impacts your decision-m at all? Cuz

[1:32:02] I feel like it would if I was in your

[1:32:04] shoes. I feel like dementias would be an

[1:32:06] alltime great cuz you know you you

[1:32:07] barely squeak by

[1:32:09] >> I mean not really like I mean what I

[1:32:10] care about is being better than our

[1:32:13] competition and in Queen Anerk there's

[1:32:15] like no way that anyone could say that

[1:32:18] they're better than us. We did so well

[1:32:21] on that fight that we just [ __ ]

[1:32:22] stomped everyone and Demensius I can't

[1:32:24] look at you with a straight face and say

[1:32:26] that we were just better than Ekko.

[1:32:27] That's just not true. And like even

[1:32:29] though it was like really exciting when

[1:32:30] we won,

[1:32:31] >> it's also like holy [ __ ] we almost

[1:32:34] didn't win. So like I I don't know

[1:32:36] >> play that through for content.

[1:32:38] >> Yeah. Yeah, maybe. I I don't know the

[1:32:40] But yeah, that's uh I to answer your

[1:32:42] question. Okay, I I'll let you continue

[1:32:44] owning it.

[1:32:45] >> Yeah. Time for the truth nuke. This

[1:32:47] fight post the first few weeks. So

[1:32:50] boring, man. So boring. Last phase was

[1:32:52] exciting. Rest was boring. Uh the first

[1:32:54] phase, you're looking at hands. You're

[1:32:56] kind of doing nothing. We only had to

[1:32:57] grab two people down, so we didn't have

[1:32:59] to be as locked in as you guys. We got

[1:33:00] the whole damage in about a minute worth

[1:33:02] of damage almost. Like it felt like you

[1:33:04] were just holding forever. Uh phase two,

[1:33:07] you're flying down, you're killing

[1:33:08] things, you're holding damage again.

[1:33:09] Nothing really happens again. Uh you fly

[1:33:12] to the second platform. This one's kind

[1:33:14] of tight. Like you have to damage a

[1:33:15] little, but you have to kill it at the

[1:33:17] right time again. You have to wait until

[1:33:18] the winds cuz healer cool downs,

[1:33:19] whatever. Whatever. you get to the last

[1:33:21] phase and much like you're giving it

[1:33:23] credit for being one of the hardest tank

[1:33:25] fights ever, um that can also really be

[1:33:27] a detriment if you have a tank who maybe

[1:33:30] shouldn't have that much responsibility

[1:33:32] and then you have 19 man basically

[1:33:34] relying on one player and that ended up

[1:33:38] being really frustrating to prog um and

[1:33:42] then something that like I feel like

[1:33:43] very few other bosses has such a crucial

[1:33:46] job that's as difficult for as long as

[1:33:48] what Dementia's had in the last phase.

[1:33:50] um for whatever tank you had running

[1:33:53] things. And uh that made it a really

[1:33:54] difficult fight for us to play and a

[1:33:56] really difficult fight to enjoy because

[1:33:57] I feel like I figured the fight out

[1:33:59] about a 100 polls before it died and

[1:34:01] then you just kind of sit there and wait

[1:34:03] for it to click, you know?

[1:34:04] >> Yeah. Yeah. That's

[1:34:05] >> frustating. No, that that that feeling

[1:34:07] of I think that's actually what makes

[1:34:10] people hate raid fights. Like it's

[1:34:11] really hard to hate a raid fight if you

[1:34:14] are the person that figures out how to

[1:34:16] kill it on the pull you kill it. If

[1:34:17] you're the person in your guild that's

[1:34:18] figured it out 50 pulls ago, those 50

[1:34:20] pulls are terrible because you're just

[1:34:22] like actually not stimulated in any way.

[1:34:24] You're just waiting for it to die. Uh,

[1:34:26] and you'd hope that, but that's like

[1:34:28] less the boss's fault and more like in a

[1:34:31] like lowkey it's like a guild fault.

[1:34:33] Now, a lot of guilds can't have that,

[1:34:34] but like finding good skill parody, but

[1:34:36] like like for example, you might have to

[1:34:38] you might have ranked this three things

[1:34:40] higher if you had a different tank. It

[1:34:41] sounds like not% like I think uh P1

[1:34:43] would still be an issue. Um, mostly just

[1:34:46] due to the fact that your damage really

[1:34:48] didn't matter in that entire phase at

[1:34:50] all to basically anything like the ads

[1:34:52] died long before they had to you had the

[1:34:55] whole damage on the boss anyways. So,

[1:34:57] you may as well not really care about

[1:34:58] that. Getting people down didn't really

[1:35:00] matter at all. So, it just ended up

[1:35:02] feeling like you were tapped out until

[1:35:03] the last phase where you were hoping

[1:35:05] that one player got his, you know, stuff

[1:35:08] together and and the boss could die.

[1:35:10] ended up being a very frustrating boss,

[1:35:12] which sucks because I really did like

[1:35:14] playing it when it was good and I liked

[1:35:16] progging it originally, which is why I

[1:35:17] have it as high as I have.

[1:35:18] >> I mean, I I don't As soon as you had it

[1:35:21] at 10, I I already knew it was the

[1:35:22] damage stop. That is that is genuinely

[1:35:25] annoying. Like, people like to play the

[1:35:27] game when you are when you at multiple

[1:35:30] times in a 10-minute fight for 20 to 30

[1:35:33] plus seconds, don't press anything and

[1:35:35] just run around. It's just simply not

[1:35:37] fun. That's not why you play this game.

[1:35:38] It's just not fun to do that. Uh that's

[1:35:41] why tanks hated necrotic. That's why

[1:35:43] healers hated overflowing. That's why

[1:35:45] melee hated uh was it spiteful or

[1:35:47] whatever where they just had to run away

[1:35:48] from the ads. Like like anytime the game

[1:35:51] forces you to not play your character,

[1:35:52] it sucks. And I wonder how they're going

[1:35:55] to go from that cuz like Demensius is

[1:35:57] just like one of those. It's just the

[1:35:59] first uh actually not the first. There's

[1:36:01] been a few in the last two raids, but

[1:36:03] for many years after Sanctum of

[1:36:05] Domination, they didn't make bosses that

[1:36:07] were phase based on the percentage of

[1:36:10] the boss's HP. They did that all the

[1:36:12] time in Sanctum Domination and before

[1:36:14] that. And what it Yeah. What it resulted

[1:36:17] in is people having to wait because

[1:36:19] that's just how that works. You need

[1:36:20] damage for and healing cool downs for

[1:36:21] the phase. And then for literally years,

[1:36:24] they did not make any fights like that

[1:36:25] for that exact reason because of the

[1:36:27] fallback. And then like they recently

[1:36:28] tried to dabble in it again. And kind of

[1:36:31] similar results.

[1:36:32] >> It's the same result every time, right?

[1:36:33] Like at least if the next phase is hard,

[1:36:35] you're just always going to wait for

[1:36:36] cool downs or try to

[1:36:38] >> Yeah,

[1:36:38] >> there's no reason not to, right? You

[1:36:40] just get punished for doing the boss

[1:36:42] efficiently, which always

[1:36:44] >> random random thought before we finish

[1:36:46] this off. What was the worst boss with

[1:36:48] damage stops?

[1:36:49] >> Keazad.

[1:36:50] >> Keasad is up there. Sylvanas.

[1:36:53] >> Wait, isn't it Zakul?

[1:36:54] >> Oh god, Zakul was so bad. But Zakula was

[1:36:56] like the fight even starts with it. But

[1:36:58] yeah. Yeah, that was also

[1:36:59] >> like you literally pull the boss and do

[1:37:01] nothing for a minute.

[1:37:02] >> Okay, maybe maybe I'm biased on to cool

[1:37:04] cuz I went downstairs and I got a lot of

[1:37:06] haste and that felt great. I feel like

[1:37:08] Sanctum was just the worst, man. That

[1:37:10] that's my least favorite right there.

[1:37:12] >> Yeah. Uh, okay. Fr's last pick has to be

[1:37:16] Queen Anak. You have it in

[1:37:18] >> uh Oh, I must have done the list wrong

[1:37:20] then cuz I have Lumathar right here.

[1:37:21] >> Oh, okay.

[1:37:22] >> No, no, it's Queen Answer. It's Queen

[1:37:24] Answer. That's

[1:37:25] >> Wait, where do you have Lumar? Oh, it's

[1:37:26] down there. Dude, I was actually

[1:37:27] looking. I knew it had to be Queen Aner,

[1:37:29] but I like was actually looking to see

[1:37:31] Lumar and forgot it was pink. Okay.

[1:37:33] >> Yeah, could be anything.

[1:37:34] >> All right, you can start it then.

[1:37:35] >> Uh, yeah. I mean, the fight was sick. I

[1:37:37] think P1 was pretty good. You did have

[1:37:39] to hold like a little bit of damage, but

[1:37:40] it was really nothing compared to what

[1:37:42] Dementia felt like, at least for us. Um,

[1:37:45] P2 was pretty fun and then P3 was just

[1:37:48] incredible. Like, I feel like P3 is one

[1:37:50] of the best P3s I've ever played. It's

[1:37:52] really fun. Sometimes ads spawned. I

[1:37:54] liked multi- dotting the ads and like

[1:37:57] where we killed it. The soft en rage of

[1:38:00] the next set of ads spawning and and

[1:38:02] like you kind of wanting to skip that

[1:38:04] ring completely or you're just hard dead

[1:38:06] was really fun. Um yeah, I mean overall

[1:38:08] I think it was just a really fun fight

[1:38:10] through and through. Also, your damage

[1:38:12] mattered all the time which is sick

[1:38:13] compared to Dementia's stinky B.

[1:38:15] >> I I thought P I thought P2 wasn't

[1:38:19] amazing. I don't know if it was bad, but

[1:38:22] I think P1 and P3 of this boss are like

[1:38:24] Alzheimer's. And also just like what it

[1:38:27] required from you in every phase like a

[1:38:28] bit different. Uh I thought the inter

[1:38:30] first intermission was good. I actually

[1:38:32] thought this was going to be pretty

[1:38:33] lowly ranked by a lot of people because

[1:38:34] it was just so hard. This boss was just

[1:38:36] like insane, insane, insane. I think

[1:38:40] Demensius was probably as hard as Anerk,

[1:38:42] but like I think Anerk was just like

[1:38:44] definitely harder than any boss that's

[1:38:45] ever existed when it came out. And I

[1:38:47] just anytime that's the case, people get

[1:38:49] better from it. But also, it's just you

[1:38:52] like I like I don't know. It's uh I just

[1:38:54] foresee that making people dislike it

[1:38:57] cuz like when you're on something that's

[1:38:58] really hard, they just don't like it,

[1:38:59] right? But it's uh but yeah, good.

[1:39:01] >> It depends on where you place the

[1:39:02] difficulty. Like at least for me cuz

[1:39:03] like yeah, this was where the difficulty

[1:39:05] was fun. I didn't have much fun when the

[1:39:07] difficulty was placed on, you know, one

[1:39:08] guy in the raid and you just hope he

[1:39:10] figures it out and then you pray.

[1:39:12] >> Yeah, I guess for me a lot of the reason

[1:39:13] that Demenius was so fun is cuz I was

[1:39:15] the tank. So, you know, last phase is

[1:39:18] like so sick for for me.

[1:39:21] >> Um, also like Brew Master in that phase

[1:39:23] as well. I was like transcending over

[1:39:25] these lines and it's it's rare that

[1:39:27] there's a mechanic that will kill you as

[1:39:29] a tank, but when you have that damage

[1:39:31] amp on you, the the line would um Yeah.

[1:39:34] I don't know. I I get it though. I get

[1:39:36] where you're coming from because I think

[1:39:37] a lot of my fights that I dislike are

[1:39:39] ones where I'm waiting for somebody to

[1:39:41] figure it out.

[1:39:42] Uh I I only ranked Demensius over Answer

[1:39:46] for one reason and I don't even know if

[1:39:48] this is even relevant because I'm like

[1:39:49] thinking to next expansion, but I gave

[1:39:51] Demensius points over Answer because it

[1:39:54] outside of the literal one mechanic in

[1:39:56] P1 which could have been changed in a

[1:39:58] 100 ways to not have this work. It just

[1:39:59] didn't require weak or in any way. It

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