Wowhead's site director laid off
48sReveals shocking layoff of key figure behind Wowhead's success, sparking outrage and concern.
▶ Play ClipWowhead, the premier World of Warcraft database and guide site, is in decline due to corporate mismanagement and a shifting internet landscape. Its owner, Zam (under Tencent), laid off key staff like site director Perculia, while ad revenue drops and AI-driven SEO changes threaten its business model. The video explores how these factors are eroding Wowhead's quality and relevance.
Wowhead is owned by Zam, not itself. Its site director Perculia was laid off, signaling corporate 'enshittification' similar to Fandom's decline.
Wowhead's site is overloaded with ads, causing load times over 5 seconds (0.7 with ad blocker). On mobile, only half the screen is usable.
Class guides lack depth, opinion pieces feel like recycled Reddit posts, and quality varies by writer. The site's once-strong guides are losing relevance.
Perculia, Wowhead's site director for a decade, was laid off by Zam. Her departure is seen as a major loss, akin to WoW lacking a creative director.
Zam originated from EverQuest site Alakazam, was owned by Internet Gaming Entertainment (IGE) founded by Brock Pierce (Mighty Ducks actor, later Epstein associate). Steve Bannon was CEO in 2006.
In 2012, Tencent invested in Zam. Initially hands-off, but post-COVID they tightened belts, gutting Fanbyte in 2022 while Wowhead survived due to profitability.
Ad market struggles, AI-generated SEO content, and Google's AI overviews reduce clicks to sites like Wowhead, threatening ad revenue.
Zam now focuses on B2B community services (Discord, Reddit) for gacha games, moving away from ad-supported models. Wowhead's place in this strategy is uncertain.
Data-driven sites like Archon.gg and Murloc.io offer real-time meta data, outperforming Wowhead's static guides. Community Discords also provide faster updates.
Without key staff and leadership, Wowhead's decline seems inevitable. The community may shift to a council of alternatives, leaving Wowhead as a mere database.
Wowhead's decline is driven by corporate cost-cutting, ad market collapse, and the rise of faster, data-driven alternatives. Without its key leaders, the site risks becoming a shell of its former self, opening the door for community-driven replacements.
"Title accurately reflects the video's core thesis: Wowhead is declining due to corporate actions and market shifts."
Who owns Wowhead?
Zam (owned by Tencent).
0:11
What was the name of Wowhead's site director who was laid off?
Perculia.
3:50
What was the original name of the site that became Zam?
Alakazam (an EverQuest site).
6:02
Who founded Internet Gaming Entertainment (IGE)?
Brock Pierce, a former child actor from The Mighty Ducks.
6:18
Who was brought in as CEO of IGE in 2006?
Steve Bannon.
7:25
In what year did Tencent invest in Zam?
2012.
8:45
What was the name of Zam's public-facing media site that was gutted in 2022?
Fanbyte.
10:58
What is one alternative to Wowhead for real-time raid talent data mentioned in the video?
Archon.gg.
18:46
What is the main reason Wowhead survived the 2022 cuts while Fanbyte did not?
Wowhead was profitable.
11:08
What does Zam's B2B business focus on?
Building Discord servers, Reddit communities, and X followings for gacha games.
17:13
Wowhead Doesn't Own Itself
Reveals the core issue: corporate ownership by Zam, leading to decisions that harm the site.
0:11Perculia Laid Off
Key leadership loss highlights the human cost of corporate restructuring.
3:50Brock Pierce's Background
Connects Wowhead's ownership to a controversial figure with ties to Epstein.
6:18Steve Bannon as CEO
Shows the surprising intersection of gaming and political figures.
7:25Ship of Theseus Problem
Poses a philosophical question about whether Wowhead can survive without its original team.
18:18[00:01] We don't often talk specifically about
[00:03] Wowhead or other community sites here.
[00:04] We usually stick to the game. But this
[00:07] time, I think we actually do need to
[00:09] because Wowhead is changing. And you
[00:11] need to know that Wowhead does not own
[00:13] Wowhead. Zam does. Wowhead's site
[00:17] director was just laid off. And much
[00:19] like how fandom being [ __ ] led to
[00:22] Wowedia moving over to wiki.gg,
[00:25] this is in some ways a story of
[00:27] corporate inshitification. It's a wild
[00:29] one. It even has well one of the worst
[00:33] Jeffres there's ever been. Hint, I'm not
[00:35] talking about Jeffrey Dmer. And to set
[00:37] the tone, here is a quote from one of
[00:39] Wowhead's most pivotal team members who
[00:42] was there for a decade and whose work
[00:45] you have absolutely almost certainly
[00:48] used or experienced. The quote is, "Zam
[00:51] has truly broken me." So yeah, this is a
[00:56] serious one. Now, as I'm sure you know,
[00:57] Wowhead's been fairly important to most
[00:59] of us, and for longer than many people
[01:01] have even been playing. If you need
[01:03] something, anything, you can generally
[01:04] trust that Wowhead will have it.
[01:06] Sometimes it's their own content, a
[01:08] guide maybe, that their writing team has
[01:10] put together over the PTR, maybe some
[01:12] data mining gathered and then posted
[01:14] instantly. All the other times, well,
[01:16] could be a user comment in their
[01:18] insanely comprehensive database of
[01:20] quests, abilities, items, everything. I
[01:23] mean, hell, even Blizzard support just
[01:26] links you to Wowhead whenever you're
[01:28] stuck. It's the absolute number one in
[01:31] the scene, the undisputed leader in what
[01:34] it does. And in terms of the utility it
[01:36] provides, it does belong there. Or at
[01:38] least it did. For the last while, people
[01:42] have been questioning if it still
[01:44] deserves its place.
[01:47] One of the most common complaints, and
[01:49] it's been one for years upon years, is
[01:51] the actual site experience. If you don't
[01:53] use an ad blocker, it is an
[01:55] unfortunately miserable time. On mobile,
[01:58] only about half your screen is usable,
[02:00] and that's if you're lucky. Desktop
[02:02] isn't as bad to look at, but it's still
[02:04] bloated with layers upon layers of ads.
[02:06] It can take multiple seconds to load
[02:09] even on our insanely fast in-off
[02:12] connection on a high-end PC where it's a
[02:15] dedicated business connection and it is
[02:17] mostly because of ads. Turn them off and
[02:19] load times go from over 5 seconds down
[02:22] to 0.7. Now, obviously I'm not against
[02:25] Wowhead being monetized. It should be
[02:27] monetized. It provides real value. It's
[02:30] worked on by real people who deserve to
[02:32] have their jobs supported by income.
[02:34] Obviously, as we've all experienced in
[02:36] the internet, it can lead to a pretty
[02:38] bad time for users, and that is a medium
[02:40] to long-term problem. The other
[02:42] complaint, though, especially recently,
[02:44] has been content quality. They've been
[02:47] filling downtime with opinion pieces
[02:49] that some would say feel half-lifted
[02:51] straight from the top few Reddit posts.
[02:54] And there's nothing necessarily wrong
[02:56] with them, but they're often seen as a
[02:58] way to fluff out views. Class guides,
[03:02] often one of their strongest draws, have
[03:04] definitely been lacking as of late.
[03:06] Certain specs of talent builds with next
[03:08] to no explanation of why choices are
[03:11] made. Some are absolutely still
[03:13] top-notch, but it's still kind of random
[03:15] depending on who the rider is. And then
[03:17] of course things that we can't know like
[03:19] the timelines, the conditions, etc. that
[03:23] go into the guide existing. Certain DPS
[03:25] like say Windalker get a ton of guidance
[03:28] on their defensives. They're one of the
[03:30] lucky few, though. The point here is
[03:32] most people would agree that it's
[03:34] getting worse in quality. There are a
[03:37] whole lot of reasons why, and I'll talk
[03:38] about those today. But first, there's
[03:41] that bit of bad news. Because just a few
[03:44] weeks ago, the person largely
[03:46] responsible for its past success was
[03:48] laid off.
[03:50] Perculia, the site director, announced
[03:52] that she was one of the wave of layoffs
[03:55] by Zam. Zambian, wowheads, lord and
[03:58] master, or should I say corporate owner.
[04:01] And looking at the replies, people are a
[04:03] mixture of surprised and heartbroken.
[04:05] And that even includes current and
[04:06] former Blizzard employees thanking her
[04:08] for her work over the years, which is
[04:10] not a surprise. Peculiia's peculiar
[04:13] signate was added into the game way back
[04:15] in Mists of Bandaria as a honor for her
[04:18] contributions. And it's largely accepted
[04:20] that the site is what it is today
[04:22] because of well things that were
[04:24] happening while she was steering the
[04:26] ship. And if we've learned anything as a
[04:27] community lately, it's that you can't
[04:30] run a ship without a captain. WoW had no
[04:32] creative director for a while. And well,
[04:35] it's no coincidence that that was some
[04:37] of the game's darkest hours. WoW is
[04:39] obviously still struggling to find its
[04:41] bearings years later. It shows the sort
[04:43] of damage that a lack of leadership can
[04:46] do. Obviously, she was the captain, but
[04:48] she also had her crew. She had tech
[04:50] people like Steven who were working on
[04:52] data mining and database things, solving
[04:54] problems that nobody else could solve.
[04:56] And plenty of work was done in the
[04:58] community by absolute legends like
[05:00] Marlein of Wow.tools fame. And Wowhead
[05:03] was already a big deal before really any
[05:06] of that. There was really Perk and Hers,
[05:09] that group that turned it into a
[05:11] unbeatable content machine. Their
[05:13] writers and data miners have internal
[05:15] tools that let them post their findings
[05:17] lightning fast. And on the user side,
[05:20] talent calculators and entire databases
[05:22] are updated immediately with every
[05:24] current WoW build available on the
[05:26] Blizzard servers. The Wowhead add-on
[05:28] collects data from thousands of users so
[05:30] that we can track loads of things like
[05:33] drop rates, rare spawn locations. If you
[05:36] ever need anything WoW, Wowhead
[05:38] generally was and is your answer. And as
[05:41] the premier site, they were able to
[05:42] recruit and pay the best guide and class
[05:45] riders, meaning that you needed
[05:47] absolutely nothing else really. They all
[05:49] had drive from Perk to the staff and the
[05:52] financial backing to make it all happen.
[05:54] And that's why I have to talk about who
[05:56] actually pulls the strings.
[06:00] The ZAM network, then it has a
[06:02] complicated history. You see, the first
[06:04] seed of it was an EverQuest site called
[06:07] Alakazam. By 2006, it was ZAM, the
[06:11] subsidiary content network that was
[06:13] owned by a firm called Internet Gaming
[06:15] Entertainment. And boy, it's a story. IG
[06:18] was founded in 2001 by a dot investor
[06:21] named Brock Pierce, who was actually a
[06:24] child actor from the Mighty Ducks. Now,
[06:26] you may not remember MMOs in the early
[06:29] 2000s, but to call it a wild west is
[06:32] almost an understatement. And where
[06:34] there is an unexplored frontier, there's
[06:37] obviously money. IG was at the very
[06:39] forefront of selling virtual items in
[06:41] currency. Pearson Co. spent millions and
[06:44] millions buying up competing sites and
[06:46] yes, even platforms and fan sites like
[06:49] ThoughtBot. There was an obvious logic.
[06:51] Control the sites people use to find
[06:53] items and prices and you kind of control
[06:55] the market. It's vital, Dassa. And it
[06:58] was all done using the money he got from
[07:00] his time at another place called Digital
[07:03] Entertainment Network. Incidentally,
[07:05] Deen was shut down following a heavily
[07:08] suppressed documentary that levied
[07:10] insane allegations against its founder.
[07:13] The 2000s were a wild ride. Anyway, by
[07:17] the time Wowhead was bought, it was
[07:19] 2007, and the purchase was all part of
[07:22] getting cleaned up. You see, in 2006,
[07:25] they brought Steve Bannon in as CEO.
[07:27] Yes, that's Steve Mannon. And this was
[07:29] to court some investments such as from
[07:32] Goldman Sachs. Shortly after though, a
[07:34] lot of chaos went down. Pierce was
[07:36] ousted and IG was no more. They were now
[07:40] Infinity Media and they were out of the
[07:42] gold selling business. Not that everyone
[07:44] believed them at the time, and Wowhead
[07:46] CEO certainly had to do a lot of damage
[07:48] control. Anyhow, Zam nabbed Wowhead for
[07:51] its content for a million dollars. So
[07:54] with that spent, it was time to make
[07:56] some content, get some ad revenue. So
[07:58] here's how it happened. ThoughtBot's
[08:00] database was rebranded and rolled into
[08:03] Wowhead. Perk and loads of other staff
[08:06] were then brought on to get the whole
[08:08] thing rolling and Brock Pierce had long
[08:10] moved on to bigger and better things
[08:13] like helping Epstein. Yes, that one
[08:16] specifically helping him invest in
[08:18] crypto. I suppose it's a a small island
[08:21] in a small world. But returning to the
[08:23] main thread, by 2012, Perk had become
[08:25] Wowhead's content manager and was
[08:27] leading it to major success for Zam.
[08:29] They had spun up a submodel to help pay
[08:30] the bills and started advertising
[08:32] heavily. But by all accounts, they were
[08:34] totally legit, massively popular, and
[08:37] incredibly profitable. Shockingly so, in
[08:39] fact. But then a different controversial
[08:42] figure got involved.
[08:45] In 2012, the overall owner, Infinity,
[08:48] sent Zam Network on a journey to the
[08:51] east. At least in financial terms,
[08:53] Tencent, the Chinese tech and mobile
[08:56] gaming giant, were investing crazy
[08:58] amounts of money into Western gaming,
[09:00] and ZAM was part of their plan. Sadly,
[09:02] the deal is entirely private, so we
[09:05] don't really know the details, but I
[09:07] mean, you can almost guarantee that a
[09:08] lot of money exchanged hands. Back then,
[09:11] though, 10 cent were actually known for
[09:13] being handsoff. If you were profitable,
[09:15] they were happy to let you do your
[09:17] thing. All that they wanted was fingers
[09:19] in the western gaming pie. Of course,
[09:22] they're a big corporation. So, what do
[09:23] they want? They want diversification in
[09:25] their various revenue streams. And a
[09:27] great source of diversification is being
[09:29] active in different regions of the
[09:31] world. So, as far as Wowhead was
[09:33] concerned, nothing truly major changed
[09:36] until that is the year of 2018 when a
[09:39] new name for ZAM appeared. That name was
[09:43] Fan Bite. So Zam was now one company
[09:46] with two brands doing two distinct
[09:48] things. Fanbite was the public-f facing
[09:50] media site covering game news and
[09:52] editorials while Zam was in the
[09:54] background working with game companies
[09:56] directly. Obviously Wowhead was a bit
[09:58] closer to the Fanbite side. Or so we
[10:02] thought because 2022 actually changed
[10:04] that. Now first you've got to understand
[10:06] the money side of things. During co
[10:09] people played a whole lot more video
[10:10] games than usual. Every line shot up and
[10:13] very fast. That drove gaming executives
[10:16] completely insane. Everyone suddenly had
[10:19] a ton of money and explosive market
[10:22] growth. So, it kicked off an
[10:24] unbelievable burst of investment. One
[10:27] that was obviously a bubble and it's a
[10:29] bubble that I think broadly we're kind
[10:32] of still feeling the fallout from today.
[10:34] Now, Tencent found themselves on a giant
[10:36] pile of mobile gaming cash and they
[10:38] wanted to make it useful. So, they went
[10:40] on a shopping spree. And we all know
[10:41] what happens after one of those. You
[10:43] look at your account, you panic, and
[10:45] then um you're you're you're eating
[10:47] delicious ice soup for a while. Tencent
[10:50] kind of did the same. Nothing
[10:51] existential, but you know, postco
[10:54] happened and they needed to tighten
[10:55] their belt. So, in September 2022,
[10:58] Fanbite was completely gutted with
[11:00] almost zero notice. All that remained
[11:03] was search engine friendly guides and
[11:05] loweffort aggregate news. Thankfully,
[11:08] Wowhead survived unscathed. Why? Well,
[11:11] because they're profitable. Fan Bite was
[11:13] basically a failed attempt to get a
[11:15] Wowhead for loads of other games. In
[11:18] fact, one attempt at doing that did
[11:19] survive the purge, and that is their
[11:21] FF14 site, which did keep up with an
[11:24] active database and feature development.
[11:26] But now, it's 4 years after that went
[11:28] down, and the Golden Goose Wowhead has
[11:30] lost Peculiia and other key staff.
[11:34] What changed? Why?
[11:36] Well, in classic YouTube title fashion,
[11:40] what changed was everything.
[11:44] The internet of today is unrecognizable
[11:46] compared to a decade ago. And you
[11:48] probably know what I mean, right? What
[11:51] used to be laughed at for being, I don't
[11:53] know, Buzzfeed, clickbait, trash is
[11:55] basically just now the entire written
[11:57] internet. Top 10 lists, vapid culture
[11:59] war pieces, you you name it, right?
[12:02] Cheap, easy stuff. Traditional gaming
[12:04] media has been beaten and battered more
[12:06] times than we can really keep track of.
[12:09] For years now, the corporate owners like
[12:12] Future, Ze Davis, and Valnet have been
[12:15] constantly in the news for buying media
[12:17] brands and then almost instantly laying
[12:20] off key figures for a very short-term
[12:23] gain. You ever wonder why it feels the
[12:27] quality of work has went down? Do you
[12:29] ever wonder why it feels everything is
[12:31] SEO optimized guides and that sort of
[12:33] thing? Well, this is basically the
[12:36] reason. Now, this year there have been
[12:38] more layoffs across just about every
[12:40] major firm in the space. And it's all
[12:43] with a fairly clear point. Investigative
[12:46] journalism, expert opinion pieces, and
[12:48] cool features are all expensive things,
[12:51] and the bean counters have decided that
[12:53] they're simply not worth it. And the
[12:55] worst part is on the immediate financial
[12:58] level, they're certainly right. Now, I
[13:01] think supporting expensive, highquality
[13:03] content is important to building good
[13:05] products and brands that will make
[13:07] customers happy and importantly, you
[13:10] know, actually last over time. A little
[13:15] bit of an important thing, but that is
[13:17] obviously not what the owners of these
[13:18] sites really care about. To them, these
[13:21] sites are just ad farms with value to
[13:23] extract. Quite simply, they get a lot of
[13:25] clicks right now or they go bust. And of
[13:28] course, ads aren't what they used to be.
[13:30] Wowhead isn't covered in ads because the
[13:32] guide riders want to take the company
[13:35] yacht to Blizzcon. No, it's to keep the
[13:38] books balanced enough, the 10 cent don't
[13:41] dump them. Now, as easy as it is to
[13:43] blame all this solely on faceless
[13:45] corporate greed, there is a real
[13:47] downturn behind it, too. And that's that
[13:50] over the last decade, the ad market has
[13:52] been a constant battleground. Sites get
[13:54] more aggressive ads. So, well, people
[13:57] make and use more aggressive ad
[13:59] blockers. Click farms get more
[14:01] sophisticated. Click farms, of course,
[14:03] are often used to basically scam
[14:05] advertisers, and that means that ads get
[14:08] more aggressive about detecting real
[14:10] clicks and real views. I mean, one of
[14:12] the existential threats to say Twitch
[14:15] and one of the reasons why so many
[14:16] brands have abandoned Twitch. Well,
[14:18] that's causing a lot of problems in the
[14:20] streamer space is view botting because
[14:22] the brands want to know that whenever
[14:24] they're getting views on their thing
[14:26] that those views are real. That
[14:29] obviously impacts websites, too. Of
[14:32] course, attention has moved away from
[14:33] digital text over towards video. Uh,
[14:36] it's moved from long- form video often
[14:38] to short form video and sometimes then
[14:40] back to long form so that people have
[14:42] something on in the background while
[14:44] they watch their shorts. Who knows? It's
[14:47] pure chaos though, that's the point. And
[14:49] adup supported sites are struggling to
[14:51] keep up. And now the latest enemy is the
[14:55] mass tide of AI slop. That's the case in
[14:58] a whole ton of ways, but it is the case
[15:00] in a very specific and important way
[15:02] here. The backbone of advertising for
[15:05] games media for the longest time has
[15:07] been high-volume SEO articles getting as
[15:10] many people as possible onto a site.
[15:12] Now, Google uses AI to remove that step.
[15:16] If you want to know how to get ascendant
[15:18] void cores, you don't even need to click
[15:21] through to Wowhead because Google will
[15:23] pull the information out of Wowhead and
[15:26] just present it there on the search
[15:28] page. meaning you never have to go to
[15:31] Wowhead, meaning there's never any ad
[15:34] revenue for Wowhead. Now, I get there's
[15:36] times where that's actually kind of
[15:38] convenient for people. They just get the
[15:39] answer that they want fairly quickly.
[15:42] But of course, it's bad news for the
[15:44] website, which is no longer being
[15:45] clicked on. And of course, that means
[15:48] the money goes down, and eventually
[15:50] that'll mean that those sites no longer
[15:53] really exist. They no longer fund
[15:55] content. one maybe thinks of uh the
[15:59] robberos eating its own tail. Right? So
[16:01] the internet as we know it is under
[16:03] existential threat. The problem is we
[16:06] just don't have an answer right now. It
[16:09] very much seems a large part of the
[16:11] advertisingbased model is falling to
[16:13] pieces. And I guess well we can only
[16:16] guess what the landscape's going to look
[16:18] like in a few years cuz the direction of
[16:21] travel is certainly one of games media
[16:24] and many game sites just dying off. So
[16:27] it's only natural then that if SEO heavy
[16:30] advertising is how you make your money
[16:32] that well you kind of pull back and work
[16:35] on another plan. Here's the thing.
[16:38] Tencent Zam do actually have a plan and
[16:42] to find out what the plan is, you just
[16:44] need to go to their site and look.
[16:48] Fan bite was the public-f facing
[16:50] adsupported model. That's what they
[16:52] gutted in 2022. Wowhead is also a
[16:55] public-f facing adup supported model and
[16:57] it's been hit hard in 2026. But as we've
[16:59] covered, Wowhead was so big and so
[17:01] successful that it was insulated from
[17:03] the worst of what went down in 2022.
[17:06] But of course, it's not just fan bite.
[17:09] Zam's other avenue skips the customer.
[17:13] They go straight to the business and
[17:14] they provide B2B, that means businessto
[17:17] business, community services. This is
[17:19] things like building Discord servers,
[17:21] Reddit communities, and X followings
[17:23] primarily for gacha games. Lovely. It's
[17:27] all done behind the curtain. They get
[17:29] paid directly by the games companies
[17:31] that they work for instead of relying on
[17:34] ad revenue. I genuinely don't know where
[17:36] Wowhead fits in this relationship. They
[17:40] have a good relationship with Blizzard,
[17:41] sure, but they're still an outlier in
[17:44] the business model of their overall
[17:45] company. And if that's obvious to us,
[17:49] then they'll be thinking about all this
[17:50] as well. Unless, of course, Tencent are
[17:53] holding on to Wowhead just to, I don't
[17:55] know, spite netties, their Chinese
[17:57] competitor who actually runs World of
[17:59] Warcraft in China. But somehow I don't
[18:01] really think that's true. But what we
[18:03] can deduce from this is that while
[18:04] Wowhead is still the profitable king of
[18:06] WoW, things will work just fine. Of
[18:09] course, I don't know if it's going to
[18:12] stay that way cuz this is a ship of
[18:15] Thesus problem.
[18:18] The question really is, do we need
[18:19] Wowhead in its current form? A few years
[18:21] ago, I would have said yes without a
[18:23] second thought. Today, I'm less sure.
[18:26] Their data mining posts are excellent,
[18:28] but a lot of it is now done over on the
[18:31] community Discord. Their database is
[18:33] incredible, but that doesn't take a
[18:35] massive team to keep running, and it
[18:38] sure doesn't need a slew of writers.
[18:39] Their class and spec guides are losing
[18:41] steam and relevance compared to more
[18:43] data-driven sources like archon.gg and
[18:46] murloc.io. And some of that, I say from
[18:48] personal experience. One of the biggest
[18:50] improvements in our guild recently is
[18:52] that a few of our players rely on Archon
[18:55] to find raid talents instead of just
[18:57] using Wowhead guides, and we've actually
[18:59] seen pretty huge boosts in damage from
[19:02] just that because Archon reflects the
[19:05] game's real meta immediately. Guides
[19:08] traditionally are set up with
[19:10] pre-release theory crafting and early
[19:12] results. Once patches land, things often
[19:14] do change fast, though. You can get
[19:16] context from community discords and data
[19:19] from Archon way faster than a guide
[19:21] updates. And because of that, suddenly,
[19:25] well, you'll have found yourself with a
[19:26] genuinely better alternative. I mean, I
[19:29] know going to a discord isn't faster
[19:31] than bookmarking a Wowhead guide. But
[19:33] that's only true for as long as a
[19:36] Wowhead guide is gospel, and in many
[19:38] cases, they no longer are. And if Zam
[19:41] isn't willing to invest in the expertise
[19:42] and the experience, then the community
[19:45] will provide it elsewhere. Let me put it
[19:48] this way. Everyone else is slowly
[19:50] starting to eat Wowhead's lunch. And
[19:52] they have no real answer to that. It
[19:54] seems they have no site director to
[19:56] drive innovation and ensure standards.
[19:58] Two of their major staff actually left
[20:01] ages ago. And one of their main assets
[20:03] said, "Zam has, as I said earlier,
[20:06] quote, truly broken me." The people who
[20:10] run the site are the site. And if
[20:13] Wowhead loses a few more key people, Zam
[20:15] are going to learn a lesson that we all
[20:17] learned in 2009. No king rules forever.
[20:21] And I'm not trying to be an anti-Wowhead
[20:24] doomer here, by the way. It is the
[20:27] default experience for a lot of people,
[20:29] and I think Wowhead will remain that way
[20:31] for a long time because of its legacy,
[20:33] its database, its history of comments.
[20:36] All I'm saying is times change, vibes
[20:40] change. I've noticed it over years and
[20:45] more rapidly over recent months. Seeing
[20:48] Park being laid off, seeing quality
[20:50] regressions in some of the content,
[20:52] seeing some of the most key staff in
[20:55] that team talk about how the owner of
[20:59] the site has truly broken them. That
[21:02] does worry me. At this rate, Wowhead
[21:05] won't stay on top for long. And once
[21:08] it's not making the money that Zam
[21:09] needs, it's probably going to follow
[21:12] every other game site, manage decline
[21:15] until it's just a shell of its former
[21:17] self. I don't want to see that come. But
[21:20] without the leadership that got Wowhead
[21:22] to where it is, and many of the other
[21:23] people who have defined what Wowhead is
[21:26] for the last 10 years, I think that
[21:28] decline is almost inevitable. The good
[21:30] news, of course, is that when something
[21:33] big falls, there is opportunity. Someone
[21:37] else will step up and take the crown. Or
[21:42] maybe in true World of Warcraft fashion,
[21:44] it'll be a council instead. A council of
[21:48] Archon and all of the different sites
[21:51] that have sprung up to fix specific
[21:53] problems. Maybe that will leave Wowhead
[21:55] just as a database that's left with some
[21:57] ads on. Who knows? But what I think we
[22:00] do know is that for the longest time,
[22:04] Wowhead was insulated from a lot of the
[22:06] rot that happened to a lot of the rest
[22:10] of games media. It now seems it's no
[22:13] longer insulated from that. In many
[22:15] ways, for us as players, that's going to
[22:17] suck. And for Blizzard, it's also going
[22:20] to suck because let's be real, Wowhead
[22:23] has been Blizzard's crutch for years as
[22:26] well. I would love to know what your
[22:28] experience with this has been. And I
[22:30] would also love to know, and I think
[22:32] many people watching this video would
[22:33] love to see in the comments, what sites,
[22:36] what tools, what things do you find
[22:39] yourself using today? I mean, using the
[22:41] likes of Archon has been so great for so
[22:43] many members of my guild. I am sure
[22:44] there are sites out there that I don't
[22:46] know about, loads of other people don't
[22:47] know about. So, if you've seen something
[22:49] cool, let us know in those comments. And
[22:51] if you want to take a different track
[22:52] and enjoy what I think is a banger of a
[22:54] story, it's very important to where WoW
[22:57] is going. Watch this next.
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