Jujutsu Kaisen Season 3 Trailer Breakdown
45sFans are hyped for the new season, and this clip teases the visual analysis.
▶ Play ClipThe video analyzes the newly released trailer for Jujutsu Kaisen Season 3, praising its visual quality and the creative direction of Shota Goshono. The host breaks down the trailer scene by scene, highlighting standout animation, composition, and artistic choices.
A new assistant director, Taku Sato, was added weeks before release, which the host finds confusing but not necessarily a bad sign.
The production teams for Jujutsu Kaisen and Chainsaw Man have been largely separated, with little staff overlap between the two projects, which is seen as a positive development.
Shota Goshono's unique framing and composition make every shot interesting, even mundane actions, due to his unconventional approach.
The trailer opens with a shadowless drawing featuring thick, well-placed lines that add character, setting the tone for the season's art style.
Many shots have a photorealistic desaturated look with heavy blurring and distortion, giving a found footage aesthetic.
Close-ups are well-drawn, likely corrected by Yajima, with multi-layered animation and complex perspectives.
Yajima's designs are detailed with extra lines, adding depth, and most trailer shots appear to be corrected by him.
The art direction and compositing keep up with the framing and animation, with multi-layered backgrounds, god rays, and red rim lighting.
The trailer includes unnecessary but impressive animation, such as hand-animated backgrounds and complex camera movements.
Action shots feature hand-animated cars, dynamic interactions, and techniques reminiscent of animator Yutaka Nakamura, like spiky smears and static afterimages.
Maki looks her best ever with jaw-dropping art, possibly by Nakaya, with simple vibrant blood and complex background animation.
The trailer ends with a partial camera rotation and strong red/blue accents, showcasing Goshono's cinematic style.
The trailer for Jujutsu Kaisen Season 3 is visually stunning, with every shot demonstrating the creative genius of Shota Goshono and the high level of talent across all departments.
"The title accurately reflects the video's content: a detailed breakdown of the trailer's impressive animation and visual improvements."
Who is the series director for Jujutsu Kaisen Season 3?
Shota Goshono
04:08
What is unique about Goshono's framing style?
He avoids normal framing, using depth-heavy, volumetric compositions with quirky character placements.
04:30
Which animator is known for spiky smears and static afterimages?
Yutaka Nakamura
10:02
What change was made to the assistant director role weeks before release?
Taku Sato was added as a new assistant director, joining existing assistant director Yusuke Takada.
01:14
How are the production teams for Jujutsu Kaisen and Chainsaw Man now organized?
They have been largely split into separate teams with minimal staff overlap, working simultaneously.
02:48
Goshono's Genius
Highlights the director's unique ability to make every shot visually interesting.
04:08Photorealistic Backgrounds
Describes the distinctive desaturated, uncanny look of the backgrounds.
06:02Hand-Animated Car Scene
Showcases the unnecessary but impressive animation of an entire car interior.
09:37Best Maki Design
Praises the character design for Maki as the best she has ever looked.
10:27[00:00] Jiujutsu Kaisen season 3, the show the
[00:02] entire world is looking forward to is
[00:04] almost upon us. Almost. We still have a
[00:07] few more weeks to go. But fear not,
[00:08] ladies and gentlemen, that won't stop me
[00:10] from milking it. Never has and never
[00:12] will. Based on the brand new trailer
[00:14] they dropped a few hours back as of this
[00:16] recording, the third season of Jujutsu
[00:18] Kaisen looks exactly as good as we
[00:20] expected, if not better. The
[00:22] star-studded team led by the insanely
[00:24] creative Shot Goshono is firing on all
[00:27] cylinders, creating a final product that
[00:29] looks captivating in every sense of the
[00:31] word. As such, let's go over this newly
[00:34] released trailer and break down the
[00:35] visuals. Or in other more transparent
[00:37] words, let the milking commence. Make
[00:39] sure to subscribe. I'll make tons of
[00:41] Juju Kaisen content in the near future.
[00:43] So, if that sounds enticing to you, just
[00:45] press the subscribe button. It takes a
[00:47] second and it helps out a lot. You can
[00:49] also become a member of this channel.
[00:51] members get at least two exclusive
[00:53] videos per month, custom badges and
[00:55] emojis, shoutouts, and more. Just go
[00:57] down there and press the join button.
[00:59] So, we'll go through this trailer scene
[01:01] by scene in a bit, but as always, let's
[01:03] start with a few general things. The
[01:05] staff, for example. I know I've already
[01:07] gone over the core team behind this show
[01:09] before, and trust me, I won't dwell on
[01:10] it for too long, but there are a few
[01:12] things I have to mention. Firstly, we
[01:14] now have a new assistant director in
[01:16] Studio Mapa regular Taku Sato. a
[01:18] confusing addition that I don't really
[01:20] understand to be honest. Look, an
[01:22] assistant director is supposed to be an
[01:24] important part of a production. He or
[01:26] she is on paper the second most
[01:28] important staff member, someone who
[01:30] stays with a project from beginning to
[01:32] end. As such, I think them randomly
[01:34] adding an assistant director to the
[01:36] staff list me weeks from the release
[01:38] date is bizarre, especially because the
[01:40] show already had an assistant director,
[01:41] Yusketaka. So, it's not like the credit
[01:44] itself is new. Now, yes, this probably
[01:47] isn't a big deal. There probably is a
[01:49] valid reason behind Sato's addition that
[01:51] doesn't lend itself well to Doom
[01:53] posting. Maybe he just didn't want to be
[01:55] credited initially. Maybe his influence
[01:57] is limited to the second core, which
[01:59] should still be in its early to
[02:00] mid-stages of production. I don't know.
[02:02] It's just interesting and slightly
[02:04] confusing, so I thought I'd mention it.
[02:06] Maybe it has something to do with the
[02:07] visuals. Besides that, we now have a
[02:10] better idea of the staff division
[02:12] between Chainsaw Man and Jiujitsu
[02:13] Kaisen, thanks to both IPs receiving
[02:16] theatrical adaptations recently. Quick
[02:18] recap in case any of you are new to this
[02:20] whole fiasco, Jiujutsu Kaisen and
[02:22] Chainsaw Man are produced by what is on
[02:24] paper and up until recently in practice
[02:26] as well, the same production line.
[02:29] That's the reason why the two projects
[02:30] have such a large amount of staff
[02:32] overlap or at least they did in the
[02:34] past. It is however practically
[02:36] impossible to produce both projects
[02:38] sequentially by the same team. They
[02:40] tried with JJK season 2 and CSM season
[02:43] 1, but let's just say they didn't
[02:45] succeed. As such, the most reasonable
[02:48] course of action was to split the
[02:49] production team in two and work on both
[02:51] projects simultaneously. Maybe have some
[02:53] people work on both would by and large
[02:55] separate the two productions. This is a
[02:57] concept I recall pitching a few years
[02:59] back, so it's not exactly rocket
[03:01] science. Now, normally a model like this
[03:04] wouldn't be feasible, but given the
[03:05] sheer amount of industry-leading talent
[03:07] this production line led by Gaseki
[03:09] Sashimo has access to, a soft split
[03:11] isn't that absurd of an idea. And it
[03:13] looks like that's exactly what they are
[03:15] doing. Unsurprisingly, there's very
[03:18] little staff overlap between Chainsaw
[03:20] and Resarch and the first two episodes
[03:21] of Jujutsu Kaisen season 3. The staff
[03:23] list of which is publicly available
[03:25] thanks to that early screening thing. At
[03:28] a cursory glance, I came across multiple
[03:30] artists who did a lot of work for
[03:32] Chainsaw Man season 1 did a lot of work
[03:33] for Jujutsu Kaisen season 2 and either
[03:36] script the Chainsaw Man movie altogether
[03:38] or doing very little for it and focusing
[03:40] on Jujutsu Kaisen season 3 which again
[03:42] illustrates the divide between the two
[03:44] teams. Don't get me wrong, Chainsaw Man
[03:46] Regulars will show up on this show
[03:48] especially in the latter episodes when
[03:50] the production gap between the movie and
[03:51] the second season comes into play. I'm
[03:53] almost sure of it. But by and large, we
[03:55] have separate teams now, and that's a
[03:57] very, very good thing. With all that
[04:00] being said, let's finally go through the
[04:02] trailer, aka do the thing you guys
[04:04] clicked for. First things first, though,
[04:06] let me get this out of my system. Series
[04:08] director Shota Goshono is a genius. He
[04:10] is a [ __ ] genius. Under Goshono's
[04:13] leadership, and if the leaks are to be
[04:14] trusted due to his storyboards as well,
[04:16] every single shot looks interesting with
[04:19] no exceptions. No matter how basic a
[04:21] concept is, no matter how mundane the
[04:23] actions are, and unrestricted Goshono
[04:26] will find a way to make [ __ ] look
[04:27] interesting, you can bet on that. I have
[04:30] said this before, Goshono is allergic to
[04:32] framing things normally, and that's one
[04:33] of the best things about him. His brain
[04:35] works in ways us mortals can't even
[04:37] comprehend. It's insane. Of course,
[04:40] simply having a creative director isn't
[04:42] enough. Anime is a collaborative
[04:44] endeavor. Every single department needs
[04:46] to hold up their end. Amazing
[04:48] storyboards are useless if the animation
[04:50] can't keep up. Amazing compositions have
[04:52] no meaning if the backgrounds fall
[04:53] apart. Amazing visual ideas have no
[04:56] value if the art direction and
[04:57] compositing can't keep up. You get the
[04:59] idea. There [music] are plenty of areas
[05:02] an anime can fall apart in. But
[05:03] thankfully that's not the case here.
[05:06] Every single artist involved with JJK
[05:08] season 3 is going above and beyond to
[05:10] bring Goshono's grand vision to life.
[05:12] Every single department is adding to the
[05:14] final product instead of diminishing it.
[05:16] It's It's perfect so far. At least it
[05:19] seems like the highly capable artists
[05:21] aren't actively being kneecapped this
[05:22] time around, which hey, props to Studio
[05:25] Ma. Thank you for not being awful for
[05:27] once. I hope you guys can keep this up.
[05:29] Anyway, that's enough glazing. Let's
[05:31] finally go through this actual thing.
[05:33] The trailer opened up with this
[05:35] beautiful shadowless drawing that
[05:37] perfectly encapsulates season 3's
[05:38] approach towards character art. The
[05:41] copious amounts of thick, perfectly
[05:42] placed lines add so much character to
[05:44] the drawing. Amazing stuff. We then got
[05:47] a few miscellaneous shots and this is
[05:49] where Goshono's unparalleled composition
[05:51] sense comes into play. The framing is
[05:54] always depth heavy and volutric. There
[05:56] are layers of complexity. The character
[05:58] placements are always quirky and
[05:59] eye-catching. It's so good. Framing
[06:02] aside, the style of backgrounds and
[06:04] compositing around this section really
[06:05] stood out to me. Many of these shots had
[06:08] this photorealistic desaturated look and
[06:10] said look was handled perfectly. It felt
[06:13] uncanny. The heavy blurring in this
[06:15] shot, the distortion around the edges
[06:17] hair, the framing in this skirt. It had
[06:18] a very, I don't know, found footage
[06:20] aesthetic, if that makes sense. It was
[06:22] so cool. We then got a few really
[06:24] well-drawn close-ups. Yoskeima
[06:26] corrections, I believe. Some
[06:28] multi-layered mouse animation of all
[06:29] things, some fantastic large scale
[06:31] backgrounds, and this 3D shot of an
[06:33] entire city with a complex perspective.
[06:36] At least, I believe it's 3D and not
[06:38] clever parallaxing. This cut was really
[06:40] good with the entire bridge being hand
[06:42] animated frame by frame. They didn't
[06:45] need to do that. They could have simply
[06:46] used a background illustration, but
[06:48] background animation gives a shot that
[06:50] added bit of depth. Also, some really
[06:52] good-looking three-tone liquid animation
[06:54] hair complete with these sketch pen-like
[06:56] lines. Really cool stuff. We then got
[06:59] more of those complicated compositions.
[07:01] Why frame a character jumping normally
[07:03] when you can frame it from the top down,
[07:05] making both the background and the
[07:06] characters significantly harder to draw?
[07:09] Why frame characters walking normally
[07:10] when you can place one of their hands
[07:12] right next to the camera and have it
[07:14] sway past it, giving the scene
[07:15] additional depth? The usual goes on
[07:17] black magic. Basically, you know what
[07:19] got a chuckle out of me? This shot. You
[07:22] had these incredibly complex layouts and
[07:24] then suddenly, bam, the most
[07:25] stereotypical shownen composition ever
[07:28] with a speedline based background. One
[07:30] must not lose touch with their roots, I
[07:32] guess. Just so you know, this shot had
[07:33] fantastic drawings and top-notch
[07:35] animation. and it wasn't bad whatsoever,
[07:37] just funny. Anyway, speaking of
[07:40] fantastic drawings, this trailer was
[07:42] filled with them. Unlike season 2,
[07:44] Yajima's designs are fairly detailed
[07:46] with tons of extra lines, giving each
[07:48] shot more substance, more depth. Plus, I
[07:50] believe most of the shots shown in this
[07:52] trailer were corrected by Yajima
[07:53] himself, so that helps. I loved these
[07:56] scenes. Initially, I wasn't a fan of the
[07:58] red outlines, but these close-ups
[08:00] changed my mind. They looked so amazing.
[08:02] Particularly fond of this high angle
[08:04] perspective on Fushiguro complex for no
[08:06] reason. I love it. I've mentioned it
[08:09] before, but it bears repeating. It's
[08:10] insane how well the art direction and
[08:12] compositing kept up with the framing and
[08:14] animation. The multi-layered background
[08:16] pan in this shot looked amazing. The god
[08:18] rays hair and the accompanying
[08:20] compositing was a significant step up
[08:22] from season 2 episode 4. It felt a lot
[08:24] more organic. The red accent/ rim
[08:27] lighting hair looked beautiful. The
[08:28] completely flat look of this shot was
[08:30] really pleasing aesthetically. The shiny
[08:32] like pencil lines in this shot,
[08:34] presumably a compositing effect,
[08:36] perfectly complemented the wild
[08:37] distorted flow of form animation. Again,
[08:40] every single shot had something
[08:41] interesting going on. I was a huge fan
[08:44] of these shots. They were so cinematic.
[08:47] The entire trailer was quote unquote
[08:48] cinematic, but these shots were
[08:50] cinematic cinematic, if you know what I
[08:52] mean. The extreme depth of field
[08:54] blurring head, the gorgeous background
[08:55] in this shot so good. Here's another one
[08:58] of those needless animation flexes. Why
[09:01] just animate Gojo when we can animate
[09:02] frame by frame the entire background,
[09:05] including the window, the bookshelf, and
[09:06] every single book on it? Why not? And
[09:09] speaking of why not, why not pan an
[09:11] entire warped background layer instead
[09:13] of simply animating Yuji turning? Why
[09:15] not add background layers both behind
[09:17] and in front of Uta and pan them
[09:18] separately for added depth? Why not?
[09:21] That's the YMO hair. Why not? Also, I
[09:24] can't get over how good these quote
[09:25] unquote realistic backgrounds look.
[09:27] They're so unnerving. I love it. Some
[09:30] amazing spacious framing, fantastic
[09:32] drawings and animation, and top-notch
[09:34] background art and compositing then
[09:36] brought us to the mandatory action part
[09:37] of the trailer, which started off with
[09:39] these two insane shots. The entire car
[09:42] here, including the interior, was hand
[09:43] animated, which allowed the also handan
[09:45] animated Yugji to physically interact
[09:47] with it, making the action more dynamic.
[09:50] This was the coolest shot from this
[09:52] trailer in my opinion. The background
[09:54] illustration head or the 3D background I
[09:56] can't tell was briefly interrupted by 2D
[09:58] background animation. All while the
[10:00] super background went pitch black. A
[10:02] very utaka Nakamura thing to do. The
[10:04] same can be said about the spiky smears
[10:06] and the static after images. Very
[10:07] Nakamura. Also loved the black
[10:10] highlights on the fist. Such a cool
[10:12] touch. I believe this shot was animated
[10:14] by Kohi Hirota since he animated
[10:16] something similar for the second season,
[10:18] although don't quote me on that. This
[10:20] shot was great. I loved these thick inky
[10:22] smears and the acting was quite solid,
[10:24] albeit ever so slightly stiff. We then
[10:27] got to the maki scenes and dear lord,
[10:30] this in my opinion is the best Maki has
[10:32] ever looked. Absolutely jaw-dropping
[10:34] art. Quite possibly the work of Nakaya,
[10:37] especially given that pronounced chin.
[10:39] Also loved the simple vibrant blood. It
[10:41] works with the overall aesthetic. This
[10:44] shot was ridiculous. Not only were the
[10:46] drawings amazing, not only was the
[10:48] foreshortening on his arm perfect, not
[10:50] only was the character animation
[10:51] insanely high level, the entire
[10:53] background was hand animated, all while
[10:55] the camera changed perspectives not just
[10:57] once, but twice. Mind-blowing stuff.
[11:00] This shot started with a standard
[11:02] fisheye background illustration, but
[11:04] then seamlessly switched to top-notch
[11:06] background animation. Also, these desks
[11:08] lead me to believe that this room was
[11:10] modeled after the actual studio
[11:12] building, not the first dot. The second
[11:13] time they've done something like that.
[11:16] Again, for the millionth time, just look
[11:18] at these compositions. The background
[11:20] perspective here, the backlit camera pan
[11:22] in this shot, Koshao cinema. The trailer
[11:24] finally ended with this cool partial
[11:27] camera rotation complete with the strong
[11:29] red and blue accents. Amazing stuff. And
[11:32] that was the trailer. Again, not a
[11:34] single filler shot. Absolutely brilliant
[11:36] from front to back. It was Shota Goshono
[11:39] at his best. And that's it. I won't tap
[11:42] on for too long. I'll get plenty of
[11:43] opportunities to do so next month. So,
[11:46] let's call it a day for now. A special
[11:48] thanks to Node 03, Ahmed, and the Galas
[11:50] 90 for becoming tier three members. And
[11:52] until next time.
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