I Redrew My Live2D Model (Huge Mistake Fixed)
44sCreators relate to the pain of messy layers and will be hooked by the promise of a better workflow.
▶ Play Clip"The title is accurate but the content is a personal vlog with limited educational value, delivering what it promises but with some filler."
The video is a personal update from the creator, Monica, about creating a new Live2D model for her channel. She discusses the process, challenges, and improvements she made compared to her previous model, emphasizing the importance of proper preparation and experience.
Monica introduces her new Live2D model, expressing excitement about finally creating it after wanting to for a long time.
She reflects on mistakes from her first model, such as drawing details in wrong places, which made animation a nightmare.
This time, animation is much easier and faster because she drew the model correctly, satisfying the Internet OMS (likely a typo for 'audience').
She spent only a week on the model, considering her limited free time, which she considers a good result.
She made a small sketch first to avoid getting lost, unlike last time when she didn't have one, which was her biggest mistake.
She challenged herself to work on clothing textures, succeeding with the tie by referencing a real one at home, but unhappy with the shoes.
Animating the eyes was surprisingly difficult; she divided them into glare and pupil, but noticed black showing when the eye is closed.
She finally has all additional animations in one model, previously scattered across multiple models (hands, fingers, cat, etc.).
She concludes that more experience makes things easier, and she is pleased with the result despite a slight style change.
She asks viewers if they want more 2D videos, noting a lack of content for 2D YouTubers compared to 3D.
Monica successfully created a new Live2D model in a week, learning from past mistakes and improving her workflow. She encourages viewers to support her and asks for feedback on 2D content.
Sketch Importance
Highlights a key lesson: using a sketch prevents disorganization and errors in model creation.
01:02Eye Animation Difficulty
Reveals a specific technical challenge in Live2D animation, useful for other creators.
02:12Experience Makes It Easier
Emphasizes the value of practice and experience in improving creative workflows.
03:20[00:03] Um, hello, Monica, I finally drew myself a new model. I've really wanted to do this for a long time, and I finally had the The thing is, when creating my first life 2D models, I had a lot of
[00:18] mistakes. During the drawing process, I have this bad habit of drawing some details somewhere else where they should be. In the end, I got everything mixed up incorrectly, and animating it was a real nightmare. Now my
[00:32] animation turned out much, much easier and much faster because I did everything correctly. I satisfied the Internet OMS. Well, and I've already acquired something from my experience. If anything, don't expect anything from me now. I'm just
[00:47] telling you about my experience. How my week went. By the way, I spent only a week on this model, considering that I don't have as much free time as I would like, so this is a very good result. First of all, I
[01:02] made a small sketch. It was needed so as not to get lost last time. By the way, I didn't have a sketch. This is my biggest I have no idea how I managed without it, I had just the body proportions on the last model, just the
[01:16] body proportions turned on top so I wouldn't get lost, and everything else, I drew everything else myself, I had no idea what would happen, this time that wasn't the case, and it turned out easier, in principle, I
[01:30] made myself a challenge to work out the texture of the clothes as much as I could now, you dream of it, I didn't do it completely well, I turned out well with the tie, I think, but that's because I have a pink
[01:43] tie at home, I looked at it, I leaned on it, I had the opportunity to touch it, twirl it in my hands, and in general, that's how it turned out, I gave vodka, they turned out well, but I'm extremely, extremely unhappy with the shoes, well, first of all,
[01:59] realized that I can't draw the material, but that's okay, able to handle it with the next model, I'll pay
[02:12] difficult thing, surprisingly, was the animation of the eyes, probably not very visible here, but I the eyes, probably not very visible here, but I separated the eyes into a glare and a pupil from this current in the process I noticed that I do n't hide the black in any way and that's why in
[02:26] some parts it's visible with my eye closed, but in principle it was easier for me to animate this time, well, because I drew the model correctly, plus I had a lot of practice in live 2D, in fact, I just don't show
[02:40] these animations, I just don't show these animations, but I tried to do something and it turned out pretty well for me, and by the way, regarding animation, I finally have all the additional animations collected in one model, before, I had them
[02:53] scattered across several additional models, I had a model with their hands animated, I had a model with animated fingers, by the way, I didn't bother to animate the fingers here, there was a model with a cat, it was just with its
[03:05] hands down, it was such-and-such, such-and-such, and now I have it all here, well, well, I need to sum it up, overall, it was easier for me, seriously, the more experience in some program, the easier it is in the end,
[03:20] everything works out for you, I'm very pleased with what I got, of course, such a small change in style may not be to someone's taste, but I hope that you don't Stop watching me because of this. In any case, I'm personally
[03:35] very glad that I got such beauty for almost. Do you need more videos for 2D view for bers? Because for 3D YouTubers, I somehow have too many videos for 2D guys, so far there are practically nothing at all. This needs to be corrected. In
[03:49] any case, thank you very much for watching, put likes, write comments, subscribe to the channel, we will see you next Wednesday at 1700. Monica was with you, thank you very much everyone, bye
[04:05] [music] and
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