Wall Jumping: The Easiest Movement Tech
49sWall jumping is a simple yet effective technique that players can quickly learn and use to gain a competitive edge.
▶ Play ClipThis video covers all major movement techniques in Apex Legends, from easy wall jumps to advanced superglides and tap strafing. Each tech is explained with step-by-step instructions and tips for both PC and controller players.
Run at a wall at an angle, slide just before hitting, jump onto the wall, then jump off immediately after mantling. No movement inputs during the mantle. Used to reach higher spots or skip climbing animations.
Hard tech with a tiny window. Mantle an object, at the very end press jump then crouch one frame later (not simultaneously). Many players bind crouch to V for easier execution. Works on controller too.
Easy on PC, harder on controller. Interact with a zipline and immediately input two jumps. On PC, bind jump to scroll wheel down for 100% consistency. On controller, requires precise timing.
Negates full stun on landing by hitting the very edge of a prop or slope. Useful for maintaining momentum after falls or gravity cannons.
Preserves momentum and allows sharp turns in midair. Slide, release forward, hold a side key, jump, and stack ~10 forward inputs (W) within a second. Easier with scroll wheel bound to forward. Hard on controller without external assistance.
Octane can triple jump by using a wall bounce to reset his double jump. Jump off pad, double jump, then wall bounce to regain passive double jump.
Requires a zipline and a ledge. Go up zipline, jump off to mantle, press S to cancel climb, look down, and super jump (interact + double jump). Practice by hanging off the edge first.
Mastering these movement techs can significantly improve your gameplay in Apex Legends, allowing for better mobility and outplays. Practice each technique in the firing range before using them in matches.
"The title accurately promises a comprehensive guide to all major movement techs, and the video delivers exactly that."
What is the key input sequence for a superglide?
Press jump then crouch one frame later at the very end of a mantle.
1:00
How do you perform a super jump on PC?
Interact with a zipline and immediately input two jumps. Binding jump to scroll wheel down makes it 100% consistent.
2:16
What is the purpose of an edge bug in Apex?
To negate full stun on landing and maintain momentum.
3:17
What input is stacked multiple times during a tap strafe?
The W key (forward movement).
3:52
How can Octane perform a triple jump?
Jump off a pad, double jump, then wall bounce to reset the passive double jump.
6:14
What are the steps for a mantle jump?
Go up zipline, jump off to mantle, press S to cancel climb, look down, and super jump (interact + double jump).
7:11
Wall Jumping Basics
Foundation for many advanced movement combos.
0:14Superglide Difficulty
Extremely tight timing window makes it one of the hardest techs.
1:00Tap Strafing Controversy
Respawn has tried to remove it multiple times but kept it due to player demand.
3:52Octane Triple Jump Trick
Exploits wall bounce to reset passive, enabling an extra jump.
6:14[00:00] Apex is the little brother of Titanfall,
[00:02] and despite not having pilot movement,
[00:04] you can still do some pretty cool
[00:05] movement tech within Apex. It's just a
[00:08] bit harder. So, let's take a look at all
[00:10] of the major Apex movement tech.
[00:12] Starting with something very simple,
[00:14] wall jumping. It's the easiest movement
[00:16] tech within Apex, and it uses the fact
[00:18] that Apex has a wall mantel mechanic.
[00:20] And all you have to do to wall jump is
[00:22] run at a wall at this angle, and just
[00:25] before you hit the wall, slide. And when
[00:27] you're midslide, jump onto the wall. At
[00:29] this point in the air, make sure to not
[00:31] press any movement inputs. The second
[00:33] your character mantles the wall, you
[00:36] jump off immediately. Do not mantle the
[00:38] wall for too long, or this will kill
[00:39] your speed. And if done successfully,
[00:41] congrats, you can now wall jump. Wool
[00:43] jumps can be used to get up to higher
[00:45] locations without having a climbing
[00:46] animation or just to look cool or skill
[00:49] on enemies. And if you combine wall
[00:51] jumps with another movement tech I'll
[00:53] show you later in this video, you can
[00:54] just skip climbing animations overall.
[00:57] Let's move from one of the easiest
[00:58] movement techs to one of the hardest
[01:00] movement techs, superglides. Superglides
[01:03] look easy, but they're actually really
[01:05] hard to do because the window you have
[01:07] to do them is tiny. Superglides are a
[01:09] movement tech where you can essentially
[01:11] launch yourself off any object after
[01:13] mantling it. If you can mantle it, you
[01:15] can launch yourself off it. This allows
[01:17] you to juke enemies and just smoothly
[01:19] maneuver around the world of Apex. The
[01:21] way you do a super glide is mantle an
[01:24] object and at the very end of the
[01:26] mantle, and I mean the very end, you
[01:28] have to press jump and then literally
[01:30] one frame later, press crouch. You
[01:33] absolutely cannot press these keys at
[01:35] the same time. Jump has to go first. To
[01:38] make it easier, many players have binded
[01:39] their crouch button to V. So when they
[01:41] want to superglide, they press space
[01:43] with the middle of their thumb and then
[01:44] the top of their thumb presses crouch,
[01:46] which is V a millisecond later. I use
[01:49] this strategy and it makes my super
[01:51] glides semicconsistent, although I will
[01:53] work on them one day. Superglides are
[01:55] hard because they require two really
[01:56] precise timings. First of all, pressing
[01:58] the buttons at the very end of the
[02:00] mantle and also pressing jump and then
[02:02] crouch within a few frames of each
[02:04] other. For controller, yes, this is
[02:06] doable on controller, but it might be
[02:08] easier or harder depending on how you're
[02:10] playing the game. Backwards superglides
[02:11] are also possible, but they are just
[02:13] another level of difficulty. Back to the
[02:16] easier movement techs though. The next
[02:17] movement tech is a super jump. And this
[02:19] is really easy if you're on PC and a bit
[02:21] harder if you're on controller. This is
[02:23] a super jump. And the only thing that it
[02:25] requires is a zipline. And you can use
[02:27] super jumps to super jump. Believe it or
[02:29] not, super jumps are doable by
[02:31] interacting with a zipline. And the
[02:33] second you interact with it, you jump
[02:35] twice. You do two separate jump inputs.
[02:38] This is really easy on PC because people
[02:40] realized if they bind jump to scroll
[02:42] wheel down and then interact and pull
[02:44] scroll wheel down, you can super jump
[02:46] 100% of the time. It gets harder on
[02:49] console because the timing is a bit
[02:50] harder. You have to interact and then
[02:52] put two separate jump inputs. People on
[02:55] console with paddles find this a bit
[02:57] easier, but obviously paddles aren't
[02:58] accessible to everybody. Still, you can
[03:00] super jump on controller if you're using
[03:02] the A button as jump here. As a proof of
[03:04] concept, I did it with my Xbox
[03:06] controller. it all works just fine.
[03:08] Super jumps are great because you can
[03:09] confuse enemies and also quickly escape
[03:11] situations if there's a zipline present.
[03:14] Also, if you're playing Pathfinder, you
[03:15] can do this essentially on demand. This
[03:17] next movement tech is mainly useful when
[03:20] combined with other movement techs. This
[03:22] is an edge bug. Now, in other source
[03:24] games like Counter-Strike, edge bugs are
[03:26] used as a way to negate full damage, but
[03:28] in Apex, they're a way to negate full
[03:30] stun so you can keep your movement
[03:31] going. Edge bugs are essentially tiny
[03:34] slopes that stop you from taking full
[03:36] stun when you land. It's frequently
[03:38] doable when hitting the very edges of
[03:40] certain props. This can be done on
[03:42] things like the gravity cannon to stop
[03:44] your stun or after certain falls. Edge
[03:46] bugging is essentially just hitting the
[03:48] edge of something and hoping you don't
[03:50] get stunned. The most famous and
[03:52] controversial movement tech that is in
[03:54] Apex is tap strafing. And this is
[03:56] controversial because Respawn have tried
[03:58] to remove it several times. Actually, I
[04:00] think I've genuinely lost count of the
[04:02] amount of times they've tried to remove
[04:03] it, but every time they choose to keep
[04:05] it in game because people love it so
[04:07] much and people get that mad at the
[04:09] prospect of it being removed. Tap
[04:11] strafing is essentially a method to
[04:13] preserve your momentum and immediately
[04:15] make turns while in midair. And if you
[04:18] don't understand what I mean, this is
[04:19] tap strafing. I jump off the jump pad
[04:21] and I just completely snap 90° right and
[04:24] keep all of my speed. And if I tried to
[04:26] do this without a tap strafe, this is
[04:28] what it would look like. I would lose
[04:29] all of my speed and basically just fall
[04:31] to the ground. Tap strafs are
[04:32] technically doable on keyboard and
[04:35] controller, but they're a thousand times
[04:37] easier on keyboard and mouse because of
[04:39] one simple thing. Tap strafs, much like
[04:41] super jumps, require you to stack a
[04:43] single input several times within a
[04:46] small window. And the input you stack
[04:48] with tap strafs is the W key. As to do a
[04:51] tap strafe, you have to slide, let go of
[04:53] your forward movement key, and then hold
[04:56] any side movement key. So, A or D, and
[04:59] then you jump and then stack about 10 W
[05:02] inputs on top of each other within a
[05:04] second. And because for most humans,
[05:06] it's impossible to spam W several times
[05:08] in a second consistently, most people,
[05:10] much like with super jumps, opt to bind
[05:12] their forward movement key to the scroll
[05:14] wheel. So, they can input several
[05:16] forward inputs within a second. So once
[05:19] again, to tap strafe, you slide, let go
[05:21] of forward, hold a key in the sideways
[05:24] direction you want to go into, jump, and
[05:26] then do your forward inputs. This can
[05:28] also be done off a jump pad with the
[05:30] double jump. Essentially, it's the same.
[05:31] You hold a sideways direction key, hit
[05:34] the second jump, and then stack your
[05:35] forward inputs. This is technically
[05:37] possible once again by spamming a W key,
[05:40] but it's going to be way easier if you
[05:41] use a scroll. And as you've likely
[05:43] guessed by now, this is really hard to
[05:45] do on controller. And without external
[05:47] assistance, it's essentially impossible,
[05:49] which is why Respawn tried to remove it
[05:51] in the past. Respawn did try to give
[05:53] controllers a way to tap strafe with
[05:55] this Octane perk where he can change
[05:57] momentum in midair, but it never really
[05:59] took off. And also, most of the ways
[06:01] controllers were able to tap strafe in
[06:03] the past have been patched. And
[06:05] currently, it seems like the only way to
[06:07] do it is have a PlayStation controller
[06:09] and essentially treat the touchpad as a
[06:11] scroll wheel. I believe Misery has the
[06:13] most updated guide here. Let's do a
[06:14] movement tech that's a bit more fun and
[06:16] a bit more recent. As have you ever gone
[06:18] off an Octane jump pad and wanted to
[06:20] triple jump instead of double jump?
[06:23] Well, this is possible with Sparrow. And
[06:25] no, it's not as simple as using his
[06:27] passive and then the second Octane jump.
[06:29] That's not how it works as your passive
[06:31] isn't active until you touch a solid
[06:34] surface, aka the ground. But a few
[06:36] people discovered you can trick Apex
[06:38] into thinking you touch the ground by
[06:40] simply touching a wall for a very short
[06:42] amount of time. to demonstrate. Here is
[06:44] a Sparrow triple jump. You jump off the
[06:46] jump pad, activate your double jump, and
[06:49] then hit a wall for a very short amount
[06:51] of time, wall bounce off it, and then
[06:53] you gain access to your Sparrow double
[06:56] jump. So, this movement tech essentially
[06:58] requires a wall bounce in midair. This
[07:00] is easier than it looks. Go to the
[07:02] firing range and try this, and you'll be
[07:03] able to learn how to triple jump really
[07:05] easily. But obviously, triple jumps do
[07:07] require a wall near you that you have to
[07:09] touch to reset your jump. The next
[07:11] movement tech is a mantle jump, which
[07:13] honestly looks harder than it is. I
[07:15] thought this was like a really
[07:16] ridiculous hard tech for the longest
[07:18] time, but when I learned it for this
[07:20] video, I was like, "Oh, that's it."
[07:22] Mantle jumps require two things: a
[07:24] zipline and a surface you can hang off
[07:26] near the zipline, making this building
[07:28] on World's Edge an absolute hot spot for
[07:30] people to try out their mantle jump
[07:32] skills. So, how do you mantle jump?
[07:34] Well, you start going up a zipline and
[07:36] when you're able to mantle a ledge, you
[07:39] jump off the zipline. When climbing up
[07:41] the ledge, you press your backwards key
[07:43] once to start falling off the ledge. And
[07:45] while falling, you look straight down
[07:47] and then super jump. So, interact and
[07:50] then double jump. And then that should
[07:52] mantle jump you. I know that is a lot.
[07:54] So, this is how I practiced it. I went
[07:56] here, took the zipline, and then hung
[07:58] off the edge. When hanging off this
[07:59] edge, I could just wait for as long as I
[08:01] wanted to and prepare myself for the
[08:03] jump. When I was ready, I would hold W,
[08:06] which is the forward movement key, and
[08:08] then press S once to cancel the climb,
[08:11] which would cause me to fall off the
[08:12] ledge. I would dart my mouse downwards
[08:14] and then super jump, and then it will
[08:17] work. This takes some practice, but you
[08:19] will get used to it. Your brain just
[08:21] needs to get used to doing so many
[08:22] things in such a short amount of time.
[08:25] But this is pretty fun to do, and once
[08:26] again, this is doable on controllers.
[08:29] And with the movement text you've
[08:31] learned, you can just start using them
[08:32] in game and combining them together. So
[08:34] those are the fundamental movement
[08:36] mechanics of Apex. And if you want to
[08:37] hear about band movement text,
[08:39] subscribe.
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